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  </channel><item rdf:about="https://cdnjs.com/">
    <title>cdnjs.com - The best FOSS CDN for web related libraries to speed up your websites!</title>
    <dc:date>2018-05-08T16:44:57+00:00</dc:date>
    <link>https://cdnjs.com/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[CDNJS is a free and open source project to organize and provide popular front-end web development resources to developers via a fast CDN infrastructure without usage limitations and fees. We want to help individual library/framework developers distribute their projects, and web developers supercharge their websites! With our great free CDN service, developers can focus on their projects and website development. Developers no longer have to spend time worrying about how to set-up a CDN for projects or website assets. We hope to make web development easier, as well as your websites and the WWW faster and safer.
]]></description>
<dc:subject>javascript js web cdn</dc:subject>
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    <title>iFlash-Solo – iFlash.xyz</title>
    <dc:date>2017-04-04T20:39:45+00:00</dc:date>
    <link>https://www.iflash.xyz/store/iflash-solo/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[iFlash-SOLO
SDXC Adapter for the iPod
For those seeking solid state storage capabilities for their iPod, the iFlash-Solo allows you to install and use SD/SDHC/SDXC cards.

With much lower power consumption than the original Hard drive, longer runtimes and quicker user interface.

Simple plug & play installation – iPod works as before just much better !]]></description>
<dc:subject>apple iPod diy mod</dc:subject>
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<item rdf:about="http://www.projectpastrylove.com/charlotte-russe/">
    <title>Charlotte Russe - Project Pastry Love</title>
    <dc:date>2017-03-16T02:18:13+00:00</dc:date>
    <link>http://www.projectpastrylove.com/charlotte-russe/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Charlotte Russe
I made a Charlotte Russe! It’s a classic french dessert created by Marie-Antoine Careme in honor of his former employer’s daughter Princess Charlotte and his current Russian employer (at the time), Czar Alexander.  Charlotte Russe seems quite simple to make–Bavarian cream set in a mold lined with lady fingers. However, it was a little more involved than I anticipated (lots of cleaning bowls only to dirty them again, and  a lot of folding in of ingredients with more of a gentle wrist than I’m used to). In the end, I thought my Charlotte Russe looked as cute as a button.  It tasted even better.  It was creamy, sweet and boozy. Not like a button at all.]]></description>
<dc:subject>Baking</dc:subject>
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    <dc:date>2017-01-25T02:23:09+00:00</dc:date>
    <link>https://rombosblog.wordpress.com/2014/02/01/unity-debug-log-console-messages-with-timestamp/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[While Unity is packed with professionalism all over, the one thing that is astonishingly basic is the output of debug messages to the console log. Until these days there is really not much you can configure or customize here. It is like it is. And that looks like that:

UnityConsoleWithoutTimestamp

What I really missed is at least a proper timestamp. For one it prevents the aggregation of identical message (I never understood what that would be good for, but maybe that’s just me…), furthermore you can check how current the latest entry in your log is. I think it is not even necessary to explain why that is useful. Every other log in the world would have timestamps for each entry, so we want our log to look like this:]]></description>
<dc:subject>unity</dc:subject>
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    <title>Using OAuth 2.0 for TV and Limited Input Device Applications  |  Google Identity Platform  |  Google Developers</title>
    <dc:date>2016-11-17T19:18:29+00:00</dc:date>
    <link>https://developers.google.com/identity/protocols/OAuth2ForDevices</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[We expose standards-based OAuth 2.0 endpoints to support applications on devices that don't have access to a browser and/or are constrained with limited input capabilities, such as TVs, game consoles and printers. Such apps are distributed to individual devices, and as such it is assumed they cannot keep secrets. They may access user data APIs while the user is present, or when running in the background.
]]></description>
<dc:subject>google security Authentication oauth device</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://github.com/codef0rmer/angular-dragdrop">
    <title>GitHub - codef0rmer/angular-dragdrop: Implementing jQueryUI Drag and Drop functionality in AngularJS (with Animation) is easier than ever</title>
    <dc:date>2016-11-17T01:54:20+00:00</dc:date>
    <link>https://github.com/codef0rmer/angular-dragdrop</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Implementing jQueryUI Drag and Drop functionality in AngularJS (with Animation) is easier than ever http://codef0rmer.github.com/angular-dragdrop/#/]]></description>
<dc:subject>ui webdev framework</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://www.cronofy.com/">
    <title>Cronofy Calendar API</title>
    <dc:date>2016-11-17T01:47:44+00:00</dc:date>
    <link>https://www.cronofy.com/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Any Calendar Connected
Calendar integration doesn’t have to be a struggle. Create, manage and monitor the activity of calendars and events on Google Calendar, iCloud, Office 365, Exchange and Outlook.com.]]></description>
<dc:subject>webdev framework calendar</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://angular-ui.github.io/bootstrap/">
    <title>Angular directives for Bootstrap</title>
    <dc:date>2016-11-17T01:43:51+00:00</dc:date>
    <link>https://angular-ui.github.io/bootstrap/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Bootstrap components written in pure AngularJS by the AngularUI ]]></description>
<dc:subject>development javascript framework webdev</dc:subject>
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<item rdf:about="https://github.com/FormidableLabs/victory">
    <title>GitHub - FormidableLabs/victory: A collection of composable React components for building interactive data visualizations</title>
    <dc:date>2016-11-16T15:42:53+00:00</dc:date>
    <link>https://github.com/FormidableLabs/victory</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Victory is an opinionated, but fully overridable, ecosystem of composable React components for building interactive data visualizations. This repo aggregates all of the stable Victory components so they can be conveniently included.
]]></description>
<dc:subject>web webdev opensource data visualization</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://mysecretwood.com/">
    <title>Secret Wood</title>
    <dc:date>2016-09-14T16:07:14+00:00</dc:date>
    <link>https://mysecretwood.com/</link>
    <dc:creator>minimum</dc:creator><dc:subject>custom jewelry gift</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://github.com/mikebrady/shairport-sync/">
    <title>GitHub - mikebrady/shairport-sync: AirPlay audio player. Shairport Sync adds multi-room capability with Audio Synchronisation</title>
    <dc:date>2016-08-26T15:19:31+00:00</dc:date>
    <link>https://github.com/mikebrady/shairport-sync/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Shairport Sync is an AirPlay audio player — it plays audio streamed from iTunes, iOS devices and other AirPlay sources such as Quicktime Player and ForkedDaapd, among others. Audio played by a Shairport Sync-powered device stays synchronised with the source and hence with similar devices playing the same source. In this way, synchronised multi-room audio is possible without difficulty. (Hence the name Shairport Sync, BTW.)
]]></description>
<dc:subject>airplay linux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://structure.io/">
    <title>Structure Sensor - 3D scanning, augmented reality, and more for mobile devices</title>
    <dc:date>2016-07-01T17:18:31+00:00</dc:date>
    <link>http://structure.io/</link>
    <dc:creator>minimum</dc:creator><dc:subject>3d ipad scanner sensor depth</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:48f3d437c7d0/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:ipad"/>
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<item rdf:about="https://github.com/Microsoft/HoloToolkit-Unity/tree/master">
    <title>Microsoft/HoloToolkit-Unity: This is effectively part of the existing HoloToolkit, but is the repo that will contain all Unity specific components.</title>
    <dc:date>2016-06-23T21:04:18+00:00</dc:date>
    <link>https://github.com/Microsoft/HoloToolkit-Unity/tree/master</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[This is effectively part of the existing HoloToolkit, but this is the repository that will contain all Unity specific components. The HoloToolkit is a collection of scripts and components intended to accelerate development of holographic applications targeting Windows Holographic.]]></description>
<dc:subject>vr ar sololens unity3d</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:70f1a773379f/</dc:identifier>
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</item>
<item rdf:about="http://www.thingiverse.com/thing:1068443">
    <title>Digital Sundial by Mojoptix - Thingiverse</title>
    <dc:date>2016-06-20T17:40:39+00:00</dc:date>
    <link>http://www.thingiverse.com/thing:1068443</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[A Sundial displaying the time inside its shadow, with actual digits ! There is a tiny bit of magic inside...

