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<item rdf:about="http://www.jonathancoulton.com/wiki/index.php/Still_Alive/Lyrics">
    <title>Still Alive/Lyrics - JoCopedia, the Jonathan Coulton wiki</title>
    <dc:date>2009-12-27T01:33:40+00:00</dc:date>
    <link>http://www.jonathancoulton.com/wiki/index.php/Still_Alive/Lyrics</link>
    <dc:creator>jamesmelzer</dc:creator><description><![CDATA[We do what we must because we can.
]]></description>
<dc:subject>jonathan_coulton portal still_alive games music</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:68156f260865/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:music"/>
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</item>
<item rdf:about="http://www.guardian.co.uk/technology/2009/dec/11/charlie-brooker-i-love-videogames">
    <title>Charlie Brooker: why I love video games | Technology | The Guardian</title>
    <dc:date>2009-12-24T01:20:40+00:00</dc:date>
    <link>http://www.guardian.co.uk/technology/2009/dec/11/charlie-brooker-i-love-videogames</link>
    <dc:creator>jamesmelzer</dc:creator><description><![CDATA[a nice set of starter games to initiate the non-gamer
]]></description>
<dc:subject>games charlie_brooker</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:69f93d444cba/</dc:identifier>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://fora.tv/2009/04/02/Will_Wright_on_Spore_SimCity_and_the_Sims#fullprogram">
    <title>FORA.tv - Will Wright on Spore, SimCity, and the Sims</title>
    <dc:date>2009-12-24T00:05:55+00:00</dc:date>
    <link>http://fora.tv/2009/04/02/Will_Wright_on_Spore_SimCity_and_the_Sims#fullprogram</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>will_wright games game_design business_model social_media social_networks mobile</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:1507d5467785/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:game_design"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:social_networks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:mobile"/>
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</item>
<item rdf:about="http://www.todayandtomorrow.net/2009/12/02/arcade-expressionism/">
    <title>Arcade Expressionism - today and tomorrow</title>
    <dc:date>2009-12-13T00:38:13+00:00</dc:date>
    <link>http://www.todayandtomorrow.net/2009/12/02/arcade-expressionism/</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>art games</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:797e3d222b3e/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://terranova.blogs.com/terra_nova/2006/10/trust_contingen.html">
    <title>Terra Nova: Trust, Contingency, and WoW Guilds</title>
    <dc:date>2009-10-18T01:47:34+00:00</dc:date>
    <link>http://terranova.blogs.com/terra_nova/2006/10/trust_contingen.html</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>thomas_malaby games social_networks trust group_dynamics cooperation analysis theory mmorpg wow read_the_comments</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:571a47c50086/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:social_networks"/>
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</item>
<item rdf:about="http://critical-gaming.squarespace.com/blog/2008/10/10/dw-prerequisites.html">
    <title>Critical-Gaming Network - Blog - DW: Prerequisites</title>
    <dc:date>2009-10-18T00:53:40+00:00</dc:date>
    <link>http://critical-gaming.squarespace.com/blog/2008/10/10/dw-prerequisites.html</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>games game_design ux analysis theory mechanics abstraction ixd</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:54b9e0d60c5d/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:abstraction"/>
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</item>
<item rdf:about="http://www.xeodesign.com/whyweplaygames.html">
    <title>XEODesign</title>
    <dc:date>2009-10-12T23:42:50+00:00</dc:date>
    <link>http://www.xeodesign.com/whyweplaygames.html</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>xeodesign games game_design user_research emotional_response ux via:joe_lamantia</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:d5625480b54c/</dc:identifier>
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</item>
<item rdf:about="http://www.90percentofeverything.com/2009/08/13/ux-for-videogame-design-gamplay-research/">
    <title>UX for videogame design: Gameplay Research- 90 Percent of Everything</title>
    <dc:date>2009-10-12T23:41:26+00:00</dc:date>
    <link>http://www.90percentofeverything.com/2009/08/13/ux-for-videogame-design-gamplay-research/</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>games game_design user_research harry_brignull ux</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:5c7f14fe1869/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:harry_brignull"/>
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</item>
<item rdf:about="http://games4networks.posterous.com/social-games-design-workshop">
    <title>Social Games Design Workshop - Games for Social Networks</title>
    <dc:date>2009-10-06T13:36:34+00:00</dc:date>
    <link>http://games4networks.posterous.com/social-games-design-workshop</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>games game_design social_media zynga =presentation</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:a250d329e0c2/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:game_design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:social_media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:zynga"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:=presentation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gunnars.com/remix/metallic_sheadog.php#">
    <title>Gunnar Optiks - Products</title>
    <dc:date>2009-09-23T23:58:24+00:00</dc:date>
