<?xml version="1.0" encoding="UTF-8"?>
 <rdf:RDF xmlns="http://purl.org/rss/1.0/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://web.resource.org/cc/" xmlns:syn="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/">
  <channel rdf:about="http://pinboard.in">
    <title>Pinboard (scottymac)</title>
    <link>https://pinboard.in/u:scottymac/public/</link>
    <description>recent bookmarks from scottymac</description>
    <items>
      <rdf:Seq>	<rdf:li rdf:resource="http://www.procjam.com/tutorials/wfc/"/>
	<rdf:li rdf:resource="https://kronbits.itch.io/pixatool"/>
	<rdf:li rdf:resource="http://github.com/D-32/DMSwipeCards"/>
	<rdf:li rdf:resource="http://www.behaviourmachine.com/"/>
	<rdf:li rdf:resource="http://flowcanvas.paradoxnotion.com/"/>
	<rdf:li rdf:resource="https://github.com/sschmid/Entitas-CSharp"/>
	<rdf:li rdf:resource="http://overlap2d.com/"/>
	<rdf:li rdf:resource="http://theburningmonk.com/2015/04/modelling-game-economy-with-neo4j/"/>
	<rdf:li rdf:resource="http://esotericsoftware.com/"/>
	<rdf:li rdf:resource="https://www.codeandweb.com/spriteilluminator"/>
	<rdf:li rdf:resource="http://www.redblobgames.com/grids/hexagons/"/>
	<rdf:li rdf:resource="https://news.ycombinator.com/item?id=8059237"/>
	<rdf:li rdf:resource="http://jdan.github.io/isomer/"/>
	<rdf:li rdf:resource="http://www.poetpainter.com/thoughts/article/from-paths-to-sandboxes"/>
	<rdf:li rdf:resource="http://open.commonly.cc/"/>
	<rdf:li rdf:resource="http://zerowidth.com/2013/05/05/jump-point-search-explained.html"/>
	<rdf:li rdf:resource="https://theengine.co/loom"/>
	<rdf:li rdf:resource="http://www.remanum.com/"/>
	<rdf:li rdf:resource="http://www.reddit.com/r/gamedev/comments/18e38t/pocketknives_for_game_developers/"/>
	<rdf:li rdf:resource="http://brashmonkey.com/"/>
	<rdf:li rdf:resource="http://gafferongames.com/game-physics/networked-physics/"/>
	<rdf:li rdf:resource="http://buildnewgames.com/real-time-multiplayer/"/>
	<rdf:li rdf:resource="http://www.gameenginegems.net/gemsdb/index.php"/>
	<rdf:li rdf:resource="http://haxepunk.com/"/>
	<rdf:li rdf:resource="http://penny-arcade.com/report/editorial-article/the-art-of-stealth-mark-of-the-ninja-and-2d-stealth-design"/>
	<rdf:li rdf:resource="http://www.gamasutra.com/view/feature/2888/building_an_ai_sensory_system_.php?print=1"/>
	<rdf:li rdf:resource="http://www.gamasutra.com/blogs/JoshBycer/20111008/90374/Lurking_In_The_Shadows_Examining_the_Mechanics_of_Stealth_Games.php"/>
	<rdf:li rdf:resource="http://www.emanueleferonato.com/2012/05/24/the-guide-to-implementing-2d-platformers/"/>
	<rdf:li rdf:resource="http://0fps.wordpress.com/2012/07/12/smooth-voxel-terrain-part-2/"/>
	<rdf:li rdf:resource="http://simblob.blogspot.com/2012/07/2d-visibility.html"/>
	<rdf:li rdf:resource="http://thebackfiregames.wordpress.com/"/>
	<rdf:li rdf:resource="http://gameprogrammingpatterns.com/index.html"/>
	<rdf:li rdf:resource="http://mythruna.com/"/>
	<rdf:li rdf:resource="http://www.terathon.com/voxels/"/>
	<rdf:li rdf:resource="https://github.com/gladiusjs/html5-game-template"/>
	<rdf:li rdf:resource="http://www.ludei.com/"/>
	<rdf:li rdf:resource="http://blog.greweb.fr/2012/05/illuminated-js-2d-lights-and-shadows-rendering-engine-for-html5-applications/"/>
	<rdf:li rdf:resource="http://www.scirra.com/"/>
	<rdf:li rdf:resource="http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial"/>
	<rdf:li rdf:resource="http://smus.com/game-asset-loader/"/>
	<rdf:li rdf:resource="https://hacks.mozilla.org/2012/03/browserquest/"/>
	<rdf:li rdf:resource="https://github.com/bebraw/jswiki/wiki/Game-Engines"/>
	<rdf:li rdf:resource="https://github.com/adamgit/Entity-System--RDBMS-Inspired--Objective-C-"/>
	<rdf:li rdf:resource="http://www.nodejs-news.com/nodejs-tech/Nodejs-Socketio-Building-HTML5-game/"/>
	<rdf:li rdf:resource="http://cocosbuilder.com/"/>
	<rdf:li rdf:resource="http://accidentalnoise.sourceforge.net/"/>
	<rdf:li rdf:resource="http://www.nodejs-news.com/nodejs-tech/Building-Multiplayer-Game-HTML5-Node-Socketio/"/>
	<rdf:li rdf:resource="http://www.decarpentier.nl/scape-render"/>
	<rdf:li rdf:resource="http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/dynamic-2d-soft-shadows-r2032"/>
	<rdf:li rdf:resource="http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/"/>
	<rdf:li rdf:resource="http://aigamedev.com/open/tutorial/symmetry-in-pathfinding/"/>
	<rdf:li rdf:resource="http://www.iuridium.com/?p=436"/>
	<rdf:li rdf:resource="http://playtomic.com/"/>
	<rdf:li rdf:resource="http://www.cocos2d-iphone.org/forum/topic/14705"/>
	<rdf:li rdf:resource="https://github.com/skyhawk2891/cocos2d-iphone-extensions/tree/HKTMXTiledMap/Extensions/HKTMXTiledMap"/>
	<rdf:li rdf:resource="http://webr3.org/blog/haxe/3d-perlin-noise-particles-in-realtime/"/>
	<rdf:li rdf:resource="http://www.lingoworkshop.com/Articles/Isometric_Game_1.php"/>
	<rdf:li rdf:resource="http://www.strotch.net/"/>
	<rdf:li rdf:resource="http://www.aseprite.org/#"/>
	<rdf:li rdf:resource="http://glyphdesigner.71squared.com/"/>
	<rdf:li rdf:resource="http://www.spritehelper.org/"/>
	<rdf:li rdf:resource="http://www.levelhelper.org/"/>
	<rdf:li rdf:resource="http://www.markj.net/fam-score-evaluate-game-ideas/"/>
	<rdf:li rdf:resource="http://www.haxenme.org/"/>
	<rdf:li rdf:resource="http://roarengine.com/"/>
	<rdf:li rdf:resource="http://impactjs.com/"/>
	<rdf:li rdf:resource="http://rocketpack.fi/engine/"/>
	<rdf:li rdf:resource="http://www.stencyl.com/"/>
	<rdf:li rdf:resource="http://www.yoyogames.com/"/>
	<rdf:li rdf:resource="http://www.scirra.com/construct2"/>
      </rdf:Seq>
    </items>
  </channel><item rdf:about="http://www.procjam.com/tutorials/wfc/">
    <title>Generating Worlds With Wave Function Collapse - PROCJAM Tutorials</title>
    <dc:date>2018-02-07T16:50:26+00:00</dc:date>
