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    <title>Opinion | The Nobel-Winning Psychologist Who Believed He Found the Secret to Happiness - The New York Times</title>
    <dc:date>2026-05-29T06:35:30+00:00</dc:date>
    <link>https://www.nytimes.com/2026/05/12/opinion/decision-making-herbert-simon.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[[archived:
https://archive.is/lQzJA

via:
https://kottke.org/26/05/0049030-searching-for-the-absolut ]

"If in making decisions you are often guided by a search for the best, you are going about decision making all wrong — and you’re also probably less happy for it.

In an age of information and choice abundance, we assume we can find the best of everything if we look long and hard enough. Psychologists call that tendency maximizing.

But searching for the best is the wrong goal. That is because searching is itself a cost, and most people forget to account for it. If you did, you would see that the optimal strategy isn’t optimizing at all.

There’s a better way to make decisions. To understand it, you should know about Herbert Simon, a pioneer of artificial intelligence and cognitive psychology, as well as a Nobel laureate in economics.

Mr. Simon demonstrated that for most decisions, humans can’t really evaluate the options available — there are too many, our information about them is incomplete and our minds aren’t built to weigh them all — and so we rely on mental shortcuts. He coined the term “satisficing” — a portmanteau of satisfy and suffice — to describe how we consider a limited set of options, then choose one that is good enough and move on to live our lives.

When Mr. Simon faced a decision, he considered a few alternatives, sometimes asked for advice, chose and moved on. He didn’t agonize, and he didn’t second-guess. “The best is enemy of the good” was the mantra he lived by.

Mr. Simon was, as he put it, an “incorrigible satisficer.” His eldest daughter, Katherine, recalled that he wore one brand of socks to avoid selecting color or style each morning, and he owned exactly one black beret at a time, made at a particular haberdashery in Europe.

According to Katherine, he said that one needed only three sets of clothes: “one on one’s body, one in the wash and one in the closet ready to wear.” He always ate the same breakfast — oatmeal, half a grapefruit, black coffee — and lived in the same house for 46 years.

“My father simplified his life in terms of his daily habits,” Katherine wrote, “thus eliminating the need to make little decisions about everything.” By taking the small decisions off his plate, that simplification freed his attention for the people and work that actually mattered to him.

The mathematician John Allen Paulos illustrated the same principle with a thought experiment in his 1988 book “Innumeracy”: How should you choose your final romantic partner? First, he argued, you should estimate the number of people you might plausibly date in your lifetime. Then date roughly the first third with no intention of committing. Use that time purely to calibrate what you liked, what you didn’t like and what you might be missing.

After that, commit to the very next person you like better than everyone you’ve already dated. Mr. Paulos was illustrating a well-known result in probability, which shows that this rule gives you the best chance of ending up with the best partner in the whole sequence. Keep pushing past that point, and you’re more likely to end up with a worse match or no one at all. The core insight — that the path to the best outcome runs directly through the willingness to stop searching long before you’ve exhausted the options — extends far beyond dating.

Psychologists who followed up on Mr. Simon’s work have shown that his personal philosophy was both efficient and wise. Shortly after Mr. Simon’s death in 2001, a team of researchers created a maximization scale to measure where a person falls on the spectrum between maximizer and satisficer. They found that it’s usually bad to be a maximizer.

Maximizers tend to be less satisfied with their decisions and their lives. They are typically less happy, more prone to regret and more likely to compare themselves endlessly with others. Satisficers don’t necessarily have low standards. Their standard is “good enough for me” rather than “the best out there,” and that makes it possible to feel satisfied with their choices, instead of haunted by the ones they didn’t make.

The psychologist Mihaly Csikszentmihalyi, who first used the term “flow” to describe states of complete absorption in an activity, put it well. By making up one’s mind to invest in a choice, regardless of more attractive options that may come along later, “a great deal of energy gets freed up for living, instead of being spent on wondering about how to live.”

This is critical today because chronic maximizing has never been easier. In 2006 an economist calculated that the consumer options available to citizens of modern economies exceeded those of preindustrial societies roughly by a factor of 100 million. That is an almost incomprehensible multiplication of choice, and it extends well beyond consumer goods into questions of who to be, how to live, where to work and whom to love.

Social media has intensified the problem by functioning as an infinite comparison engine. When you can see a curated highlight reel of everyone else’s career, relationship, home and vacation, the very concept of “good enough” begins to feel like settling.

The pull to keep searching for something better has poisoned even the most mundane moments. Research shows that giving viewers many videos to flip between makes them more bored than if they focus on just one. One way to interpret the findings is that the mere notion that something better might be out there spoils the moment.

Studies in the United States and China show that since about 2010, young people have reported becoming increasingly bored. Dating apps have offered a version of Mr. Paulos’s thought experiment, with users forever wondering what might be beyond that next swipe — maximizing in its purest form.

And now artificial intelligence promises to help us optimize everything: our schedules, our diets, our wardrobes, our creative output. If Mr. Simon was right, the hidden danger of these tools is that they will expand the menu of options and comparisons even further.

The Japanese novelist Haruki Murakami captured the maximizer’s tragedy in a short story. A lonely boy and girl meet on a street corner and intuitively recognize that they are the perfect match for each other. It’s a miracle. They hold hands and talk for hours. But then a sliver of doubt creeps in: “Was it really all right for one’s dreams to come true so easily?” They decide on a test. If they truly are perfect for each other, they can part and will inevitably meet again. Then they’ll know for sure. The boy walks off to the west, and the girl to the east. They really were perfect for each other. Years later, they pass in the street, but their memories have faded. They never meet again.

Mr. Simon would not have been surprised they never met again. Whether you’re searching for a dishwasher or a date, set a good-enough standard. Stop when it’s met. Save your cognitive resources for things that matter."