    <link>http://gunnars.com/remix/metallic_sheadog.php#</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>wishlist glasses games</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:10e83ea791fb/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:glasses"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://johnnyholland.org/magazine/2009/08/we-could-learn-a-lot-from-games-a-language-for-designing-emotion/">
    <title>Johnny Holland - It’s all about interaction » Blog Archive » Learning from Games: A Language for Designing Emotion</title>
    <dc:date>2009-08-03T12:44:02+00:00</dc:date>
    <link>http://johnnyholland.org/magazine/2009/08/we-could-learn-a-lot-from-games-a-language-for-designing-emotion/</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>ux game_design games joe_lamantia design</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:49e9b90015dd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:game_design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:joe_lamantia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.youtube.com/watch?v=CdgQyq3hEPo">
    <title>Game Design with Will Wright</title>
    <dc:date>2009-06-09T21:18:36+00:00</dc:date>
    <link>http://www.youtube.com/watch?v=CdgQyq3hEPo</link>
    <dc:creator>jamesmelzer</dc:creator><description><![CDATA[Will Wright (Spore, The Sims, SimCity, SimEarth, etc) provides an engaging overview of game design.
]]></description>
<dc:subject>will_wright =video game_design games networks chaos emergent_behavior emergent_systems risk-reward allocation order mapping shortterm-longterm abstraction toys dynamics agents layers propagation growth grouping nesting specialization pace-layering economy economiesofscale failstate goalstate</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:9543ec74dfaa/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:=video"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:networks"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:grouping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:nesting"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:pace-layering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:economy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:economiesofscale"/>
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</item>
<item rdf:about="http://www.jesperjuul.net/text/fearoffailing/">
    <title>Fear of Failing? The Many Meanings of Difficulty in Video Games</title>
    <dc:date>2009-06-05T11:40:17+00:00</dc:date>
    <link>http://www.jesperjuul.net/text/fearoffailing/</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>failure games game_design research analysis theory</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:63b316a2159b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:failure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:game_design"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.igda.org/">
    <title>IGDA - International Game Developers Association</title>
    <dc:date>2009-05-21T17:30:04+00:00</dc:date>
    <link>http://www.igda.org/</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>games =professional_organization igda</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:33d4e21122ce/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:=professional_organization"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://communities.canada.com/ottawacitizen/blogs/bitsandbytes/archive/2009/02/26/the-music-industry-finally-gets-some-positive-news-and-still-manages-to-bungle-it-all-up.aspx">
    <title>The music industry finally gets some positive news and still manages to bungle it all up. - Bits and Bytes</title>
    <dc:date>2009-03-02T14:28:35+00:00</dc:date>
    <link>http://communities.canada.com/ottawacitizen/blogs/bitsandbytes/archive/2009/02/26/the-music-industry-finally-gets-some-positive-news-and-still-manages-to-bungle-it-all-up.aspx</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>business_model games media</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:e8d9fd4b742b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:business_model"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:media"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.slideshare.net/moJoe/massivley-social-games-next-generation-experiences">
    <title>Massively Social Games: Next Generation Experiences</title>
    <dc:date>2009-02-28T23:58:44+00:00</dc:date>
    <link>http://www.slideshare.net/moJoe/massivley-social-games-next-generation-experiences</link>
    <dc:creator>jamesmelzer</dc:creator><description><![CDATA[Opportunity for Mastery > Fiero; Hard Fun: Accomplishment and mastery, choice creates fiero
Spark Imagination > Curiosity; Easy Fun: Experimentation creativity imagination and goofing off, imagination creates curiosity
Ticket Relaxation < Values > Relaxation, smarter; Serious Fun: Change how feel, think, behave and to do real work, players value the ability to relax
Excuse to hang out w/friends Relationships> Amusement; People Fun: socialization and interaction with others, friendship builds social bonds
]]></description>
<dc:subject>=presentation mmo games joe_lamantia social_media mastery imagination relaxation relationships</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:f05f7efc2e69/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:social_media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:mastery"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:imagination"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://vrogy.net/2009/01/12/halo-magnum-in-real-life/">
    <title>Vrogy.net » Blog Archive » Halo Magnum.. In Real Life.</title>
    <dc:date>2009-02-10T11:53:30+00:00</dc:date>
    <link>http://vrogy.net/2009/01/12/halo-magnum-in-real-life/</link>
    <dc:creator>jamesmelzer</dc:creator><description><![CDATA[A piece of in-game tech, CAD modeled by a fan, then 3D printed into existence.
