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    <dc:creator>jwh</dc:creator><description><![CDATA[one hour with tracklist]]></description>
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    <dc:creator>jwh</dc:creator><description><![CDATA["Reported here are experiments that show that ribonucleoside triphosphates are converted to polyribonucleic acid when incubated with rock glasses similar to those likely present 4.3–4.4 billion years ago on the Hadean Earth surface, where they were formed by impacts and volcanism."]]></description>
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<dc:identifier>https://pinboard.in/u:jwh/b:0ca134d742dd/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:physical"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://en.wikipedia.org/wiki/CAPSTONE_(spacecraft)">
    <title>CAPSTONE (spacecraft) - Wikipedia</title>
    <dc:date>2021-08-25T17:39:35+00:00</dc:date>
    <link>https://en.wikipedia.org/wiki/CAPSTONE_(spacecraft)</link>
    <dc:creator>jwh</dc:creator><description><![CDATA["Cislunar Autonomous Positioning System Technology Operations and Navigation Experiment (CAPSTONE) is a planned lunar orbiter that will test and verify the calculated orbital stability planned for the Gateway space station. The spacecraft is a 12-unit CubeSat that will also test a navigation system that will measure its position relative to NASA's Lunar Reconnaissance Orbiter (LRO) without relying on ground stations."]]></description>
<dc:subject>experiment space navigation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:ea544ede5894/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:experiment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:navigation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://arxiv.org/abs/2008.12303">
    <title>Cosmological simulations of quasar fueling to sub-parsec scales using Lagrangian hyper-refinement - 2021</title>
    <dc:date>2021-08-17T16:11:53+00:00</dc:date>
    <link>https://arxiv.org/abs/2008.12303</link>
    <dc:creator>jwh</dc:creator><description><![CDATA["These simulations open a new avenue to investigate black hole-galaxy co-evolution."]]></description>
<dc:subject>simulation scale</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:8facfb76f33c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:scale"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://jdelezenne.github.io/Codex/UE4/Multithreading.html">
    <title>Multithreading in Unreal</title>
    <dc:date>2021-08-17T16:10:41+00:00</dc:date>
    <link>https://jdelezenne.github.io/Codex/UE4/Multithreading.html</link>
    <dc:creator>jwh</dc:creator><description><![CDATA["In the Unreal Engine, the main thread is known as the Game Thread.
There are multiple ways to do multithreading work in the Unreal Engine.
Async Tasks
Runnable Threads
Queued Thread Pools"]]></description>
<dc:subject>unreal async multithreading</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:ab330b5ce278/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:unreal"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:async"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:multithreading"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.sbnation.com/platform/amp/secret-base/21427683/nfl-2k5-first-person-football-review">
    <title>NFL 2K5’s First Person Football mode was an underrated gem - 2020</title>
    <dc:date>2021-08-17T00:34:43+00:00</dc:date>
    <link>https://www.sbnation.com/platform/amp/secret-base/21427683/nfl-2k5-first-person-football-review</link>
    <dc:creator>jwh</dc:creator><dc:subject>nfl melee football game perspective</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:600f4db77c56/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:nfl"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:melee"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:football"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:perspective"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://alicekim.ca/tulving/">
    <title>The Works of Endel Tulving</title>
    <dc:date>2021-08-16T18:15:38+00:00</dc:date>
    <link>https://alicekim.ca/tulving/</link>
    <dc:creator>jwh</dc:creator><dc:subject>person cognition memory chronesthesia reference</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:71850ec570ab/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:person"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:cognition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:memory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:chronesthesia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:reference"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://social.technet.microsoft.com/wiki/contents/articles/7703.powershell-running-executables.aspx">
    <title>PowerShell: Running Executables - TechNet Articles</title>
    <dc:date>2021-08-11T17:57:12+00:00</dc:date>
    <link>https://social.technet.microsoft.com/wiki/contents/articles/7703.powershell-running-executables.aspx</link>
    <dc:creator>jwh</dc:creator><description><![CDATA["There are several different methods for running executables as well as invoking code. How do you know which one to use for the job? Here is an outline of the methods with examples and general use."]]></description>
