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    <title>Pinboard (robertogreco)</title>
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    <description>recent bookmarks from robertogreco</description>
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	<rdf:li rdf:resource="http://idlewords.com/2012/02/bia%C5%82owie%C5%BCa_forest.htm"/>
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    <title>WAY TO GO</title>
    <dc:date>2015-02-05T18:30:05+00:00</dc:date>
    <link>http://a-way-to-go.com/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Description

Way to Go is an interactive experience for human beings between 5 and 105 years old. Maybe it lasts six minutes; maybe it lasts forever. Way to Go is ready for your web browser and willing to go VR, if you're Rift-y. It is like a grey squirrel balanced on a branch, fearless. Made by Vincent Morisset, Caroline Robert, Édouard Lanctôt-Benoit and the studio AATOAA, visionary creators of BLA BLA and Arcade Fire's award-winning Just A Reflektor. Produced by the National Film Board of Canada, co-produced by France Televisions, with a mesmerizing soundtrack by Philippe Lambert, it is a game and a solace and an alarm, a wake-up call to the hazards of today. At a moment when we have access to so much, and see so little, Way to Go will remind you of all that lies before you, within you, in the luscious, sudden pleasure of discovery.

Shorter Description

Way to Go is a walk in the woods. It is an astonishing interactive experience, a restless panorama, a mixture of hand-made animation, 360˚ video capture, music and dreaming and code; but mostly it is a walk in the woods, c'mon. Created by Vincent Morisset, Philippe Lambert, Édouard Lanctôt-Benoit & Caroline Robert (AATOAA). Produced by the NFB & France TV."

…

"Preface

YOU ARE ON YOUR WAY.
Yes, you are on your way.
It is not your first journey but Way to Go is the next journey before you. A walk through strange country - strange, familiar, remembered, forgotten. It is a restless panorama, a disappearing path, a game and a feeling. Way to Go is a small experience that gets bigger as you uncover it.
And the trees will change their shape, and the sky will widen.
And you will fly.
We go away every day. We plunge through the city, skate down roads, tunneling toward a destination without remembering the quests we are on. A journey is a collection of moments - we are here, we are here, we are here, and yet we miss these moments. A journey is a collection of choices - turn here, stop here, choose here, and yet we surrender these choices.
What if we quit surrendering? What if we didn't miss?
Here is a world enclosed in a screen. Here is an adventure. A landscape of leaves and wildflowers, teeming with hidden life. A garden and a wilderness, a wistful blink of dream. You are Jean Painlevé, Marco Polo, Maria Merian. You are Alice, Sonic, Osvaldo Cavandoli. You are a visitor, a cartoon of face and limbs, and you are going on a walk.
Using hand-made animation, music, 360° capture technology and webGL sorcery, Way to Go imagines a dream-world of journeys. Walk, run, fly; crouch in the grass and remember what's hidden all around. Slip like a rumour from one place into another; chase your shadow; listen to the slow pulse of the metronome, black-clad, following in your wake.
Are you alone? Are you not alone? Are you dreaming or awake? Can you ever reach the mountains?
Can you see what's here before you?
Set out through woods and fields, sunlight and aurora, grey and colours.
Set out, in deliberate lucid looking
and you'll find,
perhaps,
the present.

(Preface by Sean Michaels)"]]></description>
<dc:subject>games storytelling gaming videogames art nfb forest aaotaa javascript html html5 webgl three.js webaudioapi vincentmorisset philippelambert édouardlanctôt-benoit carolinerobert nfbc</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:31709b0bf06a/</dc:identifier>
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<item rdf:about="http://idlewords.com/2012/02/bia%C5%82owie%C5%BCa_forest.htm">
    <title>Białowieża Forest (Idle Words)</title>
    <dc:date>2012-02-20T06:20:32+00:00</dc:date>
    <link>http://idlewords.com/2012/02/bia%C5%82owie%C5%BCa_forest.htm</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["One August morning in 2010 I woke up before dawn to go bushwhacking near the Belarussian border. My guide…was waiting outside to take me into one of the last patches of primeval wilderness in Europe, Białowieża Forest."

"The forest is sensitive to small changes in microclimate & soil chemistry. They determine which species of tree will grow best, & the trees in turn affect everyting else. Some of them engage in ruthless chemical warfare, dropping leaves or seeds that poison the soil for their rivals, or attracting animals to trample the competition. Others suction up water at a prodigious rate to dry out their neighbors. The forest is one giant monument to plant’s inhumanity to plant."

"Apart from a blade of bisongrass, each bottle of this vodka also includes an implicit raised middle finger to the Latin alphabet, in the form of the magnificent Polish word źdźbło (blade of grass). That last vowel represents the rest of the word laughing at you after you have tried to pronounce it."
]]></description>
<dc:subject>bisongrass europe history hunting wilderness primevalwilderness microclimates 2010 2012 białowieżaforest forest forests poland maciejceglowski maciejcegłowski</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:dd0dd7caa60a/</dc:identifier>
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<item rdf:about="http://www.nytimes.com/2009/11/30/nyregion/30forest.html">
    <title>Forest Kindergarten at Waldorf School in Saratoga Springs - NYTimes.com</title>
    <dc:date>2009-12-05T19:39:56+00:00</dc:date>
    <link>http://www.nytimes.com/2009/11/30/nyregion/30forest.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Schools around the country have been planting gardens and planning ever more elaborate field trips in hopes of reconnecting children with nature. The forest kindergarten at the Waldorf School of Saratoga Springs is one of a handful in the United States that are taking that concept to another level: its 23 pupils, ages 3 ½ to 6, spend three hours each day outside regardless of the weather. This in a place where winter is marked by snowdrifts and temperatures that regularly dip below freezing."
]]></description>
<dc:subject>education teaching kindergarten environment outdoors nature green forest environmentaleducation unschooling deschooling exploration children</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:fcbeebf5691b/</dc:identifier>
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<item rdf:about="http://tale-of-tales.com/ThePath/">
    <title>The Path -------- a short horror game by Tale of Tales</title>
    <dc:date>2008-08-07T19:48:58+00:00</dc:date>
    <link>http://tale-of-tales.com/ThePath/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["The Path is a short horror game with a unique form of gameplay, designed to immerse you deeply into the dark themes of its story. Every interaction in the game expresses an aspect of the narrative. There is one rule in the game. And it needs to be broken. There is one goal. And when you attain it, you die. The Path features a continuous soundtrack composed by Jarboe and mixed in real time through in-game activity."
]]></description>
<dc:subject>games videogames taleoftales littleredridinghood gaming indygames forest horror fairytales storytelling</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:9e86ea55f265/</dc:identifier>
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