]]></description>
<dc:subject>3D_printing halo3 games freakin_genius CAD design</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:8229e9e4a716/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:halo3"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:CAD"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.costik.com/nowords.html">
    <title>I Have No Words &amp; I Must Design</title>
    <dc:date>2009-02-09T18:40:04+00:00</dc:date>
    <link>http://www.costik.com/nowords.html</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>metaphor games game_design design language socializing narrative story opposition goals position_identification simulation tokens toys decision_making greg_costikyan</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:349d98390278/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:language"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:socializing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:story"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:opposition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:goals"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:position_identification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:tokens"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:decision_making"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:greg_costikyan"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.insidesocialgames.com/2008/10/27/5-major-cultural-differences-between-games-people-and-web-people/">
    <title>5 Major Cultural Differences Between Games People and Web People</title>
    <dc:date>2009-02-09T17:03:27+00:00</dc:date>
    <link>http://www.insidesocialgames.com/2008/10/27/5-major-cultural-differences-between-games-people-and-web-people/</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>games game_design ixd justin_smith content analysis</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:c2b2934e782d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:game_design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:ixd"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:justin_smith"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:content"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:analysis"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/">
    <title>Game Mechanics for Interaction Design: An Interview with Amy Jo Kim - Bokardo</title>
    <dc:date>2009-01-30T02:47:08+00:00</dc:date>
    <link>http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>amy_jo_kim games ixd design game_design design_thinking fun methods analysis joshua_porter</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:d42c7128be66/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:amy_jo_kim"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:ixd"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:game_design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:design_thinking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:fun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:methods"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:analysis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:joshua_porter"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/features/19990716/design_tools_01.htm">
    <title>Gamasutra - Features &quot;Formal Abstract Design Tools&quot; [07.16.99]</title>
    <dc:date>2009-01-27T02:09:04+00:00</dc:date>
    <link>http://www.gamasutra.com/features/19990716/design_tools_01.htm</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>games theory patterns pattern_language game_design doug_church intention consequence story</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:3fd9aa1127bd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:theory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:patterns"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:pattern_language"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:game_design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:doug_church"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:intention"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:consequence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:story"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.boxesandarrows.com/view/researching-video">
    <title>Researching Video Games the UX Way - Boxes and Arrows: The design behind the design</title>
    <dc:date>2009-01-26T01:47:57+00:00</dc:date>
    <link>http://www.boxesandarrows.com/view/researching-video</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>ux games game_design user_research methods in:boxesandarrows</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:b75d3f79b83b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:game_design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:user_research"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:methods"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:in:boxesandarrows"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.pewinternet.org/PPF/r/263/report_display.asp">
    <title>Pew Internet: Teens, Video Games and Civics</title>
    <dc:date>2009-01-07T03:37:19+00:00</dc:date>
    <link>http://www.pewinternet.org/PPF/r/263/report_display.asp</link>
    <dc:creator>jamesmelzer</dc:creator><description><![CDATA[Gaming among (US) teens is universal
]]></description>
<dc:subject>via:andrew_hinton pew internet games social_media research ux ixd</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:d25d0dc1ead5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:via:andrew_hinton"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:pew"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:internet"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:social_media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:research"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:ixd"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.dodgamecommunity.com/">
    <title>Department of Defense Game Developers' Community :: DOD Game Developers' Community</title>
    <dc:date>2009-01-06T12:04:37+00:00</dc:date>