    <link>http://www.procjam.com/tutorials/wfc/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Wave Function Collapse (WFC) by @exutumno is a new algorithm that can generate procedural patterns from a sample image. It's especially exciting for game designers, letting us draw our ideas instead of hand coding them.]]></description>
<dc:subject>gamedev procedural</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:ebea3b3ee60f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:procedural"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://kronbits.itch.io/pixatool">
    <title>PixaTool by Kronbits</title>
    <dc:date>2018-02-07T16:48:54+00:00</dc:date>
    <link>https://kronbits.itch.io/pixatool</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[You can use PixaTool to get 8bit / Pixel style images or videos, optimize your PixelArt or game assets just adding some cool effects. Also PixaTool is able to convert images into ASCII/ANSI art exported in images(.PNG).]]></description>
<dc:subject>gamedev pixelart</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:7d3708ca5611/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:pixelart"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://github.com/D-32/DMSwipeCards">
    <title>D-32/DMSwipeCards: 🃏 Tinder like card interface</title>
    <dc:date>2017-05-20T19:27:21+00:00</dc:date>
    <link>http://github.com/D-32/DMSwipeCards</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Tinder like card interface]]></description>
<dc:subject>swift gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:ce0c77d3ff87/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:swift"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.behaviourmachine.com/">
    <title>{b} Behaviour Machine » The Unity Way of Visual Scripting!</title>
    <dc:date>2017-03-04T15:42:29+00:00</dc:date>
    <link>http://www.behaviourmachine.com/</link>
    <dc:creator>scottymac</dc:creator><dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:f14dacdf6663/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://flowcanvas.paradoxnotion.com/">
    <title>FlowCanvas | Modern Visual Scripting for Unity</title>
    <dc:date>2017-03-04T15:40:17+00:00</dc:date>
    <link>http://flowcanvas.paradoxnotion.com/</link>
    <dc:creator>scottymac</dc:creator><dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:34cdfa336184/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/sschmid/Entitas-CSharp">
    <title>GitHub - sschmid/Entitas-CSharp: Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity</title>
    <dc:date>2017-03-04T15:28:49+00:00</dc:date>
    <link>https://github.com/sschmid/Entitas-CSharp</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Entitas is a super fast Entity Component System Framework (ECS) specifically made for C# and Unity. Internal caching and blazing fast component access makes it second to none. Several design decisions have been made to work optimal in a garbage collected environment and to go easy on the garbage collector. Entitas comes with an optional code generator which radically reduces the amount of code you have to write and makes your code read like well written prose.]]></description>
<dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:97a44b17515c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://overlap2d.com/">
    <title>Overlap2D</title>
    <dc:date>2015-11-29T18:12:35+00:00</dc:date>
    <link>http://overlap2d.com/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Overlap2D is an open source game UI, level and content editor.]]></description>
<dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:7154b67d5b54/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://theburningmonk.com/2015/04/modelling-game-economy-with-neo4j/">
    <title>Modelling game economy with Neo4j | theburningmonk.com</title>
    <dc:date>2015-06-01T01:22:15+00:00</dc:date>
    <link>http://theburningmonk.com/2015/04/modelling-game-economy-with-neo4j/</link>
    <dc:creator>scottymac</dc:creator><dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:ce1fbc786aec/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://esotericsoftware.com/">
    <title>Spine: 2D animation for games</title>
    <dc:date>2015-02-23T15:34:21+00:00</dc:date>
    <link>http://esotericsoftware.com/</link>
    <dc:creator>scottymac</dc:creator><dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:d7d62029c325/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.codeandweb.com/spriteilluminator">
    <title>SpriteIlluminator - Normalmap Editor for 2d Dynamic Lighting &amp; Special Effects</title>
    <dc:date>2015-01-27T17:10:22+00:00</dc:date>
    <link>https://www.codeandweb.com/spriteilluminator</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Normal map editor for
dynamic lighting & special effects]]></description>
<dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:efb03e60e7bb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.redblobgames.com/grids/hexagons/">
    <title>Hexagonal Grids</title>
    <dc:date>2014-08-03T22:07:42+00:00</dc:date>
    <link>http://www.redblobgames.com/grids/hexagons/</link>
    <dc:creator>scottymac</dc:creator><dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:8c39ea353944/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://news.ycombinator.com/item?id=8059237">
    <title>Introduction to A* | Hacker News</title>
    <dc:date>2014-07-20T18:32:14+00:00</dc:date>
    <link>https://news.ycombinator.com/item?id=8059237</link>
    <dc:creator>scottymac</dc:creator><dc:subject>pathfinding gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:8ee92bf128bd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:pathfinding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://jdan.github.io/isomer/">
    <title>Isomer – an isometric graphics library for HTML5 canvas</title>
    <dc:date>2014-05-11T15:54:34+00:00</dc:date>
