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    <title>Pinboard (rybesh)</title>
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    <description>recent bookmarks from rybesh</description>
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	<rdf:li rdf:resource="http://mike.verdone.ca/wiitomidi/"/>
	<rdf:li rdf:resource="http://epistemicgames.org/eg/?cat=22"/>
	<rdf:li rdf:resource="http://talentshow.yahoo.com/"/>
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	<rdf:li rdf:resource="http://secondlife.com/badgeo/wakka.php?wakka=llParcelMediaCommandList"/>
	<rdf:li rdf:resource="http://www.bishoujo.us/renpy/"/>
	<rdf:li rdf:resource="http://www.shii.org/translate/"/>
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	<rdf:li rdf:resource="http://wrt.ucr.edu/wordpress/2005/10/26/if-audiogaming/"/>
	<rdf:li rdf:resource="http://www.eldrbarry.net/roos/books/stgam.htm"/>
	<rdf:li rdf:resource="http://www.experimentalgameplay.com/"/>
	<rdf:li rdf:resource="http://www.mediamatic.net/artefact-200.9770.html"/>
	<rdf:li rdf:resource="http://www.millionsofgames.com/"/>
	<rdf:li rdf:resource="http://www.peekaboom.org/"/>
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	<rdf:li rdf:resource="http://www.codezebra.net/"/>
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  </channel><item rdf:about="https://knivesandpaintbrushes.org/projects/why-oatmeal-is-cheap/">
    <title>📝Why Oatmeal is Cheap</title>
    <dc:date>2023-04-28T18:38:21+00:00</dc:date>
    <link>https://knivesandpaintbrushes.org/projects/why-oatmeal-is-cheap/</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Although procedural generation is popular among game developers, academic research on the topic has primarily focused on new applications, with some research into empirical analysis. In this paper we relate theoretical work in information theory to the generation of content for games. We prove that there is a relationship between the Kolomogorov complexity of the most complex artifact a generator can produce, and the size of that generator’s possibility space. In doing so, we identify the limiting relationship between the knowledge encoded in a generator, the density of its output space, and the intricacy of the artifacts it produces. We relate our result to the experience of expert procedural generator designers, and illustrate it with some examples.
]]></description>
<dc:subject>ai games information theory</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:rybesh/b:37e65a585856/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:ai"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
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</item>
<item rdf:about="http://gamestudies.org/1802/articles/blomberg">
    <title>Game Studies - The Semiotics of the Game Controller</title>
    <dc:date>2020-11-12T19:20:54+00:00</dc:date>
    <link>http://gamestudies.org/1802/articles/blomberg</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[An important question for video game research is how to characterize the video game experience. One common view emphasizes that players are cognitively able to operate with the game world as the experiential point of reference leading to states of "immersion, "spatial presence", or "engagement". A different view is that the player is also embodied and situated in the actual world, entailing that the video game experience also involves physical preconditions like hardware for playing. One aspect that has not been clearly thematized and analyzed is the contribution of the video game controller. I propose that the controller is not just an input device that lets the player act in the video game, but to play a video game is to act both on the controller and in the video game through the controller. It has the the dual character of requiring the player to act in the actual world while simultaneously providing the player with the link to the video game. This duality is similar to signs, which makes it possible and fertile to analyze game-controller pairings according to general semiotic principles.]]></description>
<dc:subject>semiotics inls201 games</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:rybesh/b:bab21a446859/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:semiotics"/>
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</item>
<item rdf:about="https://www.turingtumble.com/">
    <title>Turing Tumble - Build Marble-Powered Computers</title>
    <dc:date>2019-01-04T13:34:52+00:00</dc:date>
    <link>https://www.turingtumble.com/</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[See how simple switches, connected together in clever ways, can do incredibly smart things.]]></description>
<dc:subject>gifts games</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:rybesh/b:219c6321049f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:gifts"/>
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</item>
<item rdf:about="http://www.satori.org/game-programming-gems/">
    <title>Game Programming Gems</title>
    <dc:date>2018-11-15T00:52:40+00:00</dc:date>
    <link>http://www.satori.org/game-programming-gems/</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[I launched the Game Programming Gems book series in 2000, and it quickly became a popular source for credible technical information on game programming: written by programmers, for programmers. Each book contained 40-70 short chapters, or “gems”, with each gem tackling a common game programming problem. By encouraging professional game developers to share their hard-earned technology wisdom with others I hoped that it would free all of us up to focus on greater problems. No more re-inventing the wheel! The series grew over time to include 9 books (Gems 1-8 and a “best of” volume), and a number of other great books have spun off from the series over time.]]></description>
<dc:subject>games programming history books documentation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:rybesh/b:42222eb6afdc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
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</item>
<item rdf:about="http://shodor.org/succeed-1.0/curriculum/MCN_NEW/lessons/probGame.html">
    <title>Probability &amp; Game Theory Lesson Plan</title>
    <dc:date>2017-08-22T16:10:49+00:00</dc:date>
    <link>http://shodor.org/succeed-1.0/curriculum/MCN_NEW/lessons/probGame.html</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[This lesson is designed to improve students' understanding of decision making strategies by introducing students to basic probability. ]]></description>
<dc:subject>probability games inls201</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:rybesh/b:b58596ac7476/</dc:identifier>
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</item>
<item rdf:about="http://csunplugged.org/information-theory/">
    <title>Information Theory - Computer Science Unplugged</title>
    <dc:date>2017-08-22T16:06:54+00:00</dc:date>
    <link>http://csunplugged.org/information-theory/</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Computers are all about storing and moving information, but what actually is information? How do we measure the amount of information in a message?