    <link>http://www.dodgamecommunity.com/</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>DoD games game_design =aggregator darpa</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:6a47429322d8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:DoD"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:game_design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:=aggregator"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:darpa"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/features/20051026/gabler_pfv.htm">
    <title>Gamasutra - Feature - &quot;How to Prototype a Game in Under 7 Days&quot; Printer Friendly</title>
    <dc:date>2008-12-23T21:50:07+00:00</dc:date>
    <link>http://www.gamasutra.com/features/20051026/gabler_pfv.htm</link>
    <dc:creator>jamesmelzer</dc:creator><description><![CDATA[Game design students are asked to design games in only a few days, to get comfortable with open creativity, discarding designs and rapid prototyping.
]]></description>
<dc:subject>game_design prototype ux design process analysis methods creativity productivity games ixd</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:e9f82578be9e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:game_design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:prototype"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:process"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:analysis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:methods"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:productivity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:ixd"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.newyorker.com/reporting/2008/11/03/081103fa_fact_bissell?currentPage=all">
    <title>Annals of Technology: The Grammar of Fun: Reporting &amp; Essays: The New Yorker</title>
    <dc:date>2008-11-13T13:34:49+00:00</dc:date>
    <link>http://www.newyorker.com/reporting/2008/11/03/081103fa_fact_bissell?currentPage=all</link>
    <dc:creator>jamesmelzer</dc:creator><description><![CDATA[No, I play a game that’s not as fun as it should be, that’s broken, until it’s no longer broken. Then I give it to other people to have fun with. - CliffyB
]]></description>
<dc:subject>gears_of_war cliff_bleszinski epic games game_design ux process analysis teams methods in:newyorker</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:600e3e3d5e75/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:gears_of_war"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:cliff_bleszinski"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:epic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:game_design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:process"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:analysis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:teams"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:methods"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:in:newyorker"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamesindustry.biz/articles/star-bucks">
    <title>Star Bucks // Interview</title>
    <dc:date>2008-10-25T16:06:19+00:00</dc:date>
    <link>http://www.gamesindustry.biz/articles/star-bucks</link>
    <dc:creator>jamesmelzer</dc:creator><description><![CDATA[interview with Eve Online's chief economist
]]></description>
<dc:subject>research analysis eve games economics ux ixd game_design</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:3898dad930cc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:research"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:analysis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:eve"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:economics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:ixd"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:game_design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.nickyee.com/daedalus/archives/001625.php">
    <title>The Daedalus Project: Social Architectures in MMOs</title>
    <dc:date>2008-10-07T18:17:40+00:00</dc:date>
    <link>http://www.nickyee.com/daedalus/archives/001625.php</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>mmorpg psychology social_media social_network_analysis games</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:08a6fb2af884/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:mmorpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:social_media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:social_network_analysis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.massively.com/">
    <title>Massively</title>
    <dc:date>2008-10-07T17:57:18+00:00</dc:date>
    <link>http://www.massively.com/</link>
    <dc:creator>jamesmelzer</dc:creator><description><![CDATA[online mag about MMO/MMORPG games and the biz behind them
]]></description>
<dc:subject>mmorpg games mmo =mag</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:24e2ba51bf00/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:mmorpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:mmo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:=mag"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://lsvp.wordpress.com/2008/07/02/29-business-models-for-games/">
    <title>29 business models for games « Lightspeed Venture Partners Blog</title>
    <dc:date>2008-09-28T17:46:27+00:00</dc:date>
    <link>http://lsvp.wordpress.com/2008/07/02/29-business-models-for-games/</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>games game_design business_model</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:a3270b44eab6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:game_design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:business_model"/>
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</item>
<item rdf:about="http://lsvp.wordpress.com/2008/09/03/free-to-play-game-best-practices-are-the-same-as-game-best-practices-only-moreso/">
    <title>Free to play game best practices are the same as game best practices, only moreso « Lightspeed Venture Partners Blog</title>
    <dc:date>2008-09-28T17:42:32+00:00</dc:date>
    <link>http://lsvp.wordpress.com/2008/09/03/free-to-play-game-best-practices-are-the-same-as-game-best-practices-only-moreso/</link>
    <dc:creator>jamesmelzer</dc:creator><description><![CDATA[Low barrier to entry, promise of a greater long-term experience AND compelling social features for word-of-mouth marketing.