    <link>http://jdan.github.io/isomer/</link>
    <dc:creator>scottymac</dc:creator><dc:subject>isometric gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:2ed6077fe3b2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:isometric"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.poetpainter.com/thoughts/article/from-paths-to-sandboxes">
    <title>From Paths to Sandboxes</title>
    <dc:date>2013-09-29T00:23:49+00:00</dc:date>
    <link>http://www.poetpainter.com/thoughts/article/from-paths-to-sandboxes</link>
    <dc:creator>scottymac</dc:creator><dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:8c0d6ac27519/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://open.commonly.cc/">
    <title>The Open Game Art Bundle</title>
    <dc:date>2013-08-15T16:05:42+00:00</dc:date>
    <link>http://open.commonly.cc/</link>
    <dc:creator>scottymac</dc:creator><dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:c509f255f476/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://zerowidth.com/2013/05/05/jump-point-search-explained.html">
    <title>zerowidth positive lookahead | Jump Point Search Explained</title>
    <dc:date>2013-06-23T19:31:07+00:00</dc:date>
    <link>http://zerowidth.com/2013/05/05/jump-point-search-explained.html</link>
    <dc:creator>scottymac</dc:creator><dc:subject>pathfinding gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:f6ffe430196c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:pathfinding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://theengine.co/loom">
    <title>The Loom Game Engine</title>
    <dc:date>2013-04-29T00:21:59+00:00</dc:date>
    <link>https://theengine.co/loom</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Loom is a native mobile game engine. Loom supports live reload of code and assets; deploy your game once and tweak every part of it until you are happy with it. LoomScript is a great, AS3-inspired scripting language. LoomCLI gives you a powerful command line workflow. You can develop on Mac or Windows, and run Loom titles on Mac, Windows, iOS and Android (with more to come).]]></description>
<dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:c20c3beb9ad1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.remanum.com/">
    <title>Remanum - Build your trading empire</title>
    <dc:date>2013-02-25T00:03:19+00:00</dc:date>
    <link>http://www.remanum.com/</link>
    <dc:creator>scottymac</dc:creator><dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:af5d892db478/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.reddit.com/r/gamedev/comments/18e38t/pocketknives_for_game_developers/">
    <title>Pocketknives for Game Developers : gamedev</title>
    <dc:date>2013-02-12T20:28:12+00:00</dc:date>
    <link>http://www.reddit.com/r/gamedev/comments/18e38t/pocketknives_for_game_developers/</link>
    <dc:creator>scottymac</dc:creator><dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:7d937f0cbc9a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://brashmonkey.com/">
    <title>Brash Monkey - Spriter</title>
    <dc:date>2012-10-25T20:49:58+00:00</dc:date>
    <link>http://brashmonkey.com/</link>
    <dc:creator>scottymac</dc:creator><dc:subject>pixelart gamedev animation</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:7a2cf26d6345/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:pixelart"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:animation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gafferongames.com/game-physics/networked-physics/">
    <title>Networked Physics</title>
    <dc:date>2012-10-16T21:34:50+00:00</dc:date>
    <link>http://gafferongames.com/game-physics/networked-physics/</link>
    <dc:creator>scottymac</dc:creator><dc:subject>networking gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:scottymac/b:1e89647a232c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:networking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://buildnewgames.com/real-time-multiplayer/">
    <title>Real Time Multiplayer in HTML5 - Build New Games</title>
    <dc:date>2012-10-05T13:42:34+00:00</dc:date>
    <link>http://buildnewgames.com/real-time-multiplayer/</link>
    <dc:creator>scottymac</dc:creator><dc:subject>gamedev html5</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:f3300063f144/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:html5"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gameenginegems.net/gemsdb/index.php">
    <title>Graphics and Game Gems Database</title>
    <dc:date>2012-09-29T16:29:41+00:00</dc:date>
    <link>http://www.gameenginegems.net/gemsdb/index.php</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[The Graphics and Game Gems Database is a catalog of all the articles appearing in the many gems-type books about computer graphics and game development. It begins with the Graphics Gems series of the 1990s and continues through books published in 2012.]]></description>
<dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:0319fdd731aa/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://haxepunk.com/">
    <title>HaxePunk: A FlashPunk port</title>
    <dc:date>2012-08-24T00:38:20+00:00</dc:date>
    <link>http://haxepunk.com/</link>
    <dc:creator>scottymac</dc:creator><dc:subject>haxe gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:c96910ee2dea/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:haxe"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://penny-arcade.com/report/editorial-article/the-art-of-stealth-mark-of-the-ninja-and-2d-stealth-design">
    <title>The PA Report - The secrets behind Mark of the Ninja’s bloody 2D stealth game play</title>
    <dc:date>2012-08-07T05:41:57+00:00</dc:date>
    <link>http://penny-arcade.com/report/editorial-article/the-art-of-stealth-mark-of-the-ninja-and-2d-stealth-design</link>