[via:]]></description>
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    <dc:date>2026-03-23T04:36:27+00:00</dc:date>
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    <dc:creator>robertogreco</dc:creator><description><![CDATA["Warning: a collection of half-formed thoughts about time, screens, AI agents, and a surprisingly relevant Japanese arcade genre."]]></description>
<dc:subject>2026 mattjones time azeemazhar ai artificialintelligence technology programming work screens chatbots steveyegge colinrobinson ux epthompson jamescarey capitalism timezones clocks timekeeping davidrooney synchronization railways rail history schools factories modernity carolynmarvin félixguattari hartmutrosa paulvirilio dromology present future velocity speed perception infrastructure trains brainfry bullethell gastown danmaku touhou dodonpachi ikaruga mihalycsikszentmihalyi flow play legibility reversibility niconicodouga georgemiller furyroad sarahsharma temporalsovereignty braid benmathes madmax claude claudecode anthropic guattari</dc:subject>
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<item rdf:about="https://www.universityofcalifornia.edu/news/cant-stop-worrying-why-video-games-help">
    <title>Can’t stop worrying? Why video games help | University of California</title>
    <dc:date>2024-03-21T17:28:51+00:00</dc:date>
    <link>https://www.universityofcalifornia.edu/news/cant-stop-worrying-why-video-games-help</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[[video embed:
https://www.youtube.com/watch?v=jbIHbgYCAO8

"Since video games arrived on the scene, people have worried about their addictive nature.
But there’s a reason why they are so good at capturing our attention.  Research from @ucriverside suggests that it can have major benefits for our mental health. 

Featuring: Kate Sweeny, Professor of Psychology, UC Riverside

🎮 Read more about this research at: https://www.universityofcalifornia.edu/news/cant-stop-worrying-why-video-games-help

🧠 The research highlighted in this video was funded primarily by a grant from the National Science Foundation (BCS-1251672). @NSFScience  

🤓 CITATIONS
- A Better Distraction: Exploring the Benefits of Flow During Uncertain Waiting Periods: https://psycnet.apa.org/doiLanding?doi=10.1037%2Femo0000479
- Flow in the time of COVID-19: Findings from China: https://journals.plos.org/plosone/article?id=10.1371%2Fjournal.pone.0242043 

00:00 Intro
00:22 What is flow?
01:11 Kate's research study
01:47 Video games and good flow activities
02:29 The Tetris study results
03:21 The evolutionary purpose of worry"]]]></description>
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<item rdf:about="https://iasext.wesleyan.edu/regprod/!wesmaps_page.html?crse=015031&amp;term=1189">
    <title>Thinking with Things (FYS) CSPL 140F</title>
    <dc:date>2018-05-19T21:40:46+00:00</dc:date>
    <link>https://iasext.wesleyan.edu/regprod/!wesmaps_page.html?crse=015031&amp;term=1189</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["This course explores the ways in which we think and act in relation to things. At times provocations for thought, at times emotional companions or functional collaborators, things are not only symbolic carriers of the values and meanings that we assign, but are also actors with agency and subjectivity. We critically consider the implications of this and the role of things in a variety of contexts from the historical to the emotional to the sociocultural to the sacred. The course considers how we make, use, and consume things and how, in turn, things make, use, and consume us. Transdisciplinary in its orientation, this course draws insight from anthropology, cultural studies, philosophy, material studies, art, and design. We will examine a number of projects dealing with objects and these will serve as inspirational, theoretical, and methodological models for the projects students will develop over the course of the semester."

…

"Major Readings: Wesleyan RJ Julia Bookstore 
Readings include a variety of articles and excerpts including, but not limited to:
Sarah Ahmed, ORIENTATIONS: TOWARD A QUEER PHENOMENOLOGY
Hannah Arendt, THE HUMAN CONDITION
Jane Bennett, VIBRANT MATTER
Levi Bryant, THE DEMOCRACY OF OBJECTS
Mihaly Csikszentmihalyi, WHY WE NEED THINGS
Emile Durkheim, GENESIS OF THE NOTION OF THE TOTEMIC PRINCIPLE OR MANA
Martin Heidegger, THE THING
Georges Perec, THINGS: A STORY OF THE SIXTIES
Elaine Scarry, THE BODY IN PAIN: THE MAKING AND UNMAKING OF THE WORLD
Sherry Turkle, EVOCATIVE OBJECTS
Langdon Winner, DO ARTIFACTS HAVE A POLITICS?"

[See also: 
https://www.are.na/barbara-adams/
https://www.are.na/barbara-adams/channels
https://www.are.na/barbara-adams/speculative-design-1519962911
https://www.are.na/barbara-adams/misc-design-1519956499
https://www.are.na/barbara-adams/sensory-ethnography
https://www.are.na/barbara-adams/ethnographic-design-films
https://www.are.na/barbara-adams/design-methods-1519961030

http://www.wesleyan.edu/academics/faculty/baadams/profile.html
http://newsletter.blogs.wesleyan.edu/2017/10/23/taylor-07-teaches-design-thinking-workshop-at-wesleyan/
http://wesleyanargus.com/2018/02/02/fellow-barbara-adams-talks-design-ideas-minor/
http://www.wesleyan.edu/ideas/faculty.html
http://www.wesleyan.edu/ideas/index.html
http://www.gidest.org/barbara-adams/
https://www.bloomsbury.com/uk/design-as-future-making-9780857858399/
https://nssr.academia.edu/BarbaraAdams ]]]></description>
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<item rdf:about="https://aeon.co/essays/why-i-love-my-possessions-as-a-mirror-and-a-gallery-of-me">
    <title>Why I love my possessions as a mirror and a gallery of me | Aeon Essays</title>
    <dc:date>2016-08-06T16:51:36+00:00</dc:date>
    <link>https://aeon.co/essays/why-i-love-my-possessions-as-a-mirror-and-a-gallery-of-me</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["The trouble is that I am my things and my things are me. I don’t want to relinquish them. This reluctance is not acquisitiveness: it is that I don’t want to abandon myself. Single, childless, I’m all I’ve got: me – and the accumulated external markers of who I am, which are also narrative prompts for the ongoing story of my life. These stories connect me to the past, present, future, and live in nearly everything I own. Those oak tables in my living room come from a Maryland junk shop; embedded in their grain is the story of my bribing friends with a promise of crab cakes in exchange for help transporting the furniture back to New Jersey. A kitschy dish shaped like a duck taking flight reminds me of researching a book in Nashville. The bisque Rosenthal vase shouts: ‘Get back to Berlin’ every time I dust it.

