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    <description>recent bookmarks from jpcody</description>
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	<rdf:li rdf:resource="http://www.folklore.org/StoryView.py?story=Round_Rects_Are_Everywhere.txt"/>
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	<rdf:li rdf:resource="http://www.noupe.com/freebie/the-big-collection-of-free-design-textures.html"/>
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  </channel><item rdf:about="http://www.elasticspace.com/2013/03/no-to-no-ui">
    <title>No to NoUI – Timo Arnall</title>
    <dc:date>2013-04-07T11:57:15+00:00</dc:date>
    <link>http://www.elasticspace.com/2013/03/no-to-no-ui</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[‘The best design is invisible’ is the interaction design phrase of the moment. The images above are from my ever-expanding collection of quotes about how design and technology will ‘disappear’, become ‘invisible’ or how the ‘best interface is no interface’.

]]></description>
<dc:subject>design ui ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:cabfe15d1e8e/</dc:identifier>
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</item>
<item rdf:about="http://www.chartjs.org/docs/">
    <title>Chart.js Documentation</title>
    <dc:date>2013-03-18T12:18:31+00:00</dc:date>
    <link>http://www.chartjs.org/docs/</link>
    <dc:creator>jpcody</dc:creator><dc:subject>design javascript dataviz</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:4bb685926320/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:javascript"/>
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</item>
<item rdf:about="http://37signals.com/svn/posts/3047-the-obvious-the-easy-and-the-possible">
    <title>The Obvious, the Easy, and the Possible by Jason Fried of 37signals</title>
    <dc:date>2012-11-12T15:51:38+00:00</dc:date>
    <link>http://37signals.com/svn/posts/3047-the-obvious-the-easy-and-the-possible</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[Much of the tension in product development and interface design comes from trying to balance the obvious, the easy, and the possible. Figuring out which things go in which bucket is critical to fully understanding how to make something useful.
]]></description>
<dc:subject>ux design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:280bc52f19c4/</dc:identifier>
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<item rdf:about="http://www.cooper.com/journal/2012/08/the-best-interface-is-no-interface.html/">
    <title>The Cooper Journal: The best interface is no interface</title>
    <dc:date>2012-08-30T19:12:28+00:00</dc:date>
    <link>http://www.cooper.com/journal/2012/08/the-best-interface-is-no-interface.html/</link>
    <dc:creator>jpcody</dc:creator><dc:subject>design interface</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:4ec48b7a4bc2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
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</item>
<item rdf:about="http://startupsthisishowdesignworks.com/">
    <title>Startups, This Is How Design Works – by Wells Riley</title>
    <dc:date>2012-04-03T12:20:40+00:00</dc:date>
    <link>http://startupsthisishowdesignworks.com/</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[Companies like Apple are making design impossible for startups to ignore. Startups like Path, Airbnb, Square, and Massive Health have design at the core of their business, and they're doing phenomenal work. But what is ‘design’ actually? Is it a logo? A Wordpress theme? An innovative UI? ]]></description>
<dc:subject>design inspiration</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:7301577e7d18/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
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</item>
<item rdf:about="http://www.flickr.com/photos/factoryjoe/collections/72157600001823120/">
    <title>Collection: Design Patterns</title>
    <dc:date>2011-11-19T14:25:58+00:00</dc:date>
    <link>http://www.flickr.com/photos/factoryjoe/collections/72157600001823120/</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[This collection captures findings of consistent, unique or interesting interfaces and design flows from across the web.
]]></description>
<dc:subject>design patterns ui</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:60dccbd44786/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
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<item rdf:about="http://aentan.com/design/new-visual-proportions-for-the-ios-user-interface/">
    <title>New Visual Proportions for the iOS User Interface ← Principia Arbiter</title>
    <dc:date>2011-09-01T23:34:54+00:00</dc:date>
    <link>http://aentan.com/design/new-visual-proportions-for-the-ios-user-interface/</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[Since I have begun design­ing iPhone app inter­faces last year, I have been deeply in touch with the nuances of the inter­faces of native and non-native apps. As a designer who is also adept in print design and has an acute typo­graph­i­cal sense, I can­not help but keep notic­ing the flaws and imper­fec­tions of the 44-pixel rhythm.

