Pinboard (robertogreco)
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recent bookmarks from robertogrecoBuild a Songbird Compass: Agency, Communion, and Tech2024-03-04T08:12:53+00:00
https://pilgrimsinthemachine.substack.com/p/build-a-songbird-compass-agency-communion
robertogrecovia:daniellucas 2024 communion agency individualism community collectivism spirituality pecogaskovski ruthgaskovski convivialtools bodies machines humans humanism life living socialmedia tools technology personhood consciousness algorithms manipulation addiction attention bigtech power davidbakan belonging love affiliation union status mastery competence jonathanhaidt cognition anxiety wholeness wellbeing reality jamescamperon visionpro apple ar augmentedreality virtualreality vr christianity judaism markweiser 1991 jackleahy society compass body mind morality relationships language reason emotions naturehttps://pinboard.in/https://pinboard.in/u:robertogreco/b:97638c6c2872/The Apple Vision Pro Is Spectacular and Sad - The Atlantic2024-02-10T20:33:26+00:00
https://www.theatlantic.com/technology/archive/2024/02/apple-vision-pro-headset-review/677347/
robertogrecoianbogost 2024 apple metaverse visionpro technology computers computing ar vr augmentedreality virtualreality cyberspacehttps://pinboard.in/https://pinboard.in/u:robertogreco/b:27cdc72a46df/Vision Con - by L. M. Sacasas - The Convivial Society2024-02-10T20:31:16+00:00
https://theconvivialsociety.substack.com/p/vision-con
robertogrecolmsacasas jameshunter wendellberry cslewis janebennett isanbogost visionpro apple ar vr augmentedreality virtualreality senses sensory allthesenses slow presence bodies friendship community virtualm irismurdoch fantasy freedom liberation technology love gaze reality sharedexperience perception deprivation isolation alienation enchantment wonder humanism everyday attention computers computing 2024 machines comportment noticing seeing sensing receptivity waysofbeing patience care caring timehttps://pinboard.in/https://pinboard.in/u:robertogreco/b:de05c283dc64/Apple Vision Pro review: magic, until it’s not - YouTube2024-01-30T20:28:43+00:00
https://www.youtube.com/watch?v=hdwaWxY11jQ
robertogrecoapple ar vr augmentedreality virtualreality visionpro 2024 computers computing nilaypatel deadends technology television tv tradeoffshttps://pinboard.in/https://pinboard.in/u:robertogreco/b:c953d0b7258a/I Ask Seven Heretical Questions About Progress2024-01-23T18:29:03+00:00
https://www.honest-broker.com/p/i-ask-seven-heretical-questions-about
robertogrecotedgioia 2024 progress technology small local humanities philosophy technocracy technocrats spirituality music books art families friends innerlife qualityoflife values wisdom humanism humanflourishing smarthphones ar vr virtualreality augmentedreality economics economists metrics measurement politics policy consumerism consumption poverty capitalismhttps://pinboard.in/https://pinboard.in/u:robertogreco/b:ffb8e692466a/AI Hype Machine w/ Meredith Whittaker, Ed Ongweso, and Sarah West · The Dig2023-06-29T03:11:10+00:00
https://thedigradio.com/podcast/ai-hype-machine-w-meredith-whittaker-ed-ongweso-and-sarah-west/
robertogrecodanieldenvir meredithwhittaker sarahwest siliconvalley technology 2023 capitalism ai artificialintelligence singularity inequality bigtech production labor luddites luddism productivity taylorism fordism judithbutler samaltman wealth davidstreitfeld power fascism oligarchy eugenics domination economics thedig control edwardongweso sarahmeyerswest machinelearning computing computation data surveillance internet web online google amazon microsoft narrative myth mythmaking regulation regulatorycapture war infrastructure borders border fossilfuels finance manipulation weapons globalwarming chatgpt hype hypecycle vc venturecapital facebook meta metaverse crypto cryptocurrencies blockchain ar vr augmentedreality virtualreality military militaryindustrialcomplex china newcoldwar coldwar defensecontracting profits facialrecognition armsrace henrykissinger ericschmidt danielhuttenlocher oracle privacy influence ethics aiethicshttps://pinboard.in/https://pinboard.in/u:robertogreco/b:ca3a23ab43d4/The storytelling power of virtual reality with Shari Frilot – accutron2022-06-08T21:52:48+00:00