]]></description>
<dc:subject>f2p games business_model game_design</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:9c389102a4f7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:f2p"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:business_model"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:game_design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.freetoplay.biz/2008/09/17/evolving-business-models-in-mmos-panel/">
    <title>Evolving Business Models in MMOs - Panel » Free To Play</title>
    <dc:date>2008-09-28T17:40:21+00:00</dc:date>
    <link>http://www.freetoplay.biz/2008/09/17/evolving-business-models-in-mmos-panel/</link>
    <dc:creator>jamesmelzer</dc:creator><description><![CDATA[panel discussion on MMO business models, very similar to the one we saw at PAX08
]]></description>
<dc:subject>mmorpg games business_model game_design =discussion economics</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:f80d015e5232/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:mmorpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:business_model"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:game_design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:=discussion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:economics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://lsvp.wordpress.com/2008/09/22/social-games-need-endgames/">
    <title>Social games need endgames « Lightspeed Venture Partners Blog</title>
    <dc:date>2008-09-28T17:35:52+00:00</dc:date>
    <link>http://lsvp.wordpress.com/2008/09/22/social-games-need-endgames/</link>
    <dc:creator>jamesmelzer</dc:creator><description><![CDATA[Endgame gameplay, elder gameplay, is a mandatory and compelling part of the genre’s equation. In fact, in Damion’s opinion complex elder gameplay exemplifies what makes the massive genre what it is…
]]></description>
<dc:subject>games game_design ux endgame mmorpg</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:7ea31b2b3cfd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:game_design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:endgame"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:mmorpg"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://lsvp.wordpress.com/2008/02/06/using-dual-currency-systems-is-the-best-way-to-sell-virtual-goods/">
    <title>Using dual currency systems is the best way to sell virtual goods « Lightspeed Venture Partners Blog</title>
    <dc:date>2008-09-28T17:15:05+00:00</dc:date>
    <link>http://lsvp.wordpress.com/2008/02/06/using-dual-currency-systems-is-the-best-way-to-sell-virtual-goods/</link>
    <dc:creator>jamesmelzer</dc:creator><description><![CDATA[Jeremy asked me to talk a bit about the virtual goods business model, how to make it work, and what some best practices are when implementing it. I’m going to focus on one area of the subject matter: Unlocking the demand that’s latent inside your non-paying user base.
]]></description>
<dc:subject>economics mmorpg games game_design matt_mihaly business_model</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:ba59f852fcd8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:economics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:mmorpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:game_design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:matt_mihaly"/>
	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:business_model"/>
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</item>
<item rdf:about="http://mashable.com/2008/09/05/gamers-and-social-media-users/">
    <title>MMORPG Gamers and Social Media Junkies More Alike Than You'd Think</title>
    <dc:date>2008-09-08T15:07:20+00:00</dc:date>
    <link>http://mashable.com/2008/09/05/gamers-and-social-media-users/</link>
    <dc:creator>jamesmelzer</dc:creator><description><![CDATA[Mark observes that user behaviors can be similar on social media sites and multi-player games.
