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  </channel><item rdf:about="https://stratechery.com/2019/apples-services-event/">
    <title>Apple’s Services Event</title>
    <dc:date>2019-03-26T21:31:31+00:00</dc:date>
    <link>https://stratechery.com/2019/apples-services-event/</link>
    <dc:creator>jtyost2</dc:creator><dc:subject>apple business iphone hardware software technology games netflix television</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://medium.com/message/why-chess-will-destroy-your-mind-78ad1034521f">
    <title>Why Chess Will Destroy Your Mind — The Message — Medium</title>
    <dc:date>2015-08-31T00:52:49+00:00</dc:date>
    <link>https://medium.com/message/why-chess-will-destroy-your-mind-78ad1034521f</link>
    <dc:creator>jtyost2</dc:creator><description><![CDATA[So what’s more interesting here isn’t the critique of chess. It’s the yawning cultural gap between the author and our own age — evinced in the behaviors we applaud and revere. Today, chess is regarded as a deeply virtuous activity, because it supposedly helps develop a Jedi-class control over one’s attention. But laser-like focus wasn’t always regarded as such a terrific thing. As my fellow Message writer Virginia Heffernan wrote a while ago, many people in the 19th century found deep powers of attention and focus kind of creepy and unhealthy. Go too far in that direction and you wind up like Ahab in Moby Dick: Focused, sure, but also a total obsessive. This is precisely the perspective from which this Scientific American author denounces chess. Too much focus, too much devotion and sitting down, can be bad for you. Who’s to say that’s not a healthier balance?]]></description>
<dc:subject>culture games psychology research politics history science chess</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://oldschoolfrp.tumblr.com/post/56785730144/star-wars-lightsaber-dueling-pack-west-end-games">
    <title>Old School FRP - Star Wars Lightsaber Dueling Pack, West End Games,...</title>
    <dc:date>2013-10-08T16:40:14+00:00</dc:date>
    <link>http://oldschoolfrp.tumblr.com/post/56785730144/star-wars-lightsaber-dueling-pack-west-end-games</link>
    <dc:creator>jtyost2</dc:creator><description><![CDATA[Star Wars Lightsaber Dueling Pack, West End Games, 1988.  Game design credited to Alfred Leonardi (creator of Ace of Aces), with character book design by Dennis Greci, development by Doug Kaufman, editing by Bill Slavicsek, illustrations by Michael Manley.  According to the Wookieepedia, WEG recalled this game because of a design error.  I guess I need to play more to see where the flaw is.]]></description>
<dc:subject>starwars lightsaber games culture history</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jtyost2/b:0ef256861806/</dc:identifier>
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<item rdf:about="http://www.theverge.com/2013/5/15/4327880/google-announces-android-game-center-competitor">
    <title>Google announces Play game services, Android’s cross-platform answer to Game Center</title>
    <dc:date>2013-05-17T06:46:21+00:00</dc:date>
    <link>http://www.theverge.com/2013/5/15/4327880/google-announces-android-game-center-competitor</link>
    <dc:creator>jtyost2</dc:creator><description><![CDATA[At its I/O conference today, Google announced a brand new service for Android gamers: Google Play game services. As rumored, the Android gaming service features a number of similar features as Apple’s Game Center, including achievements, cloud saves, matchmaking, and leaderboards. But it’s also cross-platform, so developers can implement the features not just on Android, but also across iOS and the web. “At Google, we want to make our services available to as many folks as possible,” product manager Greg Hartrell told Polygon.

The service is integrated with Google+ to power aspects like leaderboards, and aside from real-time matchmaking (which is Android only at present), all features are currently available cross-platform. A software development kit is available to developers starting today, and game services features have already been implemented in several Android titles, including World of Goo and Super Stickman Golf 2. For more details, be sure to check out our sister site Polygon.]]></description>
<dc:subject>Google GooglePlay games videogames googleandroid</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://toucharcade.com/2012/11/01/halo-4-king-of-the-hill-fuled-sic-by-mountain-dew/">
    <title>'Halo 4: King of the Hill Fuled [sic] by Mountain Dew' - How Low Will You Go for Double Experience? | Touch Arcade</title>
    <dc:date>2012-11-02T17:30:53+00:00</dc:date>
    <link>http://toucharcade.com/2012/11/01/halo-4-king-of-the-hill-fuled-sic-by-mountain-dew/</link>
    <dc:creator>jtyost2</dc:creator><description><![CDATA[Halo 4: King of the Hill Fuled [sic] by Mountain Dew is pretty crazy. Like every geolocation-based "game," there's absolutely zero activity anywhere near me so it's hard to see myself getting wrapped up in some high-stakes incredibly competitive local battle for who can control the three nearby 7-11 locations. Similarly, Halo 4: King of the Hill Fuled [sic] by Mountain Dew doesn't make any attempt to hide the fact that this is cross-promotion layered on top of cross-promotion served with a steaming hot side of cross-promotion, and it really feels less like you're playing a game and significantly more that you're just participating in an advertising campaign.

