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    <title>Eyeballs, not assistants</title>
    <dc:date>2025-11-03T21:49:01+00:00</dc:date>
    <link>https://www.robinsloan.com/lab/agent-model/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["“Make the com­puter more like things of which we are unaware: eyeballs, hands” … !

That’s from a 1992 presentation by Mark Weiser, the framer and prog­nos­ti­cator of “ubiquitous computing”, via Jackie Luo [https://x.com/jackiehluo/status/1971317951774224858 ].

Honestly, look at page 5 of that PDF. It sees the world more clearly and accu­rately than every pitch for every AI agent put together.

I am so so sooo ice cold on the agent stuff. More on this another time, probably."

[refers to:
https://cgi.csc.liv.ac.uk/~coopes/comp319/2016/papers/UbiquitousComputingAndInterfaceAgents-Weiser.pdf ]

[Jackie Luo tweet from above:
https://x.com/jackiehluo/status/1971317951774224858

"i've been thinking a lot lately about "ai as assistant" vs. what i've been calling "ai as environment"—ai woven invisibly into every interface instead of personified into its own entity

then today i stumbled on this 1992 doc by mark weiser (xerox parc) on ubiquitous computing"]]]></description>
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<item rdf:about="https://interconnected.org/home/2025/10/13/dichotomy">
    <title>Cyborgs vs rooms, two visions for the future of computing (Interconnected)</title>
    <dc:date>2025-10-17T05:39:28+00:00</dc:date>
    <link>https://interconnected.org/home/2025/10/13/dichotomy</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Loosely I can see two visions for the future of how we interact with computers: cyborgs and rooms.

The first is where the industry is going today; I’m more interested in the latter.

Cyborgs

Near-term, cyborgs means wearables.

The original definition of cyborg by Clynes and Kline in 1960 was of a human adapting its body to fit a new environment (as previously discussed).

Apple AirPods are cyborg enhancements: transparency mode helps you hear better.

Meta AI glasses augment you with better memory and the knowledge of the internet – you mutter your questions and the answer is returned in audio, side-loaded into your working memory. Cognitively this feels just like thinking hard to remember something.

I can see a future being built out where I have a smart watch that gives me a sense of direction, a smart ring for biofeedback, smart earphones and glasses for perfect recall and anticipation… Andy Clark’s Natural Born Cyborgs (2003) lays out why this is perfectly impedance-matched to how our brains work already.

Long term? I’ve joked before about a transcranial magnetic stimulation helmet that would walk my legs to work and this is the cyborg direction of travel: nootropics, CRISPR gene therapy, body modification and slicing open your fingertips to insert magnets for an electric field sixth sense.

But you can see the cyborg paradigm in action with hardware startups today trying to make the AI-native form factor of the future: lapel pins, lanyards, rings, Neuralink and other brain-computer interfaces…

When tech companies think about the Third Device - the mythical device that comes after the PC and the smartphone - this is what they reach for: the future of the personal computer is to turn the person into the computer.

Rooms

Contrast augmented users with augmented environments. Notably:

• Dynamicland (2018) – Bret Victor’s vision of "a computer that is a place," a programmable room


• Put-that-there (1980) – MIT research into room-scale, multimodal (voice and gesture) conversational computing


• Project Cybersyn (1971) – Stafford Beer’s room-sized cybernetic brain for the economy of Chile

• SAGE (as previously discussed) (1958–) – the pinnacle of computing before the PC, group computing out of the Cold War.

And innumerable other HCI projects…

The vision of room-scale computing has always had factions.

Is it ubiquitous computing (ubicomp), in which computing power is embedded in everything around us, culminating in smart dust? It is ambient computing, which also supposes that computing will be invisible? Or calm computing, which is more of a design stance that computing must mesh appropriately with our cognitive systems instead of chasing attention?

So there’s no good word for this paradigm, which is why I call it simply room-scale, which is the scale that I can act as a user.

I would put smart speakers in the room-scale/augmented environments bucket: Amazon Alexa, Google Home, all the various smart home systems like Matter, and really the whole internet of things movement – ultimately it’s a Star Trek Holodeck/"Computer…" way of seeing the future of computer interaction.

And robotics too. Roomba, humanoid robots that do our washing up, and tabletop paper robots that act as avatars for your mates, all part of this room-scale paradigm.

***

Rather than “cyborg”, I like sci-fi author Becky Chambers’ concept of somaforming (as previously discussed), the same concept but gentler.

Somaforming vs terraforming, changing ourselves to adapt to a new environment, or changing the environment to adapt to us.

***

Both cyborgs and rooms are decent North Stars for our collective computing futures, you know?

Both can be done in good ways and ugly ways. Both can make equal use of AI.

Personally I’m more interested in room-scale computing and where that goes. Multi-actor and multi-modal. We live in the real world and together with other people, that’s where computing should be too. Computers you can walk into… and walk away from.

So it’s an interesting question: while everyone else is building glasses, AR, and AI-enabled cyborg prosthetics that hang round your neck, what should we build irl, for the rooms where we live and work? What are the core enabling technologies?

It has been overlooked I think."]]></description>
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    <title>Evgeny Morozov: Democracy, Technology and the City - YouTube</title>
    <dc:date>2025-04-13T16:44:38+00:00</dc:date>
    <link>https://www.youtube.com/watch?v=q9SJc5sRq80</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[[See also:
https://www.cccb.org/en/activities/file/democracy-technology-and-city/217682

"Which challenges and threats emerge as public spaces "smart", integrating sensors, cameras, and various means of algorithmic regulation? Technology companies, having optimized the public sphere, are increasingly offering to optimize our cities. Yet the terms of such "optimization" remain ambiguous and opaque, often presenting the business agendas of technology vendors as inevitable features of digitization. As we transition to the post-Snowden era, the costs of ubiquitous computing left in the hands of private companies have become painfully clear. How could cities take advantage of digital technologies without succumbing to the optimization excesses of the "smart city"?

Opening lecture of the series "Open City", in which will also participate Josep Maria Benet i Jornet, Marta Segarra, Manuel Forcano, Bruce Bégout, Rafael Chirbes, Erri de Luca, Richard Sennett and Kamila Shamsie.

Presenters: Joan Subirats

Participants: Evgeny Morozov

This activity is part of Open City, The Barcelona Debate"]]]></description>
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    <title>ARCHIVE: Ahh...calm computing: The way out of information anxiety is forward, not backward, visionary said — bobsullivan.net</title>
    <dc:date>2024-05-26T07:24:56+00:00</dc:date>
    <link>https://bobsullivan.net/features/archive-ahh-calm-computing-the-way-out-of-information-anxiety-is-forward-not-backward-visionary-said/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["The brilliant Joanna Stern wrote a piece for the Wall Street Journal this week decrying the silly “put a bluetooth device in everything” gold rush with a brilliantly-headlined story, “Smart Tampon? The Internet of Every Single Thing Must Be Stopped.”  You should go read it, and then come back and read this story. It’s nearly 20 years old (gulp!), but it’s among my favorites, and it’s still full of rare technology wisdom.

Back in 1998, I was lucky enough to spend a day with the man most call the father of ubiquitous computing, Mark Weiser.  When I met him, he was chief scientist at the legendary Xerox PARC, which wasn’t that far removed from being responsible for inventing the computer mouse, etc. etc.  Weiser was keenly aware, even then, that computers were on the verge of driving people crazy. He predicted disastrous techno-distractions before most Americans had cell phones, let alone smartphones, and before Mark Zuckerberg had even enrolled in Harvard.  But he was an eternal optimist. He had a solution. He wanted ubiquitous computing to become “calm computing.” He was working on making machines so smart that they didn’t need to interrupt us, so we could once again focus our most precious commodity — our attention — on people we loved.

Weiser died less than a year after I published this story. The world still misses him. Probably more than ever.  I’m still convinced his ideas will have their day.  But for now, “Panic Computing,” with its smart tampons, rules the day. Please take a moment to hear from Weiser, below.

ARCHIVE, DECEMBER 7, 1998 — Computers in your clothes, in your walls, small enough to hang in the air like dust. All connected to you, right to your subconscious, and to everyone else, no wires necessary.
It will be like walking through, or even living in, the Internet. This is ubiquitous computing – data and computations taking place all around you, even inside you, so small and so well that you don’t even notice. Feeling unnerved, or even vexed? PARC’s Mark Weiser believes we will call this “the era of calm computing.”

Calm? Why would the complete digitalization of our universe make us calmer?

Two reasons, Weiser says. Needing information is annoying; and today, so is getting it.

“There’s a bunch of information annoyances that are part of everyday life,” Weiser says. “Can I park my car? Where’s a restaurant that can seat me immediately? Does my child have any homework that she’s behind on? These are all information-type questions that add a little bit of trouble to every day.”

Like checking your e-mail to see if your friends want to meet you after work. Checking the Net to see if you should sell a stock. When computers are all around you, such information will be immediately available, even before you ask.

“Ubiquitous computing, I think, is going to take care of a whole other layer of information annoyances and do it in a way that doesn’t require me to be constantly logging in and checking … in a way that I am just constantly regularly informed. I don’t even have to worry about these things.”

And without all those cares, mankind will be much more productive, able to spend time on more important things, from “reducing poverty, to getting people to Mars, to having better entertainment, better novels, better books – there’s nothing like the human mind to create a wonderful new world. Why should our minds be filled with these information problems that can be solved if we can get ubiquitous computing into everyone’s lives?”

If these promises sound familiar, they should. You remember, technology was going to make our lives easier, do so much for us that we’d be able to work less; it would free our minds. Well, six e-mail addresses, a pager, a cell phone, two voicemail boxes and an answering machine later, you probably don’t feel freer.
In fact, you’re probably more annoyed, not less.

Precisely Weiser’s point.

Attention span
The term ubiquitous computing gets thrown around a lot, particularly by folks excited about Sun Microsystems’ Java, which allows little applets to run everywhere, from Coke machines to gas pumps.

Ubiquitous computing is about much more than computers everywhere, taking orders from you. We already have that kind of command and control – you can plug some devices into your home that let you turn on the lights by yelling at them.

“ATTENTION! Lights off!”

And there’s the problem. Shouldn’t the lights “know” when to go on and off, just like the door in “Star Trek” knows when to open and close?

See, you can’t look at your pager and drive. You can’t read e-mail and read a book. You can’t answer your cell phone without interrupting your other conversation. All our electronics demand our attention, hundreds of children all dressed up for gym class, grabbing at the basketball you hold. Nothing calm about that. How do we change that?

In the flow
It’s really a user interface problem, Weiser says. Today’s computers just don’t think like we do or talk like we do. These devices just don’t work well with people.

Things would be better, he says, if you didn’t have to pay attention at all to your machines. If they sent you messages even without your being aware. If they communicated right to your subconscious. Instead of information hitting you in the face like cold water, you would then be “in the flow” with the river of information.

“When you are driving a car, you are in control, but your conscious mind is actually … looking ahead at the flow of cars in the distance, you’re thinking about your destination,” Weiser says. And if the light turns red, you don’t answer a message that asks, “Would you like to hit the brakes? – Yes/Cancel.” You just hit them. “In fact, a voice-controlled car would probably be a disaster,” Weiser says.

“So the challenge is to create that kind of information flow that we have when driving a car. It’s basically a challenge of the interface into our unconscious mind or our subconscious mind. That’s the real challenge. It’s not commanding and controlling, but it’s being in the flow with information that is the interface challenge.”

It’s no accident Weiser is a musician. (“If you call being a drummer being a musician.”) Playing in a band requires all kinds of subconscious or semiconscious communication to take place. Done right, it’s a very relaxing experience, to be in synch with the bass player. Weiser want to bring that experience to everyone through these tiny computers.

What would it look like?
The idea is to use information source inputs you already have – smell, hearing, touch – and let computers tell you things without you needing to think about it.

“Maybe you have made an arrangement with your mother and your sister who live in New Jersey to tune into their day to have a kind of information sharing with them,” he said. “Not in the sense of a videoconference, but for instance there’s been work at the Royal College of Art on awareness servers that use feathers. If the feather is fluttering, then you know your significant other, whoever he or she is, is up and walking around, and you have a sense of connection to them.”

Or imagine a tone or a vibration stuck somewhere within the environmental sound that represents the stock market. Tone goes up, market goes up. After a certain point, you realize you had better turn your attention to your investments.

Xerox has a toned-down version working already – coffee pots that communicate with desktop PCs to tell employees there’s a fresh pot of coffee brewed.

Now, you might be inclined to think that information agents could take care of all this for you – like an agent that tells you when a stock has reached a certain threshold. Far inferior, says Weiser. Agents work entirely outside your control. You have to train them, and you’d better train them right.

“What’s not so good about that is it actually – it’s a little bit dehumanizing,” he said. “What we’re great at as human beings is being in this flow of information and responding intuitively to things that our conscious mind has no idea why we’re responding that way, but nonetheless we’re staying on the ski slope, we’re responding to some intuition about ‘Well, I think I ought to check the stock now.’

“And that happens because there’s much more of our brains and our bodies that’s unconscious than conscious.”

What’s so scary?
So you’ve decided there are benefits to allowing computers to communicate with you without demanding your attention, on some subconscious level. But do I really want a computer hooking into my brain like that?

“Well it does sound a little bit dangerous if you say the computer’s going to tap into my subconscious,” says Weiser, gently, not unlike a 19th-century electrician must have talked to first-time customers. “It’s more like my subconscious is going to tap into the computer. It’s still me in control.”

“Right now, what is informing our subconscious? It’s everyday life, it’s the furniture, it’s whoever designed the office that I’m in or the home that I’m in…. It’s the advertisements I see…. Constantly things are already bombarding my subconscious and influencing my decisions.

“The one place that we’re not letting inform our intuitions and our subconscious is the flow of technological information. So it’s a way of making us smarter.”

OK, fair enough. But what about the boss? No doubt you’re right now contemplating what an amazing guilt tool this could be for your employer.

“Of course, the danger is that people in our lives can add annoyance that would be harder to escape from,” says Weiser. Like your boss breathing down your neck, no matter where you are. “So they’ll be an evolution of being better-informed and also being able to kind of turn off things.”

“We’re going to need new social standards, new laws that will start to at least set the standards for what these boundaries are going to be,” Weiser says. “This happens with every new technology. Things that used to be physically impossible suddenly are possible, and now you need some kind of new social systems, at least, if not laws, to govern proper behavior. And there will always be law breakers, as well.”

Between here and there
When Weiser first began his quest in the 1980s., there were four obstacles. Serious progress has been made on all four. Power: All these computers need electricity. You can’t be changing the batteries all the time. “We’re now creating a generation of low-powered devices (MEMS, or micromechanical electronic systems). There are computers that can operate off the difference in skin temperature or ambient light. Communications: There are plenty of low-cost wireless communications systems, like infrared systems, which are available. Standards: All these little devices must speak a common language. Thanks to the Internet, and IP, TCP, HTML, etc., there are such standards in operation today (“We’ll be using HTML 100 years from now,” Weiser says.) User interfaces: Getting into the subconscious. This is the biggest challenge. Perhaps influenced by his musicianship, Weiser believes the biggest potential is in what’s called non-speech audio. “We developed our hearing to be alert to things all around us. And so it’s actually quite a bit more difficult to get audio interfaces right than to get visual interfaces right because the nuances of how our brain interprets audio is extremely subtle.”