]]></description>
<dc:subject>iOS design ui</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:a895ef467eb0/</dc:identifier>
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</item>
<item rdf:about="http://www.slideshare.net/whitneyhess/design-principles-the-philosophy-of-ux">
    <title>Design Principles: The Philosophy of UX</title>
    <dc:date>2011-08-07T08:31:12+00:00</dc:date>
    <link>http://www.slideshare.net/whitneyhess/design-principles-the-philosophy-of-ux</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[Slides from a talk by Whitney Hess.]]></description>
<dc:subject>design ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:50a5be67f3e9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
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</item>
<item rdf:about="http://subtlepatterns.com/">
    <title>Subtle Patterns | High quality patterns for your next web project</title>
    <dc:date>2011-06-28T21:50:35+00:00</dc:date>
    <link>http://subtlepatterns.com/</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[Subtle Patterns is a collection of 49 high quality design patterns for
you to use freely. New patterns added weekly. A project by Atle Mo.]]></description>
<dc:subject>design patterns</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:13aebb751ba5/</dc:identifier>
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</item>
<item rdf:about="http://www.damninteresting.com/this-place-is-not-a-place-of-honor">
    <title>• This Place is Not a Place of Honor • Damn Interesting</title>
    <dc:date>2011-05-30T14:53:20+00:00</dc:date>
    <link>http://www.damninteresting.com/this-place-is-not-a-place-of-honor</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[If you look at it just right, the universal radiation warning symbol looks a bit like an angel. The circle in the middle could indicate the head, the lower part might be the body, and the upper two arms of the trefoil could represent the wings.]]></description>
<dc:subject>security design icons symbols</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:ebabc2c2f3ff/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:security"/>
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</item>
<item rdf:about="http://www.uxmag.com/design/realism-in-ui-design">
    <title>Realism in UI Design | UX Magazine</title>
    <dc:date>2011-05-30T14:28:29+00:00</dc:date>
    <link>http://www.uxmag.com/design/realism-in-ui-design</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[The goal is not to make your user interface as realistic as possible. The goal is to add those details which help users identify what an element is, and how to interact with it, and to add no more than those details.]]></description>
<dc:subject>design icons realism ui</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:49a9f479750f/</dc:identifier>
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</item>
<item rdf:about="http://bleikamp.com/hire-good-designers.html">
    <title>Hire Good Designers</title>
    <dc:date>2011-05-09T15:04:58+00:00</dc:date>
    <link>http://bleikamp.com/hire-good-designers.html</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[People who understand user experience, user psychology, and interaction design are going to design great user interfaces in any medium. There is nothing special about the web that makes it more or less challenging than designing on an iPad. They are just different. And good designers know the differences, understand the limitations, and will design something great for each.

]]></description>
<dc:subject>design ui ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:9114c003bbe0/</dc:identifier>
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</item>
<item rdf:about="http://www.significantpixels.com/2011/04/04/the-iphone-tab-bar/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+TheBrooksReview+%28The+Brooks+Review%29&amp;utm_content=Google+Reader">
    <title>The iPhone Tab Bar « SignificantPixels</title>
    <dc:date>2011-04-21T17:06:14+00:00</dc:date>
    <link>http://www.significantpixels.com/2011/04/04/the-iphone-tab-bar/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+TheBrooksReview+%28The+Brooks+Review%29&amp;utm_content=Google+Reader</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[Over the last couple of years, the iPhone has greatly popularized the tab bar navigational model for mobile handsets. Apple has put together a design rationale for the tab bar in their Human Interface Guidelines (HIG) along with lots and lots of other information — they do however leave some question unanswered. Having worked with interaction and graphical design for iPhone applications during the last couple of years I’ve managed to pick up some lessons the hard way, and in this post I would like to share my thoughts on a couple of do’s and don’ts.

]]></description>
<dc:subject>design iphone ui tabbar</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:a0c75765292d/</dc:identifier>
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</item>
<item rdf:about="http://www.austinkleon.com/2011/03/30/how-to-steal-like-an-artist-and-9-other-things-nobody-told-me/">
    <title>How To Steal Like An Artist (And 9 Other Things Nobody Told Me) - Austin Kleon</title>
    <dc:date>2011-04-12T23:29:04+00:00</dc:date>
    <link>http://www.austinkleon.com/2011/03/30/how-to-steal-like-an-artist-and-9-other-things-nobody-told-me/</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[It’s one of my theories that when people give you advice, they’re really just talking to themselves in the past. This list is me talking to a previous version of myself.