In Being and Nothingness (1943), Jean-Paul Sartre wrote that man wishes to possess things in order to enlarge his sense of self, and that we can know who we are only by observing what we have. Studies of ownership and identity – by marketing experts, anthropologists, psychologists and sociologists – come to the same conclusion: we project our sense of self onto everything we own. According to Russell Belk, a professor of marketing at York University whose 1988 paper about possessions and the extended self remains a touchstone for all subsequent research, this kind of projection serves a valuable function for a healthy personality, ‘acting as an objective manifestation of self’. Humans have a fundamental need to store memories, values and experiences in objects, perhaps to keep them safe from memory loss; proof that, yes, that really happened.

It is not even necessary to own these totemic items for their charge to hold. People speak about ‘my’ television programme, ‘my’ movie star, or ‘my’ seat in a classroom – a form of possessive self-definition that extends to matters of taste as well as to stuff. Questions such as: ‘Are you Beatles or are you Stones? Blur or Oasis?’ are examples of how taste funnels us into tribes that proclaim our aspirations and ideals along with our interests.

Who are my people? Open my front door and the first thing you notice are books. They line the walls, hover overhead, and stack up on tables. Each is a chunk of autobiography, a clue to who I was while reading it, what I found to love inside its pages and where it sent me next. Umberto Eco understood this phenomenon well, saying: ‘The contents of someone’s bookcase are part of his history, like an ancestral portrait.’"

…

"As I contemplate a possible future of enforced minimalism, I am unsettled by the words of the psychologist Mihaly Csikszentmihalyi, who wrote in ‘Why We Need Things’ (1993) that: ‘Artefacts help objectify the self … by demonstrating the owner’s power.’ They ‘reveal the continuity of the self through time, by providing foci of involvement in the present, mementos and souvenirs of the past, and signposts to future goals… objects give concrete evidence of one’s place in a social network as symbols… of valued relationships.’ As such, they stabilise our identities, giving permanent shape to ourselves ‘that otherwise would quickly dissolve in the flux of consciousness’.

I fear that disposing of my possessions would dissolve me. I’m precariously balanced on an emotional seesaw. On one side, writ large, are phrases such as ‘check your privilege’ and ‘first-world problems’, which remind me that many endure far worse. On the other side is the gut-wrenching sensation that I’m being erased. I try projecting myself into an unfettered future of ease and liberation. But all my imagination conjures is the kind of grim bedsit existence depicted by Muriel Spark."

…

"Sophie Woodward, a lecturer in sociology at Manchester University, works on a research project called Dormant Things. She studies the items that people store in cupboards and attics, and which they often never use, but which have ‘implications for understanding memories, life and relationship changes, and also for developing more sustainable consumption’. Time and again, Woodward notes that people think they ought to get rid of stuff; but, she tells me: ‘The more I talk to them, the more I realise that they get immense pleasure out of having those things, even things they don’t look at, because when they do it reminds them of something.’"

…

"Anecdotal evidence reinforces my instinct that jettisoning everything would undermine my me-ness. Daniel Miller, an anthropologist at University College London, spent 17 months conducting interviews with 30 London residents for his book The Comfort of Things (2008), in order to explore ‘the role of objects in our relationships, both to each other and to ourselves’. He was testing the popular assumption that ‘our relationships to things [come] at the expense of our relationships to people’.

He discovered that this assumption wasn’t true: ‘usually the closer our relationships are with objects, the closer our relationships are with people’. One of his most unsettling encounters was with a man who owned nothing, living ­– perching, really – amid a minimum of donated furniture and clothes. ‘There is a loss of shape, discernment and integrity. There is no sense of the person as the other, who defines one’s own boundary and extent.’ This seems to support Csikszentmihalyi’s belief that our psyches need the stability that possessions bring."

…

"Which brings me to a last, shaming truth. While I don’t buy high-cost, high-status items, my pride in what I possess is linked to a desire for admiration and love. I hope that people visiting my home will get me in a way that’s not possible when meeting me elsewhere. What’s more, this happened: my ex-husband swore that he fell for me when he saw my library and the dictionary that lives by my bed. Yet I’d need a nonstop stream of visitors to justify my numerous possessions. Why do I persist in playing to an imaginary audience, like a fairy tale princess in suspended animation, waiting to be discovered? Perhaps the dream of an improved future self keeps us whole and functioning in the here and now. Perhaps this is the necessity."]]></description>
<dc:subject>possessions leerandall 2016 minimalism jean-paulsarte sartre umbertoeco mihalycsikszentmihalyi michaellandy sophiewoodward meaning memory psychology danielmiller objects relationships marcallum jean-paulsartre</dc:subject>
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<item rdf:about="https://www.jiscmail.ac.uk/cgi-bin/webadmin?A2=ind1410&amp;L=phd-design&amp;F=&amp;S=&amp;P=69344">
    <title>JISCMail - PHD-DESIGN Archives</title>
    <dc:date>2015-03-12T23:27:04+00:00</dc:date>
    <link>https://www.jiscmail.ac.uk/cgi-bin/webadmin?A2=ind1410&amp;L=phd-design&amp;F=&amp;S=&amp;P=69344</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["On Thu, Oct 16, 2014 at 7:54 AM, Jeremy hunsinger <[log in to unmask]> wrote:

> Given recent and recurring debates on this list on the nature of things and
> things with agency, this talk by Tim Ingold might be informative for some.
>

​I am sorry to say that given the two long debates I just had with Tim, one after a talk he gave the other during dinner, that i cannot recommend him.

He is witty and erudite, well-read and incredibly naive, ill-informed (despite being well-read), and just plain wrong.

Example: at dinner he went on and on about why the concept of "flow" was flawed, explaining that flow also requires friction. He then explained that when he played his cello, as the bow flowed across the strings, no sound would be produced unless there was friction. I suggested he was taking the metaphor suggested by the word too literally. He then expanded on his definition of Flow. I tried to explain that his definition had nothing to do with the concept of "Flow" by Csikszentmihalyi. He responded that Csikszentmihalyi's definition was wrong and his was better.  I tried to explain that his definition was for a completely different concept and he did not have the right to redefine a well-known concept simply so that he could criticize it   He then started a loud argument about his right to define the concept any way he wished.  I tried to say that he cold only do so if he changed the name, "call it Flow2," I suggested. He told me I was out of order.

I wouldn't mind a legitimate criticism, but not one just for the pleasure of being witty in demolishing a concept.​

In his talk he did something similar about the field of cognitive science, which he described as being petty, wrong, and irrelevant.  I tried to explain that his definition of cognitive science bore no resemblance to the field as i understood it. He told me I was wrong about what cognitive science is. Well, I am often wrong about things, but not this one: the audience here at UC San Diego enjoyed that one.

