<?xml version="1.0" encoding="UTF-8"?>
 <rdf:RDF xmlns="http://purl.org/rss/1.0/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://web.resource.org/cc/" xmlns:syn="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/">
  <channel rdf:about="http://pinboard.in">
    <title>Pinboard (robertogreco)</title>
    <link>https://pinboard.in/u:robertogreco/public/</link>
    <description>recent bookmarks from robertogreco</description>
    <items>
      <rdf:Seq>	<rdf:li rdf:resource="http://tevisthompson.com/saving-zelda/"/>
      </rdf:Seq>
    </items>
  </channel><item rdf:about="http://tevisthompson.com/saving-zelda/">
    <title>tevis thompson: Saving Zelda</title>
    <dc:date>2012-02-20T00:40:48+00:00</dc:date>
    <link>http://tevisthompson.com/saving-zelda/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["A world is more than a space, more than a place; it is something to inhabit & be inhabited by. What you infuse a space w/ to make it habitable, to make it memorable (since memory is profoundly spatial), gives the place its character, its soul…

Zelda would be better if it had no story…no plot to structure the adventure…first Zs barely had any plot…were better for it. With plot, sequence matters too much…early Zs had situations, worlds & scenarios that framed action, gaps to be filled in by player, sequences to be broken. Optimal paths & shortcuts weren’t a given; they had to be earned. Items were the most prominent plot devices, & even they were not unduly strict about order. You could be slow & steady or blast straight through with a little know-how…basic rules of the gameworld were what bound you, not some artificial necessity imposed for the sake of plot."

…a world is not for you. A world needs a substance, independence, sense that it doesn’t just disappear when you turn around."

[Update [17 June 2016]:

Revisited thanks to:
"(And Thompson's essay, excerpted in the previous: http://tevisthompson.com/saving-zelda/  )"
https://twitter.com/tealtan/status/754162412484452352

See also: 
"Thinking about this but for learning: http://makegames.tumblr.com/post/147367627844/this-is-an-excerpt-from-the-spelunky-book-which "
https://twitter.com/tealtan/status/754162176345210880

"And the ideas of "intentional obtuseness" in Pokemon Go (and Snapchat): https://medium.com/@helvetica/full-thoughts-on-pokemon-go-from-my-interview-on-the-verge-178b97b1112b "
https://twitter.com/tealtan/status/754162625802534912]]></description>
<dc:subject>2012 space play openendedness open-ended autonomy exploration memory spatialmemory worlds worldbuilding nintendo videogames gaming zelda games gamecriticism gamedesign via:tealtan tevisthompson howwelearn hyrule legendofzelda independence zpd howweplay openended</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:525c3719d2c5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:2012"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:openendedness"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:open-ended"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:autonomy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:exploration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:memory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:spatialmemory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:worlds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:worldbuilding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:zelda"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gamecriticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:via:tealtan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:tevisthompson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howwelearn"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:hyrule"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:legendofzelda"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:independence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:zpd"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:howweplay"/>
	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:openended"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>