]]></description>
<dc:subject>games mmorpg social_media social_network_analysis mark_dykeman in:mashable</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:50da4b09f941/</dc:identifier>
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</item>
<item rdf:about="http://www.mmorpg.com/">
    <title>MMORPG.com - Your Headquarters for Massive Multiplayer Online Role-Playing Games!</title>
    <dc:date>2008-09-01T05:03:46+00:00</dc:date>
    <link>http://www.mmorpg.com/</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>mmorpg games =aggregator</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:eec1cea741d6/</dc:identifier>
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</item>
<item rdf:about="http://www.rockpapershotgun.com/">
    <title>Rock, Paper, Shotgun: Technically not an animal</title>
    <dc:date>2008-07-06T17:41:42+00:00</dc:date>
    <link>http://www.rockpapershotgun.com/</link>
    <dc:creator>jamesmelzer</dc:creator><description><![CDATA[Rock, Paper, Shotgun - the PC games site. News, opinion, critique, retrospectives and miscellany about all things PC gaming
]]></description>
<dc:subject>games mmorpg =blog</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:43ae2cf24afc/</dc:identifier>
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</item>
<item rdf:about="http://www.designersnotebook.com/Design_Resources/No_Twinkie_Database/no_twinkie_database.htm">
    <title>Ernest W. Adams - The No Twinkie Database!</title>
    <dc:date>2008-06-06T11:47:59+00:00</dc:date>
    <link>http://www.designersnotebook.com/Design_Resources/No_Twinkie_Database/no_twinkie_database.htm</link>
    <dc:creator>jamesmelzer</dc:creator><description><![CDATA[An exhaustive list of 'what not to do' in game design. Why is there no equivalent list for web design? Anyway, this is a great resource.
]]></description>
<dc:subject>games game_design analysis commentary design antipattern</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:9945992b52b9/</dc:identifier>
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</item>
<item rdf:about="http://www.playgreenhouse.com/">
    <title>www.playgreenhouse.com</title>
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    <link>http://www.playgreenhouse.com/</link>
    <dc:creator>jamesmelzer</dc:creator><description><![CDATA[The Penny Arcade's own game distribution channel.
]]></description>
<dc:subject>greenhouse penny_arcade games publishing</dc:subject>
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</item>
<item rdf:about="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation">
    <title>The Escapist : Zero Punctuation</title>
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    <link>http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation</link>
    <dc:creator>jamesmelzer</dc:creator><description><![CDATA[Weekly web video game reviews by Ben "Yahtzee" Croshaw.
]]></description>
<dc:subject>games =review =video zero_punctuation</dc:subject>
<dc:identifier>https://pinboard.in/u:jamesmelzer/b:1e449f4661ea/</dc:identifier>
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</item>
<item rdf:about="http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo">
    <title>Halo 3: How Microsoft Labs Invented a New Science of Play</title>
    <dc:date>2008-02-19T12:09:36+00:00</dc:date>
    <link>http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo</link>
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]]></description>
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<item rdf:about="http://lostgarden.com/2006/10/what-are-game-mechanics.html">
    <title>Lost Garden: What are game mechanics?</title>
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    <link>http://lostgarden.com/2006/10/what-are-game-mechanics.html</link>
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</item>
<item rdf:about="http://www.henryjenkins.org/2007/01/more_thoughts_on_haw_par_villa.html">
    <title>Confessions of an Aca/Fan: The Official Weblog of Henry Jenkins: The Shape of the Page: More Thoughts on Haw Par Villa</title>
    <dc:date>2007-01-26T12:23:18+00:00</dc:date>
    <link>http://www.henryjenkins.org/2007/01/more_thoughts_on_haw_par_villa.html</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>miyazaki miyamoto games film worlds henry_jenkins comic layout narrative analysis storyboard design ux will_eisner</dc:subject>
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</item>
<item rdf:about="http://www.uesp.net/wiki/Main_Page">
    <title>Unofficial Elder Scrolls Wiki</title>
    <dc:date>2007-01-15T00:35:07+00:00</dc:date>
