<?xml version="1.0" encoding="UTF-8"?>
 <rdf:RDF xmlns="http://purl.org/rss/1.0/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://web.resource.org/cc/" xmlns:syn="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/">
  <channel rdf:about="http://pinboard.in">
    <title>Pinboard (robertogreco)</title>
    <link>https://pinboard.in/u:robertogreco/public/</link>
    <description>recent bookmarks from robertogreco</description>
    <items>
      <rdf:Seq>	<rdf:li rdf:resource="https://thejaymo.net/2026/04/20/435-novel-cognition/"/>
	<rdf:li rdf:resource="https://sixcolors.com/post/2026/01/can-you-chart-a-murder-how-to-build-an-interactive-novel/"/>
	<rdf:li rdf:resource="https://direct.mit.edu/books/monograph/3356/MechanismsNew-Media-and-the-Forensic-Imagination"/>
	<rdf:li rdf:resource="https://www.atlasobscura.com/articles/cyoa-choose-your-own-adventure-maps"/>
	<rdf:li rdf:resource="https://sfstandard.com/2025/07/13/muni-bart-line-quiz-personality/"/>
	<rdf:li rdf:resource="https://sftransit.fun/"/>
	<rdf:li rdf:resource="https://pioneerworks.org/broadcast/interactive-cinema-claire-evans"/>
	<rdf:li rdf:resource="https://sabrina.place/"/>
	<rdf:li rdf:resource="https://castle.xyz/"/>
	<rdf:li rdf:resource="https://en.wikipedia.org/wiki/Ergodic_literature"/>
	<rdf:li rdf:resource="https://downpour.games/"/>
	<rdf:li rdf:resource="https://vimeo.com/772226780"/>
	<rdf:li rdf:resource="https://ravel.neocities.org/"/>
	<rdf:li rdf:resource="https://www.theverge.com/22929485/bitsy-tiny-video-game-engine"/>
	<rdf:li rdf:resource="https://newpublic.org/article/1649/decentralized-storytelling-from-native-tradition-to-the-metaverse"/>
	<rdf:li rdf:resource="https://two.compost.digital/clock-basket-no-1/"/>
	<rdf:li rdf:resource="https://two.compost.digital/logging-off/001/"/>
	<rdf:li rdf:resource="https://renjs.net/"/>
	<rdf:li rdf:resource="https://tinytools.directory/"/>
	<rdf:li rdf:resource="https://www.theverge.com/22321816/twine-games-history-legacy-art"/>
	<rdf:li rdf:resource="http://interconnected.org/home/2021/03/03/filtered_for_text"/>
	<rdf:li rdf:resource="https://thestoryfix.blog/2019/09/19/why-arent-interactive-ebooks-a-thing/"/>
	<rdf:li rdf:resource="https://www.fabiszewski.net/kindle-gargoyle/"/>
	<rdf:li rdf:resource="https://watch.supernova.video/supernova-2020-official-program-previews/videos/hypnotic-devices-program-preview"/>
	<rdf:li rdf:resource="https://oleomingus.com/"/>
	<rdf:li rdf:resource="https://www.stirworld.com/think-opinions-gamescapes-indian-video-game-developer-studio-oleomingus-reconfigures-history"/>
	<rdf:li rdf:resource="https://killscreen.com/studio-oleomingus/"/>
	<rdf:li rdf:resource="https://austinkleon.com/2020/08/20/books-with-unusual-but-brilliant-structures/"/>
	<rdf:li rdf:resource="https://www.academia.edu/41988644/Rearing_Children_of_the_Market_in_the_You_Decade_Choose_Your_Own_Adventure_Books_and_the_Ascent_of_Free_Choice_in_1980s_America"/>
	<rdf:li rdf:resource="https://helena.computer/valdivia/"/>
	<rdf:li rdf:resource="http://docs.unfold.studio/index.html"/>
	<rdf:li rdf:resource="https://www.renpy.org/"/>
	<rdf:li rdf:resource="http://dsnelson.bol.ucla.edu/~elit/2017.html"/>
	<rdf:li rdf:resource="http://goingtocollege.club/"/>
	<rdf:li rdf:resource="http://www.atlasobscura.com/articles/choose-your-own-adventure-cyoa-books-hand-drawn-maps"/>
	<rdf:li rdf:resource="http://kevan.org/wikitext/"/>
	<rdf:li rdf:resource="http://www.atlasobscura.com/articles/cyoa-choose-your-own-adventure-maps"/>
	<rdf:li rdf:resource="https://shindigs.itch.io/twine-texting-project"/>
	<rdf:li rdf:resource="https://trackchanges.postlight.com/twine-as-a-process-modeling-tool-cf9ad42d165#.y6wfww9qz"/>
	<rdf:li rdf:resource="https://emshort.wordpress.com/2016/08/22/worldsmith-ade-mct/"/>
	<rdf:li rdf:resource="http://synonymsforchurlish.tumblr.com/post/113978877618/whether-you-whine-or-twine-he-shake-it-up-right"/>
	<rdf:li rdf:resource="https://github.com/doublespeakgames/adarkroom"/>
	<rdf:li rdf:resource="http://courses.digitaldavidson.net/dig220/guidelines/final-port-ject/"/>
	<rdf:li rdf:resource="http://twinegarden.tumblr.com/"/>
	<rdf:li rdf:resource="http://apps.rue89.com/haiti/en/"/>
	<rdf:li rdf:resource="http://www.philome.la/HarryGiles/ghost-highland-way/play"/>
	<rdf:li rdf:resource="http://blog.wellcomecollection.org/2015/07/03/playing-games-in-the-digital-library/"/>
	<rdf:li rdf:resource="http://severalbees.com/blackbird/how-to-be-a-blackbird.html"/>
	<rdf:li rdf:resource="https://storify.com/iamfelixrios/playing-molleindustria-s-twitter-game"/>
	<rdf:li rdf:resource="http://philome.la/mistydemeo/space-adventure-laika/play"/>
	<rdf:li rdf:resource="https://storify.com/laurajnash/80-days"/>
	<rdf:li rdf:resource="http://www.sibylmoon.com/if/realthing/release/index.html"/>
	<rdf:li rdf:resource="http://www.nytimes.com/2014/11/23/magazine/twine-the-video-game-technology-for-all.html"/>
	<rdf:li rdf:resource="https://vimeo.com/105692520"/>
	<rdf:li rdf:resource="https://vimeo.com/61282291"/>
	<rdf:li rdf:resource="http://www.depressionquest.com/"/>
	<rdf:li rdf:resource="http://www.inklestudios.com/inklewriter/"/>
	<rdf:li rdf:resource="http://www.inklestudios.com/sorcery/"/>
	<rdf:li rdf:resource="https://itunes.apple.com/us/app/80-days/id892812659"/>
	<rdf:li rdf:resource="http://www.stanleyparable.com/"/>
	<rdf:li rdf:resource="http://tumblr.leapfrog.nl/post/74284932622/what-would-a-game-look-like-if-it-were-designed-to"/>
	<rdf:li rdf:resource="http://eliterature.org/"/>
	<rdf:li rdf:resource="http://hollowdocumentary.com/"/>
	<rdf:li rdf:resource="http://nickm.com/post/"/>
	<rdf:li rdf:resource="http://infovore.org/archives/2013/01/09/towards-a-canon-of-hypertext-literature-interactive-fiction-digital-narrative/"/>
	<rdf:li rdf:resource="http://nightmaremode.net/2012/11/creation-under-capitalism-23422/"/>
	<rdf:li rdf:resource="http://gimcrackd.com/etc/src/"/>
	<rdf:li rdf:resource="http://bnreview.barnesandnoble.com/t5/Discover-Great-New-Writers/gt-You-Are-Standing-in-a-Dark-Cave-Robin-Sloan-and-Charles-Yu-in/ba-p/9015"/>
	<rdf:li rdf:resource="http://www.wired.com/design/2012/07/russell-quinn-the-worlds-most-wired-storyteller"/>
	<rdf:li rdf:resource="http://io9.com/5926126/"/>
      </rdf:Seq>
    </items>
  </channel><item rdf:about="https://thejaymo.net/2026/04/20/435-novel-cognition/">
    <title>Novel Cognition | Weeknotes #435 - thejaymo.net</title>
    <dc:date>2026-04-21T06:28:19+00:00</dc:date>
    <link>https://thejaymo.net/2026/04/20/435-novel-cognition/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["The novel brought about a new kind of cognition; and why AI might be doing the same."

...

"One of the group chats I am in spent most of last week talking about AI psychosis, the claims around cognitive offloading, and cognition more broadly. What follows is me cherry-picking the threads I found most interesting and trying to make sense of what I took away.

Chatting with an AI does not feel particularly new. As I’ve written before, the interface grammar is inherited wholesale from chat rooms and interactive fiction turntaking. What is novel is that what we perceive to be a conversation is detached from another person and turned into a private thinking space. Chat apps, MSN, WhatsApp, Signal or whatever are all conversations with another person, through a machine. Speaking to an LLM is a conversation with a machine, through an existing form.

Switching gears a little, 160 years passed between the invention of the printing press, and the emergence of the form we now call the Novel. The printing press first made books cheaper and more common. And then over time it made possible new kinds of reading practices: silent reading, private reading, long-form prose, and interior narration.

All these things eventually came together and created the form of the novel. Which we must remember is not a genre or kind of book, but something that created a new (and therefore very recent in the grand scheme of things) cognitive arrangement.

The novel normalised private interiority. It gave readers a way to sit alone and spend time inside another consciousness. It trained a relation to selfhood that now feels so obvious and natural we can barely register it as new or rather novel at all.

I keep wondering whether AI is doing something similar for computation. It’s been 70 years since the invention of the transistor, the Information Age continues to unfold, and where we are at is “thinking with a machine” I quickly becoming ordinary.

Venkat Rao’s blog post this week on “writing liveness” [https://contraptions.venkateshrao.com/p/writing-liveness ] is super useful. If the novel was print becoming a technology capable of influencing our inner life, AI is a kind of writing that is sufficiently alive. Responsive and capable of reshaping itself around the reader in real time. Generated text behaves like an interlocutor, an uncanny monster talking to you from the other side of the screen. The text it produces has enough ‘liveness’ that all the old categories of what text is or does are made redundant.

This is why I think AI needs a wider frame than the simple claim that people are becoming lazy. The worries people have around cognitive offloading seem to mostly be around the value of intellectual labour. We can argue all day long about which kinds of thinking it weakens and which it supports. Instead I think using an LLM is a new variable in cognition entirely.

Looking backwards, the emergence of “Novel Cognition” was met with its own panic. Critics worried that fiction softened the mind, weakened the nerves, blurred the line between reality and fantasy, encouraged “excessive sensibility”, and made readers unfit for ordinary life. Reading was sometimes described in almost medical terms: as dangerous overstimulation or a kind of mania.

Which all sounds very much like the anxiety about what pop culture is calling “AI psychosis1.” A new medium arrives. It becomes private, immersive, emotionally charged, and difficult to regulate from the outside. Critics worry that speaking to LLMs also destabilises a persons reality, encourages projection, rewards fantasy, amplifies the wrong kinds of feeling. Some of it is most definitely the reflex a culture has when a new cognitive technology arrives (see also: photography, radio, television, film, social media), but it is also the response to something genuinely new.

The simple difference being: A novel is static and an LLM is interactive.

LLM-generated text functions as a new malleable surface of private cognition. It identifies an affective state and reflects it back in a loop. So whatever is present in the context window gets mirrored and intensified. Paranoia, grief, grandiosity, loneliness, or whatever.

All of which is why the available language still feels inadequate. We do not yet have any proper terms for the kind of cognition that emerges when a person thinks in private with responsive text. The first readers of Don Quixote did not have a stable theory of interiority ready to hand either. They had only the sensation that something had become possible in prose that had not been possible before.

This to me is how this moment feels too, and we are still very early. The chatbot may only be the pamphlet stage of whatever this medium eventually becomes. But after 70 years computation is beginning to reveal a new native cultural form. Some still-unnamed form of private co-thinking.

If that is right, we are in a strange historical position, in addition to being the generation that experienced the first globally networked information environment, we are also the first to encounter a new posture of mind that the internet made possible.

I’ve written about why Don Quixote is so great before. And I will only half jokingly look you in the eye and tell you that not only is it the first novel, it’s also the only novel worth reading. So it’s obviously a book that I’m going to keep reaching for. It is after all, among other things, a novel about what happens when a person is unmade by media-induced madness. Completely overtaken by his reading, he mistakes reality for the metaverse because a medium has colonised his sense of reality. In todays vernacular Quixote is suffering from “Book Psychosis”.

Right now I think we are all probably in the same position as the the first readers of Don Quixote were, early enough to sense that something important has arrived, and early enough to encounter its pathologies before we understand its form.

***

1. I don’t wish to minimise the very real effects of what is happening to people, and what they and there loved ones are experiencing. But what we are calling AI psychosis might just be ordinary psychosis with a new causal amplifier. ↩︎"]]></description>
<dc:subject>literature novels chatbots if interactivefiction interactive form 2026 jayspringett thejaymo llms chatrooms chat interiority venkateshrao cognition aipsychosis interactivity donquixote</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:a2bbf8a21e5b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:literature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:novels"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:chatbots"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:form"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2026"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:jayspringett"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:thejaymo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:llms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:chatrooms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:chat"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interiority"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:venkateshrao"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cognition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:aipsychosis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:donquixote"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://sixcolors.com/post/2026/01/can-you-chart-a-murder-how-to-build-an-interactive-novel/">
    <title>Can you chart a murder? How to build an interactive novel – Six Colors</title>
    <dc:date>2026-01-21T20:34:32+00:00</dc:date>
    <link>https://sixcolors.com/post/2026/01/can-you-chart-a-murder-how-to-build-an-interactive-novel/</link>
    <dc:creator>robertogreco</dc:creator><dc:subject>interactivefiction if antonyjohnston cyoa 2026 writing howwewrite form literature fiction</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:d60672a3cf4b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:antonyjohnston"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2026"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howwewrite"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:form"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:literature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:fiction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://direct.mit.edu/books/monograph/3356/MechanismsNew-Media-and-the-Forensic-Imagination">
    <title>Mechanisms: New Media and the Forensic Imagination, by Matt G. Kirschenbaum (2007) | Books Gateway | MIT Press</title>
    <dc:date>2025-11-30T22:31:11+00:00</dc:date>
    <link>https://direct.mit.edu/books/monograph/3356/MechanismsNew-Media-and-the-Forensic-Imagination</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["A new “textual studies” and archival approach to the investigation of works of new media and electronic literature that applies techniques of computer forensics to conduct media-specific readings of William Gibson's electronic poem “Agrippa,” Michael Joyce's Afternoon, and the interactive game Mystery House.