Still, I guess if you're hard up for Halo 4 experience points, and you're going to be drinking gallons of Mountain Dew and eating truckloads of Doritos anyway, you might as well "play" Halo 4: King of the Hill Fuled [sic] by Mountain Dew to maximize the benefit of all the promotions taking place right now.]]></description>
<dc:subject>socialmedia games advertising politics</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jtyost2/b:4f18c638f937/</dc:identifier>
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<item rdf:about="http://arstechnica.com/gaming/news/2012/02/game-makers-face-uphill-battle-proving-copyright-infringement-in-court.ars">
    <title>Game makers face uphill battle proving copyright infringement in court</title>
    <dc:date>2012-02-07T03:49:21+00:00</dc:date>
    <link>http://arstechnica.com/gaming/news/2012/02/game-makers-face-uphill-battle-proving-copyright-infringement-in-court.ars</link>
    <dc:creator>jtyost2</dc:creator><description><![CDATA[Tiny Tower maker NimbleBit and Bingo Blitz maker Buffalo Studios both took issue with overly familiar titles recently released by Zynga, making their complaints known through large infographics that show near-identical side-by-side screenshots. But Triple Town developer Spry Fox went a step further, actually filing a lawsuit (PDF ) against Yeti Town developer 6waves Lolapps, saying the latter company “unabashedly” cloned its popular social game. The lawsuit takes the matter away from the nebulous moral and ethical questions of what constitutes an “original” game idea to the codified legal realm of guilt and innocence. Yet the nature of copyright law as it applies to games, and the existing case law in the area, suggests Spry Fox has an uphill battle in protecting Triple Town in court.]]></description>
<dc:subject>games copyright legal lawsuit business technology politics</dc:subject>
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<item rdf:about="http://arstechnica.com/gaming/news/2011/12/nintendos-miyamoto-stepping-down-working-on-smaller-games.ars">
    <title>Nintendo's Miyamoto stepping down, working on smaller games</title>
    <dc:date>2011-12-10T18:42:22+00:00</dc:date>
    <link>http://arstechnica.com/gaming/news/2011/12/nintendos-miyamoto-stepping-down-working-on-smaller-games.ars</link>
    <dc:creator>jtyost2</dc:creator><description><![CDATA[The creator of Super Mario Bros. and The Legend of Zelda will step down from his current position at Nintendo but remain with the company to work on smaller, more personal projects, Wired.com has learned.

In an exclusive interview with Wired.com on Wednesday, the 59-year-old head of Nintendo's game design department said that he will move away from supervising the development of massive games like this year's Legend of Zelda: Skyward Sword and Super Mario 3D Land, passing the torch to the younger designers in the company and working on projects that won't take as long to complete.

"Inside our office, I've been recently declaring, 'I'm going to retire, I'm going to retire,'" Shigeru Miyamoto said through his interpreter. "I'm not saying that I'm going to retire from game development altogether. What I mean by retiring is, retiring from my current position."

"What I really want to do is be in the forefront of game development once again myself," Miyamoto said. "Probably working on a smaller project with even younger developers. Or I might be interested in making something that I can make myself, by myself. Something really small."

Miyamoto said that he's hoping to start work on a project in 2012, and hopefully show the game off publicly within the year.

"In other words, I'm not intending to start from things that require a five-year development time," he said.]]></description>
<dc:subject>ShigeruMiyamoto Nintendo games politics</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://arstechnica.com/gaming/news/2011/07/zyngas-ipo-filing-details-risk-dependence-on-facebook.ars">
    <title>Zynga's IPO filing shows utter dependence on Facebook</title>
    <dc:date>2011-07-02T21:39:06+00:00</dc:date>
    <link>http://arstechnica.com/gaming/news/2011/07/zyngas-ipo-filing-details-risk-dependence-on-facebook.ars</link>
    <dc:creator>jtyost2</dc:creator><description><![CDATA[Zynga, creator of games like Farmville, Mafia Wars, and Words with Friends, has filed papers with the Securities and Exchange Commission in order to take the company public. The casual games giant hopes to raise $1 billion by selling stock. That may seem ambitious, but the filings note that the company enjoyed profits of over $392 million in 2010. The company shows no signs of slowing down, but the filing also reminds us just how much of Zynga’s business is directly dependent on Facebook.

