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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://www.herstorygame.com/ballard-digital-story/"/>
	<rdf:li rdf:resource="http://www.paper-dragon.com/1939/dent.html"/>
	<rdf:li rdf:resource="http://fictionalprojects.com/2011/03/plot-has-consequences/"/>
	<rdf:li rdf:resource="http://www.kungfugrippe.com/post/169873399/clackity-noise"/>
	<rdf:li rdf:resource="http://www.guardian.co.uk/film/2009/jun/19/paul-schrader-reality-tv-big-brother"/>
	<rdf:li rdf:resource="http://www.pentadact.com/index.php/2009-04-15-ending-bioshock"/>
	<rdf:li rdf:resource="http://www.gamesetwatch.com/2009/02/column_homer_in_silicon_blue.php"/>
	<rdf:li rdf:resource="http://versusclucluland.blogspot.com/2008/07/gamers-are-maximizers-of-utility.html"/>
	<rdf:li rdf:resource="http://www.storytellersunplugged.com/our-writing-is-not-of-your-world"/>
	<rdf:li rdf:resource="http://mssv.net/2008/04/22/creating-the-former-general/"/>
	<rdf:li rdf:resource="http://www.fray.com/busted/"/>
	<rdf:li rdf:resource="http://www.mattfraction.com/archives/002827.php"/>
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  </channel><item rdf:about="http://www.herstorygame.com/ballard-digital-story/">
    <title>Telling a Digital Story with J.G. Ballard - HER STORY</title>
    <dc:date>2015-07-01T11:22:47+00:00</dc:date>
    <link>http://www.herstorygame.com/ballard-digital-story/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I've loved playing Her Story, and if you had any doubt that some of its success were more down to coincidence than writing - well, Sam Barlow's blog will prove you wrong. This, on Ballard's use of fragments, and that as a motif for storytelling is cracking. (And: lots of the readings of Her Story are coming about not just because of the quality of Barlow's work, but because non-linearity leads us to strange and exciting places; the skill is allowing the text to support that not by covering every base, but by hinting at many bases).]]></description>
<dc:subject>storytelling linearity sambarlow jgballard writing games herstory</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:c54799c6c57d/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:linearity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sambarlow"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jgballard"/>
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<item rdf:about="http://www.paper-dragon.com/1939/dent.html">
    <title>Dirty 30s! - The Lester Dent Pulp Paper Master Fiction Plot</title>
    <dc:date>2012-01-03T12:32:48+00:00</dc:date>
    <link>http://www.paper-dragon.com/1939/dent.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This is a formula, a master plot, for any 6000 word pulp story. It has worked on adventure, detective, western and war-air. It tells exactly where to put everything. It shows definitely just what must happen in each successive thousand words.

No yarn of mine written to the formula has yet failed to sell." Lester Dent was the creator of Doc Savage, and wrote a LOT of pulp fiction.]]></description>
<dc:subject>lesterdent pulp fiction storytelling writing</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:75a8864bd551/</dc:identifier>
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<item rdf:about="http://fictionalprojects.com/2011/03/plot-has-consequences/">
    <title>Plot has consequences — Sophie Sampson</title>
    <dc:date>2011-03-22T23:48:23+00:00</dc:date>
    <link>http://fictionalprojects.com/2011/03/plot-has-consequences/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Robert Downey Jr really sells the idea of being a design engineer. To be fair, the Iron Man script does him the great service of having him have to build himself a new heart in a cave in Afghanistan, thus having to make imperfect things and fettle them to fit. That feeling gets slightly lost later in his super-engineer pad where apparently nothing needs filing when  it comes back from the rapid prototyping machine. But he still manages to exude a kind of mad joy at making things, a fundamental character trait in the way that having nice breasts is not." Sophie on the emotional truths of storytelling.]]></description>
<dc:subject>games writing plot narrative storytelling sophiesamson truth masseffect2</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:6f0a9cdeec9f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:plot"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sophiesamson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:truth"/>
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<item rdf:about="http://www.kungfugrippe.com/post/169873399/clackity-noise">
    <title>kung fu grippe : Making the Clackity Noise</title>
    <dc:date>2009-12-23T14:25:18+00:00</dc:date>
    <link>http://www.kungfugrippe.com/post/169873399/clackity-noise</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Little stories are the internet’s native and ideal art form." Yes. This is a good one.
]]></description>
<dc:subject>writing creativity stories storytelling culture online merlinmann</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a0d41b967e93/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:online"/>
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</item>
<item rdf:about="http://www.guardian.co.uk/film/2009/jun/19/paul-schrader-reality-tv-big-brother">
    <title>Have videogames and reality TV given us 'narrative exhaustion', asks legendary screenwriter Paul Schrader | Film | The Guardian</title>
    <dc:date>2009-06-19T12:33:04+00:00</dc:date>
    <link>http://www.guardian.co.uk/film/2009/jun/19/paul-schrader-reality-tv-big-brother</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Storytelling began as ceremony and evolved into ritual. It was commercialised in the middle ages, became big business in the 19th century and an international industry in the 20th. Today it is the ubiquitous wallpaper of the postmodern era." I still think there's some separation of plot/narrative to be considered, you can't deny Schrader makes some sensible points.