In Mechanisms, Matthew Kirschenbaum examines new media and electronic writing against the textual and technological primitives that govern writing, inscription, and textual transmission in all media: erasure, variability, repeatability, and survivability. Mechanisms is the first book in its field to devote significant attention to storage—the hard drive in particular—arguing that understanding the affordances of storage devices is essential to understanding new media. Drawing a distinction between “forensic materiality” and “formal materiality,” Kirschenbaum uses applied computer forensics techniques in his study of new media works. Just as the humanities discipline of textual studies examines books as physical objects and traces different variants of texts, computer forensics encourage us to perceive new media in terms of specific versions, platforms, systems, and devices. Kirschenbaum demonstrates these techniques in media-specific readings of three landmark works of new media and electronic literature, all from the formative era of personal computing: the interactive fiction game Mystery House, Michael Joyce's Afternoon: A Story, and William Gibson's electronic poem “Agrippa.”"]]></description>
<dc:subject>mattkirschenbaum newmedia storage computing computers reading howweread writing howwewrite electronicliterature literature 2007 michaeljoyce forensics computerforensics williamgibson mysterhouse games gaming videogames personalcomputing books objects text platforms systems devices mechanism affordances interactivefiction if</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:0ee36895890d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mattkirschenbaum"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:newmedia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:storage"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:computing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:computers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:reading"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howweread"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howwewrite"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:electronicliterature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:literature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2007"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:michaeljoyce"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:forensics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:computerforensics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:williamgibson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mysterhouse"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:personalcomputing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:books"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:objects"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:text"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:platforms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:systems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:devices"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mechanism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:affordances"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.atlasobscura.com/articles/cyoa-choose-your-own-adventure-maps">
    <title>These Maps Reveal the Hidden Structures of 'Choose Your Own Adventure' Books - Atlas Obscura</title>
    <dc:date>2025-07-23T06:24:41+00:00</dc:date>
    <link>https://www.atlasobscura.com/articles/cyoa-choose-your-own-adventure-maps</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["If you decide to see more, click on this story."

[previously bookmarked:
https://pinboard.in/u:robertogreco/b:4356ce43ef27 ]]]></description>
<dc:subject>cyoa interactivefiction if 2017 sarahlaskow books dataviz infographics datavisualization</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:126fb7abb7d8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2017"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:sarahlaskow"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:books"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:dataviz"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:infographics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:datavisualization"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://sfstandard.com/2025/07/13/muni-bart-line-quiz-personality/">
    <title>Meet the transit nerd behind that viral Muni personality quiz</title>
    <dc:date>2025-07-13T19:30:00+00:00</dc:date>
    <link>https://sfstandard.com/2025/07/13/muni-bart-line-quiz-personality/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["A 24-year-old train lover created the whimsical project that has lit up group chats across San Francisco."

[See also:
https://sftransit.fun/ ]]]></description>
<dc:subject>sanfrancisco 2025 kevintruong noahfiner sfmta muni transit publictransit transportation trains cyoa if interactivefiction interactive tarot personality personalitytests</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:9306a33ba756/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:sanfrancisco"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2025"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:kevintruong"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:noahfiner"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:sfmta"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:muni"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:transit"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:publictransit"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:transportation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:trains"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:tarot"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:personality"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:personalitytests"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://sftransit.fun/">
    <title>What Line Are You?</title>
    <dc:date>2025-07-13T19:27:56+00:00</dc:date>
    <link>https://sftransit.fun/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[[but ruined by the Waymo sequence :( ]
 
[See also:
https://sfstandard.com/2025/07/13/muni-bart-line-quiz-personality/ ]]]></description>
<dc:subject>sanfrancisco sfmta transit publictransit transportation muni fun if cyoa interactivefiction tarot interactive personality personalitytests waymo noahfiner</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:419185c31678/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:sanfrancisco"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:sfmta"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:transit"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:publictransit"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:transportation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:muni"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:fun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:tarot"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:personality"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:personalitytests"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:waymo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:noahfiner"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://pioneerworks.org/broadcast/interactive-cinema-claire-evans">
    <title>Playing God | Broadcast</title>
    <dc:date>2025-06-30T00:47:53+00:00</dc:date>
    <link>https://pioneerworks.org/broadcast/interactive-cinema-claire-evans</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Interactive cinema isn’t a game."]]></description>
<dc:subject>claireevans 2025 games videogames film filmmaking interactive interactivefiction if gaming</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:7d3ac13affa8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:claireevans"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2025"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:film"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:filmmaking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://sabrina.place/">
    <title>Sabrina x Nine</title>
    <dc:date>2024-08-17T23:42:05+00:00</dc:date>
    <link>https://sabrina.place/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[[via:
https://www.are.na/block/27640093 ]]]></description>
<dc:subject>if interactivefiction fiction form tamarachu</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:cd2e02dc1e0c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:fiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:form"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:tamarachu"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://castle.xyz/">
    <title>Castle - Make and post games, all on your phone.</title>
    <dc:date>2024-07-14T19:59:07+00:00</dc:date>
    <link>https://castle.xyz/</link>
    <dc:creator>robertogreco</dc:creator><dc:subject>if interactivefiction games gaming design ios android applications videogames cyoa</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:b725ea5f7aba/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:android"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:applications"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://en.wikipedia.org/wiki/Ergodic_literature">
    <title>Ergodic literature - Wikipedia</title>
    <dc:date>2024-03-25T20:56:27+00:00</dc:date>
    <link>https://en.wikipedia.org/wiki/Ergodic_literature</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Ergodic literature is a term coined by Espen J. Aarseth in his 1997 book Cybertext—Perspectives on Ergodic Literature to describe literature in which nontrivial effort is required for the reader to traverse the text. The term is derived from the Greek words ergon, meaning "work", and hodos, meaning "path".[1] It is associated with the concept of cybertext and describes a cybertextual process that includes a semiotic sequence that the concepts of "reading" do not account for.[2]"]]></description>
<dc:subject>ergodic literature howwewrite interactivefiction if cybertextual text cybertext esoenaarseth 1997 sequence</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:f236bf87a5f0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ergodic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:literature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howwewrite"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cybertextual"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:text"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cybertext"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:esoenaarseth"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:1997"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:sequence"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://downpour.games/">
    <title>Downpour</title>
    <dc:date>2024-03-12T07:02:26+00:00</dc:date>
    <link>https://downpour.games/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Downpour is the best way to make games on your phone. Collage together photos, drawings and text, and then connect them into an interactive story. It's genuinely quick and easy to use — you can make a game before your tea has gone cold.

Once you've made a game with Downpour, what then? You can share it with your friends inside the app, or post the link for anyone to play."]]></description>
<dc:subject>apps iphone android ios interactivefiction if mobile games gamedev classideas howwewrite writing howweread reading storytelling cyoa</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:3fa4ec08f62d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:apps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:android"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:classideas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howwewrite"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howweread"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:reading"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://vimeo.com/772226780">
    <title>Eyeo 2022 - Dorothy Santos on Vimeo</title>
    <dc:date>2023-01-02T08:54:35+00:00</dc:date>
    <link>https://vimeo.com/772226780</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["SONIC FUTURES
| Dorothy Santos at Eyeo 2022 |

Dorothy worked in the biotech and pharmaceutical industry for 14 years, and didn’t realize how one set of rules around language would change her perspective on how she communicates and writes stories. In particular, how do we follow the rules of language when we may not understand what is being communicated? How does one make another human being understand the importance of something they have yet to learn? In this talk, Dorothy shares her research and work in interactive fiction, playable media, text-based work, and the practice of subversion through methodology."]]></description>
<dc:subject>dorothysantos eyeo 2022 interactivefiction if howwewrite writing poetry text subversion language communication time space telephones recordings audio voices patience analog mediamaking memory technology margaretmorse objects podcasts paralinguisticcues allthesenses environment translation meaningmaking listening speaking duolingo rosettastone amazonhalo diy instagram tiktok youtube speech voice sound telemarketing tagalog accents decolonization machinelistening philippines cathyparkhong english voicememos languagelearning oralhistory oralhistories oraltradition prosody relationships claudiarankine silence archives archiving eyeo2022</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:e266604b89c3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:dorothysantos"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:eyeo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2022"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howwewrite"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:poetry"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:text"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:subversion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:language"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:communication"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:time"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:telephones"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:recordings"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:audio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:voices"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:patience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:analog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mediamaking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:memory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:margaretmorse"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:objects"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:podcasts"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:paralinguisticcues"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:allthesenses"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:environment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:translation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:meaningmaking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:listening"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:speaking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:duolingo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:rosettastone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:amazonhalo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:diy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:instagram"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:tiktok"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:youtube"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:speech"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:voice"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:sound"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:telemarketing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:tagalog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:accents"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:decolonization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:machinelistening"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:philippines"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cathyparkhong"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:english"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:voicememos"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:languagelearning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:oralhistory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:oralhistories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:oraltradition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:prosody"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:relationships"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:claudiarankine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:silence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:archives"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:archiving"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:eyeo2022"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://ravel.neocities.org/">
    <title>ravel</title>
    <dc:date>2022-07-12T18:44:50+00:00</dc:date>
    <link>https://ravel.neocities.org/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["welcome to ravel!
ravel is a tool for making unfolding texts out of the html details tag.
write text in the "Write" tab, left
(click on any piece of text to edit it)
while writing, press enter to make a new node of editable text
it will be nested under the node you were writing in
you can drag and drop nodes to reorder them
hit the [x] to delete a node, and the [+] to make a new node
be careful! if the node you're deleting has nested nodes, it will delete them too
(with a warning, of course)
changes are saved (you can leave this page and come back to your work later)
but to be safe, you should probably work in a separate document
preview text in the "View" tag, center
you can interact with it here, and collapse and expand details
grab your code out of the "Code" tab, right
you can put this code on any website that supports html!
there are a few options for indentation - or style it further with css!
ravel is developed by Everest Pipkin
it is still in beta, and may be buggy or unstable
check back in soon for changes and updates!"]]></description>
<dc:subject>interactivefiction if everestpipkin writing unfoldingtexts html webdev onlinetoolkit</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:28c0fea35726/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:everestpipkin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:unfoldingtexts"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:html"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:webdev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:onlinetoolkit"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.theverge.com/22929485/bitsy-tiny-video-game-engine">
    <title>Bitsy is the small video game engine with a big community - The Verge</title>
    <dc:date>2022-03-10T07:27:51+00:00</dc:date>
    <link>https://www.theverge.com/22929485/bitsy-tiny-video-game-engine</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Alongside digital DIY tools like Twine, Bitsy has made game-making genuinely approachable"]]></description>
<dc:subject>bitsy games gameing gamedev videogames writing howwewrite 2022 interactivefiction if srg onlinetoolkit twine hypertext diy classideas</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:5a2295dae296/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:bitsy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gameing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howwewrite"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2022"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:srg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:onlinetoolkit"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:hypertext"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:diy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:classideas"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://newpublic.org/article/1649/decentralized-storytelling-from-native-tradition-to-the-metaverse">
    <title>Decentralized storytelling, from Native tradition to the metaverse | New_ Public Magazine</title>
    <dc:date>2021-09-23T22:50:02+00:00</dc:date>
    <link>https://newpublic.org/article/1649/decentralized-storytelling-from-native-tradition-to-the-metaverse</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[“It’s about future-proofing some of our core values for the seven generations to come”

…

“this new generation already is very fluent in decentralized storytelling, and they want to participate in stories, game worlds, and creative narratives more than they want to be told what to discuss through centralized media formats. So if you’re interested in engaging with that generation, I think it is really necessary to understand the core aspects of decentralized storytelling.”

…

“In a similar way, in my tribe, a story can be told every night for a winter, or for six hours at a day, and you come back the next day, it’s another six hours, and you don’t actually ever hear the “end” of the story, because it goes on. It becomes part of your life. I think that has a very ancient and grounding quality to it.

But I think that indigenous protocol understands the value of each member—that their participation in the culture is absolute. People are not left out or left aside…”
]]></description>
<dc:subject>storytelling web online oraltradition games gaming interactive form if interactivefiction howwewrite unschooling decentralization deschooling media multimedia narratives 2021 ameliawinger-bearskin elipariser indigeneity indigenous howweread readwriteweb collaboration slow time values beagoodancestor sevengenerations</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:119c54adf9ee/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:online"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:oraltradition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:form"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howwewrite"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:unschooling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:decentralization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:deschooling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:multimedia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:narratives"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2021"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ameliawinger-bearskin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:elipariser"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:indigeneity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:indigenous"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howweread"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:readwriteweb"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:collaboration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:slow"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:time"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:values"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:beagoodancestor"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:sevengenerations"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://two.compost.digital/clock-basket-no-1/">
    <title>COMPOST Issue 02: Clock Basket No. 1 by Benny Lichtner</title>
    <dc:date>2021-09-23T22:37:11+00:00</dc:date>
    <link>https://two.compost.digital/clock-basket-no-1/</link>
    <dc:creator>robertogreco</dc:creator><dc:subject>bennylichtner 2021 graphicdesign animation interactivefiction interactive if clocks times bantime michaelsumner storytelling circadianrhythms nature clockaganda social humor</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:f391f843b068/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:bennylichtner"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2021"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:graphicdesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:animation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:clocks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:times"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:bantime"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:michaelsumner"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:circadianrhythms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:nature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:clockaganda"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:humor"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://two.compost.digital/logging-off/001/">
    <title>COMPOST Issue 02: Logging Off by Celine Nguyen</title>
    <dc:date>2021-09-23T22:35:59+00:00</dc:date>
    <link>https://two.compost.digital/logging-off/001/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[“When you walk outside, you find a world that is newly unfamiliar. You pass under the dappled shade of a tree in front of your apartment building — is this native or non-native to the area?”]]></description>
<dc:subject>if celinenguyen 2021 cyoa interactivefiction time seasons nature place local online loggingoff unfamiliar new storytelling</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:61ef4f2387e7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:celinenguyen"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2021"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:time"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:seasons"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:nature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:place"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:local"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:online"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:loggingoff"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:unfamiliar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:new"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:storytelling"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://renjs.net/">
    <title>RenJS</title>
    <dc:date>2021-07-26T16:47:51+00:00</dc:date>
    <link>https://renjs.net/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["A Visual Novel creator made for writers!"]]></description>
<dc:subject>renjs software interactivefiction if</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:5bd55f28417e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:renjs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://tinytools.directory/">
    <title>Open source, experimental, and tiny tools roundup</title>
    <dc:date>2021-04-15T01:26:15+00:00</dc:date>
    <link>https://tinytools.directory/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["This is a list of small, free, or experimental tools that might be useful in building your game / website / interactive project. Although I’ve included ‘standards’, this list has a focus on artful tools and toys that are as fun to use as they are functional.

