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    <title>Cyborgs vs rooms, two visions for the future of computing (Interconnected)</title>
    <dc:date>2025-10-17T05:39:28+00:00</dc:date>
    <link>https://interconnected.org/home/2025/10/13/dichotomy</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Loosely I can see two visions for the future of how we interact with computers: cyborgs and rooms.

The first is where the industry is going today; I’m more interested in the latter.

Cyborgs

Near-term, cyborgs means wearables.

The original definition of cyborg by Clynes and Kline in 1960 was of a human adapting its body to fit a new environment (as previously discussed).

Apple AirPods are cyborg enhancements: transparency mode helps you hear better.

Meta AI glasses augment you with better memory and the knowledge of the internet – you mutter your questions and the answer is returned in audio, side-loaded into your working memory. Cognitively this feels just like thinking hard to remember something.

I can see a future being built out where I have a smart watch that gives me a sense of direction, a smart ring for biofeedback, smart earphones and glasses for perfect recall and anticipation… Andy Clark’s Natural Born Cyborgs (2003) lays out why this is perfectly impedance-matched to how our brains work already.

Long term? I’ve joked before about a transcranial magnetic stimulation helmet that would walk my legs to work and this is the cyborg direction of travel: nootropics, CRISPR gene therapy, body modification and slicing open your fingertips to insert magnets for an electric field sixth sense.

But you can see the cyborg paradigm in action with hardware startups today trying to make the AI-native form factor of the future: lapel pins, lanyards, rings, Neuralink and other brain-computer interfaces…

When tech companies think about the Third Device - the mythical device that comes after the PC and the smartphone - this is what they reach for: the future of the personal computer is to turn the person into the computer.

Rooms

Contrast augmented users with augmented environments. Notably:

• Dynamicland (2018) – Bret Victor’s vision of "a computer that is a place," a programmable room


• Put-that-there (1980) – MIT research into room-scale, multimodal (voice and gesture) conversational computing


• Project Cybersyn (1971) – Stafford Beer’s room-sized cybernetic brain for the economy of Chile

• SAGE (as previously discussed) (1958–) – the pinnacle of computing before the PC, group computing out of the Cold War.

And innumerable other HCI projects…

The vision of room-scale computing has always had factions.

Is it ubiquitous computing (ubicomp), in which computing power is embedded in everything around us, culminating in smart dust? It is ambient computing, which also supposes that computing will be invisible? Or calm computing, which is more of a design stance that computing must mesh appropriately with our cognitive systems instead of chasing attention?

So there’s no good word for this paradigm, which is why I call it simply room-scale, which is the scale that I can act as a user.

I would put smart speakers in the room-scale/augmented environments bucket: Amazon Alexa, Google Home, all the various smart home systems like Matter, and really the whole internet of things movement – ultimately it’s a Star Trek Holodeck/"Computer…" way of seeing the future of computer interaction.

And robotics too. Roomba, humanoid robots that do our washing up, and tabletop paper robots that act as avatars for your mates, all part of this room-scale paradigm.

***

Rather than “cyborg”, I like sci-fi author Becky Chambers’ concept of somaforming (as previously discussed), the same concept but gentler.

Somaforming vs terraforming, changing ourselves to adapt to a new environment, or changing the environment to adapt to us.

***

Both cyborgs and rooms are decent North Stars for our collective computing futures, you know?

Both can be done in good ways and ugly ways. Both can make equal use of AI.

Personally I’m more interested in room-scale computing and where that goes. Multi-actor and multi-modal. We live in the real world and together with other people, that’s where computing should be too. Computers you can walk into… and walk away from.

So it’s an interesting question: while everyone else is building glasses, AR, and AI-enabled cyborg prosthetics that hang round your neck, what should we build irl, for the rooms where we live and work? What are the core enabling technologies?

It has been overlooked I think."]]></description>
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    <title>The Object I'm Holding Is Not a Phone</title>
    <dc:date>2025-07-20T06:54:38+00:00</dc:date>
    <link>https://recordsofthought.com/the-object-im-holding</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["A sentiment we keep finding is that people want to feel again. The generation that grew up on the glass phone knows only the screen, and every screen they encounter is expected to be a touch screen. All they know is pictures under glass. We don’t need more screen, many are calling for that shift now. We need more surface — more texture, friction, feelings. Objects that keep us in the world and invite us further into reality."]]></description>
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    <title>Stagnant and dull, can digital books ever replace print? | Aeon Essays</title>
    <dc:date>2021-04-22T16:17:52+00:00</dc:date>
    <link>https://aeon.co/essays/stagnant-and-dull-can-digital-books-ever-replace-print</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["To return to a book is to return not just to the text but also to a past self. We are embedded in our libraries. To reread is to remember who we once were, which can be equal parts scary and intoxicating. Other services such as Timehop offer ways to return to past photos or past tweets. They, too, are unexpectedly evocative. Far more so than you might think. They allow us to measure and remeasure ourselves. And if a resurfaced tweet has an emotional resonance of x, than a passage in a book by which you were once moved must resonate at 100x."