I hate to attack people personally. Tim is a very pleasant guy: I enjoyed my dinner with him.

But he distorts concepts to fit his rhetoric.  I prefer that the rhetoric fit the concept.

Don

Don Norman
Director, DesignLab, UC San Diego: Think Observe Make
Prof. Emeritus Cognitive Science & Psychology, UCSD
[log in to unmask]  www.jnd.org  <http://www.jnd.org/>"

[via: https://twitter.com/camerontw/status/576139785615605760

See also: “Read if only bc Don Norman dissed him RT @nicolasnova: "That’s enough about ethnography!" by Tim Ingold http://www.haujournal.org/index.php/hau/article/view/hau4.1.021/665 ”
https://twitter.com/camerontw/status/576138361989136384 ]]]></description>
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<item rdf:about="https://medium.com/code-words-technology-and-theory-in-the-museum/the-virtues-of-promiscuity-cb89342ca038">
    <title>The Virtues of Promiscuity — CODE | WORDS: Technology and Theory in the Museum — Medium</title>
    <dc:date>2014-07-31T17:30:05+00:00</dc:date>
    <link>https://medium.com/code-words-technology-and-theory-in-the-museum/the-virtues-of-promiscuity-cb89342ca038</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Museums would do well to learn a thing or two from Jansen, and focus more on the creating and spreading the “digital DNA” of our shared cultural heritage and less on controlling access to those assets. This is a call to be both more promiscuous and more discriminating in what we share and how. I know that sounds contradictory, but bear with me.

Museums’ current survival strategy is not unlike those of creatures that have evolved on remote islands. We have gotten very good at passing on one model of “museum” from generation to generation. We may have developed elaborate plumage and interesting displays, but these mask the underlying sameness of the idea we pass on. As long as the larger ecosystem evolved slowly, museums could adapt and keep pace. The global internet has shattered that isolation for good, and in the new ecosystem our current reproductive specialization will not continue to serve us well. Insularity — the tendency to look inward, ignore the larger world and produce institutions that are increasingly self-referential, self-pleasing, and obscure to the billions of potential museumgoers — is a strategy for extinction.

For Jansen, encouraging others to build on his idea of Strandbeests is a reproductive and evolutionary strategy. His best hope for the survival of his creations beyond his lifetime is to let them loose for others to tinker with. Survival (and further evolution) lies in spread. Cynthia Coburn gave a fascinating talk at the MacArthur Foundation’s Digital Media and Learning conference in 2014 on scale and spread. If you’re at all interested in dissemination of ideas, it’s worth reading. One thing that struck me from her talk and the paper from which it was distilled are that we tend to be imprecise about what we mean when we talk about “doing more!” Unpacking that, Coburn finds that there are “fundamentally different ways of conceptualizing the goals or outcomes of scale. We identify four: adoption, replication, adaptation, and reinvention.” For this essay, I’m most interested in the fourth outcome. This way of thinking about spread Coburn describes as, “the result of a process whereby local actors use ideas, practices, or tools as a jumping-off point for innovation.”"

…

"Promiscuity connects museums to maker communities. Community interaction and knowledge sharing are often mediated through networked technologies, with websites and social media tools forming the basis of knowledge repositories and a central channel for information sharing and exchange of ideas, and focused through social meetings in shared spaces such as hackspaces.

This latest eruption of interest in self-guided learning and doing has a long, distinguished lineage. Computer hobbyists, ham radio enthusiasts, and even the model railroad enthusiasts at the Tech Model Railroad Club at MIT, who gave us the modern meaning of “hacking” could claim to be “makers.” They were all communities of interest who came together to explore their passions and help each other out. The difference this time is the spread that the Internet makes possible. The 2012 Bay Area Maker Faire drew a crowd of 120,000 attendees over a weekend. “Making” with a capital M is now a firmly established subculture, and part of a growing economic sector.

Promiscuity allows museums to be participatory culture advocates. Henry Jenkins may have coined the term “participatory culture” in 2005, but the idea of a world where individuals are producers of culture, instead of just passive consumers, has been around a long time. I’ve got a dog-eared paper that I’ve toted around for years with a quote from the psychologist Mihaly Csikszentmihályi which reads, “Creating culture is always more rewarding than consuming it.” As someone who’s worked the cultural/creative sector my whole life, I know the truth of this statement. What might the world look like if we not only preserved and exhibited examples of human creative expression but also more actively encouraged that creative impulse in everyone we serve?

This kind of digital promiscuity also nicely aligns museums with the Open Culture movement. “Open” is already on track to supplant “participatory” as buzzword of the year, with good reason. The proliferation of groups supporting and encouraging openness in the cultural/creative sector is impressive. Wikimedia, Creative Commons, the Open Knowledge Foundation, free software advocates, open-source software advocates: the list gets longer all the time."

…

"The promiscuous spread of digital assets is a key factor in delivering on museums’ missions to educate, inform, stimulate, and enrich the lives of the people of the planet we live on. Merete Sanderhoff, in the excellent Sharing is Caring lays it out clearly,"

<blockquote>“Digital resources should be set free to form commons — a cultural quarry where users across the world can seek out and find building blaocks for their own personal learning.”</blockquote>

The more we sow these seeds of culture and the more effective we are at seeing those seeds take root, the more likely museums are to see cultural ideas persevere in the constantly-changing world.

"Promiscuity is one way to demolish the perception of exclusivity that has dogged museums for longer than I’ve been around. I realize that this virtue is by far the most painful, because it would force us as memory institutions to lay bare lots of things of things we’d rather not have to deal with: legacies of imperialism and colonialism, tensions between indigenous peoples and more recent arrivals. The history of the relations between Native Americans and museums is not the most cordial, at least in part because the perception that some museums are probably hiding things they don’t want tribes to know about is almost impossible to counter. Promiscuity offers a way to end that particular debate.

The “global village” the Internet has created is real, and now it is possible for a museum of any size to have global reach, provided they have anything to share. As Michael Edson pointed out in his introduction to Sharing is Caring, 34% of humanity is now reachable online. That’s 2.4 billion people who might be interested in your content.

One of the most interesting and infuriating changes in attitude that the Web has wrought is the expectation of finding everything. Not being visible online now is the equivalent of not existing."