The goal of this list is to enable making entirely outside of closed production ecosystems or walled software gardens."]]></description>
<dc:subject>onlinetoolkit toolkits software webdev opensource tools mac osx macos windows linux ios android iphone html css code coding programming ai machinelearning games if interactivefiction interactive animation video sound effects artificialintelligence</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:f359f114c7da/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:onlinetoolkit"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:toolkits"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:webdev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:opensource"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:tools"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mac"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:osx"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:macos"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:windows"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:linux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:android"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:html"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:css"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:code"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:coding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ai"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:machinelearning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:animation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:sound"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:effects"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:artificialintelligence"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.theverge.com/22321816/twine-games-history-legacy-art">
    <title>Text Adventures: how Twine remade gaming</title>
    <dc:date>2021-03-11T01:01:04+00:00</dc:date>
    <link>https://www.theverge.com/22321816/twine-games-history-legacy-art</link>
    <dc:creator>robertogreco</dc:creator><dc:subject>text twine interactivefiction if porpentine chrisklimas zork howwewrite games gaming hypercard 2009 2012 fiction videogames textadventures jeremyruston cyoa annaanthropy</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:675b2cebcb9c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:text"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:porpentine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:chrisklimas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:zork"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howwewrite"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:hypercard"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2009"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2012"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:fiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:textadventures"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:jeremyruston"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:annaanthropy"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://interconnected.org/home/2021/03/03/filtered_for_text">
    <title>Filtered for some text-based virtual realities (Interconnected)</title>
    <dc:date>2021-03-04T04:36:49+00:00</dc:date>
    <link>http://interconnected.org/home/2021/03/03/filtered_for_text</link>
    <dc:creator>robertogreco</dc:creator><dc:subject>interactivefiction if mattwebb 2021 text</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:c747611a8f6f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mattwebb"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2021"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:text"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://thestoryfix.blog/2019/09/19/why-arent-interactive-ebooks-a-thing/">
    <title>Why aren’t Interactive EBooks a Thing?</title>
    <dc:date>2020-10-15T19:03:29+00:00</dc:date>
    <link>https://thestoryfix.blog/2019/09/19/why-arent-interactive-ebooks-a-thing/</link>
    <dc:creator>robertogreco</dc:creator><dc:subject>2019 interactivefiction if ebooks epub ereaders kindle twine hypertext</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:1bc56cfb7576/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2019"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ebooks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:epub"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ereaders"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:kindle"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:hypertext"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.fabiszewski.net/kindle-gargoyle/">
    <title>Kindle port of Gargoyle – an interactive fiction player</title>
    <dc:date>2020-10-15T18:58:09+00:00</dc:date>
    <link>https://www.fabiszewski.net/kindle-gargoyle/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Gargoyle is a GTK+ player for IF. It supports all the major interactive fiction formats. It's designed with special care for game layout and typography.

The look and feel of the interface may be tweaked by fiddling with garglk.ini file. There are settings for fonts, line spacing, margins, colors, gamma etc.

This port is in an alpha stage. It should work on Kindle Touch and Paperwhite. There are not many changes to original source code. To make things easier I build it without sound support. :)

I prepared a package to be used with KUAL Launcher

Supported formats

Adrift games (.taf, played with Scare)
AdvSys (.dat)
AGiliTy (.agx/.d$$)
Alan2 (.acd)
Alan3 (.a3c)
HUGO (.hex)
Inform Z-Machine (.z1/.z2/.z3/.z4/.z5/.z6/.z7/.z8, played with Frotz, Nitfol or Bocfel)
Inform or Superglús games compiled to the Glulxe VM in Blorb archives (.ulx/.blb/.blorb/.glb/.gblorb, played with Git or Glulxe)
Inform Z-Machine games in Blorb archives (.zlb, .zblorb, played with Frotz)
JACL (.jacl/.j2)
Level 9 (.l9/.sna)
Magnetic (.mag)
Quest games (.asl/.cas, played with Geas)
Scott Adams Grand Adventures (.saga)
TADS (.gam/.t3)

SCREENSHOTS"]]></description>
<dc:subject>interactivefiction if gargoyle bartekfabiszewski kindle</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:8b93cb2bbac8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gargoyle"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:bartekfabiszewski"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:kindle"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://watch.supernova.video/supernova-2020-official-program-previews/videos/hypnotic-devices-program-preview">
    <title>Hypnotic Devices Program Preview - Supernova Previews</title>
    <dc:date>2020-09-16T04:39:23+00:00</dc:date>
    <link>https://watch.supernova.video/supernova-2020-official-program-previews/videos/hypnotic-devices-program-preview</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[“Full program will launch September 15th on supernova.video

Absurd, Abstract, Profound - Over the past hundred years, animation has grown from early technical experiments to mainstream entertainment and back to experimental forms, based on technological advancements. Though video games are younger, by comparison, their growth and evolution mirror this same arc of development. This program brings together a selection of 21st-century games, exploring the intersection between games and experimental animation. With easy access to powerful game-building software, an endless library of online tutorials, and the ubiquity of powerful computing devices, video games are no longer the domain of a select few. With time and patience, anyone can create a game. As the access to games and game-design tools increases, the opportunity for experimentation and expression has given rise to new hybrid experiences, pushing the boundaries between what are traditionally known as video games or animation. The question is no longer, “can I make a game,” but “what else can I do with these tools?””

[See also: https://watch.supernova.video/hypnotic-devices

David O'Reilly and "Everything" (2017)
https://watch.supernova.video/hypnotic-devices/videos/everything
https://www.davidoreilly.com/
https://www.davidoreilly.com/everything/

Studio Oleomingus and "Under a Porcelain Sun" (2018) (and others)
https://watch.supernova.video/hypnotic-devices/videos/under-a-porcelain-sun
https://oleomingus.com/
https://store.steampowered.com/app/532230/Under_a_Porcelain_Sun/
https://studio-oleomingus.itch.io/the-indifferent-wonder-of-an-edible-place
https://studio-oleomingus.itch.io/in-the-pause-between-the-ringing

Tale of Tales and "The Endless Forest" (2006)
https://watch.supernova.video/hypnotic-devices/videos/endless-forest
http://tale-of-tales.com/
http://tale-of-tales.com/TheEndlessForest/index.html

Queen Bee Games and "Spinch" (2020)
https://watch.supernova.video/hypnotic-devices/videos/spinch-gameplay-video
https://www.queenbeegames.com/
https://www.spinchthegame.com/

Studio Zevere and "She Dreams Elsewhere" (2020)
https://watch.supernova.video/hypnotic-devices/videos/she-dreams-elsewhere
https://www.studiozevere.com/

TJ Hughes and "Nour" (2018)
https://watch.supernova.video/hypnotic-devices/videos/nour
https://terrifyingjellyfish.com/tagged/art
https://store.steampowered.com/app/1141050/Nour_Play_with_Your_Food/

Bearwarp and "Bluster Blunder" (2019)
https://watch.supernova.video/hypnotic-devices/videos/bluster-blunder
https://bearwarp.com/

Adam Robinson Yu (Adam Gryu) and "A Short Hike" (2019)
https://watch.supernova.video/hypnotic-devices/videos/a-short-hike
https://adamgryu.com/
https://ashorthike.com/

Lucas Pope and "Papers, Please" (2013)
https://watch.supernova.video/hypnotic-devices/videos/papers-please
https://dukope.com/
https://papersplea.se/

Paloma Dawkins and "Museum of Symmetry" (2018)
https://watch.supernova.video/hypnotic-devices/videos/museum-of-symmetry
https://palomadawkins.com/
https://palomadawkins.com/Museum-of-Symmetry

Keita Takahashi and "Noby Noby Boy" (2009)
https://watch.supernova.video/hypnotic-devices/videos/noby-noby-boy ]]]></description>
<dc:subject>hypnoticdevices games gaming videogames animation interactivefiction nobynobyboy keitatakahashi experimentation experimental form multiliteracies papersplease studiooleomingus davidoreilly shedreamselsewhere virtualreality vr supernova film adamrobinsonyu ashorthike bearwarp blusterblunder studiozevere queenbeegames spinch taleoftales theendlessforest underaporcelainsun tjhughes palomadawkins nour museumofsymmetry adamgryu lucaspope toplay</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:8846a6329d81/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:hypnoticdevices"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:animation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:nobynobyboy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:keitatakahashi"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:experimentation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:experimental"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:form"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:multiliteracies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:papersplease"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:studiooleomingus"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:davidoreilly"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:shedreamselsewhere"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:virtualreality"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:vr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:supernova"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:film"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:adamrobinsonyu"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ashorthike"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:bearwarp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:blusterblunder"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:studiozevere"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:queenbeegames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:spinch"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:taleoftales"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:theendlessforest"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:underaporcelainsun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:tjhughes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:palomadawkins"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:nour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:museumofsymmetry"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:adamgryu"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:lucaspope"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:toplay"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://oleomingus.com/">
    <title>Studio Oleomingus</title>
    <dc:date>2020-09-16T04:36:13+00:00</dc:date>
    <link>https://oleomingus.com/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[“We are a small, indipendent game and arts studio, based in Chala, India. We practice at the intersection of post colonial writing and interactive fiction, and we use videogame spaces as sites of discourse, resistance and record. With our games we attempt to study colonial power structures and the histories that they occlude and how interactive fiction might be used to pollute a single reductive record of the past or of a people.

We are keenly interested in languages, translations and questions of authorship, of bodies and territories, and of transactions and movements across borders. But most of all we study stories or narratives or fragments of data that can be recorded in the form of hypertext.

Studio Oleomingus was founded by Dhruv Jani who runs it in collaboration with Sushant Chakraborty and Vivek Savsaiya. Frequent collaborators include, Salil Bhayani and Suparna Chakraborty.”

[via:
https://watch.supernova.video/supernova-2020-official-program-previews/videos/hypnotic-devices-program-preview
https://watch.supernova.video/hypnotic-devices
https://watch.supernova.video/hypnotic-devices/videos/under-a-porcelain-sun ]]]></description>
<dc:subject>studiooleomingus india art architecture dhruvjani sushantchakraborty videogames games gaming fiction interactive interactivefiction if hypertext worldbuilding historyhistories colonialism colonization race gender community identity stories storytelling resistance postcolonialism writing howwewrote form linearity nonlinear archives language languages translation memory salilbhayani suparnachakraborty viveksavsaiya authorship howwewrite multiliteracies powerstructures edg srg toplay alinear</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:7242d66bc03d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:studiooleomingus"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:india"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:dhruvjani"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:sushantchakraborty"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:fiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:hypertext"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:worldbuilding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:historyhistories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:colonialism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:colonization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:race"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gender"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:identity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:resistance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:postcolonialism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howwewrote"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:form"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:linearity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:nonlinear"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:archives"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:language"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:languages"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:translation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:memory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:salilbhayani"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:suparnachakraborty"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:viveksavsaiya"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:authorship"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howwewrite"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:multiliteracies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:powerstructures"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:edg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:srg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:toplay"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:alinear"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.stirworld.com/think-opinions-gamescapes-indian-video-game-developer-studio-oleomingus-reconfigures-history">
    <title>Gamescapes: Indian video game developer Studio Oleomingus reconfigures history</title>
    <dc:date>2020-09-16T04:32:37+00:00</dc:date>
    <link>https://www.stirworld.com/think-opinions-gamescapes-indian-video-game-developer-studio-oleomingus-reconfigures-history</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[“In the fourth part of the series, STIR looks at the vast potential of video games in re-imagining history and visualising the future, building visual and lateral narratives.

Imagine if the entire human race dissolved into extinction. Tomorrow! Imagine an alien species visited our planet shortly after. What would they learn of our human reality? Where would they learn it from? Our legacy lies in our art and cultural heritage, in the motivations which drive us to create, discover, understand and accept. We are driven by a hunger to make sense of the puzzle that is our world. A hunger, which pulls us into a cyclone that is enveloped in the past, propelled by the future and rooted by the present. If aliens were to rummage through the debris of this cyclone, they would find the pieces of a re-imagined past and an unbuilt future. What is the present really, when it perpetually recalls the past and uses it as a tool to set the foundational bricks of an unfolding future? It might be said that the moment in which we live is created by the tension that pulls apart the spaces between yesterday and tomorrow. Art provides us with evidence of the inarguable relevance of these two parallel realities. The very nature of art itself allows us to explore and gauge how we are influenced by these phenomena. Whether it is about re-telling history in the context of the surrounding narrative of the present, or about visualising and imagining the future, art documents the stories that humanity is influenced by.

Here, we look at the work of an Indian duo comprising Dhruv Jani and Sushant Chakraborty. The two-person Studio Oleomingus plays with the boundaries of past and present, using video games as a platform for examining the dynamics of various cogs in history that continue to mould our present.”

…

“The dyad explorers of the video game format use the platform’s incredible multiplicity to their advantage, celebrating its ability to tell stories through text and visuals and equally, the capacity to recall the past and visualise it in a nonlinear way, consequently treating it as part of a larger context and not as a solitary event. Jani explains, “We practice at the intersection of post-colonial writing and interactive fiction, using video game spaces as sites of discourse, resistance and record. Using the inherent frivolity of games, we try to study colonial power structures and the histories that they occlude and how interactive fiction might be used to pollute, challenge and intertwine a single reductive record of the past of people. We are keenly interested in the role of languages, translations and questions of authorship. Especially how the record of our lives and the stories of our various identities are remembered and exploited by individuals, organisations, states and archives. How narratives are lost and rebuilt within fissures of identity, community, race and gender, and how these fissured and fragmented stories evolve into profound forms of recollection when compiled as hypertext. With each game we enter into a negotiation with our players, a common pact if you will, that for the duration of the game we will together seek myriad and uncomfortable truths about difficult histories. We believe that privilege in various forms withdraws from us the right to consume our own histories. And in the overwhelming presence of such hegemony, some stories can simply not be told, because the violence of their recollection and the absurdity of their form is not accommodated in the method of their telling”.”

…

“Studio Oleomingus often incorporates literature into their games, weaving it as one of many threads of their own artistic impressions. For instance, in In the Pause between the Ringing and A Museum of Dubious Splendors, the player is introduced to the writings of Mir Umar Hassan, a fictitious author. Their use of this fictitious literature as hypertext in a game, which is itself nonlinear, emphasises the plurality of history and the fiction of a single narrative. Jani says, “A singular conceit that repeats across all our work is a deliberate delegitimisation of authorial and historical veracity of the stories being told from within the shadow of colonial rule (or any similar modern authority). A conceit that we call: Redacting Authorship - where we nest our work inside a series of fictitious translations and appropriations until any original source for the work is completely obfuscated. Mir Umar Hassan is one such obfuscation… This conceit, of a fictitious author inveigled within the writing of our games and their performance, has allowed us to repurpose local history and to appropriate places of colonial occupation and entangled heritage into virtual domains that become arenas for post-partition and contemporary political and historiographic discourse. We believe that such deliberate obfuscation in the recounting of history is a form of imposed plurality and a powerful site of democratic performance. Hypertext after all is the stage on which the theatre of our public lives is now conducted and the state in which a memory of our performance, recorded. Especially amidst the contemporary revival of a despotic colonial political order, when there is a palpable danger of erasure of plural voices from the margins, there is a grave and urgent need for a pirated history of our times. A munificent history that can assimilate and succumb to stories from a bewildering variety of sources, a history devoid of concerns of authorial prestige and veracity, a history such as can only be written in the form of hypertext”.”

