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    <title>Neon Genesis Evangelion - Fonts In Use</title>
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    <title>An Analysis of Link to the Past’s Light World</title>
    <dc:date>2016-04-27T20:48:08+00:00</dc:date>
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    <dc:creator>shusta</dc:creator><description><![CDATA[“This is much more interesting: there are a great deal more obstacles and even most of the core regions have some level of maze-like quality to them (of note, the most open spaces are the Village and the area northeast of it, both of which are very early-game regions, along with the swamp and lake in the south, which have their own challenges to contend with). What’s also interesting is how much of the world is used. Of 256 “mini-chunks” only 6 cannot be reached. This is pivotal to making the world rich vs. just expansive, at the very least, there is some level of navigation around every part of the world.”]]></description>
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    <dc:creator>shusta</dc:creator><description><![CDATA["it’s just the problem of living that doesn’t mean you’re evil, it just means you must reckon like a grownup like we all have and do with being fucking alive on this planet"]]></description>
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    <dc:creator>shusta</dc:creator><description><![CDATA[Comparing the Google Maps app and Apple’s Maps app]]></description>
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    <dc:creator>shusta</dc:creator><description><![CDATA[Apple's success isn't the victory for good design one might think]]></description>
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    <title>Startups, This Is How Design Works – by Wells Riley</title>
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    <dc:date>2012-02-24T19:47:36+00:00</dc:date>
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    <dc:creator>shusta</dc:creator><description><![CDATA[Waiter uses a whiteboard marker on computer screen because it's way faster than actually using the computer]]></description>
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<item rdf:about="http://www.pearsonified.com/typography/">
    <title>Pearsonified’s Golden Ratio Typography Calculator</title>
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    <link>http://www.pearsonified.com/typography/</link>
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<item rdf:about="http://weblog.muledesign.com/2010/12/giving_better_feedback.php">
    <title>Giving Better Design Feedback</title>
    <dc:date>2010-12-18T19:30:26+00:00</dc:date>
    <link>http://weblog.muledesign.com/2010/12/giving_better_feedback.php</link>
    <dc:creator>shusta</dc:creator><dc:subject>communication clients design</dc:subject>
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    <title>ACM Ubiquity - WHY FEATURES DON'T MATTER ANYMORE: THE NEW LAWS OF DIGITAL TECHNOLOGY</title>
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