This activity uses some intriguing variations on the game of 20 questions to demonstrate how we can quantify information content, which in turn shows us how to store and share it efficiently.]]></description>
<dc:subject>inls201 information theory games</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:rybesh/b:f06d18b84f73/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:inls201"/>
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</item>
<item rdf:about="https://link.springer.com/chapter/10.1007/978-3-642-11376-5_9?no-access=true">
    <title>Didactic Games for Teaching Information Theory | SpringerLink</title>
    <dc:date>2017-08-22T16:03:33+00:00</dc:date>
    <link>https://link.springer.com/chapter/10.1007/978-3-642-11376-5_9?no-access=true</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[We developed a set of didactic games and activities that can be used to illustrate and teach various concepts from Information Theory. For each of the games and activities we list the topics it covers, give its rules and related information, describe our practical experiences and give an overview of its scientific background. We also discuss the proper ways to integrate these games into the knowledge acquisition process.]]></description>
<dc:subject>inls201 information theory games</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:rybesh/b:c244e69786f7/</dc:identifier>
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</item>
<item rdf:about="http://www.playthepast.org/?p=3780">
    <title>Zelda’s Historians: Canonizing Fictional Chronologies | Play The Past</title>
    <dc:date>2013-07-19T11:26:35+00:00</dc:date>
    <link>http://www.playthepast.org/?p=3780</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[while it takes many historians years to figure out how to ignore authority and make points based on valid evidence, Zelda fans figured out how to recreate a fictional past with the same principles with no academic influence. Historical thought is something that is supposed to be taught but it’s been shown that fans of the Zelda franchise, from all walks of life, have used the theories of modern historical thinking to understand the history within the series.]]></description>
<dc:subject>history video games evidence</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:rybesh/b:22eb259be23f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:history"/>
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</item>
<item rdf:about="http://www.chris-granger.com/2012/12/11/anatomy-of-a-knockout/">
    <title>Chris Granger - Anatomy of a knockout</title>
    <dc:date>2012-12-12T15:10:58+00:00</dc:date>
    <link>http://www.chris-granger.com/2012/12/11/anatomy-of-a-knockout/</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[So what we're doing is exploding all these monolithic objects apart, and turning entities in the game into simple groupings of components.]]></description>
<dc:subject>clojure games design data modeling ECS</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:rybesh/b:ac196608047b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:clojure"/>
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</item>
<item rdf:about="http://prog21.dadgum.com/23.html">
    <title>Purely Functional Retrogames, Part 1</title>
    <dc:date>2012-05-09T13:40:13+00:00</dc:date>
    <link>http://prog21.dadgum.com/23.html</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Pac-Man is dead simple in any language that fits the same general model as C. There are a bunch of globals representing the position of Pac-Man, the score, the level, and so on. Ghost information is stored in a short array of structures. Then there's an array representing the maze, where each element is either a piece of the maze or a dot. If Pac-Man eats a dot, the maze array is updated. If Pac-Man hits a blue ghost, that ghost's structure is updated to reflect a new state. There were dozens and dozens of Pac-Man clones in the early 1980s, including tiny versions that you could type in from a magazine. 