…

“While Studio Oleomingus stands inimitable in their practice, there are numerous games which incorporate re-imagined histories and fantastical futures into their gameplay. Some popular examples are Borderlands, Dwarf’s Fortress, No Man’s Sky, Nier: Automata, Outer Wilds and Raji: An Ancient Epic, which is as of yet unreleased.”]]></description>
<dc:subject>shraddhanair 2020 india studiooleomingus art architecture dhruvjani sushantchakraborty videogames games gaming fiction interactive interactivefiction if hypertext worldbuilding historyhistories colonialism colonization race gender community identity stories storytelling resistance postcolonialism writing howwewrote form linearity nonlinear archives language languages translation memory authorship howwewrite multiliteracies powerstructures edg srg alinear</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:eb2b3de58308/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:shraddhanair"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2020"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:india"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:studiooleomingus"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:dhruvjani"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:sushantchakraborty"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:fiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:hypertext"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:worldbuilding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:historyhistories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:colonialism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:colonization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:race"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gender"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:identity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:resistance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:postcolonialism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howwewrote"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:form"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:linearity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:nonlinear"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:archives"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:language"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:languages"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:translation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:memory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:authorship"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howwewrite"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:multiliteracies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:powerstructures"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:edg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:srg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:alinear"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://killscreen.com/studio-oleomingus/">
    <title>Studio Oleomingus - Killscreen</title>
    <dc:date>2020-09-16T04:29:56+00:00</dc:date>
    <link>https://killscreen.com/studio-oleomingus/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Deconstructing colonial histories through interactive worlds"

"Dhruv Jani makes up one half of Studio Oleomingus, an independent game design studio based in Chala, a town in the Indian state of Gujarat. Blending play with postcolonial narrative and thought, literary translation, and architectural worldbuilding, Studio Oleomingus’ body of work aims to interrogate political histories and dismantle power structures in India and the world at large.

At the conceptual heart of the studio’s work are questions of memory: whose stories are remembered, who they are remembered by, and who allows them to be remembered. We caught up with Dhruv about the commemorative power of narrative worldbuilding, the legacy of colonialism in the realm of games, and folding contemporary politics into interactive design."]]></description>
<dc:subject>studiooleomingus videogames games gaming 2020 davidevanmcdowell india gujarat history politics power writing howwewrite storytelling translation literature architecture worldbuilding emory stories postcolonialism interactive interactivefiction if dhruvjani authorship multiliteracies powerstructures hypertext edg srg</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:04d8d090dcce/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:studiooleomingus"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2020"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:davidevanmcdowell"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:india"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gujarat"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:politics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:power"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howwewrite"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:translation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:literature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:worldbuilding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:emory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:postcolonialism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:dhruvjani"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:authorship"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:multiliteracies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:powerstructures"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:hypertext"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:edg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:srg"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://austinkleon.com/2020/08/20/books-with-unusual-but-brilliant-structures/">
    <title>Books with unusual but brilliant structures - Austin Kleon</title>
    <dc:date>2020-08-21T16:39:16+00:00</dc:date>
    <link>https://austinkleon.com/2020/08/20/books-with-unusual-but-brilliant-structures/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["The other day I was noodling on this notecard, thinking about how I would go about structuring a book based on a kind of non-linear system in which all the pieces needed to work together, and I asked Twitter and Instagram, “What book do you love that has an unusual but brilliant structure?”

I got hundreds of responses, mostly fiction. (Pamela Colloff noticed this right away and asked for non-fiction recommendations, starting another great thread.) Many weren’t really what I was looking for — lots of people recommended the Choose Your Own Adventure books or Mark Danielewski’s House of Leaves or Chris Ware’s Building Stories, which are all brilliant in their own ways, but I was mostly interested in non-fiction that reads like a linear book, but has a structure that is weird but brilliantly maps to the subject matter.


[image: John McPhee’s diagrams]

I was immediately reminded of John McPhee, a master of structure, who shares many of his structure diagrams, or “inscrutable blueprints,” in his book on writing, Draft. No. 4.

A new-to-me book I picked up immediately was Jane Alison’s Meander, Spiral, Explode: Design and Pattern in Narrative.

One of my very favorite writers, Sam Anderson (author of Boom Town), gave his list, which reminded me I still need to read Sei Shonagon’s The Pillow Book (I recently read two other works of Zuihitsu, Essays in Idleness and Hojoki), Anne Carson (Nox and others), and Annie Dillard. (I’m sure my youngest might like The Monster at the End of This Book.

Recent non-fiction mentioned that caught my eye: Isabel Wilkerson’s The Warmth of Other Suns, Lewis Hyde’s A Primer for Forgetting, Sarah M. Broom’s The Yellow House, and Carmen Maria Machado’s In The Dream House.

Fiction mentioned that I’ve been meaning to read for years: Tristram Shandy and The Rings of Saturn.

Old favorites mentioned: Richard McGuire’s Here, Christopher Alexander’s A Pattern Language, Alan Fletcher’s The Art of Looking Sideways, and the fragmented collage-like books of Maggie Nelson (The Argonauts) and Sarah Manguso (Ongoingness.)

One intriguing recommendation: Emerson’s essays, like “Circles,” which the recommender claimed could be read out of order, by paragraphs or sentences. (I’ve been meaning to read more Emerson after my year of Thoreau.)

You can poke through more of the recommendations, here, here, and here.

Happy reading!"]]></description>
<dc:subject>austinkleon 2020 structure writing howwewrite howweread reading thinking linear alinear nonlinear johnmcphee form storytelling sarahmanguso cyoa interactivefiction if maggienelson richardmcguire christopheralexander apatternlanguage alanfletcher tristamshandy carmenmariamachado sarahbroom isabelwilkerson lewishyde anniedillard samanderson seishonagon zuihitsu hojoki janealison narrative chrisware markdanielweski pamerlacolloff thoreau ralphwaldoemerson linearity</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:2b38915b55f0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:austinkleon"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2020"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:structure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howwewrite"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howweread"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:reading"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:thinking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:linear"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:alinear"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:nonlinear"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:johnmcphee"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:form"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:sarahmanguso"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:maggienelson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:richardmcguire"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:christopheralexander"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:apatternlanguage"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:alanfletcher"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:tristamshandy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:carmenmariamachado"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:sarahbroom"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:isabelwilkerson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:lewishyde"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:anniedillard"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:samanderson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:seishonagon"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:zuihitsu"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:hojoki"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:janealison"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:chrisware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:markdanielweski"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:pamerlacolloff"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:thoreau"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ralphwaldoemerson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:linearity"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.academia.edu/41988644/Rearing_Children_of_the_Market_in_the_You_Decade_Choose_Your_Own_Adventure_Books_and_the_Ascent_of_Free_Choice_in_1980s_America">
    <title>(PDF) Rearing Children of the Market in the “You” Decade: Choose Your Own Adventure Books and the Ascent of Free Choice in 1980s America | Eli Cook - Academia.edu</title>
    <dc:date>2020-02-25T06:34:34+00:00</dc:date>
    <link>https://www.academia.edu/41988644/Rearing_Children_of_the_Market_in_the_You_Decade_Choose_Your_Own_Adventure_Books_and_the_Ascent_of_Free_Choice_in_1980s_America</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Exploring some of the key tenets of neoliberal American culture, this article examines thehistorical forces behind the meteoric rise of interactive “Choose Your Own Adventure” (CYOA) children’s books in the 1980s. Despite selling over 250 million copies worldwide and becoming the fourth most popular children’s series of all time, the CYOA phenomenon has yet to be placed in its larger social, economic, historical or cultural context. When explaining the rise of interactive narratives, previous literature has mostly focussed on technological change – namely the invention of video games, computer consoles and hypertext narratives. Moving away from such claims, this article demonstrates how the incredible success of solely text-based CYOA books stemmed largely from the cultural ascent of individual marketchoice to the heart of American notions of agency, liberty, subjectivity and selfhood in the 1970s and 1980s."]]></description>
<dc:subject>cyoa interactivefiction if 1970s 1980s howwewrite howweread children reading 2020 elicook choice freechoice interaction</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:55abb6cbc6a4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:1970s"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:1980s"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howwewrite"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howweread"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:children"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:reading"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2020"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:elicook"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:choice"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:freechoice"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://helena.computer/valdivia/">
    <title>Valdivia, Ecuador - 2100 BC</title>
    <dc:date>2019-01-26T03:53:19+00:00</dc:date>
    <link>https://helena.computer/valdivia/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[["I made a text adventure game called "Valdivia". It's about a woman on a mission, feelings and family. You can play it here: https://helena.computer/valdivia/ "

https://www.linkedin.com/in/helenajaramillo/ ]]]></description>
<dc:subject>cyoa helenajaramillo textadventures games gaming twine ecuador interactivefiction if srg</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:967499e0dd46/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:helenajaramillo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:textadventures"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ecuador"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:srg"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://docs.unfold.studio/index.html">
    <title>Welcome to Unfold Studio — Unfold Studio 0.4.1 documentation</title>
    <dc:date>2018-10-31T23:50:22+00:00</dc:date>
    <link>http://docs.unfold.studio/index.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Unfold Studio is an online community for interactive storytelling powered by a programming language called Ink. Interactive storytelling brings together the power of programming with the ability of stories to represent and explore our lived realities. Free and open-source, Unfold Studio was developed as part of my PhD research on youth computational literacy practices.

Unfold Studio is used in schools, clubs, and by many individual writers. Interactive storytelling can be a way to integrate Computer Science into English, Social Studies, or other subjects. It can also be an excellent way to introduce Computer Science as a subject relevant to questions of identity, culture, and social justice. (We are currently doing research with a school which uses Unfold Studio for several months as part of its core CS curriculum.)

This documentation is meant for several audiences. If you need help using Unfold Studio or writing interactive stories, see the User Guide. (If you’re impatient, try the Quickstart.) If you are interested in using Unfold Studio with students, see Teaching Guide. And if you’re interested in Unfold Studio’s back story or research on transliteracies, CS education, etc. please see Research. We welcome questions, feedback, and random ideas. Please see Contact to get in touch.

The documentation is also available in PDF form in case you prefer to read it that way or want to print out any pages (such as the worksheets in the Teaching Guide section) for classroom use.

-Chris Proctor
PhD candidate, Stanford Graduate School of Education
Unfold Studio creator and lead researcher"]]></description>
<dc:subject>chrisproctor if interactivefiction storytelling ink opensource free onlinetoolkit compsci education identity culture socialjustice unfoldstudio transliteracies multiliteracies coding programming writing twine classideas via:hayim teaching</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:7673aff73202/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:chrisproctor"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ink"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:opensource"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:free"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:onlinetoolkit"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:compsci"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:identity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:socialjustice"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:unfoldstudio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:transliteracies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:multiliteracies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:coding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:classideas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:via:hayim"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:teaching"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.renpy.org/">
    <title>The Ren'Py Visual Novel Engine</title>
    <dc:date>2018-09-21T18:13:49+00:00</dc:date>
    <link>https://www.renpy.org/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Ren'Py is a visual novel engine – used by thousands of creators from around the world – that helps you use words, images, and sounds to tell interactive stories that run on computers and mobile devices. These can be both visual novels and life simulation games. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games.

Ren'Py is open source and free for commercial use.

Ren'Py has been used to create over 1,500 visual novels, games, and other works. You can find them at the official Ren'Py Games List, and the list of Games made with Ren'Py on itch.io."]]></description>
<dc:subject>games gaming gamedesign design ren'py visualnovels if interactivefiction lifesimulation software mac osx linux chromeos chrome android ios applications windows gamemaking classideas writing multiliteracies opensource onlinetoolkit storytelling</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:00225fdb36bd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ren'py"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:visualnovels"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:lifesimulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mac"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:osx"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:linux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:chromeos"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:chrome"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:android"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:applications"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:windows"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gamemaking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:classideas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:multiliteracies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:opensource"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:onlinetoolkit"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:storytelling"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://dsnelson.bol.ucla.edu/~elit/2017.html">
    <title>Introduction to Electronic Literature: UCLA 2017: ENGL 116B</title>
    <dc:date>2018-08-28T05:25:59+00:00</dc:date>
    <link>http://dsnelson.bol.ucla.edu/~elit/2017.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Prof. Daniel Scott Snelson: danny.snelson@gmail.com | http://dss-edit.com
Course URL: http://dsnelson.bol.ucla.edu/~elit/2017.html
Wiki: http://dss-edit.com/elit/wiki 

UCLA, Fall Quarter 2017
Room: Royce Hall 160 | Meeting Times: TuTh 2:00–3:50
Office: 203 Humanities | Office Hours: TuTh 4:00–5:00

Abstract: We might begin by asking, what is not electronic literature today? Rather than introduce electronic literature or “e-lit” as a distinct literary category, this course wonders if it’s still possible to consider literature beyond the electronic circuits that characterize the networked present. The creation and study of literature today is facilitated by a range of digital formats and networked consoles, each of which introduce new practices of production, circulation, reception, and reading. Alongside these transformations, we’ll explore a range of new literary genres inhabiting, for example, computer scripts, image macros, flash movies, social media, bandcamp releases, interactive applications, and print on demand books. Thinking through the present, this introduction examines the history and future of literature through the everyday experience of computers and electronic devices. From the history of digital poetics to recent internet publications, we’ll track the development of literature under the influence of computation up to works published in the present, as they emerge throughout the quarter. In lockstep, the course considers the category of “electronic literature” as a way to think about historical works remediated to the internet, in a wide range of (post-)digital formats. The course requires short weekly responses in an open format, as well as a mid-term and final assignment, which may be critical or creative in form, developed in conversation with the instructor. No previous experience in programming, poetry, or literature is required."

[See also: https://eliterature.org/pad/elp.html ]]]></description>
<dc:subject>literature electronicliterature e-literature interactivefiction if danielscottsnelson twine poetry poetics digital digitalhumanities</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:b91cd5e4e0a5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:literature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:electronicliterature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:e-literature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:danielscottsnelson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:poetry"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:poetics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:digital"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:digitalhumanities"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://goingtocollege.club/">
    <title>standardized testing: the game</title>
    <dc:date>2018-07-13T22:29:54+00:00</dc:date>
    <link>http://goingtocollege.club/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[[via https://twitter.com/scumbling/status/1017793272662581249 (via Allen https://twitter.com/tealtan/status/1017797863542284288 ):

I made something.