    <dc:creator>scottymac</dc:creator><dc:subject>gamedev stealth</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:53baba29ec4a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:stealth"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/view/feature/2888/building_an_ai_sensory_system_.php?print=1">
    <title>Gamasutra - Features - Building an AI Sensory System: Examining The Design of Thief: The Dark Project</title>
    <dc:date>2012-08-07T05:38:13+00:00</dc:date>
    <link>http://www.gamasutra.com/view/feature/2888/building_an_ai_sensory_system_.php?print=1</link>
    <dc:creator>scottymac</dc:creator><dc:subject>gamedev stealth</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:0fd9f5d582e5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:stealth"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/blogs/JoshBycer/20111008/90374/Lurking_In_The_Shadows_Examining_the_Mechanics_of_Stealth_Games.php">
    <title>Gamasutra: Josh Bycer's Blog - Lurking In The Shadows: Examining the Mechanics of Stealth Games.</title>
    <dc:date>2012-08-07T05:30:33+00:00</dc:date>
    <link>http://www.gamasutra.com/blogs/JoshBycer/20111008/90374/Lurking_In_The_Shadows_Examining_the_Mechanics_of_Stealth_Games.php</link>
    <dc:creator>scottymac</dc:creator><dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:d8cb81c4b80e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.emanueleferonato.com/2012/05/24/the-guide-to-implementing-2d-platformers/">
    <title>The guide to implementing 2D platformers</title>
    <dc:date>2012-07-13T21:27:30+00:00</dc:date>
    <link>http://www.emanueleferonato.com/2012/05/24/the-guide-to-implementing-2d-platformers/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[I can think of four major ways in which a platform game can be implemented.]]></description>
<dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:c2557beba289/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://0fps.wordpress.com/2012/07/12/smooth-voxel-terrain-part-2/">
    <title>Smooth Voxel Terrain (Part 2)</title>
    <dc:date>2012-07-13T21:25:22+00:00</dc:date>
    <link>http://0fps.wordpress.com/2012/07/12/smooth-voxel-terrain-part-2/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[By far the most famous method for extracting isosurfaces is the marching cubes algorithm.  In fact, it is so popular that the term `marching cubes’ is even more popular than the term `isosurface’ (at least according to Google)!   It’s quite a feat when an algorithm becomes more popular than the problem which it solves!  The history behind this method is very interesting.  It was originally published back in SIGGRAPH 87, and then summarily patented by the Lorensen and Cline.  This fact has caused a lot of outrage, and is been widely cited as one of the classic examples of patents hampering innovation.  Fortunately, the patent on marching cubes expired back in 2005 and so today you can freely use this algorithm in the US with no fear of litigation.]]></description>
<dc:subject>procedural gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:d1e41b2dfe9e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:procedural"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://simblob.blogspot.com/2012/07/2d-visibility.html">
    <title>Blobs in Games: 2d Visibility</title>
    <dc:date>2012-07-05T18:52:55+00:00</dc:date>
    <link>http://simblob.blogspot.com/2012/07/2d-visibility.html</link>
    <dc:creator>scottymac</dc:creator><dc:subject>gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:scottymac/b:c9e812b67073/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://thebackfiregames.wordpress.com/">
    <title>thebackfiregames</title>
    <dc:date>2012-07-05T18:10:16+00:00</dc:date>
    <link>http://thebackfiregames.wordpress.com/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Some interesting techniques.]]></description>
<dc:subject>gamedev chipmunk</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:d88c3f21f917/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:chipmunk"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gameprogrammingpatterns.com/index.html">
    <title>Game Programming Patterns</title>
    <dc:date>2012-06-21T14:55:04+00:00</dc:date>
    <link>http://gameprogrammingpatterns.com/index.html</link>
    <dc:creator>scottymac</dc:creator><dc:subject>gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:scottymac/b:c03d901223c4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mythruna.com/">
    <title>Mythruna | Role Crafting Game – What will your story be?</title>
    <dc:date>2012-05-29T00:58:37+00:00</dc:date>
    <link>http://mythruna.com/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Mythruna (myth + rune + a) is a game under development attempting to combine serious role playing elements with an endless, living, and completely modifiable randomly generated sandbox world. When completed, Mythruna will be a unique gaming experience.]]></description>
<dc:subject>gamedev minecraft</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:ff34dd403143/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:minecraft"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.terathon.com/voxels/">
    <title>The Transvoxel Algorithm for Voxel Terrain</title>
    <dc:date>2012-05-28T23:58:29+00:00</dc:date>
    <link>http://www.terathon.com/voxels/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[The Transvoxel Algorithm is a method for seamlessly stitching together neighboring triangle meshes generated from voxel data at differing resolutions so that level of detail (LOD) can be used with large voxel-based datasets such as volumetric terrain in next-generation video games. The algorithm was invented by Eric Lengyel in 2009 and implemented in the C4 Engine. This article provides a high-level overview of the Transvoxel Algorithm, links to additional information, and data tables that can assist in an implementation.]]></description>