...

"To understand how the closed nature of digital book ecosystems hurts designers and readers, it’s useful to look at how the open nature of print ecosystems stimulates us. ‘Open’ means that publishers and designers are bound to no single option at most steps of the production process. Nobody owns any single piece of a ‘book’. For example, a basic physical book stack might include TextEdit for writing; InDesign for layout; OpenType for fonts; the printers; the paper‑makers; the distribution centres; and, finally, the bookstores that stock and sell the hardcopy books.

Thanks to desktop publishing software, print‑on‑demand, and even Amazon (for distribution), the production sequence of the physical book stack has become almost universally accessible. This represents one of the most significant shifts in publishing over the past 20 years. Today, any individual or independent publisher can create a physical book of almost any conceivable design and distribute it globally. This combination of accessibility and openness gives designers great latitude in typography, binding materials and papers. The playful design of books such as City Secrets or The Conference of the Birds is a direct result of this ecosystem. As a publisher, McSweeney’s has taken full advantage of this situation. They have pushed, pulled and stretched the boundaries of what a book could or should look like, how it should be packaged, how it should be read. And have done so because the raw material of the medium allowed them to do so.

We readers are the greatest beneficiaries of this open physical stack. When we buy a physical book, we can do with it what we want – cut up the pages, burn it for warmth, give it to friends, and so on. Because the contract of ownership between reader and object is implicit, not dependent on any third party, the physical book also becomes a true souvenir of the reading experience. One that can’t be revoked because of broken or neglected software. In effect, a longterm trust is embedded in the nature of a physical book.

Contemporary digital publishing stacks are mostly closed. As readers, when we buy an Amazon Kindle or Apple iBooks digital book, we have no control over what software we can use to read it, or what happens to our notes and other meta information culled from our reading data. Those notes I took in the tents while hiking back in 2009 still exist, somewhere, locked inside the Kindle ecosystem. I can dredge them up by going back in and raking through the books in question or pulling up the kindle.amazon.com website, which itself hasn’t had a significant update since it was launched six years ago. But they don’t exist, for example, as a simple text file, easily searchable, on any device or computer. Nor am I certain that they will continue to exist in coming years as Amazon changes the way its ecosystem functions.

Designers working within this closed ecosystem are, most critically, limited in typographic and layout options. Amazon and Apple are the paper‑makers, the typographers, the printers, the binders and the distributors: if they don’t make a style of paper you like, too bad. The boundaries of digital book design are beholden to their whim.

The potential power of digital is that it can take the ponderous and isolated nature of physical things and make them light and movable. Physical things are difficult to copy at scale, while digital things in open environments can replicate effortlessly. Physical is largely immutable, digital can be malleable. Physical is isolated, digital is networked. This is where digital rights management (DRM) – a closed, proprietary layer of many digital reading stacks – hurts books most and undermines almost all that latent value proposition in digital. It artificially imposes the heaviness and isolation of physical books on their digital counterparts, which should be loose, networked objects. DRM constraints over our rights as readers make it feel like we’re renting our digital books, not owning them.

The books I’ve returned to again and again, and that have followed me throughout my life, cover my walls. I have been reading Sandra Cisneros’s House on Mango Street (1991) for nearly two decades. It never ceases to remind me what writing honestly and simply about one’s childhood looks or feels like. All these years later, Paula Fox’s The Coldest Winter (2005) still moves me to travel harder and more boldly. Physical books are raw souvenirs, totems pulled through space and time, laden with emotional value, products of an open relationship between the reader and the object.

