Pinboard (taylorshaw)
https://pinboard.in/u:taylorshaw/public/
recent bookmarks from taylorshaw
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Physically Based - The PBR values database
2022-08-08T17:19:07+00:00
https://physicallybased.info/
taylorshawgraphics rendering pbr shading materials
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:4b619bff91a4/
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[untitled]
2022-01-24T17:38:12+00:00
https://scrtwpns.com/mixbox.pdf
taylorshawprogramming graphics color project_ideas paint shading
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:1f42c747b5be/
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Fresnel considered harmful
2019-07-23T04:47:56+00:00
http://renderwonk.com/publications/mam2019/naty_mam2019.pdf
taylorshawBRDF fresnel remdering shading programming graphics
https://pinboard.in/u:taylorshaw/b:5eecbbd70cb6/
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Light Tracer Render
2019-06-17T16:03:35+00:00
http://lighttracer.org/
taylorshawshading path_tracing graphics programming renderer
https://pinboard.in/u:taylorshaw/b:d6a31ac16480/
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Spectral rendering
2019-06-02T16:51:18+00:00
http://momentsingraphics.de/Media/Siggraph2019/Peters2019-CompactSpectra.pdf
taylorshawshading papers programming rendering graphics
https://pinboard.in/u:taylorshaw/b:9c373293d681/
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LIBRARY | テクノロジー推進部 ADVANCED TECHNOLOGY DIVISION | SQUARE ENIX
2019-05-29T07:28:17+00:00
http://www.jp.square-enix.com/tech/publications.html
taylorshawpapers rendering shading toread graphics programming
https://pinboard.in/u:taylorshaw/b:da243b7076f0/
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GTA V - Graphics Study - Adrian Courrèges
2019-05-24T00:00:58+00:00
http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/
taylorshawprogramming graphics rendering shading gamedev toread
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:8ed14ba52e6f/
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Precomputed Atmospheric Scattering
2019-05-23T23:55:54+00:00
https://hal.inria.fr/inria-00288758/file/article.pdf
taylorshawprogramming graphics rendering sky shading gamedev
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:d735b9ead908/
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Bindless Texturing for Deferred Rendering and Decals – The Danger Zone
2019-05-12T08:38:09+00:00
https://mynameismjp.wordpress.com/2016/03/25/bindless-texturing-for-deferred-rendering-and-decals/amp/?__twitter_impression=true
taylorshawrendering shading graphics programming gamedev toread
https://pinboard.in/u:taylorshaw/b:6c30ce18d191/
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src/ui/lib/escher - fuchsia - Git at Google
2019-05-09T20:59:13+00:00
https://fuchsia.googlesource.com/fuchsia/+/refs/heads/master/src/ui/lib/escher
taylorshawprogramming graphics rendering shading google
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:38e684478f74/
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Scenic, the Fuchsia graphics engine
2019-05-09T20:58:56+00:00
https://fuchsia.googlesource.com/fuchsia/+/master/garnet/docs/ui/scenic.md
taylorshawgraphics renderer programming google rendering shading
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:1f5aec30664a/
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Far cry 3 rendering
2019-05-03T16:09:38+00:00
https://blog.selfshadow.com/publications/s2012-shading-course/mcauley/s2012_pbs_farcry3_slides_v2.pdf
taylorshawgamedev shading game_engines rendering graphics programming
https://pinboard.in/u:taylorshaw/b:960a63c6e76c/
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What good are hundreds of lights without hundreds of shadows? – World Of Fries
2019-03-27T06:10:44+00:00
https://worldoffries.wordpress.com/2019/03/26/what-good-is-hundreds-of-lights-with-out-hundreds-of-shadows/amp/?__twitter_impression=true
taylorshawshadows rendering gpu gamedev shading graphics programming lod
https://pinboard.in/u:taylorshaw/b:c1adc0a8ccbc/
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Bokeh depth of field in a single pass | Tuxedolabs Blog
2019-03-06T20:51:07+00:00
http://blog.tuxedolabs.com/2018/05/04/bokeh-depth-of-field-in-single-pass.html
taylorshawprogramming graphics bokeh rendering papers blur shading gpu
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:488883c9c957/
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GitHub - Atrix256/SampleZoo: Simple implementations of sampling patterns, with objective tests to compare them
2019-03-01T20:45:39+00:00
https://github.com/Atrix256/SampleZoo
taylorshawprogramming graphics sampling shading rendering
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:5cfb55b9f015/
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Unity Measured Materials Library - Asset Store
2019-02-07T15:50:11+00:00
https://assetstore.unity.com/packages/2d/textures-materials/unity-measured-materials-library-138814
taylorshawmaterials shading graphics rendering BRDF unity programming
https://pinboard.in/u:taylorshaw/b:d7d6927b4fbe/
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A Practical Microcylinder Appearance Model for Cloth Rendering to Implementation (1) - ushiostarfish’s diary
2019-01-04T06:13:56+00:00
https://ushiostarfish.hatenablog.com/entry/2019/01/02/161716
taylorshawgraphics programming BRDF rendering shading cloth
https://pinboard.in/u:taylorshaw/b:e9039af89b44/
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A Practical Microcylinder Appearance Model for Cloth Rendering to implementation (2) - ushiostarfish’s diary
2019-01-04T06:13:27+00:00
https://ushiostarfish.hatenablog.com/entry/2019/01/02/161730
taylorshawgraphics programming BRDF shading cloth rendering
https://pinboard.in/u:taylorshaw/b:1eed1b2b4c64/
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A Primer On Efficient Rendering Algorithms & Clustered Shading.