<dc:subject>voxels gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:ec2f5a783f69/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:voxels"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/gladiusjs/html5-game-template">
    <title>gladiusjs/html5-game-template · GitHub</title>
    <dc:date>2012-05-25T15:45:14+00:00</dc:date>
    <link>https://github.com/gladiusjs/html5-game-template</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[This template supplies basic infrastructure that a good web game can be built on, so that as the game developer, you can just get on with writing that game.]]></description>
<dc:subject>html5 gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:2fe3bdfa0f1d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:html5"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.ludei.com/">
    <title>Ludei</title>
    <dc:date>2012-05-13T19:31:51+00:00</dc:date>
    <link>http://www.ludei.com/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[DEPLOY YOUR JAVASCRIPT HTML5 GAMES ON ALL MOBILE DEVICES AT NATIVE PERFORMANCE WITH NO CODE CHANGES]]></description>
<dc:subject>javascript html5 gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:4b3ff7c83003/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:javascript"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:html5"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.greweb.fr/2012/05/illuminated-js-2d-lights-and-shadows-rendering-engine-for-html5-applications/">
    <title>Illuminated.js – 2D lights and shadows rendering engine for HTML5 applications • @GreWeb</title>
    <dc:date>2012-05-13T19:30:04+00:00</dc:date>
    <link>http://blog.greweb.fr/2012/05/illuminated-js-2d-lights-and-shadows-rendering-engine-for-html5-applications/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[The library is designed to add some awesome effects to your existing applications. Adding a cool atmosphere for your applications and games can make the difference!]]></description>
<dc:subject>gamedev javascript</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:ba49494acb09/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:javascript"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.scirra.com/">
    <title>Construct 2 the HTML5 Game Maker</title>
    <dc:date>2012-05-03T13:38:42+00:00</dc:date>
    <link>http://www.scirra.com/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Create beautiful games with Construct 2, the HTML5 game maker.
]]></description>
<dc:subject>gamedev html5</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:22000e6ff3a9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:html5"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial">
    <title>Hack &amp; Slash RPG - A Unity3D Game Engine Tutorial | BurgZerg Arcade</title>
    <dc:date>2012-04-09T14:33:24+00:00</dc:date>
    <link>http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Hack & Slash is a Unity3d tutorial series with focus on creating a basic, but playable RPG style game. We will start with a few basic scripts to get use to C# scripting, but then gradually go deeper into the language as we learn such topics as Object Oriented Programming (OOP).]]></description>
<dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:a7b2f81d4295/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://smus.com/game-asset-loader/">
    <title>Loading Large Assets in Modern HTML5 Games | Boris Smus</title>
    <dc:date>2012-04-08T03:24:52+00:00</dc:date>
    <link>http://smus.com/game-asset-loader/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[HTML5 games are here today, and rapidly increasing in complexity. Impressive demos are everywhere, and prominent titles like Gun Bros and Angry Birds prove that it's possible to create competitive gaming experiences in the browser. Games like these are possible thanks largely to the modern web stack which includes WebGL, the Web Audio API, Web Sockets and others.]]></description>
<dc:subject>html5 gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:b14f600a99a9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:html5"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://hacks.mozilla.org/2012/03/browserquest/">
    <title>BrowserQuest – a massively multiplayer HTML5 (WebSocket + Canvas) game experiment ✩ Mozilla Hacks – the Web developer blog</title>
    <dc:date>2012-03-28T00:31:35+00:00</dc:date>
    <link>https://hacks.mozilla.org/2012/03/browserquest/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[BrowserQuest is a tribute to classic video-games with a multiplayer twist. You play as a young warrior driven by the thrill of adventure. No princess to save here, just a dangerous world filled with treasures to discover. And it’s all done in glorious HTML5 and JavaScript.]]></description>
<dc:subject>html5 gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:5f1989af9569/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:html5"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/bebraw/jswiki/wiki/Game-Engines">
    <title>Game Engines</title>
    <dc:date>2012-03-26T21:09:31+00:00</dc:date>
    <link>https://github.com/bebraw/jswiki/wiki/Game-Engines</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[This table contains primarily HTML5 based game engines and frameworks.]]></description>
<dc:subject>html5 gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:b51362c48d94/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:html5"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/adamgit/Entity-System--RDBMS-Inspired--Objective-C-">
    <title>Entity System RDBMS-Inspired</title>
    <dc:date>2012-03-25T22:41:35+00:00</dc:date>
