Pinboard (robertogreco)
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recent bookmarks from robertogrecoHypnotic Devices Program Preview - Supernova Previews2020-09-16T04:39:23+00:00
https://watch.supernova.video/supernova-2020-official-program-previews/videos/hypnotic-devices-program-preview
robertogrecohypnoticdevices games gaming videogames animation interactivefiction nobynobyboy keitatakahashi experimentation experimental form multiliteracies papersplease studiooleomingus davidoreilly shedreamselsewhere virtualreality vr supernova film adamrobinsonyu ashorthike bearwarp blusterblunder studiozevere queenbeegames spinch taleoftales theendlessforest underaporcelainsun tjhughes palomadawkins nour museumofsymmetry adamgryu lucaspope toplayhttps://pinboard.in/https://pinboard.in/u:robertogreco/b:8846a6329d81/Keita Takahashi: The world is alive with the fun of Wattam | The Japan Times2019-09-26T18:34:40+00:00
https://www.japantimes.co.jp/life/2019/06/16/digital/keita-takahashi-world-alive-fun-wattam/
robertogreco2019 wattam videogames games gaming art katamaridamacy keitatakahashihttps://pinboard.in/https://pinboard.in/u:robertogreco/b:0d95b910b18a/PlayDate, lethal playgrounds and goat boobs: the eccentricity of Keita Takahashi • Eurogamer.net2019-09-26T18:33:36+00:00
https://www.eurogamer.net/articles/2019-06-07-playdate-lethal-playgrounds-and-goat-boobs-the-eccentricity-of-keita-takahashi
robertogrecokeitatakahashi interviews videogames play making games gaming 2019 wattam katamaridamacy playgrounds design art humans sculpture joy playdate annapurnahttps://pinboard.in/https://pinboard.in/u:robertogreco/b:96e4d2cf7f5c/Why Katamari Damacy's Creator Left Japan2019-07-28T20:35:02+00:00
https://kotaku.com/why-katamari-damacys-creator-left-japan-1835644700
robertogrecokeitatakahashi japan us sanfrancisco 2019 culture creativity imagination schools education confidence children parenting society canada work namco videogames katamaridamacy bandai learninghttps://pinboard.in/https://pinboard.in/u:robertogreco/b:2892609753f3/Robin Hunicke Wants to Change Video Games, But She Can’t Do It Alone | VICE | United Kingdom2016-08-14T02:28:15+00:00
http://www.vice.com/en_uk/read/robin-hunicke-wants-to-change-video-games-but-she-cant-do-it-alone-108
robertogrecorobinhunicke games gaming videogames gamedev 2016 funomena thatgamecompany jenovachen keitatakahashi computers compsci education learning play genderhttps://pinboard.in/https://pinboard.in/u:robertogreco/b:ce3c29bc173b/Robin Hunicke's extraordinary journey • Eurogamer.net2016-08-14T02:24:57+00:00
http://www.eurogamer.net/articles/2016-08-10-robin-hunickes-extraordinary-journey
robertogrecorobinhunicke games gaming videogames gamedev 2016 funomena thatgamecompany jenovachen keitatakahashi childhood computers compsci education learning playhttps://pinboard.in/https://pinboard.in/u:robertogreco/b:2ebc5f7e5f12/11 video game trends that will change the future of the industry | Technology | The Guardian2016-07-23T01:00:28+00:00
https://www.theguardian.com/technology/2016/jul/21/11-video-game-trends-that-will-change-the-future-of-the-industry
robertogrecodata>space, noted in her talk on virtual reality and the “internet of bodies”, the hope for the future is in recognising and augmenting physical bodies in games and play. She offers technologies like programmable gels used with the body in more intimate ways, such as rubbing “gels on to erogenous zones”, allowing partners to “connect together at a distance”.
Boddington also noted the future of physically collaborative and increasingly social spaces in AR, as seen in the very popular Pokémon Go: “Pokémon Go is definitely a collaborative share space. The Pokémon Go site, along with many others, allow the individual to join with the group into the middle, both in a physical and a virtual way.”