As our hardware has grown more powerful and our screens more capable, our book-reading software has largely stagnated

Many of these digital concerns would be rendered moot with more open digital-reading ecosystems. Without proprietary DRM, we could copy and back‑up our books with ease. Even if Amazon stopped supporting Kindle (as Sony did with LIBRIé, as Yahoo! did with Geocities, and as countless other huge corporations have with their seemingly invincible products and communities), we could be certain that our books and reading data would still be accessible. With a proper API (an application programming interface, which allows one authorised application to read and manipulate data in another), entrepreneurs outside of Amazon or Apple could step in and offer more beautiful, efficient, or innovative reading containers for our books, leaving the bigger companies to do what they do best: payments and infrastructure.

Individually, these niggles might seem small and inconsequential, but over time they gnaw, erode trust, and perhaps inspire one to move back to print. Back to an ecosystem that’s old but fully formed, chock-full of reliability and delight. In contrast, our digital book ecosystems feel stillborn. Certainly not like the same fresh, potent universes they did five or six years ago when the Kindle was nascent and the iPad had just been announced. As our hardware has grown more powerful and our screens more capable, our book-reading software has largely stagnated. Many of the typographic and user experience gripes I had during my four years of peak Kindle usage remain to this day.

In other words, digital books and the ecosystem in which they live are software, and software feels most alive and trustworthy when it is actively evolving with the best interests of users in mind. An open stack is not strictly necessary for this, but it certainly helps."]]></description>
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<item rdf:about="http://chrisnovello.com/teaching/risd/computer-utopias/">
    <title>Computer Utopias — RISD Graphic Design</title>
    <dc:date>2020-05-26T22:19:15+00:00</dc:date>
    <link>http://chrisnovello.com/teaching/risd/computer-utopias/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["RISD GRAPH-3192-01
by Chris Novello (cnovello at risd)

Description:
A studio workgroup for urgent concerns in computers & representation.

Three decades ago, the Macintosh dropped a sci-fi bomb on pop culture. It advertised a utopic vision of human-computer creativity to mass audiences. By remixing military-industrial-academic fragments, a product company sold the dream of new humanism. This decade, the planet is bursting with smartphones; billions of people will carry globally-networked pocket computers, each outfitted with sensors that datify the material world. We now have quantities, rates, and kinds of data unlike anything humankind has ever seen. Individual biological minds can't reason at network scale, so we're teaching fields of computers to do it instead. If the data center is today's mainframe, is there a Macintosh hiding in the next decade? If your phone's camera is the next mouse, what will it click on? As machine learning reinvents humanism, what are 21st century creative tools? What do network literacy and 21st century citizenship look like? Is the programmer/user dichotomy destroyable? How much of this is just a design problem? We'll explore these topics with studio work and seminar-style discussion. Studio work will include creation of mockups, videos, webmedia, interaction design, and beyond. Prototypes and design fictions are welcome. Programming experience is not explicitly required. Sincere eagerness to rigorously engage and reorient computer culture is a must."]]></description>
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</item>
<item rdf:about="http://aeon.co/magazine/technology/why-have-digital-books-stopped-evolving/">
    <title>Will digital books ever replace print? – Craig Mod – Aeon</title>
    <dc:date>2015-10-05T07:24:51+00:00</dc:date>
    <link>http://aeon.co/magazine/technology/why-have-digital-books-stopped-evolving/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA[[See also: http://kottke.org/15/10/on-the-declining-ebook-reading-experience 

"The Kindle is a book reading machine, but it's also a portable book store. 1 Which is of great benefit to Amazon but also of some small benefit to readers...if I want to read, say, To Kill A Mockingbird right now, the Kindle would have it to me in less than a minute. But what if, instead, the Kindle was more of a book club than a store? Or a reading buddy? I bet something like that done well would encourage reading even more than instantaneous book delivery.

To me, Amazon seems exactly the wrong sort of company to make an ebook reader 2 with a really great reading experience. They don't have the right culture and they don't have the design-oriented mindset. They're a low-margin business focused on products and customers, not books and readers. There's no one with any real influence at Amazon who is passionately advocating for the reader. Amazon is leaving an incredible opportunity on the table here, which is a real bummer for the millions of people who don't think of themselves as customers and turn to books for delight, escape, enrichment, transformation, and many other things. No wonder they're turning back to paper books, which have a 500-year track record for providing such experiences."]]]></description>
<dc:subject>amazon kindle ebooks books publishing bookfuturism craigmod 2015 print paper bretvictor alankay dynabook materiality marshallmcluhan vannevarbush borges</dc:subject>
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<item rdf:about="http://www.maartenlambrechts.be/the-rise-of-explorable-explanations/">
    <title>The rise of explorable explanations | Maarten Lambrechts</title>
    <dc:date>2015-03-08T19:48:29+00:00</dc:date>
    <link>http://www.maartenlambrechts.be/the-rise-of-explorable-explanations/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["It may be that I’m just late to the party, but the last couple of months some very interesting mixes of text and small, interactive graphics explaining quite complex mathematical, statistical and other concepts came into my view. Here I list some of these new and powerful explorable explanations.