https://www.accutronwatch.com/blogs/podcast/the-storytelling-power-of-virtual-reality-with-shari-frilot
robertogrecosharifrilot film virtualreality dance theater creativity 2022 interviews vr technology art values filmmaking sundance facebook metaverse markzuckerberg billmccuddy davidgraver documentary animation newfrontier empathy immersive curation media newmedia storytelling bodieshttps://pinboard.in/https://pinboard.in/u:robertogreco/b:3dfe531ac062/Gamescapes: Art in The World of Video Game Design2020-09-16T10:46:31+00:00
https://www.stirworld.com/think-opinions-gamescapes-art-in-the-world-of-video-game-design
robertogrecoshraddhanair gaming videogames art 2020 caofai thatgamecompany vr virtualreality torpor empathy studiooleomingus love play games storytelling williamholly india us gamificationhttps://pinboard.in/https://pinboard.in/u:robertogreco/b:17c70c1cf040/Hypnotic Devices Program Preview - Supernova Previews2020-09-16T04:39:23+00:00
https://watch.supernova.video/supernova-2020-official-program-previews/videos/hypnotic-devices-program-preview
robertogrecohypnoticdevices games gaming videogames animation interactivefiction nobynobyboy keitatakahashi experimentation experimental form multiliteracies papersplease studiooleomingus davidoreilly shedreamselsewhere virtualreality vr supernova film adamrobinsonyu ashorthike bearwarp blusterblunder studiozevere queenbeegames spinch taleoftales theendlessforest underaporcelainsun tjhughes palomadawkins nour museumofsymmetry adamgryu lucaspope toplayhttps://pinboard.in/https://pinboard.in/u:robertogreco/b:8846a6329d81/Heterotopias |2017-10-16T01:01:27+00:00
http://www.heterotopiaszine.com/
robertogrecoarchitecture design games geography gaming videogames chrispriestman garethdamianmartin vr virtualreality virtualworlds play exploration violence ideologyhttps://pinboard.in/https://pinboard.in/u:robertogreco/b:3af2aefe3603/things weren't better then, they just spent less time nostalgic for the past2017-07-28T22:20:06+00:00
https://tinyletter.com/jomc/letters/things-weren-t-better-then-they-just-spent-less-time-nostalgic-for-the-past
robertogrecojoannemcneil 2017 vr ar virtualreality augmentedreality mtv musicvideos art advertising michelgondry spikejonze antoinefuqua davidflincher jonathandayton valeriefaris experimentation unexpected surprise creativity artmarkethttps://pinboard.in/https://pinboard.in/u:robertogreco/b:e88b5cc4f557/elevr2017-07-04T05:19:36+00:00
http://elevr.com/
robertogreco3d vr sanfrancisco vihart andreahawksley meifler elijahbutterfield evelyneastmond ar augmentedreality technology elevr virtualrealityhttps://pinboard.in/https://pinboard.in/u:robertogreco/b:547149d7962e/David Byrne | Journal | ELIMINATING THE HUMAN2017-06-04T01:53:44+00:00
http://davidbyrne.com/journal/eliminating-the-human
robertogrecodavidbyrne 2017 automation ai business culture technology dehumanization humanism humanity gigeconomy labor work robots moocs socialmedia google facebook amazon yuvalharari social productivity economics society vr ebay retail virtualreality yuvalnoahhararihttps://pinboard.in/https://pinboard.in/u:robertogreco/b:b16d6c6c23c0/Iñárritu’s ‘Carne y Arena’ Virtual Reality Simulates a Harrowing Border Trek - The New York Times2017-05-29T22:50:54+00:00
https://www.nytimes.com/2017/05/17/arts/design/alejandro-gonzalez-inarritu-carne-y-arena-virtual-reality-cannes.html
robertogrecoalejandroiñárritu virtualreality border borders us mexico 2017 emmanuellubezki towatch vrhttps://pinboard.in/https://pinboard.in/u:robertogreco/b:5efc798254aa/Stand At The Edge Of Geologic Time2016-08-11T04:41:10+00:00
http://apps.npr.org/rockymountain-vr/
