Pinboard (sartak)
https://pinboard.in/u:sartak/public/
recent bookmarks from sartakPedro Medeiros de Almeida - The Art of Celeste2019-11-23T04:56:27+00:00
https://www.youtube.com/watch?v=0gTIXysBC_M
sartakenglish video gamedev graphics designhttps://pinboard.in/u:sartak/b:d64c26634211/Remove the legend to become one2019-07-08T03:32:15+00:00
https://www.eugenewei.com/blog/2017/11/13/remove-the-legend
sartakenglish gumption psychology design graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:6f154dbc2c4c/Math for Game Programmers: Harmonic Functions and Mean-Value2019-05-06T06:38:46+00:00
https://gdcvault.com/play/1024371/Math-for-Game-Programmers-Harmonic
sartakenglish video gamedev math graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:e25b7fe8887e/Shaders Case Study - Distortion FX with Unity's Post-processing Stack v22019-04-03T04:00:12+00:00
https://www.youtube.com/watch?v=xH5uUfeB2Go
sartakenglish gamedev design video graphicshttps://pinboard.in/u:sartak/b:98f08b1cd227/Blown Out Curves2019-01-05T21:52:54+00:00
http://shapeof.com/archives/2019/1/blown_out_curves.html
sartakenglish graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:74406bb8cdd9/How DOOM fire was done2018-12-29T18:59:27+00:00
http://fabiensanglard.net/doom_fire_psx/
sartakenglish graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:c58d6a6a3af9/Deciphering the Postcard Sized Raytracer2018-12-28T22:12:39+00:00
http://fabiensanglard.net/postcard_pathtracer/
sartakenglish graphics debugginghttps://pinboard.in/https://pinboard.in/u:sartak/b:2e45dde32489/Deciphering the Business Card Sized Raytracer2018-12-28T22:12:38+00:00
http://fabiensanglard.net/rayTracing_back_of_business_card/index.php
sartakenglish graphics debugginghttps://pinboard.in/https://pinboard.in/u:sartak/b:c7bc557627f4/How To Make Low Poly Look Good2018-12-21T03:26:56+00:00
https://sundaysundae.co/how-to-make-low-poly-look-good/
sartakenglish gamedev graphicshttps://pinboard.in/u:sartak/b:221a5a377c27/Shaders Case Study - Dead Cells' Character Art Pipeline2018-12-19T02:42:00+00:00
https://www.youtube.com/watch?v=iNDRre6q98g
sartakenglish gamedev design graphics videohttps://pinboard.in/https://pinboard.in/u:sartak/b:355f7ade366c/Shaders Case Study - Dishonored 2: A Crack in the Slab2018-12-19T02:41:59+00:00
https://www.youtube.com/watch?v=dBsmaSJhUsc
sartakenglish gamedev design graphics videohttps://pinboard.in/https://pinboard.in/u:sartak/b:2e42fabdcdd7/Shaders Case Study - Spelunky Ice Cave Crystals2018-12-19T02:41:57+00:00
https://www.youtube.com/watch?v=7fMCTVhEzmU
sartakenglish gamedev design graphics videohttps://pinboard.in/https://pinboard.in/u:sartak/b:c1e2443a220b/Shaders Case Study - Stealth Games' XRay Vision2018-12-19T02:41:54+00:00
https://www.youtube.com/watch?v=OJkGGuudm38
sartakenglish gamedev design graphics videohttps://pinboard.in/https://pinboard.in/u:sartak/b:a25718d9258f/Shaders Case Study - Brawl Stars: Toon Shading2018-12-19T02:41:53+00:00
https://www.youtube.com/watch?v=W3Yg2i17TDo
sartakenglish gamedev design graphics videohttps://pinboard.in/https://pinboard.in/u:sartak/b:cf2ffd4436dc/Shader Case Study - Glowing Object Outlines2018-12-19T02:41:51+00:00
https://www.youtube.com/watch?v=SMLbbi8oaO8
sartakenglish gamedev design graphics videohttps://pinboard.in/https://pinboard.in/u:sartak/b:53ce46cc9476/Shaders Case Study - No Man's Sky: Topographic Scanner2018-12-19T02:41:47+00:00
https://www.youtube.com/watch?v=OKoNp2RqE9A
sartakenglish gamedev design graphics videohttps://pinboard.in/https://pinboard.in/u:sartak/b:1be5cdde5cdc/Particles Case Study - The Legend Of Zelda: The Wind Waker2018-12-19T02:41:44+00:00
https://www.youtube.com/watch?v=0IrCggoJCno
sartakenglish gamedev design graphics videohttps://pinboard.in/https://pinboard.in/u:sartak/b:f898600f0bed/Shader Fundamentals - Normal Mapping2018-12-19T02:41:42+00:00