The inspirator

The term ‘explorable explanation’ was coined 4 years ago by Bret Victor, in his essay with the same title. Victor argues that readers will be more engaged and will learn and remember better when they are ‘active readers’."]]></description>
<dc:subject>education interactive visualization bretvictor dataviz understanding 2015 maartenlambrechts</dc:subject>
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<dc:identifier>https://pinboard.in/u:robertogreco/b:cdb07a72be74/</dc:identifier>
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<item rdf:about="https://vimeo.com/115154289">
    <title>The Humane Representation of Thought on Vimeo</title>
    <dc:date>2015-03-07T22:46:11+00:00</dc:date>
    <link>https://vimeo.com/115154289</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Closing keynote at the UIST and SPLASH conferences, October 2014.
Preface: http://worrydream.com/TheHumaneRepresentationOfThought/note.html

References to baby-steps towards some of the concepts mentioned:

Dynamic reality (physical responsiveness):
- The primary work here is Hiroshi Ishii's "Radical Atoms": http://tangible.media.mit.edu/project/inform/
- but also relevant are the "Soft Robotics" projects at Harvard: http://softroboticstoolkit.com
- and at Otherlab: http://youtube.com/watch?v=gyMowPAJwqo
- and some of the more avant-garde corners of material science and 3D printing

Dynamic conversations and presentations:
- Ken Perlin's "Chalktalk" changes daily; here's a recent demo: http://bit.ly/1x5eCOX

Context-sensitive reading material:
- http://worrydream.com/MagicInk/

"Explore-the-model" reading material:
- http://worrydream.com/ExplorableExplanations/
- http://worrydream.com/LadderOfAbstraction/
- http://ncase.me/polygons/
- http://redblobgames.com/pathfinding/a-star/introduction.html
- http://earthprimer.com/

Evidence-backed models:
- http://worrydream.com/TenBrighterIdeas/

Direct-manipulation dynamic authoring:
- http://worrydream.com/StopDrawingDeadFish/
- http://worrydream.com/DrawingDynamicVisualizationsTalk/
- http://tobyschachman.com/Shadershop/

Modes of understanding:
- Jerome Bruner: http://amazon.com/dp/0674897013
- Howard Gardner: http://amazon.com/dp/0465024335
- Kieran Egan: http://amazon.com/dp/0226190390

Embodied thinking:
- Edwin Hutchins: http://amazon.com/dp/0262581469
- Andy Clark: http://amazon.com/dp/0262531569
- George Lakoff: http://amazon.com/dp/0465037712
- JJ Gibson: http://amazon.com/dp/0898599598
- among others: http://en.wikipedia.org/wiki/Embodied_cognition

I don't know what this is all about:
- http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/
- http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/responses.html

---

Abstract:

New representations of thought — written language, mathematical notation, information graphics, etc — have been responsible for some of the most significant leaps in the progress of civilization, by expanding humanity’s collectively-thinkable territory.

But at debilitating cost. These representations, having been invented for static media such as paper, tap into a small subset of human capabilities and neglect the rest. Knowledge work means sitting at a desk, interpreting and manipulating symbols. The human body is reduced to an eye staring at tiny rectangles and fingers on a pen or keyboard.

Like any severely unbalanced way of living, this is crippling to mind and body. But it is also enormously wasteful of the vast human potential. Human beings naturally have many powerful modes of thinking and understanding. 

Most are incompatible with static media. In a culture that has contorted itself around the limitations of marks on paper, these modes are undeveloped, unrecognized, or scorned.

We are now seeing the start of a dynamic medium. To a large extent, people today are using this medium merely to emulate and extend static representations from the era of paper, and to further constrain the ways in which the human body can interact with external representations of thought.

But the dynamic medium offers the opportunity to deliberately invent a humane and empowering form of knowledge work. We can design dynamic representations which draw on the entire range of human capabilities — all senses, all forms of movement, all forms of understanding — instead of straining a few and atrophying the rest.

This talk suggests how each of the human activities in which thought is externalized (conversing, presenting, reading, writing, etc) can be redesigned around such representations.

