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    <title>Mnemonic encoding wordlist</title>
    <dc:date>2015-06-15T18:27:45+00:00</dc:date>
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    <dc:creator>jpfinley</dc:creator><description><![CDATA[List of pronounceable and easily memorized words]]></description>
<dc:subject>word language security math memory</dc:subject>
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<item rdf:about="http://jackschaedler.github.io/circles-sines-signals/index.html">
    <title>Circles Sines and Signals - Introduction</title>
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    <dc:creator>jpfinley</dc:creator><description><![CDATA[This text is designed to accompany your study of introductory digital signal processing. It’s an eccentric piece of not-so-rigorous literature with a preoccupation for explaining things using interactive visualizations, animations and sound.]]></description>
<dc:subject>code math interactive explorableexplorations</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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    <dc:date>2014-12-04T20:44:51+00:00</dc:date>
    <link>http://tobyschachman.com/Shadershop/</link>
    <dc:creator>jpfinley</dc:creator><description><![CDATA[Shadershop is an interface for programming GPU shaders in the mode of a direct manipulation image editor like Photoshop. It is an experiment in leveraging the programmer’s spatial reasoning the way that coding today leverages the programmer’s symbolic reasoning.]]></description>
<dc:subject>visualization programming math shaders graphics</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://worrydream.com/Links2013/">
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    <dc:date>2014-01-07T16:28:25+00:00</dc:date>
    <link>http://worrydream.com/Links2013/</link>
    <dc:creator>jpfinley</dc:creator><description><![CDATA[I’m trying to build a jigsaw puzzle. I wish I could show you what it will be, but the picture isn’t on the box. But I can show you some of the pieces that snapped into place this year, and try to share a context for why they mattered so much to me.

These are mostly about powerful seeing, and powerful representations for scientific thinking.]]></description>
<dc:subject>education links design cognition cybernetics math physics</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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    <title>Ordered dithering - Wikipedia, the free encyclopedia</title>
    <dc:date>2013-08-18T17:53:34+00:00</dc:date>
    <link>http://en.wikipedia.org/wiki/Ordered_dithering</link>
    <dc:creator>jpfinley</dc:creator><dc:subject>computer graphics noise computerscience math image algorithm</dc:subject>
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    <link>http://calca.io/</link>
    <dc:creator>jpfinley</dc:creator><description><![CDATA[Calca is the fast symbolic calculator that gives you instant answers as you type.]]></description>
<dc:subject>math app ios osx</dc:subject>
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    <link>http://sciencevsmagic.net/geo/</link>
    <dc:creator>jpfinley</dc:creator><description><![CDATA[A Compass and Straightedge tool/puzzle game written in JavaScript.]]></description>
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    <title>Stop Drawing Dead Fish on Vimeo</title>
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    <link>http://vimeo.com/64895205</link>
    <dc:creator>jpfinley</dc:creator><description><![CDATA[Hard to form coherent sentences after experiencing @worrydream's talk so I offer the link in hopes that you get to 21m20s.]]></description>
<dc:subject>art programming computerscience performance talk touch math</dc:subject>
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<item rdf:about="http://nbickford.wordpress.com/2012/12/21/creating-fake-landscapes/">
    <title>Creating Fake Landscapes | Random (Blog)</title>
    <dc:date>2013-06-04T02:57:50+00:00</dc:date>
    <link>http://nbickford.wordpress.com/2012/12/21/creating-fake-landscapes/</link>
    <dc:creator>jpfinley</dc:creator><description><![CDATA[Suppose, just for a moment, that you’re writing a program that allows you to explore a planet, similar to the Earth, but completely made up. The main problem in writing such a program would be generating the terrain of the planet- all the mountains, trenches, and everything in between. Sure, you could spend years modeling the entire landscape, meter by meter, kilometer by kilometer, but it’s much easier just to write a different program to automatically generate the terrain of the planet.]]></description>
<dc:subject>math terrain landscape procedural generation</dc:subject>
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<item rdf:about="http://mathematica.stackexchange.com/questions/8716/how-to-create-hedcut-style-images">
    <title>generative art - How to create hedcut style images? - Mathematica Stack Exchange</title>
    <dc:date>2013-05-10T16:30:31+00:00</dc:date>
    <link>http://mathematica.stackexchange.com/questions/8716/how-to-create-hedcut-style-images</link>
    <dc:creator>jpfinley</dc:creator><description><![CDATA[How can we create a hedcut-like stipple portrait automatically in Mathematica, using a photograph as a starting point?]]></description>
<dc:subject>algorithms design stipple image math wallstreetjournal</dc:subject>
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    <title>Morf.js - CSS3 Transitions with custom easing functions</title>
    <dc:date>2012-01-20T19:53:33+00:00</dc:date>
    <link>http://www.joelambert.co.uk/morf/</link>
    <dc:creator>jpfinley</dc:creator><description><![CDATA[Javascript work-around for hardware accelerated CSS3 transitions with custom easing functions.]]></description>
<dc:subject>animation css css3 javascript easing math</dc:subject>
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    <title>actionscript microcosmos » The sound of perlinNoise.</title>
    <dc:date>2011-12-04T23:50:38+00:00</dc:date>
    <link>http://www.dasprinzip.com/prinzipiell/2009/05/07/the-sound-of-perlinnoise/</link>