robertogrecogeology vr binaural video erickirby rockymountainnationalpark 2016 classideas virtualreality binauralrecordinghttps://pinboard.in/https://pinboard.in/u:robertogreco/b:2a0eac72facd/Werner Herzog on the future of film school, critical connectivity, and Pokémon Go | The Verge2016-07-29T22:51:42+00:00
http://www.theverge.com/2016/7/28/12312538/werner-herzog-interview-masterclass-lo-and-behold
robertogrecowernerherzog masterclass education filmmaking 2016 interviews emilyyoshida experience unschooling deschooling internet virtualreality pokémongo pokémon pokemon making observation roguefilmschool diy film documentary assignments howweteach howwelearn learning teaching pokemongo edg srg vrhttps://pinboard.in/https://pinboard.in/u:robertogreco/b:760170b4edfe/Ethan Zuckerman: Solving Other People's Problems With Technology - The Atlantic2016-07-27T23:32:59+00:00
http://www.theatlantic.com/technology/archive/2016/06/tech-and-other-peoples-problems/488297/
robertogrecotechnology technosolutionism solutionism designimperialism humanitariandesign problemsolving 2016 ethanzuckerman design blackmirror shanesnow prisons socialchange lawrencelessig anthropology medialab courtneymartin nutraloaf soylent codesign evgenymorozov olcp wikipedia bias racism empathy suziecagle mitmedialab mit systems systemsthinking oculusrift secondlife vr virtualreality solitaryconfinement incarceration change changemaking ethnography chelseabarabas participatory participatorydesignhttps://pinboard.in/https://pinboard.in/u:robertogreco/b:5a1b1ca368e8/11 video game trends that will change the future of the industry | Technology | The Guardian2016-07-23T01:00:28+00:00
https://www.theguardian.com/technology/2016/jul/21/11-video-game-trends-that-will-change-the-future-of-the-industry
robertogrecodata>space, noted in her talk on virtual reality and the “internet of bodies”, the hope for the future is in recognising and augmenting physical bodies in games and play. She offers technologies like programmable gels used with the body in more intimate ways, such as rubbing “gels on to erogenous zones”, allowing partners to “connect together at a distance”.
Boddington also noted the future of physically collaborative and increasingly social spaces in AR, as seen in the very popular Pokémon Go: “Pokémon Go is definitely a collaborative share space. The Pokémon Go site, along with many others, allow the individual to join with the group into the middle, both in a physical and a virtual way.”
Implications of the physical are vast, as Robin Hunicke, co-founder and creative director of Funomena (Woorld, Luna) and previously of thatgamecompany (Journey), noted on the psychological impact of VR brought about by gestural controls, and recognising the capacity of range of movement from players. What does it mean for a player, psychologically, to encourage them to stand tall and strike a powerful pose? What might it mean to force them into a crouched position, to feel small? The necessity of an embodied experience in VR also brings up new questions, such as what the platform offers by way of accessibility.
3. The future of augmented reality
Pokémon Go came to the UK on the third and last day of the conference, and it felt like everyone in Brighton was catching Magikarp and Shellder and Seel and all the other water Pokémon the seaside town had to offer. Had this international hit been available a little earlier, the conference schedule would surely have contained a few more panels about augmented reality. Whether we can expect to see an AR-heavy Develop 2017 will depend on whether Pokémon Go represents the start of a new trend, or if it’s simply a one-off success carried by an already successful brand.
Ismail thinks the latter. When asked what he would do with Pokémon Go, he said that he would sell it, and that it hasn’t proven anything about AR itself. “We’re seeing a lot of discussion right now about whether AR just beat VR, and I think that would be a very wrong statement. Like, Pokémon beat VR, that’s for sure, but I guess Pokémon beat everything at the moment. Pokémon beat Tinder and Twitter, which is a big deal.”