…

"Creating digital analogues of our existing museums is a straitjacket that will not serve us well going forward. Making a virtual museum (in addition to sounding hopelessly 90s), regardless of the technology underlying it, fails to take into account the reality of how people consume digital content. They don’t go to museum websites. Jon Voss of HistoryPin made the statement that you have to meet people where they are, not where you wish they were. Museum websites, the traditional place for museums’ online presence, are not those places, so plowing resources into making bigger, swankier ones is a waste of resources that might be deployed in ways that actually reach a global audience."

…

"Merete Sanderhoff lists three problems this inability to be promiscuous creates:

1. By putting up impediments museums are pushing users away from authoritative sources of information.

2. We are missing out on the the opportunity to become hubs for people. The social gravity that museums could generate is largely unrealized.

3. By not using these new tools that are at our disposal, museums undermine their own raisons d’être."]]></description>
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</item>
<item rdf:about="http://www.theatlantic.com/technology/archive/2013/07/the-machine-zone-this-is-where-you-go-when-you-just-cant-stop-looking-at-pictures-on-facebook/278185/">
    <title>The Machine Zone: This Is Where You Go When You Just Can't Stop Looking at Pictures on Facebook - Alexis C. Madrigal - The Atlantic</title>
    <dc:date>2013-08-01T04:38:30+00:00</dc:date>
    <link>http://www.theatlantic.com/technology/archive/2013/07/the-machine-zone-this-is-where-you-go-when-you-just-cant-stop-looking-at-pictures-on-facebook/278185/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["What an anthropologist's examination of Vegas slot machines reveals about the hours we spend on social networks"

…

"In Schüll's book, Addiction by Design, a gambler named Lola tells her: "I'm almost hypnotized into being that machine. It's like playing against yourself: You are the machine; the machine is you."

There's that word again: hypnotized, like Stone's grandmother. Many gamblers used variations on the phrase. "To put the zone into words," Schüll writes, "the gamblers I spoke with supplemented an exotic, nineteenth-century terminology of hypnosis and magnetism with twentieth-century references to television watching, computer processing, and vehicle driving.""

…

"When we get wrapped up in a repetitive task on our computers, I think we can enter some softer version of the  machine zone. Obviously, if you're engaged in banter with friends or messaging your mom on Facebook, you're not in that zone. If you're reading actively and writing poems on Twitter, you're not in that zone. If you're making art on Tumblr, you're not in that zone. The machine zone is anti-social, and it's characterized by a lack of human connection. You might be looking at people when you look through photos, but your interactions with their digital presences are mechanical, repetitive, and reinforced by computerized feedback. "

…

"It just so happens that the user behavioral patterns that are most profitable for Facebook and other social networks are precisely the patterns that they've interpreted to mean that people love them. It's almost as if they determined what would be most profitable and then figured out how to justify that as serving user needs. 

But I actually don't believe that. You can say many things about the entrepreneurs, designers, and coders who create social networking companies, but they believe in what they do. They're more likely to be ideologues than craven financial triangulators. And they spend all day on Facebook, Instagram, Twitter, Tumblr, and Pinterest, too. I bet they know the machine zone, too. And that's why I have hope they might actually stop designing traps. 

In any case, fighting the great nullness at the heart of these coercive loops should be one of the goals of technology design, use, and criticism. 

In the great tradition of the Valley, we'll make a t-shirt: Just Say No To The Machine Zone."

[Related: http://seriouspony.com/blog/2013/7/24/your-app-makes-me-fat ]]]></description>
<dc:subject>alexismadrigal 2013 culture internet facebook twitter tumblr zone attention addiction socialmedia socialnetworks machinezone natashaschüll slotmachines hypnosis flow mihalycsikszentmihalyi</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:2d1ce080ca5a/</dc:identifier>
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</item>
<item rdf:about="http://mas714.media.mit.edu/syllabus">
    <title>Syllabus | Technologies for Creative Learning</title>
    <dc:date>2013-02-27T06:42:46+00:00</dc:date>
    <link>http://mas714.media.mit.edu/syllabus</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["This course explores how new technologies can engage people in creative learning experiences – and transform the ways we think about learning. Students will experiment with new learning technologies, discuss educational ideas underlying the technologies, analyze design strategies for creating new technologies, and examine how and what people learn as they use these technologies."

[Wayback: http://web.archive.org/web/20120808072239/http://mas714.media.mit.edu/syllabus ]]]></description>
<dc:subject>syllabus learning creativity mit constructivism coding children technology computing computers scratch mindstorms ivanillich davidresnick seymourpapert mimiito henryjenkins barbararogoff alfiekohn caroldweck mihalycsikszentmihalyi sherryturkle jamespaulgee via:dianakimball readinglists education teaching programming syllabi</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:5ac94c9d9f0f/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:via:dianakimball"/>
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</item>
<item rdf:about="http://www.theatlantic.com/magazine/archive/2012/07/hire-introverts/9041/">
    <title>Magazine - Hire Introverts - The Atlantic</title>
    <dc:date>2012-06-22T16:26:43+00:00</dc:date>
    <link>http://www.theatlantic.com/magazine/archive/2012/07/hire-introverts/9041/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Introverts are also comfortable with solitude—a crucial spur to creativity. When the psychologists Mihaly Csikszentmihalyi and Gregory Feist studied the lives of the most-creative people across a variety of fields, they almost always found visionaries who were introverted enough to spend large chunks of time alone."]]></description>
<dc:subject>via:lukeneff introverts mihalycsikszentmihalyi gregoryfeist 2012 susancain</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:83a582d49fbb/</dc:identifier>
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</item>
<item rdf:about="http://ieet.org/index.php/IEET/print/4236">
    <title>The Essential Psychopathology Of Creativity</title>
    <dc:date>2012-02-13T06:29:43+00:00</dc:date>
    <link>http://ieet.org/index.php/IEET/print/4236</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["The point here is this: Were it not for those “disordered” genes, you wouldn’t have extremely creative, successful people.  Being in the absolute middle of every trait spectrum, not too extreme in any one direction, makes you balanced, but rather boring.  The tails of the spectrum, or the fringe, is where all the exciting stuff happens.  Some of the exciting stuff goes uncontrolled and ends up being a psychological disorder, but some of those people with the traits that define Bipolar Disorder, Schizophrenia, ADHD, and other psychological conditions, have the fortunate gift of high cognitive control paired with those traits, and end up being the creative geniuses that we admire, aspire to be like, and desperately need in this world.

