Pinboard (mcmire)
https://pinboard.in/u:mcmire/public/
recent bookmarks from mcmire
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[1609.04879] NPCs as People, Too: The Extreme AI Personality Engine
2020-12-17T03:37:29+00:00
https://arxiv.org/abs/1609.04879
mcmireai gamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:8aef1879061e/
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Red Blob Games
2020-05-18T06:16:21+00:00
https://www.redblobgames.com/
mcmiregamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:9935b70d035f/
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How Physics Engines Work - Build New Games
2017-11-15T08:02:04+00:00
http://buildnewgames.com/gamephysics/
mcmirephysics gamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:7d761dde608a/
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High Performance Animations - HTML5 Rocks
2017-08-09T06:02:18+00:00
https://www.html5rocks.com/en/tutorials/speed/high-performance-animations/
mcmireanimations gamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:2ec833f0fcb9/
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Jank Free: Let's Make the Web Silky Smooth!
2017-08-09T06:01:56+00:00
http://jankfree.org/
mcmireanimation gamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:b10e424c920c/
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How I Managed to Design the Most Successful Educational Computer Game of All Time
2017-07-07T22:10:14+00:00
https://medium.com/the-philipendium/how-i-managed-to-design-the-most-successful-educational-computer-game-of-all-time-4626ea09e184
mcmiregamedev oregon-trail games
https://pinboard.in/
https://pinboard.in/u:mcmire/b:873e63c7ebb5/
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PICO-8 lighting, part 1: thin dark line – Hacker Noon
2017-06-28T21:39:48+00:00
https://hackernoon.com/pico-8-lighting-part-1-thin-dark-line-8ea15d21fed7
mcmiregoodblogpost gamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:8a1959767be7/
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Gamasutra - The Internet Sucks: Or, What I Learned Coding X-Wing vs. TIE Fighter
2016-12-29T22:22:11+00:00
http://www.gamasutra.com/view/feature/131781/the_internet_sucks_or_what_i_.php?print=1
mcmiregamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:f326b0130d5c/
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Understanding Perlin Noise
2015-10-25T07:03:28+00:00
http://flafla2.github.io/2014/08/09/perlinnoise.html
mcmireperlin gamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:41de79813429/
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[untitled]
2015-10-25T07:03:24+00:00
http://webstaff.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
mcmireperlin gamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:5cb60bdab2a6/
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The Nature of Code
2015-10-20T04:31:17+00:00
http://natureofcode.com/
mcmiregamedev animation physics processing
https://pinboard.in/
https://pinboard.in/u:mcmire/b:0f304d97cdd9/
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What the Hero Sees: Field-of-View for Roguelikes – journal.stuffwithstuff.com
2015-09-09T04:16:16+00:00
http://journal.stuffwithstuff.com/2015/09/07/what-the-hero-sees/
mcmiregamedev algorithms gooddesign
https://pinboard.in/
https://pinboard.in/u:mcmire/b:e98a03c0eb1f/
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huytd/agar.io-clone
2015-05-31T20:28:41+00:00
https://github.com/huytd/agar.io-clone
mcmiregamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:e4d7ab91933d/
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articles/switching_from_imperative_to_functional_programming_with_games_in_Elm.md at master · Dobiasd/articles
2015-05-23T14:47:32+00:00
https://github.com/Dobiasd/articles/blob/master/switching_from_imperative_to_functional_programming_with_games_in_Elm.md
mcmireelm gamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:051e8bc35ae6/
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Platformer Level Design | Palle Steve Hoffstein
2014-10-05T16:13:14+00:00
http://phoffstein.wordpress.com/essays/platformer-level-design/
mcmiregamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:ffeade2de088/
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Subjects of Pixel Art
2014-09-15T05:42:50+00:00
http://wayofthepixel.net/index.php?topic=2008.0
mcmiredithering pixelart gamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:ad10e3c92425/
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Derek Yu
2014-09-15T05:39:06+00:00
http://web.archive.org/web/20120105154228/http://www.derekyu.com/?page_id=218
mcmiregamedev pixelart
https://pinboard.in/
https://pinboard.in/u:mcmire/b:4a9f827ef594/
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Pixel Joint Forum: gameboy screen size?