https://www.youtube.com/watch?v=6_-NNKc4lrk
sartakenglish gamedev design graphics video mathhttps://pinboard.in/https://pinboard.in/u:sartak/b:841f7f16c696/Shaders Case Study - Pokémon Battle Transitions2018-12-19T02:41:38+00:00
https://www.youtube.com/watch?v=LnAoD7hgDxw
sartakenglish gamedev design graphics videohttps://pinboard.in/https://pinboard.in/u:sartak/b:ccc439f2dd7c/Shaders 103 - Using Replacement Shaders2018-12-19T02:41:37+00:00
https://www.youtube.com/watch?v=Tjl8jP5Nuvc
sartakenglish gamedev design graphics videohttps://pinboard.in/https://pinboard.in/u:sartak/b:46636e45f455/Shaders 102 - Basics of Image Effects2018-12-19T02:41:35+00:00
https://www.youtube.com/watch?v=kpBnIAPtsj8
sartakenglish gamedev design graphics videohttps://pinboard.in/https://pinboard.in/u:sartak/b:a1c433677e16/Shaders 101 - Intro to Shaders2018-12-19T02:41:31+00:00
https://www.youtube.com/watch?v=T-HXmQAMhG0
sartakenglish gamedev design graphics videohttps://pinboard.in/https://pinboard.in/u:sartak/b:4a671c5c1b78/Metal Shader Debugging and Profiling - WWDC 20182018-12-15T21:57:12+00:00
https://developer.apple.com/videos/play/wwdc2018/608/
sartakenglish gamedev video ios performance debugging graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:4cf91a04c8ca/Immediate-Mode Graphical User Interfaces2018-11-16T19:21:19+00:00
https://www.youtube.com/watch?v=Z1qyvQsjK5Y
sartakenglish gamedev video architecture graphicshttps://pinboard.in/u:sartak/b:455205297c77/Deconstructing the water effect in Super Mario Sunshine2018-03-04T01:21:48+00:00
http://blog.mecheye.net/2018/03/deconstructing-the-water-effect-in-super-mario-sunshine/
sartakenglish graphics gamedevhttps://pinboard.in/https://pinboard.in/u:sartak/b:87e569b25889/How to Use a Shader to Dynamically Swap a Sprite's Colors2018-02-06T17:47:12+00:00
https://gamedevelopment.tutsplus.com/tutorials/how-to-use-a-shader-to-dynamically-swap-a-sprites-colors--cms-25129
sartakenglish gamedev graphicshttps://pinboard.in/u:sartak/b:7e1e41c64b08/The Poor Man's Voxel Engine2018-01-22T21:49:16+00:00
http://etodd.io/2015/02/18/the-poor-mans-voxel-engine/
sartakenglish gamedev graphics performancehttps://pinboard.in/https://pinboard.in/u:sartak/b:88ee2ba51849/Diablo 3 - Wings of Angels2018-01-08T05:08:01+00:00
https://www.youtube.com/watch?v=QlmxhCuD31o
sartakenglish video graphicshttps://pinboard.in/u:sartak/b:441e32cf63bf/Going Beyond 2D with SpriteKit - WWDC 20172017-12-22T18:28:57+00:00
https://developer.apple.com/videos/play/wwdc2017/609/
sartakenglish ios video graphics gamedevhttps://pinboard.in/https://pinboard.in/u:sartak/b:f55a0b976ecb/Quake 3 Vulkanized2017-07-06T00:18:38+00:00
https://medium.com/@kennyalive/quake-3-vulkanized-245cc349fdcf
sartakenglish graphics gamedevhttps://pinboard.in/https://pinboard.in/u:sartak/b:96519c2756c9/HEVC and HEIF Will Make Video and Photos More Efficient2017-06-30T21:05:01+00:00
http://tidbits.com/article/17310
sartakenglish performance graphicshttps://pinboard.in/u:sartak/b:8031a89d32a4/Making-of: line drawing tutorial2017-05-20T15:04:10+00:00
http://simblob.blogspot.com/2017/05/making-of-line-drawing-tutorial.html
sartakenglish design gamedev graphicshttps://pinboard.in/u:sartak/b:96e0532bb484/iPhone 7 Plus Depth Effect is Legit2016-10-01T02:32:43+00:00
http://prolost.com/blog/deptheffect
sartakenglish ios photography graphicshttps://pinboard.in/u:sartak/b:a139e03283cf/Super Mario 64 – 1996 Developer Interviews2016-09-22T18:57:32+00:00
http://shmuplations.com/mario64/
sartakdesign graphics gamedev englishhttps://pinboard.in/u:sartak/b:4bb486867684/Using Canvas More Effectively2016-08-15T01:57:11+00:00
http://dloh.org/2011/03/18/using-canvas-more-effectively.html