No batteries, no motor, no electronics... It's all just a really super-fancy shadow show. The shape of the sundial has been mathematically designed to only let through the right sunrays at the right time/angle. This allows to display the actual time with sunlit digits inside the sundial's shadow.

The sundial displays time (with actual digits !!) from 10:00 until 16:00, updating every 20 minutes.
You can precisely adjust the displayed time simply by rotating the gnomon (the magic box that displays time). So you can even adjust for Daylight Saving Time.

You'll also need :
--- an (empty !) jam jar
--- 3x M6 screws, flat head, length = 20 mm
--- 1x M6 screw, flat head, length = 50 mm
--- 4x M6 nuts
--- 4x M6 washer, outside diameter < 14mm
]]></description>
<dc:subject>3d clock</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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</item>
<item rdf:about="http://www.nesc.wvu.edu/pdf/ww/septic/pl_fall04.pdf">
    <title>Maintaining Your Septic System—A Guide For Homeowners</title>
    <dc:date>2016-06-03T19:34:33+00:00</dc:date>
    <link>http://www.nesc.wvu.edu/pdf/ww/septic/pl_fall04.pdf</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Buried beneath your back yard, it is out there—constantly
working. When you’re at work, it is working.
When you’re eating dinner, it continues working. And when you’re sleeping, it’s still out there in the dark—working. What is it? Your septic system. It may be the most overlooked and under- valued utility in your home; but with proper care and maintenance, your septic system can continue to work for you for at least 25 to 30 years.]]></description>
<dc:subject>septic Home maintenance guide</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:b5fd28dfd7b9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:septic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:Home"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:maintenance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:guide"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/jetpacapp/DeepBeliefSDK/tree/master#examples">
    <title>jetpacapp/DeepBeliefSDK at master</title>
    <dc:date>2016-05-12T18:51:32+00:00</dc:date>
    <link>https://github.com/jetpacapp/DeepBeliefSDK/tree/master#examples</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[The SDK for Jetpac's iOS Deep Belief image recognition framework]]></description>
<dc:subject>learning development ios image</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:0a8c9a05fdf7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:image"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://developers.google.com/vision/">
    <title>Mobile Vision  |  Google Developers</title>
    <dc:date>2016-05-11T19:36:08+00:00</dc:date>
    <link>https://developers.google.com/vision/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[The Face API finds human faces in photos, videos, or live streams. It also finds and tracks positions of facial landmarks such as the eyes, nose, and mouth.]]></description>
<dc:subject>google Android face development</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:072ed1d6bea6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:google"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:Android"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:face"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:development"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gnebehay.com/cmt/">
    <title>Clustering of Static-Adaptive Correspondences for Deformable Object Tracking</title>
    <dc:date>2016-05-11T18:38:49+00:00</dc:date>
    <link>http://www.gnebehay.com/cmt/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Clustering of Static-Adaptive Correspondences for Deformable Object Tracking (CMT) is an award-winning object tracking algorithm, initially published under the name Consensus-based Tracking and Matching of Keypoints for Object Tracking at the Winter Conference on Applications of Computer Vision 2014, where it received the Best Paper Award. A more detailed paper was published at the Conference on Computer Vision and Pattern Recognition 2015. CMT is able to track a wide variety of object classes in a multitude of scenes without the need of adapting the algorithm to the concrete scenario in any way. Experiments have shown that CMT is able to achieve excellent results on a dataset that is as large as 77 sequences. A C++ implementation (CppMT) is freely available under the BSD license, meaning that you can basically do with the code whatever you want. Additionally, the original Python research code is still available for reference.]]></description>
<dc:subject>tracking development image</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:184f9673c4d1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:tracking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:image"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.vision.caltech.edu/~mronchi/projects/FaceDistancePortrait/">
    <title>Distance Estimation of an Unknown Person from a Portrait</title>
    <dc:date>2016-05-11T18:38:12+00:00</dc:date>
    <link>http://www.vision.caltech.edu/~mronchi/projects/FaceDistancePortrait/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[We propose the first automated method for estimating the camera-subject distance from a single frontal picture of an unknown sitter. Camera calibration is not necessary, nor is the reconstruction of a 3D representation of the shape of the subject's head. Our method is divided into two steps: firstly we automatically estimate the location and shape of the subject's face in an image, characterized by 55 costum keypoints positioned on eyes, eyebrows, nose, mouth, head and harline contour. Secondly we train a regressor to estimate the absolute distance from the measurement of changes in the position of these landmarks due to the effect of perspective in images taken at different distances (sometimes informally called "Perspective Distortion").]]></description>