When will we see it?
Sounds interesting, this world of computers floating all around us. But it also sounds a million miles away.

Weiser says we’ll see the first ubiquitous computing devices within five to 10 years. They will be smart information cards, wirelessly connected to the Web. And they’ll be as cheap and as common as phone cards today.

“I’ll take out that card, and my school will have given me one, and it will tell me what’s happening in my daughter’s school. I’ll have one for the town I live in that will tell me about parking places and restaurants. And I’ll start to have these little information cards with me all the time and just expect to be more in touch with my everyday world and up-to-date.”

It remains to be seen when more information about your child’s school, or about parking space, will make us all calmer."]]></description>
<dc:subject>bobsullivan 2016 calmcomputing calmtechnology technology computers computing ubicomp ubiquitouscomputing joannastern markweiser xeroxparc 1998</dc:subject>
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<item rdf:about="https://en.wikipedia.org/wiki/Mark_Weiser">
    <title>Mark Weiser - Wikipedia</title>
    <dc:date>2024-05-26T07:16:32+00:00</dc:date>
    <link>https://en.wikipedia.org/wiki/Mark_Weiser</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Ubiquitous computing and calm technology

During one of his talks,[4] Weiser outlined a set of principles describing ubiquitous computing:

- The purpose of a computer is to help you do something else.
- The best computer is a quiet, invisible servant.
- The more you can do by intuition the smarter you are; the computer should extend your unconscious.
- Technology should create calm.

In Designing Calm Technology,[5] Weiser and John Seely Brown describe calm technology as "that which informs but doesn't demand our focus or attention."

"Ubiquitous computing names the third wave in computing, just now beginning. First were mainframes, each shared by lots of people. Now we are in the personal computing era, person and machine staring uneasily at each other across the desktop. Next comes ubiquitous computing, or the age of calm technology, when technology recedes into the background of our lives."

— Mark Weiser"]]></description>
<dc:subject>markweiser ubicomp calmtechnology computers computing johnseelybrown quiet invisibility intuition ui ux calm calmcomputing ubiquitouscomputing</dc:subject>
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<item rdf:about="https://calmtech.com/papers/computer-for-the-21st-century">
    <title>Calm Technology</title>
    <dc:date>2024-05-24T06:53:06+00:00</dc:date>
    <link>https://calmtech.com/papers/computer-for-the-21st-century</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[[See also:

"Articles and Papers on Calm Technology"
https://calmtech.com/papers ]

"The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.

Consider writing, perhaps the first information technology: The ability to capture a symbolic representation of spoken language for long-term storage freed information from the limits of individual memory. Today this technology is ubiquitous in industrialized countries. Not only do books, magazines and newspapers convey written information, but so do street signs, billboards, shop signs and even graffiti. Candy wrappers are covered in writing.

The constant background presence of these products of "literacy technology" does not require active attention, but the information to be conveyed is ready for use at a glance. It is difficult to imagine modern life otherwise.

Silicon-based information technology, in contrast, is far from having become part of the environment. More than 50 million personal computers have been sold, and nonetheless the computer remains largely in a world of its own.

It is approachable only through complex jargon that has nothing to do with the tasks for which which people actually use computers.

The state of the art is perhaps analogous to the period when scribes had to know as much about making ink or baking clay as they did about writing.

The arcane aura that surrounds personal computers is not just a "user interface" problem. My colleagues and I at PARC think that the idea of a "personal" computer itself is misplaced, and that the vision of laptop machines, dynabooks and "knowledge navigators" is only a transitional step toward achieving the real potential of information technology. Such machines cannot truly make computing an integral, invisible part of the way people live their lives. Therefore we are trying to conceive a new way of thinking about computers in the world, one that takes into account the natural human environment and allows the computers themselves to vanish into the background.

Such a disappearance is a fundamental consequence not of technology, but of human psychology. Whenever people learn something sufficiently well, they cease to be aware of it. When you look at a street sign, for example, you absorb its information without consciously performing the act of reading. Computer scientist, economist, and Nobelist Herb Simon calls this phenomenon "compiling"; philosopher Michael Polanyi calls it the "tacit dimension"; psychologist TK Gibson calls it "visual invariants"; philosophers Georg Gadamer and Martin Heidegger call it "the horizon" and the "ready-to-hand", John Seely Brown at PARC calls it the "periphery". All say, in essence, that only when things disappear in this way are we freed to use them without thinking and so to focus beyond them on new goals.

The idea of integrating computers seamlessly into the world at large runs counter to a number of present-day trends. "Ubiquitous computing" in this context does not just mean computers that can be carried to the beach, jungle or airport. Even the most powerful notebook computer, with access to a worldwide information network, still focuses attention on a single box. By analogy to writing, carrying a super-laptop is like owning just one very important book. Customizing this book, even writing millions of other books, does not begin to capture the real power of literacy.

Furthermore, although ubiquitous computers may employ sound and video in addition to text and graphics, that does not make them "multimedia computers." Today's multimedia machine makes the computer screen into a demanding focus of attention rather than allowing it to fade into the background.

Perhaps most diametrically opposed to our vision is the notion of "virtual reality," which attempts to make a world inside the computer. Users don special goggles that project an artificial scene on their eyes; they wear gloves or even body suits that sense their motions and gestures so that they can move about and manipulate virtual objects. Although it may have its purpose in allowing people to explore realms otherwise inaccessible -- the insides of cells, the surfaces of distant planets, the information web of complex databases -- virtual reality is only a map, not a territory. It excludes desks, offices, other people not wearing goggles and body suits, weather, grass, trees, walks, chance encounters and in general the infinite richness of the universe. Virtual reality focuses an enormous apparatus on simulating the world rather than on invisibly enhancing the world that already exists.

Indeed, the opposition between the notion of virtual reality and ubiquitous, invisible computing is so strong that some of us use the term "embodied virtuality" to refer to the process of drawing computers out of their electronic shells. The "virtuality" of computer-readable data -- all the different ways in which it can be altered, processed and analyzed -- is brought into the physical world.

How do technologies disappear into the background?
The vanishing of electric motors may serve as an instructive example: At the turn of the century, a typical workshop or factory contained a single engine that drove dozens or hundreds of different machines through a system of shafts and pulleys.

Cheap, small, efficient electric motors made it possible first to give each machine or tool its own source of motive force, then to put many motors into a single machine.

A glance through the shop manual of a typical automobile, for example, reveals twenty-two motors and twenty-five more solenoids. They start the engine, clean the windshield, lock and unlock the doors, and so on. By paying careful attention it might be possible to know whenever one activated a motor, but there would be no point to it.

Most of the computers that participate in embodied virtuality will be invisible in fact as well as in metaphor. Already computers in light switches, thermostats, stereos and ovens help to activate the world.

These machines and more will be interconnected in a ubiquitous network.

As computer scientists, however, my colleagues and I have focused on devices that transmit and display information more directly. We have found two issues of crucial importance: location and scale.

Little is more basic to human perception than physical juxtaposition, and so ubiquitous computers must know where they are. (Today's computers, in contrast, have no idea of their location and surroundings.) If a computer merely knows what room it is in, it can adapt its behavior in significant ways without requiring even a hint of artificial intelligence.

Ubiquitous computers will also come in different sizes, each suited to a particular task.

My colleagues and I have built what we call tabs, pads and boards: inch-scale machines that approximate active Post-It notes, foot-scale ones that behave something like a sheet of paper (or a book or a magazine), and yard-scale displays that are the equivalent of a blackboard or bulletin board.

How many tabs, pads, and board-sized writing and display surfaces are there in a typical room?

Look around you: at the inch scale include wall notes, titles on book spines, labels on controls, thermostats and clocks, as well as small pieces of paper.

Depending upon the room you may see more than a hundred tabs, ten or twenty pads, and one or two boards. This leads to our goals for initially deploying the hardware of embodied virtuality: hundreds of computers per room.

Hundreds of computers in a room could seem intimidating at first, just as hundreds of volts coursing through wires in the walls did at one time. But like the wires in the walls, these hundreds of computers will come to be invisible to common awareness. People will simply use them unconsciously to accomplish everyday tasks.

Tabs are the smallest components of embodied virtuality. Because they are interconnected, tabs will expand on the usefulness of existing inch-scale computers such as the pocket calculator and the pocket organizer. Tabs will also take on functions that no computer performs today. For example, Olivetti Cambridge Research Labs pioneered active badges, and now computer scientists at PARC and other research laboratories around the world are working with these clip-on computers roughly the size of an employee ID card. These badges can identify themselves to receivers placed throughout a building, thus making it possible to keep track of the people or objects to which they are attached.

In our experimental embodied virtuality, doors open only to the right badge wearer, rooms greet people by name, telephone calls can be automatically forwarded to wherever the recipient may be, receptionists actually know where people are, computer terminals retrieve the preferences of whoever is sitting at them, and appointment diaries write themselves. No revolution in artificial intelligence is needed--just the proper imbedding of computers into the everday world. The automatic diary shows how such a simple thing as knowing where people are can yield complex dividends: meetings, for example, consist of several people spending time in the same room, and the subject of a meeting is most likely the files called up on that room's display screen while the people are there.

My colleague Roy Want has designed a tab incorporating a small display that can serve simultaneously as an active badge, calendar and diary. It will also act as an extension to computer screens: instead of shrinking a program window down to a small icon on the screen, for example, a user will be able to shrink the window onto a tab display. This will leave the screen free for information and also let people arrange their computer-based projects in the area around their terminals, much as they now arrange paper-based projects in piles on desks and tables. Carrying a project to a different office for discussion is a simple as gathering up its tabs; the associated programs and files can be called up on any terminal.

The next step up in size is the pad, something of a cross between a sheet of paper and current laptop and palmtop computers. Bob Krivacic at PARC has built a prototype pad that uses two microprocessors, a workstation-sized display, a multi-button stylus, and a radio network that can potentially handle hundreds of devices per person per room.

Pads differ from conventional portable computers in one crucial way. Whereas portable computers go everywhere with their owners, the pad that must be carried from place to place is a failure. Pads are intended to be "scrap computers" (analogous to scrap paper) that can be grabbed and used anywhere; they have no individualized identity or importance.

One way to think of pads is as an antidote to windows. Windows were invented at PARC and popularized by Apple in the Macintosh as a way of fitting several different activities onto the small space of a computer screen at the same time. In twenty years computer screens have not grown much larger. Computer window systems are often said to be based on the desktop metaphor--but who would ever use a desk whose surface area is only 9" by 11"?

Pads, in contrast, use a real desk. Spread many electronic pads around on the desk, just as you spread out papers. Have many tasks in front of you and use the pads as reminders. Go beyond the desk to drawers, shelves, coffee tables. Spread the many parts of the many tasks of the day out in front of you to fit both the task and the reach of your arms and eyes, rather than to fit the limitations of CRT glass-blowing. Someday pads may even be as small and light as actual paper, but meanwhile they can fulfill many more of paper's functions than can computer screens.

Yard-size displays (boards) serve a number of purposes: in the home, video screens and bulletin boards; in the office, bulletin boards, whiteboards or flip charts. A board might also serve as an electronic bookcase from which one might download texts to a pad or tab. For the time being, however, the ability to pull out a book and place it comfortably on one's lap remains one of the many attractions of paper. Similar objections apply to using a board as a desktop; people will have to get used to using pads and tabs on a desk as an adjunct to computer screens before taking embodied virtuality even further.

Boards built by Richard Bruce and Scott Elrod at PARC currently measure about 40 by 60 inches and display 1024x768 black-and-white pixels. To manipulate the display, users pick up a piece of wireless electronic "chalk" that can work either in contact with the surface or from a distance. Some researchers, using themselves and their colleagues as guinea pigs, can hold electronically mediated meetings or engage in other forms of collaboration around a liveboard. Others use the boards as testbeds for improved display hardware, new "chalk" and interactive software.

For both obvious and subtle reasons, the software that animates a large, shared display and its electronic chalk is not the same as that for a workstation. Switching back and forth between chalk and keyboard may involve walking several steps, and so the act is qualitatively different from using a keyboard and mouse. In addition, body size is an issue -- not everyone can reach the top of the board, so a Macintosh-style menu bar may not be a good idea.

We have built enough liveboards to permit casual use: they have been placed in ordinary conference rooms and open areas, and no one need sign up or give advance notice before using them. By building and using these boards, researchers start to experience and so understand a world in which computer interaction casually enhances every room. Liveboards can usefully be shared across rooms as well as within them. In experiments instigated by Paul Dourish of EuroPARC and Sara Bly and Frank Halasz of PARC, groups at widely separated sites gathered around boards -- each displaying the same image -- and jointly composed pictures and drawings. They have even shared two boards across the Atlantic.

Liveboards can also be used as bulletin boards. There is already too much data for people to read and comprehend all of it, and so Marvin Theimer and David Nichols at PARC have built a prototype system that attunes its public information to the people reading it. Their "scoreboard" requires little or no interaction from the user other than to look and to wear an active badge.

Prototype tabs, pads and boards are just the beginning of ubiquitous computing. The real power of the concept comes not from any one of these devices; it emerges from the interaction of all of them. The hundreds of processors and displays are not a "user interface" like a mouse and windows, just a pleasant and effective "place" to get things done.

What will be most pleasant and effective is that tabs can animate objects previously inert. They can beep to help locate mislaid papers, books or other items. File drawers can open and show the desired folder -- no searching. Tabs in library catalogs can make active maps to any book and guide searchers to it, even if it is off the shelf and on a table from the last reader.

In presentations, the size of text on overhead slides, the volume of the amplified voice, even the amount of ambient light, can be determined not by accident or guess but by the desires of the listeners in the room at that moment. Software tools for instant votes and consensus checking are already in specialized use in electronic meeting rooms of large corporations; tabs can make them widespread.

The technology required for ubiquitous computing comes in three parts: cheap, low-power computers that include equally convenient displays, a network that ties them all together, and software systems implementing ubiquitous applications. Current trends suggest that the first requirement will easily be met. Flat-panel displays containing 640x480 black-and-white pixels are now common. This is the standard size for PC's and is also about right for television. As long as laptop, palmtop and notebook computers continue to grow in popularity, display prices will fall, and resolution and quality will rise. By the end of the decade, a 1000x800-pixel high-contrast display will be a fraction of a centimeter thick and weigh perhaps 100 grams. A small battery will provide several days of continuous use.

Larger displays are a somewhat different issue. If an interactive computer screen is to match a whiteboard in usefulness, it must be viewable from arm's length as well as from across a room. For close viewing the density of picture elements should be no worse than on a standard computer screen, about 80 per inch. Maintaining a density of 80 pixels per inch over an area several feet on a side implies displaying tens of millions of pixels. The biggest computer screen made today has only about one fourth this capacity. Such large displays will probably be expensive, but they should certainly be available.

Central-processing unit speeds, meanwhile, reached a million instructions per second in 1986 and continue to double each year. Some industry observers believe that this exponential growth in raw chip speed may begin to level off about 1994, but that other measures of performance, including power consumption and auxiliary functions, will still improve. The 100-gram flat-panel display, then, might be driven by a single microprocessor chip that executes a billion operations per second and contains 16 megabytes of onboard memory along with sound, video and network interfaces. Such a processor would draw, on average, a few percent of the power required by the display.