    <link>https://github.com/adamgit/Entity-System--RDBMS-Inspired--Objective-C-</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[http://entity-systems.wikidot.com/rdbms-with-code-in-systems]]></description>
<dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:cf4065b1d351/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.nodejs-news.com/nodejs-tech/Nodejs-Socketio-Building-HTML5-game/">
    <title>Effective use of Node.js and Socket.io for building a HTML5 Game | Node.js News</title>
    <dc:date>2012-03-17T23:18:12+00:00</dc:date>
    <link>http://www.nodejs-news.com/nodejs-tech/Nodejs-Socketio-Building-HTML5-game/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[In these 2 tutorials hallsofvallhalla teach us to deploy and use Socket.io to build Realtime communication accross the network, to sync the players and the server.]]></description>
<dc:subject>gamedev nodejs</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:d013e287132a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:nodejs"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://cocosbuilder.com/">
    <title>CocosBuilder – Graphical Interface Builder for Cocos2D iPhone and iPad</title>
    <dc:date>2012-03-17T02:37:06+00:00</dc:date>
    <link>http://cocosbuilder.com/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[CocosBuilder is a free tool for graphically laying out sprites, layers and scenes for Cocos2D iPhone and Mac. It’s ideal for quickly and accurately creating menus and other parts of the interface, but can also be used to create levels, particle systems or any other kind of Cocos2D node graphs.]]></description>
<dc:subject>gamedev cocos2d</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:6279e8e582a8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:cocos2d"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://accidentalnoise.sourceforge.net/">
    <title>Accidental Noise Library</title>
    <dc:date>2012-03-17T02:35:04+00:00</dc:date>
    <link>http://accidentalnoise.sourceforge.net/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Accidental Noise Library is a library for generating Perlin noise and other forms of noise in a modular fashion. Functions provide 2D, 3D, 4D and 6D variants, and provide an interface for chaining functions together to build up complex functions out of simple pieces. ANL provides function sets that output either double-precision floating point values (for working with the noise signals directly) or RGBA values (for compositing noise functions into RGBA colors.) Various modules are provided to generate, modify, combine, and transform functions to produce a complex output.]]></description>
<dc:subject>gamedev noise</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:0e97f813f07a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:noise"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.nodejs-news.com/nodejs-tech/Building-Multiplayer-Game-HTML5-Node-Socketio/">
    <title>Building a multiplayer HTML5 game using Node, Socket.io | Node.js News</title>
    <dc:date>2012-03-17T02:28:07+00:00</dc:date>
    <link>http://www.nodejs-news.com/nodejs-tech/Building-Multiplayer-Game-HTML5-Node-Socketio/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[In this tutorial hallsofvallhalla used Impact engine, a html5, Javascript game engine, that take care of everythings, it allows you to develop HTML5 Games for desktop and mobile browsers.]]></description>
<dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:87623b3bb49d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.decarpentier.nl/scape-render">
    <title>Giliam de Carpentier | Scape: 1. Rendering terrain</title>
    <dc:date>2012-03-17T02:14:18+00:00</dc:date>
    <link>http://www.decarpentier.nl/scape-render</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Scape is the name of a proof-of-concept terrain editor I developed as part of my thesis work at W!Games in 2008. The terrain editor allows the user to sculpt large terrains using procedural brushes in real-time. Under the hood, the GPU is not only used to render the heightfield terrain, but also to execute the heightfield manipulations, resulting in major speedups over CPU-based approaches.]]></description>
<dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:3343e1ee9b6c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/dynamic-2d-soft-shadows-r2032">
    <title>Dynamic 2D Soft Shadows</title>
    <dc:date>2012-03-17T02:11:12+00:00</dc:date>
    <link>http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/dynamic-2d-soft-shadows-r2032</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[The aim of this document is to describe an accurate method of generating soft shadows in a 2D environment. The shadows are created on the fly via geometry as opposed to traditional 2D shadow methods, which typically use shadow sprites or other image based methods. This method takes advantage of several features available in the core OpenGL API, but is by no means restricted to this platform. Direct3D would also be a suitable rendering API, and the concepts and reasoning behind the various rendering stages should hopefully be clear enough that a reader can make the conversion without too much hassle.]]></description>
<dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:676a9d42f6b7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/">
    <title>Refactoring Game Entities with Components</title>
    <dc:date>2012-03-17T02:10:02+00:00</dc:date>
    <link>http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Up until fairly recent years, game programmers have consistently used a deep class hierarchy to represent game entities. The tide is beginning to shift from this use of deep hierarchies to a variety of methods that compose a game entity object as an aggregation of components. This article explains what this means, and explores some of the benefits and practical considerations of such an approach. I will describe my personal experience in implementing this system on a large code base, including how to sell the idea to other programmers and management.]]></description>