sartakenglish javascript graphics performancehttps://pinboard.in/https://pinboard.in/u:sartak/b:32cb040dcc9a/Pixelating and blurring doesn’t work to hide text2016-07-22T18:22:41+00:00
http://fusion.net/story/327387/pixelating-and-blurring-text-doesnt-work/
sartakenglish graphics securityhttps://pinboard.in/https://pinboard.in/u:sartak/b:21a1cd9fe75b/Jedi Principles of UI Animation2016-01-08T20:39:31+00:00
https://medium.com/@adaptivepath/jedi-principles-of-ui-animation-2b88423b1dac#.n9a5nhuq4
sartakenglish design graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:46fb17f1766c/Why Age of Empires 2 is still growing2016-01-02T23:49:31+00:00
http://www.rockpapershotgun.com/2015/12/28/age-of-empires-2-forgotten-empires/
sartakenglish gamedev graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:5c860b895adb/Introducing d3-scale2015-12-28T21:26:05+00:00
https://medium.com/@mbostock/introducing-d3-scale-61980c51545f#.fzewslx5h
sartakenglish design graphics architecture mathhttps://pinboard.in/u:sartak/b:3352377c7d41/Quaternion Rotation2015-12-09T14:46:11+00:00
https://www.youtube.com/watch?v=4mXL751ko0w
sartakvideo math gamedev english graphicshttps://pinboard.in/u:sartak/b:008849d5c29c/GTA V - Graphics Study2015-11-10T05:27:10+00:00
http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/
sartakenglish graphics gamedev performancehttps://pinboard.in/https://pinboard.in/u:sartak/b:a59809b6ddd6/John Carmack on Developing the Netflix App for Oculus2015-09-24T22:03:46+00:00
http://techblog.netflix.com/2015/09/john-carmack-on-developing-netflix-app.html
sartakenglish iot graphics performancehttps://pinboard.in/https://pinboard.in/u:sartak/b:df7655084865/ICFP Contest 20072015-08-14T14:20:56+00:00
http://thelackthereof.org/ICFP_Contest_2007
sartakenglish perl performance graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:5d975f1acd9d/Shadertoy BETA2015-08-04T03:13:53+00:00
https://www.shadertoy.com/view/XtlSD7
sartakenglish gamedev design graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:1e345bbf9754/The Theory and Practice of Cameras in Side-Scrollers2015-05-08T17:31:45+00:00
https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub
sartakenglish gamedev design graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:0b11d1653e1a/The Truth Behind Interstellar's "Scientifically Accurate" Black Hole2015-04-28T13:14:29+00:00
http://io9.com/the-truth-behind-interstellars-scientifically-accurate-1686120318
sartakenglish physics graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:c80ae9f14474/How Building a Black Hole for Interstellar Led to an Amazing Scientific Discovery2015-04-28T04:31:16+00:00
http://www.wired.com/2014/10/astrophysics-interstellar-black-hole/
sartakenglish physics graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:0b927d2f3cd1/Towards Realtime Deformable Worlds: Why Tetrahedra Rule, Voxels Drool2015-04-24T19:21:30+00:00
http://blog.duangle.com/2015/04/towards-realtime-deformable-worlds-why.html?m=1
sartakenglish gamedev graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:d27a5ee38e12/Warcraft Woes2015-04-23T16:58:44+00:00
http://randsinrepose.com/archives/warcraft-woes/
sartakenglish graphics performancehttps://pinboard.in/https://pinboard.in/u:sartak/b:c1a8f4e5dc61/CRT Simulation in Super Win the Game2015-04-21T22:46:18+00:00
http://gamasutra.com/blogs/KylePittman/20150420/241442/CRT_Simulation_in_Super_Win_the_Game.php
sartakenglish gamedev graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:523a715557bd/How Pixar Solves Problems From The Inside Out2015-04-13T20:30:04+00:00
http://techcrunch.com/2015/04/12/how-pixar-solves-problems-from-the-inside-out/
sartakenglish gumption graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:43c15e564f85/Core Image and Video2015-04-13T17:47:45+00:00
http://www.objc.io/issue-23/core-image-video.html