Implications of the physical are vast, as Robin Hunicke, co-founder and creative director of Funomena (Woorld, Luna) and previously of thatgamecompany (Journey), noted on the psychological impact of VR brought about by gestural controls, and recognising the capacity of range of movement from players. What does it mean for a player, psychologically, to encourage them to stand tall and strike a powerful pose? What might it mean to force them into a crouched position, to feel small? The necessity of an embodied experience in VR also brings up new questions, such as what the platform offers by way of accessibility.
3. The future of augmented reality
Pokémon Go came to the UK on the third and last day of the conference, and it felt like everyone in Brighton was catching Magikarp and Shellder and Seel and all the other water Pokémon the seaside town had to offer. Had this international hit been available a little earlier, the conference schedule would surely have contained a few more panels about augmented reality. Whether we can expect to see an AR-heavy Develop 2017 will depend on whether Pokémon Go represents the start of a new trend, or if it’s simply a one-off success carried by an already successful brand.
Ismail thinks the latter. When asked what he would do with Pokémon Go, he said that he would sell it, and that it hasn’t proven anything about AR itself. “We’re seeing a lot of discussion right now about whether AR just beat VR, and I think that would be a very wrong statement. Like, Pokémon beat VR, that’s for sure, but I guess Pokémon beat everything at the moment. Pokémon beat Tinder and Twitter, which is a big deal.”
Hunicke might not be looking to make the next Pokémon Go, but she’s still interested in the potential of augmented-reality games that “make the world more silly and joyful, and less logical”. One of Funomena’s upcoming games, Woorld, is described as “a hand-held Alternative Reality experience”, a “whimsical, exploratory application” that lets you place virtual objects against the backdrop of your physical environment. Created in collaboration with Google, with art from Keita Takahashi (Katamari Damacy, Noby Noby Boy), this colourful augmented-reality game and sandbox will be available on devices that include Google’s new AR-enabling platform Tango, like the upcoming Lenovo Phab2 Pro.
4. Incremental console updates …
5. The next step for mobile: TV …
6. Sayonara, Steam: the rise of specialised stores
The number of games on Steam is on the rise, and with it, the number of games that go unplayed or unnoticed. Nearly 37% of all registered Steam games go unplayed , and it’s no secret that many indie games – even good, critically acclaimed games – get lost amid a sea of other green lit games.
In light of this, smaller more specialised distribution services are becoming more important. Itch.io, an “indie game marketplace and DIY game jam host” is already hugely popular in the indie scene, offering pay-what-you-want and minimum-pricing models. Just last year, Itch’s co-founder Leaf Corcoran revealed in a blog post about the site’s finances that they had paid out $393,000 to developers. Since then, the platform has only grown and it’s likely that we’ll see more specialised distributors following Itch’s model.
7. The rise of indie studios …
8. Rejecting crunch
Crunch, ie mandatory (and often unpaid) overtime in the weeks or months leading to a game’s release, has long been an issue for this industry. More than a decade since Erin Hoffman wrote about her husband’s experiences of unpaid overtime when working for EA, in an originally anonymous blog post known at the time as “EA Spouse”, crunch is still commonplace in studios of all sizes, and people are still fighting it.
At this year’s Develop, Machine Studios (Maia) founder Simon Roth gave a talk called “Killing the Indie Crunch Myth: Shipping Games Alive”, which began tweet:
People who support crunch are going against 100+ years of data and science. They are the flat earthers of software development.
9. Design that puts feelings first
The design practice underlying Hunicke’s studio Funomena, and the focus of her keynote, is one she calls “feel engineering”. As Hunicke describes it: “Feel engineering is the process by which you create a game backwards from the feeling you want to create in a person forward towards the mechanics and the dynamics of the game itself.” She notes that while feel engineering isn’t easy, due to its time commitment, high cost, and level of emotional investment asked from development teams, it’s worth it. Hunicke speaks to the positive studio culture of feeling-focused engineering, and its contrast to the toxicity of crunch is evident. “The process of making it is so delightful,” she adds. “It’s so much better than anything I’ve ever done.”
We’ve already seen aspects of feel engineering in the mobile market, with games looking to reverse-engineer social situations people already find fun. Haslam outlines how the design of “co-operative shouting game” Spaceteam was inspired by the social experience of playing a board game with friends, an experience its lead designer Henry Smith already enjoyed.