“Facebook is the primary distribution, marketing, promotion and payment platform for our games. We generate substantially all of our revenue and players through the Facebook platform and expect to continue to do so for the foreseeable future,” the filing explains. “Any deterioration in our relationship with Facebook would harm our business and adversely affect the value of our Class A common stock.” 

It’s a clear warning for investors: the company is in great shape when it comes to profits and growth, but it’s closely tied to a volatile and fast moving property in social media. Nothing about the future is assured.]]></description>
<dc:subject>Facebook socialnetworking Zynga games business politics</dc:subject>
<dc:source>https://instapaper.com/</dc:source>
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<item rdf:about="http://www.bit-tech.net/news/gaming/2011/04/11/gog-drm-drives-gamers-piracy/1">
    <title>Good Old Games: DRM drives gamers to piracy | bit-gamer.net</title>
    <dc:date>2011-05-09T07:06:53+00:00</dc:date>
    <link>http://www.bit-tech.net/news/gaming/2011/04/11/gog-drm-drives-gamers-piracy/1</link>
    <dc:creator>jtyost2</dc:creator><description><![CDATA[Independent retro games retailer Good Old Games has spoken out about digital rights management (DRM), saying that it can actually drive gamers to piracy, rather than acting as a deterrent.

Speaking to bit-tech for a future feature about DRM in Custom PC, Good Old Games' PR and marketing manager, Lukasz Kukawski, said that the effectiveness of DRM as a piracy-deterrent was 'None, or close to none.'

'What I will say isn’t popular in the gaming industry,' says Kukawski, 'but in my opinion DRM drives people to pirate games rather than prevent them from doing that. Would you rather spend $50 on a game that requires installing malware on your system, or to stay online all the time and crashes every time the connection goes down, or would you rather download a cracked version without all that hassle?'

According to Kukawski, the situation with restrictive DRM has reached the point where gamers often feel pushed into buying a game at full price, but then still download a cracked version to avoid the DRM. 'I know people that buy an original copy of the game just so they don't feel guilty,' says Kukawski, 'and then they will play a pirated version which is stripped of all DRM. That’s not how it should be. Let’s treat legitimate customers with respect and they will give that back.']]></description>
<dc:subject>drm piracy copyright legal business technology software games politics</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://arstechnica.com/gaming/news/2011/04/nintendo-confirms-new-system-for-2012-playable-at-junes-e3.ars">
    <title>Nintendo confirms new system for 2012, playable at June's E3</title>
    <dc:date>2011-04-26T04:52:49+00:00</dc:date>
    <link>http://arstechnica.com/gaming/news/2011/04/nintendo-confirms-new-system-for-2012-playable-at-junes-e3.ars</link>
    <dc:creator>jtyost2</dc:creator><description><![CDATA[The rumors have been numerous: Nintendo has a new system that will be more powerful than the PlayStation 3 or the Xbox 360. The controller will include a large touch-screen. It will be out in 2012. While the particulars are still a mystery, Nintendo has confirmed that there is new system is on the way, and we'll be playing it at the upcoming Electronic Entertainment Expo.

"Nintendo Co., Ltd. has decided to launch in 2012 a system to succeed Wii, which the company has sold 86.01 million units on a consolidated shipment basis between its launch in 2006 and the end of March 2011," the company said in a statement. "We will show a playable model of the new system and announce more specifications at the E3 Expo, which will be held June 7-9, 2011, in Los Angeles."]]></description>
<dc:subject>nintendo wii games videogames politics</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://probablyinteractive.com/url-hunter">
    <title>URL Hunter</title>
    <dc:date>2011-03-09T01:30:33+00:00</dc:date>
    <link>http://probablyinteractive.com/url-hunter</link>
    <dc:creator>jtyost2</dc:creator><description><![CDATA[An experimental game using the URL bar as the game screen. ]]></description>
<dc:subject>html5 humor games programming webdevelopment politics</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://typewar.com/">
    <title>typewar</title>
    <dc:date>2009-10-10T00:23:27+00:00</dc:date>
    <link>http://typewar.com/</link>
    <dc:creator>jtyost2</dc:creator><description><![CDATA[My new guilty pleasure.]]></description>
<dc:subject>typography games twitter font politics</dc:subject>
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