In a purely functional language, none of this works. If Pac-Man eats a dot, the maze can't be directly updated. If Pac-Man hits a blue ghost, there's no way to directly change the state of the ghost. How could this possibly work?]]></description>
<dc:subject>functional programming games</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:rybesh/b:bba34cb05976/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:functional"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:programming"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.ulisesmejias.com/2008/02/22/attention-economy-the-game/">
    <title>Attention Economy: The Game</title>
    <dc:date>2008-02-22T15:49:49+00:00</dc:date>
    <link>http://blog.ulisesmejias.com/2008/02/22/attention-economy-the-game/</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[In my course Friend Request Denied: Social Networks and the Web I have my students play a game I developed to let them explore the dynamics of building a reputation online by giving and capturing attention. It’s also a fun way for students to get to know each other. I’m posting the game instructions and materials here (under a Creative Commons license) for anyone who wants to try it. If you make any improvements, please share!



Attention Economy: The Game
Ulises A. Mejias
 

How do new bloggers gain recognition? Why are some people in MySpace or Facebook more popular than others? Why does one YouTube video get seen by thousands of people, and another by just a few? What does it mean that “on the internet, everyone is famous to 15 people”? Can the subject matter of the content we post to an online network make us more or less popular?

This game is an accelerated simulation of the process of gaining attention online (acquiring more readers, friends, hits, etc.). The goal of the game is to collect the most attention. The game tries to condense a process that can take weeks or months into about an hour. It is intended for people who are new to the study of online social networks, but anyone can play. The game can also be used to teach some basic characteristics of networks, such as the role of hubs or connectors in scale-free networks. Players are asked at the end to critically reflect on the values that drive this Attention Economy.

Number of players: around 10-25

Time for activity: 45 minutes to 1.5 hours (depending on number of players)



Background
Attention is “the action that turns raw data into something humans can use” (Lanham, in Lankshear and Knobel, 2003, p. 111). Information is not scarce, attention is. Attention Economics establishes that what information consumes is “the attention of its recipients. Hence a wealth of information creates a poverty of attention and a need to allocate attention efficiently among the overabundance of information sources that might consume it” (Simon, in Lankshear and Knobel, 2003, p. 109).

 

Game Set Up
 Goal: Collect the most attention.

Players: 


Newbies: Individuals who just joined the online community. Few people know they exist.


Oldbies or Hubs: Individuals who have been around the online community for a while. They have established reputations, and people pay attention to what they say.

[Tip: In a group of 20 players, I usually designate 3 oldbies, but this number can be adjusted.]

Materials:




Attention Credit cards: Used by players to directly award or “pay” attention to another player.
Recommendation cards: Used by players to try to influence others to award or “pay” attention to someone.

[Tip: The reason section of the Recommendation card can be left blank, but writing something here can make the recommendation more "sticky".]





Log sheet: Used by players to keep track of how they have allocated their attention and who has awarded them attention, which is translated into points. Note that for every two Recommendations players receive, two points are gained.

 

DOWNLOAD A PDF WITH CARDS AND LOG SHEET READY TO PRINT!




Topic Boards: Used by players to identify themselves and the subject matter of their content. Players can change their topic as many times as they want during the game. It might make it easier to limit the topics to a few areas. For instance, I have students choose topics related to Entertainment, Sports, Politics or Religion.

[Tip: Dry-erase boards work best as Topic Boards, but they can be a bit expensive. I purchased the ones I use from The Markerboard People. Twenty boards (with markers, erasers, and display base) cost around $130.00 USD.]

Playing the Game
 
Different scenarios can be provided. For instance, players can be told that they are part of the blogosphere, and their topics reflect the subject matter of their posts. Or they can pretend to be YouTube users, and their topics reflect the subject matter of their videos, etc.

Game Setup

Sit in a circle, so everyone can see each other.
Have players write their names (in big letters) in the top section of their Topic Board.
Newbies get 15 Attention Credits and 5 Recommendations
Oldbies get 15 Recommendations and 5 Attention Credits. Make sure oldbies are clearly identified (attach something to the Topic Board, have them wear a party hat, etc.)

[Tip: The number of cards each player receives can be adjusted to control the duration of the game. The fewer cards, the shorter the game. I usually prepare individual player packs with the corresponding number of cards before the game.]




Playing the Game

Choose a starting topic and write it on your Topic Board (remember that you can change your topic as many times as you want).
Pay the Oldbie Tax: All newbie players must write their first Attention Credit card to one of the oldbies [Tip: if the game goes on for a long time, you may want to have players pay the Oldbie Tax more than once during the game.]
Decide who you are sending your first Attention Credits to, fill out your card, and log your decision.
Decide who you are sending your first Recommendation to, and fill out your card.
Send Attention Credits and Recommendations by passing them from left to right only along the circle. If something is addressed to you, keep it. If not, pass it along quickly. If it’s a Recommendation, read it before passing it along. Players can send cards to the same person more than once (or even send all their cards to the same person!).
Log any received Attention Credits or Recommendations.
Continue to send the rest of your Attention Credits and Recommendations until you run out of cards.



