Pinboard (longlivedeath)
https://pinboard.in/u:longlivedeath/public/
recent bookmarks from longlivedeath
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GDC Vault
2013-10-11T11:41:06+00:00
http://www.gdcvault.com/gdmag
longlivedeathgamedev
https://pinboard.in/
https://pinboard.in/u:longlivedeath/b:e4e61ce98b22/
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Procedural Content Generation in Games | A textbook and an overview of current research
2013-10-10T20:54:04+00:00
http://pcgbook.com/
longlivedeathprocedural-content gamedev
https://pinboard.in/
https://pinboard.in/u:longlivedeath/b:2b8a6f19e7a7/
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Three Big Lies: Typical Design Failures in Game Programming (GDC10)
2010-04-20T00:40:40+00:00
http://www.insomniacgames.com/research_dev/articles/2010/1522262
longlivedeath
object-oriented gamedev c++ slides
https://pinboard.in/u:longlivedeath/b:32e859ff58d6/
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Unreal Networking Architecture
2009-07-07T05:25:55+00:00
http://udn.epicgames.com/Three/NetworkingOverview.html
longlivedeathtolookat gamedev network-programming distributed-systems
https://pinboard.in/u:longlivedeath/b:2f3d07c449dc/
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Chris Jurney's GDC Files and Links (gdc)
2009-04-07T04:25:34+00:00
http://gdc.chrisjurney.com/
longlivedeath
relic pathfinding gamedev c++ algorithms tolookat
https://pinboard.in/u:longlivedeath/b:559e4de5df54/
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Quake Engine code review
2009-03-12T00:40:20+00:00
http://fabiensanglard.net/quakeSource/index.php
longlivedeathquake gamedev open-source
https://pinboard.in/u:longlivedeath/b:d60c3537aa56/
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Ever Faster Float Comparisons
2009-03-02T06:34:41+00:00
http://www.randydillon.org/Papers/2007/everfast.htm
longlivedeathgamedev floating-point tricks clever-hack optimization
https://pinboard.in/u:longlivedeath/b:ad6e718f9df2/
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Some Assembly Required » Blog Archive » Down With fcmp: Conditional Moves For Branchless Math
2009-01-05T03:00:17+00:00
http://assemblyrequired.crashworks.org/2009/01/04/fcmp-conditional-moves-for-branchless-math/
longlivedeathoptimization gamedev low-level toread
https://pinboard.in/u:longlivedeath/b:3eda1569ef56/
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Hardwire's Game Physics Resources - Game Physics Resources
2008-10-28T19:28:58+00:00
http://physics.hardwire.cz/
longlivedeathgamedev game-physics collision-detection links
https://pinboard.in/u:longlivedeath/b:d128020187f8/
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Debugging Memory Corruption in Game Development
2008-10-17T01:27:14+00:00
http://www.gamasutra.com/view/feature/3818/debugging_memory_corruption_in_.php?print=1
longlivedeathgamedev gamasutra memory debugging articles
https://pinboard.in/u:longlivedeath/b:404bb3183a38/
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bullet - Google Code
2008-10-15T02:47:15+00:00
http://code.google.com/p/bullet/
longlivedeath
gamedev libraries game-physics
https://pinboard.in/u:longlivedeath/b:472700ad24a3/
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highly professional scums » Blog Archive » ИНТЕРВЬЮ ГЛАЗАМИ ПОСТРАДАВШЕГО
2008-10-04T18:25:12+00:00
http://blog.gamedeff.com/?p=64
longlivedeathinterview career gamedev reference
https://pinboard.in/u:longlivedeath/b:637e8fb12b37/
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Practical Efficient Memory Management | EntBlog
2008-09-04T13:41:03+00:00
http://entland.homelinux.com/blog/2008/08/19/practical-efficient-memory-management/
longlivedeathmemory-management optimization c++ reference performance gamedev
https://pinboard.in/u:longlivedeath/b:05a2e423c8a8/
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CellPerformance
2008-09-03T22:16:00+00:00
http://www.cellperformance.com/articles/
longlivedeathgamedev cell optimization blogs
https://pinboard.in/u:longlivedeath/b:d3322eaa8ea9/
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TomF's Tech Blog - It's only pretending to be a wiki.