<dc:subject>windows unreal</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:6acff4db08ff/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:windows"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:unreal"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://en.wikipedia.org/wiki/Quipu">
    <title>Quipu - Wikipedia</title>
    <dc:date>2021-08-06T02:33:31+00:00</dc:date>
    <link>https://en.wikipedia.org/wiki/Quipu</link>
    <dc:creator>jwh</dc:creator><description><![CDATA[“Quipu (also spelled khipu) are recording devices fashioned from strings historically used by a number of cultures in the region of Andean South America.”]]></description>
<dc:subject>representation graph</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:7c565023e4d7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:representation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:graph"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.merl.com/publications/docs/TR2001-49.pdf">
    <title>A Short Note on the History of Graph Drawing - 2001</title>
    <dc:date>2021-08-05T17:46:39+00:00</dc:date>
    <link>https://www.merl.com/publications/docs/TR2001-49.pdf</link>
    <dc:creator>jwh</dc:creator><dc:subject>pdf graph history visualization</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:9ebc90f7fffd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:pdf"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:graph"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:visualization"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.graphviz.org/doc/info/lang.html">
    <title>The DOT Language | Graphviz</title>
    <dc:date>2021-08-05T17:43:01+00:00</dc:date>
    <link>https://www.graphviz.org/doc/info/lang.html</link>
    <dc:creator>jwh</dc:creator><dc:subject>graph visualization representation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:fea49156bca6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:graph"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:visualization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:representation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://en.wikipedia.org/wiki/Category:Graph_description_languages">
    <title>Category:Graph description languages - Wikipedia</title>
    <dc:date>2021-08-05T16:07:25+00:00</dc:date>
    <link>https://en.wikipedia.org/wiki/Category:Graph_description_languages</link>
    <dc:creator>jwh</dc:creator><dc:subject>graph representation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:d439898a3d01/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:graph"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:representation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://laist.com/news/food/best-chicken-wings-hot-wings-buffalo-tenders-korean-fried-chicken-karaage-nuggets-los-angeles-la-southern-california-right-now">
    <title>Where To Eat Chicken Wings In LA Right Now | LAist</title>
    <dc:date>2021-08-05T15:25:16+00:00</dc:date>
    <link>https://laist.com/news/food/best-chicken-wings-hot-wings-buffalo-tenders-korean-fried-chicken-karaage-nuggets-los-angeles-la-southern-california-right-now</link>
    <dc:creator>jwh</dc:creator><dc:subject>food LA</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:04616df60fc6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:food"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:LA"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://store.steampowered.com/app/697860/Cathodemer/">
    <title>Cathodemer on Steam</title>
    <dc:date>2021-07-14T21:41:26+00:00</dc:date>
    <link>https://store.steampowered.com/app/697860/Cathodemer/</link>
    <dc:creator>jwh</dc:creator><description><![CDATA["Cathodemer is a realtime video production instrument with a CRT display simulator. It features analog-style RGB signal oscillation synthesis, input source mixing and manipulation, recursive color shape synthesis, sprite animation engine and various classic video effects. All parameters can be controlled via MIDI and audio input."]]></description>
<dc:subject>visualization software music</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:a29850cfc6be/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:visualization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:music"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://arxiv.org/abs/1811.02035">
    <title>[1811.02035] Entombed: An archaeological examination of an Atari 2600 game - 2019</title>
    <dc:date>2021-07-14T00:01:20+00:00</dc:date>
    <link>https://arxiv.org/abs/1811.02035</link>
    <dc:creator>jwh</dc:creator><dc:subject>game research history</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:0a45fbf6501d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:research"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:history"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://store.steampowered.com/app/12900/AudioSurf/">
    <title>AudioSurf on Steam - 2008</title>
    <dc:date>2021-07-09T14:25:51+00:00</dc:date>
    <link>https://store.steampowered.com/app/12900/AudioSurf/</link>
    <dc:creator>jwh</dc:creator><description><![CDATA[“Ride your music. Audiosurf is a music-adapting puzzle racer where you use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose.”