<dc:subject>gamedev entitysystems</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:2059e0203735/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:entitysystems"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://aigamedev.com/open/tutorial/symmetry-in-pathfinding/">
    <title>Fast Pathfinding via Symmetry Breaking</title>
    <dc:date>2012-02-04T04:59:58+00:00</dc:date>
    <link>http://aigamedev.com/open/tutorial/symmetry-in-pathfinding/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[In this article I attempt to explain path symmetry: a property of uniform-cost grid maps and other regular search domains which can significantly slow down pathfinding.]]></description>
<dc:subject>gamedev ai</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:e8443f3f65c4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:ai"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.iuridium.com/?p=436">
    <title>List of Open Source Cocos2d Projects, Extensions and Code Snippets | iUridium</title>
    <dc:date>2012-01-29T20:03:23+00:00</dc:date>
    <link>http://www.iuridium.com/?p=436</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Here is my list of cocos2d open source games and programming resources for various purposes in cocos2d development. I hope it will help you to speed up learning and developing your games using this fantastic framework as it helped me making iUridium.]]></description>
<dc:subject>gamedev cocos2d</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:161c75853f0e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:cocos2d"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://playtomic.com/">
    <title>Game analytics and services for Flash, HTML5, iOS, iPhone, iPad, iPod, Android, C++ and Unity games | Playtomic</title>
    <dc:date>2012-01-19T06:11:29+00:00</dc:date>
    <link>http://playtomic.com/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Playtomic analytics is the most sophisticated platform for casual and social games. It is an intelligence tool that offers deep insight into how people play your game and offers actionable data for improving your game and your players' experience.]]></description>
<dc:subject>gamedev analytics</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:5d745d9b8a08/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:analytics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.cocos2d-iphone.org/forum/topic/14705">
    <title>Random TMX Tile Maps</title>
    <dc:date>2012-01-16T23:49:58+00:00</dc:date>
    <link>http://www.cocos2d-iphone.org/forum/topic/14705</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Also see: http://www.cocos2d-iphone.org/forum/topic/6343 and also https://github.com/cocos2d/cocos2d-iphone-extensions/tree/master/Extensions/TMXGenerator]]></description>
<dc:subject>cocos2d gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:ec6cb2e93520/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:cocos2d"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/skyhawk2891/cocos2d-iphone-extensions/tree/HKTMXTiledMap/Extensions/HKTMXTiledMap">
    <title>HKTMXTiledMap</title>
    <dc:date>2012-01-16T23:25:25+00:00</dc:date>
    <link>https://github.com/skyhawk2891/cocos2d-iphone-extensions/tree/HKTMXTiledMap/Extensions/HKTMXTiledMap</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[CCTMXTiledMap is useful, but it's absurdly slow for large maps, thus, HKTMXTiledMap is born. By pushing only polygons needed to the GPU, it drastically reduces render times by the GPU. Currently, it only supports orthogonal maps (no hex or isometric maps). Also added to it is animation functionality. This allows you to have data-driven animated tiles as done through the Tile Properties.]]></description>
<dc:subject>gamedev cocos2d</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:6550f9f819dd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:cocos2d"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://webr3.org/blog/haxe/3d-perlin-noise-particles-in-realtime/">
    <title>3D Perlin Noise Particles in Realtime – webr3.org</title>
    <dc:date>2012-01-08T18:18:20+00:00</dc:date>
    <link>http://webr3.org/blog/haxe/3d-perlin-noise-particles-in-realtime/</link>
    <dc:creator>scottymac</dc:creator><dc:subject>noise gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:238cd2e3ead3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:noise"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.lingoworkshop.com/Articles/Isometric_Game_1.php">
    <title>Isometric Game</title>
    <dc:date>2012-01-08T18:08:19+00:00</dc:date>
    <link>http://www.lingoworkshop.com/Articles/Isometric_Game_1.php</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[t the heart of an isometric game is a map of tiles. This can either be a long linear list where, for example, the first 10 items are the first row, the second 10 items are the next row and so on. Alternatively, you could use a list of 'rows', where each row is a list of tiles. In this tutorial, we will use this second approach.]]></description>
<dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:91190bc49e68/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.strotch.net/">
    <title>Eirik Suhrke</title>
    <dc:date>2012-01-08T05:44:26+00:00</dc:date>
    <link>http://www.strotch.net/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Hello, my name is Eirik Suhrke, and I write music for video games.
I started writing simple midi songs for never to be completed rpg-maker games ca. year 2000, and composing has since become a job as well as my hobby.
