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<item rdf:about="http://www.lostgarden.com/2012/04/loops-and-arcs.html">
    <title>Lost Garden: Loops and Arcs</title>
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    <link>http://www.lostgarden.com/2012/04/loops-and-arcs.html</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA["Here are two tools I've been using lately to better understand the functionality of my game designs.  The first is the loop, a structure that should be very familiar to those who have looked into skill atoms.  The second is the arc."]]></description>
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    <title>Polygonal Map Generation for Games</title>
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    <title>The PA Report - Valve’s Gabe Newell talks wearable computers, why consoles should open up, and game ownership</title>
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    <dc:creator>mtowber</dc:creator><dc:subject>games gamedev interviews</dc:subject>
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<dc:identifier>https://pinboard.in/u:mtowber/b:c9c43227a863/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.joystiq.com/2012/02/10/rocksteadys-sefton-hill-shares-arkham-recipe/">
    <title>Rocksteady's Sefton Hill shares Arkham recipe | Joystiq</title>
    <dc:date>2012-02-10T15:28:09+00:00</dc:date>
    <link>http://www.joystiq.com/2012/02/10/rocksteadys-sefton-hill-shares-arkham-recipe/</link>
    <dc:creator>mtowber</dc:creator><dc:subject>gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:df7f227550b7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://indiegames.com/2012/01/ludum_dare_22_results_announce.html">
    <title>IndieGames.com - The Weblog Ludum Dare 22 Voting Results Announced</title>
    <dc:date>2012-01-11T08:50:50+00:00</dc:date>
    <link>http://indiegames.com/2012/01/ludum_dare_22_results_announce.html</link>
    <dc:creator>mtowber</dc:creator><dc:subject>games gamedev toplay bestof</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:c901713b272f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:toplay"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:bestof"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.youtube.com/watch?v=8FpigqfcvlM&amp;feature=youtu.be">
    <title>Sequelitis - Mega Man Classic vs. Mega Man X - YouTube</title>
    <dc:date>2011-11-04T16:21:34+00:00</dc:date>
    <link>http://www.youtube.com/watch?v=8FpigqfcvlM&amp;feature=youtu.be</link>
    <dc:creator>mtowber</dc:creator><dc:subject>games humor gamedev videos</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:cdaf89aa8937/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:humor"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:videos"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://code.google.com/p/andengine/">
    <title>andengine - AndEngine - Free Android 2D OpenGL Game Engine - Google Project Hosting</title>
    <dc:date>2011-07-27T10:54:23+00:00</dc:date>
    <link>http://code.google.com/p/andengine/</link>
    <dc:creator>mtowber</dc:creator><dc:subject>android gamedev development</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:436dce227e9f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:android"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:development"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://code.google.com/p/libgdx/">
    <title>libgdx - Android/desktop game development framework - Google Project Hosting</title>
    <dc:date>2011-07-27T10:54:13+00:00</dc:date>
    <link>http://code.google.com/p/libgdx/</link>
    <dc:creator>mtowber</dc:creator><dc:subject>android development gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:8c0cd49501f8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:android"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.slideshare.net/dings/dont-play-games-with-me-promises-and-pitfalls-of-gameful-design">
    <title>Don't Play Games With Me! Promises and Pitfalls of Gameful Design</title>
    <dc:date>2011-06-15T07:41:10+00:00</dc:date>
    <link>http://www.slideshare.net/dings/dont-play-games-with-me-promises-and-pitfalls-of-gameful-design</link>
    <dc:creator>mtowber</dc:creator><dc:subject>gamification gamedev webdev presentations</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:042b6e4243bc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamification"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:webdev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:presentations"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.play-create.com/id.php?018">
    <title>Play - Create / HTML5 Mode 7</title>
    <dc:date>2011-05-12T09:09:18+00:00</dc:date>
    <link>http://www.play-create.com/id.php?018</link>
    <dc:creator>mtowber</dc:creator><dc:subject>html javascript gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:1b859b7b3ecd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:html"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:javascript"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://monoclepowered.org/">
    <title>Monocle Engine</title>
    <dc:date>2011-05-01T13:24:48+00:00</dc:date>
    <link>http://monoclepowered.org/</link>