Ending the Game

The game ends when all cards have been used and received by their intended parties (or you can end the game early by stopping all traffic).
Have players calculate their scores and post in on their Topic Board.
Discuss the post-game questions.

 Post-Game Questions

Why did oldbies have less Attention cards but more Recommendation cards than newbies?
What strategies did newbies employ to gain attention?
How did you decide to allocate recommendations?
Was it possible to gain more attention than oldbies?
What was your strategy for selecting or changing topics?
What was more important in guiding your actions: reciprocity or self-interest?

Reference
Lankshear, C., & Knobel, M. (2003). New literacies: Changing knowledge and classroom learning. Buckingham [England]; Philadelphia, Pa.: Society for Research into Higher Education & Open University Press.

See also:


The Attention Economy: The Natural Economy of the Net - Michael H. Goldhaber
Attention economy - Wikipedia
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<item rdf:about="http://nscripter.insani.org/index.html">
    <title>nscripter.insani.org</title>
    <dc:date>2006-04-03T00:20:26+00:00</dc:date>
    <link>http://nscripter.insani.org/index.html</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Support site for the Japanese visual novel scripting engine NScripter and its open-source (GPL) counterpart, ONScripter.
]]></description>
<dc:subject>interactive fiction video games authoring tools opensource</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:9893d3c127a3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:fiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:authoring"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:tools"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:opensource"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://en.wikipedia.org/wiki/Visual_novel">
    <title>Visual novel</title>
    <dc:date>2006-04-03T00:17:26+00:00</dc:date>
    <link>http://en.wikipedia.org/wiki/Visual_novel</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[A visual novel is an interactive fiction game featuring mostly static graphics, usually with anime-style art. As the name might suggest, they resemble mixed-media novels or stage plays more than anything else.
]]></description>
<dc:subject>comics video games authoring interactive fiction anime participatory media</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:c56fae4873ee/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:comics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:authoring"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:fiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:anime"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:participatory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:media"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.bunchball.com/">
    <title>bunchball.com - Play with your friends!</title>
    <dc:date>2006-03-26T08:11:06+00:00</dc:date>
    <link>http://www.bunchball.com/</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[For developers wanting to create multi-player games, we provide a multi-player ActionScript API and hosted infrastructure at no cost.
]]></description>
<dc:subject>api collaboration community flash games social play web</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:7346bfe70f6a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:api"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:collaboration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:flash"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:web"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.bubblegeneration.com/2006/02/game-over-how-to-kill-your-industry.cfm">
    <title>How to Kill Your Industry</title>
    <dc:date>2006-02-10T03:48:38+00:00</dc:date>
    <link>http://www.bubblegeneration.com/2006/02/game-over-how-to-kill-your-industry.cfm</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Don't innovate; extract value instead of creating it, by building iron curtains around the valeu chain; focus on synergies (read: marketing economies of scale and scope).
]]></description>
<dc:subject>business strategy ideas innovation games media creative</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:a468602bc91f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:strategy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:ideas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:innovation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:creative"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://online.wsj.com/public/article/SB113736905239747222-M0u2mH73RGFtmgJcd2nQwcEJeGE_20070116.html?mod=tff_main_tff_top">
    <title>WSJ.com - Yahoo Hopes to Make Network Flop a Net Hit</title>
    <dc:date>2006-01-16T20:37:27+00:00</dc:date>
    <link>http://online.wsj.com/public/article/SB113736905239747222-M0u2mH73RGFtmgJcd2nQwcEJeGE_20070116.html?mod=tff_main_tff_top</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[The company is working on a cross between a narrative video production and an online game: Consumers will be able to view regularly updated video clips and try to solve online puzzles about the fugitive's real-world location.
]]></description>
<dc:subject>tv games yahoo narrative video locative maps YRB</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:34469ef9e413/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:tv"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:yahoo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:locative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:maps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:YRB"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.lonelyplanet.com/experimentaltravel/contents.cfm">
    <title>Experimental Travel</title>
    <dc:date>2006-01-15T23:37:42+00:00</dc:date>
    <link>http://www.lonelyplanet.com/experimentaltravel/contents.cfm</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Experimental Travel is travel with constraints, that at the same time liberates you from the limitations and expectations of classic tourism.
]]></description>
<dc:subject>experimental travel games</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:559e857f87d2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:experimental"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:travel"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://listserv.aoir.org/pipermail/air-l-aoir.org/2005-December/008867.html">
    <title>Oslo PhD grants in participation, games</title>
    <dc:date>2005-12-07T17:23:43+00:00</dc:date>
    <link>http://listserv.aoir.org/pipermail/air-l-aoir.org/2005-December/008867.html</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Dialogic mass media refers to a number of digital media technologies established over the past ten years, in which the receiver is also a sender and therefore able to engange in a dialogue.
]]></description>