    <dc:creator>jpfinley</dc:creator><description><![CDATA[My focal idea was to build a perlinNoise map, convolve and work out the octaves and add some random moving particles on top. Now, whenever a particle hits a specified range of colours within the map, mainly at the octave peaks, a tone is created (each particle has a different timbre). Carefully spoken - we´re listening to the sounds of perlinNoise now and it sounds a bit fierce, I can tell you!]]></description>
<dc:subject>perlin noise sound math</dc:subject>
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    <title>Moving Blocks! | Voxels breaking their regular grid.</title>
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    <link>http://blog.movingblocks.net/</link>
    <dc:creator>jpfinley</dc:creator><description><![CDATA[Open-source Minecraft clone. He details a lot of the development behind it.]]></description>
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<item rdf:about="http://www.gamedev.net/blog/33/entry-2227887-more-on-minecraft-type-world-gen/">
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    <dc:date>2011-10-25T16:40:36+00:00</dc:date>
    <link>http://www.gamedev.net/blog/33/entry-2227887-more-on-minecraft-type-world-gen/</link>
    <dc:creator>jpfinley</dc:creator><description><![CDATA[With the runaway success of the game Minecraft, I've been seeing a bit of a resurgence of interest lately in the idea of procedurally generated worlds. Unfortunately, once you get beyond simple random numbers, procedural generation of a world isn't always the most approachable subject and I see a lot of people asking questions about where they should start generating a Minecraftian world, or, more generally, a procedural world that can theoretically extend infinitely far in all directions.]]></description>
<dc:subject>minecraft perlin noise computer game generator procedural terrain math</dc:subject>
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<item rdf:about="http://freespace.virgin.net/hugo.elias/models/m_perlin.htm">
    <title>Perlin Noise</title>
    <dc:date>2011-10-25T16:36:24+00:00</dc:date>
    <link>http://freespace.virgin.net/hugo.elias/models/m_perlin.htm</link>
    <dc:creator>jpfinley</dc:creator><description><![CDATA[Many people have used random number generators in their programs to create unpredictability, make the motion and behavior of objects appear more natural, or generate textures. Random number generators certainly have their uses, but at times their output can be too harsh to appear natural. This article will present a function which has a very wide range of uses, more than I can think of, but basically anywhere where you need something to look natural in origin. What's more it's output can easily be tailored to suit your needs.]]></description>
<dc:subject>algorithms graphics math noise programming perlin art</dc:subject>
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<item rdf:about="http://coding.smashingmagazine.com/2011/10/04/quick-look-math-animations-javascript/">
    <title>A Quick Look Into The Math Of Animations With JavaScript - Smashing Coding</title>
    <dc:date>2011-10-05T14:20:56+00:00</dc:date>
    <link>http://coding.smashingmagazine.com/2011/10/04/quick-look-math-animations-javascript/</link>
    <dc:creator>jpfinley</dc:creator><description><![CDATA[There is a lot of math in the visual things we do, even if we don’t realize it. If you want to make something look natural and move naturally, you need to add a bit of physics and rounding to it. Nature doesn’t work in right angles or linear acceleration. This is why zombies in movies are so creepy. This was covered here before in relation to CSS animation, but today let’s go a bit deeper and look at the simple math behind the smooth looks.]]></description>
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    <title>Geometry, Surfaces, Curves, Polyhedra</title>
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    <link>http://local.wasp.uwa.edu.au/~pbourke/geometry/</link>
    <dc:creator>jpfinley</dc:creator><description><![CDATA[Formulas for performing a number of geometric functions on a computer.
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    <link>http://en.wikipedia.org/wiki/Voronoi_diagram#Applications</link>
    <dc:creator>jpfinley</dc:creator><description><![CDATA[In mathematics, a Voronoi diagram is a special kind of decomposition of a metric space determined by distances to a specified discrete set of objects in the space, e.g., by a discrete set of points.
]]></description>
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<item rdf:about="http://www.nd.edu/~networks/">
    <title>CCNR - Home</title>
    <dc:date>2007-09-12T14:11:04+00:00</dc:date>
    <link>http://www.nd.edu/~networks/</link>
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    <link>http://www.cse.ucsd.edu/users/dasgupta/mcgrawhill/</link>
    <dc:creator>jpfinley</dc:creator><description><![CDATA[Draft of a textbook on algorithms by S. Dasgupta, C.H. Papadimitriou, and U.V. Vazirani
]]></description>
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<item rdf:about="http://www.webmath.com/">
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    <dc:date>2006-06-28T03:29:11+00:00</dc:date>
    <link>http://www.webmath.com/</link>
    <dc:creator>jpfinley</dc:creator><description><![CDATA[Are you stuck on a math problem? We'd like to help you solve it.
]]></description>
<dc:subject>math help reference</dc:subject>
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<item rdf:about="http://steve-yegge.blogspot.com/2006/03/math-for-programmers.html">
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    <dc:date>2006-03-18T02:43:42+00:00</dc:date>
    <link>http://steve-yegge.blogspot.com/2006/03/math-for-programmers.html</link>
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<item rdf:about="http://www.norvig.com/palindrome.html">
    <title>World's Longest Palindrome?</title>
    <dc:date>2005-12-25T08:48:46+00:00</dc:date>
    <link>http://www.norvig.com/palindrome.html</link>
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    <title>Chicago Tribune | Math miscue flunks 4,000 5th graders</title>
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<item rdf:about="http://www.jimloy.com/math/math.htm#calc">
    <title>Jim Loy's Mathematics Page</title>
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    <link>http://www.jimloy.com/math/math.htm#calc</link>
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