    <dc:creator>mtowber</dc:creator><dc:subject>gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:378d07f15c7e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/view/feature/6360/the_cake_is_not_a_lie_how_to_.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraFeatureArticles+%28Gamasutra+Feature+Articles%29">
    <title>Gamasutra - Features - The Cake Is Not a Lie: How to Design Effective Achievements</title>
    <dc:date>2011-04-27T13:25:22+00:00</dc:date>
    <link>http://www.gamasutra.com/view/feature/6360/the_cake_is_not_a_lie_how_to_.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraFeatureArticles+%28Gamasutra+Feature+Articles%29</link>
    <dc:creator>mtowber</dc:creator><dc:subject>gamedev psychology</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:d0147716fa55/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:psychology"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/view/feature/6233/creating_a_glitch_in_the_industry.php?page=2">
    <title>Gamasutra - Features - Creating A Glitch In the Industry</title>
    <dc:date>2010-12-17T17:45:17+00:00</dc:date>
    <link>http://www.gamasutra.com/view/feature/6233/creating_a_glitch_in_the_industry.php?page=2</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA["And I don't have an extensive background in game design -- I'm learning as I go -- but one thing that's really obvious is making a good single-player game is really hard. Making a good multiplayer game is like maybe not exponentially harder but much, like an order of magnitude harder. And making a massively multiplayer game is just fucking retardedly hard compared to either of them because it has to be fun in the minute-to-minute thing, and it has to be fun with other people doing stuff that affects the state of the game around you, and it has to scale."]]></description>
<dc:subject>games gamedev interviews</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:8bb902a98270/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior">
    <title>GameInternals - Understanding Pac-Man Ghost Behavior</title>
    <dc:date>2010-12-03T06:35:50+00:00</dc:date>
    <link>http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior</link>
    <dc:creator>mtowber</dc:creator><dc:subject>games gamedev pacman</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:7cf39f596694/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:pacman"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://aaronrutledge.com/post/1527675304/on-game-design-gamification#disqus_thread">
    <title>On Game Design &amp; Gamification • Aaron Rutledge</title>
    <dc:date>2010-11-21T23:21:22+00:00</dc:date>
    <link>http://aaronrutledge.com/post/1527675304/on-game-design-gamification#disqus_thread</link>
    <dc:creator>mtowber</dc:creator><dc:subject>games gamedev advertising</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:7a35feb11d50/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:advertising"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.semisecretsoftware.com/tuning-canabalt">
    <title>Tuning Canabalt - Semi Secret</title>
    <dc:date>2010-10-13T07:45:03+00:00</dc:date>
    <link>http://blog.semisecretsoftware.com/tuning-canabalt</link>
    <dc:creator>mtowber</dc:creator><dc:subject>games gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:43b804b03760/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.raphkoster.com/2010/10/12/the-fundamentals-of-game-design/">
    <title>Raph’s Website » The Fundamentals of Game Design</title>
    <dc:date>2010-10-12T14:17:55+00:00</dc:date>
    <link>http://www.raphkoster.com/2010/10/12/the-fundamentals-of-game-design/</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA[Raph get all atomical about game design.]]></description>
<dc:subject>gamedev games</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:35d18b25b95d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.phoboslab.org/biolab/">
    <title>Biolab Disaster</title>
    <dc:date>2010-09-14T13:21:33+00:00</dc:date>
    <link>http://www.phoboslab.org/biolab/</link>
    <dc:creator>mtowber</dc:creator><dc:subject>games gamedev javascript html5</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:35580cf54eac/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:javascript"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:html5"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://experimentalgameplay.com/blog/2010/08/0-buttons-game-roundup/">
    <title>0 Buttons Game Roundup | Experimental Gameplay Project</title>
    <dc:date>2010-09-01T08:11:33+00:00</dc:date>
    <link>http://experimentalgameplay.com/blog/2010/08/0-buttons-game-roundup/</link>
    <dc:creator>mtowber</dc:creator><dc:subject>games gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:1969570c8636/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://ignorethecode.net/blog/2010/08/22/user_testing_for_games/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+IgnoreTheCode+%28ignore+the+code%29">
    <title>ignore the code: User Testing for Games</title>
    <dc:date>2010-08-23T07:31:53+00:00</dc:date>
    <link>http://ignorethecode.net/blog/2010/08/22/user_testing_for_games/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+IgnoreTheCode+%28ignore+the+code%29</link>