<dc:subject>unmediated media participatory incentives politics games norway academia grants</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:6e5078739c94/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:unmediated"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:participatory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:incentives"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:politics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:norway"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:academia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:grants"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.networkingpipeline.com/blog/archives/2005/11/nintendo_beats.html">
    <title>Nintendo Beats Google To Free Nationwide Wi-Fi</title>
    <dc:date>2005-11-30T06:20:45+00:00</dc:date>
    <link>http://www.networkingpipeline.com/blog/archives/2005/11/nintendo_beats.html</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Nintendo is deploying a free, nationwide Wi-Fi network, well before Google.
]]></description>
<dc:subject>wireless mobile games business communication</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:86f09b79b93d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:wireless"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:communication"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.amazon.com/exec/obidos/tg/detail/-/B000B659FE/qid=1133225568/sr=8-2/ref=pd_bbs_2/002-5533803-1310439?v=glance&amp;s=software&amp;n=507846">
    <title>The Movies: Premier Edition</title>
    <dc:date>2005-11-29T00:54:04+00:00</dc:date>
    <link>http://www.amazon.com/exec/obidos/tg/detail/-/B000B659FE/qid=1133225568/sr=8-2/ref=pd_bbs_2/002-5533803-1310439?v=glance&amp;s=software&amp;n=507846</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Create your own movies within the game and share them with the entire world.
]]></description>
<dc:subject>machinima games cinema tools</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:ea420c6860d1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:machinima"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:cinema"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:tools"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://wrt.ucr.edu/wordpress/2005/10/26/if-audiogaming/">
    <title>IF Audiogaming</title>
    <dc:date>2005-11-28T23:33:20+00:00</dc:date>
    <link>http://wrt.ucr.edu/wordpress/2005/10/26/if-audiogaming/</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Ruminations on how to create aural interfaces to interactive fiction.
]]></description>
<dc:subject>audio games interface ideas multimodal</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:5398a357c79a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:audio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:ideas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:multimodal"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.eldrbarry.net/roos/books/stgam.htm">
    <title>Storytelling Games</title>
    <dc:date>2005-11-22T16:19:23+00:00</dc:date>
    <link>http://www.eldrbarry.net/roos/books/stgam.htm</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Games and Resources on Storytelling Games and Improvisational Storytelling; Card Games, Board Games, and Role-Playing.
]]></description>
<dc:subject>drama games narrative ideas</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:3e7ec47da7d1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:drama"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:ideas"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.experimentalgameplay.com/">
    <title>Experimental Gameplay Project</title>
    <dc:date>2005-11-22T16:18:19+00:00</dc:date>
    <link>http://www.experimentalgameplay.com/</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Each game must be made in less than 7 days.
]]></description>
<dc:subject>game games design ideas entertainment experimental creativity research project</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:7dd31cbea5c7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:ideas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:entertainment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:experimental"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:research"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:project"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.mediamatic.net/artefact-200.9770.html">
    <title>Mediamatic.net - Playing FLICKR v2.0</title>
    <dc:date>2005-11-18T17:37:04+00:00</dc:date>
    <link>http://www.mediamatic.net/artefact-200.9770.html</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[The diners in Restaurant 11 can use their mobile phones to submit a keyword of their choice, which will later appear on the surrounding screens with corresponding photographs from Flickr.
]]></description>
<dc:subject>amsterdam art community food games image interactive interface media mobile newmedia photography play sms social vj wireless</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:3fbe6d6393e9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:amsterdam"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:food"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:image"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:newmedia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:photography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:sms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:vj"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:wireless"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.millionsofgames.com/">
    <title>Millions of games</title>
    <dc:date>2005-09-01T02:10:55+00:00</dc:date>
    <link>http://www.millionsofgames.com/</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Tagging casual games.
]]></description>
<dc:subject>games community mobile social metadata</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:3d716d2d8797/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:metadata"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.peekaboom.org/">
    <title>Peekaboom: Not just wasting your time...</title>
    <dc:date>2005-08-09T01:39:32+00:00</dc:date>
    <link>http://www.peekaboom.org/</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Peekaboom allows us to gather useful information about random images from the Web, which is used to train computer vision algorithms.
]]></description>
<dc:subject>computervision games research social metadata YRB</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:1c9f4c7e77fe/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:computervision"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:research"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:metadata"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:YRB"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.theory.org.uk/">
    <title>www.theory.org.uk -- the media theory site</title>
    <dc:date>2005-08-09T01:13:46+00:00</dc:date>
    <link>http://www.theory.org.uk/</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Social theory for fans of popular culture. Popular culture for fans of social theory.