Here's a prototype for my interactive zine:

😭 STANDARDIZED TESTING: THE GAME (A NARRATIVE) (THE PROTOTYPE)

i think you'll have a feeling (at least a short one)

i hope it starts conversations about ethnicity & culture

please share!

http://goingtocollege.club/ ]]]></description>
<dc:subject>via:tealtan education highereducation highered bias ethnicity culture standardizedtesting standardization testing exclusion inclusion inclusivity games gaming interactivefiction twine if</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:c40d6983ad2b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:via:tealtan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:highereducation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:highered"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:bias"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ethnicity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:standardizedtesting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:standardization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:testing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:exclusion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:inclusion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:inclusivity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.atlasobscura.com/articles/choose-your-own-adventure-cyoa-books-hand-drawn-maps">
    <title>These Hand-Drawn Maps Helped Create 'Choose Your Own Adventure' Books - Atlas Obscura</title>
    <dc:date>2017-07-07T15:59:35+00:00</dc:date>
    <link>http://www.atlasobscura.com/articles/choose-your-own-adventure-cyoa-books-hand-drawn-maps</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["When Jay Leibold started writing Choose Your Own Adventure books in the 1980s, no one told him exactly how to create a branching story with a passel of different endings. “It was a seat-of-the-pants, use-your-intuition kind of thing,” he says.

As the story developed, dividing along different branches, Leibold would map its shape on 8 1/2-by-11-inch pages. One page, two pages, then a branching choice. “There was lots of erasing, crossing out, trying again,” he says. As the story grew and the first half became more settled, though, a standard, letter-sized piece of paper wasn’t large enough to hold the whole map of the story. Eventually, he had to tape two large pieces of paper board together in order to hold it.

After reading Atlas Obscura’s story about maps that reveal the hidden structure of Choose Your Own Adventure stories created by the publisher ChooseCo, Leibold sent us images of the original, hand-drawn maps he used to create some of his CYOA books. Here’s the final map of Sabotage, the first book Leibold contributed to the series:

[map]

Sabotage had 30 possible endings. “It was so challenging, and it really did feel pretty great to have it finished and take it in all at once, on one chart,” he says.

Leibold would eventually write 15 Choose Your Own Adventure books, and each time he developed a better feel for how to shape the story, he says. Each branch, for instance, could not divide into many choices. Some had to come to an end relatively quickly. “We had the idea that there should be a choice on nearly every page,” says Leibold. “It was never dictated but I think that’s the feeling we all had.”

[image]

Building in so many choices to the story meant enough action had to be condensed in between each branching point. One challenge was telling enough story in between each branching point that the next choice still felt meaningful; another was building enough material into each storyline so that each different ending felt satisfying. “Part of the game for me was for the reader to find the story lines that went on the longest,” he says.

One way to make story lines last longer was to allow some of them to loop back to an earlier moment in the book. The challenge, though, was making what came next consistent with both paths that led there. Leibold also experimented with stories with fewer choices. One of his books, Surf Monkeys, has the fewest endings of any book in the series. Even when a story had a certain linear progression built into it, though, say when a plot revolved around a journey, it was possible to branch off in many directions. For the book Grand Canyon Odyssey, Leibold created stories that brought in geology, dinosaurs, and Native America tribes, and he found it helpful to map both the geography of the trip through the canyon (top image) and the structure of the story (below).

[map]

Having fewer choices, he says, “put pressure on the choices to feel really meaningful. When you’re doing a choice every page or two, sometimes you just scramble—you have to come up with some kind of choice. Not that much has happened. Sometimes the choices were more mundane or seemingly trivial, even though they might lead to very different consequences.” With fewer choices, each one could be a bigger, more weighty decision.

“Maybe the best way to describe writing these books is that it’s a real juggling act,” says Leibold. “You’re juggling storylines and possibilities. The number of pages and space. The choices and branches and how do they balance out. It’s like three different dimensions of things that you’re juggling. It requires a certain flexibility of mind.” Having a map to keep the whole picture in one place helps all those pieces stay in the air, tumbling and flying into graceful, shifting stories."]]></description>
<dc:subject>maps mapping cyoa interactivefiction 2017 via:austinkleon if classideas</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:fb3099dec9d3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:maps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mapping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2017"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:via:austinkleon"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:classideas"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://kevan.org/wikitext/">
    <title>Wikipedia: The Text Adventure</title>
    <dc:date>2017-07-01T04:33:00+00:00</dc:date>
    <link>http://kevan.org/wikitext/</link>
    <dc:creator>robertogreco</dc:creator><dc:subject>wikipedia games gaming via:tealtan if interactivefiction geography classideas</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:50bf41f63c5a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:wikipedia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:via:tealtan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:geography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:classideas"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.atlasobscura.com/articles/cyoa-choose-your-own-adventure-maps">
    <title>These Maps Reveal the Hidden Structures of 'Choose Your Own Adventure' Books - Atlas Obscura</title>
    <dc:date>2017-06-17T21:14:19+00:00</dc:date>
    <link>http://www.atlasobscura.com/articles/cyoa-choose-your-own-adventure-maps</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Reading a “Choose Your Own Adventure” book can feel like being lost in a maze and running through twists and turns only to find dead ends, switchbacks, and disappointment. In the books—for those not familiar with them—you read until you come to a decision point, which prompts you to flip to another page, backward or forward. The early books in the series, which began in 1979, have dozens of endings, reached through branching storylines so complex that that trying to keep track of your path can seem hopeless—no matter how many fingers you stick into the book in order to find your way back to the key, fateful choice. You might end up back at an early fork again, surprised at how far you traveled only to reemerge at a simple decision, weighted with consequences that you couldn’t have imagined at the beginning.

The last installment of the original “Choose Your Own Adventure” series came out in 1998, but since 2004, Chooseco, founded by one of the series’ original authors, R.A. Montgomery, has been republishing classic volumes, as well as new riffs on the form of interactive fiction that seemed ubiquitous in the 1980s and ’90s. The new editions also carry an additional feature—maps of the hidden structure of each book."]]></description>
<dc:subject>cyoa visualization 2017 maps mapping classideas interactivefiction if sarahlaskow books dataviz infographics datavisualization</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:4356ce43ef27/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:visualization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2017"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:maps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mapping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:classideas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:sarahlaskow"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:books"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:dataviz"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:infographics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:datavisualization"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://shindigs.itch.io/twine-texting-project">
    <title>Twine Texting Project by shindigs</title>
    <dc:date>2017-04-23T23:25:11+00:00</dc:date>
    <link>https://shindigs.itch.io/twine-texting-project</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["A presentation layer for Twine 1.4x that allows you to tell stories through text conversations. Built on top of Jonah. Download to access the commented project file.

Please tweet me @shindags with any questions, suggestions, and especially if you made something with this asset!

Development was streamed on www.twitch.tv/shindigs "]]></description>
<dc:subject>twine chat 2017 webdev cyoa texting messaging if interactivefiction webdesign</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:656d7b49add0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:chat"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2017"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:webdev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:texting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:messaging"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:webdesign"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://trackchanges.postlight.com/twine-as-a-process-modeling-tool-cf9ad42d165#.y6wfww9qz">
    <title>Twine as a Process Modeling Tool – Track Changes</title>
    <dc:date>2016-09-03T18:59:30+00:00</dc:date>
    <link>https://trackchanges.postlight.com/twine-as-a-process-modeling-tool-cf9ad42d165#.y6wfww9qz</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Twine is a tool that lets you make point-and-click games that run in a web browser—what a lot of people refer to as “choose your own adventure” or CYOA games.

It’s pretty easy to make a game, which means that the Twine community is fairly big and diverse. You can play the games in your web browser, and compose them in a browser, too. Or download an app.

I tried Twine years ago and never really got anywhere, but out of idle curiosity I started to play with it again not long ago, with the idea that I’d make a little game that simulated what it’s like to work with Postlight. I.e.—

You step out of an elevator. Do you want to talk about

1. Working with us as a client?

2. Working with us as a team member?

As silly as it sounds it was fun to model the office out as a game. After an hour of messing around I’d modeled out the elevator (click a button!) and put in some basic scoring, and started to create some fake conversations between the player/reader and “characters” that included myself and my business partner Rich Ziade. Just what the world needs—a meeting simulator! If I ever finish it I’ll put it up online.

There are a lot of tools that you can use to do information architecture and to sketch out processes. Visio, PowerPoint, Keynote, or Omnigraffle, for example. In the programming world, some people use UML tools to draw pictures of how a program should operate, and then turn that into code, and a new breed of product prototyping apps are blurring the line between design and code, too. But it has always bummed me out that when you draw a picture on a computer it is, for the most part, just a picture. Why doesn’t the computer make sense of those boxes and arrows for you? Why is it so hard to turn a picture of a web product into a little, functional website?

This is a huge topic — why are most digital documents not presented as dynamic programs? (One good recent exploration of the subject is Bret Victor’s “Up and Down the Ladder of Abstraction.”) And in some ways the Twine interface is a very honest testing and prototyping environment, because it is so good at modeling choices (as in, choose your own adventure). Playing around, I made a little “game” about writing this newsletter. It took twenty minutes and is not serious—yet it made me think about schedules, information sources, my tendencies toward distraction, and the overall processes. It started as a joke but was an actually productive half-hour. I can see lots of ways to model social and business processes using the friendly, easy-to-use, and open-sourced Twine system. That the end result is a game shouldn’t distract you from the fact that the software is free and the exercise was useful."]]></description>
<dc:subject>twine cyoa prototyping paulford games interactivefiction speculativefiction productmanagement infoarchitecture gaming play 2016 if</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:14f372e40ff6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:prototyping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:paulford"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:speculativefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:productmanagement"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:infoarchitecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2016"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://emshort.wordpress.com/2016/08/22/worldsmith-ade-mct/">
    <title>Worldsmith (Ade McT/interactive fables) | Emily Short's Interactive Storytelling</title>
    <dc:date>2016-08-25T09:46:11+00:00</dc:date>
    <link>https://emshort.wordpress.com/2016/08/22/worldsmith-ade-mct/</link>
    <dc:creator>robertogreco</dc:creator><dc:subject>interactivefiction if inform7 emilyshort 2016 games gaming worldsmith worldbuilding</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:0cdd6568dc23/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:inform7"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:emilyshort"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2016"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:worldsmith"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:worldbuilding"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://synonymsforchurlish.tumblr.com/post/113978877618/whether-you-whine-or-twine-he-shake-it-up-right">
    <title>SYNONYMS FOR CHURLISH by Megan Vaughan - Whether you whine or twine He shake it up, right...</title>
    <dc:date>2016-01-31T05:34:48+00:00</dc:date>
    <link>http://synonymsforchurlish.tumblr.com/post/113978877618/whether-you-whine-or-twine-he-shake-it-up-right</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Whether you whine or twine
He shake it up, right on time

I’ve had a go at reviewing The Privileged by Jamal Harewood in Twine because, frankly, I’ve no idea how else to even begin talking about a show so totally rattling.

Apols that it’s just got the default formatting on it. CSS coding is like ?????? to me. (That Facebook blue gets fucking everywhere these days innit.)

Have a go here [https://dl.dropboxusercontent.com/u/41115788/The%20Privileged.html ], and please shout if anything doesn’t work, or there are typos. My campaign to bring spellcheck to Twine starts now."]]></description>
<dc:subject>twine via:tealtan meganvaughan jamalharewood reviews if interactivefiction theater performance gaming theprivileged</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:d5b2cde5a2c8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:via:tealtan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:meganvaughan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:jamalharewood"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:reviews"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:theater"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:performance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:theprivileged"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/doublespeakgames/adarkroom">
    <title>doublespeakgames/adarkroom</title>
    <dc:date>2015-12-12T20:20:15+00:00</dc:date>
    <link>https://github.com/doublespeakgames/adarkroom</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[[via: "Any good resources on making/architecting a text based adventure game? Currently digging through https://github.com/doublespeakgames/adarkroom "
https://twitter.com/drk/status/675540802202800128 ]]]></description>
<dc:subject>adarkroom if interactivefiction webdev tools onlinetoolkit webdesign</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:c48ad3964ab7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:adarkroom"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:webdev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:tools"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:onlinetoolkit"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:webdesign"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://courses.digitaldavidson.net/dig220/guidelines/final-port-ject/">
    <title>Final Port-ject | Electronic Literature</title>
    <dc:date>2015-12-08T07:30:28+00:00</dc:date>
    <link>http://courses.digitaldavidson.net/dig220/guidelines/final-port-ject/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[[More on the course here: http://courses.digitaldavidson.net/dig220/about/
and http://courses.digitaldavidson.net/dig220/ ]

"Overview
The final project is a “port”—a kind of translation—of a work of electronic literature from one platform to another, not necessarily digital, platform. The process of porting forces one to define the “essence” of a work, and also reveals a great deal about the affordances of technology. The final project is due at the Digital Project Showcase, December 9, 3:30-5pm in the Lilly Gallery.

Rationale
Adapting a program from one hardware system to another is “porting,” a term derived from the Classical Latin portare—to carry or bear, not unlike the carrying across (trans + latus) of translation. A port is borne from one platform to another, and the bearer is the programmer or designer, who attempts to preserve the program’s essential properties from one platform to the next.

A translator faces the same challenges. Think about the questions that arise when translating a poem. Where does the poetry of the poem lie? Where is its poemness? In its rhythm? Its rhyme? Its diction? Its layout? Its constraints? Its meanings? Which of these must be carried over from one language to another in order to produce the most faithful translation?

In Nineteen Ways of Looking at Wang Wei (1987), a study of the act and art of translation, Eliot Weinberger reads nineteen different translations of a four-line, 1,200-year-old poem by the Chinese master Wang Wei, attentive to the way translators have reinterpreted the poem over the centuries, even as they attempted to be faithful to the original. With a single word, a translator may create a perspective unseen in Wei’s original, radically shift the mood of the poem, or transform it into complete tripe. Many times these changes come about as the translator tries to improve the original in some way. Yet translation, Weinberger writes, ought to be “dependent on the dissolution of the translator’s ego: an absolute humility toward the text” (17).

We who port face similar challenges. What must be preserved when a work of electronic literature is carried across to a new platform: the work’s interface? Its narrative or themes? Its interactivity? Its aesthetic design? The underlying algorithms? The constraints of the original? And should the port try to improve upon the original? Or perhaps “break” the original, by exposing its insides? Where does our humility come into play? The ethos of adaptation will vary from port to port and writer to writer; what you choose to prioritize will help to determine the qualities of the final port and its relationship to the original program.

Getting Started
As you work on your port, think about your source material in terms of the elements of digital literature we’ve studied: data, process, surface, interaction, context. Any of these elements might be “portable”—the aspect of the work you focus on transforming into another platform. Also think about how the rules of notice and signification come into play with the source work, and how those rules might be transformed in the new medium.