Auxiliary storage devices will augment the memory capacity.

Conservative extrapolation of current technology suggests that match-book size removable hard disks (or the equivalent nonvolatile memory chips) will store about 60 megabytes each. Larger disks containing several gigabytes of information will be standard, and terabyte storage -- roughly the capacity of the Library of Congress -- will be common.

Such enormous stores will not necessarily be filled to capacity with usable information. Abundant space will, however, allow radically different strategies of information management. A terabyte of space makes deleting old files virtually unnecessary, for example.

Although processors and displays should be capable of offering ubiquitous computing by the end of the decade, trends in software and network technology are more problematic. Software systems today barely take any advantage of the computer network.

Trends in "distributed computing" are to make networks appear like disks, memory, or other non-networked devices, rather than to exploit the unique capabilities of physical dispersion. The challenges show up in the design of operating systems and window systems.

Today's operating sytems, like DOS and Unix, assume a relatively fixed configuration of hardware and software at their core. This makes sense for both mainframes and personal computers, because hardware or operating system software cannot reasonably be added without shutting down the machine.

But in an embodied virtuality, local devices come and go, and depend upon the room and the people in it. New software for new devices may be needed at any time, and you'll never be able to shut off everything in the room at once.

Experimental "micro-kernel" operating systems, such as those developed by Rick Rashid at Carnegie-Mellon University and Andy Tanenbaum at Vrije University in Amsterdam, offer one solution. Future operating systems based around tiny kernels of functionality may automatically shrink and grow to fit the dynamically changing needs of ubiquitous computing.

Today's window systems, like Windows 3.0 and the X Window System, assume a fixed base computer on which information will be displayed.

Although they can handle multiple screens, they do not do well with applications that start out in one place (screen, computer, or room) and then move to another. For higher performance they assume a fixed screen and input mode and use the local computer to store information about the application--if any of these change, the window system stops working for that application.

Even window systems like X that were designed for use over networks have this problem--X still assumes that an application once started stays put.

The solutions to this problem are in their infancy. Systems for shared windows, such as those from Brown University and Hewlett-Packard Corporation, help with windows, but have problems of performance, and do not work for all applications. There are no systems that do well with the diversity of inputs to be found in an embodied virtuality. A more general solution will require changing the kinds of protocols by which application programs and windows interact.

The network connecting these computers has its own challenges.

On the one hand, data transmission rates for both wired and wireless networks are increasing rapidly. Access to gigabit-per-second wired nets is already possible, although expensive, and will become progressively cheaper. (Gigabit networks will seldom devote all of their bandwidth to a single data stream; instead, they will allow enormous numbers of lower-speed transmissions to proceed simultaneously.)

Small wireless networks, based on digital cellular telephone principles, currently offer data rates between two and 10 megabits per second over a range of a few hundred meters. Low-power wireless networks transmitting 250,000 bits per second to each station will eventually be available commercially.

On the other hand, the transparent linking of wired and wireless networks is an unsolved problem. Although some stop-gap methods have been developed, engineers must develop new communication protocols that explicitly recognize the concept of machines that move in physical space. Furthermore the number of channels envisioned in most wireless network schemes is still very small, and the range large (50-100 meters), so that the total number of mobile devices is severely limited. The ability of such a system to support hundreds of machines in every room is out of the question. Single-room networks based on infrared or newer electromagnetic technologies have enough channel capacity for ubiquitous computers, but they can only work indoors.

Present technologies would require a mobile device to have three different network connections: tiny range wireless, long range wireless, and very high speed wired. A single kind of network connection that can somehow serve all three functions has yet to be invented.

Neither an explication of the principles of ubiquitous computing nor a list of the technologies involved really gives a sense of what it would be like to live in a world full of invisible widgets. To extrapolate from today's rudimentary fragments of embodied virtuality resembles an attempt to predict the publication of Finnegan's Wake after just having invented writing on clay tablets. Nevertheless the effort is probably worthwhile:

Sal awakens: she smells coffee. A few minutes ago her alarm clock, alerted by her restless rolling before waking, had quietly asked "coffee?", and she had mumbled "yes." "Yes" and "no" are the only words it knows.

Sal looks out her windows at her neighborhood. Sunlight and a fence are visible through one, but through others she sees electronic trails that have been kept for her of neighbors coming and going during the early morning. Privacy conventions and practical data rates prevent displaying video footage, but time markers and electronic tracks on the neighborhood map let Sal feel cozy in her street.

Glancing at the windows to her kids' rooms she can see that they got up 15 and 20 minutes ago and are already in the kitchen. Noticing that she is up, they start making more noise.

At breakfast Sal reads the news. She still prefers the paper form, as do most people. She spots an interesting quote from a columnist in the business section. She wipes her pen over the newspaper's name, date, section, and page number and then circles the quote. The pen sends a message to the paper, which transmits the quote to her office.

Electronic mail arrives from the company that made her garage door opener. She lost the instruction manual, and asked them for help. They have sent her a new manual, and also something unexpected -- a way to find the old one. According to the note, she can press a code into the opener and the missing manual will find itself. In the garage, she tracks a beeping noise to where the oil-stained manual had fallen behind some boxes. Sure enough, there is the tiny tab the manufacturer had affixed in the cover to try to avoid E-mail requests like her own.

On the way to work Sal glances in the foreview mirror to check the traffic. She spots a slowdown ahead, and also notices on a side street the telltale green in the foreview of a food shop, and a new one at that. She decides to take the next exit and get a cup of coffee while avoiding the jam.

Once Sal arrives at work, the foreview helps her to quickly find a parking spot. As she walks into the building the machines in her office prepare to log her in, but don't complete the sequence until she actually enters her office. On her way, she stops by the offices of four or five colleagues to exchange greetings and news.

Sal glances out her windows: a grey day in silicon valley, 75 percent humidity and 40 percent chance of afternoon showers; meanwhile, it has been a quiet morning at the East Coast office. Usually the activity indicator shows at least one spontaneous urgent meeting by now. She chooses not to shift the window on the home office back three hours -- too much chance of being caught by surprise. But she knows others who do, usually people who never get a call from the East but just want to feel involved.

The telltale by the door that Sal programmed her first day on the job is blinking: fresh coffee. She heads for the coffee machine.

Coming back to her office, Sal picks up a tab and "waves" it to her friend Joe in the design group, with whom she is sharing a virtual office for a few weeks. They have a joint assignment on her latest project. Virtual office sharing can take many forms--in this case the two have given each other access to their location detectors and to each other's screen contents and location. Sal chooses to keep miniature versions of all Joe's tabs and pads in view and 3-dimensionally correct in a little suite of tabs in the back corner of her desk. She can't see what anything says, but she feels more in touch with his work when noticing the displays change out of the corner of her eye, and she can easily enlarge anything if necessary.

A blank tab on Sal's desk beeps, and displays the word "Joe" on it. She picks it up and gestures with it towards her liveboard. Joe wants to discuss a document with her, and now it shows up on the wall as she hears Joe's voice:

"I've been wrestling with this third paragraph all morning and it still has the wrong tone. Would you mind reading it?"

"No problem."

Sitting back and reading the paragraph, Sal wants to point to a word. She gestures again with the "Joe" tab onto a nearby pad, and then uses the stylus to circle the word she wants:

"I think it's this term 'ubiquitous'. Its just not in common enough use, and makes the whole thing sound a little formal. Can we rephrase the sentence to get rid of it?"

"I'll try that. Say, by the way Sal, did you ever hear from Mary Hausdorf?"

"No. Who's that?"

"You remember, she was at the meeting last week. She told me she was going to get in touch with you."

Sal doesn't remember Mary, but she does vaguely remember the meeting. She quickly starts a search for meetings in the past two weeks with more than 6 people not previously in meetings with her, and finds the one. The attendees' names pop up, and she sees Mary. As is common in meetings, Mary made some biographical information about herself available to the other attendees, and Sal sees some common background. She'll just send Mary a note and see what's up. Sal is glad Mary did not make the biography available only during the time of the meeting, as many people do...

In addition to showing some of the ways that computers can find their way invisibly into people's lives, this speculation points up some of the social issues that embodied virtuality will engender. Perhaps key among them is privacy: hundreds of computers in every room, all capable of sensing people near them and linked by high-speed networks, have the potential to make totalitarianism up to now seem like sheerest anarchy. Just as a workstation on a local-area network can be programmed to intercept messages meant for others, a single rogue tab in a room could potentially record everything that happened there.

Even today, although active badges and self-writing appointment diaries offer all kinds of convenience, in the wrong hands their information could be stifling. Not only corporate superiors or underlings, but overzealous government officials and even marketing firms could make unpleasant use of the same information that makes invisible computers so convenient.

Fortunately, cryptographic techniques already exist to secure messages from one ubiquitous computer to another and to safeguard private information stored in networked systems. If designed into systems from the outset, these techniques can ensure that private data does not become public. A well-implemented version of ubiquitous computing could even afford better privacy protection than exists today. For example, schemes based on "digital pseudonyms" could eliminate the need to give out items of personal information that are routinely entrusted to the wires today, such as credit card number, social security number and address.

Jim Morris of Carnegie-Mellon University has proposed an appealing general method for approaching these issues: build computer systems to have the same privacy safeguards as the real world, but no more, so that ethical conventions will apply regardless of setting. In the physical world, for example, burglars can break through a locked door, but they leave evidence in doing so. Computers built according to Morris's rule would not attempt to be utterly proof against cracker, but they would be impossible to enter without leaving the digital equivalent of fingerprints.

By pushing computers into the background, embodied virtuality will make individuals more aware of the people on the other ends of their computer links. This development carries the potential to reverse the unhealthy centripetal forces that conventional personal computers have introduced into life and the workplace. Even today, people holed up in windowless offices before glowing computer screens may not see their fellows for the better part of each day. And in virtual reality, the outside world and all its inhabitant effectively ceases to exist. Ubiquitous computers, in contrast, reside in the human world and pose no barrier to personal interactions. If anything, the transparent connections that they offer between different locations and times may tend to bring communities closer together.

My colleagues and I at PARC believe that what we call ubiquitous computing will gradually emerge as the dominant mode of computer access over the next twenty years. Like the personal computer, ubiquitous computing will enable nothing fundamentally new, but by making everything faster and easier to do, with less strain and mental gymnastics, it will transform what is apparently possible. Desktop publishing, for example, is fundamentally not different from computer typesetting, which dates back to the mid 1960's at least. But ease of use makes an enormous difference.

When almost every object either contains a computer or can have a tab attached to it, obtaining information will be trivial: "Who made that dress? Are there any more in the store? What was the name of the designer of that suit I liked last week?" The computing environment knows the suit you looked at for a long time last week because it knows both of your locations, and, it can retroactively find the designer's name even if it did not interest you at the time.

Sociologically, ubiquitous computing may mean the decline of the computer addict. In the 1910's and 1920's many people "hacked" on crystal sets to take advantage of the new high tech world of radio. Now crystal-and-cat's whisker receivers are rare, because radios are ubiquitous. In addition, embodied virtuality will bring computers to the presidents of industries and countries for nearly the first time. Computer access will penetrate all groups in society.

Most important, ubiquitous computers will help overcome the problem of information overload. There is more information available at our fingertips during a walk in the woods than in any computer system, yet people find a walk among trees relaxing and computers frustrating. Machines that fit the human environment, instead of forcing humans to enter theirs, will make using a computer as refreshing as taking a walk in the woods."]]></description>
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    <title>Why we crave healthier computing</title>
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    <link>https://arun.is/blog/healthy-computing/</link>
    <dc:creator>robertogreco</dc:creator><dc:subject>arunvenkatesan computers computing history technology trends ux 2024 ubicomp ubiquity distraction attention timwu calnewport socialmedia lightphone reamrkable daylightablet</dc:subject>
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    <title>The Internet of Things You Don’t Really Need - The Atlantic</title>
    <dc:date>2015-06-24T18:33:21+00:00</dc:date>
    <link>http://www.theatlantic.com/technology/archive/2015/06/the-internet-of-things-you-dont-really-need/396485/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["We already chose to forego a future of unconnected software. All of your devices talk constantly to servers, and your data lives in the Cloud because there’s increasingly no other choice. Eventually, we won’t have unconnected things, either. We’ve made that choice too, we just don’t know it yet. For the moment, you can still buy toasters and refrigerators and thermostats that don’t talk to the Internet, but try to find a new television that doesn’t do so. All new TVs are smart TVs, asking you to agree to murky terms and conditions in the process of connecting to Netflix or Hulu. Soon enough, everything will be like Nest. If the last decade was one of making software require connectivity, the next will be one of making everything else require it. Why? For Silicon Valley, the answer is clear: to turn every industry into the computer industry. To make things talk to the computers in giant, secured, air-conditioned warehouses owned by (or hoping to be owned by) a handful of big technology companies.

But at what cost? What improvements to our lives do we not get because we focused on “smart” things? Writing in The Baffler last year, David Graeber asked where the flying cars, force fields, teleportation pods, space colonies, and all the other dreams of the recent past’s future have gone. His answer: Technological development was re-focused so that it wouldn’t threaten existing seats of power and authority. The Internet of Things exists to build a market around new data about your toasting and grilling and refrigeration habits, while duping you into thinking smart devices are making your lives better than you could have made them otherwise, with materials other than computers. Innovation and disruption are foils meant to distract you from the fact that the present is remarkably similar to the past, with you working even harder for it.

But it sure feels like it makes things easier, doesn’t it? The automated bike locks and thermostats all doing your bidding so you can finally be free to get things done. But what will you do, exactly, once you can monitor your propane tank level from the comfort of the toilet or the garage or the liquor store? Check your Gmail, probably, or type into a Google Doc on your smartphone, maybe. Or perhaps, if you’re really lucky, tap some ideas into Evernote for your Internet of Things startup’s crowdfunding campaign. “It’s gonna be huge,” you’ll tell your cookout guests as you saw into a freshly grilled steak in the cool comfort of your Nest-controlled dining room. “This is the future.”"]]></description>
<dc:subject>2015 ianbogost iot internetofthings design davidgraeber labor siliconvalley technology power authority innovation disruption work future past present marketing propaganda google cloud cloudcomputing computers code googledocs ubicomp ubiquitouscomputing everyware adamgreenfield amazon dropbox kickstarter</dc:subject>
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    <title>▶ Monthly Talk - Adam Greenfield - YouTube</title>
    <dc:date>2014-10-07T06:20:39+00:00</dc:date>
    <link>https://www.youtube.com/watch?v=pjgXwp7gQRA</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[“At the End of the World, Plant a Tree”]]></description>
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<item rdf:about="http://www.wordsinspace.net/wordpress/2014/01/10/interface-critique/">
    <title>Interface Critique | Words in Space</title>
    <dc:date>2014-01-20T01:29:31+00:00</dc:date>
    <link>http://www.wordsinspace.net/wordpress/2014/01/10/interface-critique/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[[Updated version [22 Jan 2014]: http://www.wordsinspace.net/wordpress/2014/01/22/interface-critique-revisited-thinking-about-archival-interfaces/ ]

"how do we critique an interface?"