]]></description>
<dc:subject>game music</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:fd2318dc0b4e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:music"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://youtube.com/watch?v=BM-kQCz2kEo">
    <title>Interview with Fatshark.Mats - Vermintide Dev Retrospective - YouTube</title>
    <dc:date>2021-07-09T12:43:10+00:00</dc:date>
    <link>https://youtube.com/watch?v=BM-kQCz2kEo</link>
    <dc:creator>jwh</dc:creator><dc:subject>video vt2 person gamedev game</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:6826e6e39fa2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:vt2"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:person"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:game"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://youtube.com/channel/UCd-uFWZOWDG0OW3I2mSSehg">
    <title>The Jeremy Brett Sherlock Holmes Podcast - YouTube</title>
    <dc:date>2021-07-08T09:34:30+00:00</dc:date>
    <link>https://youtube.com/channel/UCd-uFWZOWDG0OW3I2mSSehg</link>
    <dc:creator>jwh</dc:creator><dc:subject>audio sherlock person</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:9fffd9bbea4c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:audio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:sherlock"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:person"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.jwst.nasa.gov/content/features/origami.html">
    <title>Webb and Origami - Webb Telescope/NASA</title>
    <dc:date>2021-07-07T15:48:38+00:00</dc:date>
    <link>https://www.jwst.nasa.gov/content/features/origami.html</link>
    <dc:creator>jwh</dc:creator><dc:subject>physical telescope design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:603a83f67480/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:physical"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:telescope"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://zombiesinmiami.bandcamp.com/track/disco-nostalgia-a-marvin-guy-mix-in-space-2">
    <title>▶︎ Disco Nostalgia - A Marvin &amp; Guy Mix In Space | Zombies in Miami</title>
    <dc:date>2021-07-01T15:08:30+00:00</dc:date>
    <link>https://zombiesinmiami.bandcamp.com/track/disco-nostalgia-a-marvin-guy-mix-in-space-2</link>
    <dc:creator>jwh</dc:creator><dc:subject>music</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:eb967a58ac77/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:music"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.boristhebrave.com/2021/05/23/triangle-grids/">
    <title>Triangle Grids – BorisTheBrave.Com</title>
    <dc:date>2021-06-30T20:43:33+00:00</dc:date>
    <link>https://www.boristhebrave.com/2021/05/23/triangle-grids/</link>
    <dc:creator>jwh</dc:creator><dc:subject>math game</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:88001ae58cb4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:game"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://yal.cc/r/18/unexplored/">
    <title>Unexplored sigil sheet</title>
    <dc:date>2021-06-30T18:52:58+00:00</dc:date>
    <link>https://yal.cc/r/18/unexplored/</link>
    <dc:creator>jwh</dc:creator><dc:subject>reference game visualization</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:bf7a197ded08/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:reference"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:visualization"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.powerthesaurus.org/">
    <title>Power Thesaurus</title>
    <dc:date>2021-06-30T18:39:39+00:00</dc:date>
    <link>https://www.powerthesaurus.org/</link>
    <dc:creator>jwh</dc:creator><dc:subject>words thesaurus reference</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:ad2a523cab08/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:words"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:thesaurus"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:reference"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.reddit.com/r/Vermintide/comments/c79roi/vt2_intervention_systems_other_relevant_systems/">
    <title>VT2 Intervention Systems + Other Relevant Systems : Vermintide</title>
    <dc:date>2021-06-07T17:37:43+00:00</dc:date>
    <link>https://www.reddit.com/r/Vermintide/comments/c79roi/vt2_intervention_systems_other_relevant_systems/</link>
    <dc:creator>jwh</dc:creator><description><![CDATA["There are three main functions used to deter/punish players for these actions including Rush Intervention, Navmesh Intervention, and Speedrunning Intervention."]]></description>
