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    <title>Apple's aesthetic dichotomy | Made by Many</title>
    <dc:date>2011-12-06T18:30:06+00:00</dc:date>
    <link>http://madebymany.com/blog/apples-aesthetic-dichotomy</link>
    <dc:creator>rodcorp</dc:creator><description><![CDATA[On the perceived design disconnect between Apple's hardware and software: "Inside these unsentimental, rational, economic designs, Apple has delivered an increasingly sacchirine series of software releases. [...] The addiction to skeumorphism seems to say that it's a deeply held aesthetic position. My question is: why does this approach not extend to the devices themselves? Why not make a wooden case for the iMac, like those hideous Sony TVs from my childhood? Or why not a case that makes the computer look like a typewriter?"]]></description>
<dc:subject>apple design iphone ipad skeuomorph</dc:subject>
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    <title>What Apple needs to do now « Adam Greenfield's Speedbird</title>
    <dc:date>2011-12-06T18:26:50+00:00</dc:date>
    <link>http://speedbird.wordpress.com/2010/06/25/what-apple-needs-to-do-now/</link>
    <dc:creator>rodcorp</dc:creator><description><![CDATA[On the perceived design disconnect between Apple's hardware and software: "This is a terribly disappointing renunciation of possibility on Apple’s part, a failure to articulate an interface-design vocabulary as “futuristic” as, and harmonious with, the formal vocabulary of the physical devices themselves. One of the deepest principles of interaction design I observe is that, except in special cases, the articulation of a user interface should suggest something of a device, service or application’s capabilities and affordances. This is clearly, thoroughly and intentionally undermined in Apple’s current suite of iOS offerings."]]></description>
<dc:subject>apple design iphone skeuomorph</dc:subject>
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