    <dc:creator>mtowber</dc:creator><dc:subject>usability games gamedev ucd</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:0e9208dd6e80/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:ucd"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/view/feature/5986/game_design_essentials_20_.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraFeatureArticles+%28Gamasutra+Feature+Articles%29">
    <title>Gamasutra - Features - Game Design Essentials: 20 Real-World Games</title>
    <dc:date>2010-08-12T14:45:46+00:00</dc:date>
    <link>http://www.gamasutra.com/view/feature/5986/game_design_essentials_20_.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraFeatureArticles+%28Gamasutra+Feature+Articles%29</link>
    <dc:creator>mtowber</dc:creator><dc:subject>gamedev games reference</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:a231e2d752d7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:reference"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.xbox.com/en-US/live/engineeringblog/achievements-unlocked.htm">
    <title>Achievments Unlocked | Xbox Engineering Blog</title>
    <dc:date>2010-07-18T20:15:00+00:00</dc:date>
    <link>http://www.xbox.com/en-US/live/engineeringblog/achievements-unlocked.htm</link>
    <dc:creator>mtowber</dc:creator><dc:subject>games gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:c012e33a2b23/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://control-online.nl/gamesindustrie/2010/06/22/iwatani-toont-gamesgeschiedenis-in-meest-pure-vorm/">
    <title>Iwatani toont originele schetsen voor Pac-Man</title>
    <dc:date>2010-06-23T15:21:58+00:00</dc:date>
    <link>http://control-online.nl/gamesindustrie/2010/06/22/iwatani-toont-gamesgeschiedenis-in-meest-pure-vorm/</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA[original pac-man sketches!]]></description>
<dc:subject>games pacman gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:e3bdb180bd98/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:pacman"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.amazon.co.uk/gp/product/0123694965/ref=s9_simh_gw_p14_i2?pf_rd_m=A3P5ROKL5A1OLE&amp;pf_rd_s=center-1&amp;pf_rd_r=0MN9GPZ2X4TB017FZ4C8&amp;pf_rd_t=101&amp;pf_rd_p=467198433&amp;pf_rd_i=468294">
    <title>The Art of Game Design: A book of lenses: Amazon.co.uk: Jesse Schell: Books</title>
    <dc:date>2010-06-23T15:09:39+00:00</dc:date>
    <link>http://www.amazon.co.uk/gp/product/0123694965/ref=s9_simh_gw_p14_i2?pf_rd_m=A3P5ROKL5A1OLE&amp;pf_rd_s=center-1&amp;pf_rd_r=0MN9GPZ2X4TB017FZ4C8&amp;pf_rd_t=101&amp;pf_rd_p=467198433&amp;pf_rd_i=468294</link>
    <dc:creator>mtowber</dc:creator><dc:subject>books tobuy gamedev games</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:7c6ad2f91268/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:books"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:tobuy"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.slideshare.net/dings/just-add-points-what-ux-can-and-cannot-learn-from-games?from=ss_embed">
    <title>Just add points? What UX can (and cannot) learn from games</title>
    <dc:date>2010-06-23T14:53:18+00:00</dc:date>
    <link>http://www.slideshare.net/dings/just-add-points-what-ux-can-and-cannot-learn-from-games?from=ss_embed</link>
    <dc:creator>mtowber</dc:creator><dc:subject>ux uxd games gamedev design webdesign presentation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mtowber/b:2d0b51305635/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:uxd"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:webdesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:presentation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.innesoft.com/blog/2010/06/the-anatomy-of-addictive-gameplay/">
    <title>The Anatomy of Addictive Gameplay | Innesoft Blog</title>
    <dc:date>2010-06-10T16:15:06+00:00</dc:date>
    <link>http://www.innesoft.com/blog/2010/06/the-anatomy-of-addictive-gameplay/</link>
    <dc:creator>mtowber</dc:creator><dc:subject>games gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:c42bb7449a14/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://tvtropes.org/pmwiki/pmwiki.php/Main/VideoGameInterfaceElements">
    <title>Video Game Interface Elements - Television Tropes &amp; Idioms</title>
    <dc:date>2010-05-07T11:07:44+00:00</dc:date>
    <link>http://tvtropes.org/pmwiki/pmwiki.php/Main/VideoGameInterfaceElements</link>
    <dc:creator>mtowber</dc:creator><dc:subject>games gamedev reference</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:5c558e499cf0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:reference"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamecrashers.net/2010/03/14/deep-thoughts-why-games-are-so-weirdly-fun/">
    <title>Deep Thoughts: Why Games Are So Weirdly Fun « GameCrashers</title>
    <dc:date>2010-04-25T18:09:00+00:00</dc:date>
    <link>http://www.gamecrashers.net/2010/03/14/deep-thoughts-why-games-are-so-weirdly-fun/</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA["Even at the start there was something different about video games — something way more engrossing — and I’m trying to figure out exactly what it is."