2008-09-03T21:23:53+00:00
http://home.comcast.net/~tom_forsyth/blog.wiki.html
longlivedeathgamedev c++ blogs personal-pages
https://pinboard.in/u:longlivedeath/b:f3f5163e402d/
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Scott Bilas
2008-09-03T21:17:02+00:00
http://www.drizzle.com/~scottb/
longlivedeathgamedev personal-pages articles c++
https://pinboard.in/u:longlivedeath/b:699ffb87a5b1/
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Texture Synthesis
2008-04-20T21:21:56+00:00
http://rubinsteyn.com/comp_photo/texture/
longlivedeathalgorithms procedural-content gamedev texture computer-graphics
https://pinboard.in/u:longlivedeath/b:1b7145658fde/
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Small Memory Software - Patterns for systems with limited memory
2008-04-18T06:52:57+00:00
http://www.cix.co.uk/~smallmemory/book.html
longlivedeath
algorithms embedded data-structures design-patterns gamedev toread books
https://pinboard.in/u:longlivedeath/b:4221673538a0/
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Blizzard's Success Story | Screaming Penguin
2008-04-07T16:41:02+00:00
http://www.screaming-penguin.com/node/7486
longlivedeath
gamedev games business blizzard wow success-story inspiration
https://pinboard.in/u:longlivedeath/b:612ee4ad4377/
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11 innovation lessons from creators of World of Warcraft - OCRegister.com
2008-04-06T23:04:58+00:00
http://innovation.freedomblogging.com/2008/04/04/11-innovation-lessons-from-creators-of-world-of-warcraft/
longlivedeathgamedev innovation inspiration success-story software-engineering
https://pinboard.in/u:longlivedeath/b:ce287525f6de/
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Cowboy Programming
2008-04-04T21:34:15+00:00
http://cowboyprogramming.com/
longlivedeath
gamedev blogs personal-pages computer-graphics
https://pinboard.in/u:longlivedeath/b:af3eb5714a26/
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Rigid Body Dynamics - Chris Hecker's Website
2008-03-15T19:30:49+00:00
http://chrishecker.com/Rigid_Body_Dynamics
longlivedeathgamedev game-physics links
https://pinboard.in/u:longlivedeath/b:bc0071972be8/
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Pixar Research - Physically Based Modeling
2008-03-15T19:28:26+00:00
http://www.pixar.com/companyinfo/research/pbm2001/
longlivedeathgamedev game-physics
https://pinboard.in/u:longlivedeath/b:cf99e5f73442/
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Networking friendly game loop with variable length updates and renders
2008-03-11T01:09:56+00:00
http://www.rakkar.org/blog/?p=312
longlivedeathgamedev graphics computer-graphics network-programming
https://pinboard.in/u:longlivedeath/b:8429e936bd84/
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Valve Publications
2008-03-05T07:11:28+00:00
http://www.valvesoftware.com/publications.html
longlivedeath
gamedev computer-graphics papers
https://pinboard.in/u:longlivedeath/b:785de1d2ab70/
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менеджмент — заебало так работать!