10. Trying – and failing …
11. Feeling twitchy about YouTube and Twitch"]]>games gaming videogames future 2016 vr virtualreality ar augmentedreality youtube twitch funomena kickstarter crowdfunding indiegames design gamedesign spaceteam social collaboration braid worldofgoo steam itch.io mobile phones smartphones pokemongo keitatakahashi robinhunicke thatgamecompany ghislaineboddington body>data>space bodies play physical oculusrift ramiismail jordanericaebber katbrewster pokémongo bodyhttps://pinboard.in/https://pinboard.in/u:robertogreco/b:0b1aca2a338a/Funomena2013-07-03T23:14:48+00:00
http://www.funomena.com/
robertogrecofunomena games gaming gamedesign robinhunicke keitatakahashi sanfrancisco martinmiddleton vikramsubramanian chelseahowe charliehuguenard bencerveny austinwintory kelleesantiago videogameshttps://pinboard.in/https://pinboard.in/u:robertogreco/b:bbf37484d3d1/Keita's Quick Ideas | Glitch2013-05-04T18:58:24+00:00
http://www.glitch.com/oddsandends/qis/
robertogrecoglitch gaming games design ideas keitatakahashi videogames play srg edghttps://pinboard.in/https://pinboard.in/u:robertogreco/b:e6955fdbe183/in Vancouver - コミニー[Cominy] / ブログ2011-07-15T07:41:48+00:00
http://www.famitsu.com/guc/blog/keita/
robertogrecokeitatakahashi cascadia vancouver britishcolumbia canada blogs bchttps://pinboard.in/u:robertogreco/b:523381475319/Gamasutra - News - Interview: 'Intuition' Led Keita Takahashi To Tiny Speck's Glitch2011-07-15T07:40:13+00:00
http://www.gamasutra.com/view/news/35759/Interview_Intuition_Led_Keita_Takahashi_To_Tiny_Specks_Glitch.php
robertogrecoglitch tinyspeck keitatakahashi stewartbutterfield 2011https://pinboard.in/u:robertogreco/b:a24559b575cd/Working With Your Heroes: Welcome Keita Takahashi | Glitch Blog2011-07-08T21:04:46+00:00
http://glitch.com/blog/2011/07/08/keita-takahashi-joins-glitch/
robertogrecokeitatakahashi glitch tinyspeck 2011 heroeshttps://pinboard.in/u:robertogreco/b:f61b5306e36d/Electric Dreamers on Vimeo2010-12-24T11:24:19+00:00
http://vimeo.com/18077395
robertogrecokeitatakahashi games gamedesign katamaridamacy nobinobiboy nobynobyboy namcobandai shinyasatake sculpture brianholmes musclemarchhttps://pinboard.in/u:robertogreco/b:101e76cbf833/All about playground session in GameCity - uvula2010-11-28T19:49:19+00:00
http://www.uvula.jp/all-about-playground-session-in-gamecity
robertogrecoplaygrounds design keitatakahashi play competition children dogs equipment toys games gaming gamedesign animalshttps://pinboard.in/u:robertogreco/b:7368081df8fd/in the Japanese Embassy of London - uvula2010-11-28T19:20:03+00:00
http://www.uvula.jp/having-talked-at-japanese-embassy-in-london
robertogrecokeitatakahashi play games videogames learning experience nobinobiboy nobynobyboy perspective happiness well-being playgrounds gamedesign discovery gaminghttps://pinboard.in/u:robertogreco/b:cb400dd0045a/WEB WEB BOY2010-10-11T03:22:38+00:00
http://o--o.jp/o--o.jp/
robertogrecovideogames japan iphone games gaming keitatakahashi nobinobiboy nobynobyboyhttps://pinboard.in/u:robertogreco/b:805fbbe605a2/o------------------=--o2010-10-11T03:21:38+00:00
http://o--o.jp/
robertogrecovideogames japan iphone games gaming keitatakahashi nobinobiboy nobynobyboyhttps://pinboard.in/u:robertogreco/b:2a0916103c31/uvula [Keita Takahashi's new blog]2010-10-11T03:05:55+00:00