Another way to approach the port is to focus on the seemingly most essential digital affordances of the work and turn them into something else, even their opposites. For example, if the source offers a relatively straightforward narrative, turn it into a wiki. Or if the work focuses heavily on images, render that textually. Or vice-versa.

I encourage you to review your private sketchbook for ideas. Also reread the public sketchbooks. There may be something buried there, some seed of an idea that could blossom into a compelling project.

Finally: be bold. Unlike Weinberger, I believe you can have “absolute humility toward the text” while at the same time producing something radically different from the text.

Tools and Platforms
• Twine
• Mediawiki (installable on your domain through the cPanel)
• Google Maps
• Timelines
• Storymaps
• Scratch
This list will continue to grow as I add add more possibilities!

Timeline
• Thursday, November 19: Proposal due (includes name of source work, medium of the port, and a project work plan)
• Thursday, December 3: Minimally Viable Port (MVP) due
• Wednesday, December 9: Final version due at the the Digital Project showcase, with the statement and reflection due by midnight on the same day

Project Statement and Reflection
In an addition to the port itself, you must write a project statement and reflection of 1,500-2,000 words. In this document you’ll reflect on the choices you made, what your port reveals about the original, and what you learned about the process of porting. Use the statement and reflection to address the criteria below that aren’t self-evident in the port itself. The best demonstrations of your project’s engagement with the themes of this course will be explicit analyses of and connections to various readings, theories, and material from the class (e.g. affordances, five elements of digital literature, properties of digital media environments, etc.)

Evaluation
The port will be assessed according to the following criteria:

• Essence (the degree to which your port captures the source’s essence, however you define that)
• Insight (the extent to which you uncover and articulate surprises and insights about the source material through the porting process)
• Craft (the degree of mastery of the mode of composition or representation of the port)
• Intention (the sense of intentionality and deliberateness of the work)
• Theme (the level of engagement with ideas from this class and its online counterpart)
• Synthesis (the way you mobilize both your port and the original material to make some broader hypothesis or claim that matters)

Suggested Sources
• The works of Dreaming Methods
• The works of Jason Nelson
• The works of Christine Wilks
• The works of Alan Bigelow
• The works of Kate Pullinger
• Pieces from the first and second volumes of the Electronic Literature Collection
• Works in the ELMCIP Knowledge Base
• Works in the Pathfinders project
• Works in the Interactive Fiction Database"]]></description>
<dc:subject>classideas marksample eliterature electronicliterature if interactivefiction writing literature classes digitalhumanities twine scratch mediawiki googlemaps</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:a66520e998a0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:classideas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:marksample"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:eliterature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:electronicliterature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:literature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:classes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:digitalhumanities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:scratch"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mediawiki"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:googlemaps"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://twinegarden.tumblr.com/">
    <title>Twine Garden</title>
    <dc:date>2015-10-04T00:55:00+00:00</dc:date>
    <link>http://twinegarden.tumblr.com/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Twine node maps curated by porpentine"]]></description>
<dc:subject>interactivefiction maps mapping visualization twine via:tealtan twinegarden porpentine tumblrs if</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:b4f22da73db7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:maps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mapping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:visualization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:via:tealtan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twinegarden"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:porpentine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:tumblrs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://apps.rue89.com/haiti/en/">
    <title>Haiti</title>
    <dc:date>2015-09-26T01:18:59+00:00</dc:date>
    <link>http://apps.rue89.com/haiti/en/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Four years after the earthquake, how is Haiti rebuilding itself? If you were part of the process, would you be able to make the right choices? Find out with this multimedia interactive story."]]></description>
<dc:subject>via:senongo cyoa haiti interactive history if interactivefiction</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:18542720c18a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:via:senongo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:haiti"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.philome.la/HarryGiles/ghost-highland-way/play">
    <title>Ghost Highland Way</title>
    <dc:date>2015-08-17T02:41:13+00:00</dc:date>
    <link>http://www.philome.la/HarryGiles/ghost-highland-way/play</link>
    <dc:creator>robertogreco</dc:creator><dc:subject>cyoa via:tealtan if interactivefiction games gaming cots language poetry poems edg srg</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:2425add65f42/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:via:tealtan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cots"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:language"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:poetry"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:poems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:edg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:srg"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.wellcomecollection.org/2015/07/03/playing-games-in-the-digital-library/">
    <title>Playing games in the digital library | Wellcome Collection Blog</title>
    <dc:date>2015-08-17T02:39:51+00:00</dc:date>
    <link>http://blog.wellcomecollection.org/2015/07/03/playing-games-in-the-digital-library/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["So we asked three games designers to approach our collections using Twine, a popular tool for games and interactive fiction. Twine offers an experience like a story where you get to make decisions: click on the highlighted text to move through. Sometimes there are many choices, sometimes just one; each choice will take you somewhere new on the journey towards the game’s end."

[via: https://twitter.com/tealtan/status/633071370642006019 ]]]></description>
<dc:subject>games gaming libraries via:tealtan twine interactivefiction if museums classideas cyoa archives classiseas glvo edg srg</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:4f1eddd8b4d0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:libraries"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:via:tealtan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:museums"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:classideas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:archives"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:classiseas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:glvo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:edg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:srg"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://severalbees.com/blackbird/how-to-be-a-blackbird.html">
    <title>how to be a blackbird</title>
    <dc:date>2015-08-17T02:31:34+00:00</dc:date>
    <link>http://severalbees.com/blackbird/how-to-be-a-blackbird.html</link>
    <dc:creator>robertogreco</dc:creator><dc:subject>twine games if interactivefiction via:tealtan birds nature multispecies poetry writing classideas cyoa srg edg</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:b2126db1aa55/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:via:tealtan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:birds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:nature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:multispecies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:poetry"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:classideas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:srg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:edg"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://storify.com/iamfelixrios/playing-molleindustria-s-twitter-game">
    <title>Playing CapsuleQuest (with images, tweets) · iamfelixrios · Storify</title>
    <dc:date>2015-05-07T03:43:32+00:00</dc:date>
    <link>https://storify.com/iamfelixrios/playing-molleindustria-s-twitter-game</link>
    <dc:creator>robertogreco</dc:creator><dc:subject>cyoa interactivefiction japan capsulequest toyko capsulehotels paolopedercini 2015 humor twitter if srg edg internetasliterature</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:82f75b2f62d9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:japan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:capsulequest"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:toyko"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:capsulehotels"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:paolopedercini"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2015"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:humor"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twitter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:srg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:edg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:internetasliterature"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://philome.la/mistydemeo/space-adventure-laika/play">
    <title>laika</title>
    <dc:date>2015-05-05T05:16:22+00:00</dc:date>
    <link>http://philome.la/mistydemeo/space-adventure-laika/play</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[[via: http://forestambassador.com/post/118114779683/space-adventure-laika-is-a-game-about-a-dog-by

"Space Adventure Laika is a game about a dog by Misty De Meo.

Play Online

Why Try It: An intense, difficult story about the life of Laika based in historical truth.

Mood: Sad

Author’s Notes: “Space Adventure Laika is a game about a small dog who is going to die.” (read more)

You Might Also Like: Sputnik Dog Simulator, Dog Petting Sim"]]]></description>
<dc:subject>laika games twine interactivefiction srg edg gaming history space mistydemeo senses if dogs</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:51079e2cf2a5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:laika"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:srg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:edg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mistydemeo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:senses"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:dogs"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://storify.com/laurajnash/80-days">
    <title>80 Days at GDC (with images, tweets) · laurajnash · Storify</title>
    <dc:date>2015-03-04T04:06:50+00:00</dc:date>
    <link>https://storify.com/laurajnash/80-days</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Recaps and Livetweets of Meg Jayanth's (@betterthemask) presentation."

Taking Risks

"On #80Days, @betterthemask: "my job was to tempt players into making bad choices." Oh, and also writing those 500,000 words ;)

.@betterthemask: "our goal was to teach players that making a bad strategic decision can lead to a better story" omg I'm in love

.@betterthemask talking about tricking players into making foolish decisions "because it's more fun winning by the skin of your teeth"

"It's the near-misses, the catastrophes, the daring escapes that players remember." This 100%. via @betterthemask http://www.gamasutra.com/view/news/237810/Narrative_and_design_insights_from_80_Days_writing_lead

The Dark Stuff

.@betterthemask: Don't avoid sensitive topics, but do think ethically and politically about what you're saying. #GDC2015

.@betterthemask: Slave-catching expedition is not a mechanics punishment. It's a narrative consequence for a narrative decision. #GDC2015

.@betterthemask: 80 Days deliberately deconstructs the classism, racism, and sexism of Verne's novel and steampunk in general. #GDC2015

Playing the Sidekick

.@betterthemask: The world of 80 Days turns, but it doesn't turn around you. Not being the most important person is liberating. #GDC2015

I liked the idea of the world not revolving around the main characters in the 80 days talk #GDC

Props to @betterthemask for that - playing as a minor hero was a refreshing bit of humility from the god complex of too many games n gamers.

Romance

.@betterthemask: Romances in 80 Days are important to players, but those narratives are unpredictable. Can't game the romance. #GDC2015

#gdc .@betterthemask on the value of romances that aren't skill checked and cannot be gamed

Behind-the-Scenes

I love @betterthemask’s description of approaching 80 Days as “a machine for telling stories”.

It's about READING #gosh #gasp @betterthemask 

"Talking about mechanics and narrative as oppositional completely misses the point."
#80Days 
- @betterthemask

@betterthemask, wonderful talk about building a strong narrative foundation while embracing constraints and collaboration. #GDC2015

On getting lost in research - 80-90% of the research @betterthemask did never made it into the game; rabbit-holes not avoided on 80 Days.

.@betterthemask: In games, you have to create your own editing process. Find a first reader & redraft. Protect redrafting time. #GDC2015

Writers: think ethically about your game writing, what you leave out is as critical as what you put in.  seek criticism- @betterthemask

.@betterthemask: Hire writers early and involve them in the process! (I couldn't agree more.) Use each other's strengths. #GDC2015

.@betterthemask: Make efficient design choices; figure out how to be as lazy as possible. It's a necessity. #GDC2015

Things I didn't know about 80 Days:

.@betterthemask: 80 Days has more text than the LOTR trilogy (but not as much as the first five ASOIAF books). :)  #GDC2015

.@betterthemask: Europe is all introductory. Asia adds complexity. Americas ramps up the tension. #GDC2015

So it turns out you can die tragically in @betterthemask's 80 days. Kinda stunned here  http://www.inklestudios.com/80days/journeys/?id=7qwvUJqmv4&playerName=@john_brindle 

Recaps

Narrative and design insights from 80 Days' writing lead
http://www.gamasutra.com/view/news/237810/Narrative_and_design_insights_from_80_Days_writing_lead.php

ICYMI @_shortgame on 80 Days, we pile on praise, mock “evocative”, fail at French and hype camels, drag, romance… http://www.theshortgame.net/36-80-days/ "]]></description>
<dc:subject>via:robinsloan 80days games gaming storytelling writing megjayanth edg srg research process howwework reading howweread text interactivefiction collaboration constraints tension complexity gamedesign videogames gamedev gamedevelopment if</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:54275b4a9f5e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:via:robinsloan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:80days"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:megjayanth"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:edg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:srg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:research"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:process"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howwework"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:reading"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howweread"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:text"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:collaboration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:constraints"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:tension"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:complexity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gamedevelopment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.sibylmoon.com/if/realthing/release/index.html">
    <title>Carolyn VanEseltine - This is a Real Thing that Happened</title>
    <dc:date>2015-02-15T19:52:50+00:00</dc:date>
    <link>http://www.sibylmoon.com/if/realthing/release/index.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["A work of interactive fiction.

This is a Real Thing that Happened was created with Inform and has IFID 018D8F92-81E4-476A-B184-C14D9C821F45. To play a work like this one, you need an interpreter program: many are available, among them Zoom for Mac OS X and for Unix; Windows Frotz or Windows Glulxe for Windows. Or you can play without downloading anything by following the 'Play In-Browser' link, using the Quixe interpreter. You'll need to have Javascript enabled on your web browser."

[Play in browser: http://www.sibylmoon.com/if/realthing/release/play.html ]]]></description>
<dc:subject>interactivefiction via:robinsloan if carolynvaneseltine inform7 inform srg games gaming winning losing play dwarffortress rules 2014</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:2486d0b5b048/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:via:robinsloan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:carolynvaneseltine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:inform7"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:inform"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:srg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:winning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:losing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:dwarffortress"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:rules"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2014"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.nytimes.com/2014/11/23/magazine/twine-the-video-game-technology-for-all.html">
    <title>Twine, the Video-Game Technology for All - NYTimes.com</title>
    <dc:date>2014-11-21T05:07:45+00:00</dc:date>
    <link>http://www.nytimes.com/2014/11/23/magazine/twine-the-video-game-technology-for-all.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["One of the most prominent and critically acclaimed Twine games has been Howling Dogs, a haunting meditation about trauma and escapism produced in 2012 by a woman named Porpentine. The gameplay begins in a claustrophobic metal room bathed in fluorescent light. Although you can’t leave, you can “escape” once a day by donning a pair of virtual-­reality goggles. Each time, you’re launched into a strange and lavishly described new world where you play a different role: a doomed young empress learning the art of dying; a scribe trying to capture the beauty of a garden in words; a Joan of Arc-like figure waiting to be burned on a pyre. And each time you return to the metal room, it’s a little dirtier and a little more dilapidated — the world around you slowly decomposing as you try to disappear into a virtual one.

“When you have trauma,” Porpentine says, “everything shrinks to this little dark room.” While the immersive glow of a digital screen can offer a temporary balm, “you can’t stay stuck on the things that help you deal with trauma when it’s happening. You have to move on. You have to leave the dark room, or you’ll stay stunted.”

When I first met Porpentine outside a coffee shop in Oakland, Calif., she was wearing a skirt and patterned knee socks, her strawberry blond hair pulled back in a small plastic barrette. We decided to head to a nearby park, and as we walked across the grass, she pivoted on one foot — an instant, unconscious gesture — and did a quick little spin in the sunshine. When we arrived at a park bench, one of the first things we talked about was trash, because her Twine games teem with it: garbage, slime and sludge, pooling and oozing through dystopian landscapes peopled by cyborgs, insectoid empresses and deadly angels. In Howling Dogs, the trash piles up sticky and slow; in other games, like All I Want Is for All of My Friends to Become Insanely Powerful, tar floods the room suddenly from an indistinct source. Forget pretty things, valuable things: Porpentine’s games are far more interested in what society discards as worthless."

…

"Many people describe a sort of catharsis that they feel when they play Porpentine’s games. There’s a sudden sense of relief that something important but taboo has finally been acknowledged in a game, and perhaps has left them feeling less alone in the process. So many mainstream games are power fantasies, designed to deliver the bliss of limitless violence. Porpentine’s games tend to be poetic meditations on the scars that violence leaves behind, beautiful but claustrophobic landscapes that thrust players into positions of powerlessness and challenge them to work their way out."