<dc:subject>game mechanic</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:e451efbf05b4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:mechanic"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.oneoddsock.com/blog/2020/07/08/ue4-how-to-write-a-commandlet/">
    <title>UE4: How To Write a Commandlet | Brent Scriver</title>
    <dc:date>2021-05-26T23:47:08+00:00</dc:date>
    <link>https://www.oneoddsock.com/blog/2020/07/08/ue4-how-to-write-a-commandlet/</link>
    <dc:creator>jwh</dc:creator><description><![CDATA["A commandlet in Unreal is a mini-program that can be run from the commandline typically for automation."]]></description>
<dc:subject>unreal cli</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:22a4394582cb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:unreal"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:cli"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.reddit.com/r/unrealengine/comments/iv3oc0/vim_for_unreal_c/">
    <title>Vim for Unreal C++? : unrealengine</title>
    <dc:date>2021-05-26T22:27:45+00:00</dc:date>
    <link>https://www.reddit.com/r/unrealengine/comments/iv3oc0/vim_for_unreal_c/</link>
    <dc:creator>jwh</dc:creator><description><![CDATA["Well after playing around with this, and nearly driving myself insane I found a mostly passable solution.The following will be needed:CoC.nvim extension for LSP supportthen in there install the coc-clangd lsp in vim just :CocInstall coc-clangd

Your Project in unreal should be a NullSourceCodeAccess project. Or i think CLion also should work, but haven't tested that.The idea is, that you get the CMake file from unreal.Then in your console you can run the following command:cmake --DCMAKE\_EXPORT\_COMPILE\_COMMANDS=1this tells cmake to make a compile_commands.json needed by clangd for completion. And then you're pretty much set up."]]></description>
<dc:subject>vim unreal</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:88d601ad51dd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:vim"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:unreal"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.29.4974&amp;rep=rep1&amp;type=pdf">
    <title>Towards a New Model of Abstraction in Software Engineering - Gregor Kiczales 1992 [pdf]</title>
    <dc:date>2021-05-24T22:48:20+00:00</dc:date>
    <link>http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.29.4974&amp;rep=rep1&amp;type=pdf</link>
    <dc:creator>jwh</dc:creator><description><![CDATA["But, while this appeal to mathematics for conceptual foundations may be attractive, it is, at least in the case of abstraction, risky. There is a deep difference between what we do and what mathematicians do. The 'abstractions' we manipulate are not, in point of fact, abstract. They are backed by real pieces of code, running on real machines, consuming real energy and taking up real space."]]></description>
<dc:subject>abstraction programming</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:d2dce5a77ef0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:abstraction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:programming"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.gamasutra.com/blogs/JorisDormans/20210521/381797/A_TableTop_Feel_Designing_Unexplored_2s_Fortune_System_To_Replace_Virtual_Dice_Rolling.php">
    <title>Gamasutra: Joris Dormans's Blog - A Table-Top Feel: Designing Unexplored 2's Fortune System To Replace Virtual Dice Rolling</title>
    <dc:date>2021-05-24T20:33:46+00:00</dc:date>
    <link>https://www.gamasutra.com/blogs/JorisDormans/20210521/381797/A_TableTop_Feel_Designing_Unexplored_2s_Fortune_System_To_Replace_Virtual_Dice_Rolling.php</link>
    <dc:creator>jwh</dc:creator><dc:subject>game interface mechanic</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:a09697058294/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:mechanic"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://soundcloud.com/44100hzsocialclub/premiere-undo-bird-without-wings-rigopolar-remix-roam-recordings-2019">
    <title>PREMIERE | Undo - Bird Without Wings (Rigopolar Remix) [Roam Recordings] 2019 by 44,100Hz Social Club</title>
    <dc:date>2021-05-21T15:27:33+00:00</dc:date>
    <link>https://soundcloud.com/44100hzsocialclub/premiere-undo-bird-without-wings-rigopolar-remix-roam-recordings-2019</link>
    <dc:creator>jwh</dc:creator><dc:subject>music</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:816936b63547/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:music"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://soundcloud.com/les-yeux-orange/premiere-camilo-sanjuan-lola-brandski-mix">
    <title>PREMIERE : Camilo Sanjuan - Lola (Brandski Mix) by Les Yeux Orange</title>