…If we were to be able to identify the genes for Schizophrenia, or for Bipolar Disorder, or for ADHD… would we want to eliminate them? If we were making a “designer baby”, would you choose those genes to be added into your child’s genome?

I say yes."
]]></description>
<dc:subject>lianegabora johngartner hypomaticedge hypomanicepisodes flow mihalycsikszentmihalyi entrepreneurship executivefunction cognitivecontrol psychopathology genetics brain psychology bipolardisorder schizophrenia adhd andreakuszewski 2010 creativity</dc:subject>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:psychopathology"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:bipolardisorder"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:andreakuszewski"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2010"/>
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</item>
<item rdf:about="http://www.nytimes.com/2012/01/15/opinion/sunday/the-rise-of-the-new-groupthink.html?pagewanted=all">
    <title>The Rise of the New Groupthink - NYTimes.com</title>
    <dc:date>2012-01-15T22:08:03+00:00</dc:date>
    <link>http://www.nytimes.com/2012/01/15/opinion/sunday/the-rise-of-the-new-groupthink.html?pagewanted=all</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["But even if the problems are different, human nature remains the same. And most humans have two contradictory impulses: we love and need one another, yet we crave privacy and autonomy.

To harness the energy that fuels both these drives, we need to move beyond the New Groupthink and embrace a more nuanced approach to creativity and learning. Our offices should encourage casual, cafe-style interactions, but allow people to disappear into personalized, private spaces when they want to be alone. Our schools should teach children to work with others, but also to work on their own for sustained periods of time. And we must recognize that introverts like Steve Wozniak need extra quiet and privacy to do their best work."
]]></description>
<dc:subject>committees susancain socialnetworks socialnetworking online web internet communication proust efficiency howwelearn learning interruption freedom privacy schooldesign lcproject officedesign tranquility distraction meetings thinking quiet brainstorming teamwork introverts stevewozniak innovation mihalycsikszentmihalyi flow cv collaboration howwework groupthink solitude productivity creativity marcelproust</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:e32cadbd0825/</dc:identifier>
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</item>
<item rdf:about="http://maryannreilly.blogspot.com/2011/07/being-in-middle-learning-walks.html">
    <title>Between the By-Road and the Main Road: Being in the Middle: Learning Walks</title>
    <dc:date>2011-07-02T20:18:28+00:00</dc:date>
    <link>http://maryannreilly.blogspot.com/2011/07/being-in-middle-learning-walks.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["So imagine a commitment to learning that involved making regular learning walks with high school students as a normal part of the "school" day.  Now, these learning walks should not be confused with walking tours, which are designed based on planned outcomes.  One walks to point X in order to see object or artifact Y.  The points are predetermined, hierarchical in design.

Instead, learning walks are rhizomatic.  They are inherently about being in the middle of things and coming to learn what could not been predetermined. Learning walks are part of the "curriculum" for instructional seminar (which I described here)."

[My comments cross-posted here: http://robertogreco.tumblr.com/post/7182110515/walking-and-learning ]]]></description>
<dc:subject>maryannreilly comments walking walkshops adamgreenfield flaneur psychogeography derive dérive education learning schools teaching unschooling deschooling noticing observation seeing 2011 rhizomaticlearning johnseelybrown douglasthomas unguided self-directedlearning serendipity johnberger willself rebeccasolnit sistercorita maps mapping photography alanfletcher lawrenceweschler kerismith exploration exploring johnstilgoe noticings rjdj ios situationist situatedlearning situated hototoki serendipitor flow mihalycsikszentmihalyi experience control ego cv coritakent flâneurs flaneurs flâneur</dc:subject>
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</item>
<item rdf:about="http://leighblackall.blogspot.com/2011/06/our-epistemology-and-entrepreneurial.html">
    <title>Leigh Blackall: Our epistemology, and entrepreneurial learning</title>
    <dc:date>2011-06-02T05:38:51+00:00</dc:date>
    <link>http://leighblackall.blogspot.com/2011/06/our-epistemology-and-entrepreneurial.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["The sway that the subject of technology has over discussions about education and learning, is giving me increasing cause for concern. Absent from the explanations of new understandings of knowledge and learning, and their arguments for change, is some balance to the largely utopian ideals. The sub headings in the 'entrepreneurial learning' article for example, read like evangelical slogans, without a single word for caution or circumspect (that I could see by scanning). What would one include to strike a balance? Most obvious would be Postman, in particular his warnings in Technonopoly, but their could and should be many others. Surely we agree that technology gives potential to all traits of humanity, not just the bits we'd like to pick out."]]></description>
<dc:subject>leighblackall comments technology howardrheingold johnseelybrown maxsengles technolopoly google goldmansachs allwathedoverbymachinesoflovinggrace adamcurtis florianschneider gatekeepers mihalycsikszentmihalyi darkmatter gregorysholette institutions education learning power neo-colonialism networkedlearning networkculture internet connectivism society socialmedia 2011 2008 informallearning informal mentoring mentorship pedagogy self-organization self-directedlearning unschooling deschooling fachidioten humanism neocolonialism</dc:subject>
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</item>
<item rdf:about="http://radar.oreilly.com/2011/04/gamification-purpose-marketing.html#comment-7250008">
    <title>The purpose of gamification - O'Reilly Radar [Quotes from a comment left by Kathy Sierra. The bookmark points to that comment.]</title>
    <dc:date>2011-05-07T22:36:40+00:00</dc:date>
    <link>http://radar.oreilly.com/2011/04/gamification-purpose-marketing.html#comment-7250008</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Many of us find gamification not offensive to game *developers* but an insult to Actual Games. And, for some of us, an insult to actual people who are the targets of gamification efforts. Not denying that they can often *work* given that slot machines work, quite well, by employing many of the same underlying principles.