2008-03-04T01:10:42+00:00
http://romankunin.com/zaebalo_rabotat/
longlivedeathgtd gamedev motivation inspiration tips problem-solving work
https://pinboard.in/u:longlivedeath/b:b4f2c9a0f998/
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metasyntactic variable: OpenGL programming with Haskell
2008-01-28T12:47:30+00:00
http://metavar.blogspot.com/2008/01/opengl-programming-with-haskell.html
longlivedeathhaskell opengl computer-graphics gamedev functional-programming hopengl
https://pinboard.in/u:longlivedeath/b:0de4fed35362/
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Analyzing the AI Bot Library from the Quake 3 Source Code — AiGameDev.com
2008-01-15T19:29:22+00:00
http://aigamedev.com/source/quake3-engine
longlivedeathartificial-intelligence gamedev quake
https://pinboard.in/u:longlivedeath/b:d8285d945960/
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Pete Isensee
2007-11-19T20:17:42+00:00
http://www.tantalon.com/pete.htm
longlivedeathc++ personal-pages optimization gamedev
https://pinboard.in/u:longlivedeath/b:9f5a9ac67e45/
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Know Your FPU, 2006 Edition
2007-11-02T10:46:01+00:00
http://www.stereopsis.com/sree/fpu2006.html
longlivedeathfloating-point optimization gamedev
https://pinboard.in/u:longlivedeath/b:342b7aab2bf4/
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Chipmunk
2007-10-19T00:59:33+00:00
http://wiki.slembcke.net/main/published/Chipmunk
longlivedeath
gamedev game-physics libraries
https://pinboard.in/u:longlivedeath/b:ab47643d24d1/
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Amit’s Game Programming Information
2007-10-15T22:22:56+00:00
http://www-cs-students.stanford.edu/~amitp/gameprog.html
longlivedeathgamedev graphics links python algorithms c++ c artificial-intelligence
https://pinboard.in/u:longlivedeath/b:b2b8b8c54112/
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Gamefest 2007 slides and audio recordings (well, most of them) - Let's Kill Dave!
2007-10-14T15:59:05+00:00
http://letskilldave.com/archive/2007/10/13/gamefest-2007-slides-and-audio-recordings-well-most-of-them.aspx
longlivedeathgamedev presentations presentation
https://pinboard.in/u:longlivedeath/b:b950a7b1b30c/
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The Mathematics of the 3D Rotation Matrix
2007-09-29T21:26:36+00:00
http://www.fastgraph.com/makegames/3Drotation/
longlivedeathgamedev computer-graphics linear-algebra
https://pinboard.in/u:longlivedeath/b:77d5ca921e09/
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The Inner Product - Home
2007-09-29T20:27:06+00:00
http://number-none.com/product/
longlivedeathgamedev computer-graphics optimization
https://pinboard.in/u:longlivedeath/b:67a9092a3f23/
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Coding Horror: Slaying Mighty Dragons: Competitive Ranking and Matching Systems
2007-09-26T14:14:46+00:00
http://www.codinghorror.com/blog/archives/000961.html
longlivedeathalgorithms gamedev matchmaking
https://pinboard.in/u:longlivedeath/b:e9bff4ec32fa/
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λondon HUG » Games in Haskell
2007-09-25T08:42:44+00:00
http://www.londonhug.net/2007/09/24/better-video-for-games-in-haskell/
longlivedeathgamedev haskell functional-programming videos towatch
https://pinboard.in/u:longlivedeath/b:7c9030fd6477/
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Gamasutra - The Top 10 Myths of Video Game Optimization
2007-09-15T10:19:37+00:00
http://www.gamasutra.com/view/feature/1879/the_top_10_myths_of_video_game_.php
longlivedeathgamedev optimization gamasutra toread
https://pinboard.in/u:longlivedeath/b:734e466e8734/
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Tetris AI : computer plays Tetris
2007-08-28T00:39:00+00:00
http://www.colinfahey.com/tetris/tetris.html
longlivedeathtetris gamedev algorithms game history artificial-intelligence
https://pinboard.in/u:longlivedeath/b:d940a588371d/
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GameDev.net - Defeating Lag With Cubic Splines
2007-05-19T10:52:34+00:00
http://www.gamedev.net/reference/articles/article914.asp
longlivedeathmultiplayer gamedev games network network-programming
https://pinboard.in/u:longlivedeath/b:40d4f0422f62/
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Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization
2007-05-18T05:46:42+00:00
http://developer.valvesoftware.com/wiki/Lag_Compensation
longlivedeathgamedev network network-programming multiplayer multiplayer-game-programming latency lag optimization
https://pinboard.in/u:longlivedeath/b:541dbd9a4a3b/
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EASTL
2007-05-13T18:29:31+00:00
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html
longlivedeathc++ gamedev stl optimization
https://pinboard.in/u:longlivedeath/b:ef3587beabb1/
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Ron Fedkiw
2007-04-19T08:00:06+00:00
http://graphics.stanford.edu/~fedkiw/
longlivedeathcomputer-graphics game-physics gamedev personal-pages
https://pinboard.in/u:longlivedeath/b:fe4314a8c121/
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Beyond3D Forum - View Single Post - Capcom's "Framework" game engine
2007-04-18T17:01:50+00:00
http://forum.beyond3d.com/showpost.php?p=919807&postcount=116
longlivedeathgamedev parallelism capcom multi-core software-architecture graphics
https://pinboard.in/u:longlivedeath/b:80be6275e2fa/
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Fast Robust Predicates for Computational Geometry
2007-04-16T05:10:45+00:00
http://www.cs.cmu.edu/~quake/robust.html
longlivedeathgamedev algorithms computational-geometry computer-graphics numerical-methods
https://pinboard.in/u:longlivedeath/b:9ee7968ec170/
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So You Want To Be A Game Programmer? - GameCareerGuide.com
2007-03-16T01:47:18+00:00
http://www.gamecareerguide.com/features/171/so_you_want_to_be_a_game_programmer.php
longlivedeathcareer gamedev reference
https://pinboard.in/u:longlivedeath/b:c9ec617da698/
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Lost Garden: "Content is Bad"
2007-02-27T12:11:18+00:00
http://lostgarden.com/2007/02/content-is-bad.html
longlivedeathgamedev procedural-generation
https://pinboard.in/u:longlivedeath/b:538633187856/
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Gamasutra.com - The 10 Minutes Game Sales Potential Test
2007-02-16T07:27:54+00:00
http://www.gamasutra.com/features/20070212/garneau_01.shtml
longlivedeathgamedev articles gamedesign gamasutra
https://pinboard.in/u:longlivedeath/b:531b1c58a0b5/
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Mipmapping, Part 2 (from The Inner Product)
2007-02-04T11:22:36+00:00
http://number-none.com/product/Mipmapping,%20Part%202/index.html
longlivedeathgamedev graphics mipmap mipmapping
https://pinboard.in/u:longlivedeath/b:377d66615dfe/
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The Inner Product
2007-02-04T11:22:02+00:00
http://number-none.com/product/Mipmapping,%20Part%201/index.html
longlivedeathgamedev mipmap mipmapping texture graphics
https://pinboard.in/u:longlivedeath/b:558d711f6a54/
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Gamasutra.com - Statistically Speaking, It's Probably a Good Game, Part 2: Statistics for Game Designers
2007-01-24T19:39:51+00:00
http://www.gamasutra.com/features/20070124/sigman_01.shtml
longlivedeathgamedev toread statistics
https://pinboard.in/u:longlivedeath/b:324730cc572a/
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Gamasutra.com - Statistically Speaking, It's Probably a Good Game, Part 1: Probability for Game Designers
2007-01-24T19:39:31+00:00
http://www.gamasutra.com/features/20061018/sigman_01.shtml
longlivedeathgamedev toread probability
https://pinboard.in/u:longlivedeath/b:467909f6a74b/
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Game Oriented Assembly Lisp - Wikipedia, the free encyclopedia
2007-01-22T15:46:24+00:00
http://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp
longlivedeathlisp gamedev interesting toread
https://pinboard.in/u:longlivedeath/b:22746a6d15d9/
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www . Hourences . com
2006-11-20T14:33:31+00:00
http://www.hourences.com/
longlivedeathgamedev
https://pinboard.in/u:longlivedeath/b:3689f2bdce89/
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Lost Garden: Persistent myths about Game Design
2006-11-17T13:54:59+00:00
http://lostgarden.com/2006/10/persistent-myths-about-game-design.html
longlivedeathdevelopment games design Game gamedev
https://pinboard.in/u:longlivedeath/b:42e7ca5cedc6/