2014-09-15T05:36:20+00:00
http://www.pixeljoint.com/forum/forum_posts.asp?TID=8088
mcmiregamedev gameboy
https://pinboard.in/
https://pinboard.in/u:mcmire/b:8a1881959555/
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Pixel Art Dithering Tutorial -- Safiye
2014-09-15T05:35:59+00:00
http://www.furcadia.pixelovely.com/dithertut.html
mcmirepixelart dithering gamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:d0d3eb799d7b/
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Studio Purloux | Tutorials | The Rundown
2014-09-15T05:35:53+00:00
http://purloux.com/artwork/tutorials/rundown/
mcmirepixelart dithering gamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:4c6b7e5f3b02/
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3
2014-09-08T01:10:27+00:00
http://www.rickard.gunee.com/projects/playmobile/html/3/3.html
mcmiregamedev gameboy
https://pinboard.in/
https://pinboard.in/u:mcmire/b:48d9b1699fa7/
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Photon Storm » Blog Archive » Pixel Perfect scaling a Phaser game
2014-08-30T19:09:38+00:00
http://www.photonstorm.com/phaser/pixel-perfect-scaling-a-phaser-game#comment-216046
mcmiregamedev phaser
https://pinboard.in/
https://pinboard.in/u:mcmire/b:f517f7c1ee77/
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Drawing Pixels is Hard - PhobosLab
2014-08-30T19:02:50+00:00
http://phoboslab.org/log/2012/09/drawing-pixels-is-hard
mcmiregamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:52c36850e048/
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[untitled]
2014-08-17T17:29:03+00:00
http://gameboy.mongenel.com/dmg/gbc_art.txt
mcmiregamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:ea3acb5153b0/
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Tuff by BonsaiDen
2014-08-14T18:45:59+00:00
http://bonsaiden.github.io/Tuff.gb/
mcmiregamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:6ebfb2c4e490/
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2D Tile Maps – An Introduction | Pseudorandom Discussion Generator
2014-08-06T05:06:22+00:00
http://jskiles1.wordpress.com/2013/09/20/2d-tile-maps-an-introduction/
mcmiretilemaps gamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:1824c92596f3/
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— Localizing Papers, Please Papers, Please was...
2014-08-04T04:11:44+00:00
http://dukope.tumblr.com/post/83177288060/localizing-papers-please-papers-please-was
mcmiregamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:09ddc3a61fba/
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thinkpixellab/PxLoader
2014-07-27T19:13:26+00:00
https://github.com/thinkpixellab/PxLoader
mcmiregamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:045b853a766e/
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drgomesp/Fibula
2014-07-27T19:06:23+00:00
https://github.com/drgomesp/Fibula
mcmiregamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:73206893b566/
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Blackmoon Dev Games
2014-07-27T16:38:01+00:00
http://blackmoondev.com/games/
mcmiregamedev pixelart inspiration
https://pinboard.in/
https://pinboard.in/u:mcmire/b:ce1badec8dd1/
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Tutorial: Sketch your levels with Toast Editor and load them into Phaser HTML5 game framework • Toastedware
2014-07-27T02:29:34+00:00
http://toastedware.com/?p=297
mcmire*toread phaser gamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:56edf57b9f89/
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gameclosure/webgl-2d
2014-07-27T01:09:30+00:00
https://github.com/gameclosure/webgl-2d
mcmirejavascript gamedev webgl
https://pinboard.in/
https://pinboard.in/u:mcmire/b:4c5af0a4379c/
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Game physics for beginners
2014-07-27T00:19:21+00:00
http://brm.io/game-physics-for-beginners/
mcmirephysics gamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:29ef2a097ae4/
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Phaser Examples
2014-07-26T23:12:27+00:00
http://examples.phaser.io/
mcmiregamedev phaser
https://pinboard.in/
https://pinboard.in/u:mcmire/b:1d2acc5c1900/
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brejep/ash-js
2014-07-26T21:32:05+00:00
https://github.com/brejep/ash-js
mcmiregamedev engine
https://pinboard.in/
https://pinboard.in/u:mcmire/b:7d832bbadb83/
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darlingjs/darlingjs
2014-07-26T21:31:49+00:00
https://github.com/darlingjs/darlingjs
mcmiregamedev engine
https://pinboard.in/
https://pinboard.in/u:mcmire/b:28f33320467e/
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Breakouts
2014-07-26T21:04:19+00:00
http://www.jsbreakouts.org/
mcmirejavascript engine gamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:a5d2752bbbfc/