    <link>http://www.uesp.net/wiki/Main_Page</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>games morrowind oblivion guide tribunal bloodmoon</dc:subject>
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	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:morrowind"/>
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<item rdf:about="http://www.ft.com/cms/s/e98b3a9a-851c-11db-b12c-0000779e2340.html">
    <title>FT.com / World / Europe - Germany to crack down on violent video games</title>
    <dc:date>2006-12-12T14:46:23+00:00</dc:date>
    <link>http://www.ft.com/cms/s/e98b3a9a-851c-11db-b12c-0000779e2340.html</link>
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</item>
<item rdf:about="http://intihuatani.usc.edu/cloud/flowing/core.html">
    <title>Welcome to Flow in Games</title>
    <dc:date>2006-12-06T02:21:02+00:00</dc:date>
    <link>http://intihuatani.usc.edu/cloud/flowing/core.html</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>games flow</dc:subject>
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	<rdf:li rdf:resource="https://pinboard.in/u:jamesmelzer/t:flow"/>
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</item>
<item rdf:about="http://www.collisiondetection.net/mt/archives/2006/12/why_gears_of_wa.html">
    <title>collision detection: The sonnetry of Gears of War: My latest Wired News gaming column</title>
    <dc:date>2006-12-06T01:51:52+00:00</dc:date>
    <link>http://www.collisiondetection.net/mt/archives/2006/12/why_gears_of_wa.html</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>gears_of_war games =review clive_thompson</dc:subject>
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</item>
<item rdf:about="http://game.ijji.com/index.nhn">
    <title>ijji - Live Games Online</title>
    <dc:date>2006-12-03T15:17:58+00:00</dc:date>
    <link>http://game.ijji.com/index.nhn</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>games</dc:subject>
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</item>
<item rdf:about="http://www.eelke.com/research/usability.html">
    <title>Game Interaction Design Pattern Library: Usability</title>
    <dc:date>2006-11-26T21:35:00+00:00</dc:date>
    <link>http://www.eelke.com/research/usability.html</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>usability pattern_language patterns games</dc:subject>
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</item>
<item rdf:about="http://www.peacemakergame.com/">
    <title>Peace Maker - A Video Game to Teach Peace</title>
    <dc:date>2006-08-10T03:27:48+00:00</dc:date>
    <link>http://www.peacemakergame.com/</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>games</dc:subject>
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</item>
<item rdf:about="http://www.bedazzlestudios.com/">
    <title>Bedazzle Studios - Creating Virtual Worlds</title>
    <dc:date>2006-08-10T03:23:02+00:00</dc:date>
    <link>http://www.bedazzlestudios.com/</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>games secondlife design firm</dc:subject>
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<item rdf:about="http://www.isoma.net/games/goggles.html">
    <title>Goggles :: The Google Maps flight sim</title>
    <dc:date>2006-08-09T11:22:37+00:00</dc:date>
    <link>http://www.isoma.net/games/goggles.html</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>google games flightsim mashup freakin_genius</dc:subject>
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<item rdf:about="http://www.webword.com/2006/02/23/usability-and-games-17-excellent-references/">
    <title>WebWord » Blog Archive » Usability and Games: 17 Excellent References</title>
    <dc:date>2006-07-11T23:06:21+00:00</dc:date>
    <link>http://www.webword.com/2006/02/23/usability-and-games-17-excellent-references/</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>usability =bibliography in:webword games design ux</dc:subject>
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</item>
<item rdf:about="http://www.telltalegames.com/samandmax">
    <title>Telltale Games - Sam and Max</title>
    <dc:date>2006-07-08T15:27:48+00:00</dc:date>
    <link>http://www.telltalegames.com/samandmax</link>
    <dc:creator>jamesmelzer</dc:creator><dc:subject>episodic games</dc:subject>
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</item>
<item rdf:about="http://www.alwaysblack.com/?p=10">
    <title>www.alwaysblack.com » Bow Nigger - by always_black</title>
    <dc:date>2006-07-08T14:31:45+00:00</dc:date>
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