]]></description>
<dc:subject>social theory fans culture culturalstudies sociology research postmodernism media games literature art cinema</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:db21a8703c6b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:theory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:fans"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:culturalstudies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:sociology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:research"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:postmodernism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:literature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:cinema"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://members.aol.com/ryukage/int-fiction/metadata/WD-ifmes11-20050802.html">
    <title>Interactive Fiction Metadata Element Set</title>
    <dc:date>2005-08-03T01:59:28+00:00</dc:date>
    <link>http://members.aol.com/ryukage/int-fiction/metadata/WD-ifmes11-20050802.html</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[This document defines a set of metadata elements for describing Interactive Fiction games.
]]></description>
<dc:subject>games literature metadata standards semweb</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:b0be1c45012b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:literature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:metadata"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:standards"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:semweb"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.fudco.com/chip/lessons.html">
    <title>The Lessons of Lucasfilm's Habitat</title>
    <dc:date>2005-07-25T23:34:31+00:00</dc:date>
    <link>http://www.fudco.com/chip/lessons.html</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Our experiences developing the Habitat system, and managing the virtual world that resulted, offer a number of interesting and important lessons for prospective cyberspace architects.
]]></description>
<dc:subject>community culture design games social networking</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:d00efd0aea70/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:networking"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.chapmanlogic.com/blog/archives/000497.html">
    <title>Reality TV and Video Games = Media Games</title>
    <dc:date>2005-07-19T14:56:17+00:00</dc:date>
    <link>http://www.chapmanlogic.com/blog/archives/000497.html</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[The cinema of 21st Century is going to be produced and consumed a lot like online multiplayer video games.
]]></description>
<dc:subject>media games tv future ideas msmdx</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:8d444a0ae5a5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:tv"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:future"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:ideas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:msmdx"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.uta.fi/hyper/index_en.html">
    <title>Hypermedia Laboratory - University of Tampere</title>
    <dc:date>2005-07-18T04:32:35+00:00</dc:date>
    <link>http://www.uta.fi/hyper/index_en.html</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[The research projects conducted in the Hypermedia Laboratory concentrate in planning and developing new digital user-friendly services that help people in their everyday life.
]]></description>
<dc:subject>design mobile games research hypermedia labs</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:1a2100afd7c0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:research"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:hypermedia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:labs"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.playareacode.com/ksbio.html">
    <title>Kevin Slavin</title>
    <dc:date>2005-07-08T03:21:01+00:00</dc:date>
    <link>http://www.playareacode.com/ksbio.html</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Kevin Slavin is the Managing Director and co-Founder of area/code.
]]></description>
<dc:subject>people games advertising nyc</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:4ca196e9da18/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:people"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:advertising"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:nyc"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.spring-alpha.org/">
    <title>spring_alpha</title>
    <dc:date>2005-06-12T06:11:25+00:00</dc:date>
    <link>http://www.spring-alpha.org/</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[The project combines the development of an open software system along with workshop events that seek to broaden Free Open Source Software development principles into areas outside of programming.
]]></description>
<dc:subject>art code culture games social collaboration opensource</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:7eceb1325af3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:code"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:collaboration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:opensource"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://freshmeat.net/projects/phpmmorpg/">
    <title>phpMMORPG</title>
    <dc:date>2005-06-07T16:08:29+00:00</dc:date>
    <link>http://freshmeat.net/projects/phpmmorpg/</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[phpMMORPG is a Web interface that can be used to create an MMORPG with a back-end which permits users of the interface to create their own games.
]]></description>
<dc:subject>social games code php</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:3d15b563f18f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:code"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:php"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.livejournal.com/userinfo.bml?user=character_rpg">
    <title>character_rpg LJ Community</title>
    <dc:date>2005-06-06T15:21:07+00:00</dc:date>
    <link>http://www.livejournal.com/userinfo.bml?user=character_rpg</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[This community is for the promotion of Character Role Play games, games based on literary works, movies, TV shows, historical events, or original creations In which the members play as the characters of that particular genre.
]]></description>
<dc:subject>fans collaboration narrative games blog</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:ad9ca0d0f0b1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:fans"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:collaboration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:blog"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.jivemagazine.com/article.php?pid=3151">
    <title>A Different Kind of Game: The Phenomena of Milliways Bar</title>
    <dc:date>2005-06-06T15:16:30+00:00</dc:date>