Hunicke might not be looking to make the next Pokémon Go, but she’s still interested in the potential of augmented-reality games that “make the world more silly and joyful, and less logical”. One of Funomena’s upcoming games, Woorld, is described as “a hand-held Alternative Reality experience”, a “whimsical, exploratory application” that lets you place virtual objects against the backdrop of your physical environment. Created in collaboration with Google, with art from Keita Takahashi (Katamari Damacy, Noby Noby Boy), this colourful augmented-reality game and sandbox will be available on devices that include Google’s new AR-enabling platform Tango, like the upcoming Lenovo Phab2 Pro.
4. Incremental console updates …
5. The next step for mobile: TV …
6. Sayonara, Steam: the rise of specialised stores
The number of games on Steam is on the rise, and with it, the number of games that go unplayed or unnoticed. Nearly 37% of all registered Steam games go unplayed , and it’s no secret that many indie games – even good, critically acclaimed games – get lost amid a sea of other green lit games.
In light of this, smaller more specialised distribution services are becoming more important. Itch.io, an “indie game marketplace and DIY game jam host” is already hugely popular in the indie scene, offering pay-what-you-want and minimum-pricing models. Just last year, Itch’s co-founder Leaf Corcoran revealed in a blog post about the site’s finances that they had paid out $393,000 to developers. Since then, the platform has only grown and it’s likely that we’ll see more specialised distributors following Itch’s model.
7. The rise of indie studios …
8. Rejecting crunch
Crunch, ie mandatory (and often unpaid) overtime in the weeks or months leading to a game’s release, has long been an issue for this industry. More than a decade since Erin Hoffman wrote about her husband’s experiences of unpaid overtime when working for EA, in an originally anonymous blog post known at the time as “EA Spouse”, crunch is still commonplace in studios of all sizes, and people are still fighting it.
At this year’s Develop, Machine Studios (Maia) founder Simon Roth gave a talk called “Killing the Indie Crunch Myth: Shipping Games Alive”, which began tweet:
People who support crunch are going against 100+ years of data and science. They are the flat earthers of software development.
9. Design that puts feelings first
The design practice underlying Hunicke’s studio Funomena, and the focus of her keynote, is one she calls “feel engineering”. As Hunicke describes it: “Feel engineering is the process by which you create a game backwards from the feeling you want to create in a person forward towards the mechanics and the dynamics of the game itself.” She notes that while feel engineering isn’t easy, due to its time commitment, high cost, and level of emotional investment asked from development teams, it’s worth it. Hunicke speaks to the positive studio culture of feeling-focused engineering, and its contrast to the toxicity of crunch is evident. “The process of making it is so delightful,” she adds. “It’s so much better than anything I’ve ever done.”
We’ve already seen aspects of feel engineering in the mobile market, with games looking to reverse-engineer social situations people already find fun. Haslam outlines how the design of “co-operative shouting game” Spaceteam was inspired by the social experience of playing a board game with friends, an experience its lead designer Henry Smith already enjoyed.