If gamification were merely *not that useful* from a long-term, sustainability perspective, many of us would not care. But it risks de-valuing some of the very thing we-society, educators, developers, designers, etc. -- actually care about. In the wrong context, gamification can cause a short-term sugar rush of engagement followed by a crash from which a company's "brand" may not fully recover. Not if they ever care to have sustained engagement based on ACTUAL value…

…read every word of Dan Pink's Drive…[and] for a REAL understanding of the difference between shallow and deep engagement, read "FLOW""]]></description>
<dc:subject>gamification gaming kathysierra via:preoccupations gabezicherman motivation danielpink flow sustainability killmenow mihalycsikszentmihalyi intrinsicmotivation extrinsicmotivation falsepromises dangeroustrends 2011</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:034638d73ef2/</dc:identifier>
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</item>
<item rdf:about="http://chronicle.com/article/How-College-Kills-Creativity-/125417/">
    <title>How College Kills Creativity; Nothing Succeeds Like Failure - The Chronicle of Higher Education</title>
    <dc:date>2010-11-28T21:02:30+00:00</dc:date>
    <link>http://chronicle.com/article/How-College-Kills-Creativity-/125417/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["If the sources of genius remain something of a riddle, Robinson is emphatic about what does not contribute to creative excellence: higher education…academy's emphasis on specialization & its "inherent tendency to ignore or reject highly original work that does not fit existing paradigm" is an impediment to creativity…points to several intriguing studies. One, by Dean Keith Simonton, a professor of psych at UC Davis, suggests that creativity flourishes best among those w/ equivalent of 2 years of an undergraduate education—no less, no more. Csikszentmihalyi, a professor of psychology at Claremont Graduate U, has also looked at the relationship btwn education & innovation. In his 1996 book, Creativity: Flow & the Psychology of Discovery & Invention, he argued that formal education has historically had little effect on the lives of creative people. "If anything," he wrote, "school threatened to extinguish the interest & curiosity that the child had discovered outside its walls.""

[text here: http://www.stevepavlina.com/forums/personal-effectiveness/55236-nothing-succeeds-like-failure-how-college-kills-creativity.html ]]]></description>
<dc:subject>creativity education practice psychology mihalycsikszentmihalyi learning unschooling deschooling flow failure colleges universities schools schooling innovation specialization generalists curiosity interested lcproject formaleducation schooliness invention discovery adversity highereducation highered specialists interestedness</dc:subject>
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</item>
<item rdf:about="http://www.edge.org/3rd_culture/seligman04/seligman_index.html">
    <title>Edge: EUDAEMONIA, THE GOOD LIFE [via: http://snarkmarket.com/2004/174]</title>
    <dc:date>2010-08-03T04:12:40+00:00</dc:date>
    <link>http://www.edge.org/3rd_culture/seligman04/seligman_index.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["… [E]udaemonia, the good life, which is what Thomas Jef­fer­son and Aris­to­tle meant by the pur­suit of hap­pi­ness. They did not mean smil­ing a lot and gig­gling. Aris­to­tle talks about the plea­sures of con­tem­pla­tion and the plea­sures of good con­ver­sa­tion. Aris­to­tle is not talk­ing about raw feel­ing, about thrills, about orgasms. Aris­to­tle is talk­ing about [the new-ish psy­cho­log­i­cal the­ory of flow], and that is, when one has a good con­ver­sa­tion, when one con­tem­plates well. When one is in eudae­mo­nia, time stops. You feel com­pletely at home. Self-consciousness is blocked. You’re one with the music."
]]></description>
<dc:subject>mihalycsikszentmihalyi flow happiness psychology science depression philosophy health thinking martinseligman eudaemonia</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:5ee14aef3024/</dc:identifier>
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</item>
<item rdf:about="http://www.scribd.com/doc/28336383/The-Gatekeeper-Model-of-Innovations-%E2%80%93-An-Integrative-Framework-for-Entrepreneurs-and-Venture-Capitalists">
    <title>The Gatekeeper-Model of Innovations – An Integrative Framework for Entrepreneurs and Venture Capitalists | Scribd</title>
    <dc:date>2010-06-03T04:16:46+00:00</dc:date>
    <link>http://www.scribd.com/doc/28336383/The-Gatekeeper-Model-of-Innovations-%E2%80%93-An-Integrative-Framework-for-Entrepreneurs-and-Venture-Capitalists</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["This study uses an adapted gatekeeper‐model by Csikszentmihalyi to reveal the different stages of the innovation process and to build a theoretical framework of the relationship between both parties. Through the complexity and the interconnection of all the different aspects it is designed as a “door opener” to a rich field of further research as well as it is aimed at helping practitioners understand the innovation process within a complex and dynamic environment."
]]></description>
<dc:subject>roberthinsch innovation entrepreneurship vc mihalycsikszentmihalyi complexity dynamism process business interestingpeopleivemet interconnectivity dependencies trust interconnected interconnectedness venturecapital</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:8080e373e477/</dc:identifier>
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</item>
<item rdf:about="http://www.nais.org/publications/ismagazinearticle.cfm?itemNumber=153326">
    <title>Motivating Students to Get Behind the Counter</title>
    <dc:date>2010-04-28T05:55:24+00:00</dc:date>
    <link>http://www.nais.org/publications/ismagazinearticle.cfm?itemNumber=153326</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["The clarifying metaphor that strikes me, however, is that autonomy, mastery, and purpose — which are really the core ingredients of generative thinking — can be made available to students if we can get our young people out of the single-file line that has formed in front of the counter and motivate them to grab an apron and explore what’s behind the counter."
]]></description>
<dc:subject>teaching learning autonomy motivation danielpink carriezuberbuhlerkennedy mastery purpose inquiry relevance tcsnmy generativethinking thinking unschooling deschooling independent caroldweck flow intrinsicmotivation inquiry-basedlearning mihalycsikszentmihalyi choices studentdirected student-led student-centered assessment grades grading effort risktaking</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:c901e3341efa/</dc:identifier>
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</item>
<item rdf:about="http://www.prospectmagazine.co.uk/2009/12/all-the-world-is-play/">
    <title>All the world is play « Prospect Magazine</title>
    <dc:date>2009-12-25T17:19:18+00:00</dc:date>
    <link>http://www.prospectmagazine.co.uk/2009/12/all-the-world-is-play/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["People have been “gaming” life in the pursuit of fun and profit for centuries. From collecting toys in cereal packets to gathering air miles via credit card purchases, it’s possible to give an activity “hooks.” What videogames bring is an unprecedented degree of automation and feedback: an aspiration towards a mental state first described in the 1970s by the Hungarian psychologist Mihaly Csikszentmihalyi as “flow.” This, he argued, was the mental state experienced by a top athlete executing a perfect sequence of manoeuvres or a musician losing themselves in performance; a kind of “optimal experience” gained from reacting to constant, shifting stimuli. It’s a state of harmony to which most forms of play aspire, and a perfect metaphor for the balance of rules, actions and consequences that all videogame designers aim for."
]]></description>
<dc:subject>gaming games videogames flow play learning seriousgames interactive mihalycsikszentmihalyi motivation psychology behavior society culture</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:038d40c61f11/</dc:identifier>
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</item>
<item rdf:about="http://stevemiranda.wordpress.com/2009/12/02/195/">
    <title>Flow « Re-educate</title>
    <dc:date>2009-12-03T08:03:01+00:00</dc:date>
    <link>http://stevemiranda.wordpress.com/2009/12/02/195/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["What would it mean to create schools in which one of the explicit goals was to create as many opportunities as possible for students to experience flow? What would that mean for bell schedules, required classes, and standardized tests?]]></description>
<dc:subject>mihalycsikszentmihalyi flow lcproject tcsnmy schools learning immersion unschooling deschooling stevemiranda</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:a3dbf949208e/</dc:identifier>
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<item rdf:about="http://www.odonnellweb.com/?p=5463">
    <title>O’DonnellWeb - Got flow?</title>
    <dc:date>2009-06-18T04:56:41+00:00</dc:date>
    <link>http://www.odonnellweb.com/?p=5463</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Flow, as defined by Dale McGowan, is when we’re completely in the moment, so intensely focused on the activity at hand that we lose track of time. It’s one of the most deeply satisfying and meaningful states we can enter. The point of his blog post is that we parents need to help our kids find their flow. Beyond finding that moment though, we have to let them be when they are in it. This is infinitely easier if your kids aren’t stuck in a soul crushing school all day. Our kids have time to find their flow, and then ride the wave as long as they can. The school bell doesn’t break them out of it. Unnaturally early bedtimes due to 7 AM bus rides to school don’t limit their time and energy. Peer and parent pressure to conform don’t limit our kid’s options. In fact, beyond all the usual reasons for home education, flow may be the best reason of all. Finding flow experiences, and having time to stay with them, probably does more for happiness than just about anything else."