---

Art by David Hellman.
Bret Victor -- http://worrydream.com "

[Some notes from Boris Anthony:

"Those of you who know my "book hack", Bret talks about exactly what motivates my explorations starting at 20:45 in https://vimeo.com/115154289 "
https://twitter.com/Bopuc/status/574339495274876928

"From a different angle, btwn 20:00-29:00 Bret explains how "IoT" is totally changing everything
https://vimeo.com/115154289 
@timoreilly @moia"
https://twitter.com/Bopuc/status/574341875836043265 ]]]></description>
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</item>
<item rdf:about="http://worrydream.com/ExplorableExplanations/">
    <title>Explorable Explanations</title>
    <dc:date>2014-06-26T22:02:41+00:00</dc:date>
    <link>http://worrydream.com/ExplorableExplanations/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["What does it mean to be an active reader?

An active reader asks questions, considers alternatives, questions assumptions, and even questions the trustworthiness of the author. An active reader tries to generalize specific examples, and devise specific examples for generalities. An active reader doesn't passively sponge up information, but uses the author's argument as a springboard for critical thought and deep understanding.

Do our reading environments encourage active reading? Or do they utterly oppose it? A typical reading tool, such as a book or website, displays the author's argument, and nothing else. The reader's line of thought remains internal and invisible, vague and speculative. We form questions, but can't answer them. We consider alternatives, but can't explore them. We question assumptions, but can't verify them. And so, in the end, we blindly trust, or blindly don't, and we miss the deep understanding that comes from dialogue and exploration.

Explorable Explanations is my umbrella project for ideas that enable and encourage truly active reading. The goal is to change people's relationship with text. People currently think of text as information to be consumed. I want text to be used as an environment to think in."]]></description>
<dc:subject>bretvictor design thinking reading howweread criticalthinking documents 2014 activereading</dc:subject>
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<item rdf:about="http://vimeo.com/97903574">
    <title>Seeing Spaces on Vimeo</title>
    <dc:date>2014-06-13T04:39:37+00:00</dc:date>
    <link>http://vimeo.com/97903574</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["What if we designed a new kind of "maker space" -- a space that isn't just for putting pieces together, but also for seeing and understanding a project's behavior in powerful ways? - seeing inside - seeing across time - seeing across possibilities "I think people need to work in a space that moves them away from the kinds of non-scientific thinking that you do when you can't see what you're doing -- moves them away from blindly following recipes, from superstitions and rules of thumb -- and moves them towards deeply understanding what they're doing, inventing new things, discovering new things, contributing back to the global pool of human knowledge." Presented at the EG conference on May 2, 2014. Art by David Hellman. Bret Victor -- http://worrydream.com "

…

"I think people need to work in a space that moves them away from the kinds of non-scientific thinking that you do when you can't see what you're doing -- moves them away from blindly following recipes, from superstitions and rules of thumb -- and moves them towards deeply understanding what they're doing, inventing new things, discovering new things, contributing back to the global pool of human knowledge."]]></description>
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    <title>[Bret Victor] follows you</title>
    <dc:date>2014-06-01T04:52:49+00:00</dc:date>
    <link>http://worrydream.com/FollowsYou/</link>
    <dc:creator>robertogreco</dc:creator><dc:subject>bretvictor socialmedia identity internet web twitter facebook isolation despair intimidation communication regret disappointment patterns humor multiplicity envy lurking</dc:subject>
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<item rdf:about="http://worrydream.com/MeanwhileAtCodeOrg/">
    <title>meanwhile, at code.org</title>
    <dc:date>2014-01-12T04:36:32+00:00</dc:date>
    <link>http://worrydream.com/MeanwhileAtCodeOrg/</link>
    <dc:creator>robertogreco</dc:creator><dc:subject>via:audreywatters code.org bretvictor edtech coding education learning children policy simplification misunderstanding cooption 2014 thinking criticalthinking billgates billclinton marcorubio programming markzuckerberg sherylsandberg will.i.am silverbullets pedagogy mindstorms seymourpapert teaching co-option cooptation</dc:subject>
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<item rdf:about="http://worrydream.com/Links2013/">
    <title>Links 2013 [&quot;Bret Victor: It’s the end of 2013, and here’s what Bret fell in love with this year&quot;]</title>
    <dc:date>2014-01-08T23:01:33+00:00</dc:date>
    <link>http://worrydream.com/Links2013/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["What is the difference between scientific and non-scientific thinking? Thinking within a consistent theory versus thinking haphazardly?