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1ucasvb's lab
2014-03-07T20:50:08+00:00
http://1ucasvb.tumblr.com/post/76812811092/given-two-vectors-in-three-dimensions-one-can
mcmiremath gamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:a8d15311578e/
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Essential Math for Games Programmers
2013-07-24T21:13:49+00:00
http://www.essentialmath.com/tutorial.htm
mcmiregamedev math
https://pinboard.in/
https://pinboard.in/u:mcmire/b:1b65bd97ee0d/
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[untitled]
2013-03-13T00:45:25+00:00
http://www.essentialmath.com/AngularImpulse.pdf
mcmiregamedev physics math collisiondetection
https://pinboard.in/
https://pinboard.in/u:mcmire/b:aaabb5921a58/
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The physics of rolling | Paul's blog@Wildbunny
2013-03-13T00:09:17+00:00
http://www.wildbunny.co.uk/blog/2012/04/02/the-physics-of-rolling/
mcmiregamedev physics math
https://pinboard.in/
https://pinboard.in/u:mcmire/b:12597eb8bfff/
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language agnostic - Calculating a 2D Vector's Cross Product - Stack Overflow
2013-03-09T06:03:57+00:00
http://stackoverflow.com/questions/243945/calculating-a-2d-vectors-cross-product
mcmiregamedev physics vector math
https://pinboard.in/
https://pinboard.in/u:mcmire/b:b6f16e01c5ed/
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Behind the Guesses: The Dot and Cross Products
2013-03-09T05:55:15+00:00
http://behindtheguesses.blogspot.com/2009/04/dot-and-cross-products.html
mcmiregamedev math physics vector
https://pinboard.in/
https://pinboard.in/u:mcmire/b:9590f48747b3/
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Chipmunk-Physics/src/cpCollision.c at master · slembcke/Chipmunk-Physics · GitHub
2013-03-03T21:07:03+00:00
https://github.com/slembcke/Chipmunk-Physics/blob/master/src/cpCollision.c
mcmiregamedev collisiondetection physics
https://pinboard.in/
https://pinboard.in/u:mcmire/b:fd448bf29224/
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pfirth.co.uk
2013-03-02T22:20:07+00:00
http://web.archive.org/web/20051222041833/http://www.pfirth.co.uk/
mcmirecollisiondetection gamedev physics
https://pinboard.in/
https://pinboard.in/u:mcmire/b:c27fbd231078/
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Point of collision - Math and Physics - GameDev.net
2013-03-02T08:26:07+00:00
http://www.gamedev.net/topic/453179-point-of-collision/
mcmiregamedev collisiondetection physics
https://pinboard.in/
https://pinboard.in/u:mcmire/b:46d201af729a/
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fixplz/fsphys · GitHub
2013-03-01T23:16:34+00:00
https://github.com/fixplz/fsphys
mcmiregamedev physics collisiondetection
https://pinboard.in/
https://pinboard.in/u:mcmire/b:89e26ec3723e/
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Separation of Axis | Physics2D.com
2013-03-01T17:16:24+00:00
http://physics2d.com/content/separation-axis
mcmiregamedev collisiondetection physics sat
https://pinboard.in/
https://pinboard.in/u:mcmire/b:fbdace74ec50/
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VB:Tutorials:Building A Physics Engine:Basic Intersection Detection - GPWiki
2013-03-01T17:16:09+00:00
http://content.gpwiki.org/index.php/VB:Tutorials:Building_A_Physics_Engine:Basic_Intersection_Detection
mcmiregamedev collisiondetection physics sat
https://pinboard.in/
https://pinboard.in/u:mcmire/b:e2fc53eec49b/
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Separating Axis Theorem (SAT) Explanation | sevenson.com.au
2013-03-01T17:15:56+00:00
http://www.sevenson.com.au/actionscript/sat/
mcmiregamedev collisiondetection physics sat
https://pinboard.in/
https://pinboard.in/u:mcmire/b:2d3536cb6c2b/
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Rocketman Development » Separation of Axis Theorem (SAT) for Collision Detection
2013-03-01T17:15:50+00:00
http://rocketmandevelopment.com/2010/05/19/separation-of-axis-theorem-for-collision-detection/
mcmiregamedev collisiondetection physics sat
https://pinboard.in/
https://pinboard.in/u:mcmire/b:e2b5c6d18b8f/
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Rocketman Development » Using the Separation of Axis Theorem
2013-03-01T17:15:43+00:00
http://rocketmandevelopment.com/2010/11/22/using-sat/
mcmiregamedev collisiondetection physics sat
https://pinboard.in/
https://pinboard.in/u:mcmire/b:b9b8643ca7dd/
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Polygonal Collision Detection | Sanity Phailed.me
2013-03-01T17:15:39+00:00
http://www.phailed.me/2011/02/polygonal-collision-detection/
mcmiregamedev collisiondetection physics sat
https://pinboard.in/
https://pinboard.in/u:mcmire/b:affba46b6422/
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Collision Detection Using the Separating Axis Theorem | Gamedevtuts+