2018-12-22T06:37:36+00:00
http://www.aortiz.me/2018/12/21/CG.html
taylorshawgamedev renderer rendering gpu realtime programming shading
https://pinboard.in/u:taylorshaw/b:d94d92930e98/
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DOOM (2016) - Graphics Study - Adrian Courrèges
2018-12-10T06:52:59+00:00
http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/
taylorshawdoom graphics gamedev shading programming rendering
https://pinboard.in/u:taylorshaw/b:bb5757b71846/
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Alpha-Tested Magnification for Vector Textures
2018-12-05T00:26:56+00:00
https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf
taylorshawpapers graphics textures shading rendering
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:8e7701ce0452/
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Automotive shading and rendering with Arnold and 3ds Max | Autodesk
2018-11-22T08:24:46+00:00
https://www.autodesk.com/campaigns/arnold/article-3d-visualization
taylorshawgraphics shading
https://pinboard.in/u:taylorshaw/b:a5ef906de1ec/
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Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs
2018-11-21T00:51:25+00:00
file:///home/tshaw/Downloads/Heitz2014Microfacet.pdf
taylorshawgraphics papers rendering brdf shading toread
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:7429a10d5a38/
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Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs (JCGT)
2018-11-20T23:44:03+00:00
http://jcgt.org/published/0003/02/03/
taylorshawgraphics shading rendering papers toread brdf microfacet
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:e7ac460b593d/
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Moving Frostbite to PBR - Frostbite
2018-11-20T23:41:43+00:00
https://www.ea.com/frostbite/news/moving-frostbite-to-pb
taylorshawpbr rendering graphics shading gpu toread papers
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:703ae0cc9c43/
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[untitled]
2018-11-20T23:41:20+00:00
https://media.contentapi.ea.com/content/dam/eacom/frostbite/files/course-notes-moving-frostbite-to-pbr-v2.pdf
taylorshawpapers graphics rendering shading toread
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:e013711157c1/
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Moving Frostbite to Physically Based Rendering 3.0
2018-11-20T23:40:45+00:00
https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
taylorshawpapers courses graphics pbr rendering shading toread gpu gamedev
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:9ddf4686c19f/
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Real Shading in Unreal Engine 4
2018-11-20T23:39:44+00:00
https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
taylorshawpapers graphics shading gpu rendering unreal toread
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:48290b1086c1/
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[untitled]
2018-11-20T23:38:27+00:00
https://cseweb.ucsd.edu/~ravir/papers/envmap/envmap.pdf
taylorshawpapers graphics toread rendering shading
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:c5ffa9f6a838/
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[untitled]
2018-11-20T23:37:37+00:00
https://sites.fas.harvard.edu/~cs278/papers/prt.pdf
taylorshawpapers graphics shading rendering toread
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:d55d902cd62e/
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[untitled]
2018-11-20T23:36:39+00:00
http://graphics.ucsd.edu/~henrik/papers/spectral_skin_shading/spectral_skin_shading.pdf
taylorshawgraphics papers shading toread
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:f4601b45bedf/
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[untitled]
2018-11-20T23:36:25+00:00
http://graphics.ucsd.edu/~henrik/papers/skin-analysis/skin-analysis.pdf
taylorshawgraphics papers shading toread
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:c0cfe793c2f3/
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SG Series Part 6: Step Into The Baking Lab – The Danger Zone
2018-06-24T07:04:51+00:00
https://mynameismjp.wordpress.com/2016/10/09/sg-series-part-6-step-into-the-baking-lab/
taylorshaw
raytracing programming path_tracing realtime shading graphics
https://pinboard.in/u:taylorshaw/b:19c0b3d0e5f0/
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SG Series Part 1: A Brief (and Incomplete) History of Baked Lighting Representations – The Danger Zone