]]></description>
<dc:subject>advice creativity design inspiration bestof</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:aa08f1c8fc16/</dc:identifier>
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</item>
<item rdf:about="http://mfs.sub.jp/font.html">
    <title>Miffies | Font</title>
    <dc:date>2011-02-17T15:57:40+00:00</dc:date>
    <link>http://mfs.sub.jp/font.html</link>
    <dc:creator>jpcody</dc:creator><dc:subject>design fonts typography</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:4f428585f44d/</dc:identifier>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://glyphicons.com/">
    <title>GLYPHICONS - library of precisely prepared monochromatic icons and symbols.</title>
    <dc:date>2011-02-17T15:57:08+00:00</dc:date>
    <link>http://glyphicons.com/</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[Icons are designed primarily for toolbars and navigation bars in OS X Lion, the application for iPhone, iPhone 4, iPad and other Apple devices.
]]></description>
<dc:subject>icons design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:cdc292882734/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:icons"/>
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</item>
<item rdf:about="http://mantia.me/blog/photoshop-tip-spatter/">
    <title>Mantia » Photoshop Tip: Spatter</title>
    <dc:date>2011-01-26T01:55:30+00:00</dc:date>
    <link>http://mantia.me/blog/photoshop-tip-spatter/</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[I never thought to use a Photoshop Filter like Spatter like this until someone showed it to me. Sure you can use Dither on Gradient Fill layers, but what happens when you layer multiple gradients on each other, and you get really bad banding? Seriously, guys.

]]></description>
<dc:subject>photoshop design tips</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:7336800f315b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:photoshop"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:tips"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://theinvisibl.com/2009/12/08/chrometabs/">
    <title>A piece with a lot of screenshots about the close tab behaviour in Google Chrome | The Invisible</title>
    <dc:date>2011-01-25T16:24:54+00:00</dc:date>
    <link>http://theinvisibl.com/2009/12/08/chrometabs/</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[This is a short piece concerned only with the different behaviours when closing tabs in Google Chrome, as I think these behaviours are fantastically thought through.

]]></description>
<dc:subject>design chrome ux tabs</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:25104dcf3ebb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:chrome"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:tabs"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.smashingmagazine.com/2010/11/17/designing-for-iphone-4-retina-display-techniques-and-workflow/">
    <title>Designing for iPhone 4 Retina Display: Techniques and Workflow - Smashing Magazine</title>
    <dc:date>2011-01-04T16:33:41+00:00</dc:date>
    <link>http://www.smashingmagazine.com/2010/11/17/designing-for-iphone-4-retina-display-techniques-and-workflow/</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[The iPhone 4 features a vastly superior display resolution (614400 pixels) over previous iPhone models, containing quadruple the 153600-pixel display of the iPhone 3GS. The screen is the same physical size, so those extra dots are used for additional detail — twice the detail horizontally, and twice vertically. For developers only using Apple’s user interface elements, most of the work is already done for you.

]]></description>
<dc:subject>iphone4 ios design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:414331be5888/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:iphone4"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.adobe.com/designcenter/dialogbox/stylevsdesign/">
    <title>Adobe Design Center - Columns and articles from experts on web design and motion graphics</title>
    <dc:date>2011-01-04T16:22:38+00:00</dc:date>
    <link>http://www.adobe.com/designcenter/dialogbox/stylevsdesign/</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA["Not enough designers are working in that vast middle ground between eye candy and usability where most of the web must be built."]]></description>
<dc:subject>design style usability</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:818a42df68a5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:style"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:usability"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://37signals.com/svn/posts/2710-designed-by-apple-in-california">
    <title>Designed by Apple in California - (37signals)</title>
    <dc:date>2010-12-23T16:22:11+00:00</dc:date>
    <link>http://37signals.com/svn/posts/2710-designed-by-apple-in-california</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[“I think that ‘Designed by Apple in California’ is the most brilliant thing to ever appear on a package,” I wrote on the application-site that was mentioned in yesterday’s post on sites that landed jobs at 37signals. SvN reader Michael P. Mills asked:

]]></description>
<dc:subject>37signals apple design copywriting</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:ccc1ebaba0ae/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:37signals"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:copywriting"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.41latitude.com/post/2072504768/google-maps-label-readability">
    <title>41Latitude - Google Maps &amp; Label Readability</title>
    <dc:date>2010-12-03T17:06:53+00:00</dc:date>
    <link>http://www.41latitude.com/post/2072504768/google-maps-label-readability</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[For months, I’ve been trying to figure out why Google Maps’s city labels seem so much more readable than the labels on other mapping sites.
]]></description>
<dc:subject>ux ui google design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:87aab117a2c5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:google"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gettingreal.37signals.com/ch09_The_Blank_Slate.php">
    <title>Getting Real: The Blank Slate (by 37signals)</title>
    <dc:date>2010-11-15T23:08:43+00:00</dc:date>
    <link>http://gettingreal.37signals.com/ch09_The_Blank_Slate.php</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[Ignoring the blank slate stage is one of the biggest mistakes you can make. The blank slate is your app's first impression and you never get a second...well, you know.