2013-02-28T23:39:32+00:00
http://gamedev.tutsplus.com/tutorials/implementation/collision-detection-with-the-separating-axis-theorem/
mcmiregamedev physics collisiondetection sat
https://pinboard.in/
https://pinboard.in/u:mcmire/b:f497accad86e/
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Vector Calculus: Understanding the Dot Product | BetterExplained
2013-02-28T22:54:24+00:00
http://betterexplained.com/articles/vector-calculus-understanding-the-dot-product/
mcmiregamedev physics math vector
https://pinboard.in/
https://pinboard.in/u:mcmire/b:86a061aab3b0/
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Rigid Body Collision Resolution
2013-02-26T01:22:05+00:00
http://www.hakenberg.de/diffgeo/collision_resolution.htm
mcmirecollisiondetection gamedev physics
https://pinboard.in/
https://pinboard.in/u:mcmire/b:a45769aa9281/
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Tiled Map Editor
2013-02-25T10:07:33+00:00
http://www.mapeditor.org/
mcmiregamedev rpg
https://pinboard.in/
https://pinboard.in/u:mcmire/b:4dc5dbc078c9/
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Game Technologies; Game; Newcastle University
2013-02-23T04:12:00+00:00
http://research.ncl.ac.uk/game/mastersdegree/gametechnologies/
mcmiregamedev physics
https://pinboard.in/
https://pinboard.in/u:mcmire/b:4cccda49f6b7/
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The Act: Perp dot product
2013-02-23T00:31:13+00:00
http://johnblackburne.blogspot.com/2012/02/perp-dot-product.html
mcmiregamedev math vector
https://pinboard.in/
https://pinboard.in/u:mcmire/b:0ace94d8027e/
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SAT (Separating Axis Theorem) | Code Zealot
2013-02-22T23:49:56+00:00
http://www.codezealot.org/archives/55
mcmiregamedev physics collisiondetection sat
https://pinboard.in/
https://pinboard.in/u:mcmire/b:e958acf9757d/
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GJK (Gilbert–Johnson–Keerthi) | Code Zealot
2013-02-22T23:00:56+00:00
http://www.codezealot.org/archives/88
mcmiregamedev physics collisiondetection
https://pinboard.in/
https://pinboard.in/u:mcmire/b:f60821b0ad59/
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GJK Algorithm | Physics2D.com
2013-02-22T09:57:44+00:00
http://physics2d.com/content/gjk-algorithm
mcmirephysics collisiondetection gamedev
https://pinboard.in/
https://pinboard.in/u:mcmire/b:94e2238c4d2c/
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2D Polygon Collision Detection - CodeProject
2013-02-22T04:55:19+00:00
http://www.codeproject.com/Articles/15573/2D-Polygon-Collision-Detection
mcmirecollisiondetection gamedev physics
https://pinboard.in/
https://pinboard.in/u:mcmire/b:77269aaee47c/
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2D polygon-based collision detection and response
2013-02-22T04:54:47+00:00
http://elancev.name/oliver/2D%20polygon.htm
mcmiregamedev physics collisiondetection
https://pinboard.in/
https://pinboard.in/u:mcmire/b:09b6d92d13be/
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Damping - Wikipedia, the free encyclopedia
2013-02-22T01:26:52+00:00
http://en.wikipedia.org/wiki/Damping#Example:_mass.E2.80.93spring.E2.80.93damper
mcmire
gamedev physics
https://pinboard.in/
https://pinboard.in/u:mcmire/b:7a9a9de10754/
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Damped Harmonic Oscillator
2013-02-22T01:25:24+00:00
http://hyperphysics.phy-astr.gsu.edu/hbase/oscda.html
mcmire
gamedev physics
https://pinboard.in/
https://pinboard.in/u:mcmire/b:6174bfec354a/
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freebasic.net • View topic - h4tt3n's spring physics simulation tutorial
2013-02-22T01:24:08+00:00
http://www.freebasic.net/forum/viewtopic.php?t=9769
mcmire
gamedev physics
https://pinboard.in/
https://pinboard.in/u:mcmire/b:19f86ec4158f/
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Collision detection for dummies | Paul's blog@Wildbunny
2013-02-20T09:13:06+00:00
http://www.wildbunny.co.uk/blog/2011/04/20/collision-detection-for-dummies/
mcmiregamedev physics collisiondetection
https://pinboard.in/
https://pinboard.in/u:mcmire/b:97da990376f7/
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Physics engines for dummies | Paul's blog@Wildbunny
2013-02-20T09:11:49+00:00
http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/
mcmiregamedev physics collisiondetection
https://pinboard.in/
https://pinboard.in/u:mcmire/b:4269d297df40/
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Speculative Contacts – a continuous collision engine approach | Paul's blog@Wildbunny
2013-02-20T09:08:19+00:00
http://www.wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-continuous-collision-engine-approach-part-1/
mcmiregamedev physics
https://pinboard.in/
https://pinboard.in/u:mcmire/b:0df06bdab781/