… "We should attend to variables of basic composition (e.g. the size, shape, position, etc., of elements on the screen), as well as how they work together across time and space: how we read across panels and scenes, how we follow action sequences and narrative and thematic threads through the graphic interface."

… "Reading “beneath” those graphic frames provides insight into the data models structuring our interaction with the technology. ... The design of an interface thus isn’t simply about efficiently arranging elements and structuring users’ behavior; interface design also models – perhaps unwittingly – an epistemology and a method of interpretation."

… "In our interface critique, then, we might also consider what acts of interpretive translation or allegorization are taking place at those nodes or hinges between layers of interfaces."

… "We might consider how the interface enunciates – what language it uses to “frame” its content into fundamental categories, to whom it speaks and how, what point(s) of view are tacitly or explicitly adopted. ... How the interface addresses, or fails to address us – and how its underlying database categorizes us into what Galloway calls “cybertypes” – has the potential to shape how we understand our social roles and what behavior is expected of us."

… "We also, finally, must consider what is not made visible or otherwise perceptible. What is simply not representable through a graphic or gestural user interface, on a zoomable map, via data visualization?"

… "Yet we should also consider the possibility that some aspects of our cities are simply not, and will never be, machine-readable. In our interface critique, then, we might imagine what dimensions of human experience and the world we inhabit simply cannot be translated or interfaced."]]></description>
<dc:subject>toread shannonmattern interface ubicomp design 2014 johannadrucker criticism scottmccloud cities alexandergalloway adamgreenfield materiality scale location urban urbanism time space orientation frameanalysis minorityreport stevenjohnson</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://massandtext.tumblr.com/">
    <title>Mass + Text</title>
    <dc:date>2013-07-08T06:37:34+00:00</dc:date>
    <link>http://massandtext.tumblr.com/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[Text from the about page: http://massandtext.tumblr.com/post/51958922935/what-is-mass-text ]

"Mass + Text wants to understand the relationship between language (analogue and digital signals), physical objects, and the communities they anchor. I’m curious about how we translate thought into form, and back again.

Mass + Text happened because I like words, and I like the idea that objects are a byproduct of their cultural context. I think there’s an interesting back and forth between said things and made things, and this is an attempt to think-through-writing till I make some sense of it.

I’m not quite sure what I’m doing, but I’m going to scratch this itch anyway. What I do know is that the emergence of ubiquitous computing is going to bring together language and objects in weird and interesting ways, with implications for architecture, media, journalism, consumer technology, and fashion. This is my attempt to begin to make some sense of it.

***

The ease with which we’re able to summon and dismiss texts on glowing rectangles makes us forget that language isn’t weightless. The ways in which we call out and respond to each other are deeply anchored within physical things. Heavy things. We make meaning by spilling oceans of ink, crushing mountains of herbs and minerals into pigments, and by sliding slabs of quivering muscle against each other.

And even when we summon an idea from the depths of cyberspace,and it leaps onto our screens, that idea is bound to this plane by physical objects. Language exists within at least three dimensions.

So if language can shape mass (indeed, if language is mass), what will new forms of communication mean for the things we build, and the way we build? Can we incorporate content into spaces and objects in ways that go beyond merely turning them into display screens? How does this communication influence our relationships with our tools?

With ourselves?

***

Areas of interest:

• the evolution of media and journalism: what does it mean that ESPN is interested in the data being harvested from wearable tech such as the Jawbone UP? If the medium is the message, how will media companies design for wearable computing devices that have very little room for display screens?

• internet-connected devices: the coming wave of “smart" devices offers an opportunity to rethink everything from how these objects look to what they do. How do you design analog/digital interfaces that take into account qualities of mass such as weight, texture and temperature?

• architecture: we can speak to our spaces, and our spaces can speak back (through location-based Foursquare tips, geo-triggered alerts, changing room temperature to suit our personal profile, etc.). The built form is how we interface with the city, and changes to that form have implications for everything from our ideas about privacy, community, and to discussions about who has the right to the city.

• fashion: we know clothing can be language, but the use cases of clothing-as-tool have been surprisingly few, i.e. clothing can keep us warm, and they offer some measure of protection from weapons, but that’s about it. How can we make clothing even more useful? And how will those utilitarian scripts be reflected in aesthetics?

• histories of communication: everywhere mass intersects with text, an idea finds its way into our world, be it when a finger strikes against a keyboard, or when someone’s vocal chords rub together. I want to understand that threshold, liminal space where a concept is impregnated within an object, and given form."]]></description>
<dc:subject>text communication objects emmanuelquartey language digital communities community blogs ubicomp internetofthings networkedobjects senses media journalism wearable technology jawbone architecture design fashion history interfaces ux mobile smartdevices analog wearables iot</dc:subject>
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<item rdf:about="http://www.cityofsound.com/blog/2013/07/ambient-commons-malcolm-mccullough.html">
    <title>cityofsound: Journal: Notes on &quot;Ambient Commons&quot;, by Malcolm McCullough</title>
    <dc:date>2013-07-03T23:41:43+00:00</dc:date>
    <link>http://www.cityofsound.com/blog/2013/07/ambient-commons-malcolm-mccullough.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["As explained in Lisa Reichelt’s Twitter-friendly coinage of “ambient intimacy,” social media use countless trivial messages to build a detailed portrait, even an imagined presence, of a friend. At least to some degree, this restores a lost kind of awareness found in traditional life. The upstairs shutters are opened, the bicycle is gone from its usual spot at the usual time, deliveries are being made, and the neighbors are gossiping. To their enthusiasts, social media re-create some of this environmental sense, albeit across the necessary distances and at the accelerated paces of the metropolis."

…

"The world has been filling with many new kinds of ambient interfaces. Nothing may be designed on the assumption that it will be noticed. Many more things must be designed and used with the ambient in mind. Under these circumstances, you might want to rethink attention."

…

"Embodiment makes the difference. Walking provides more embodiment, more opportunity for effortless fascination, and better engagement than looking or sitting. Depending on the balance of fascinating and annoying stimuli, a walk around town may well do some good. That balance is now in play, under the rise of the ambient."

…

""Does having more ambient information make you notice the world more, or less? Can mediation help you tune in to where you are? Or does it just lower the resolution of life?"

"(T)he Internet shakes the university to its core; presumably, the two are now breeding a new heir."

(((The first statement is true. The second? Not without a little help, at least not with purpose and foresight. And no, it's not massive open online courses (MOOCs). MOOCs are the mp3 of education - they radically disrupt the distribution of information, but that's only one slice of the wider pie. mp3s have not radically changed music; largely only distribution. Likewise, MOOCs are the low-hanging fruit of learning: the easiest bit to translate and transmit, and the lowest value component. It is learning at its simplest, its most mundane. This is still useful as it frees up education - say, the university - to spend its time and resources doing something higher value instead - focusing on moments of intense, engaged collaboration, together in physical space. The rest can be displaced: with a hand; it is no great loss. No more than compact discs, and their absurdly-named "jewel boxes". Anyway.)))"

"The role of architecture seems central to future inquiries into attention. The cognitive role of architecture is to serve as banks for the rivers of data and communications, to create sites, objects, and physical resource interfaces for those electronic flows to be about. At the same time, architecture provides habitual and specialized contexts by which to make sense of activities. And, where possible, architecture furnishes rich, persistent, attention-restoring detail in which to take occasional refuge from the rivers of data."
(((Very good. Again, you won't see architects getting this pointed out at architecture school much currently - with a few honourable exceptions - but there's a good role for architecture in future (alongside many other things of course.))))]]></description>
<dc:subject>danhill ambient ambientintimacy architecture design information technology 2013 cityofsound lisareichelt malcolmmccullough experience embodiment urban urbanism softcity visibility communication sensing attention cognition softcities ubicomp internetofthings iot</dc:subject>
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<item rdf:about="http://www.designculturelab.org/2013/03/31/5-things-about-ubiquitous-computing-that-make-me-nervous/">
    <title>5 Things About Ubiquitous Computing That Make Me Nervous | Design Culture Lab</title>
    <dc:date>2013-03-31T18:19:10+00:00</dc:date>
    <link>http://www.designculturelab.org/2013/03/31/5-things-about-ubiquitous-computing-that-make-me-nervous/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["[I]t is difficult to develop a critical perspective whilst in school that includes the possibility of *not* designing something, simply because we force them to make things."

"[O]ur imaginations are not as strong when we come to the task of redesigning design itself."

"to understand … *process* as a form of social, cultural, political, ethical, etc. *agency*"

***

"1. Technological determinism & defeatism

Or, the cultural belief that technological development and progress is inevitable, and we have to adapt.

2. Technological solutionism

Or, the cultural belief that technology is the best solution to life’s problems.

3. Quantification imperatives

Or, the cultural belief that everything can and should be measured, and that everyday life would be better if all our decisions were based on these data.

4. Connection & sharing imperatives

Or, the cultural belief that everyday life would be better if more information was transmissible and accessible to people.

5. Convenience & efficiency imperatives

Or, the cultural belief that people would be better off if there were more technologies to make daily life more convenient, and common tasks more efficient."

"Like many students facing a critique of their practice, they struggled to understand how they could proceed. Some still focussed on how to provide the right solutions to the right problems (I asked who should get to decide what is right); others wanted to know how they could predict the likelihood of something bad happening (I pointed back to #3); and a few wanted ethical guidelines (I wondered if this fell under #2, or if I needed to add a #6, Prescriptive imperatives). Taking a more pedagogical perspective, a couple of students recognised that it is difficult to develop a critical perspective whilst in school that includes the possibility of not designing something, simply because we force them to make things."

"A few students even accused me of being defeatist and anti-technology in my critique, but I responded that I never said that ubicomp shouldn’t be designed, and neither did I say that we couldn’t create technologies in more critical, or interrogative ways. A serious problem, I think, is that our imaginations are not as strong when we come to the task of redesigning design itself. Design still suffers, for example, from having contradictory interests in sustainability and planned obsolescence, and still responds to the perils of mass production through the design of small-run luxury goods. In these, and other cases, one problem is simply substituted for another–and the solutionist imperative encourages us to respond by designing and producing more and more in turn.

In my class this term we’re using Anne Balsamo’s Designing Culture as a starting point for identifying when, where and how designers make decisions. For all our focus on teaching students to design digital and physical products, I don’t think we’re doing a good enough job of getting them to understand their process as a form of social, cultural, political, ethical, etc. agency. There is still, I think, too much emphasis on design process as some sort of mythical, mystical, essentially ineffable, act of creation.

This problem, I think, is further compounded in more critical approaches, where design effectively begins and ends with the creative act."

…

"By articulating “things that make me nervous” instead of talking about “things that are bad,” I had hoped to help students realise that critique is also not a final act. I wanted them to keep moving, to keep acting–but with greater awareness, responsibility and accountability. Critique shouldn’t stop us from acting or, in my opinion, tell us how to act. Critical awareness should help us situate ourselves, make active decisions to do some things and not others, and accept the consequences of these actions for ourselves and others."

***

[See also: 

"And indeed true “interrogative” works, in my estimation, are best when they suspend questions indefinitely. They press and hold two or more opposing functions or symbolic/expressive gestures together at once, without resolve."

"resisting the seduction of “solutions” in design where “problems” become invisible" 

http://hastac.org/forums/disability-moving-beyond-access-academy 

and 

"Sometimes *not* building is the right answer, but it is not one that architects are trained to recommend." 

http://www.wired.com/wired/archive/8.06/koolhaas_pr.html ]]]></description>
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<item rdf:about="http://www.cooper.com/journal/2012/08/the-best-interface-is-no-interface.html/">
    <title>The Cooper Journal: The best interface is no interface</title>
    <dc:date>2012-08-30T03:48:45+00:00</dc:date>
    <link>http://www.cooper.com/journal/2012/08/the-best-interface-is-no-interface.html/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Creative minds in technology should focus on solving problems. Not just make interfaces.

As Donald Norman said in 1990, “The real problem with the interface is that it is an interface. Interfaces get in the way. I don’t want to focus my energies on an interface. I want to focus on the job…I don’t want to think of myself as using a computer, I want to think of myself as doing my job.”

It’s time for us to move beyond screen-based thinking. Because when we think in screens, we design based upon a model that is inherently unnatural, inhumane, & has diminishing returns. It requires a great deal of talent, money & time to make these systems somewhat usable, & after all that effort, the software can sadly, only truly improve w/ a major overhaul.

There is a better path: No UI. A design methodology that aims to produce a radically simple technological future without digital interfaces. Following three simple principles, we can design smarter, more useful systems that make our lives better."]]></description>
<dc:subject>glowingrectangles via:maxfenton screens square paymentsystems nfc everyware ubicomp calmtechnology markweiser ambercase kevinashton adamgreenfield donaldnorman goldenkrishna computing nest ui cars interfaces interactiondesign</dc:subject>
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<item rdf:about="http://www.antipope.org/charlie/blog-static/2012/08/how-low-power-can-you-go.html">
    <title>How low (power) can you go? - Charlie's Diary</title>
    <dc:date>2012-08-04T15:29:52+00:00</dc:date>
    <link>http://www.antipope.org/charlie/blog-static/2012/08/how-low-power-can-you-go.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Today we are used to the public sensors around us being noticeable if you know what to look for. In 20 years time this may no longer be the case, and the social implications are worth exploring. … Let's look at London, a fairly typical large capital city. London has a surface area of approximately 1570 square kilometres, and around 7.5 million inhabitants (not counting outlying commuter towns). Let us assume that our hypothetical low-power processor costs 10 euro cents per unit, in large volumes. To cover London in CPUs roughly as powerful as the brains of the Android tablet I'm reading this talk from, to a density of one per square metre, should therefore cost around €150M in 2040, or €20 per citizen. … "It has been said that the internet means the death of privacy — but internet-based tracking technologies aren't useful if you leave your computer at home and switch off your smartphone. In contrast, the internet of things — the city wallpapered from edge to edge with sensors and communicating processors — really does mean the death of privacy. You'd have to lock yourself in a faraday cage and switch off all the electrical devices near to you in order to regain any measure of invisibility. … we're going to be subjected to more monitoring than most people today can possibly imagine. … The logical end-point of Moore's Law and Koomey's Law is a computer for every square metre of land area on this planet — within our lifetimes. And, speaking as a science fiction writer, trying to get my head around the implications of this technology for our lives is giving me a headache. We've lived through the personal computing revolution, and the internet, and now the advent of convergent wireless devices — smartphones and tablets. Ubiquitous programmable sensors will, I think, be the next big step, and I wouldn't be surprised if their impact is as big as all the earlier computing technologies combined."]]></description>
<dc:subject>charliestross 2012 sensors future tracking surveillance ubicomp everyware privacy internetofthings via:Preoccupations iot</dc:subject>
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<item rdf:about="http://www.theatlantic.com/technology/archive/2012/04/the-new-aesthetic-needs-to-get-weirder/255838/">
    <title>The New Aesthetic Needs to Get Weirder - Ian Bogost - Technology - The Atlantic</title>
    <dc:date>2012-04-14T04:29:08+00:00</dc:date>
    <link>http://www.theatlantic.com/technology/archive/2012/04/the-new-aesthetic-needs-to-get-weirder/255838/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["The New Aesthetic is an art movement obsessed with the otherness of computer vision and information processing. But Ian Bogost asks: why stop at the unfathomability of the computer's experience when there are airports, sandstone, koalas, climate, toaster pastries, kudzu, the International 505 racing dinghy, and the Boeing 787 Dreamliner to contemplate?"