]]></description>
<dc:subject>design ui 37signals</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:79746e03195a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:37signals"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://52weeksofux.com/post/743059572/galls-law">
    <title>Gall's Law - 52 Weeks of UX</title>
    <dc:date>2010-11-06T14:57:00+00:00</dc:date>
    <link>http://52weeksofux.com/post/743059572/galls-law</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[“A complex system that works is invariably found to have evolved from a simple system that worked.” - John Gall]]></description>
<dc:subject>ux design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:125080a5deec/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.frankchimero.com/post/979706728/what-advice-would-you-give-to-a-graphic-design-student">
    <title>Frank Chimero</title>
    <dc:date>2010-11-06T14:56:20+00:00</dc:date>
    <link>http://blog.frankchimero.com/post/979706728/what-advice-would-you-give-to-a-graphic-design-student</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[Everyone is just making it up as they go along.

This about sums up everything I know.]]></description>
<dc:subject>advice inspiration design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:060b60228c83/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:advice"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:inspiration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://52weeksofux.com/post/584164393/control">
    <title>Control - 52 Weeks of UX</title>
    <dc:date>2010-11-06T14:34:02+00:00</dc:date>
    <link>http://52weeksofux.com/post/584164393/control</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[Creating great experiences is all about control. For the user, control is knowing and understanding the options and being able to make the “right” decision. For the designer, control is about refining the interface until the user can always take the next step. 
]]></description>
<dc:subject>design ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:630856200ecc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://52weeksofux.com/post/694598769/the-local-maximum">
    <title>The Local Maximum - 52 Weeks of UX</title>
    <dc:date>2010-11-06T14:33:01+00:00</dc:date>
    <link>http://52weeksofux.com/post/694598769/the-local-maximum</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[If so you’ve probably hit what Andrew Chen calls the “Local Maximum”. The local maximum is a point in which you’ve hit the limit of the current design…it is as effective as its ever going to be in its current incarnation. Even if you make 100 tweaks you can only get so much improvement; it is as effective as its ever going to be on its current structural foundation. 

]]></description>
<dc:subject>ux design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:f6989a43740b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://stevenf.tumblr.com/post/218293148/a-couple-people-have-asked-me-to-post-an-update">
    <title>Steven Frank - A couple people have asked me to post an update...</title>
    <dc:date>2010-10-12T23:25:14+00:00</dc:date>
    <link>http://stevenf.tumblr.com/post/218293148/a-couple-people-have-asked-me-to-post-an-update</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[The iPhone/iPod Touch, being available for both Mac and Windows, has a single source of software in the app store. That Mac AND Windows thing is key. The app store is not just a software market for Mac users. This is why it blows the minds of indie Mac developers like myself. It’s because it follows the rules of the general software market, not just the Mac software microcosm that we Mac indies enjoy.