]]></description>
<dc:subject>games gamedev psychology</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:0ec27ec39ad8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:psychology"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://playthisthing.com/why-you-shouldnt-try-out-zynga-zynga">
    <title>Why You Shouldn't Try To Out-Zynga Zynga</title>
    <dc:date>2010-04-21T20:53:18+00:00</dc:date>
    <link>http://playthisthing.com/why-you-shouldnt-try-out-zynga-zynga</link>
    <dc:creator>mtowber</dc:creator><dc:subject>games gamedev social</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:4cf1facd0c7e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:social"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gamequery.onaluf.org/">
    <title>gameQuery - a javascript game engine with jQuery</title>
    <dc:date>2010-04-12T14:48:24+00:00</dc:date>
    <link>http://gamequery.onaluf.org/</link>
    <dc:creator>mtowber</dc:creator><dc:subject>gamedev jquery javascript</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:24da3230772c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:jquery"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:javascript"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.boingboing.net/features/morerock.html">
    <title>Less Talk More Rock- Boing Boing</title>
    <dc:date>2010-03-25T09:37:04+00:00</dc:date>
    <link>http://www.boingboing.net/features/morerock.html</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA["The native language of video games is neither spoken nor written"
]]></description>
<dc:subject>gamedev illustration</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:02253f58057d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:illustration"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.chrishecker.com/Please_Finish_Your_Game">
    <title>Please Finish Your Game - Chris Hecker's Website</title>
    <dc:date>2010-03-24T17:37:04+00:00</dc:date>
    <link>http://www.chrishecker.com/Please_Finish_Your_Game</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA[Quoting Miyamoto, "A delayed game is eventually good, a bad game is bad forever."
]]></description>
<dc:subject>gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:2bb393dc9704/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://troygilbert.com/2006/10/the-movement-and-attack-mechanics-of-the-legend-of-zelda/">
    <title>Movement Mechanics in “The Legend of Zelda” « Troy Gilbert</title>
    <dc:date>2010-03-12T12:23:08+00:00</dc:date>
    <link>http://troygilbert.com/2006/10/the-movement-and-attack-mechanics-of-the-legend-of-zelda/</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA["Let’s start our deconstruction with the most basic feature of the player’s character, Link: his movement."
]]></description>
<dc:subject>zelda gamedev games</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:ddc3ee0e500e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:zelda"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.sleepoversf.com/metagames-and-containers/">
    <title>Metagames and Containers – Sleepover</title>
    <dc:date>2010-01-27T09:49:00+00:00</dc:date>
    <link>http://www.sleepoversf.com/metagames-and-containers/</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA["My favorite video games tend to have a very par tic u lar, yet highly abstract, aspect to them. I love games with a clear set of rules com bined with an envi­ron ment to sup port the explo ration of those rules and the dis­cov ery of their boundaries."
