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recent bookmarks from jmThe right-wing history of the urban models which inspired SimCity2019-01-31T10:11:27+00:00
https://logicmag.io/06-model-metropolis/
jmLargely forgotten now, Jay Forrester’s Urban Dynamics put forth the controversial claim that the overwhelming majority of American urban policy was not only misguided but that these policies aggravated the very problems that they were intended to solve. In place of Great Society-style welfare programs, Forrester argued that cities should take a less interventionist approach to the problems of urban poverty and blight, and instead encourage revitalization indirectly through incentives for businesses and for the professional class. Forrester’s message proved popular among conservative and libertarian writers, Nixon Administration officials, and other critics of the Great Society for its hands-off approach to urban policy. This outlook, supposedly backed up by computer models, remains highly influential among establishment pundits and policymakers today.
]]>simulation cities society politics history simcity games jay-forrester will-wright sociologyhttps://pinboard.in/https://pinboard.in/u:jm/b:96baa15de88a/The Problem With Cul-de-Sac Design - CityLab2016-09-21T11:09:51+00:00
http://www.citylab.com/design/2011/09/street-grids/124/
jm“A lot of people feel that they want to live in a cul-de-sac, they feel like it’s a safer place to be,” Marshall says. “The reality is yes, you’re safer – if you never leave your cul-de-sac. But if you actually move around town like a normal person, your town as a whole is much more dangerous.”
This is the opposite of what traffic engineers (and home buyers) have thought for decades. And it’s just the beginning of what we’re now starting to understand about the relative advantages of going back to the way we designed communities a century ago.
Marshall and Garrick took the same group of California cities and also examined all their minutely classified street networks for the amount of driving associated with them. On average, they found, people who live in more sparse, tree-like communities drive about 18 percent more than people who live in dense grids. And that’s a conservative calculation.
(via Tony Finch)]]>cul-de-sacs cities city design layout simcity grids safetyhttps://pinboard.in/https://pinboard.in/u:jm/b:43d4aba86831/The Totalitarian Buddhist Who Beat Sim City « Viceland Games2010-05-11T12:40:29+00:00
http://www.viceland.com/blogs/uk-games/2010/05/10/the-totalitarian-buddhist-who-beat-sim-city/
jmwhoa mental architecture culture gaming society video simcity urban vicehttps://pinboard.in/u:jm/b:f9f02bda9b91/