]]></description>
<dc:subject>narrative media plot storytelling film paulschrader writing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4d41c7f73ac8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:media"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:film"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:paulschrader"/>
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<item rdf:about="http://www.pentadact.com/index.php/2009-04-15-ending-bioshock">
    <title>Ending BioShock, by Tom Francis</title>
    <dc:date>2009-04-17T14:34:55+00:00</dc:date>
    <link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Tom Francis posits an alternate ending to Bioshock, that makes sense of the Vita-Chambers switcheroo, gives the player the agency they've craved, fixes some of the issues with the original ending, and asks you kindly to DROP THE GODDAMN RADIO.
]]></description>
<dc:subject>bioshock games narrative play storytelling writing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:686d13ae0003/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bioshock"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
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<item rdf:about="http://www.gamesetwatch.com/2009/02/column_homer_in_silicon_blue.php">
    <title>GameSetWatch - Column: 'Homer In Silicon': Blue Lacuna</title>
    <dc:date>2009-02-13T10:38:43+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2009/02/column_homer_in_silicon_blue.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["There are no cut scenes, no uninteractive passages, no portions where the characters are essentially "switched off" and indifferent to what the player does. Everything counts. Everything is part of the story." Excellent Emily Short piece on Blue Lacuna
]]></description>
<dc:subject>games writing storytelling narrative interactivefiction if bluelacuna</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ef0a4f4afe00/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:if"/>
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</item>
<item rdf:about="http://versusclucluland.blogspot.com/2008/07/gamers-are-maximizers-of-utility.html">
    <title>Versus CluClu Land: Gamers are Maximizers of Utility</title>
    <dc:date>2008-07-21T15:55:33+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2008/07/gamers-are-maximizers-of-utility.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I thought this decision to attach a reward to the choice represented a failure of nerve on the part of the designers ... wedding a gameplay-reward to a decision that ought be governed by one's sense of character and motivation."
]]></description>
<dc:subject>iroqouispliskin criticism games writing gta4 narrative gameplay storytelling reward</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:25ee67c3918d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:iroqouispliskin"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gta4"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gameplay"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:reward"/>
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</item>
<item rdf:about="http://www.storytellersunplugged.com/our-writing-is-not-of-your-world">
    <title>Our Writing Is Not Of Your World | Storytellersunplugged</title>
    <dc:date>2008-06-25T11:24:09+00:00</dc:date>
    <link>http://www.storytellersunplugged.com/our-writing-is-not-of-your-world</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["What that means, though, is that when you’re looking at game writing in that way, you’re trying to fix a busted carburetor with an oil gauge and a cheese grater." Some sensible analysis; such a shame we need to write things like this.
]]></description>
<dc:subject>games writing narrative storytelling play movies disconnect interactivity</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a73bbccb13be/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:movies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:disconnect"/>
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</item>
<item rdf:about="http://mssv.net/2008/04/22/creating-the-former-general/">
    <title>Creating ‘The (Former) General’ | Mssv</title>
    <dc:date>2008-05-06T09:37:39+00:00</dc:date>
    <link>http://mssv.net/2008/04/22/creating-the-former-general/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It's not quite a game, and while it does have branching, it doesn't allow the reader to affect the outcome of story - only their own experience of it." Adrian Hon on writing something better than Choose-Your-Own-Adventure. Some lovely visible thinking.
]]></description>
<dc:subject>books writing storytelling sixtostart games play literature hypertext hyperfiction fiction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ad740c1ee8c8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:books"/>
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</item>
<item rdf:about="http://www.fray.com/busted/">
    <title>Fray: Busted! True stories of getting caught in the act.</title>
    <dc:date>2007-09-27T14:04:58+00:00</dc:date>
    <link>http://www.fray.com/busted/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Fray is being reborn as a quarterly printed book, and we need your help." A great move from Derek Powazek
]]></description>
<dc:subject>fray writing creativity magazine storytelling book publishing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:b71285d4a64c/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:magazine"/>
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</item>
<item rdf:about="http://www.mattfraction.com/archives/002827.php">
    <title>David Simon - ::thisismattfractiondotcom::</title>
    <dc:date>2007-08-11T07:24:48+00:00</dc:date>
    <link>http://www.mattfraction.com/archives/002827.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["He knows nothing and he needs everything explained to him right away, so that exposition becomes this incredible, story-killing burden".
]]></description>
<dc:subject>writing storytelling davidsimon thewire</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:51d581b37b5a/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:davidsimon"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:thewire"/>
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</item>
<item rdf:about="http://lib.ru/STERLINGB/story.txt">
    <title>Bruce Sterling. The Wonderful Power of Storytelling</title>
    <dc:date>2006-03-07T05:12:44+00:00</dc:date>
    <link>http://lib.ru/STERLINGB/story.txt</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Must read this - games and storytelling. Bruce is currently blowing me away at Etech06
]]></description>
<dc:subject>games storytelling writing narrative narratology text design</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4c3cbbfe1b9b/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narratology"/>
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