<?xml version="1.0" encoding="UTF-8"?>
 <rdf:RDF xmlns="http://purl.org/rss/1.0/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://web.resource.org/cc/" xmlns:syn="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/">
  <channel rdf:about="http://pinboard.in">
    <title>Pinboard (wagerlabs)</title>
    <link>https://pinboard.in/u:wagerlabs/public/</link>
    <description>recent bookmarks from wagerlabs</description>
    <items>
      <rdf:Seq>	<rdf:li rdf:resource="http://www.redblobgames.com/pathfinding/a-star/introduction.html"/>
	<rdf:li rdf:resource="http://www.essentialmath.com/tutorial.htm"/>
	<rdf:li rdf:resource="http://gafferongames.com/game-physics/fix-your-timestep/"/>
	<rdf:li rdf:resource="http://www.shamusyoung.com/twentysidedtale/?p=141"/>
	<rdf:li rdf:resource="http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/"/>
	<rdf:li rdf:resource="http://www.wildbunny.co.uk/blog/2011/04/20/collision-detection-for-dummies/"/>
	<rdf:li rdf:resource="http://www.wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-continuous-collision-engine-approach-part-1/"/>
	<rdf:li rdf:resource="http://info.sonicretro.org/Sonic_Physics_Guide"/>
      </rdf:Seq>
    </items>
  </channel><item rdf:about="http://www.redblobgames.com/pathfinding/a-star/introduction.html">
    <title>Introduction to A*</title>
    <dc:date>2014-07-21T07:26:30+00:00</dc:date>
    <link>http://www.redblobgames.com/pathfinding/a-star/introduction.html</link>
    <dc:creator>wagerlabs</dc:creator><dc:subject>algorithms gamedev programming game</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:wagerlabs/b:560b8490005b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:algorithms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:game"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.essentialmath.com/tutorial.htm">
    <title>Essential Math for Games Programmers</title>
    <dc:date>2013-07-24T15:11:22+00:00</dc:date>
    <link>http://www.essentialmath.com/tutorial.htm</link>
    <dc:creator>wagerlabs</dc:creator><dc:subject>game graphics math programming reference books tutorials</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:wagerlabs/b:c709b96ee1b1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:graphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:reference"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:books"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:tutorials"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gafferongames.com/game-physics/fix-your-timestep/">
    <title>Fix Your Timestep!</title>
    <dc:date>2012-10-04T17:30:22+00:00</dc:date>
    <link>http://gafferongames.com/game-physics/fix-your-timestep/</link>
    <dc:creator>wagerlabs</dc:creator><dc:subject>gamedev game physics games programming</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:wagerlabs/b:e0eb7f96ecda/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:physics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:programming"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.shamusyoung.com/twentysidedtale/?p=141">
    <title>Terrain, Part 1 - Twenty Sided</title>
    <dc:date>2011-10-28T16:40:18+00:00</dc:date>
    <link>http://www.shamusyoung.com/twentysidedtale/?p=141</link>
    <dc:creator>wagerlabs</dc:creator><dc:subject>game terrain programming</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:wagerlabs/b:9cbce2b33100/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:terrain"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:programming"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/">
    <title>Physics engines for dummies | Paul's blog@Wildbunny</title>
    <dc:date>2011-10-17T16:31:34+00:00</dc:date>
    <link>http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/</link>
    <dc:creator>wagerlabs</dc:creator><dc:subject>game physics programming</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:wagerlabs/b:4dd164715f75/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:physics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:programming"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.wildbunny.co.uk/blog/2011/04/20/collision-detection-for-dummies/">
    <title>Collision detection for dummies | Paul's blog@Wildbunny</title>
    <dc:date>2011-10-17T16:31:16+00:00</dc:date>
    <link>http://www.wildbunny.co.uk/blog/2011/04/20/collision-detection-for-dummies/</link>
    <dc:creator>wagerlabs</dc:creator><dc:subject>game physics programming</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:wagerlabs/b:f8b93f5642af/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:physics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:programming"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-continuous-collision-engine-approach-part-1/">
    <title>Speculative Contacts – a continuous collision engine approach | Paul's blog@Wildbunny</title>
    <dc:date>2011-10-17T16:30:54+00:00</dc:date>
    <link>http://www.wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-continuous-collision-engine-approach-part-1/</link>
    <dc:creator>wagerlabs</dc:creator><dc:subject>game physics programming</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:wagerlabs/b:154a152a9435/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:physics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:programming"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://info.sonicretro.org/Sonic_Physics_Guide">
    <title>Sonic Physics Guide - Sonic Retro</title>
    <dc:date>2011-10-16T18:46:06+00:00</dc:date>
    <link>http://info.sonicretro.org/Sonic_Physics_Guide</link>
    <dc:creator>wagerlabs</dc:creator><dc:subject>game physics programming</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:wagerlabs/b:3bfdb7b7ae65/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:physics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:wagerlabs/t:programming"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>