I'm crucially interested in the problem of representing theory such that intuitions are fruitful and theoretically sound, and representations suggest analogies that stay true to the theory. That's not diSessa's problem, but I feel that his viewpoint has some powerful clues."

…

"Hofstadter says that all thinking runs on analogy-making. Sounds good to me! If he's even partially correct, then it seems to me that a medium for powerful thinking needs to be a medium for seeing powerful analogies. And a medium for powerful communication needs to be designed around inducing the dance he's talking about up there."

…

Kieran Egan: "Thinking about education during this century has almost entirely involved just three ideas—socialization, Plato's academic idea, and Rousseau's developmental idea. We may see why education is so difficult and contentious if we examine these three ideas and the ways they interact in educational thinking today. The combination of these ideas governs what we do in schools, and what we do to children in the name of education.

Our problems, I will further argue, are due to these three ideas each being fatally flawed and being also incompatible with one other."

Bret Victor: "If you're going to design a system for education, it might help to understand the purpose of education in the first place. Egan points out how modern education is implicitly driven by a cargo-culty mish-mash of three lofty but mutually-incompatible goals. Good luck with that!"

…

"The cultural importance of the printing press doesn't have much to do with the technology -- the ink and metal type -- but rather how print acted as a medium to amplify human thought in particular ways.

Print was directly responsible for the emergence of a literate and educated society, which (for example) made possible the idea of societal self-governance. The US Constitution could only exist in a literate print culture, where (for example) the Federalist papers and Anti-Federalist papers could be debated in the newspapers.

As you read and watch Alan Kay, try not to think about computational technology, but about a society that is fluent in thinking and debating in the dimensions opened up by the computational medium.
Don't think about “coding” (that's ink and metal type, already obsolete), and don't think about “software developers” (medieval scribes only make sense in an illiterate society).

Think about modeling phenomena, modeling situations, simulating models, gaining a common-sense intuition for nonlinear dynamic processes. Then think about a society in which every educated person does these things, in the computational medium, as easily and naturally as we today read and write complex logical arguments in the written medium.

Reading used to be reserved for the clergy, to hand down unquestionable Revealed Truths to the masses. Today, it's just what everyone does. Think about a society in which science is not reserved for the clergy, to hand down unquestionable Revealed Truths to the masses, but is just what everyone does."

…

[Reading tips from Bret Victor:]

"Reading Tip #1

It’s tempting to judge what you read: "I agree with these statements, and I disagree with those."

However, a great thinker who has spent decades on an unusual line of thought cannot induce their context into your head in a few pages. It’s almost certainly the case that you don’t fully understand their statements.

Instead, you can say: "I have now learned that there exists a worldview in which all of these statements are consistent."

And if it feels worthwhile, you can make a genuine effort to understand that entire worldview. You don't have to adopt it. Just make it available to yourself, so you can make connections to it when it's needed.

Reading Tip #2

Carver Mead describes a physical theory in which atoms exchange energy by resonating with each other. Before the energy transaction can happen, the two atoms must be phase-matched, oscillating in almost perfect synchrony with each other.

I sometimes think about resonant transactions as a metaphor for getting something out of a piece of writing. Before the material can resonate, before energy can be exchanged between the author and reader, the reader must already have available a mode of vibration at the author's frequency. (This doesn't mean that the reader is already thinking the author's thought; it means the reader is capable of thinking it.)

People often describe written communication in terms of transmission (the author explained the concept well, or poorly) and/or absorption (the reader does or doesn't have the background or skill to understand the concept). But I think of it more like a transaction -- the author and the reader must be matched with each other. The author and reader must share a close-enough worldview, viewpoint, vocabulary, set of mental models, sense of aesthetics, and set of goals. For any particular concept in the material, if not enough of these are sufficiently matched, no resonance will occur and no energy will be exchanged.

Perhaps, as a reader, one way to get more out of more material is to collect and cultivate a diverse set of resonators, to increase the probability of a phase-match.

Reading Tip #3

Misunderstandings can arise when an author is thinking in a broader context than the reader. A reader might be thinking tactically: :How can I do a better job today?" while the author is thinking strategically: "How can we make a better tomorrow?"

The misunderstanding becomes especially acute when real progress requires abandoning today's world and starting over.

We are ants crawling on a tree branch. Most ants are happy to be on the branch, and happy to be moving forward.

[image]

But there are a few special ants that, somehow, are able to see a bigger picture. And they can see that this branch is a dead end.