]]></description>
<dc:subject>games design gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:129e6e4f8667/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.wired.com/magazine/2009/12/fail_duke_nukem/all/1">
    <title>Learn to Let Go: How Success Killed Duke Nukem | Magazine</title>
    <dc:date>2009-12-22T09:53:22+00:00</dc:date>
    <link>http://www.wired.com/magazine/2009/12/fail_duke_nukem/all/1</link>
    <dc:creator>mtowber</dc:creator><dc:subject>games history gamedev articles</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:ad4a06b6b4ba/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:articles"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://tobolds.blogspot.com/2009/10/facebook-games-scam-or-useful-tool.html">
    <title>Tobold's MMORPG Blog: Facebook games: Scam or useful tool?</title>
    <dc:date>2009-10-27T09:09:26+00:00</dc:date>
    <link>http://tobolds.blogspot.com/2009/10/facebook-games-scam-or-useful-tool.html</link>
    <dc:creator>mtowber</dc:creator><dc:subject>facebook games gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:2de923b4287f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:facebook"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.vgmaps.com/">
    <title>VGMaps.com: The Video Game Atlas</title>
    <dc:date>2009-10-10T11:09:00+00:00</dc:date>
    <link>http://www.vgmaps.com/</link>
    <dc:creator>mtowber</dc:creator><dc:subject>games maps reference art gamedev design</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:da0c9ff5a7b9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:maps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:reference"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://tigsource.com/articles/2009/09/17/flixel-workshop">
    <title>Flixel workshop</title>
    <dc:date>2009-09-18T11:45:54+00:00</dc:date>
    <link>http://tigsource.com/articles/2009/09/17/flixel-workshop</link>
    <dc:creator>mtowber</dc:creator><dc:subject>videos tutorial gamedev games towatch</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:0cdc152def3a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:videos"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:tutorial"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:towatch"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/php-bin/news_index.php?story=25307">
    <title>Gamasutra - News - GDC Austin: An Inside Look At The Universe Of Warcraft</title>
    <dc:date>2009-09-18T08:59:09+00:00</dc:date>
    <link>http://www.gamasutra.com/php-bin/news_index.php?story=25307</link>
    <dc:creator>mtowber</dc:creator><dc:subject>games gamedev worldofwarcraft</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:dcdacb217f6b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:worldofwarcraft"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamecyte.com/unlocking-the-psychology-of-achievements">
    <title>Unlocking the Psychology of Achievements | GameCyte</title>
    <dc:date>2009-09-03T08:25:45+00:00</dc:date>
    <link>http://www.gamecyte.com/unlocking-the-psychology-of-achievements</link>
    <dc:creator>mtowber</dc:creator><dc:subject>games gamedev psychology articles</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:8f2677886279/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:articles"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://en.wikipedia.org/wiki/Sissyfight">
    <title>Sissyfight 2000 - Wikipedia, the free encyclopedia</title>
    <dc:date>2009-09-01T17:08:02+00:00</dc:date>
    <link>http://en.wikipedia.org/wiki/Sissyfight</link>
    <dc:creator>mtowber</dc:creator><dc:subject>games gamedev psychology</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:2f030e03ff2b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:psychology"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.nytimes.com/2000/03/30/technology/game-theory-battling-little-monsters-in-the-schoolyard.html?sec=technology&amp;spon=&amp;pagewanted=all">
    <title>GAME THEORY; Battling Little Monsters in the Schoolyard - The New York Times</title>
    <dc:date>2009-09-01T17:06:33+00:00</dc:date>
    <link>http://www.nytimes.com/2000/03/30/technology/game-theory-battling-little-monsters-in-the-schoolyard.html?sec=technology&amp;spon=&amp;pagewanted=all</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA[''Three to six girls can play in a game. Everyone starts out with 10 Self-Esteem points. When other girls humiliate and abuse you, you get really embarrassed and lose your self-esteem. If your Self-Esteem goes down to zero, you become, like, totally mortified and a loser and have to sit out for the rest of the game.''