]]></description>
<dc:subject>apple appstore design ios</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:2c9334dcbb1e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:appstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:ios"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.41latitude.com/post/1268734799/google-styled-maps">
    <title>41Latitude - Styled Maps Using Google Maps API Version 3</title>
    <dc:date>2010-10-11T05:28:40+00:00</dc:date>
    <link>http://www.41latitude.com/post/1268734799/google-styled-maps</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[The goal of this post is to give you an overview of how you can use Google Maps API V3 to create unique map styles. I’ll begin by detailing how your mashups can be improved by removing select map elements, and then I’ll go on to detail how you can “simplify” other map elements. After that, I’ll discuss some of the ways in which you can modify the coloring of existing map elements in order to create visually striking map styles. Finally, I’ll discuss some practices to avoid when styling your mashups.
]]></description>
<dc:subject>google maps design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:ad5ff0fa1aa4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:google"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:maps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.abtests.com/">
    <title>​A​B​t​e​s​t​s​.​c​o​m​ ​-​ ​S​h​a​r​e​ ​A​/​B​ ​T​e​s​t​i​n​g​ ​R​e​s​u​l​t​s​.​ ​I​m​p​r​o​v​e​ ​y​o​u​r​ ​c​o​n​v​e​r​s​i​o​</title>
    <dc:date>2010-09-16T16:13:22+00:00</dc:date>
    <link>http://www.abtests.com/</link>
    <dc:creator>jpcody</dc:creator><dc:subject>abtesting design usability ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:cc87bc5a47bd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:abtesting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://audiworld.com/news/10/sensory/">
    <title>​A​u​d​i​W​o​r​l​d​ ​N​e​w​s</title>
    <dc:date>2010-09-07T15:56:56+00:00</dc:date>
    <link>http://audiworld.com/news/10/sensory/</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[Ingolstadt, – The emotional experience of driving has a prominent role at Audi. The development departments therefore also focus intensively on sensory experiences. The Nose Team uses its perfect sense of smell to track down new scents; the Haptics Team closes its eyes and runs its fingers over surfaces and materials to get a sense of their quality. For the acoustics specialists, it’s all in the sound; the lighting technicians make sure that you always have a clear view of things.]]></description>
<dc:subject>audi design senses</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:3c6c0def377a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:audi"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:senses"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mrgan.tumblr.com/post/708404794/ios-app-icon-sizes">
    <title>​A​l​l​ ​t​h​e​ ​s​i​z​e​s​ ​o​f​ ​i​O​S​ ​a​p​p​ ​i​c​o​n​s​ ​-​ ​N​e​v​e​n​ ​M​r​g​a​n​'​s​ ​t​u​m​b​l</title>
    <dc:date>2010-09-03T15:12:20+00:00</dc:date>
    <link>http://mrgan.tumblr.com/post/708404794/ios-app-icon-sizes</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[Let’s say you’re working on an icon for an iOS app. The app is universal, so it should run on all iPhones (and iPod touches), and on the iPad. As a designer, you’re used to drawing icons at various sizes; this is a big part of what “icon design” is (as opposed to other types of illustration).

]]></description>
<dc:subject>design icons ios iphone</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:3763213537b3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:icons"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:iphone"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://37signals.com/svn/posts/2474-lavers-law-of-fashion">
    <title>Laver's Law of Fashion - (37signals)</title>
    <dc:date>2010-07-26T23:54:25+00:00</dc:date>
    <link>http://37signals.com/svn/posts/2474-lavers-law-of-fashion</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[James Laver was a museum curator for the Victoria and Albert Museum in London from the ‘30s through the ‘50s. He was also a fashion theorist and historian who conceived Laver’s Law — an attempt to make sense of the fashion trend lifecycle.