<dc:subject>image distance development</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:e97f732f275d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:image"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:distance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:development"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://developer.apple.com/library/ios/documentation/CoreImage/Reference/CIDetector_Ref/">
    <title>CIDetector Class Reference</title>
    <dc:date>2016-05-11T18:35:43+00:00</dc:date>
    <link>https://developer.apple.com/library/ios/documentation/CoreImage/Reference/CIDetector_Ref/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[A CIDetector object uses image processing to search for and identify notable features (faces, rectangles, and barcodes) in a still image or video. Detected features are represented by CIFeature objects that provide more information about each feature.]]></description>
<dc:subject>iOS image detection face development</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:177fa22531b6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:iOS"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:image"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:detection"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:face"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:development"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/nikolaypavlov/MLPNeuralNet">
    <title>nikolaypavlov/MLPNeuralNet: Fast multilayer perceptron neural network library for iOS and Mac OS X</title>
    <dc:date>2016-05-11T18:34:43+00:00</dc:date>
    <link>https://github.com/nikolaypavlov/MLPNeuralNet</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Fast multilayer perceptron neural network library for iOS and Mac OS X]]></description>
<dc:subject>iOS mac development learning</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:9bcc6673828b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:iOS"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:mac"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:learning"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://deeplearningkit.org/">
    <title>Open Source Deep Learning Framework for iOS, OS X and tvOS | Open Source Deep Learning Framework for iOS, OS X and tvOS</title>
    <dc:date>2016-05-11T18:33:25+00:00</dc:date>
    <link>http://deeplearningkit.org/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[DeepLearningKit is an Open Source – with Apache 2.0 Licence – Deep Learning Framework for Apple’s iOS, OS X and tvOS available at github.com/DeepLearningKit/DeepLearningKit.]]></description>
<dc:subject>iOS learning development</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:e660fef3fbc6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:iOS"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:development"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://intugame.com/quarkvr/">
    <title>SDK | Intugame</title>
    <dc:date>2016-05-10T19:15:49+00:00</dc:date>
    <link>http://intugame.com/quarkvr/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Quark VR SDK is a multi-platform VR development tool that allows you to build your virtual reality app, game or scene once and run it on every wired or wireless VR headset. The headsets include Google Cardboard, HTC Vive, Samsung Gear VR, Oculus Rift, Zeiss’ VR One, Playstation VR, and many more. All the heavy lifting is done by the PC which then streams the VR-ready picture to the mobile device or headset.]]></description>
<dc:subject>vr unity3d development testing</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:e9ffedada138/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:vr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:unity3d"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:testing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/ekurutepe/iOS-OpenCV-FaceRec">
    <title>ekurutepe/iOS-OpenCV-FaceRec: A small project demonstrating how OpenCV can be used on iOS to perform face recognition</title>
    <dc:date>2016-05-10T19:14:53+00:00</dc:date>
    <link>https://github.com/ekurutepe/iOS-OpenCV-FaceRec</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[A small project demonstrating how OpenCV can be used on iOS to perform face recognition]]></description>
<dc:subject>opencv ios development</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:c4c24707e0ca/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:opencv"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:development"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://jkbdev.wordpress.com/2015/09/22/getting-started-with-opencv-on-ios/">
    <title>Getting started with OpenCV on iOS | jkbdev</title>
    <dc:date>2016-05-10T19:14:25+00:00</dc:date>
    <link>https://jkbdev.wordpress.com/2015/09/22/getting-started-with-opencv-on-ios/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[I have found that while trying to get OpenCV up and running on iOS developers might run into a few small issues that can cause big problems. I have provided a step by step tutorial to get you started!  I am assuming that you have some iOS experience and are using Xcode5+ and iOS8+.]]></description>
<dc:subject>opencv ios development</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:1f8282b978af/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:opencv"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:development"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://cmp.felk.cvut.cz/~uricamic/flandmark/">
    <title>flandmark - open-source implementation of facial landmark detector</title>
    <dc:date>2016-05-10T18:57:54+00:00</dc:date>
    <link>http://cmp.felk.cvut.cz/~uricamic/flandmark/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[flandmark is an open source C library (with interface to MATLAB) implementing a facial landmark detector in static images. Detector parameters learning is written solely in MATLAB and is also part of flandmark.

