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    <title>Kill Math</title>
    <dc:date>2012-02-21T09:52:20+00:00</dc:date>
    <link>http://worrydream.com/KillMath/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["The power to understand and predict the quantities of the world should not be restricted to those with a freakish knack for manipulating abstract symbols.

When most people speak of Math, what they have in mind is more its mechanism than its essence. This "Math" consists of assigning meaning to a set of symbols, blindly shuffling around these symbols according to arcane rules, and then interpreting a meaning from the shuffled result. The process is not unlike casting lots."

This mechanism of math evolved for a reason: it was the most efficient means of modeling quantitative systems given the constraints of pencil and paper. Unfortunately, most people are not comfortable with bundling up meaning into abstract symbols and making them dance. Thus, the power of math beyond arithmetic is generally reserved for a clergy of scientists and engineers (many of whom struggle with symbolic abstractions more than they'll actually admit).

We are no longer constrained by pencil and paper…"]]></description>
<dc:subject>paullockhart teaching killmath via:derrickschultz bretvictor design programming learning education mathematics math visualization philosophy physics</dc:subject>
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    <title>How I Failed, Failed, and Finally Succeeded at Learning How to Code - Technology - The Atlantic</title>
    <dc:date>2011-06-04T17:46:02+00:00</dc:date>
    <link>http://www.theatlantic.com/technology/print/2011/06/how-i-failed-failed-and-finally-succeeded-at-learning-how-to-code/239855/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Kids are naturally curious. They love blank slates: a sandbox, a bag of LEGOs. Once you show them a little of what the machine can do they'll clamor for more. They'll want to know how to make that circle a little smaller or how to make that song go a little faster. They'll imagine a game in their head and then relentlessly fight to build it.

Along the way, of course, they'll start to pick up all the concepts you wanted to teach them in the first place. And those concepts will stick because they learned them not in a vacuum, but in the service of a problem they were itching to solve.

Project Euler, named for the Swiss mathematician Leonhard Euler, is popular (more than 150,000 users have submitted 2,630,835 solutions) precisely because Colin Hughes…crafted problems that lots of people get the itch to solve. And it's an effective teacher because those problems are arranged like the programs in the ORIC-1's manual, in what Hughes calls an "inductive chain":"
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