]]></description>
<dc:subject>games psychology gamedev articles</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:fb979ec30b22/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:articles"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://en.wikipedia.org/wiki/List_of_videogame_consoles_palettes">
    <title>List of videogame console palettes - Wikipedia, the free encyclopedia</title>
    <dc:date>2009-07-16T08:42:29+00:00</dc:date>
    <link>http://en.wikipedia.org/wiki/List_of_videogame_consoles_palettes</link>
    <dc:creator>mtowber</dc:creator><dc:subject>colors reference games gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:0b0e3988bde7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:colors"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:reference"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://createdigitalmotion.com/2009/06/22/open-emu-free-game-emulation-on-mac-quartz-composer-even-vj-with-games/">
    <title>Create Digital Motion » Open Emu: Free Game Emulation on Mac, Quartz Composer - Even VJ with Games</title>
    <dc:date>2009-06-26T17:22:27+00:00</dc:date>
    <link>http://createdigitalmotion.com/2009/06/22/open-emu-free-game-emulation-on-mac-quartz-composer-even-vj-with-games/</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA["Open Emu makes emulation of classic game systems a “first-class citizen” on the Mac. But if it were just a game emulator, well, it wouldn’t be news. What makes it news is that at its core, Open Emu is an open source platform and modular architecture into which your favorite game systems can be added as plug-ins. And thanks to that architecture, you can treat your favorite game systems as though they’re modules in a grand, 8-bit modular visual synth, crunching their textures into geometry, adding real-time effects, and controlling the whole thing with multiple controllers, audio, and MIDI."
]]></description>
<dc:subject>games gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:415ddc626012/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://flixel.org/">
    <title>flixel</title>
    <dc:date>2009-06-06T10:56:37+00:00</dc:date>
    <link>http://flixel.org/</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA["flixel is a completely free collection of Actionscript 3 files that helps organize, automate, and optimize Flash games; an object-oriented framework that lets anyone create original and complex games with thousands of objects on screen in just a few hours, without using any of the Flash libraries."
]]></description>
<dc:subject>gamedev flash as3</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:75a200167750/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:flash"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:as3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://2dboy.com/2009/05/27/rapid-prototyping-framework/">
    <title>2D Boy's Rapid Prototyping Framework</title>
    <dc:date>2009-05-29T09:15:24+00:00</dc:date>
    <link>http://2dboy.com/2009/05/27/rapid-prototyping-framework/</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA["We’re starting to dip our toes in the waters of prototyping again. One of the first steps was trim down the framework we built for World of Goo and gear it towards a rapid prototyping workflow."
]]></description>
<dc:subject>gamedev games c++</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:42637031e280/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:c++"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.urbanhonking.com/ideasfordozens/2009/05/early_8bit_sounds_from__whys_b.html">
    <title>Early 8-bit Sounds from _why's Bloopsaphone - Ideas For Dozens</title>
    <dc:date>2009-05-15T09:12:54+00:00</dc:date>
    <link>http://www.urbanhonking.com/ideasfordozens/2009/05/early_8bit_sounds_from__whys_b.html</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA["Bloopsaphone is a Ruby library for making 8-bit music and sound effects. _why intends it to be used by the kids to enhance their video games and what not."
]]></description>
<dc:subject>ruby music games gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:2dd86b446310/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:ruby"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://nickm.com/post/2009/05/video-games-tending-to-zero/">
    <title>Post Position » Video Games Tending To Zero</title>
    <dc:date>2009-05-13T11:05:47+00:00</dc:date>
    <link>http://nickm.com/post/2009/05/video-games-tending-to-zero/</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA[Musings on the most minimal games. "There are some things that all of these games have in common: Something surprising happens in all of them, and that surprising thing is critical to the gameplay."
]]></description>
<dc:subject>games gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:81ab5bca3a5b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.flickr.com/photos/oskay/sets/72157608933151406/">
    <title>MeggyJrRGB - a set on Flickr</title>
    <dc:date>2009-04-21T19:11:48+00:00</dc:date>
    <link>http://www.flickr.com/photos/oskay/sets/72157608933151406/</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA["Meggy Jr RGB is an open-source kit to build your own pixel-based video games based on an 8x8 RGB LED Matrix."