]]></description>
<dc:subject>image face programming detection</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:6d969afd7e30/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:image"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:face"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:detection"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.objc.io/issues/21-camera-and-photos/face-recognition-with-opencv/">
    <title>Face Recognition with OpenCV · objc.io</title>
    <dc:date>2016-05-09T16:13:17+00:00</dc:date>
    <link>https://www.objc.io/issues/21-camera-and-photos/face-recognition-with-opencv/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[OpenCV is an open-source computer vision and machine learning library. It contains thousands of optimized algorithms, which provide a common toolkit for various computer vision applications. According to the project’s about page, OpenCV is being used in many applications, ranging from stitching Google’s Street View images to running interactive art shows]]></description>
<dc:subject>opencv ios development howto</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:02d6319c4ba4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:opencv"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:howto"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/objcio/issue-21-OpenCV-FaceRec">
    <title>objcio/issue-21-OpenCV-FaceRec: A small project demonstrating how OpenCV can be used on iOS to perform face recognition</title>
    <dc:date>2016-05-09T16:12:27+00:00</dc:date>
    <link>https://github.com/objcio/issue-21-OpenCV-FaceRec</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[A small project demonstrating how OpenCV can be used on iOS to perform face recognition]]></description>
<dc:subject>iOS opencv development</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:40ff3df19288/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:iOS"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:opencv"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:development"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.shapeways.com/tutorials/polygon_reduction_with_meshlab">
    <title>Polygon Reduction with Meshlab - Shapeways</title>
    <dc:date>2016-05-04T18:30:19+00:00</dc:date>
    <link>http://www.shapeways.com/tutorials/polygon_reduction_with_meshlab</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[There's a limit to the complexity of objects that you can upload to Shapeways: they can have no more than 1 million polygons. More polygons than that quickly become too much work for our servers and printers to handle.

]]></description>
<dc:subject>3dprinting 3d</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:c6717b1bd232/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:3dprinting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:3d"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/Albert/FocalPointVR">
    <title>Albert/FocalPointVR</title>
    <dc:date>2016-05-02T19:56:02+00:00</dc:date>
    <link>https://github.com/Albert/FocalPointVR</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Focal Point is an interaction framework for manipulating objects / environments in VR. It provides solutions for locomotion and object manipulation. ]]></description>
<dc:subject>vive vr unity3d</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:f9a307cb3f17/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:vive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:vr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:unity3d"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/mud/LiluCam">
    <title>GitHub - mud/LiluCam: Simple iOS RTSP client for Foscam 9821W v2 using ffmpeg</title>
    <dc:date>2016-04-25T00:40:09+00:00</dc:date>
    <link>https://github.com/mud/LiluCam</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Simple iOS app for Foscam 9821W v2, althought it should work for any other RTSP Foscam camera that uses Foscam CGI SDK and RTSP.]]></description>
<dc:subject>camera iOS development network</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:65f7ca3348f6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:camera"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:iOS"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:network"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/newyellow/Unity-Runtime-Animation-Recorder">
    <title>GitHub - newyellow/Unity-Runtime-Animation-Recorder: let you recorder animations into .anim or can export to maya .ma file</title>
    <dc:date>2016-04-15T22:10:32+00:00</dc:date>
    <link>https://github.com/newyellow/Unity-Runtime-Animation-Recorder</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[This project can make you recording animations in runtime with Unity, and can save into .anim or Maya .ma format.
Though Maya has its own physic simulator, but unity is much faster and can easily control detail movement through scripts.
]]></description>
<dc:subject>unity3d</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:74e6e6127574/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:unity3d"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://wiki.unity3d.com/index.php?title=ReplaceSelection">
    <title>ReplaceSelection - Unify Community Wiki</title>
    <dc:date>2016-04-13T14:44:48+00:00</dc:date>
    <link>http://wiki.unity3d.com/index.php?title=ReplaceSelection</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Select some objects, menu "Game Object / Replace Selection" will prompt for what to replace that with. Preserves parentage, position, scale, rotation.
]]></description>
<dc:subject>unity3d script editor</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:81814d02c409/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:unity3d"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:script"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:editor"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://xkcd.com/1663/#ef11b58c-fad5-11e5-8001-42010a8e0015">
    <title>xkcd: Garden</title>
    <dc:date>2016-04-12T00:48:25+00:00</dc:date>
    <link>http://xkcd.com/1663/#ef11b58c-fad5-11e5-8001-42010a8e0015</link>
    <dc:creator>minimum</dc:creator><dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:f63ea48937bb/</dc:identifier>
</item>
<item rdf:about="http://www.kertgartner.com/making-mixed-reality-vr-trailers-and-videos/">
    <title>Making High Quality Mixed Reality VR Trailers and Videos — KERT GARTNER</title>
    <dc:date>2016-04-07T20:57:27+00:00</dc:date>
    <link>http://www.kertgartner.com/making-mixed-reality-vr-trailers-and-videos/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[WHY SHOOT A MIXED REALITY TRAILER?

Because it’s the best way to convey what it is actually like to be in virtual reality on a 2D screen. Translating the feeling of being in a fully interactive virtual environment onto a 4.7" screen on your iPhone is a difficult problem.

Creating a trailer where you’re showcasing first person footage from the head mounted display is the traditional method people have been using, and it gets you part way there. But it never really provides the viewer a sense of the scale or sense of presence of room scale VR.]]></description>
<dc:subject>vr mixedreality vive steamvr</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:4e777c686f0a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:vr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:mixedreality"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:vive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:steamvr"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/TomorrowTodayLabs/NewtonVR/">
    <title>GitHub - TomorrowTodayLabs/NewtonVR: A virtual reality interaction system for unity based on physics.</title>
    <dc:date>2016-04-07T15:34:07+00:00</dc:date>
    <link>https://github.com/TomorrowTodayLabs/NewtonVR/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Newton VR

Our system allows players to pick up, drop, throw, and use held objects. Items don't pass through other items (rigidbodies), or the environment (non-rigidbodies). Held items interact with other rigidbodies naturally - taking mass into account. For example, if you have two boxes of the same mass they can push each other equally, but a balloon, with considerably less mass, can't push a box. For more information on this style of mass based interaction see this post by Nick Abel.  