    <dc:date>2021-05-19T18:05:15+00:00</dc:date>
    <link>https://soundcloud.com/les-yeux-orange/premiere-camilo-sanjuan-lola-brandski-mix</link>
    <dc:creator>jwh</dc:creator><dc:subject>music</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:37bb5f0ec606/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:music"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://docs.unrealengine.com/en-US/WorkingWithMedia/DMX/PixelMapping/index.html">
    <title>DMX Pixel Mapping | Unreal Engine Documentation</title>
    <dc:date>2021-05-12T17:09:05+00:00</dc:date>
    <link>https://docs.unrealengine.com/en-US/WorkingWithMedia/DMX/PixelMapping/index.html</link>
    <dc:creator>jwh</dc:creator><description><![CDATA["The feature allows the user to sample the pixels of a specified texture and output the color sample as DMX."]]></description>
<dc:subject>game interface visualization unreal</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:f85b3194dcba/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:visualization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:unreal"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://arxiv.org/abs/2102.02225">
    <title>[2102.02225] Water in star-forming regions (WISH): Physics and chemistry from clouds to disks as probed by Herschel spectroscopy</title>
    <dc:date>2021-04-09T21:11:34+00:00</dc:date>
    <link>https://arxiv.org/abs/2102.02225</link>
    <dc:creator>jwh</dc:creator><dc:subject>water history summary</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:d893a291ae33/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:water"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:summary"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://soundcloud.com/golden-soul-records/miimogolden-mixtap-37">
    <title>MIIMO@GOLDEN MIXTAPE #37 by Golden Soul Records</title>
    <dc:date>2021-03-26T12:30:51+00:00</dc:date>
    <link>https://soundcloud.com/golden-soul-records/miimogolden-mixtap-37</link>
    <dc:creator>jwh</dc:creator><dc:subject>music</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:f166ee51979b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:music"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://soundcloud.com/slowpunch/tanz-franz-terrible-in-the-mix-016">
    <title>Tanz Franz &amp; Terrible... in the Mix 016 by Slow Punch</title>
    <dc:date>2021-02-24T00:07:58+00:00</dc:date>
    <link>https://soundcloud.com/slowpunch/tanz-franz-terrible-in-the-mix-016</link>
    <dc:creator>jwh</dc:creator><dc:subject>music</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:287118bb5462/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:music"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://soundcloud.com/heimlichaufsc/heimlich-podcast-60-by-yolanda-frei-live">
    <title>Heimlich Podcast #60 by Yolanda Frei (LIVE)</title>
    <dc:date>2021-02-23T22:08:27+00:00</dc:date>
    <link>https://soundcloud.com/heimlichaufsc/heimlich-podcast-60-by-yolanda-frei-live</link>
    <dc:creator>jwh</dc:creator><dc:subject>music</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:81233c8c44d2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:music"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://internet-janitor.itch.io/octo">
    <title>Octo by Internet Janitor</title>
    <dc:date>2020-10-06T17:23:49+00:00</dc:date>
    <link>https://internet-janitor.itch.io/octo</link>
    <dc:creator>jwh</dc:creator><description><![CDATA["Octo is a modern IDE for CHIP-8 development that runs in your browser. With a convenient high-level assembler, debugging tools, a sprite editor, and extensive documentation and examples included, Octo has everything you need to dive into CHIP-8 and start programming a real 8-bit computer."]]></description>
<dc:subject>game fantasy console</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:2c5e3ce04baf/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:fantasy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:console"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.signalfire.com/blog/creator-economy/">
    <title>SignalFire’s Creator Economy Market Map - SignalFire</title>
    <dc:date>2020-10-05T15:12:59+00:00</dc:date>
    <link>https://www.signalfire.com/blog/creator-economy/</link>
    <dc:creator>jwh</dc:creator><dc:subject>market research</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:dccf23a6a2db/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:market"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:research"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://artomatix.com/">
    <title>Home | Artomatix | Creative AI Software for 3D Studio Artists</title>