[image]

They can see that if we really want to move forward, we'll have to backtrack a long ways down.

They usually have a hard time explaining this to the ants that can only see the branch they're on. For them, the path ahead appears to go on forever.

[image]"]]></description>
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</item>
<item rdf:about="http://www.youtube.com/watch?v=CmOZL238Tzg">
    <title>The Web and the Quest for the Perfect Document - Paul Ford - YouTube</title>
    <dc:date>2013-10-30T06:31:46+00:00</dc:date>
    <link>http://www.youtube.com/watch?v=CmOZL238Tzg</link>
    <dc:creator>robertogreco</dc:creator><dc:subject>paulford talent writing www web internet emptiness 2013 practice tension tools skills experience absence annoyance frustration fixes gapfilling publishing wikis amazon twitter amaya html html5 tednelson dougengelbart bretvictor strewartbrand ios7 skeumorphs history technology skeuomorph computing accumulation time coding software culture ios stevejobs adobe design photoshop psd accretion timberners-lee colonization</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:5054aa6e41b6/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:timberners-lee"/>
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</item>
<item rdf:about="http://www.fullstack.io/choc/">
    <title>Choc - Bret Victor's 'Learnable Programming' implemented in Javascript</title>
    <dc:date>2013-09-28T19:02:10+00:00</dc:date>
    <link>http://www.fullstack.io/choc/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Choc is a tool for thinking powerful thoughts by stepping through code. It is an implementation of several ideas found in Bret Victor's Learnable Programming."]]></description>
<dc:subject>javascript learning programming teaching js via:tealtan edg srg coding bretvictor natemurray arilerner</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:0857c8e7ceef/</dc:identifier>
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</item>
<item rdf:about="http://worrydream.com/MediaForThinkingTheUnthinkable/note.html">
    <title>An Ill-Advised Personal Note about &quot;Media for Thinking the Unthinkable&quot;</title>
    <dc:date>2013-06-03T23:07:57+00:00</dc:date>
    <link>http://worrydream.com/MediaForThinkingTheUnthinkable/note.html</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["Right now, today, we can't see the thing, at all, that's going to be the most important 100 years from now.

We cannot see the thing. At all. But whatever that thing is -- people will have to think it. And we can, right now, today, prepare powerful ways of thinking for these people. We can build the tools that make it possible to think that thing.

We cannot see the thing. At all. My job is to make sure our children can."

[See also:https://vimeo.com/67076984 ]]]></description>
<dc:subject>thinking future tools toolsforthinking systems bretvictor 2013 systemsthinking computing programming circuits signalprocessing representation howwethink toolmaking visualization coding carvermead software engineering time</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:9613cc8fddb2/</dc:identifier>
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</item>
<item rdf:about="http://worrydream.com/MagicInk/">
    <title>Magic Ink: Information Software and the Graphical Interface</title>
    <dc:date>2013-04-26T21:45:40+00:00</dc:date>
    <link>http://worrydream.com/MagicInk/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["The ubiquity of frustrating, unhelpful software interfaces has motivated decades of research into “Human-Computer Interaction.” In this paper, I suggest that the long-standing focus on “interaction” may be misguided. For a majority subset of software, called “information software,” I argue that interactivity is actually a curse for users and a crutch for designers, and users’ goals can be better satisfied through other means.

#Information software design can be seen as the design of context-sensitive information graphics. I demonstrate the crucial role of information graphic design, and present three approaches to context-sensitivity, of which interactivity is the last resort. After discussing the cultural changes necessary for these design ideas to take root, I address their implementation. I outline a tool which may allow designers to create data-dependent graphics with no engineering assistance, and also outline a platform which may allow an unprecedented level of implicit context-sharing between independent programs. I conclude by asserting that the principles of information software design will become critical as technology improves.

#Although this paper presents a number of concrete design and engineering ideas, the larger intent is to introduce a “unified theory” of information software design, and provide inspiration and direction for progressive designers who suspect that the world of software isn’t as flat as they’ve been told."

