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    <description>recent bookmarks from jonbro</description>
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    <title>Efficient WebGL stroking | Ibon Tolosana</title>
    <dc:date>2015-04-15T02:16:31+00:00</dc:date>
    <link>http://labs.hyperandroid.com/efficient-webgl-stroking</link>
    <dc:creator>jonbro</dc:creator><dc:subject>linedrawing lines opengl</dc:subject>
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<item rdf:about="https://github.com/memononen/nanovg">
    <title>memononen/nanovg</title>
    <dc:date>2014-07-07T06:11:01+00:00</dc:date>
    <link>https://github.com/memononen/nanovg</link>
    <dc:creator>jonbro</dc:creator><dc:subject>opengl vector 2d svg c</dc:subject>
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    <title>The Musings of a Lost Programmer: How to do Font Rendering in OpenGL on the iPhone</title>
    <dc:date>2012-02-01T13:31:51+00:00</dc:date>
    <link>http://www.themusingsofalostprogrammer.com/2010/01/how-to-do-font-rendering-in-opengl-on.html</link>
    <dc:creator>jonbro</dc:creator><dc:subject>opengl fonts internationalization</dc:subject>
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    <title>FBO problems with alpha - openFrameworks forum</title>
    <dc:date>2011-10-27T10:32:31+00:00</dc:date>
    <link>http://forum.openframeworks.cc/index.php/topic,1643.0.html</link>
    <dc:creator>jonbro</dc:creator><dc:subject>fbo alphablending opengl</dc:subject>
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<item rdf:about="http://blog.virtualglobebook.com/2011/08/siggraph-2011-trip-report-day-one.html">
    <title>Virtual Globe and Terrain Rendering: SIGGRAPH 2011 Trip Report: Day One</title>
    <dc:date>2011-10-11T13:20:09+00:00</dc:date>
    <link>http://blog.virtualglobebook.com/2011/08/siggraph-2011-trip-report-day-one.html</link>
    <dc:creator>jonbro</dc:creator><dc:subject>opengles lessons opengl</dc:subject>
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<item rdf:about="https://github.com/mazbox/ofxmarek/blob/master/mareklib/graphics/gl/BrushedLine.h">
    <title>mareklib/graphics/gl/BrushedLine.h at master from mazbox/ofxmarek - GitHub</title>
    <dc:date>2011-05-12T12:02:51+00:00</dc:date>
    <link>https://github.com/mazbox/ofxmarek/blob/master/mareklib/graphics/gl/BrushedLine.h</link>
    <dc:creator>jonbro</dc:creator><description><![CDATA[smooth vector drawing on gl]]></description>
<dc:subject>ios vector opengl</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://bigbucketsoftware.com/2010/10/04/how-to-blend-an-8-bit-slide-to-unlock-widget/">
    <title>Big Bucket - Archive – How to blend an 8-Bit Slide-to-Unlock widget</title>
    <dc:date>2010-10-04T19:41:09+00:00</dc:date>
    <link>http://bigbucketsoftware.com/2010/10/04/how-to-blend-an-8-bit-slide-to-unlock-widget/</link>
    <dc:creator>jonbro</dc:creator><description><![CDATA[explanation of gl blend modes. man, I wish I had seen this on friday, I could have burned hours learning something new rather than porting old code (that does the same thing, differently)]]></description>
<dc:subject>opengl blendmodes alpha</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://www.opengl.org/resources/code/samples/advanced/advanced97/notes/node93.html">
    <title>9.3.2 Sphere Mapping</title>
    <dc:date>2009-12-30T21:44:54+00:00</dc:date>
    <link>http://www.opengl.org/resources/code/samples/advanced/advanced97/notes/node93.html</link>
    <dc:creator>jonbro</dc:creator><description><![CDATA[how to do reflections
]]></description>
<dc:subject>opengl graphics reflection</dc:subject>
<dc:identifier>https://pinboard.in/u:jonbro/b:f61f1e921ffc/</dc:identifier>
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<item rdf:about="http://code.google.com/p/iphone-glu/">
    <title>iphone-glu - Google Code</title>
    <dc:date>2009-07-14T15:50:48+00:00</dc:date>
    <link>http://code.google.com/p/iphone-glu/</link>
    <dc:creator>jonbro</dc:creator><description><![CDATA[to strip gluUnProject out of.
]]></description>
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<dc:identifier>https://pinboard.in/u:jonbro/b:77219755013c/</dc:identifier>
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<item rdf:about="http://oglft.sourceforge.net/">
    <title>OGLFT: OpenGL-FreeType Library</title>
    <dc:date>2009-06-30T12:45:16+00:00</dc:date>
    <link>http://oglft.sourceforge.net/</link>
    <dc:creator>jonbro</dc:creator><description><![CDATA[arrgh, once again, why didn't I look for this first.
]]></description>
<dc:subject>opengl fonts</dc:subject>
<dc:identifier>https://pinboard.in/u:jonbro/b:5d04cfb15aa9/</dc:identifier>
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<item rdf:about="http://www.opengl.org/resources/code/samples/advanced/advanced97/notes/node1.html">
    <title>opengl advanced techniques (1997)</title>
    <dc:date>2009-04-24T17:57:23+00:00</dc:date>
    <link>http://www.opengl.org/resources/code/samples/advanced/advanced97/notes/node1.html</link>
    <dc:creator>jonbro</dc:creator><description><![CDATA[yah, old schooool trix. still don't understand however.
]]></description>
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<dc:identifier>https://pinboard.in/u:jonbro/b:6073036df0bf/</dc:identifier>
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    <title>sio2 -</title>
    <dc:date>2008-12-28T05:00:12+00:00</dc:date>
    <link>http://code.google.com/p/sio2/</link>
    <dc:creator>jonbro</dc:creator><description><![CDATA[DUN WANNA LEARN OBJC.]]></description>
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    <title>glslDevil - OpenGL GLSL Debugger</title>
    <dc:date>2008-09-23T13:39:31+00:00</dc:date>
    <link>http://www.vis.uni-stuttgart.de/glsldevil/</link>
    <dc:creator>jonbro</dc:creator><dc:subject>opengl 3d shaders</dc:subject>
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<item rdf:about="http://machinesdontcare.wordpress.com/">
    <title>machines don’t care</title>
    <dc:date>2008-04-11T13:59:04+00:00</dc:date>
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    <dc:creator>jonbro</dc:creator><description><![CDATA[glsl shader experiments
]]></description>
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<item rdf:about="http://www.shadertech.com/contest/#softshadows">
    <title>ShaderTech - GPU Programming</title>
    <dc:date>2007-04-13T02:30:29+00:00</dc:date>
    <link>http://www.shadertech.com/contest/#softshadows</link>
    <dc:creator>jonbro</dc:creator><description><![CDATA[a few open gl shaders
]]></description>
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