    <dc:date>2020-09-25T16:13:08+00:00</dc:date>
    <link>https://artomatix.com/</link>
    <dc:creator>jwh</dc:creator><description><![CDATA[workflow automation purchased by Unity]]></description>
<dc:subject>gamedev workflow automation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:23be518622fc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:workflow"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:automation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://phys.org/news/2020-09-astronomers-capture-stellar-unprecedented.html">
    <title>Astronomers capture stellar winds in unprecedented detail</title>
    <dc:date>2020-09-17T18:56:00+00:00</dc:date>
    <link>https://phys.org/news/2020-09-astronomers-capture-stellar-unprecedented.html</link>
    <dc:creator>jwh</dc:creator><dc:subject>space wind</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:d19ee3e4e8fc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:wind"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://store.steampowered.com/app/903630/The_Last_Cube/">
    <title>The Last Cube on Steam</title>
    <dc:date>2020-09-17T17:10:15+00:00</dc:date>
    <link>https://store.steampowered.com/app/903630/The_Last_Cube/</link>
    <dc:creator>jwh</dc:creator><description><![CDATA["Venture through six unique areas of the cube-world and overcome three-dimensional brain-teasers in this upcoming puzzle adventure game. Collect stickers on the cube's sides and use their distinct abilities to progress through levels with atmospheric environments." - 2021]]></description>
<dc:subject>game 3d demo</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:47f2739f7a38/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:3d"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:demo"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://marctenbosch.com/news/">
    <title>Marc ten Bosch / Miegakure Blog</title>
    <dc:date>2020-09-16T16:41:20+00:00</dc:date>
    <link>https://marctenbosch.com/news/</link>
    <dc:creator>jwh</dc:creator><description><![CDATA[n-dimension]]></description>
<dc:subject>person game math</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:d5c1df08e34f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:person"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:math"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://itch.io/docs/butler/">
    <title>Introduction · The butler manual - itch.io</title>
    <dc:date>2020-09-16T16:11:31+00:00</dc:date>
    <link>https://itch.io/docs/butler/</link>
    <dc:creator>jwh</dc:creator><description><![CDATA[itch.io game upload utility]]></description>
<dc:subject>gamedev publishing game</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:dba58726ca49/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:publishing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:game"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://linktr.ee/">
    <title>Linktree™ | The Only Link You'll Ever Need</title>
    <dc:date>2020-09-16T16:08:20+00:00</dc:date>
    <link>https://linktr.ee/</link>
    <dc:creator>jwh</dc:creator><dc:subject>link publishing</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:c49f0e2d2561/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:link"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:publishing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://revelationspace.fandom.com/wiki/Skyjacks">
    <title>Skyjacks | Revelation Space Wiki | Fandom</title>
    <dc:date>2020-09-15T20:53:24+00:00</dc:date>
    <link>https://revelationspace.fandom.com/wiki/Skyjacks</link>
    <dc:creator>jwh</dc:creator><description><![CDATA["Skyjacks were a human/humanoid faction similar to Ultras in that they spent most of their time in ships. Skyjacks were comet and asteroid miners who presumably keep an eye out for salvage and other items of interest. Skyjacks were known to tether themselves to unclaimed comets and drill test bores. They seemed to favour orbital habitats or bases derived from asteroids as their main settlements." - Revelation Space faction]]></description>
<dc:subject>game narrative book</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:47ad995ccea2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:book"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.lexaloffle.com/bbs/?tid=37112">
    <title>Regolith : asteroid mining roguelike</title>
    <dc:date>2020-09-13T00:01:02+00:00</dc:date>
    <link>https://www.lexaloffle.com/bbs/?tid=37112</link>
    <dc:creator>jwh</dc:creator><description><![CDATA[updated work in progress:
You mine pink and yellow minerals for coins.