[Nice selection of quotes chosen and comment by @litherland below]

Yes.
<blockquote>Rather than wondering if alien beings exist in the cosmos, let's assume that they are all around us, everywhere, at all scales.</blockquote>

<blockquote>Why should a new aesthetic [be] interested only in the relationship between humans and computers, when so many other relationships exist just as much? Why stop with the computer, like Marinetti foolishly did with the race car? </blockquote>

<blockquote>Being withdraws from access. There is always something left in reserve, in a thing.</blockquote>

Cf. Derrida, e.g., “L'annihilation des restes, les cendres peuvent parfois en témoigner, rappelle un pacte et fait acte de mémoire.”]]></description>
<dc:subject>thinking via:litherland futuristmanifesto filippomarinetti thecreatorsproject gregborenstein levibryant grahamharman brucesterling aggregation ontography carpentry dada futurism surprise disruption ubicomp georgiatech awarehome michaelmateas zacharypousman marioromero tableaumachine robots robotreadableworld timoarnall alienaesthetic nataliabuckley avant-garde craftwork craft art design intentionality jamesbridle computing computers davidmberry philosophy technology thenewaesthetic newaesthetic 2012 ianbogost ooo object-orientedontology objects timothymorton filippotommasomarinetti marinetti</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:852ba7c50c6a/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:timothymorton"/>
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</item>
<item rdf:about="https://vimeo.com/11290693">
    <title>Playmakers on Vimeo</title>
    <dc:date>2012-02-15T03:46:06+00:00</dc:date>
    <link>https://vimeo.com/11290693</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["playmakers, a 35 minute documentary, is the culmination of a six month project following the progress of Hide&Seek; game designers Alex Fleetwood and Holly Gramazio through the development of a new game. The documentary was filmed over the first 6 months of 2009 and premiered at the Sheffield Documentary festival. Playmakers will be available to download and view on the 5th of May 2010.

Over the last 50 years play has become an increasingly private activity. Now it is bursting back onto our streets. playmakers explores the emerging area of pervasive games it examines the implications of reclaiming play into the public domain and shows the possibilities offered by new technologies.

Playmakers investigates four main themes:

Part 1: Play…

Part 2: Public space…

Part 3: Technology…

Part 4: Theatre/art…"

[See also: http://playmakers.org.uk/ ]]]></description>
<dc:subject>blasttheory simonevans quentinstevens paulinabozek duncanspeakman mattadams simonjohnson clarereddington jackcase thomasbrock hollygramazio alexfleetwood art theater urbanplay urbangames parkour social urbanism urban legal law publicspace fun ubiquitousconnectivity ubicomp geolocation geocaching socialgames gaming via:chrisberthelsen playmakers play games rules arg pervasivegames pervasive 2010 howardrheingold michaelwesch hide&amp;seek hide&amp;seek;</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:cdb05d304ede/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:via:chrisberthelsen"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:hide&amp;seek;"/>
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</item>
<item rdf:about="http://liftlab.com/think/nova/2011/07/27/animal-computer-a-manifesto/">
    <title>Pasta&amp;Vinegar » “Animal-Computer: a manifesto”</title>
    <dc:date>2011-07-29T20:27:39+00:00</dc:date>
    <link>http://liftlab.com/think/nova/2011/07/27/animal-computer-a-manifesto/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["The article is about sophisticated computerized environments affording complex interactivity to pets and animals. Agricultural engineering, primate cognition studies, pet-tracking systems and telemetric sensor devices worn by leopards, birds or elephants are standard examples of such animal-computer interactions. The author highlight that although these examples are fairly common, this line of research has never really entered mainstream HCI/Computer science, leaving the “animal perspective” left aside in such body of work: “For some reason, animal-computer interaction (ACI) is, quite literally, the elephant in the room of user- computer interaction research“."

[See also: http://www.designculturelab.org/2011/07/28/a-new-era-of-animal-centred-computer-interaction-research-and-design/ ]]]></description>
<dc:subject>animals computing animal-computer nicolasnova annegalloway ubicomp interaction 2011</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:806982f2d5f6/</dc:identifier>
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</item>
<item rdf:about="http://americancity.org/magazine/issue/i30/">
    <title>Next American City » Magazine » Issue 30</title>
    <dc:date>2011-07-03T23:44:15+00:00</dc:date>
    <link>http://americancity.org/magazine/issue/i30/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Issues 30 focuses on technology and cities, a topic we have carefully covered over the past several years through our Open Cities conference.  We are glad to share our findings, recommendations and thoughts with you about the promise and perils of “intelligent” cities."]]></description>
<dc:subject>smartcities urbaninformatics cities urbancomputing ubicomp transparency transportation infrastructure government policy urban urbanism 2011</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:783cd588420f/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:transparency"/>
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</item>
<item rdf:about="http://www.mobilemonday.nl/talks/adam-greenfield-public-space/">
    <title>Adam Greenfield – Public space « Mobile Monday Amsterdam</title>
    <dc:date>2011-06-19T21:20:11+00:00</dc:date>
    <link>http://www.mobilemonday.nl/talks/adam-greenfield-public-space/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Adam Greenfield talks about public space. Bare feet."]]></description>
<dc:subject>momoamsterdam 2011 adamgreenfield publicspace conviviality cities urban urbanism creativity social politics henrilefebvre robertmoses urbancomputing ubicomp networkedcities networkedurbanism walkshops networkedobjects cctv surveillance larrylessig</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:e92e230cc26a/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:adamgreenfield"/>
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</item>
<item rdf:about="http://www.headmine.net/playisart/">
    <title>Play is Art in the Age of Networked Reproduction</title>
    <dc:date>2011-06-04T20:37:33+00:00</dc:date>
    <link>http://www.headmine.net/playisart/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Play is Art... is an exploration into the evolving meaning of art in the 21st century. There are six parts, the first two are here as a draft. More to come .... peaceandlove from @shiftctrlesc // #playisart"

"The artist is no longer a fringe member of society but a role that all of us must play in order to sustain our electronic culture. In the 21st century, the distinctions between art and life will disappear, and play will once again become the ground for our cultural sense making."]]></description>
<dc:subject>art play culture work sensemaking meaningmaking life leisurearts connectivity ubicomp society glvo lcproject unschooling deschooling cv headmine networks networkedreproduction shiftctrlesc artleisure makingsense</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:069d576927ec/</dc:identifier>
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</item>
<item rdf:about="http://urbanscale.org/2011/06/01/week-22-undoing-ar/">
    <title>Week 22: Undoing AR | Urbanscale</title>
    <dc:date>2011-06-02T01:34:33+00:00</dc:date>
    <link>http://urbanscale.org/2011/06/01/week-22-undoing-ar/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["What [Kevin Slavin] had to offer was nothing less than a diamond bullet through heart of AR as currently constructed…you could feel things in the world shift around his words as he uttered them."<br />
<br />
"…AR is a profoundly anti-urban(e) technology, & this is the real crux of my beef with its advocates."<br />
<br />
"Certainly as delivered through mobile devices, contemporary AR imposes significant limits on your ability to derive information from the flow of streetlife. It’s not just the “I must look like a dork” implications of walking down street w/ a mobile held visor-like before you…It’s that the city is already trying to tell you things, most of which are likely to be highly, even existentially salient to your experience of place. I can’t help but think that what you’re being offered through the tunnel vision of AR is starkly impoverished by comparison…even before we entertain the very high likelihood of that info being inaccurate, outdated, or commercial or otherwise exploitative…"]]></description>
<dc:subject>ar alternatereality adamgreenfield momoamsterdam 2011 ubicomp urbancomputing urbanism urban reality augmentedreality</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:4162c9d1a869/</dc:identifier>
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<item rdf:about="http://www.amazon.com/gp/product/0979349508">
    <title>Amazon.com: The New Ecology of Things (NET) (9780979349508): Philip van Allen: Books</title>
    <dc:date>2011-05-24T17:01:52+00:00</dc:date>
    <link>http://www.amazon.com/gp/product/0979349508</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["What happens when every object and space has a life of its own? That's the question taken up by The New Ecology of Things (NET). In an era of ubiquitous computing, The New Ecology of Things provides a framework for addressing the complex challenges of a world of networked, computational things. The call for interesting ideas in the realm of pervasive computing is frequently directed at designers. The New Ecology of Things answers that call by going beyond the limited vision of 'smart things that think for you' and moving toward the design of meaningful interactions that make the most of our very human experience in the world.

The New Ecology of Things is more than a book, however. It is the physical portal to a transmedia publication that includes essays, a glossary, forums, interactive works, video and a provocative story by postcyberpunk author Bruce Sterling."]]></description>
<dc:subject>books toread ecologyofthings internetofthings spimes philipvanallen brucesterling pervasivecomputing ubicomp smartobjects accd transmedia ubiquitousnetworks iot</dc:subject>
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<item rdf:about="http://vimeo.com/20875732">
    <title>Adam Greenfield at Cognitive Cities Conference on Vimeo</title>
    <dc:date>2011-03-20T23:33:33+00:00</dc:date>
    <link>http://vimeo.com/20875732</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Adam Greenfield - On Public Objects: Connected Things And Civic Responsibilities In The Networked City."]]></description>
<dc:subject>cocities technology urban ubicomp connectedcities connectedthings urbancomputing adamgreenfield urbanscale robertmoses nyc civicresponsibilities brunolatour cities design politics everyware 2011 networkservices grassroots smartobjects information physicalcomputing publicobjects open readwrite nonrivalrous nonexcludable protocols publicspace publicsphere infrastructure publicvsprivate</dc:subject>
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<item rdf:about="http://urbanscale.org/">
    <title>Urbanscale | Design for networked cities and citizens</title>
    <dc:date>2010-12-28T04:43:52+00:00</dc:date>
    <link>http://urbanscale.org/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["This is the challenge we've taken up. Urbanscale is a practice committed to applying the toolkit and mindset of interaction design to the specific problems of cities. Through the design of products, services, interfaces and spatial interventions, our work aims to make cities easier to understand, more pleasant to use and more responsive to the desires of their inhabitants and other users. We hope you join us in the coming weeks and years, as we explore the abundant possibilities presented by a world of networked cities and citizens."]]></description>
<dc:subject>design urban socialsoftware opencities startup adamgreenfield urbancomputing urbanism networkedurbanism ubicomp networkedcities cities</dc:subject>
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<item rdf:about="http://berglondon.com/blog/2010/11/03/media-surfaces-the-journey/">
    <title>Media Surfaces: The Journey – Blog – BERG</title>
    <dc:date>2010-11-07T00:36:36+00:00</dc:date>
    <link>http://berglondon.com/blog/2010/11/03/media-surfaces-the-journey/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["These little inventions have hopefully got you to your train (Arthur, remember?) on time, and in a more of a relaxed state of mind…

In one of our concept sketches below we’re exploring that first case – could your ticket be the missing jigsaw piece to the reservation stub?

A bit Willy Wonka magic ticket!…

We know that we’re going to be passing certain places at certain times, to some accuracy, during our journey.

The burgeoning amount of geo-located data about our environment means we could look to provide snippets from Wikipedia perhaps, with timings based on how they intersect with your predicted journey time – alerting you to interesting sights just as they pass by your window.

These tiny, personalised, collectable paper-spimes provide a kind of papernet augmented-reality – giving a routine journey an extra layer of wonder and interest."]]></description>
<dc:subject>berg berglondon papernet paper trains augmentedreality 2010 displays everyware spimes design information future ubicomp mediasurfaces dentsu transport surfaces mattwebb timoarnall jackschulze ar</dc:subject>
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<item rdf:about="http://ozzie.net/docs/dawn-of-a-new-day/">
    <title>Dawn of a New Day « Ray Ozzie</title>
    <dc:date>2010-10-28T03:03:50+00:00</dc:date>
    <link>http://ozzie.net/docs/dawn-of-a-new-day/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["to cope with the inherent complexity of a world of devices, a world of websites, and a world of apps & personal data that is spread across myriad devices & websites, a simple conceptual model is taking shape that brings it all together.  We’re moving toward a world of 1) cloud-based continuous services that connect us all and do our bidding, and 2) appliance-like connected devices enabling us to interact with those cloud-based services."]]></description>
<dc:subject>rayozzie cloudcomputing 2010 2005 1939 mobile technology microsoft computing future complexity trends cloud connecteddevices continuousservices ubicomp networkedurbanism</dc:subject>
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<item rdf:about="http://vimeo.com/15686492">
    <title>Matt Jones, Design Director, Berg on Vimeo</title>
    <dc:date>2010-10-24T03:56:25+00:00</dc:date>
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<item rdf:about="http://www.thedolectures.co.uk/speakers/speakers-2010/matt-webb">
    <title>The Do Lectures | Matt Webb</title>
    <dc:date>2010-10-23T18:26:42+00:00</dc:date>
    <link>http://www.thedolectures.co.uk/speakers/speakers-2010/matt-webb</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Matt Webb is MD of the design studio BERG, which invents products and designs new media. Projects include Popular Science+ for the Apple iPad, solid metal phone prototypes for Nokia, a bendy map of Manhattan called Here & There, and an electronic puppet that brings you closer to your friends.

Matt speaks on design and technology, is co-author of Mind Hacks - cognitive psychology for a general audience - and if you were to sum up his design interests in one word, it would be “politeness.” He lives in London in a flat with a wonky floor."]]></description>
<dc:subject>mattwebb design designfiction computing ai scifi sciencefiction berg berglondon future futurism retrofuture space speculativedesign 2010 dolectures books film thinkingnebula nebulas history automation toys productdesign iphone schooloscope redlaser mechanicalturk magic virtualpets commoditization robotics anyshouse twitter internetofthings ubicomp anybots faces pareidolia fractionalai fractionalhorsepower andyshouse weliveinamazingtimes spacetravel spaceexploration spimes iot artificialintelligence</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:131deeadbbd0/</dc:identifier>
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</item>
<item rdf:about="http://chronicle.com/blogs/profhacker/the-ecology-of-thought-steven-johnsons-where-good-ideas-come-from/27775">
    <title>The Ecology of Thought: Steven Johnson's Where Good Ideas Come From - ProfHacker - The Chronicle of Higher Education</title>
    <dc:date>2010-10-18T06:04:09+00:00</dc:date>
    <link>http://chronicle.com/blogs/profhacker/the-ecology-of-thought-steven-johnsons-where-good-ideas-come-from/27775</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Johnson devotes three chapters to serendipity, error, and “slow hunches,” each of which can be a source of creativity and which, according to Johnson, can be harnessed by individual researchers. Countering the usual curmudgeonly complaint that the Web kills serendipity, Johnson argues that the ubiquity of mobile computing makes new forms of serendipity possible: “If the commonplace book tradition tells us that the best way to nurture hunches is to write everything down, the serendipity engine of the Web suggests a parallel directive: look everything up.”"