    <link>http://www.jivemagazine.com/article.php?pid=3151</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[By making initial "entrance" posts and allowing any and all other characters to respond as the inclination strikes them, Milliways Bar is enabling a kind of collaborative storytelling.
]]></description>
<dc:subject>narrative collaboration games blog fans</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:3d33eb34d0bd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:collaboration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:blog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:fans"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.glsconference.org/">
    <title>Games + Learning + Society Conference</title>
    <dc:date>2005-06-06T14:40:22+00:00</dc:date>
    <link>http://www.glsconference.org/</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[The GLS Conference will foster substantive discussion and collaboration among academics, designers, and educators interested in how videogames – commercial games and others – can enhance learning, culture, and education.
]]></description>
<dc:subject>conference education games</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:209d031059f7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:conference"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.dking-gallery.com/menko/">
    <title>Menko</title>
    <dc:date>2005-06-03T19:34:35+00:00</dc:date>
    <link>http://www.dking-gallery.com/menko/</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[For the uninitiated, the word "menko" generally refers to a thick piece of cardboard with a picture printed on its face. They are used as toys by Japanese children in much the same way as American children might flip baseball cards.
]]></description>
<dc:subject>image culture games collecting japan comics</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:adee45200b38/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:image"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:collecting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:japan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:comics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.delta3d.org/">
    <title>Delta3D - Open source gaming &amp; simulation engine backed by the U.S. Military</title>
    <dc:date>2005-06-02T23:25:53+00:00</dc:date>
    <link>http://www.delta3d.org/</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[A well-supported and fully-funded open source project, Delta3D is a full-function game engine appropriate for a wide variety of modeling & simulation applications.
]]></description>
<dc:subject>3d games graphics python opensource</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:10cd2633f0fe/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:3d"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:graphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:python"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:opensource"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.ocremix.org/">
    <title>OverClocked ReMix - Unofficial Game Music Arrangement Community</title>
    <dc:date>2005-05-27T10:10:59+00:00</dc:date>
    <link>http://www.ocremix.org/</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[OverClocked ReMix is a website dedicated to reviving the video and computer game music of yesterday, and reinterpreting that of today, with new technology & capabilities.
]]></description>
<dc:subject>games music remix collaboration</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:43b8c71eb7db/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:remix"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:collaboration"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.vgmix.com/about.php?about_id=1">
    <title>VGMix.com</title>
    <dc:date>2005-05-27T10:10:00+00:00</dc:date>
    <link>http://www.vgmix.com/about.php?about_id=1</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[VGMix is a place where people submit, work on, collaborate on, and review arrangements of video game music.
]]></description>
<dc:subject>music remix collaboration games</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:e670a396e47e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:remix"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:collaboration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://creativearchive.bbc.co.uk/news/archives/2005/04/transcript_pete_1.html">
    <title>Rip, rig &amp; panic. Enabling creativity: the user experience</title>
    <dc:date>2005-04-28T19:58:37+00:00</dc:date>
    <link>http://creativearchive.bbc.co.uk/news/archives/2005/04/transcript_pete_1.html</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA["Firms in publishing, music, film, television, gaming, software, and hardware are increasingly understanding that much of the most exciting media work in the world today is being... facilitated by the creative wisdom of information or library science."
]]></description>
<dc:subject>media cinema music tv games hardware code library commons msmdx quote commercial creative</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:081de9d72805/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:cinema"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:tv"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:hardware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:code"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:library"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:commons"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:msmdx"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:quote"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:commercial"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:creative"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.animemusicvideos.org/phpBB/viewtopic.php?t=40210">
    <title>AMV Duel</title>
    <dc:date>2005-04-27T03:14:34+00:00</dc:date>
    <link>http://www.animemusicvideos.org/phpBB/viewtopic.php?t=40210</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[A small duel between 2 people to display their AMV skillz and put them to a test.
]]></description>
<dc:subject>anime fans remix games ideas music video</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:35c69d19a047/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:anime"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:fans"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:remix"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:ideas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:video"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamespy.com/articles/595/595975p1.html?fromint=1">
    <title>A New Way to Think About Games</title>
    <dc:date>2005-04-26T14:52:53+00:00</dc:date>
    <link>http://www.gamespy.com/articles/595/595975p1.html?fromint=1</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[The important thing to take away from this is the way that he is making the game. He's sidestepped the whole idea of massive teams of content creators in favor of a system of building games based on player-content and emergence.