…

"“The amount of people who have access to the engineering education required to be in programming is very, very small,” says Anna Anthropy, a game developer whose book “Rise of the Videogame Zinesters” helped put Twine on the map in 2012. “And even within that, there are a lot of ways that people are filtered out by the culture.” Anthropy has taught Twine workshops to everyone from 9-year-olds to 70-something retirees who had never played a video game in their lives, and she says they picked it up with equal ease. “If you’re someone who hasn’t played a lot of video games and you’re handed this tool where all you need to do is write, maybe you’re just going to write something about you,” she says. “Maybe you’re going to write something about your pet. There’s no reason you have to create something that’s about space marines.”

The beauty of Twine is that you can make games about almost anything. Over the last several years, it has also been used to create a memorial to a dead brother, a cannibal dating simulator, a 50,000-word interactive horror tale about being trapped in a spacecraft with a lethal alien. One of Anthropy’s most moving Twine games, Queers in Love at the End of the World, lasts only 10 seconds. The moment it begins, a timer starts counting down to an unspecified apocalypse; that’s all the time you have to say goodbye to your lover before the world disappears. There’s a poignant desperation in the brief experience that cuts to the heart of grief — the sense that you simply didn’t have enough time with the person you loved. Rather than offering closure, the game leaves you empty and aching by design."]]></description>
<dc:subject>porpentine games gaming interactivefiction videogames twine 2014 laurahudson annaanthropy suicide death margins if</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:3e8f41542131/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:porpentine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2014"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:laurahudson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:annaanthropy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:suicide"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:death"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:margins"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://vimeo.com/105692520">
    <title>Smart Stories: Matt Adams (Future of StoryTelling 2014) on Vimeo</title>
    <dc:date>2014-10-04T07:41:23+00:00</dc:date>
    <link>https://vimeo.com/105692520</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Artist Matt Adams’s work playfully explores the storytelling potential of new technologies. His present fascination is big data. How will stories be influenced by our ability to learn personal details about our audiences? What are the limits of personalization?"

[Also on YouTube: https://www.youtube.com/watch?v=JxxEy78EqYI ]

[See also: http://www.blasttheory.co.uk/news-item/matt-adams-will-be-speaking-at-the-fost-summit/
http://www.blasttheory.co.uk/?wysija-page=1&controller=email&action=view&email_id=53&wysijap=subscriptions&user_id=5691 ]]]></description>
<dc:subject>mattadams storytelling technology blastheory her karen data bigdata mobile 2014 interactivefiction games play gaming personalization culture psychology interactive if</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:49ac6b85969b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mattadams"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:blastheory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:her"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:karen"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:data"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:bigdata"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2014"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:personalization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://vimeo.com/61282291">
    <title>Stories You Can Win: Margaret Robertson for the Future of StoryTelling 2012 on Vimeo</title>
    <dc:date>2014-09-07T07:27:02+00:00</dc:date>
    <link>https://vimeo.com/61282291</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Games have always needed stories, says celebrated game designer Margaret Robertson. For many, the first ever videogame was 1962's Space War. It couldn't have been simpler to look at: startlingly abstract wireframes only. Space War could hardly be a smaller story, but it allowed players to make sense of the abstract shapes, of the strange new interaction unfolding before them. And from that point on, games have consistently chased a richer relationship with stories. Technology has always made that hard, though. There were great stories in early games, but ones that you had to sip through the thinnest of straws. Everything we take for granted in other mediums of storytelling was brutally rationed in early gaming.

But now we've beaten those constraints. Modern games have scripts tens of thousands of pages long. They record tens of thousands of lines of dialogue and display perfectly lifelike facial expressions and body movement. Natural language conversations are becoming possible with artificial characters. Some game developers even consider that the artificial creations they make can be meaningfully said to be alive. So does that mean we've cracked story? Not quite. Story is hard. Story is fragile. Story is expensive. Players chew through it fast, and expect it to be endlessly responsive to their actions. Writing one good straight story is hard enough at the best of times. Producing one that's expected to last twenty times as long as most feature films and have a hundred credible endings is next to impossible.

So how do we fix that problem? We fix it by letting games work their own particular magic. Games are engines for making stories. Their rule sets and objectives are mechanisms that engender the things that drive stories—courage, failure, shame, greed, sacrifice, surprise—and gives them context and structure. If you build a captivating world and give players interesting rules, then they'll tell a thousand stories for you. And we fix it by letting games go free range. Whereas you needed to gather round a monolithic PDP-1 to play Space War, now most of us carry one computer in our pocket and another in our backpack. Games are leaking out on to our streets and our parks and our campuses and our beaches, and there is enormous potential to use those environments to tell new kinds of stories. This is what excites Robertson the most as a game designer: being able to give players a stage from which they can start to tell their own stories."]]></description>
<dc:subject>games videogames storytelling 2012 gaming history margaretrobinson technology cyoa passage jasonrohrer spacewar augmentedreality play arg srg if interactivefiction ar</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:32fd7c45f188/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2012"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:margaretrobinson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:passage"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:jasonrohrer"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:spacewar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:augmentedreality"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:arg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:srg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ar"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.depressionquest.com/">
    <title>Depression Quest: An Interactive (non)Fiction About Living with Depression</title>
    <dc:date>2014-08-21T23:33:53+00:00</dc:date>
    <link>http://www.depressionquest.com/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people. 

…

Depression Quest is a game that deals with living with depression in a very literal way. This game is not meant to be a fun or lighthearted experience. If you are currently suffering from the illness and are easily triggered, please be aware that this game uses stark depictions of people in very dark places. If you are suicidal, please stop playing this game and visit this link to talk to someone. 

The goal of this game is twofold: firstly, we want to illustrate as clearly as possible what depression is like, so that it may be better understood by people without depression. Hopefully this can be something to spread awareness and fight against the social stigma and misunderstandings that depression sufferers face. Secondly, our hope is that in presenting as real a simulation of depression as possible, other sufferers will come to know that they aren't alone, and hopefully derive some measure of comfort from that. 

It goes without saying that because of the very nature of depression, it is experienced differently by every person who suffers from it. We aren't trying to say that this is the "best" or "most accurate" representation, merely that this is an amalgamation of the experiences of the developers and several people close to them. Many of the following encounters deal with issues such as therapy, medication, handling a love life, and reaching out to support networks. In reality, less than half of depression sufferers actually seek treatment, for reasons such as lack of money, perceived personal failing, or public stigma. These things were included in order to touch upon as broad a range as possible, since all these elements can be very important to sufferers of depression, though they will likely not be the experiences of most sufferers.

It's important to recognize that not everyone with depression is so lucky. Many people with the illness don't have a lot of the luxuries that we have in this game. We've written it this way so that we can focus specifically on the illness, which becomes more and more difficult to deal with as the person who has it is less and less well-off."]]></description>
<dc:subject>depression games gaming via:chrisberthelsen interactivefiction seriousgames if</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:78d46712f963/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:depression"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:via:chrisberthelsen"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:seriousgames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.inklestudios.com/inklewriter/">
    <title>inklewriter</title>
    <dc:date>2014-08-07T18:34:09+00:00</dc:date>
    <link>http://www.inklestudios.com/inklewriter/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["At inkle, we believe it takes great writers to tell great stories.
That’s why we’ve created inklewriter, to help writers tell interactive tales with the minimum of fuss. inklewriter keeps your branching story organised, so you can concentrate on what’s important – the writing.

inklewriter is a free tool designed to allow anyone to write and publish interactive stories. It’s perfect for writers who want to try out interactivity, but also for teachers and students looking to mix computer skills and creative writing."

…

"Education

inkle is looking to bring interactive stories to the classroom, and give teachers free and simple get-stuck-right-in software to use with their students. From within a web-browser, the inklewriter will let students make and play interactive stories with no programming required. 
Why make stories interactive anyway?

The way our stories work is simple: the reader is given the text of a story in a small chunks, and after each, they get to make a decision about what happens next. That could be what a character says, or does - but it could also be a deeper choice, like why a character has done what they've done, or how they feel about something else in the story. Every decision the reader makes is remembered and has the potential to influence things later on - depending on how the author wants to tell their tale.

Our first project, Frankenstein, uses interactivity to explore the different facets of Mary Shelley's original novel - allowing the reader to discover different aspects of the world, follow up hints and allusions in the text, and maybe even take some narrative paths that Shelley herself considered.

How can students get involved?
In the classroom, interactive writing offers an innovative, fun environment in which to write stories. It teaches creativity, language, computer skills and logical thinking - all at the same time!

So we've made inklewriter: a simple, easy-to-use app for writing simple interactive stories. It works in a web browser so there's no setup and no installation. Just click on the link and start writing. Students will be able to save their work and test it without fuss.

Oh, and it's all free.

With a few clicks and a bit of imagination, anyone can start to tell a branching story - and with a bit more thought, they can harness the power of conditional logic to make their stories more intricate and rewarding."]]></description>
<dc:subject>interactivefiction storytelling tools writing srg edg inkle ebooks epublishing games gaming inklewriter if</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:822851cf90d6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:tools"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:srg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:edg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:inkle"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ebooks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:epublishing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:inklewriter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.inklestudios.com/sorcery/">
    <title>inkle - Sorcery!</title>
    <dc:date>2014-08-07T18:30:52+00:00</dc:date>
    <link>http://www.inklestudios.com/sorcery/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["An epic interactive fantasy adventure through a weird world of magic.

Steve Jackson's Sorcery! is a four-part fantasy adventure like never before. With tens of thousands of choices, the story rewrites itself around your actions. Battle weird and deadly creatures, cast powerful spells, play with honour, or lie, cheat and steal. The fate of the land of Kakhabad is in your hands!

Sorcery! was a Game of the Year finalist for TouchArcade, Mashable, Gamezebo.

Parts 1 and 2 are available now for iPhone, iPad and iPod Touch, and are coming soon to Android."

[See also: https://itunes.apple.com/us/app/sorcery!/id627879091
and https://itunes.apple.com/us/app/sorcery!-2/id627880433 ]

[via: http://killscreendaily.com/articles/80-days-alternate-reality-anti-colonialism-adventure-we-all-deserve/ ]]]></description>
<dc:subject>inkle interactivefiction android ios iphone ipad games gaming videogames edg srg if</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:05bbfa9433e8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:inkle"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:android"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ipad"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:edg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:srg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://itunes.apple.com/us/app/80-days/id892812659">
    <title>80 Days on the App Store on iTunes</title>
    <dc:date>2014-08-07T18:07:15+00:00</dc:date>
    <link>https://itunes.apple.com/us/app/80-days/id892812659</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[[See also: "80 Days Is the Alternate-Reality, Anti-Colonialism Adventure We All Deserve"
http://killscreendaily.com/articles/80-days-alternate-reality-anti-colonialism-adventure-we-all-deserve/

and http://www.inklestudios.com/80days/ ]

"1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just eighty days. Choose your own route around a 3D globe, travelling by airship, submarine, mechanical camel, steam-train and more, racing other players and a clock that never stops.

* "For people who love high adventures and good writing, 80 Days is a voyage that must be taken" - The Verge
* "Interactive storytelling as its best" - The Guardian
* "A brilliantly paced, memorable and quite frankly terrific piece of modern interactive fiction, that masterfully blends strategy, resource management and adventure" - IndieGames.com
* "one of the best iOS games of the year." - iLounge

150 cities to explore. Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean - but don't fall behind the time! 

* "Could be the best interactive fiction game out there" - 148 Apps
* "A sublime video game to immerse yourself in" - The Examiner
* "One of the most extraordinarily memorable and unique games I’ve played in years" - Pocket Tactics 
* "Everything about this game is perfect" - AppAdvice
* "Innovative and extraordinary, and unpredictable fun" - Apps Zoom
* "Rich with ideas, brilliantly written, and creates a world that you'll want to visit over and over again" - PocketGamer (gold award)

Featuring stunning art by Jaume Illustration, a half-million word script by Meg Jayanth, original music by Laurence Chapman, and built using the same inklewriter engine that powers our critically-acclaimed Sorcery! series, 80 DAYS is an interactive adventure created by your choices, on the fly, and is different every time you play.

Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down...

80 DAYS is a breakneck race, with an in-game clock that never stops running. Trains, steamers, hot-air balloons, boats, camels, horses and more leave and arrive minute by minute. 

Every city and journey is narrated via an interactive story where you control every action. Will your choices speed you up - or lead you into disaster? Will you earn Fogg's trust and respect? Will you uncover the secrets and short-cuts that can shave days off your time? Murder, romance, rebellion and intrigue await! 

The app is network-connected, with a live feed that shows you the position of all the other players of the game, their routes, triumphs and disasters. You can race to be the fastest - or look ahead to learn the secrets of the world.

Share your own journey with friends, and load other's routes directly into your app so you can race head-to-head.

80 DAYS is a complete experience, with no in-app purchases, and was made by a core team of just four people. If you enjoy it, please leave a rating, and check out our Sorcery! series."]]></description>
<dc:subject>iphone ios games ipad phileasfogg interactivefiction srg edg toplay megjayanth laurencechapman inklewriter aroundtheworldin80days julesverne gaming videogames if</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:cb837f757c7c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ipad"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:phileasfogg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:srg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:edg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:toplay"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:megjayanth"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:laurencechapman"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:inklewriter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:aroundtheworldin80days"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:julesverne"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.stanleyparable.com/">
    <title>The Stanley Parable</title>
    <dc:date>2014-05-28T23:25:49+00:00</dc:date>
    <link>http://www.stanleyparable.com/</link>
    <dc:creator>robertogreco</dc:creator><dc:subject>videogames games gaming cyoa srg edg via:gavincraig toplay stanleyparable if interactivefiction</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:18289bf0d2ad/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:srg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:edg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:via:gavincraig"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:toplay"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:stanleyparable"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://tumblr.leapfrog.nl/post/74284932622/what-would-a-game-look-like-if-it-were-designed-to">
    <title>Kitsune : What would a game look like if it were designed to...</title>
    <dc:date>2014-01-24T22:51:12+00:00</dc:date>
    <link>http://tumblr.leapfrog.nl/post/74284932622/what-would-a-game-look-like-if-it-were-designed-to</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["What would a game look like if it were designed to encourage a process of reader engagement that consists of coming up with a narrative hypothesis and then testing it? If the discovery of layers of meaning and personhood were achieved through play?"
— 

Reading and Hypothesis | Emily Short’s Interactive Storytelling [http://emshort.wordpress.com/2014/01/09/reading-and-hypothesis/ ]

"I really like the idea of hypothetical reading as basis for interactive storytelling. It should matter what theories players come up with about the backstory that is gradually revealed. They should be able to act on it."]]></description>
<dc:subject>reading hypothesis hypotheticalreading storytelling karsalfrink 2014 emilyshort interactivestorytelling interactive interactivefiction games gaming play theorizing if</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:fd02b4a162f7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:reading"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:hypothesis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:hypotheticalreading"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:karsalfrink"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2014"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:emilyshort"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivestorytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:theorizing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://eliterature.org/">
    <title>Electronic Literature Organization</title>
    <dc:date>2014-01-12T06:16:31+00:00</dc:date>
    <link>http://eliterature.org/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["To facilitate and promote the writing, publishing, and reading of literature in electronic media."