A few years ago I also started releasing video game influenced music under the moniker Phlogiston, and have accumulated a fanbase of about 15.000 people so far (or so says last.fm).]]></description>
<dc:subject>audio gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:97b95005f460/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:audio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.aseprite.org/#">
    <title>ASEPRITE | Animated sprites editor &amp; pixel art tool</title>
    <dc:date>2012-01-02T19:13:48+00:00</dc:date>
    <link>http://www.aseprite.org/#</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[ASEPRITE (aka ASE, Allegro Sprite Editor) is an open source program to create animated sprites & pixel art. Sprites are little images that can be used in your website or in a video game. You can draw characters with movement, intros, textures, patterns, backgrounds, logos, color palettes, isometric levels, etc.]]></description>
<dc:subject>gamedev pixelart</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:scottymac/b:9da82d7be8df/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:pixelart"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://glyphdesigner.71squared.com/">
    <title>Glyph Designer - iOS Font Editor</title>
    <dc:date>2011-12-23T15:20:49+00:00</dc:date>
    <link>http://glyphdesigner.71squared.com/</link>
    <dc:creator>scottymac</dc:creator><dc:subject>gamedev cocos2d</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:b5358aa36cff/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:cocos2d"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.spritehelper.org/">
    <title>SpriteHelper | Just another WordPress site</title>
    <dc:date>2011-12-23T15:18:50+00:00</dc:date>
    <link>http://www.spritehelper.org/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[SpriteHelper is a comprehensive and efficient Mac OS application which brings you a texture and a physics editor in one single package.]]></description>
<dc:subject>gamedev ios</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:f3ed07e9512a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:ios"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.levelhelper.org/">
    <title>LevelHelper | Level editor for top games</title>
    <dc:date>2011-12-23T15:18:23+00:00</dc:date>
    <link>http://www.levelhelper.org/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[LevelHelper is a comprehensive and efficient 2d level editor created by Bogdan Vladu. It allows software programmers to build games for the iPhone, iPad and Android devices with very few programming  experience.]]></description>
<dc:subject>gamedev ios</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:0e5d84ace5ea/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:ios"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.markj.net/fam-score-evaluate-game-ideas/">
    <title>FAM Score – Evaluating Ideas for Game Projects</title>
    <dc:date>2011-11-30T21:36:56+00:00</dc:date>
    <link>http://www.markj.net/fam-score-evaluate-game-ideas/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[We have a hundred ideas for games but we’re only two full time people here at Focused Apps. So how do we choose what to work on next? What ideas do we spend time prototyping, and which projects do we push forward to market? We developed our own ‘points out of ten’ scoring system called the ‘FAM’ score. FAM stands for Fun, Ability (our ability to produce and sell the game), and Market (which includes monetization). We award 0 to 3 points in each category: 0=bad; 1=OK; 2=good; 3=fantastic, leaving 1 bonus point to add if we think there’s some factor so super awesome it deserves another point.]]></description>
<dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:cd6e4a2bff32/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.haxenme.org/">
    <title>Create high-performance Windows, Mac, Linux, iOS, Android, webOS, Flash and HTML5 applications, written with Haxe</title>
    <dc:date>2011-11-18T20:32:49+00:00</dc:date>
    <link>http://www.haxenme.org/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Choosing NME opens almost endless opportunities. Create one application and publish to Facebook, the iOS App Store, the webOS App Catalog, the Android Market, the Mac App Store, the Ubuntu Marketplace, NOOK Apps, the Chrome App Store, Steam and other marketplaces without writing specific code for each platform.]]></description>
<dc:subject>html5 gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:631964079b8d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:html5"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://roarengine.com/">
    <title>Social game mechanics platform - Roar Engine</title>
    <dc:date>2011-11-16T19:48:14+00:00</dc:date>
    <link>http://roarengine.com/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Roar Engine puts the power of an incredible social game mechanics platform into your hands, complete with management tools, payment processing, reporting systems. 

It gives you all that backend stuff you need to create a modern, compelling online game, which leaves you free to focus on creating awesome games.]]></description>
<dc:subject>gamedev services</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:e025ad9a6f5d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:services"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://impactjs.com/">
    <title>Impact - HTML5 Canvas &amp; JavaScript Game Engine</title>
    <dc:date>2011-11-16T19:30:42+00:00</dc:date>
    <link>http://impactjs.com/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Impact is a JavaScript Game Engine that allows you to develop stunning HTML5 Games for desktop and mobile browsers.]]></description>
<dc:subject>gamedev html5</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:b4c010e58e19/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:html5"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://rocketpack.fi/engine/">
    <title>Rocket Pack</title>
    <dc:date>2011-11-11T12:10:45+00:00</dc:date>
    <link>http://rocketpack.fi/engine/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Built by and for professional game developers, Rocket Engine is the only fully integrated solution for plugin-free browser game development. If you are interested in building multi-platform single player games, Facebook games or browser-based MMOs, read on!]]></description>
<dc:subject>gamedev html5</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:fe76f87eea12/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:html5"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.stencyl.com/">
    <title>Create iOS and Flash Games with Stencyl</title>
    <dc:date>2011-11-09T18:50:12+00:00</dc:date>
    <link>http://www.stencyl.com/</link>
    <dc:creator>scottymac</dc:creator><dc:subject>gamedev flash</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:819fb9dd4dbd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:flash"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.yoyogames.com/">
    <title>GameMaker</title>
    <dc:date>2011-11-05T17:41:42+00:00</dc:date>
    <link>http://www.yoyogames.com/</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Design your very own games using easy-to-learn drag-and-drop actions – you can create professional-quality games in very little time. You can make games with backgrounds, animated graphics, music and sound effects. And when you've become more experienced, there is an easy built-in programming GameMaker Language (GML), which gives you the full flexibility of creating games with GameMaker.]]></description>
<dc:subject>gamedev html5</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:b02009ce3f03/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:html5"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.scirra.com/construct2">
    <title>Construct 2</title>
    <dc:date>2011-11-05T17:38:53+00:00</dc:date>
    <link>http://www.scirra.com/construct2</link>
    <dc:creator>scottymac</dc:creator><description><![CDATA[Construct 2 is an amazing new program that lets you make games — no programming required! Construct 2's event editor makes building and creating games visual and easy for beginners and advanced users alike.]]></description>
<dc:subject>gamedev html5</dc:subject>
<dc:identifier>https://pinboard.in/u:scottymac/b:6cd34b60cb3b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:scottymac/t:html5"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>