You mine blue water that is used as fuel for steam power.
You mine brown regolith for shielding against solar wind.]]></description>
<dc:subject>game roguelike gamedev pico-8</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:32ca94a70f06/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:roguelike"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:pico-8"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.behance.net/gallery/16531089/Free-Font-Sabo">
    <title>Free Font: Sabo on Behance</title>
    <dc:date>2020-09-11T00:45:20+00:00</dc:date>
    <link>https://www.behance.net/gallery/16531089/Free-Font-Sabo</link>
    <dc:creator>jwh</dc:creator><description><![CDATA[most letters are 8x9 pixels]]></description>
<dc:subject>font</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:df07d843e74e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:font"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://readonlymemory.vg/shop/book/arcade-game-typography/">
    <title>Arcade Game Typography - Read-Only Memory</title>
    <dc:date>2020-09-03T10:43:33+00:00</dc:date>
    <link>https://readonlymemory.vg/shop/book/arcade-game-typography/</link>
    <dc:creator>jwh</dc:creator><description><![CDATA[“...250 pixel typefaces, all carefully chosen, extracted, redrawn and categorised by style...”]]></description>
<dc:subject>design book font game gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:c604725282ae/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:book"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:font"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:gamedev"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://venturebeat.com/2020/09/02/xanadu-photonics-quantum-cloud-platform/">
    <title>Xanadu launches quantum cloud platform, plans to double qubits every 6 months | VentureBeat</title>
    <dc:date>2020-09-03T10:12:00+00:00</dc:date>
    <link>https://venturebeat.com/2020/09/02/xanadu-photonics-quantum-cloud-platform/</link>
    <dc:creator>jwh</dc:creator><description><![CDATA[“Xanadu is best known for the development of PennyLane, an open source software library for quantum machine learning, quantum computing, and quantum chemistry. The company also develops Strawberry Fields, its cross-platform Python library for simulating and executing programs on quantum photonic hardware.”]]></description>
<dc:subject>company cloud hardware software simulation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:554724c61b30/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:company"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:cloud"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:hardware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:simulation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.wired.com/story/google-ad-market-regulated-like-stock-market/">
    <title>Should Google’s Ad Market Be Regulated Like the Stock Market? | WIRED</title>
    <dc:date>2020-09-01T12:24:13+00:00</dc:date>
    <link>https://www.wired.com/story/google-ad-market-regulated-like-stock-market/</link>
    <dc:creator>jwh</dc:creator><dc:subject>advertising</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:5ed40906f3b1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:advertising"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://pages.cs.wisc.edu/~remzi/OSTEP/">
    <title>Operating Systems: Three Easy Pieces</title>
    <dc:date>2020-08-28T17:12:20+00:00</dc:date>
    <link>http://pages.cs.wisc.edu/~remzi/OSTEP/</link>
    <dc:creator>jwh</dc:creator><description><![CDATA["The book is centered around three conceptual pieces that are fundamental to operating systems: virtualization, concurrency, and persistence. In understanding the conceptual, you will also learn the practical, including how an operating system does things like schedule the CPU, manage memory, and store files persistently."]]></description>
<dc:subject>os cs tutorial reference book cpu scheduling</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:c5ac54844342/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:os"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:cs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:tutorial"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:reference"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:book"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:cpu"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:scheduling"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://energywavetheory.com/project/qscope/">
    <title>Quantum Microscope - EWT</title>
    <dc:date>2020-08-24T16:55:08+00:00</dc:date>
    <link>https://energywavetheory.com/project/qscope/</link>
    <dc:creator>jwh</dc:creator><description><![CDATA["Quantum Microscope is an open source add-on to Blender, simulating subatomic particles and the formation of matter using classical physics."]]></description>