[via: http://lukescommonplacebook.tumblr.com/post/1322255880/if-the-commonplace-book-tradition-tells-us-that ]]]></description>
<dc:subject>stevenjohnson serensipity commonplacebooks search memory slowhunches mobile phones ubicomp web internet cv learning ideas error serendipity</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:0315effd0d8f/</dc:identifier>
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</item>
<item rdf:about="http://www.mobilemonday.nl/talks/matt-webb-what-comes-after-mobile/">
    <title>Matt Webb – What comes after mobile « Mobile Monday Amsterdam</title>
    <dc:date>2010-09-21T06:56:24+00:00</dc:date>
    <link>http://www.mobilemonday.nl/talks/matt-webb-what-comes-after-mobile/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Matt Webb talks about how slightly smart things have invaded our lives over the past years. People have been talking about artificial intelligence for years but the promise has never really come through. Matt shows how the AI promise has transformed and now seems to be coming to us in the form of simple toys instead of complex machines. But this talks is about much more then AI, Matt also introduces chatty interfaces & hard math for trivial things." 

[via: http://preoccupations.tumblr.com/post/1157711285/what-comes-after-mobile-matt-webb ]]]></description>
<dc:subject>mattwebb berg berglondon future mobile technology ai design productinvention invention spacebinding timebinding energybinding spimes internetofthings anybot ubicomp glowcaps geography context privacy glanceableuse cloud embedded chernofffaces understanding math mathematics augmentedreality redlaser neuralnetworks mechanicalturk shownar toys lanyrd iot ar artificialintelligence</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:e0e57b34528f/</dc:identifier>
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</item>
<item rdf:about="http://plasticbag.org/files/misc/everything-the-network-touches.pdf">
    <title>Everything the Network Touches [everything-the-network-touches.pdf]</title>
    <dc:date>2010-09-16T14:07:25+00:00</dc:date>
    <link>http://plasticbag.org/files/misc/everything-the-network-touches.pdf</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[Presentation gem from Tom Coates, dConstruct 2010, some beautiful slides that apparently contained equally beautiful animation/video. [See notes from  Matthew Culnane: http://www.matthewculnane.co.uk/post/1066001084/visiting-dconstruct-2010 ]]]></description>
<dc:subject>tomcoates cities communities connectivity network slides internet opensource osm openstreetmap ubicomp internetofthings spimes dariusthegreat networks networkedcities personalinformatics history persia infrastructure twitter lanyrd geoloacation socialweb socialnetworks datavisualization visualization semanticweb commoditization techcommoditization muji services privacy optimism inequality filetype:pdf media:document iot</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:68fb986acfe9/</dc:identifier>
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</item>
<item rdf:about="http://www.nytimes.com/2010/09/05/weekinreview/05markoff.html">
    <title>Computers as Invisible as the Air - NYTimes.com</title>
    <dc:date>2010-09-11T18:13:17+00:00</dc:date>
    <link>http://www.nytimes.com/2010/09/05/weekinreview/05markoff.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["A Silicon Valley announcement last week hinted at the way computing technology will transform the world in the coming decade. Hewlett-Packard  scientists said they had begun commercializing a Lilliputian switch that is a simpler — and potentially smaller — alternative to the transistor that has been the Valley’s basic building block for the last half-century.

That means the number of 1’s and 0’s that can be stored on each microchip could continue to increase at an accelerating rate. As a consequence, each new generation of chip would continue to give designers of electronics the equivalent of a brand new canvas to paint on."]]></description>
<dc:subject>memresistors microchips ubicomp 2010 hp mooreslaw hewlettpackard</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:d5a8e8d3b562/</dc:identifier>
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</item>
<item rdf:about="http://berglondon.com/blog/2010/09/04/b-a-s-a-a-p/">
    <title>B.A.S.A.A.P. – Blog – BERG [Be As Smart As A Puppy]</title>
    <dc:date>2010-09-06T18:06:54+00:00</dc:date>
    <link>http://berglondon.com/blog/2010/09/04/b-a-s-a-a-p/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Imagine a household of hunchbots.

Each of them working across a little domain within your home. Each building up tiny caches of emotional intelligence about you, cross-referencing them with machine learning across big data from the internet. They would make small choices autonomously around you, for you, with you – and do it well. Surprisingly well. Endearingly well.

They would be as smart as puppies. …

That might be part of the near-future: being surrounded by things that are helping us, that we struggle to build a model of how they are doing it in our minds. That we can’t directly map to our own behaviour. A demon-haunted world. This is not so far from most people’s experience of computers (and we’re back to Byron and Nass) but we’re talking about things that change their behaviour based on their environment and their interactions with us, and that have a certain mobility and agency in our world."]]></description>
<dc:subject>berg berglondon mattjones hunch priorityinbox gmail biomimicry design future intelligence uncannyvalley adamgreenfield everyware ubicomp internetofthings data ai machinelearning spimes basaap biomimetics iot artificialintelligence</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:db66df2396a7/</dc:identifier>
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</item>
<item rdf:about="http://mrgan.tumblr.com/post/1043353886/knowable">
    <title>Knowable - Neven Mrgan's tumbl [&quot;About those daily walks of mine: they’re great…&quot;]</title>
    <dc:date>2010-09-01T02:40:30+00:00</dc:date>
    <link>http://mrgan.tumblr.com/post/1043353886/knowable</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["I don’t make it a point to stash the phone, but hey, it’s a walk, so I’ll usually pass time by checking out neighborhood, trying not to step on cracks (or step ONLY on cracks) & pondering. If, however, question comes to my mind—[one] w/ definite answer, something that can be looked up quickly—of course I will look it up. There’s little to be gained by struggling to figure out meaning of technical musical term all by myself, in vacuo. […Example…] something I used to do as a curious & hopelessly computerless teen: work hard on cracking these questions. Have we gone back to moon after Apollo 11?…Do baby girls have uteruses, or does that develop later? Since there was no way for me to work out answers to these by searching desk drawers & sofa cushions of my head—the needed info was just not there—I would construct my own answers. Right or wrong, they’d on some level become assimilated into my beliefs. That’s an infrequently discussed negative effect of unplugging your info cord."]]></description>
<dc:subject>nevenmrgan wonder search mobilephones ubicomp thinking belief answers questions information efficiency clarity distraction walking whatweusedtodo appropriateuseoftechnology understanding technology 2010</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:8cb15e8498d6/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:belief"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:answers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:questions"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:information"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:efficiency"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:clarity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:distraction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:walking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:whatweusedtodo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:appropriateuseoftechnology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:understanding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2010"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.situatedtechnologies.net/?q=node/104">
    <title>MicroPublicPlaces | Situated Technologies</title>
    <dc:date>2010-08-24T22:32:48+00:00</dc:date>
    <link>http://www.situatedtechnologies.net/?q=node/104</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["In response to two strong global vectors: the rise of pervasive information technologies and the privatization of the public sphere, Marc Böhlen and Hans Frei propose hybrid architectural programs called Micro Public Places (MMPs). MPPs combine insights from ambient intelligence, human computing, architecture, social engineering and urbanism to initiate ways to re- animate public life in contemporary societies. They offer access to things that are or should be available to all: air, water, medicine, books, etc. and combine machine learning procedures with subjective human intuition to make the public realm a contested space again."]]></description>
<dc:subject>mobile ambient opendata architecture pervasive design informatics urban community public human humanintuition intuition air water medicine books society ubicomp humancomputing computing urbaninformatics urbanism socialengineering ambientintelligence ambientawareness technology information</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:11b75d121191/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ambient"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:opendata"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:pervasive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:informatics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urban"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:public"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:human"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:humanintuition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:intuition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:air"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:water"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:medicine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:books"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:society"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:humancomputing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:computing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urbaninformatics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urbanism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:socialengineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ambientintelligence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ambientawareness"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:information"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://kottke.org/10/08/the-city-is-a-hypertext">
    <title>The city is a hypertext</title>
    <dc:date>2010-08-13T14:50:23+00:00</dc:date>
    <link>http://kottke.org/10/08/the-city-is-a-hypertext</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["cognitive scientists have actually begun empirically verifying Simmel's armchair psychology. & whenever I read anything about web rewiring our brains, foretelling immanent disaster, I've always thought, geez, people—we live in cities! Our species has evolved to survive in every climate & environment on dry land. Our brains can handle it!

But I thought of this again when a 2008 Wilson Quarterly article about planner/engineer Hans Monderman, titled "The Traffic Guru," popped up in Twitter. (I can't even remember where it came from. Who knows why older writing just begins to recirculate again? Without warning, it speaks to us more, or differently.)…

In other words, information overload, & the substitution of knowledge for wisdom. Sound familiar?

I'll just say I remain unconvinced. We've largely gotten rid of pop-up ads, flashing banners, & <blink> tag on web. I'm sure can trim back some extra text & lights in our towns & cities. We're versatile creatures. Just give us time."]]></description>
<dc:subject>architecture cities timcarmody kottke media perception transportation ubicomp urbanism psychology infrastructure technology culture design environment history information infooverload adaptability adaptation urban stevejobs cars cognition hansmonderman resilience traffic georgsimmel 1903 2008 2010 shifts change luddism fear humans versatitlity web internet online modernism modernity hypertext attention brain research theory luddites</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:ca0648803ab2/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:timcarmody"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:perception"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:transportation"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urbanism"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:environment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:history"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:stevejobs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cars"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:hansmonderman"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:resilience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:traffic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:georgsimmel"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:1903"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2008"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2010"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:shifts"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:fear"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:humans"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:versatitlity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:internet"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:online"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:modernism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:modernity"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:attention"/>
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</item>
<item rdf:about="http://www.orangecone.com/archives/2010/07/peak_mhz.html">
    <title>Peak MHz - Orange Cone</title>
    <dc:date>2010-08-13T12:42:28+00:00</dc:date>
    <link>http://www.orangecone.com/archives/2010/07/peak_mhz.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["This chart demonstrates that we hit the era of what I'm calling Peak MHz in about 2004. That's the point when processor speed effectively peaked as chip manufacturers began competing along other dimensions. Those other dimensions--energy efficiency, size and cost--are driving ubiquitous computing, as their chips become more efficient, smaller and cheaper, thus making them increasingly easier to include into everyday objects.<br />
For those who grew up during the 1990-2004 era, this can be quite confusing, since CPU speed was how the value of computing devices was commonly measured. Now that is shifting to how that power is applied. In other words, it's gone from being a discussion of raw power, to how that power is applied (for a similar phenomenon, see the superbike top speed competition among motorcycle manufacturers, which ended with the 2000 Suzuki Hayabusa agreement)."]]></description>
<dc:subject>processingspeed systems power ubicomp 2010 mikekuniavsky energy efficiency cost size computing</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:98b820b400c0/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:power"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2010"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mikekuniavsky"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:energy"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cost"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:size"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:computing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://flow.doorsofperception.com/content/">
    <title>Doors of Perception 7 on Flow: The design challenge of pervasive computing</title>
    <dc:date>2010-08-11T22:21:41+00:00</dc:date>
    <link>http://flow.doorsofperception.com/content/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[Transcriptions from the event: 14, 15, 16 November 2002 in Amsterdam

"Trillions of embedded systems are being unleashed into the world. What are the implications of a world filled with all these sensors and actuators? Some of the world’s most insightful designers, thinkers and entrepreneurs will address these questions, with you, at Doors of Perception 7 in Amsterdam on 14, 15, 16 November 2002. The theme is Flow: the design challenge of pervasive computing."]]></description>
<dc:subject>2002 markoahtisaari massimobanzi joshuadavis nataliejeremijenko eziomazini brucesterling johnthackara philiptabor pervasivecomputing ubicomp pervasive flow urbancomputing urban sensors sctuators design</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:1f87e2b7b4d1/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:markoahtisaari"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:massimobanzi"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:joshuadavis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:nataliejeremijenko"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:eziomazini"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:brucesterling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:johnthackara"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:philiptabor"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:pervasive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:flow"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urban"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:sensors"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:sctuators"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://olivier.thereaux.net/2010/08/04/fixing-the-bus-system/">
    <title>Fixing the Bus System : Artsy Techie</title>
    <dc:date>2010-08-06T06:14:35+00:00</dc:date>
    <link>http://olivier.thereaux.net/2010/08/04/fixing-the-bus-system/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["What happens when one person moves on her own to an unknown major city is a fascinating way to observe (and hopefully help fix) things that are broken in our urban systems. Newcomers have to go through a period of fairly stressful learning and adaptation to the new city. Any system that is not welcoming or easy to understand for a “native” of the city will also systematically be a major bag of hurt for the rest of us, the impact of bad service design multiplied manifold."]]></description>
<dc:subject>buses adamgreenfield transportation newcomers travel cities learning adaptability adaptation transmobility readwriteurbanism urban urbanism ubicomp everyware urbancomputing</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:f6c598172a66/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:adamgreenfield"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:transportation"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:travel"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:learning"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:everyware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urbancomputing"/>
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</item>
<item rdf:about="http://www.dsgnagnc.org/2010/08/good-news.html">
    <title>DSGN AGNC: Good News</title>
    <dc:date>2010-08-02T22:47:55+00:00</dc:date>
    <link>http://www.dsgnagnc.org/2010/08/good-news.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["The theme of TEDGlobal 2010 was "And now the good news..." It was a nonstop week of intense ideas exchange -- listening to great talks and meeting dynamic people, especially the other TED Fellows and Senior Fellows. But for me the good news was that "the Future" has arrived.

Several TED talks this year reassured me that if not yet fully arrived, then "the Future" is under development and in beta.

[Some short talk summaries here.]

Major transformations of society and technology -- such as how we relate to nature, products and things that compute -- will reshape humanity through design. The good news is that the future is what we make it."]]></description>
<dc:subject>tedglobal ted future design selfdetermination humanity nature productdesign ubicomp society optimism 2010 ethanzuckerman self-determination</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:f6219de73661/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ted"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:future"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:selfdetermination"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:nature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:productdesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:self-determination"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gaffta.org/2010/07/27/culture-debates-review-of-city-centered/">
    <title>Gray Area Foundation – Culture Debate’s Review of City Centered</title>
    <dc:date>2010-08-02T03:41:35+00:00</dc:date>
    <link>http://www.gaffta.org/2010/07/27/culture-debates-review-of-city-centered/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["The City Centered Festival of Locative Media & Urban Community brought together a broad range of practices from artists, researchers, urban planners, community organisers, educators & computer programmers...]]></description>
<dc:subject>gaffta stamen bencerveny sanfrancisco preemptivemedia brookesinger senseablecities cities mit urbancomputing ubicomp planning urban urbanism mobile phones data rfid gps locativemedia location maps mapping emmawhittakercitycenteredfestival grayareafoundation</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:f1921ab2427c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaffta"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:stamen"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:bencerveny"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:sanfrancisco"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:preemptivemedia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:brookesinger"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:senseablecities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mit"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:phones"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:data"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:rfid"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:locativemedia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:location"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:maps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mapping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:emmawhittakercitycenteredfestival"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:grayareafoundation"/>
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</item>
<item rdf:about="http://speedbird.wordpress.com/2010/05/02/transmobility-part-ii/">
    <title>Transmobility, part II « Adam Greenfield's Speedbird</title>
    <dc:date>2010-08-01T19:18:40+00:00</dc:date>
    <link>http://speedbird.wordpress.com/2010/05/02/transmobility-part-ii/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["What we ought to be designing are systems that allow people to compose coherent journeys, working from whatever parameters make most sense to them. We need to be asking ourselves how movement through urban space will express itself (and be experienced as travelers as a cohesive experience) across the various modes, nodes and couplings that will necessarily be involved. The challenge before us remains integrating this tangle of pressures, constraints, opportunities and affordances into coherent user-facing propositions, ones that would offer people smoother, more flexible, more graceful and more finely-grained control over their movements through urban space. Then we could, perhaps, begin to speak of a true transmobility."