10. Trying – and failing …
11. Feeling twitchy about YouTube and Twitch"]]>games gaming videogames future 2016 vr virtualreality ar augmentedreality youtube twitch funomena kickstarter crowdfunding indiegames design gamedesign spaceteam social collaboration braid worldofgoo steam itch.io mobile phones smartphones pokemongo keitatakahashi robinhunicke thatgamecompany ghislaineboddington body>data>space bodies play physical oculusrift ramiismail jordanericaebber katbrewster pokémongo bodyhttps://pinboard.in/https://pinboard.in/u:robertogreco/b:0b1aca2a338a/In Praise of the Field Trip - Teacher in a Strange Land - Education Week Teacher2016-04-07T18:34:17+00:00
http://blogs.edweek.org/teachers/teacher_in_a_strange_land/2016/04/in_praise_of_the_field_trip.html
robertogrecofieldtrips curriculum nancyflanagan 2016 schools education howweteach howwelearn teaching experience social independence society vr virtualreality technology edtechhttps://pinboard.in/https://pinboard.in/u:robertogreco/b:dd05a19d9268/Virtual Reality - SteamVR featuring the HTC Vive - YouTube2016-04-06T00:34:01+00:00
https://www.youtube.com/watch?v=qYfNzhLXYGc
robertogrecovalve virtualreality vr steamvr htcvinehttps://pinboard.in/https://pinboard.in/u:robertogreco/b:d86215b89e76/Into the Beast – Versions2016-03-14T01:04:34+00:00
https://versions.killscreen.com/into-the-beast/
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http://www.magicleap.com/
robertogrecomagicleap ar augmentedreality vr virtualrealityhttps://pinboard.in/https://pinboard.in/u:robertogreco/b:50c1c73649dc/SOMETHING SOMETHING END OF MEN2016-02-29T06:17:29+00:00
http://somethingsomethingendofmen.tumblr.com/
robertogrecotumblrs vr virtualreality humorhttps://pinboard.in/https://pinboard.in/u:robertogreco/b:115353e0fe9e/Popular versus Brilliant | Designers + Geeks2016-02-21T23:38:19+00:00
http://www.designersandgeeks.com/events/popular-versus-brilliant
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https://vimeo.com/147365861
robertogrecofilm vr scifi sciencefiction virtualreality 2015 games gaming videogames reality 3darhttps://pinboard.in/https://pinboard.in/u:robertogreco/b:5e8111d53fe6/Cathedral-in-the-Clouds2015-10-24T19:33:22+00:00
http://cathedral-in-the-clouds.net/
robertogrecotaleoftales art arthistory vr virtualreality religionhttps://pinboard.in/https://pinboard.in/u:robertogreco/b:ca868928c733/Virtual Field Trips and Education (Technology) Inequalities2015-06-03T20:21:34+00:00
http://hackeducation.com/2015/05/28/virtual-field-trips/
robertogrecogoogle inequality audreywatters vr fieldtrips virtualreality googleio googlexpeditions experience memory 2015https://pinboard.in/https://pinboard.in/u:robertogreco/b:e77eaf065321/Surrounded by sound: how 3D audio hacks your brain | The Verge2015-02-27T20:33:13+00:00
http://www.theverge.com/2015/2/12/8021733/3d-audio-3dio-binaural-immersive-vr-sound-times-square-new-york
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https://www.reddit.com/r/oculus/comments/2knx3e/architects_i_work_for_just_gave_the_best/
robertogrecotechnology oculusrift 2015 architecture vr virtualrealityhttps://pinboard.in/u:robertogreco/b:612a9a75442d/Global Lives Project - A Video Library of Life ExperiencesGlobal Lives Project2015-01-23T18:27:52+00:00
http://globallives.org/
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http://en.wikipedia.org/wiki/Denn%C5%8D_Coil
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https://developers.google.com/cardboard/
robertogrecocardboard android google diy virtualreality vrhttps://pinboard.in/https://pinboard.in/u:robertogreco/b:c31ea1eec4b1/Oculus Rift’s $2 Billion Purchase - TIME2014-03-28T03:52:59+00:00
http://time.com/39577/facebook-oculus-vr-inside-story/
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http://www.acceler8or.com/2012/05/william-gibson-on-mondo-2000-90s-cyberculture-mondo-2000-history-project-entry-16/
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http://serialconsign.com/2011/06/reality-plenty
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http://50cyborgs.tumblr.com/
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http://www.moleskinecity.com/jo/index.php?option=com_content&task=view&id=84&Itemid=34
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http://crca.ucsd.edu/index.php
robertogrecoart newmedia media computers computing ucsd sandiego lajolla education learning research technology psychology events multimedia virtualreality vrhttps://pinboard.in/u:robertogreco/b:c1790179ff24/'Mind Gaming' Could Enter Market This Year2008-03-23T06:26:39+00:00
http://www.physorg.com/news124723221.html
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http://www.technologyreview.com/Infotech/20048/?a=f
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http://rossignol.cream.org/?p=12
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