]]></description>
<dc:subject>flickr games diy gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:51801e1dfdcc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:flickr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:diy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://thirdcog.eu/apps/cfxr">
    <title>Third Cog Software - Cfxr</title>
    <dc:date>2009-04-20T11:20:08+00:00</dc:date>
    <link>http://thirdcog.eu/apps/cfxr</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA["...a simple means of getting basic sound effects into a game for those people who were working hard to get their entries done within the 48 hours and didn't have time to spend looking for suitable ways of doing this."
]]></description>
<dc:subject>audio gamedev games osx software</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:5d57aa17039f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:audio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:osx"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:software"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://lostgarden.com/2009/03/dancs-miraculously-flexible-game.html">
    <title>Lost Garden: Danc's Miraculously Flexible Game Prototyping Graphics for Small Worlds</title>
    <dc:date>2009-03-16T10:26:05+00:00</dc:date>
    <link>http://lostgarden.com/2009/03/dancs-miraculously-flexible-game.html</link>
    <dc:creator>mtowber</dc:creator><dc:subject>gamedev games graphics design</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:8c585017fcd0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:graphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://pyweek.org/">
    <title>PyWeek - Python Game Programming Challenge</title>
    <dc:date>2009-03-06T21:39:59+00:00</dc:date>
    <link>http://pyweek.org/</link>
    <dc:creator>mtowber</dc:creator><dc:subject>games gamedev development programming python</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:811c02e6dec1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:python"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.projecthorseshoe.com/ph08/ph08r5.htm">
    <title>Project Horseshoe, 2007, report, section 5</title>
    <dc:date>2009-02-13T14:06:01+00:00</dc:date>
    <link>http://www.projecthorseshoe.com/ph08/ph08r5.htm</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA["Skill atoms are a technique for modeling the player’s experience throughout the game.  The designer breaks their game down into a series of interactive loops that describe how the player learns a specific skill.  Each learning loop is known as a ‘skill atom’.  Skill atoms can be strung together in a graph to form ‘skill chains’."
]]></description>
<dc:subject>games gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:06da081c34b1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://love2d.org/">
    <title>LÖVE - Free 2D Game Engine</title>
    <dc:date>2009-01-30T08:38:31+00:00</dc:date>
    <link>http://love2d.org/</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA["LÖVE is an unquestionably awesome 2D game engine, which allows rapid game development and prototyping in Lua."
]]></description>
<dc:subject>games gamedev programming lua opensource devlopment</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:85736593ac87/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:lua"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:opensource"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:devlopment"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/view/feature/3913/the_designers_notebook_numbers_.php">
    <title>Gamasutra - The Designer's Notebook: Numbers, Emotions, and Behavior</title>
    <dc:date>2009-01-29T14:35:02+00:00</dc:date>
    <link>http://www.gamasutra.com/view/feature/3913/the_designers_notebook_numbers_.php</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA["Can games be realistic emotional simulators? Game designer and writer Ernest Adams explores in depth how AI might actually emulate human emotions."
]]></description>
<dc:subject>games gamedev ai psychology</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:20ac40b93845/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:ai"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:psychology"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.box2d.org/">
    <title>Box2D - Home</title>
    <dc:date>2009-01-16T13:48:00+00:00</dc:date>
    <link>http://www.box2d.org/</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA[C++ physics engine, recently ported to the iPhone
]]></description>
<dc:subject>c++ physics development iphone games gamedev</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:86239b75746a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:c++"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:physics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.retrogamezone.co.uk">
    <title>RetroGameZone</title>
    <dc:date>2008-12-18T16:42:13+00:00</dc:date>
    <link>http://www.retrogamezone.co.uk</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA[so much incredible sprite artwork
]]></description>
<dc:subject>design games art gamedev reference archive</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:5a7201fec74c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:reference"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:archive"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://home.comcast.net/~ervind/">
    <title>ATMachine's House of LucasArts and Sierra Oddities</title>
    <dc:date>2008-12-10T09:32:14+00:00</dc:date>
    <link>http://home.comcast.net/~ervind/</link>
    <dc:creator>mtowber</dc:creator><description><![CDATA[much classic goodness - i'm fairly obsessed with adventure games recently.
]]></description>
<dc:subject>gamedev games history</dc:subject>
<dc:identifier>https://pinboard.in/u:mtowber/b:019da2256b29/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:mtowber/t:history"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>