Items can be configured to be picked up at any point, or when grabbed can rotate and position themselves to match a predefined orientation. This lets you pick up a box from its corner as well as pick up a gun and have it orient to the grip.  

We've created a few physical UI elements to help with basic configuration and menu type scenarios. We also give you the option to dynamically let the controllers turn into physical objects on a button press. ]]></description>
<dc:subject>VR steamvr vive</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:32a12e77d266/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:VR"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:steamvr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:vive"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.vrinflux.com/newtonvr-a-free-physics-based-interaction-system-for-unity-and-the-htc-vive/">
    <title>NewtonVR: Physics-based interaction on the Vive (Part 2 + Github)</title>
    <dc:date>2016-04-06T20:08:01+00:00</dc:date>
    <link>http://www.vrinflux.com/newtonvr-a-free-physics-based-interaction-system-for-unity-and-the-htc-vive/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Tomorrow Today Labs is working on an unannounced VR game for the HTC Vive in Unity and we've spent a lot of design and development time trying to find a method of interacting with objects that feels good to us. Using a mouse to move a box on a screen is a pretty straight forward process. You've only got two axes of input to worry about. But we're in VR now, we've got all three positional axes, plus rotation. This requires a new approach to object interaction.]]></description>
<dc:subject>vr vive steamvr unity3d</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:03d1736e8137/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:vr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:vive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:steamvr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:unity3d"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/giacomodabisias/libfreenect2pclgrabber">
    <title>ibfreenect2pclgrabber</title>
    <dc:date>2016-04-04T21:09:11+00:00</dc:date>
    <link>https://github.com/giacomodabisias/libfreenect2pclgrabber</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[a grabber for the kinect2 which returns a registered pcl point cloud]]></description>
<dc:subject>kinect libfreenect2 pointcloud windows</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:734977361c86/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:kinect"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:libfreenect2"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:pointcloud"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:windows"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://forum.unity3d.com/threads/2-compiler-errors-with-steamvr-for-unity.393275/">
    <title>5.4 public beta Unity for HoloLens Tech Preview 4.7.1 5.3 Installer &amp; Modules . 2 compiler errors with steamVR for unity</title>
    <dc:date>2016-04-04T15:51:36+00:00</dc:date>
    <link>http://forum.unity3d.com/threads/2-compiler-errors-with-steamvr-for-unity.393275/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[But i got 2 compiler errors with unity 5.4.0b10 right at the beginning:

 Assets/SteamVR/Scripts/SteamVR_UpdatePoses.cs(17,36): error CS0103: The name `TargetEyeMask' does not exist in the current context

 Assets/SteamVR/Scripts/SteamVR_UpdatePoses.cs(17,24): error CS1061: Type `UnityEngine.Camera' does not contain a definition for `targetEye' and no extension method `targetEye' of type `UnityEngine.Camera' could be found (are you missing a using directive or an assembly reference?)

 You can fix the error like this :
 #if !(UNITY_5_4_OR_NEWER || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
 camera.targetEye = TargetEyeMask.kTargetEyeMaskNone;
 #endif ]]></description>
<dc:subject>steam steamvr error unity3d</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:257d2701210c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:steam"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:steamvr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:error"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:unity3d"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://media.steampowered.com/apps/steamvr/vr_setup.pdf">
    <title>HTC VIVE DEVELOPER EDITION Setup guide pamphlet VERSION 22</title>
    <dc:date>2016-04-04T15:45:08+00:00</dc:date>
    <link>http://media.steampowered.com/apps/steamvr/vr_setup.pdf</link>
    <dc:creator>minimum</dc:creator><dc:subject>steam setup vive guide</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:31995d8055e8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:steam"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:setup"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:vive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:guide"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.assetstore.unity3d.com/en/#!/content/32647">
    <title>SteamVR Plugin - Asset Store</title>
    <dc:date>2016-03-31T17:17:59+00:00</dc:date>
    <link>https://www.assetstore.unity3d.com/en/#!/content/32647</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[The SteamVR SDK allows developers to target a single interface that will work with all major virtual reality headsets from seated to room scale experiences. Additionally, it provides access to tracked controllers, chaperoning, render models for tracked devices, and includes examples for using Unity's various UI systems in VR. SteamVR's compositor allows you to preview your content in VR using Unity's play mode, while leaving the normal game window to act as your companion screen on the main monitor. 
]]></description>
<dc:subject>steam vr unity3d</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:6a111d0ef069/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:steam"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:vr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:unity3d"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.imaginativeuniversal.com/blog/post/2015/03/27/unity-5-and-kinect-2-integration.aspx">
    <title>Unity 5 and Kinect 2 Integration – The Imaginative Universal</title>
    <dc:date>2016-03-31T17:16:00+00:00</dc:date>
    <link>http://www.imaginativeuniversal.com/blog/post/2015/03/27/unity-5-and-kinect-2-integration.aspx</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[UNITY 5 AND KINECT 2 INTEGRATION]]></description>
<dc:subject>kinect unity3d</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:ab85d5609a1b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:kinect"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:unity3d"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://developer.microsoft.com/en-us/windows/kinect/tools">
    <title>Kinect tools and resources</title>
    <dc:date>2016-03-31T17:15:28+00:00</dc:date>
    <link>https://developer.microsoft.com/en-us/windows/kinect/tools</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Kinect tools and resources
Find the tools you need—whether you're building classic Kinect for Windows applications or Windows Store apps for Windows 8 or 8.1, Windows Embedded 8, and Windows 10.]]></description>
<dc:subject>kinect windows</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:c07ef14cb3ce/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:kinect"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:windows"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.nuget.org/profiles/KinectForWindowsTeam">
    <title>NuGet Gallery | KinectForWindowsTeam</title>
    <dc:date>2016-03-31T17:15:05+00:00</dc:date>
    <link>http://www.nuget.org/profiles/KinectForWindowsTeam</link>
    <dc:creator>minimum</dc:creator><dc:subject>kinect windows</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:c4212c6b9d0e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:kinect"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:windows"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/stimulant/MS-Cube-SDK">
    <title>GitHub - stimulant/MS-Cube-SDK: Utilities for multi-Kinect, multi-PC applications on the Microsoft Cube</title>
    <dc:date>2016-03-31T16:59:41+00:00</dc:date>
    <link>https://github.com/stimulant/MS-Cube-SDK</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Utilities for multi-Kinect, multi-PC applications on the Microsoft Cube http://stimulant.com/cube
]]></description>
<dc:subject>kinect windows</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:5e2d80b9ab08/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:kinect"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:windows"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/hanasaan/ofxMultiKinectV2">
    <title>GitHub - hanasaan/ofxMultiKinectV2: Connecting multiple Kinect For Windows V2 sensors to one Mac</title>
    <dc:date>2016-03-31T16:53:00+00:00</dc:date>
    <link>https://github.com/hanasaan/ofxMultiKinectV2</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Connecting multiple Kinect For Windows V2 sensors to one Mac]]></description>
<dc:subject>kinect macosx</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:1d74c6926e8b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:kinect"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:macosx"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://brekel.com/multi-sensor/">
    <title>Multi Sensor Alpha » Brekel</title>
    <dc:date>2016-03-31T16:44:49+00:00</dc:date>
    <link>http://brekel.com/multi-sensor/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Brekel Multi Sensor – Alpha