<dc:subject>blender visualization game simulation quantum</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:541565421ffa/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:blender"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:visualization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:quantum"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://mitpress.mit.edu/books/developing-scaffolds-evolution-culture-and-cognition">
    <title>Developing Scaffolds in Evolution, Culture, and Cognition | The MIT Press - 2013</title>
    <dc:date>2020-08-21T13:20:14+00:00</dc:date>
    <link>https://mitpress.mit.edu/books/developing-scaffolds-evolution-culture-and-cognition</link>
    <dc:creator>jwh</dc:creator><description><![CDATA["Scaffolding is a concept that is becoming widely used across disciplines. This book investigates common threads in diverse applications of scaffolding, including theoretical biology, cognitive science, social theory, science and technology studies, and human development. Despite its widespread use, the concept of scaffolding is often given short shrift; the contributors to this volume, from a range of disciplines, offer a more fully developed analysis of scaffolding that highlights the role of temporal and temporary resources in development, broadly conceived, across concepts of culture, cognition, and evolution."]]></description>
<dc:subject>book cognition scaffolding</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:108e4f537060/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:book"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:cognition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:scaffolding"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.andrew.cmu.edu/user/ramesh/teaching/course/48-175/lectures/2.BasicsOfDescriptiveGeometry.pdf">
    <title>Lecture 2 : Basic Concepts of Descriptive Geometry</title>
    <dc:date>2020-08-15T15:04:03+00:00</dc:date>
    <link>https://www.andrew.cmu.edu/user/ramesh/teaching/course/48-175/lectures/2.BasicsOfDescriptiveGeometry.pdf</link>
    <dc:creator>jwh</dc:creator><description><![CDATA[pdf]]></description>
<dc:subject>geometry projection</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:5390ae5800c9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:geometry"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:projection"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.scratchapixel.com/lessons/3d-basic-rendering/computing-pixel-coordinates-of-3d-point/mathematics-computing-2d-coordinates-of-3d-points">
    <title>Computing the Pixel Coordinates of a 3D Point (Mathematics of Computing the 2D Coordinates of a 3D Point)</title>
    <dc:date>2020-08-15T13:41:15+00:00</dc:date>
    <link>https://www.scratchapixel.com/lessons/3d-basic-rendering/computing-pixel-coordinates-of-3d-point/mathematics-computing-2d-coordinates-of-3d-points</link>
    <dc:creator>jwh</dc:creator><description><![CDATA["In this chapter, we will review the entire process by which points are converted from their original world position to their final raster position (their position in the image in terms of pixel coordinates)."]]></description>
<dc:subject>game coordinate</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:9c1524c810ac/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:coordinate"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.springer.com/gp/book/9781461265214#aboutBook">
    <title>Redefining Geometrical Exactness - Descartes’ Transformation of the Early Modern Concept of Construction | Henk J.M. Bos | Springer</title>
    <dc:date>2020-08-15T13:12:12+00:00</dc:date>
    <link>https://www.springer.com/gp/book/9781461265214#aboutBook</link>
    <dc:creator>jwh</dc:creator><description><![CDATA["...Bos explores the current ideas about construction and geometrical exactness, noting that by the time Descartes entered the field the incursion of algebraic techniques, combined with an increasing uncertainty about the proper means of geometrical problem solving, had produced a certain impasse. He then analyses how Descartes transformed geometry by a redefinition of exactness and by a demarcation of geometry's proper subject and procedures in such a way as to incorporate the use of algebraic methods without destroying the true nature of geometry."]]></description>
<dc:subject>history book mathematics</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:1ff4a5659c29/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:book"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:mathematics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://soundcloud.com/keller/kellersinfonie-31-arutani">
    <title>Kellersinfonie °31 - ARUTANI</title>
    <dc:date>2020-08-12T15:37:41+00:00</dc:date>
    <link>https://soundcloud.com/keller/kellersinfonie-31-arutani</link>
    <dc:creator>jwh</dc:creator><dc:subject>music</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jwh/b:6ba3bfa83308/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jwh/t:music"/>
</rdf:Bag></taxo:topics>
</item>
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