<?xml version="1.0" encoding="UTF-8"?>
 <rdf:RDF xmlns="http://purl.org/rss/1.0/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://web.resource.org/cc/" xmlns:syn="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/">
  <channel rdf:about="http://pinboard.in">
    <title>Pinboard (technogoggles)</title>
    <link>https://pinboard.in/u:technogoggles/public/</link>
    <description>recent bookmarks from technogoggles</description>
    <items>
      <rdf:Seq>	<rdf:li rdf:resource="http://www.43folders.com/2008/08/26/pause-button"/>
	<rdf:li rdf:resource="http://infovore.org/talks/playing-together-what-games-can-learn-from-social-software/"/>
	<rdf:li rdf:resource="http://www.experientia.com/blog/recent-videos-on-fora-tv/"/>
	<rdf:li rdf:resource="http://www.gamasutra.com/php-bin/news_index.php?story=19127"/>
	<rdf:li rdf:resource="http://www.shufflebrain.com/etech06.htm"/>
	<rdf:li rdf:resource="http://www.skotos.net/articles/TTnT_136.phtml"/>
	<rdf:li rdf:resource="http://www.dopplr.com/traveller/mattb/public/"/>
	<rdf:li rdf:resource="http://blip.tv/file/926726"/>
	<rdf:li rdf:resource="http://www.raphkoster.com/gaming/gdc2007.shtml"/>
	<rdf:li rdf:resource="http://radar.oreilly.com/archives/2008/06/on-wikipedia-storms-teacups-an.html"/>
      </rdf:Seq>
    </items>
  </channel><item rdf:about="http://www.43folders.com/2008/08/26/pause-button">
    <title>Social Networks: The Case for a &quot;Pause&quot; Button | 43 Folders</title>
    <dc:date>2008-09-15T19:32:13+00:00</dc:date>
    <link>http://www.43folders.com/2008/08/26/pause-button</link>
    <dc:creator>technogoggles</dc:creator><description><![CDATA[from fake to pause.... interesting take on scaling contacts
]]></description>
<dc:subject>twitter socialsoftware socialnetworks socialnetworking socialmedia friending</dc:subject>
<dc:identifier>https://pinboard.in/u:technogoggles/b:616b455386e9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:twitter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:socialnetworks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:socialnetworking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:socialmedia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:friending"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://infovore.org/talks/playing-together-what-games-can-learn-from-social-software/">
    <title>Infovore » Playing Together: What Games Can Learn from Social Software</title>
    <dc:date>2008-08-22T12:13:07+00:00</dc:date>
    <link>http://infovore.org/talks/playing-together-what-games-can-learn-from-social-software/</link>
    <dc:creator>technogoggles</dc:creator><description><![CDATA[good piece by tom armitage.  like the idea that games are full of social objects - experiences and incidents in games that we create meanings from - and that these should be exportable to the wider net, or wherever we want to put it.
]]></description>
<dc:subject>gaming games socialsoftware socialgaming socialobjects</dc:subject>
<dc:identifier>https://pinboard.in/u:technogoggles/b:2e141c283ed3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:socialgaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:socialobjects"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.experientia.com/blog/recent-videos-on-fora-tv/">
    <title>Putting people first » Recent videos on Fora TV</title>
    <dc:date>2008-07-24T12:58:39+00:00</dc:date>
    <link>http://www.experientia.com/blog/recent-videos-on-fora-tv/</link>
    <dc:creator>technogoggles</dc:creator><description><![CDATA[Some cracking videos here from Shirky and Boyd; the best speakers around on social software.
]]></description>
<dc:subject>socialsoftware danahboyd clayshirky video socialnetworking youth myspace facebook</dc:subject>
<dc:identifier>https://pinboard.in/u:technogoggles/b:7e2d1f0f730b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:danahboyd"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:clayshirky"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:socialnetworking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:youth"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:myspace"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:facebook"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/php-bin/news_index.php?story=19127">
    <title>Gamasutra - Headshift's Armitage: Games Must Relinquish Control To Players</title>
    <dc:date>2008-07-03T20:21:47+00:00</dc:date>
    <link>http://www.gamasutra.com/php-bin/news_index.php?story=19127</link>
    <dc:creator>technogoggles</dc:creator><description><![CDATA[Tom Armitage on the clunky way that big consoles and platforms try and deal with the social web.  Games need to stop being so insular and the user needs to be given more freedom over what they can do with all their data
]]></description>
<dc:subject>gaming blogs resources socialsoftware web2.0 socialnetworks</dc:subject>
<dc:identifier>https://pinboard.in/u:technogoggles/b:8066591f59ae/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:blogs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:resources"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:web2.0"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:socialnetworks"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.shufflebrain.com/etech06.htm">
    <title>Amy Jo Kim - Putting the Fun in Functional</title>
    <dc:date>2008-07-03T10:12:30+00:00</dc:date>
    <link>http://www.shufflebrain.com/etech06.htm</link>
    <dc:creator>technogoggles</dc:creator><description><![CDATA[Great presentation from etech06 about applying gaming mechanics to wider context of the net.