connects to instances of any v2 application
offers calibration tools to align multiple sensors to share the same coordinate system
record pointcloud data from multiple sensors
fuse skeleton data from multiple sensors (COMING SOON)
fill occlusions by placing multiple sensors around a capture volume from different angles
extend your capture volume by placing multiple sensors next to each other (with a bit of overlap)]]></description>
<dc:subject>vr kinect</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:5bf5f4847f18/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:vr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:kinect"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.mimesysvr.com/">
    <title>Mimesys</title>
    <dc:date>2016-03-31T16:41:42+00:00</dc:date>
    <link>http://www.mimesysvr.com/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[BEYOND THE UNCANNY VALLEY
"Holographic" 3D representations of yourself or the people you care about ready to integrate in VR or AR apps]]></description>
<dc:subject>vr kinect</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:296e0e113fbf/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:vr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:kinect"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://projects.ict.usc.edu/mxr/faast/">
    <title>Flexible Action and Articulated Skeleton Toolkit (FAAST)</title>
    <dc:date>2016-03-31T16:00:53+00:00</dc:date>
    <link>http://projects.ict.usc.edu/mxr/faast/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[FAAST is middleware to facilitate integration of full-body control with games and VR applications using either OpenNI or the Microsoft Kinect for Windows skeleton tracking software. FAAST includes a custom VRPN server to stream up to four user skeletons over a network, allowing VR applications to read the skeletal joints as trackers using any VRPN client. Additionally, the toolkit can also emulate keyboard input triggered by body posture and specific gestures. This allows the user add custom body-based control mechanisms to existing off-the-shelf games that do not provide official support for depth sensors.]]></description>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:0102078bf020/</dc:identifier>
</item>
<item rdf:about="https://developers.google.com/cast/docs/developers">
    <title>The Google Cast SDK Google Developers</title>
    <dc:date>2015-12-27T16:37:09+00:00</dc:date>
    <link>https://developers.google.com/cast/docs/developers</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[The Google Cast SDK includes API libraries and sample application code to help your applications go big. These APIs are documented in the API references, and the sample code is discussed in the Sender Applications and Receiver Applications overviews.]]></description>
<dc:subject>Chromecast SDK API</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:4fd51067f3ac/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:Chromecast"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:SDK"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:API"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.assetstore.unity3d.com/en/#!/content/50168">
    <title>Google Cast Remote Display Plugin (beta) - Asset Store</title>
    <dc:date>2015-12-27T16:34:03+00:00</dc:date>
    <link>https://www.assetstore.unity3d.com/en/#!/content/50168</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[The Google Cast Remote Display Plugin allows you to run games on your phone or tablet, and cast (stream) them to a TV, rendering both screens at the same time. With the Remote Display Plugin, graphics-intensive, high-bandwidth, CPU-gobbling native apps can be cast to the big screen.]]></description>
<dc:subject>Chromecast Unity ios Android</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:3783eb4505d0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:Chromecast"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:Unity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:Android"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://regex.learncodethehardway.org/book/">
    <title>Learn Regex The Hard Way</title>
    <dc:date>2015-12-27T16:26:55+00:00</dc:date>
    <link>http://regex.learncodethehardway.org/book/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[This is an in-progress book that quickly teaches you regular expressions.]]></description>
<dc:subject>book programming regex tutorial</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:48b7bb116161/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:book"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:regex"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:tutorial"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://weworkremotely.com/">
    <title>Remote Jobs: Design, Programming, Rails, Executive, Marketing, Copywriting, and more.</title>
    <dc:date>2015-12-27T16:26:03+00:00</dc:date>
    <link>https://weworkremotely.com/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[We Work Remotely is the best place to find and list jobs that aren’t restricted by commutes or a particular geographic area. Find the most qualified people in the most unexpected places: Hire remote!]]></description>
<dc:subject>remote jobs work search</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:122f1e5f5f50/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:remote"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:jobs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:work"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:search"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://kottke.org/15/12/official-bbc-instructions-for-knitting-doctor-whos-scarf">
    <title>Official BBC instructions for knitting Doctor Who's scarf</title>
    <dc:date>2015-12-27T16:24:53+00:00</dc:date>
    <link>http://kottke.org/15/12/official-bbc-instructions-for-knitting-doctor-whos-scarf</link>
    <dc:creator>minimum</dc:creator><dc:subject>bbq drwho scarf knitting official</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:668f9e8662a8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:bbq"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:drwho"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:scarf"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:knitting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:official"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.cravenspeed.com/fiat-500-stubby-antenna/">
    <title>Fiat 500 Antenna Replacement, Short</title>
    <dc:date>2015-05-30T14:30:19+00:00</dc:date>
    <link>http://www.cravenspeed.com/fiat-500-stubby-antenna/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Easy, Inexpensive, and You'll Appreciate it Everyday
The Stubby antenna replacement is the quickest way to make a noticeable change to the look of your Fiat 500. The Stubby is made specifically for the Fiat 500 and is machined from billet 6061 aluminum, right here in the USA. A textured, black or red powder coat is baked on, giving the Stubby a nice matte finish that won't chip or fade. At just under 3" tall, the Stubby has a low profile style that you will admire every time you look at your vehicle. This rigid antenna replacement will not affect any satellite services such as On-Star, GPS or Sirius Radio. 