[Via: http://www.technologyreview.com/view/514306/yahoos-weather-app-has-no-cool-interactions-and-thats-amazing/ ]

[See also: http://www.theonion.com/articles/internet-users-demand-less-interactivity,30920/ ]]]></description>
<dc:subject>design interface software ui usability ux interaction interactiondesign humans bretvictor via:johnpavlus information technology infromationsoftware</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:robertogreco/b:035f4ae26ad5/</dc:identifier>
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</item>
<item rdf:about="http://storify.com/tealtan/analogue-digital">
    <title>Analogue, Digital (with tweets) · tealtan · Storify</title>
    <dc:date>2012-07-31T10:06:52+00:00</dc:date>
    <link>http://storify.com/tealtan/analogue-digital</link>
    <dc:creator>robertogreco</dc:creator><dc:subject>thinking digital nostalgia allentan storify comments design 2012 skeuomorph analog patina beausage mechanical physical veneer skins skinning bretvictor maxfenton carenlitherland charlieloyd savasahelisingh robinrendle tiffanywardle nicolejones derrickschultz nicolefenton</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:0311a97fa6a9/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:robertogreco/t:carenlitherland"/>
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</item>
<item rdf:about="http://worrydream.com/KillMath/">
    <title>Kill Math</title>
    <dc:date>2012-02-21T09:52:20+00:00</dc:date>
    <link>http://worrydream.com/KillMath/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["The power to understand and predict the quantities of the world should not be restricted to those with a freakish knack for manipulating abstract symbols.

When most people speak of Math, what they have in mind is more its mechanism than its essence. This "Math" consists of assigning meaning to a set of symbols, blindly shuffling around these symbols according to arcane rules, and then interpreting a meaning from the shuffled result. The process is not unlike casting lots."

This mechanism of math evolved for a reason: it was the most efficient means of modeling quantitative systems given the constraints of pencil and paper. Unfortunately, most people are not comfortable with bundling up meaning into abstract symbols and making them dance. Thus, the power of math beyond arithmetic is generally reserved for a clergy of scientists and engineers (many of whom struggle with symbolic abstractions more than they'll actually admit).

We are no longer constrained by pencil and paper…"]]></description>
<dc:subject>paullockhart teaching killmath via:derrickschultz bretvictor design programming learning education mathematics math visualization philosophy physics</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:1b099ac99812/</dc:identifier>
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</item>
<item rdf:about="https://vimeo.com/36579366">
    <title>Bret Victor - Inventing on Principle on Vimeo</title>
    <dc:date>2012-02-15T05:50:04+00:00</dc:date>
    <link>https://vimeo.com/36579366</link>
    <dc:creator>robertogreco</dc:creator><dc:subject>purpose living life insight doing self-discovery experience modelessness causes craftsman problemsolving meaning meaningmaking specialization skills identity rightandwrong ideals richardstallman piaget jeromebruner alankay dougengelbart xeroxparc terrycavanagh larrytesler activism injustice justice morality responsibility animation mediaconnection teletype computing history analogdesign electronics comparisons data space understanding search visualization time braid making ideas programming 2012 connection discovery coding invention creativity principles bretvictor specialists jeanpiaget</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:c9e57c686591/</dc:identifier>
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<item rdf:about="http://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=0003qM&amp;topic_id=1">
    <title>Edward Tufte forum: Touchscreens have no hand</title>
    <dc:date>2011-11-16T02:48:29+00:00</dc:date>
    <link>http://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=0003qM&amp;topic_id=1</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["So instead let us give more time for doing physical things in the real world and less time for staring at (and touching) the glowing flat rectangle.

Plant a plant, walk the dogs, read a real book, go to the opera. Or hammer glowing hot metal in a blacksmith shop."]]></description>
<dc:subject>edwardtufte making doing tangible touch touchscreen 2011 bretvictor hands living screens interface interactiondesign glowingrectangles</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:13d232e35127/</dc:identifier>
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</item>
<item rdf:about="http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/">
    <title>A Brief Rant on the Future of Interaction Design</title>
    <dc:date>2011-11-09T03:17:16+00:00</dc:date>
    <link>http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/</link>
    <dc:creator>robertogreco</dc:creator><description><![CDATA["The next time you make breakfast, pay attention to the exquisitely intricate choreography of opening cupboards and pouring the milk — notice how your limbs move in space, how effortlessly you use your weight and balance. The only reason your mind doesn't explode every morning from the sheer awesomeness of your balletic achievement is that everyone else in the world can do this as well.

With an entire body at your command, do you seriously think the Future Of Interaction should be a single finger?"

[via: http://twitter.com/debcha/status/134055293440106497 ]

[follow-up: http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/responses.html ]]]></description>
<dc:subject>interactiondesign design future ux ui touch apple microsoft haptic senses 2011 hands human humans complexity bretvictor</dc:subject>
<dc:identifier>https://pinboard.in/u:robertogreco/b:14e1da0af9fc/</dc:identifier>
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