http://www.uvula.jp/
robertogrecokatamaridamacy keitatakahashi glvo partnerships music videogames design japan blogs play playgrounds making creativityhttps://pinboard.in/u:robertogreco/b:956e0a2fe826/An interview with Keita Takahashi : The Setup2010-10-11T03:03:49+00:00
http://keita.takahashi.usesthis.com/
robertogrecokeitatakahashi software media design games gaming hardware interview computing simplicity mattescreens vaccuum ipod refrigerators gtd omnifocus thesetup 2010 usesthishttps://pinboard.in/u:robertogreco/b:e111b34bfa4a/YouTube - Hello Mr. House! 【NOBY NOBY BOY】2010-10-11T02:57:06+00:00
http://www.youtube.com/watch?v=KgDWozpSF_M
robertogrecoipad nobynobyboy nobinobiboy keitatakahashihttps://pinboard.in/u:robertogreco/b:414934d42db8/notgames2010-10-11T02:47:38+00:00
http://notgames.tumblr.com/post/1241555359/this-is-keita-takahashi-i-became-a-freelancer-in
robertogrecokeitatakahashi partnerships fun games gaming gamedesign glvo work freelancinghttps://pinboard.in/u:robertogreco/b:9a54bbef22b7/Noby Noby Boy [iPhone] - Perfect absurdity! Please download + save the world from boredom!! | CreativeApplications.Net2010-07-06T08:11:09+00:00
http://www.creativeapplications.net/iphone/noby-noby-boy-iphone/
robertogreconobynobyboy nobinobiboy keitatakahashi iphone applications games gaming videogames ioshttps://pinboard.in/u:robertogreco/b:6c922e9a718a/Noby Noby Boy's Keita Takahashi Interview | PS3 | Eurogamer2010-01-20T07:05:41+00:00
http://www.eurogamer.net/articles/noby-noby-boys-keita-takahashi-interview_3
robertogrecokeitatakahashi nobinobiboy nobynobyboy videogames humility iphone games gaming applications ioshttps://pinboard.in/u:robertogreco/b:afa3ff455c3d/Noby Noby Boy 1UP Spotlight2008-12-21T05:02:50+00:00
http://www.1up.com/do/minisite?cId=3171810
robertogrecokeitatakahashi nobinobiboy nobynobyboy games videogameshttps://pinboard.in/u:robertogreco/b:5fa0c0e29f15/Born for Wii: Katamari Damacy - Nintendo Wii Fanboy2008-06-17T19:54:33+00:00
http://www.nintendowiifanboy.com/2008/06/17/born-for-wii-katamari-damacy/
robertogrecogames gaming videogames nintendo wii katamaridamacy keitatakahashihttps://pinboard.in/u:robertogreco/b:4dcdcbd61999/INTERVIEW: Playtime with Keita Takahashi : Next Generation2007-12-01T05:14:17+00:00
http://www.next-gen.biz/index.php?option=com_content&task=view&id=8107&Itemid=2
robertogrecovideogames games gaming gamedesign philosophy design presentations lifeasgame keitatakahashi glvo gamechanging playgrounds nobinobiboy nobynobyboy katamaridamacy play life creativity uk nottingham culturehttps://pinboard.in/u:robertogreco/b:5d481b4fefcb/Nobi Nobi Boy - Wikipedia, the free encyclopedia2007-11-18T03:41:15+00:00
http://en.wikipedia.org/wiki/Nobi_Nobi_Boy
robertogrecoart design games gamedesign play videogames gaming keitatakahashi katamaridamacy nobinobiboy nobynobyboyhttps://pinboard.in/u:robertogreco/b:25d98b1ccc0f/Wonderland: Keita Takahashi's GameCity presentation2007-10-29T07:41:56+00:00
http://www.wonderlandblog.com/wonderland/2007/10/keita-takahashi.html
robertogrecogames videogames design presentations humor glvo gamechanging storytelling stories creativity introverts introversion play imagination keitatakahashi nobynobyboy katamaridamacy nobinobiboy gamedesign nottingham lifeasgame intorvertshttps://pinboard.in/u:robertogreco/b:372150368817/