[Part I here: http://speedbird.wordpress.com/2010/05/01/transmobility-part-i/ 
Part III here: http://speedbird.wordpress.com/2010/05/05/free-mobility-social-mobility-transmobility-part-iii/ ]]]></description>
<dc:subject>cities transport ubicomp urban urbanism technology local mobility transmobility transportation masstransit architecture design adamgreenfield</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:0f37dd991dc2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cities"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urban"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:local"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mobility"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:transmobility"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:transportation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:masstransit"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:adamgreenfield"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://speedbird.wordpress.com/2010/07/17/the-overarching-vision/">
    <title>The overarching vision « Adam Greenfield's Speedbird</title>
    <dc:date>2010-07-29T03:18:48+00:00</dc:date>
    <link>http://speedbird.wordpress.com/2010/07/17/the-overarching-vision/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["In 2010, anyway, this is my own personal vision of informatic technology at the service of the full range of human desire and complexity. Not a word of it is intended as a “solution” to what are inevitably and correctly local social or political challenges…but it is intended to give people everywhere better tools with which to join such struggles. I hope you find it useful, and invite you to subject its claims and assumptions to the same skepticism I’ve applied to other visions of ubiquitous technology."
]]></description>
<dc:subject>ubicomp ubiquitous urban urbanism rfid cities adamgreenfield momcomp complexity informatics</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:fc8a2c691f46/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubiquitous"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urban"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:rfid"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:adamgreenfield"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:momcomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:complexity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:informatics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://speedbird.wordpress.com/2009/09/30/jnd-an-emergent-vocabulary-of-form-for-urban-screens/">
    <title>jnd: An emergent vocabulary of form for urban screens « Adam Greenfield's Speedbird</title>
    <dc:date>2010-07-29T02:58:11+00:00</dc:date>
    <link>http://speedbird.wordpress.com/2009/09/30/jnd-an-emergent-vocabulary-of-form-for-urban-screens/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["I had the same reaction again the other day. The screens are currently running ads for the Swedish high-street retailer H&M, shot with a high-speed camera – models sloooooowly turning, as a cascade of red leaves ever-so-softly settles over them and to the ground. Just as with the movie posters, I found myself paying the H&M ads an inordinate amount of attention. Because the images’ figural elements evolve so glacially against a stable background, they’d found my cognitive sweet spot, that precise interval at the threshold of visual perception that makes you ask yourself: Wait, did that just change? What part of it? And I minded not at all. (In fact, I found it kind of calming. There’s a word you certainly don’t hear every day in the context of advertising.)"
]]></description>
<dc:subject>helsinki ubicomp trends screens publicspace digitalmedia design photography advertising marketing displays urbanscreens adamgreenfield subtlety slow perception intriquing</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:ec0085b9b4fd/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:advertising"/>
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</item>
<item rdf:about="http://speedchange.blogspot.com/2010/07/of-cognition-and-memory-technology-and.html">
    <title>SpeEdChange: Of Cognition and Memory, Technology and Cities, Learning and Schools. Part I</title>
    <dc:date>2010-07-28T04:57:52+00:00</dc:date>
    <link>http://speedchange.blogspot.com/2010/07/of-cognition-and-memory-technology-and.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["what would it look like if we're enabling next instead of present?…What happens to cognition & collective memory, when every student at every age has phone in hand linking them universally & able to connect intimately & via projection?…augmented reality. To ask any question of anyone? These are present, not yet ubiquitous, technologies. As they appear & cognition changes…what do we educators do? What happens to teaching? spaces? curriculum?…Forget "no teaching wall," is there even "teaching floor"—& what does that mean?…age-based grades vanish…subjects…very notions of "student" & "teacher" altered. As info becomes more free, expertise becomes more distributed & controls of grade-level-expectations, standardized tests & textbooks become irrelevant. Does fixed time schedule survive? Is it possible to imagine school which prepares students for their future? Which operates w/, & builds skills for flexibility which humans require if they are to succeed when world changes?"]]></description>
<dc:subject>irasocol ubicomp education future futures learning explodingschool adamgreenfield cityofsound urbancomputing urban urbanism connectivity handhelds connectivism cognition collectivememory cities memory technology comments tcsnmy lcproject unschooling deschooling distributed everyware</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:6075bf9d1ea6/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:adamgreenfield"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:comments"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:tcsnmy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:lcproject"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:unschooling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:deschooling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:distributed"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:everyware"/>
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</item>
<item rdf:about="http://blogs.hbr.org/cs/2010/06/how_barcodes_and_smartphones_w.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A%20harvardbusiness%20(HBR.org)&amp;utm_content=Google%20Reader">
    <title>How Barcodes and Smartphones Will Rearchitect Information - The Conversation - Harvard Business Review</title>
    <dc:date>2010-07-06T04:01:24+00:00</dc:date>
    <link>http://blogs.hbr.org/cs/2010/06/how_barcodes_and_smartphones_w.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A%20harvardbusiness%20(HBR.org)&amp;utm_content=Google%20Reader</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["These are just three possible implications. One can imagine many, many more. The reason it's so powerful is that any time we create a new tagging architecture that is decentralized and out "at the ends" of the network, we have the ability to unleash the power of self-organization. Given how localized and voluminous information is, any solution for integrating marketplace and marketspace information must be decentralized and self-organizing.]]></description>
<dc:subject>mobile phones smartphones tagging bargodes rfid gps dna qrcodes iphone ubicomp spimes</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:7fa84f694656/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:phones"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:smartphones"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:tagging"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:bargodes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:rfid"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gps"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:qrcodes"/>
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</item>
<item rdf:about="http://vimeo.com/12364183">
    <title>Ben Cerveny - We Will All Play Cities Together Like an Instrumental Jam on Vimeo</title>
    <dc:date>2010-06-13T19:49:16+00:00</dc:date>
    <link>http://vimeo.com/12364183</link>
    <dc:creator>robertogreco</dc:creator><dc:subject>bencerveny cities ubicomp urbanism vurb playlist technology</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:6889871c1740/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urbanism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:vurb"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:playlist"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:technology"/>
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</item>
<item rdf:about="http://speedbird.wordpress.com/2010/04/24/frameworks-for-citizen-responsiveness-enhanced-toward-a-readwrite-urbanism/">
    <title>Frameworks for citizen responsiveness, enhanced: Toward a read/write urbanism « Adam Greenfield’s Speedbird</title>
    <dc:date>2010-04-27T06:49:16+00:00</dc:date>
    <link>http://speedbird.wordpress.com/2010/04/24/frameworks-for-citizen-responsiveness-enhanced-toward-a-readwrite-urbanism/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["public objects would need to have a few core qualities...Addressability...Queryability...Scriptability...given only proper tools, & especially a well-designed software development kit, people will build most incredible ecology of bespoke services...presents specter of warfare by cybersabotage, stealthy infrastructure attrition or subversion, & the depredations of random Saturday-night griefers...also true that connected systems are vulnerable to cascading failures in ways non-coupled systems cannot ever be...What do we get in return for embracing this nontrivial risk? We get a supple, adaptive interface to the urban fabric itself, something that allows us not just to nail down problems, but to identify & exploit opportunities. Armed with that, I can see no upward limit on how creative, vibrant, imaginative & productive twenty-first century urban life can be, even under the horrendous constraints I believe we’re going to face, & are perhaps already beginning to get a taste of."
]]></description>
<dc:subject>adamgreenfield cities citizenship design energy future socialmedia socialinnovation urbanism ubicomp internetofthings participation public spimes iot</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:a2e2e0676dea/</dc:identifier>
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</item>
<item rdf:about="http://www.futureeverything.org/blog/2010/04/serendipitycitychallenge/">
    <title>FutureEverything Blog | Serendipity City Challenge</title>
    <dc:date>2010-04-22T04:31:42+00:00</dc:date>
    <link>http://www.futureeverything.org/blog/2010/04/serendipitycitychallenge/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["...creating a mesmerising, outrageous app, or mapping spaces of serendipity in your city, & the way these give rise to creativity, energy & diversity.]]></description>
<dc:subject>serendipity android ubicomp urbancomputing urbanism ux iphone community cities opensystems mobile challenge applications classideas openstudioproject ios</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:3f8d32f0b2cb/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:openstudioproject"/>
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</item>
<item rdf:about="http://speedbird.wordpress.com/2008/10/31/my-back-pages-whatever-happened-to-serendipity/">
    <title>My back pages: Whatever happened to serendipity? « Adam Greenfield’s Speedbird</title>
    <dc:date>2010-04-22T04:28:17+00:00</dc:date>
    <link>http://speedbird.wordpress.com/2008/10/31/my-back-pages-whatever-happened-to-serendipity/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["That is, the records weren’t RFID-tagged, GPS-traced, search-engine-indexed, metadata-enhanced & rated by 100s of prior users. You couldn’t simply be struck by a taste for thrash as you were walking down the street, key in a request and have the answer served to you in milliseconds, complete with map. These tenuous trails to knowledge were something one acquired by happenstance, nurtured through their contingency, cursed in their failure & cherished when they finally came good.]]></description>
<dc:subject>2003 blogging cities communications everyware serendipity moblogging culture design future place meaning adamgreenfield technology tagging interaction information mobile ubicomp socialsoftware</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:288daf77fecb/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:serendipity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:moblogging"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:future"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:place"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:meaning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:adamgreenfield"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:tagging"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:information"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:socialsoftware"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.ixda.org/resources/dan-hill-new-soft-city">
    <title>Dan Hill - New Soft City | IxDA</title>
    <dc:date>2010-03-08T04:36:41+00:00</dc:date>
    <link>http://www.ixda.org/resources/dan-hill-new-soft-city</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["The way the street feels may soon be defined by the invisible and inaudible. Cities are being laced with sensors, which in turn generate urban informatics experiences, imbuing physical space with real-time behavioural data. The urban fabric itself can become reflexive and responsive to some extent, and there are numerous implications for the design and experience of cities as a result.]]></description>
<dc:subject>danhill ubicomp urban governance urbanism design data culture technology architecture australia socialnetworking media mobile cities</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:a54f1de2da72/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:danhill"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urban"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:governance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urbanism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:data"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:australia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:socialnetworking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cities"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://liftlab.com/think/nova/2010/02/19/matt-jones-on-mujicomp-and-mujicompfrastructures-at-technoark/">
    <title>Pasta&amp;Vinegar » Matt Jones on mujicomp and mujicompfrastructures at Technoark</title>
    <dc:date>2010-02-20T04:38:10+00:00</dc:date>
    <link>http://liftlab.com/think/nova/2010/02/19/matt-jones-on-mujicomp-and-mujicompfrastructures-at-technoark/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Matt Jones gave a talk called “people are walking architecture“...he introduced the notion of “Mujicomp”, a portmanteau word made of “Muji” (the japanese retail company which sells a wide variety of household and consumer goods) and “Computing”. What does it mean?

According to Jones, the idea of “mujicomp” revolved around the notion that ubiquitous computing needs to “become sexy and desirable… able to be appreciated as cultural design objects rather than technology… they should be tasteful, simple, clear, clean, contemporary, affordable in order to be invited into the home“. If designers and engineers want to “make smart cities bottom up with products and not academic ubiquitous computing which are always postponed“, he argued that ubicomp will need some “muji”. And of course, as shown by Jone’s use of the quote from Eliel Saarinen, “always design a thing by considering it in its larger context… a chair in a room, a room in a house, a house in an environment“."

