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    <title>actionscript microcosmos » The sound of perlinNoise.</title>
    <dc:date>2011-12-04T23:50:38+00:00</dc:date>
    <link>http://www.dasprinzip.com/prinzipiell/2009/05/07/the-sound-of-perlinnoise/</link>
    <dc:creator>jpfinley</dc:creator><description><![CDATA[My focal idea was to build a perlinNoise map, convolve and work out the octaves and add some random moving particles on top. Now, whenever a particle hits a specified range of colours within the map, mainly at the octave peaks, a tone is created (each particle has a different timbre). Carefully spoken - we´re listening to the sounds of perlinNoise now and it sounds a bit fierce, I can tell you!]]></description>
<dc:subject>perlin noise sound math</dc:subject>
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    <title>More on Minecraft-type world gen - GameDev.net</title>
    <dc:date>2011-10-25T16:40:36+00:00</dc:date>
    <link>http://www.gamedev.net/blog/33/entry-2227887-more-on-minecraft-type-world-gen/</link>
    <dc:creator>jpfinley</dc:creator><description><![CDATA[With the runaway success of the game Minecraft, I've been seeing a bit of a resurgence of interest lately in the idea of procedurally generated worlds. Unfortunately, once you get beyond simple random numbers, procedural generation of a world isn't always the most approachable subject and I see a lot of people asking questions about where they should start generating a Minecraftian world, or, more generally, a procedural world that can theoretically extend infinitely far in all directions.]]></description>
<dc:subject>minecraft perlin noise computer game generator procedural terrain math</dc:subject>
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<item rdf:about="http://freespace.virgin.net/hugo.elias/models/m_perlin.htm">
    <title>Perlin Noise</title>
    <dc:date>2011-10-25T16:36:24+00:00</dc:date>
    <link>http://freespace.virgin.net/hugo.elias/models/m_perlin.htm</link>
    <dc:creator>jpfinley</dc:creator><description><![CDATA[Many people have used random number generators in their programs to create unpredictability, make the motion and behavior of objects appear more natural, or generate textures. Random number generators certainly have their uses, but at times their output can be too harsh to appear natural. This article will present a function which has a very wide range of uses, more than I can think of, but basically anywhere where you need something to look natural in origin. What's more it's output can easily be tailored to suit your needs.]]></description>
<dc:subject>algorithms graphics math noise programming perlin art</dc:subject>
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    <title>Ken Perlin's homepage</title>
    <dc:date>2011-10-25T16:26:26+00:00</dc:date>
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    <dc:creator>jpfinley</dc:creator><dc:subject>graphics programming perlin noise art</dc:subject>
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    <title>Infinite Minecraft-esque terrain</title>
    <dc:date>2011-10-11T21:50:14+00:00</dc:date>
    <link>http://www.blitzbasic.com/Community/posts.php?topic=93982#1078890</link>
    <dc:creator>jpfinley</dc:creator><dc:subject>terrain generation generator perlin noise 3d minecraft game</dc:subject>
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