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    <title>WebGL/GLSL Sandbox - Test 01</title>
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    <dc:creator>vasilis</dc:creator><description><![CDATA[i'm gonna call it. 2011 is the year of #webgl.    by @mrdoob (use webgl browser)]]></description>
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    <dc:creator>vasilis</dc:creator><description><![CDATA[i'm gonna call it. 2011 is the year of #webgl.    by @mrdoob (use webgl browser)]]></description>
<dc:subject>#webgl webgl</dc:subject>
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    <dc:creator>vasilis</dc:creator><description><![CDATA[i'm gonna call it. 2011 is the year of #webgl.    by @mrdoob (use webgl browser)]]></description>
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    <dc:creator>vasilis</dc:creator><description><![CDATA[Pretty amazing in my opinion ;) RT @philogb: Google's #webgl body browser is pretty interesting: ]]></description>
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    <link>http://alteredqualia.com/three/examples/materials_normalmap.html</link>
    <dc:creator>vasilis</dc:creator><description><![CDATA[Normal maps (& more) in Three.js #WebGL  First demo with feature autodetect (ANGLE lacks vertex textures / displacements)]]></description>
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