[See also: http://berglondon.com/blog/2010/05/18/people-are-walking-architecture-or-making-nearlynets-with-mujicomp/ ]]]></description>
<dc:subject>mattjones nicolasnova mujicomp cities architecture ubicomp design muji janejacobs infrastructure clayshirky data accessibility approachability culture objects simplicity elielsaarinen urban urbanism perma-net nearly-net systems</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:dd2a8736fbb4/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:nicolasnova"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mujicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:muji"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:janejacobs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:infrastructure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:clayshirky"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:data"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:approachability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:objects"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:simplicity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:elielsaarinen"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urban"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urbanism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:perma-net"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:nearly-net"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:systems"/>
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</item>
<item rdf:about="http://www.designundersky.com/dus/2010/2/1/we-can-play-our-cities-like-instruments.html">
    <title>We Can Play Our Cities Like Instruments - D.U.S. - Design Under Sky</title>
    <dc:date>2010-02-03T01:11:13+00:00</dc:date>
    <link>http://www.designundersky.com/dus/2010/2/1/we-can-play-our-cities-like-instruments.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["The city becomes a useful digital playground of information. Cities would be designed to allow for citizen environment manipulation. Controlled from your phone turned remote control, transportation, dinner reservations are queued to your exact needs, a personal ambient soundtrack is sent through airwaves as you walk through the street.]]></description>
<dc:subject>urban ubicomp cities locative location-based location-aware geolocation ambient ambientawareness sound audio immersion landscape design experience vurb</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:36e91d79d1f6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urban"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:locative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:location-based"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:location-aware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:geolocation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ambient"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ambientawareness"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:sound"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:audio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:immersion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:landscape"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:experience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:vurb"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://log.scifihifi.com/post/59360628/ambient-recommendation">
    <title>Sci-Fi Hi-Fi: Weblog: Ambient Recommendation</title>
    <dc:date>2009-12-29T10:27:22+00:00</dc:date>
    <link>http://log.scifihifi.com/post/59360628/ambient-recommendation</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["I think the reasons these more casual recommendation and discovery methods work better for me are 3-fold: 1. They allow me to employ my fuzzy, intuitive perception of peoples’ broader personality and taste to determine how likely I am to like the things they like (I thought the person on Brightkite looked cool, so I trusted her taste; I think my Last.fm friends are cool, so I trust that new stuff I see them playing will be interesting to me). 2. They aren’t explicitly recommendation systems, but rather allow people to implicitly recommend things just by going about their normal business (someone likes a web page so they post it to Delicious to remember it later, the hipsters at Frankies like Gene Clark so they play his music while they work and I hear it incidentally). I think people are more likely to participate in this kind of system than one where they are expected to formally recommend things. 3. They don’t require me to narrow what I’m looking for by overly specific criteria"
]]></description>
<dc:subject>del.icio.us design learning social recommendations brightkite yelp flickr ubicomp iphone community portland oregon travel taste discovery serendipity seach ambient inspiration perception intuition interest</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:68541b66cc1d/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:learning"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:recommendations"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:brightkite"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:yelp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:flickr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:portland"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:oregon"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:travel"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:taste"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:discovery"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:serendipity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:seach"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ambient"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:inspiration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:perception"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:intuition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interest"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://liftlab.com/think/nova/2009/10/28/ben-cerveny-at-urban-labs/">
    <title>Pasta&amp;Vinegar » Ben Cerveny at Urban Labs</title>
    <dc:date>2009-10-31T07:49:45+00:00</dc:date>
    <link>http://liftlab.com/think/nova/2009/10/28/ben-cerveny-at-urban-labs/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["idea of an operating systems for the built environment various layers of the urban stack are differentially accessible to citizen input: *sensor networks: not so much *dynamic infrastructural services *collaborative modeling: everybody is expressing their aspiration for the city, this is captured in a software model that represents a parallel state: the “cloud city”, a set of information that is dynamic, active & aggregated…spirit of the city…all of human information & the history of the city lives in a dataset...real-time model of urban scale space: reflects politics of situation, model does not reflect entire reality. What type of model do we want to represent the city? Ben claims that we don’t want one, we want a thousands! like web-services… there are going ways to bring models on space. The other side of the model is who is in the model, who takes advantage of the model: social networks are the inhabitants, which leads to massively multi-participant models… like an offline game."
]]></description>
<dc:subject>design cities urban vurb computing crowdsourcing ubicomp data ubiquitous games gaming cloud bencerveny information</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:323faa831209/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urban"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:vurb"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:computing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:crowdsourcing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:data"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubiquitous"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cloud"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:bencerveny"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:information"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://archleague.org/2009/10/situated-technologies-pamphlets-5/">
    <title>The Architectural League of New York | Situated Technologies Pamphlets 5</title>
    <dc:date>2009-10-27T06:27:07+00:00</dc:date>
    <link>http://archleague.org/2009/10/situated-technologies-pamphlets-5/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["In Situated Technologies Pamphlets 5,  Julian Bleecker and Nicholas Nova argue to invert this common perspective and speculate on the existence of an “asynchronous city.” Through a discussion of objects that blog, they forecast situated technologies based on weak signals that show the importance of time on human practices. They imagine the emergence of truly social technologies that through thoughtful provocation can invert and disrupt common perspective."
]]></description>
<dc:subject>technology urbancomputing nicolasnova julianbleecker planning location urban ubicomp architecture books cities computing designfictions asynchronous treborscholz markshepard omarkhan</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:efa6a7cb0ecf/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urbancomputing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:nicolasnova"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:julianbleecker"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:planning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:location"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urban"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:books"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:computing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:designfictions"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:asynchronous"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:treborscholz"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:markshepard"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:omarkhan"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://cacm.acm.org/magazines/2009/11/48421-scratch-programming-for-all/fulltext">
    <title>Scratch: Programming for All | November 2009 | Communications of the ACM</title>
    <dc:date>2009-10-23T05:36:53+00:00</dc:date>
    <link>http://cacm.acm.org/magazines/2009/11/48421-scratch-programming-for-all/fulltext</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[""Digital fluency" should mean designing, creating, and remixing, not just browsing, chatting, and interacting." ... "As we develop future versions, our goal is to make Scratch even more tinkerable, meaningful, and social. With our Scratch Sensor Board (http://info.scratch.mit.edu/Sensor_Boards External Link), people can create Scratch projects that sense and react to events in the physical world. We are also developing a version of Scratch that runs on mobile devices and a Web-based version that enables people to access online data and program online activities."
]]></description>
<dc:subject>scratch future media programming tcsnmy tinkering srg edg mobile data ubicomp diy education learning technology children kids processing medialab coding teaching mitmedialab</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:4e573a122507/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:scratch"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:future"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:tcsnmy"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:srg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:edg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:data"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:diy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:children"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:kids"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:processing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:medialab"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:coding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:teaching"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mitmedialab"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://speedbird.wordpress.com/2009/10/15/on-immaterials/">
    <title>On Immaterials « Adam Greenfield’s Speedbird</title>
    <dc:date>2009-10-18T19:13:55+00:00</dc:date>
    <link>http://speedbird.wordpress.com/2009/10/15/on-immaterials/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["And here we get to the crux of the issue: in both Hong Kong and Tokyo, the consequences of decisions made by engineers about the properties of a technical system cascaded upward not merely to the level at which they could afford or constrain individual behavior, but that at which they affected the macro-level performance of the entire subway system…and maybe even the community’s long-term well-being."
]]></description>
<dc:subject>rfid design adamgreenfield urbanism sensors ubicomp touch risk</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:19affa7978a7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:rfid"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:adamgreenfield"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urbanism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:sensors"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:touch"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:risk"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.cityofsound.com/blog/2009/10/sensing-the-immaterial-city.html">
    <title>cityofsound: Sensing the immaterial-material city</title>
    <dc:date>2009-10-14T15:13:14+00:00</dc:date>
    <link>http://www.cityofsound.com/blog/2009/10/sensing-the-immaterial-city.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["I've created a public group at Flickr called Sensing the City, so if you have similar photos, do add them there. I'd be interested to see what turns up. 

While it's a very different sensibility and approach to the aforementioned explorations of radio frequencies - it's often a very material city, rather than immaterial; just hidden - in the context of discussions around instrumenting the fabric of our cities via urban informatics it's interesting to consider how much of this already occurs on our streets. And despite being marked by traffic cones and fluorescent work jackets it's become an invisible activity, somewhat ironically, for passers-by. These people are sensors."]]></description>
<dc:subject>danhill design urbanism materiality visualisation cities urban visualization ubicomp space flickr rfid mobile nearfield wireless networkedcities</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:9c562a71edad/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:danhill"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urbanism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:materiality"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:visualisation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urban"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:visualization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:flickr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:rfid"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:nearfield"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:wireless"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:networkedcities"/>
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</item>
<item rdf:about="http://speedbird.wordpress.com/2009/10/08/the-kind-of-program-a-city-is-2/">
    <title>The kind of program a city is « Adam Greenfield’s Speedbird [see also: http://www.wired.co.uk/wired-magazine/archive/2009/11/features/digital-cities-words-on-the-street.aspx]</title>
    <dc:date>2009-10-12T06:20:48+00:00</dc:date>
    <link>http://speedbird.wordpress.com/2009/10/08/the-kind-of-program-a-city-is-2/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["In the networked city, therefore, the truly pressing need is for translators: people capable of opening these occult systems up, demystifying them, explaining their implications to the people whose neighborhoods and choices and very lives are increasingly conditioned by them. This will be a primary occupation for urbanists and technologists both, for the foreseeable future, as will ensuring that the public’s right to benefit from the data they themselves generate is recognized in law. If we’re reaching the point where it makes sense to consider the city as a fabric of addressable, queryable, even scriptable objects and surfaces – to reimagine its pavements, building façades and parking meters as network resources – this raises an order of questions never before confronted, ethical as much as practical: who has the right of access to these resources, or the ability to set their permissions?"
]]></description>
<dc:subject>adamgreenfield urbanism ubicomp architecture cities technology</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:91933bd90a24/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:technology"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://varnelis.net/blog/on_battle_suits">
    <title>on battle suits | varnelis.net</title>
    <dc:date>2009-10-05T02:03:09+00:00</dc:date>
    <link>http://varnelis.net/blog/on_battle_suits</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["my fear is that some theorists have argued against critique and self-reflection for so long that a new generation doesn't even have an inkling of how to practice it. I don't mean we should head back to the early 1990s, but just as intelligent thinkers like Matt Jones can recapture Archigram as a model, I hope that we can recapture critique as well."
]]></description>
<dc:subject>networkculture archigram urbanism postmodernism architecture culture technology urbancomputing pompidou ubicomp paris critique networking berg berglondon mattjones</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:7e134cfc3167/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:archigram"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urbanism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:postmodernism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:culture"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urbancomputing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:pompidou"/>
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</item>
<item rdf:about="http://www.zipcar.com/iphone/">
    <title>Zipcar : iPhone app</title>
    <dc:date>2009-09-30T01:26:29+00:00</dc:date>
    <link>http://www.zipcar.com/iphone/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["The new Zipcar App for the iPhone™ and iPod touch® is here. Now Zipcar members can find and book a Zipcar, honk the horn, even lock and unlock the doors—all from their iPhone. Not a Zipcar member? You can still download the app and have some fun. See which Zipcars live near you and learn what being a Zipster is all about."]]></description>
<dc:subject>iphone applications zipcar carsharing maps mapping transportation ubicomp ios</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:6d3f75b0f395/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:applications"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:zipcar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:carsharing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:maps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mapping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:transportation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ios"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.avc.com/a_vc/2009/09/urban-architects.html">
    <title>Urban Architects</title>
    <dc:date>2009-09-25T03:50:53+00:00</dc:date>
    <link>http://www.avc.com/a_vc/2009/09/urban-architects.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Services like Twitter, Foursquare, and Outside.in are changing the way I use the city and I am certain they are changing the way many of us use the cities we live in. And we are just at the very beginning. Think about what happens when we get true augmented reality services on our phones. Think about what happens when we get real social networking services on our phones. Think about what happens when we get new interfaces on our phones that don't require us to be looking down and typing when we we are out and about.

This is an area, the intersection between mobile, local, and urban life, that we are particularly excited about. You can see it in our portfolio and you'll be seeing more of it soon. If you are working in this area, please come talk to us."]]></description>
<dc:subject>urbanplanning fredwilson ubicomp urban socialsoftware socialmedia geography geolocation architecture twitter outside.in fours planning mobile cities socialnetworking gaming</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:7a7ba6784c14/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:fredwilson"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:socialmedia"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:geolocation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twitter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:outside.in"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:fours"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:planning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:socialnetworking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
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</item>
<item rdf:about="http://www.purselipsquarejaw.org/2009/09/towards-rural-computing-and-internet-of.php">
    <title>Anne Galloway | Towards Rural Computing and the Internet of Companion Species</title>
    <dc:date>2009-09-25T02:12:44+00:00</dc:date>
    <link>http://www.purselipsquarejaw.org/2009/09/towards-rural-computing-and-internet-of.php</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["As I've said many times, who and what get excluded from design visions are just as interesting and important as what and who are included. Western philosophers have long held that a society can be judged by how it treats its weakest or least fortunate members (in other words, who we ignore or abandon) and contemporary notions of cultural citizenship rely precisely on how well we interact with people who are different from us."
]]></description>
<dc:subject>annegalloway russelldavies ubicomp ruricomp design technology internet internetofthings planning rural rfid spimes iot</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:7fe7d5710d37/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ruricomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:internet"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:internetofthings"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:planning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:rural"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:rfid"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:spimes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:iot"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://russelldavies.typepad.com/planning/2009/09/small-town-computing.html">
    <title>russell davies: ruricomp</title>
    <dc:date>2009-09-25T02:08:16+00:00</dc:date>
    <link>http://russelldavies.typepad.com/planning/2009/09/small-town-computing.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Half of us - an entire half - still don't live in cities. This may be a shrinking proportion of the world but it's still a lot of people, and (apart from some privilged bits of the West) it's the poorest, less mobile, less educated proportion. Most people are moving to cities to escape poverty, surely the people left behind merit some attention. ... maybe we could think about network technologies as a way to reintegrate rural and urban rather than accelerate the dominance of one over the other. Perhaps all this brilliant city thinking could lift its eyes a little and look beyond the city walls - I'd love to see what we'd come up with then.

If we can stop the countryside becoming a Cursed Earth, we might not need a Mega-City."]]></description>
<dc:subject>russelldavies ubicomp ruricomp countryside architecture design urbancomputing cities urbanism planning rural future</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:ee3e14f46833/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:russelldavies"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ruricomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:countryside"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urbancomputing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urbanism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:planning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:rural"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:future"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.vurb.eu/">
    <title>VURB</title>
    <dc:date>2009-09-06T06:51:27+00:00</dc:date>
    <link>http://www.vurb.eu/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["VURB is a European framework for policy and design research concerning urban computational systems. The VURB foundation, based in Amsterdam, provides direction and resources to a portfolio of projects investigating how our cultures might come to use networked digital resources to change the way we understand, build, and inhabit cities.]]></description>
<dc:subject>bencerveny design technology culture future ubicomp urban urbanism networks futurism computing urbancomputing interaction data vurb</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:c78095bdb51a/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:future"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urban"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urbanism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:networks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:futurism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:computing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:urbancomputing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:data"/>
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</item>
<item rdf:about="http://speedbird.wordpress.com/2009/03/22/the-elements-of-networked-urbanism/">
    <title>The elements of networked urbanism « Adam Greenfield’s Speedbird</title>
    <dc:date>2009-09-06T06:15:41+00:00</dc:date>
    <link>http://speedbird.wordpress.com/2009/03/22/the-elements-of-networked-urbanism/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["A summary of what those of us who are thinking, writing and speaking about networked urbanism seem to be seeing: fourteen essential transformations that, between them, constitute a rough map of the terrain to be discovered.]]></description>
<dc:subject>adamgreenfield urbanism urbancomputing cities urban geography networkedurbanism ubicomp networks change innovation information</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:d7587a8b3cc6/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:change"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:innovation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:information"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://geobloggers.wordpress.com/2009/04/17/2-every-building-with-a-shoebox-in-its-basement/">
    <title>#2 Every Building with a Shoebox in it’s Basement « geobloggers</title>
    <dc:date>2009-06-18T05:29:04+00:00</dc:date>
    <link>http://geobloggers.wordpress.com/2009/04/17/2-every-building-with-a-shoebox-in-its-basement/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["a + b + c) Overtime a building will gain a corpus of photos not only of itself but also it’s neighbors.

The building need not do anything else with the photos, its main job it to protect them. Obviously it would be lovely if it did do something with the photos, an ever changing wall of shimmering self images and so on, but yada, yada, copyright, blah, etc. The city becomes it’s own protective cultural distributed archiving network.… what if Cloudgate were built with servers and wireless inside, right from the start, offering to consume the photos taken of it. You take a shot with a wireless enabled camera and it could store a copy for you. It’s building up a library of itself, in all seasons, in all weather. Meanwhile you, have a backup, findable by time and browsing, stored safely in the Cloud!"]]></description>
<dc:subject>via:blackbeltjones architecture memory photography publicspace revdancatt ubicomp embedded flickr future wifi geotagging</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:aaf0e0ee2824/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:memory"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:publicspace"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:revdancatt"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ubicomp"/>
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    <title>Paul Twomey: don't underestimate the formational impact a globally ubiquitous internet will have on the post-recession world</title>
    <dc:date>2009-05-27T04:16:53+00:00</dc:date>
    <link>http://news.bbc.co.uk/1/hi/technology/8064579.stm</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["I see "suits" in Manhattan, shop owners in Hyderabad, tour guides in Luxor, students in Santiago del Chile, Aboriginal artists in Alice Springs, fisherman in Hoi An; all glued to their handsets & the net. This empowerment of individuals, especially in the developing world, is transforming social, economic, & political relationships. ... it is ... vital that we avoid fragmentation & maintain a single interoperable internet. ... network expansion must continue in order to spread the benefits more widely, & the internet's tradition of coordination of technical evolution among multiple stakeholders needs to be maintained. Corporate or governmental attempts to control will stifle innovation & entrepreneurialism & risk fragmentation. ... [the net] will provide a mechanism for the development of new business models, previously unknown ways connecting people & communities, new possibilities for the delivery of services, & a feedback loop for the population"
]]></description>
<dc:subject>via:preoccupations mobile internet change ubicomp progress empowerment innovation entrepreneurship economics society global international politics policy</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:ae95a57fac4c/</dc:identifier>
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