]]></description>
<dc:subject>gaming resources blogs design socialsoftware strategy amyjokim</dc:subject>
<dc:identifier>https://pinboard.in/u:technogoggles/b:253a72122952/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:resources"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:blogs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:strategy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:amyjokim"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.skotos.net/articles/TTnT_136.phtml">
    <title>Social Gaming Interactions, Part One: A History of Form</title>
    <dc:date>2008-07-01T08:14:23+00:00</dc:date>
    <link>http://www.skotos.net/articles/TTnT_136.phtml</link>
    <dc:creator>technogoggles</dc:creator><description><![CDATA[shannon on social gaming...
]]></description>
<dc:subject>article games gaming mmog social socialsoftware</dc:subject>
<dc:identifier>https://pinboard.in/u:technogoggles/b:3b5e3455768c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:article"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:mmog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:socialsoftware"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.dopplr.com/traveller/mattb/public/">
    <title>DOPPLR: Matt Biddulph</title>
    <dc:date>2008-06-26T11:27:27+00:00</dc:date>
    <link>http://www.dopplr.com/traveller/mattb/public/</link>
    <dc:creator>technogoggles</dc:creator><description><![CDATA[Dopplr introduces public profiles.  Beginning to see how Dopplr's design philosophy of an app that sits within the wider context of the net, now bearing fruit with integration with gmaps, flickr, upcoming etc.
]]></description>
<dc:subject>dopplr socialsoftware flickr upcoming googlemaps design</dc:subject>
<dc:identifier>https://pinboard.in/u:technogoggles/b:1da34b983d69/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:dopplr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:flickr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:upcoming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:googlemaps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blip.tv/file/926726">
    <title>Thinking Digital Conference - matt locke</title>
    <dc:date>2008-06-26T06:11:24+00:00</dc:date>
    <link>http://blip.tv/file/926726</link>
    <dc:creator>technogoggles</dc:creator><description><![CDATA[good overview of his six spaces
]]></description>
<dc:subject>socialsoftware design interactiondesign ux</dc:subject>
<dc:identifier>https://pinboard.in/u:technogoggles/b:abf80499d43a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:interactiondesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.raphkoster.com/gaming/gdc2007.shtml">
    <title>Raph Koster's Home Page</title>
    <dc:date>2008-06-20T13:39:40+00:00</dc:date>
    <link>http://www.raphkoster.com/gaming/gdc2007.shtml</link>
    <dc:creator>technogoggles</dc:creator><description><![CDATA[Raph Koster's slides from a talk given at Games Developers Conference in 2007.  Where games meet the web.  Some interesting design thoughts, but need the audio to accompany it...
]]></description>
<dc:subject>raphkoster gaming blogs blog design socialsoftware resources</dc:subject>
<dc:identifier>https://pinboard.in/u:technogoggles/b:1cbf0663b50d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:raphkoster"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:blogs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:blog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:resources"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://radar.oreilly.com/archives/2008/06/on-wikipedia-storms-teacups-an.html">
    <title>On Wikipedia, storms, teacups, and _why's notability - O'Reilly Radar</title>
    <dc:date>2008-06-17T22:32:09+00:00</dc:date>
    <link>http://radar.oreilly.com/archives/2008/06/on-wikipedia-storms-teacups-an.html</link>
    <dc:creator>technogoggles</dc:creator><description><![CDATA[The creators of any piece of social software must carefully choose where to punch holes in pure computational deterministic perfection to let human attributes like intelligence or taste shine through. Their choices define the project. This "you want X, I
]]></description>
<dc:subject>wikipedia socialsoftware design</dc:subject>
<dc:identifier>https://pinboard.in/u:technogoggles/b:6407cfd79c32/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:wikipedia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:technogoggles/t:design"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>