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  </channel><item rdf:about="http://mobiforge.com/designing/story/mobile-web-design-getting-point-part-ii">
    <title>Mobile Web Design: Getting to the Point - Part II | mobiForge</title>
    <dc:date>2010-10-23T15:15:04+00:00</dc:date>
    <link>http://mobiforge.com/designing/story/mobile-web-design-getting-point-part-ii</link>
    <dc:creator>mattg</dc:creator><description><![CDATA["Following on from part I, I want to put into practice the principles that I isolated by looking at GMail, Twitter and Facebook. I’ll apply the principles to one of the most common of web applications: the online store. I want to look at three typical online store pages and then go through some ideas about how best to apply mobile web design principles to the pages."]]></description>
<dc:subject>mobile design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mattg/b:d6189cacb270/</dc:identifier>
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<item rdf:about="http://mobiforge.com/designing/story/mobile-web-design-getting-point-part-i">
    <title>Mobile Web Design: Getting to the Point - Part I | mobiForge</title>
    <dc:date>2010-10-23T15:14:35+00:00</dc:date>
    <link>http://mobiforge.com/designing/story/mobile-web-design-getting-point-part-i</link>
    <dc:creator>mattg</dc:creator><description><![CDATA["This is the first in a two part look at mobile web design. In part 1, I focus on three current 'big guns' of mobile web applications and look at how they solve the problems of mobile web application design by getting to the point."]]></description>
<dc:subject>mobile design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mattg/b:88d1904b33fc/</dc:identifier>
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<item rdf:about="http://giantflyingsaucer.com/blog/?p=1856">
    <title>Create a blog with JQuery Mobile and PHP</title>
    <dc:date>2010-10-23T15:08:29+00:00</dc:date>
    <link>http://giantflyingsaucer.com/blog/?p=1856</link>
    <dc:creator>mattg</dc:creator><dc:subject>mobile javascript html</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mattg/b:c592636ff9ad/</dc:identifier>
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<item rdf:about="http://github.com/brendanlim/mobile-fu">
    <title>brendanlim's mobile-fu at master - GitHub</title>
    <dc:date>2010-09-30T22:47:20+00:00</dc:date>
    <link>http://github.com/brendanlim/mobile-fu</link>
    <dc:creator>mattg</dc:creator><description><![CDATA["Want to automatically detect mobile devices that access your Rails application? Mobile Fu allows you to do just that. People can access your site from a Palm, Blackberry, iPhone, iPad, Nokia, etc. and it will automatically adjust the format of the request from :html to :mobile."]]></description>
<dc:subject>mobile rails</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mattg/b:9ea3d5750c5d/</dc:identifier>
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<item rdf:about="http://mobiforge.com/designing/story/effective-design-multiple-screen-sizes">
    <title>Effective Design for Multiple Screen Sizes</title>
    <dc:date>2010-09-30T20:41:26+00:00</dc:date>
    <link>http://mobiforge.com/designing/story/effective-design-multiple-screen-sizes</link>
    <dc:creator>mattg</dc:creator><description><![CDATA["This article is intended to help you develop effective design strategies to target a diverse range of mobile devices and screen sizes. To this end, we begin with an outline of two key issues you will encounter when designing for small screens—the diversity in screen and pixel size."]]></description>
<dc:subject>mobile design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mattg/b:747f4a772d59/</dc:identifier>
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<item rdf:about="http://www.slideshare.net/bryanrieger/rethinking-the-mobile-web-by-yiibu">
    <title>Rethinking the Mobile Web by Yiibu</title>
    <dc:date>2010-09-15T22:57:44+00:00</dc:date>
    <link>http://www.slideshare.net/bryanrieger/rethinking-the-mobile-web-by-yiibu</link>
    <dc:creator>mattg</dc:creator><dc:subject>mobile css design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mattg/b:fdcf4a09edf3/</dc:identifier>
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<item rdf:about="http://github.com/unboxed/icuke">
    <title>unboxed's icuke at master - GitHub</title>
    <dc:date>2010-09-07T23:22:34+00:00</dc:date>
    <link>http://github.com/unboxed/icuke</link>
    <dc:creator>mattg</dc:creator><description><![CDATA["iCuke allows you to test an iPhone application with cucumber. It provides a selection of step definitions similar to those provided for testing web applications."]]></description>
<dc:subject>mobile testing programming</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mattg/b:f051c5491818/</dc:identifier>
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<item rdf:about="http://www.brooklynmuseum.org/community/blogosphere/bloggers/2010/07/27/brooklyn-museum-mobile-web-on-iphone-and-droid/">
    <title>Brooklyn Museum: Community: bloggers@brooklynmuseum » Brooklyn Museum Mobile Web on iPhone and Droid</title>
    <dc:date>2010-08-04T13:59:00+00:00</dc:date>
    <link>http://www.brooklynmuseum.org/community/blogosphere/bloggers/2010/07/27/brooklyn-museum-mobile-web-on-iphone-and-droid/</link>
    <dc:creator>mattg</dc:creator><description><![CDATA["Nine times out of ten, the owners of the devices had confused looks when I said, 'open your web browser and go to www.brooklynmuseum.org.' I was floored at how much confusion was created just simply getting people to open their mobile browser.  Once we’d get through that, the idea of bookmarking it to the home screen was even more foreign.  At almost every turn, visitors were expecting an app."]]></description>
<dc:subject>mobile ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mattg/b:88addd7e1269/</dc:identifier>
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<item rdf:about="http://www.informationweek.com/blog/main/archives/2007/04/google_lays_out.html;jsessionid=UCDWPH5UO5XDJQE1GHRSKHWATMY32JVN?nomobile=1">
    <title>Google Lays Out Its Mobile User Experience Strategy</title>
    <dc:date>2010-05-19T16:32:04+00:00</dc:date>
    <link>http://www.informationweek.com/blog/main/archives/2007/04/google_lays_out.html;jsessionid=UCDWPH5UO5XDJQE1GHRSKHWATMY32JVN?nomobile=1</link>
    <dc:creator>mattg</dc:creator><description><![CDATA["Rechis said that when Google plans to launch a mobile application, it looks at the potential app through six layers:

1. Understanding users, anywhere, anytime

2. Fits in your pocket

3. More personal than the PC

4. Consistency across modes

5. Localization is intensified

6. Integrated devices, modes, products"]]></description>
<dc:subject>mobile design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:mattg/b:377800025cb6/</dc:identifier>
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