This is not a universal design antenna. It is made specifically for the US spec Fiat 500, and it's compatible with the Lounge, Pop, Sport, Turbo and Abarth styles.]]></description>
<dc:subject>fiat 500 antenna replacement</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:706f0055885f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:fiat"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:500"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:antenna"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:replacement"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://reactivision.sourceforge.net/">
    <title>reacTIVision</title>
    <dc:date>2015-05-16T15:14:29+00:00</dc:date>
    <link>http://reactivision.sourceforge.net/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[reacTIVision is an open source, cross-platform computer vision framework for the fast and robust tracking of fiducial markers attached onto physical objects, as well as for multi-touch finger tracking. It was mainly designed as a toolkit for the rapid development of table-based tangible user interfaces (TUI) and multi-touch interactive surfaces. This framework has been developed by Martin Kaltenbrunner and Ross Bencina as the underlying sensor component of the Reactable, a tangible modular synthesizer that has set the standards for tangible multi-touch applications.]]></description>
<dc:subject>framework multitouch opensource processing TUIO</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:c5511916bbd0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:framework"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:multitouch"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:opensource"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:processing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:TUIO"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://amplify.pt/unity/amplify-texture-2/">
    <title>Amplify Creations » Amplify Texture 2</title>
    <dc:date>2015-05-14T18:36:58+00:00</dc:date>
    <link>http://amplify.pt/unity/amplify-texture-2/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Virtually Unlimited Textures, reach for the impossible.

Amplify Texture 2 builds upon the groundbreaking innovations introduced in Amplify Texture, to bring the next step of hardware-assisted future-proof massive texturing technology to the tip of your fingers, while taking full advantage of improvements introduced since Unity 4 and the upcoming Unity 5. Whether you’re looking for efficient scene optimization, importing large-scale Satellite imagery, generating giant procedural terrains on World Machine, or painting high-resolution worlds and characters on MARI and MODO, this product will integrate seamlessly in your pipeline and help bring your creation to life.
]]></description>
<dc:subject>plugin unity virtualtexture texture</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:abc15d7e651a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:plugin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:unity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:virtualtexture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:texture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.world-machine.com/">
    <title>World Machine : 3D Terrain Generation</title>
    <dc:date>2015-05-14T18:36:00+00:00</dc:date>
    <link>http://www.world-machine.com/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Powerful and flexible, World Machine combines procedural terrain creation, simulations of nature, and interactive editing to produce realistic looking terrain quickly and easily.

You can build and export high resolution heightfields, textures, and meshes for your game or rendering software]]></description>
<dc:subject>3d software terrain</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:a21dcb69d54c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:3d"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:terrain"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/ssshake/OculusRift_Skybox">
    <title>ssshake/OculusRift_Skybox</title>
    <dc:date>2015-05-09T14:59:01+00:00</dc:date>
    <link>https://github.com/ssshake/OculusRift_Skybox</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[This is a unity package built using a script authored by the user Nora on oculuvr developer forum. I creatd this to make it easier for new people to use Nora's script. ]]></description>
<dc:subject>unity3d oculus skybox script</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:8b10dd7c9a07/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:unity3d"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:oculus"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:skybox"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:script"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/BlueM/cliclick">
    <title>BlueM/cliclick</title>
    <dc:date>2015-05-08T00:36:20+00:00</dc:date>
    <link>https://github.com/BlueM/cliclick</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[cliclick (short for “Command Line Interface Click”) is a tool for executing mouse- and keyboard-related actions from the shell/Terminal. It is written in Objective-C and runs on Mac OS X 10.6 or later, including OS X 10.10.

For more information or for downloading a compiled binary, please take a look at cliclick’s homepage

Author: Carsten Blüm, Website: www.bluem.net]]></description>
<dc:subject>keyboard mac automation script command-line</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:1b27e0602c58/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:keyboard"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:mac"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:automation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:script"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:command-line"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://radio.publicdomainproject.org/index.php/Main_Page">
    <title>Public Domain Radio Streams</title>
    <dc:date>2015-04-29T16:33:48+00:00</dc:date>
    <link>http://radio.publicdomainproject.org/index.php/Main_Page</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[The Public Domain Radio broadcasts 24/7 non-stop free works on different channels (SHOUTcast and Icecast streams) · Our archive includes over 50,000 78 rpm records, cylinders and discs of Edison and Pathé that we have to clean and digitize]]></description>
<dc:subject>music streaming</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:bdcdd746c487/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:streaming"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://gist.github.com/nslater/1616556/">
    <title>Word and Character Count service for Mac OS X</title>
    <dc:date>2015-04-19T16:00:49+00:00</dc:date>
    <link>https://gist.github.com/nslater/1616556/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Adds a Word and Character Count option to the text selection context menu]]></description>
<dc:subject>macosx service applescript text</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:7236225d47ed/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:macosx"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:service"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:applescript"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:text"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.rgrjr.com/emacs/emacs_cheat.html">
    <title>emacs cheat sheet</title>
    <dc:date>2015-02-08T20:49:40+00:00</dc:date>
    <link>http://www.rgrjr.com/emacs/emacs_cheat.html</link>
    <dc:creator>minimum</dc:creator><dc:subject>editor linux emacs reference</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:f20aa54ce069/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:editor"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:linux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:emacs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:reference"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://raspberrypi.stackexchange.com/questions/1214/how-to-add-custom-loading-screen">
    <title>boot - How to add custom loading screen? - Raspberry Pi Stack Exchange</title>
    <dc:date>2015-02-08T20:49:10+00:00</dc:date>
    <link>http://raspberrypi.stackexchange.com/questions/1214/how-to-add-custom-loading-screen</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Custom Splash Screen for Raspberry Pi (Raspbian)