]]></description>
<dc:subject>games design unmediated social authoring</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:496da0855ab6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:unmediated"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:authoring"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.codezebra.net/">
    <title>Code Zebra</title>
    <dc:date>2005-04-14T06:14:50+00:00</dc:date>
    <link>http://www.codezebra.net/</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[A chat visualization and dialogue tool that enables serious conversations, performances and game play between individuals and groups on the Internet.
]]></description>
<dc:subject>art flash java messaging games</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:420fd6f27f2e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:flash"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:java"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:messaging"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://newlangtonarts.org/view_event.php?category=Network&amp;archive=&amp;&amp;eventId=258">
    <title>Organum Playtest</title>
    <dc:date>2005-04-12T18:22:18+00:00</dc:date>
    <link>http://newlangtonarts.org/view_event.php?category=Network&amp;archive=&amp;&amp;eventId=258</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[An interactive week of programs exploring the human voice through sound, image and technology. A week-long installation premieres Organum: The Game, a video game in which gamers navigate through the human voice box using their own voices as game controls.
]]></description>
<dc:subject>art music newmedia games</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:e79b1d6b44c8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:newmedia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.nickyee.com/hub/addiction/home.html">
    <title>Ariadne - Understanding MMORPG Addiction</title>
    <dc:date>2005-04-12T01:52:12+00:00</dc:date>
    <link>http://www.nickyee.com/hub/addiction/home.html</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Using survey data and anecdotes collected from MMORPG players, this essay first shows that MMORPG addiction is a very real phenomenon, and then attempts to provide a holistic explanation of MMORPG addiction.
]]></description>
<dc:subject>social research games</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:74de641f7458/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:research"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.livejournal.com/userinfo.bml?user=vidbites">
    <title>vidbites community</title>
    <dc:date>2005-04-04T18:27:34+00:00</dc:date>
    <link>http://www.livejournal.com/userinfo.bml?user=vidbites</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Every two weeks, one challenge will close as the next challenge opens, and members will be asked to make fifteen to twenty seconds of a video based on that challenge: a vidbite.
]]></description>
<dc:subject>social video authoring editing remix games</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:fef9886865fa/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:authoring"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:editing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:remix"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.xbox.com/en-US/news/2005/0309-gdc2005.htm">
    <title>Xbox Marketplace</title>
    <dc:date>2005-03-14T03:52:28+00:00</dc:date>
    <link>http://www.xbox.com/en-US/news/2005/0309-gdc2005.htm</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Browse-able by game, genre, and a number of other ways, the Marketplace will provide a one-stop shop for consumers to acquire episodic content, new game levels, maps, weapons, vehicles, skins, and community-created content.
]]></description>
<dc:subject>games commercial social fans</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:1fbd43c97df6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:commercial"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:fans"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.iee.org/events/interplay.cfm">
    <title>Interplay: Computer Games Meet TV and Film</title>
    <dc:date>2005-03-05T17:09:16+00:00</dc:date>
    <link>http://www.iee.org/events/interplay.cfm</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Topics to be covered include Computer Games, Digital media production, use of Computer Game Engines in film/TV production, linear and non-linear narratives and formats, realistic computer Graphics.
]]></description>
<dc:subject>games tv cinema commercial research</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:fae5f458a16d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:tv"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:cinema"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:commercial"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:research"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.starsiege2845.com/splash3.html">
    <title>Starsiege 2845</title>
    <dc:date>2005-02-21T05:24:26+00:00</dc:date>
    <link>http://www.starsiege2845.com/splash3.html</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA["Authorized" fanmod, meaning they can use commercial IP.
]]></description>
<dc:subject>fans games social authoring remix</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:4b9b8453cf2a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:fans"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:authoring"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:remix"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.t-immersion.com/">
    <title>:: TOTAL IMMERSION</title>
    <dc:date>2005-02-06T18:30:33+00:00</dc:date>
    <link>http://www.t-immersion.com/</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[Total Immersion is a leading software and services company specialized in real time video and 3D images integration.
]]></description>
<dc:subject>ubicomp 3d graphics interface games commercial</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:6b622fa413a8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:3d"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:graphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:commercial"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.juliandibbell.com/texts/state_of_play_2.html">
    <title>LUDIFIED: On Work and Play at the Dawn of the Game Age</title>
    <dc:date>2005-01-23T22:19:25+00:00</dc:date>
    <link>http://www.juliandibbell.com/texts/state_of_play_2.html</link>
    <dc:creator>rybesh</dc:creator><description><![CDATA[We stand on the verge of a curious sort of industrial revolution, driven by play as the first was driven by steam.]]></description>
<dc:subject>games ideas</dc:subject>
<dc:identifier>https://pinboard.in/u:rybesh/b:c521655ed864/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:rybesh/t:ideas"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>