[references: http://parentingbeyondbelief.com/blog/?p=2449 ]]]></description>
<dc:subject>homeschool unschooling parenting dalemcgowan mihalycsikszentmihalyi flow spirituality attention pace focus schools schooling learning scheduling experience now slow well-being happiness wellbeing</dc:subject>
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</item>
<item rdf:about="http://blog.ihobo.com/2009/03/grip-the-biology-of-compulsion.html">
    <title>ihobo: Grip: The Biology of Compulsion</title>
    <dc:date>2009-04-11T06:22:00+00:00</dc:date>
    <link>http://blog.ihobo.com/2009/03/grip-the-biology-of-compulsion.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["What makes you come back to the game for “one more try” or “just a little longer”? Once again, it can be tied back to the pleasure centre (nucleus accumbens), as we saw with the enjoyment of all games. ... I call this phenomena of compulsion in play Grip, and consider it to be a complimentary behaviour to Csikszentmihalyi's Flow, which I deconstructed in neurobiological terms the other week. If Flow is the constant and steady supply of the “reward protein” dopamine from the pleasure centre associated with a period of intense focus, then Grip occurs as a team-effort between the pleasure centre and the decision centre (orbit-frontal cortex), two parts of the brain that are very closely linked. The decision centre generates rewards (dopamine from the pleasure centre) when we make good decisions, and thus encourages us to learn good strategies and behaviours."
]]></description>
<dc:subject>raphkoster psychology flow videogames mihalycsikszentmihalyi design games gamedesign gaming brain planning interestingness via:preoccupations behavior</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:241fb23bbde7/</dc:identifier>
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</item>
<item rdf:about="http://www.ted.com/index.php/talks/mihaly_csikszentmihalyi_on_flow.html">
    <title>Mihaly Csikszentmihalyi on flow | Video on TED.com</title>
    <dc:date>2008-10-23T18:36:52+00:00</dc:date>
    <link>http://www.ted.com/index.php/talks/mihaly_csikszentmihalyi_on_flow.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Social theorist Mihaly Csikszentmihalyi asks, "What makes a life worth living?" Noting that money cannot make us happy, he looks to those who find pleasure and lasting satisfaction in activities that bring about a state of "flow.""
]]></description>
<dc:subject>flow happiness well-being psychology creativity ted mihalycsikszentmihalyi philosophy fulfillment research culture art design productivity wellbeing</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:6709aef7bf5c/</dc:identifier>
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</item>
<item rdf:about="http://www.psychologytoday.com/articles/index.php?term=pto-19960701-000033&amp;print=1">
    <title>Psychology Today: The Creative Personality</title>
    <dc:date>2008-09-16T20:41:52+00:00</dc:date>
    <link>http://www.psychologytoday.com/articles/index.php?term=pto-19960701-000033&amp;print=1</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Furthermore, people who bring about an acceptable novelty in a domain seem able to use well two opposite ways of thinking: the convergent and the divergent. Convergent thinking is measured by IQ tests, and it involves solving well-defined, rational problems that have one correct answer. Divergent thinking leads to no agreed-upon solution. It involves fluency, or the ability to generate a great quantity of ideas; flexibility, or the ability to switch from one perspective to another; and originality in picking unusual associations of ideas. These are the dimensions of thinking that most creativity tests measure and that most workshops try to enhance."
]]></description>
<dc:subject>via:kottke psychology creativity writing thinking advice brain design art culture mihalycsikszentmihalyi</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:fa7f9ed56cf8/</dc:identifier>
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</item>
<item rdf:about="http://en.wikipedia.org/wiki/Flow_(psychology)">
    <title>Flow (psychology) - Wikipedia, the free encyclopedia</title>
    <dc:date>2008-03-10T18:33:48+00:00</dc:date>
    <link>http://en.wikipedia.org/wiki/Flow_(psychology)</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["mental state of operation in which person is fully immersed in what s/he is doing, characterized by feeling of energized focus, full involvement, success in the process of the activity. Proposed by psychologist Mihály Csíkszentmihályi"
]]></description>
<dc:subject>flow attention productivity psychology consciousness organizations performance brain mihalycsikszentmihalyi</dc:subject>
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</item>
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