This is a quick and dirty solution for an unanimated custom splash screen during boot.

First of all, you need to install fbi:

apt-get install fbi
Copy your custom splash image to /etc/ and name it "splash.png".

Next, create an init.d script called "asplashscreen" in "/etc/init.d/".

I chose "asplashscreen" with an "a" at the beginning to be sure it starts first.

#! /bin/sh
### BEGIN INIT INFO
# Provides:          asplashscreen
# Required-Start:
# Required-Stop:
# Should-Start:      
# Default-Start:     S
# Default-Stop:
# Short-Description: Show custom splashscreen
# Description:       Show custom splashscreen
### END INIT INFO


do_start () {

    /usr/bin/fbi -T 1 -noverbose -a /etc/splash.png    
    exit 0
}

case "$1" in
  start|"")
    do_start
    ;;
  restart|reload|force-reload)
    echo "Error: argument '$1' not supported" >&2
    exit 3
    ;;
  stop)
    # No-op
    ;;
  status)
    exit 0
    ;;
  *)
    echo "Usage: asplashscreen [start|stop]" >&2
    exit 3
    ;;
esac

:
Then make that script executable and install it for init mode rcS:

chmod a+x /etc/init.d/asplashscreen

insserv /etc/init.d/asplashscreen
Reboot and watch your custom splash screen:

reboot
]]></description>
<dc:subject>raspberrypi mod boot splashscreen</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:c5a5218788b4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:raspberrypi"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:mod"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:boot"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:splashscreen"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.openframeworks.cc/setup/raspberrypi/Raspberry-Pi-Getting-Started.html">
    <title>Getting your Raspberry Pi ready for openFrameworks</title>
    <dc:date>2015-02-08T20:47:44+00:00</dc:date>
    <link>http://www.openframeworks.cc/setup/raspberrypi/Raspberry-Pi-Getting-Started.html</link>
    <dc:creator>minimum</dc:creator><dc:subject>technology openframeworks raspberrypi</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:3803b364819d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:openframeworks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:raspberrypi"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.retr0bright.com/index.html">
    <title>The &quot;Retr0bright&quot; Project</title>
    <dc:date>2015-02-08T20:46:38+00:00</dc:date>
    <link>http://www.retr0bright.com/index.html</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[How to deal with the "not-so-mellow yellow" of old computers and consoles 
Anyone who has dug their old computer or console out of the cupboard or loft for some retro gaming will probably have noticed that it maybe hasn't worn too well with the test of time. The plastics these machines were made of is called ABS and to make it flame retardant (just in case it catches fire after a marathon session) the plastics manufacturers added chemicals that caused the plastic turn yellow or, even worse, brown over a long period of time.]]></description>
<dc:subject>retro plastic white restore</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:f08aadcc294c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:retro"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:plastic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:white"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:restore"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://github.com/jvcleave/ofxOMXPlayer">
    <title>jvcleave/ofxOMXPlayer · GitHub</title>
    <dc:date>2015-01-31T23:52:12+00:00</dc:date>
    <link>https://github.com/jvcleave/ofxOMXPlayer</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[OpenMax accelerated video player for openFrameworks on the Raspberry Pi]]></description>
<dc:subject>raspberrypi openframeworks video framework</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:e01afaf39d4e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:raspberrypi"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:openframeworks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:framework"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://thanksmister.com/2008/01/27/omniture-tracking-in-air-applications/">
    <title>Omniture Tracking in Flash, Flex and AIR Applications | Thanks, Mister!</title>
    <dc:date>2014-08-14T16:52:47+00:00</dc:date>
    <link>http://thanksmister.com/2008/01/27/omniture-tracking-in-air-applications/</link>
    <dc:creator>minimum</dc:creator><dc:subject>sandbox as3 flash</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:a0540262a2e6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:sandbox"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:as3"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:flash"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.dragoninnovation.com/2014/08/05/roomba-teardown/">
    <title>Roomba Teardown » Dragon Innovation Blog</title>
    <dc:date>2014-08-07T16:04:08+00:00</dc:date>
    <link>http://blog.dragoninnovation.com/2014/08/05/roomba-teardown/</link>
    <dc:creator>minimum</dc:creator><description><![CDATA[Prior to co-founding Dragon Innovation in 2009, Scott led a team at iRobot to set up and oversee the manufacturing of the first four million Roomba units. To say he knows the Roomba inside and out (literally) would be an understatement! The Roomba Teardown offers a comprehensive look into this complex hardware along with an insider’s perspective on the journey to bring the disruptive robotic vacuum to market.]]></description>
<dc:subject>robots</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:45ca086a1eb9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:robots"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://thenounproject.com//">
    <title>NounProject</title>
    <dc:date>2014-08-04T19:43:17+00:00</dc:date>
    <link>http://thenounproject.com//</link>
    <dc:creator>minimum</dc:creator><dc:subject>icons creativecommons</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:minimum/b:868640ed684c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:icons"/>
	<rdf:li rdf:resource="https://pinboard.in/u:minimum/t:creativecommons"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>