"Electronic literature, or e-lit, refers to works with important literary aspects that take advantage of the capabilities and contexts provided by the stand-alone or networked computer. Within the broad category of electronic literature are several forms and threads of practice, some of which are:

• Hypertext fiction and poetry, on and off the Web
• Kinetic poetry presented in Flash and using other platforms
• Computer art installations which ask viewers to read them or otherwise have literary aspects
• Conversational characters, also known as chatterbots
• Interactive fiction
• Novels that take the form of emails, SMS messages, or blogs
• Poems and stories that are generated by computers, either interactively or based on parameters • given at the beginning
• Collaborative writing projects that allow readers to contribute to the text of a work
• Literary performances online that develop new ways of writing

The ELO showcase, created in 2006 and with some entries from 2010, provides a selection outstanding examples of electronic literature, as do the two volumes of our Electronic Literature Collection.

The field of electronic literature is an evolving one. Literature today not only migrates from print to electronic media; increasingly, “born digital” works are created explicitly for the networked computer. The ELO seeks to bring the literary workings of this network and the process-intensive aspects of literature into visibility.

The confrontation with technology at the level of creation is what distinguishes electronic literature from, for example, e-books, digitized versions of print works, and other products of print authors “going digital.”

Electronic literature often intersects with conceptual and sound arts, but reading and writing remain central to the literary arts. These activities, unbound by pages and the printed book, now move freely through galleries, performance spaces, and museums. Electronic literature does not reside in any single medium or institution.

The ELO’s Role

Because information technology is driven increasingly by proprietary concerns, authors working in new media need the support of institutions that can advocate for the preservation, archiving, and free circulation of literary work. The ELO has from the start made common cause with organizations such as Creative Commons, Archiving the Avant Garde, ArchiveIT.org, and the Library of Congress, to ensure the open circulation, attributed citation, and preservation of works, without which no field can develop.

Equally important is the discovery of talent and common areas of interest among our membership. Our affiliation with numerous organizations attests to the extensive network of people who produce works and the growing audience that reads, discusses, and teaches e-lit. The collection and circulation of works is another way that developments in the field are recorded and made available to our membership – continuously in the Electronic Literature Directory, serially in the Electronic Literature Collection, and perennially in the Library of Congress Archive-IT initiative. Through our conference series, we provide a way for artists, writers, and scholars to productively discuss existing work and to further develop the field."]]></description>
<dc:subject>elo electronicmedia electronicliterature literature media internet hypertext fiction poetry poems interactivefiction if</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:97f17ab52014/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:elo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:electronicmedia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:electronicliterature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:literature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:internet"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:hypertext"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:fiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:poetry"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:poems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://hollowdocumentary.com/">
    <title>Hollow - An Interactive Documentary</title>
    <dc:date>2013-07-09T06:56:41+00:00</dc:date>
    <link>http://hollowdocumentary.com/</link>
    <dc:creator>robertogreco</dc:creator><dc:subject>documentary interactive narrative storytelling via:sha westvirginia populationdecline interactivedocumentary interactivefiction if</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:bd95e5748ec4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:documentary"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:via:sha"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:westvirginia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:populationdecline"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivedocumentary"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://nickm.com/post/">
    <title>Post Position</title>
    <dc:date>2013-07-09T05:53:30+00:00</dc:date>
    <link>http://nickm.com/post/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["this is nick montfort's blog about interactive narrative, imaginative and poetic digital writing, the material history of computational media, video and computer games, and other stuff he likes. nick has a plain old website, too. [http://nickm.com/ ]"

[Via: http://www.blurb.com/b/3442475-implementation and
http://nickm.com/implementation/ ]]]></description>
<dc:subject>interactivefiction videogames nickmontfort literature academia writing poetry digitalwriting if</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:45232aafcedc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:nickmontfort"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:literature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:academia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:poetry"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:digitalwriting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://infovore.org/archives/2013/01/09/towards-a-canon-of-hypertext-literature-interactive-fiction-digital-narrative/">
    <title>Infovore » Towards a canon of “hypertext literature / interactive fiction / digital narrative”</title>
    <dc:date>2013-01-11T03:06:11+00:00</dc:date>
    <link>http://infovore.org/archives/2013/01/09/towards-a-canon-of-hypertext-literature-interactive-fiction-digital-narrative/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[Kim asked on Twitter:

“Is there a canon for digital narratives / interactive stories / hypertext literature yet? A list of accepted classics and forms?”
What followed was a lot of us going “we don’t know”. And I wasn’t exactly helpful, by pointing out that those three things are (in some ways) completely different.

But. Nobody got anywhere but not being helpful, and to do so, I’m going to express (a bit) of an opinion, and hopefully something a little absolute. I hate list posts, but let’s put something down for people to argue about.

So, specifically: if I had to draw up a Canon – a canon of the interactive-story-thingies (we all know what they are – “things that the reader/audience interpret differently by interacting” is my best explanation) what would I include?

The rough goals were: not necessarily the best, but important pillars; no bias to high- or low- brow; trying to cover all media appropriately; interpret the question as broadly as you would like; don’t take too long over it. Here’s where I am:

Cent mille milliards de poèmes, Raymond Queneau, 1961
The Unfortunates, BS Johnson, 1969
Zork, Infocom, 1980
The Warlock of Firetop Mountain, Steve Jackson/Ian Livingstone, 1982
Trinity, Infocom, 1985
The Secret of Monkey Island, 1990
253, Geoff Ryman, 1996
The Last Express, Jordan Mechner et al, 1997
Spider and Web, Andrew Plotkin, 1998
Planescape Torment, Black Isle, 1999
Galatea, Emily Short, 2000
The Beast, 2001
Half-Life 2, Valve Software, 2004
Gravitation, Jason Rohrer, 2008
Dear Esther, thechineseroom, 2008/2012
Fiasco, Jason Morningstar, 2009
Sleep No More, Punchdrunk, 2011
The Walking Dead, Telltale Games, 2012
30 Flights of Loving, Blendo Games, 2012

Things I wanted represented: pre-digital works; early, web-based hyperfiction; text-based IF, both classic and modern; things that are clearly videogames; an ARG (and the Beast still, in many ways, feels like the best); tabletop roleplaying; mechanical storytelling; a selection of Infocom writers (Moriarty, Meretzky)."]]></description>
<dc:subject>fiction games hypertext interactive narrative literature hypertextliterature 2013 tomarmitage zork monkeyisland writing stories storytelling srg if interactivefiction</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:ccc9e99a59d6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:fiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:hypertext"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:literature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:hypertextliterature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2013"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:tomarmitage"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:zork"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:monkeyisland"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:srg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://nightmaremode.net/2012/11/creation-under-capitalism-23422/">
    <title>Creation Under Capitalism and the Twine Revolution | Nightmare Mode</title>
    <dc:date>2012-12-07T02:38:55+00:00</dc:date>
    <link>http://nightmaremode.net/2012/11/creation-under-capitalism-23422/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[[Also here (with broken images) because the link is dead:
http://aliendovecote.com/creation-under-capitalism/ ]

[Wayback with images: http://web.archive.org/web/20131114013954/http://nightmaremode.net/2012/11/creation-under-capitalism-23422/ ]

[Preserved here too with images: https://www.evernote.com/pub/view/perplexing/designplay/25a47439-6fa9-49fc-8696-6f80eaef5f25?locale=es#st=p&n=25a47439-6fa9-49fc-8696-6f80eaef5f25 ]

"Our world where the average person is separated from their natural creativity and artistic agency isn’t an accident. It’s been carefully, deliberately engineered that way, not just by Apple, but by our entire capitalist society.

Raised to believe that a select few create and the rest are just fans. Rich white people create and we suck it up. This is an extremely profitable system.

So they place unfair expectations on what you create. Tell you it’s too short, too ugly, too personal, ask you why it doesn’t resemble what already exists. And the answer is, why would we want it to?

They impart the subtle idea that a handful of geniuses are born and the rest clean up after them.

They want us to believe that our thoughts are not worth voicing."

"Creation is the most powerful form of criticism, because it has the power to destroy that which it criticizes."]]></description>
<dc:subject>criticism education flattening videogames gaming games art worldbuilding making culture via:anterobot inkle lizdaly emilyshort apple democracy hypercard hypertext writing twine if porpentine 2012 capitalism creativity leisurearts artleisure professionalization canon criticaldesign human humans culturecreation culturalproduction elitism culturemaking interactivefiction</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:19b65f2586be/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:flattening"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:worldbuilding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:making"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:via:anterobot"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:inkle"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:lizdaly"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:emilyshort"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:democracy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:hypercard"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:hypertext"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:porpentine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2012"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:capitalism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:leisurearts"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:artleisure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:professionalization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:canon"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:criticaldesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:human"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:humans"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:culturecreation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:culturalproduction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:elitism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:culturemaking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gimcrackd.com/etc/src/">
    <title>Twine: a tool for creating interactive stories</title>
    <dc:date>2012-12-04T03:57:55+00:00</dc:date>
    <link>http://gimcrackd.com/etc/src/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[[now here: https://twinery.org/ ]

"Create your own interactive stories with Twine, the same tool used to produce the stories on this Web site.

Think Visually 
Twine lets you organize your story graphically with a map that you can re-arrange as you work. Links automatically appear on the map as you add them to your passages, and passages with broken links are apparent at a glance. As you write, focus on your text with a fullscreen editing mode like Dark Room. Rapidly switch between a published version of your story and the editable one as you work.

Free As In Free 
Stories you create with Twine can be used however you'd like. Because the final output is a single, small Web page, you can easily email a story to friends, post it on your Web site, or even distribute it on a CD-ROM. (You could use a floppy disk just as easily — stories take up that little space.) You can also use your stories for commercial purposes without restriction.

Twine is free to download and use, and you can share it with anyone you like."]]></description>
<dc:subject>twine hypertext srg edg interactivefiction if software writing tools</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:9c9dbb2cc875/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:hypertext"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:srg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:edg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:tools"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bnreview.barnesandnoble.com/t5/Discover-Great-New-Writers/gt-You-Are-Standing-in-a-Dark-Cave-Robin-Sloan-and-Charles-Yu-in/ba-p/9015">
    <title>&gt;You Are Standing in a Dark Cave: Robin Sloan and Charles Yu in Conversation - The Barnes &amp; Noble Review</title>
    <dc:date>2012-10-03T17:52:05+00:00</dc:date>
    <link>http://bnreview.barnesandnoble.com/t5/Discover-Great-New-Writers/gt-You-Are-Standing-in-a-Dark-Cave-Robin-Sloan-and-Charles-Yu-in/ba-p/9015</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["I think you're onto something when you say first person is "the native mode of the early 21st century" although I would qualify that by saying that is much more true of writers who are just starting out or close to it, and less true for writers who have been writing since the last millennium. No doubt it has something to do with email and Twitter, as you point out, and also Facebook and video games and all of this first-person writing. Of course, people have always navigated the world in first-person – but I think the difference now is that everyone wants to be a protagonist. And if you're living in the U.S., and relatively comfortable, you have the means and opportunity to do so, to construct reality so that you're at the center of it."

"I'm actually optimistic about mass protagonization. One of the virtues of writing in first-person for an audience, even a very small one, is that it forces you to actually decide what you think."

[And so much more…]]]></description>
<dc:subject>edg text-basedgames text-basedadventures srg if metafiction garyshteyngart howfictionworks freeindindirectstyle thinking thinkingbywriting games gaming videogames jameswood mrpenumbra facebook twitter email digitalage empathy 2012 firstperson writing charlesyu robinsloan interactivefiction</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:b6e178ce37ac/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:edg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:text-basedgames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:text-basedadventures"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:srg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:metafiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:garyshteyngart"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howfictionworks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:freeindindirectstyle"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:thinking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:thinkingbywriting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:jameswood"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mrpenumbra"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:facebook"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:twitter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:email"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:digitalage"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:empathy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2012"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:firstperson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:charlesyu"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:robinsloan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.wired.com/design/2012/07/russell-quinn-the-worlds-most-wired-storyteller">
    <title>Russell Quinn — The World's Most Wired Storyteller | Wired Design | Wired.com</title>
    <dc:date>2012-07-17T10:12:51+00:00</dc:date>
    <link>http://www.wired.com/design/2012/07/russell-quinn-the-worlds-most-wired-storyteller</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Now after a string of behind-the-scenes successes, Quinn may be about to transform the art of storytelling itself. This summer he will launch The Silent History, a sprawling electronic novel that plays with the mechanics of how stories are told, taking full advantage of the tablet’s GPS and touchscreen, along with platform features like in-app purchasing.

It will be the first release from Ying Horowitz & Quinn, the San Francisco publishing house Quinn co-founded in January. Judging by samples shared with Wired, The Silent History is part book, part multiplayer game, part Google map, and entirely revolutionary.

“I love the printed book,” Quinn says. “But I’m not romantic about the book, either.”

…One key difference in how this e-book works is that the narrative is serialized… The serial is broken into six parts, each one spanning several years in fictional time…

Then there are Field Reports."]]></description>
<dc:subject>children books serialfiction serial mapping maps gaming games 2012 elihorowitz chrisying ebooks reading location gps literature fiction interactivefiction ipad ios application iphone mcsweeneys russellquinn thesilenthistory yinghorowitz&amp;quinn if suddenoak</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:2015e2d4a5b6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:children"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:books"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:serialfiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:serial"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mapping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:maps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2012"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:elihorowitz"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:chrisying"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ebooks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:reading"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:location"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:literature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:fiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ipad"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:application"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:mcsweeneys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:russellquinn"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:thesilenthistory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:yinghorowitz&amp;quinn"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:suddenoak"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://io9.com/5926126/">
    <title>A Tumblr devoted solely to the violent deaths in choose-your-own-adventure novels</title>
    <dc:date>2012-07-15T17:00:04+00:00</dc:date>
    <link>http://io9.com/5926126/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["We love ourselves some old-school pick-a-path novels around these parts, mostly for the litany of confusing deaths that were foisted upon the barely literate reader. The proprietors of the Tumblr "You Chose Wrong" also remember these many horrendous demises fondly and have thus devoted an entire blog to them."

[Tumblr at: http://youchosewrong.tumblr.com/ ]]]></description>
<dc:subject>death tumblrs endings jumor cyoa if interactivefiction</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:9a9be0d70a04/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:death"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:tumblrs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:endings"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:jumor"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:cyoa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:interactivefiction"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>