sartakenglish ios performance photography graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:e245b82baa40/An Introduction to Core Image2015-02-18T16:40:43+00:00
http://www.objc.io/issue-21/core-image-intro.html
sartakenglish ios graphics performancehttps://pinboard.in/https://pinboard.in/u:sartak/b:bd21b56081a6/Foldify - history of development and lessons learned2014-12-07T13:29:49+00:00
http://vimeo.com/108905746
sartakenglish ios video career gumption design performance graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:3d283546836e/What’s our Vector, Victor?2014-11-13T23:40:34+00:00
http://www.bignerdranch.com/blog/whats-our-vector-victor
sartakenglish ios design graphicshttps://pinboard.in/u:sartak/b:8aebac2a0e19/Layer Tennis2014-10-30T15:39:32+00:00
http://www.layertennis.com/
sartakenglish graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:5b26f23c1b3a/Keynote by John Carmack at Oculus Connect 20142014-09-21T01:33:53+00:00
https://www.youtube.com/watch?v=nqzpAbK9qFk
sartakenglish graphics gamedev video performance gumption photographyhttps://pinboard.in/https://pinboard.in/u:sartak/b:f51ed2495c3d/Black Triangles2014-09-16T01:08:27+00:00
http://rampantgames.com/blog/?p=7745
sartakenglish gamedev graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:1b320536d228/Proposal For An Interactive Introduction to Graphics Programming2014-07-25T21:31:20+00:00
http://pixelshaders.com/proposal/
sartakenglish gamedev graphics debugginghttps://pinboard.in/u:sartak/b:0d8a545756e1/Motion Blur2014-07-25T17:53:34+00:00
http://holko.pl/2014/07/21/motion-blur/
sartakenglish ios design objc graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:a0c308cfbc0d/Terminator 2 and the world’s biggest spoiler2014-07-23T02:15:02+00:00
http://thedissolve.com/features/movie-of-the-week/670-terminator-2-and-the-worlds-biggest-spoiler/
sartakenglish graphics marketinghttps://pinboard.in/https://pinboard.in/u:sartak/b:bb35a34246de/vc4 driver month 12014-07-23T01:02:42+00:00
http://anholt.livejournal.com/44710.html
sartakenglish iot graphicshttps://pinboard.in/u:sartak/b:d4e66ff5e814/OpenGL(ES) demystified2014-07-22T14:06:44+00:00
https://www.youtube.com/watch?v=8OHYX2RxBuo
sartakenglish video ios graphics gamedevhttps://pinboard.in/https://pinboard.in/u:sartak/b:7f93bd4f11fb/VC4 driver week 12014-07-14T21:40:49+00:00
http://anholt.livejournal.com/44312.html
sartakenglish iot graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:1e7efcc1c64c/The Oculus Rift Game That’s So Real It Nearly Destroyed Me2014-07-10T15:01:57+00:00
http://www.wired.com/2014/07/alien-isolation-oculus/
sartakenglish graphics gamedev designhttps://pinboard.in/https://pinboard.in/u:sartak/b:466536bb837b/Improving graphics performance on OS X: Is Metal the answer?2014-07-10T01:12:43+00:00
http://m.imore.com/improving-graphics-performance-os-x-metal-answer
sartakenglish osx graphics gamedev performancehttps://pinboard.in/https://pinboard.in/u:sartak/b:ac23073051c4/A first-person engine in 265 lines2014-07-07T21:30:05+00:00
http://www.playfuljs.com/a-first-person-engine-in-265-lines/
sartakenglish gamedev javascript graphicshttps://pinboard.in/https://pinboard.in/u:sartak/b:a445d3555ed0/Pedal to the Metal: Inside Apple's new graphics technology2014-07-04T15:55:01+00:00
http://www.macworld.com/article/2449587/pedal-to-the-metal-inside-apples-new-graphics-technology.html#tk.twt_mw
sartakenglish graphics ioshttps://pinboard.in/https://pinboard.in/u:sartak/b:6da9f6b8c2ed/VBFJellyView tutorial2014-07-04T01:50:32+00:00
http://victorbaro.com/2014/07/vbfjellyview-tutorial/
sartakenglish graphics objc ioshttps://pinboard.in/https://pinboard.in/u:sartak/b:f2d2ab367af6/CIKernel を使ったカスタムフィルタのつくりかた2014-06-23T12:08:28+00:00
http://d.hatena.ne.jp/shu223/20140623/1403478080
sartak日本語 ios graphicshttps://pinboard.in/u:sartak/b:99ee0641055f/