2018-06-24T05:00:57+00:00
https://mynameismjp.wordpress.com/2016/10/09/sg-series-part-1-a-brief-and-incomplete-history-of-baked-lighting-representations/
taylorshawspherical_gaussian graphics realtime marh spherical_harmonics shading
https://pinboard.in/u:taylorshaw/b:07896bfdeda0/
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Definition - PataBlog
2018-05-14T22:20:24+00:00
http://patapom.com/blog/BRDF/BRDF%20Definition/
taylorshawtoread programming shading graphics rendering BRDF
https://pinboard.in/u:taylorshaw/b:a33058036b82/
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SIGGRAPH 2017 Course: Physically Based Shading in Theory and Practice - Self Shadow
2018-05-14T22:19:18+00:00
http://blog.selfshadow.com/publications/s2017-shading-course/
taylorshawtoread graphics BRDF shading rendering
https://pinboard.in/u:taylorshaw/b:ce6930c03946/
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Problem - PataBlog
2018-05-14T22:18:19+00:00
http://patapom.com/blog/BRDF/MSBRDF/
taylorshawtoread shading graphics rendering BRDF
https://pinboard.in/u:taylorshaw/b:2a63e30764fd/
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Smoothing harsh Specular Highlights in Motionblur | Julius Ihle
2017-10-11T16:58:51+00:00
http://julius-ihle.de/?p=2228
taylorshawgraphics rendering shading motionblur sampling
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:d2471fc5cc78/
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Unity Labs | Microfacet-based Normal Mapping for Robust Monte Carlo Path Tracing
2017-10-04T23:23:07+00:00
https://labs.unity.com/article/microfacet-based-normal-mapping-robust-monte-carlo-path-tracing
taylorshawgraphics papers toread shading rendering
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:91a18c1ad1c6/
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Triplanar Texturing with Derivative Maps
2017-09-18T22:26:31+00:00
http://therobotseven.com/devlog/triplanar-texturing-derivative-maps/
taylorshawgraphics gpu texturing shading
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:c2a0f54495ce/
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Normal Mapping for a Triplanar Shader – Ben Golus – Medium
2017-09-18T22:26:09+00:00
https://medium.com/@bgolus/normal-mapping-for-a-triplanar-shader-10bf39dca05a
taylorshawgraphics gpu shading
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:2d9c93de238b/
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sIBL Archive
2015-01-19T23:29:39+00:00
http://www.hdrlabs.com/sibl/archive.html
taylorshawgraphics rendering global_illumination hdr shading
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:40c2bfd2dd22/
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Walt Disney Animation Studios
2015-01-19T23:21:30+00:00
http://www.disneyanimation.com/technology/brdf.html
taylorshawgraphics brdf rendering shading
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:7d25c6f0ca88/
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Water drop 3a – Physically based wet surfaces | Sébastien Lagarde
2014-02-21T17:21:28+00:00
http://seblagarde.wordpress.com/2013/03/19/water-drop-3a-physically-based-wet-surfaces/
taylorshawgraphics rendering shading
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:c9fc268e2e56/
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LEAN Mapping
2012-05-01T22:54:31+00:00
http://www.csee.umbc.edu/~olano/papers/lean/
taylorshawgraphics shading rendering research programming development shaders
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:48102c2391f5/
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Arbitrarily Layered Micro-Facet Surfaces :: Institut für Computergraphik und Algorithmen - Arbeitsbereich Computergraphik
2012-04-30T16:25:24+00:00
http://www.cg.tuwien.ac.at/research/publications/2007/weidlich_2007_almfs/
taylorshawgraphics shading raytracing
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:7346439c9ffb/
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Rendering Group Publications :: Institut für Computergraphik und Algorithmen - Arbeitsbereich Computergraphik
2012-04-30T16:22:27+00:00
http://www.cg.tuwien.ac.at/research/rendering/publications/
taylorshawgraphics raytracing graphics_depts shading
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:385868759241/
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Jorge Jimenez – The day has come
2012-04-09T18:31:28+00:00
http://www.iryoku.com/separable-sss-released
taylorshawgraphics shading cg vfx rendering skin
https://pinboard.in/
https://pinboard.in/u:taylorshaw/b:4fbc7983dd13/