Here is Laver’s Law:]]></description>
<dc:subject>design 37signals laverslaw</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:78b65d5e4569/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:37signals"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:laverslaw"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.folklore.org/StoryView.py?story=Round_Rects_Are_Everywhere.txt">
    <title>Folklore.org: Macintosh Stories: Round Rects Are Everywhere!</title>
    <dc:date>2010-07-16T19:41:29+00:00</dc:date>
    <link>http://www.folklore.org/StoryView.py?story=Round_Rects_Are_Everywhere.txt</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[The history of the beginning of round rectangles on the Mac.]]></description>
<dc:subject>apple design ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:ebeb3475ed87/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://hicksdesign.co.uk/iconreference/">
    <title>Icon Reference | Hicksdesign</title>
    <dc:date>2010-07-11T17:38:40+00:00</dc:date>
    <link>http://hicksdesign.co.uk/iconreference/</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[The Icon Reference Chart is one of Hicksdesign's Goodies]]></description>
<dc:subject>design icons</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:61df334b1c4d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:icons"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gettingreal.37signals.com/ch06_From_Idea_to_Implementation.php">
    <title>Getting Real: From Idea to Implementation (by 37signals)</title>
    <dc:date>2010-05-28T08:23:35+00:00</dc:date>
    <link>http://gettingreal.37signals.com/ch06_From_Idea_to_Implementation.php</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[Go from brainstorm to sketches to HTML to coding
Here's the process we use to Get Real:]]></description>
<dc:subject>37signals design process sketching</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:a47a6e231f65/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:37signals"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:process"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:sketching"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://drp.ly/10tZb">
    <title>Spec Work Ad for a Boss</title>
    <dc:date>2010-05-15T05:45:34+00:00</dc:date>
    <link>http://drp.ly/10tZb</link>
    <dc:creator>jpcody</dc:creator><dc:subject>spec-work design humor image</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:d85758dcd2f9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:spec-work"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:humor"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:image"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://ffffound.com/image/ef0b5f02d110e15b5725e0dd64cd616da48af26d?c=5471847">
    <title>Design Nobility Pyramid</title>
    <dc:date>2010-05-13T22:18:36+00:00</dc:date>
    <link>http://ffffound.com/image/ef0b5f02d110e15b5725e0dd64cd616da48af26d?c=5471847</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[by Frank Chimero]]></description>
<dc:subject>design ux delight image</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:5f3b9a1cae02/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:delight"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:image"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://ignorethecode.net/blog/2010/01/21/realism_in_ui_design/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+IgnoreTheCode+%28ignore+the+code%29&amp;utm_content=Google+Reader">
    <title>ignore the code: Realism in UI Design</title>
    <dc:date>2010-01-21T21:57:16+00:00</dc:date>
    <link>http://ignorethecode.net/blog/2010/01/21/realism_in_ui_design/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+IgnoreTheCode+%28ignore+the+code%29&amp;utm_content=Google+Reader</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[In other areas, the improvements are questionable at best. Graphical user interfaces are typically full of symbols. Most graphical elements you see on your screen are meant to stand for ideas or concepts. The little house on your desktop isn’t a little house, it’s «home». The eye isn’t an actual eye, it means «look at the selected element». The cog isn’t a cog, it means «click me to see available commands».]]></description>
<dc:subject>realism ui interface design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:bb476aa29ccb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:realism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.noupe.com/freebie/the-big-collection-of-free-design-textures.html">
    <title>The Big Collection Of Free Design Textures - Noupe</title>
    <dc:date>2009-11-16T19:54:41+00:00</dc:date>
    <link>http://www.noupe.com/freebie/the-big-collection-of-free-design-textures.html</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[This post presents an extensive collection of resources with textures from which you can choose the perfect background image for your next design. Please visit the linked sites to download the textures of your choice.]]></description>
<dc:subject>textures design resources</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:7227eec5dd1d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:textures"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:resources"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.informationisbeautiful.net/2009/interesting-easy-beautiful-true/">
    <title>Interesting, Easy, Beautiful, True? | Information Is Beautiful</title>
    <dc:date>2009-11-12T02:45:03+00:00</dc:date>
    <link>http://www.informationisbeautiful.net/2009/interesting-easy-beautiful-true/</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[I’ve been doing a few interviews to promote my book, The Visual Miscellaneum, and a question keeps coming up. “What makes good information design?”

This is the point where I go a bit glassy. To be honest, I don’t know. I am unschooled in both information (I was a college dropout) and design (I am a self-taught designer). I’ve never really thought about it.]]></description>
<dc:subject>design informationdesign</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:0e10dc5f2fb6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:informationdesign"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://simpledesktops.com/">
    <title>Simple Desktops</title>
    <dc:date>2009-10-31T21:32:59+00:00</dc:date>
    <link>http://simpledesktops.com/</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[Check out these desktops, and consider using one or creating a similar one.]]></description>
<dc:subject>desktops design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:jpcody/b:0c4166c33dde/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:desktops"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://observatory.designobserver.com/entry.html?entry=10777">
    <title>Lost In the Supermarket: Observatory: Design Observer</title>
    <dc:date>2009-09-18T21:27:53+00:00</dc:date>
    <link>http://observatory.designobserver.com/entry.html?entry=10777</link>
    <dc:creator>jpcody</dc:creator><dc:subject>design grocery packaging</dc:subject>
<dc:identifier>https://pinboard.in/u:jpcody/b:6c619724c778/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:grocery"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:packaging"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.slideshare.net/stephenpa/eye-candy-is-a-critical-business-requirement">
    <title>Eye Candy IS A Critical Business Requirement</title>
    <dc:date>2009-09-02T07:14:26+00:00</dc:date>
    <link>http://www.slideshare.net/stephenpa/eye-candy-is-a-critical-business-requirement</link>
    <dc:creator>jpcody</dc:creator><description><![CDATA[Presentation on look and feel and how the two are inseperable.]]></description>
<dc:subject>design</dc:subject>
<dc:identifier>https://pinboard.in/u:jpcody/b:8adf74978ad5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jpcody/t:design"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>