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    <title>Spectre Collie » Blog Archive » On Brevity</title>
    <dc:date>2009-03-11T10:45:20+00:00</dc:date>
    <link>http://www.spectrecollie.com/archives/2009/02/on-brevity/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Just because a line is functional doesn’t mean it can’t be clever, funny, insightful, or dramatic. The real art of videogame writing is being aware of the context: understanding how, when and where the line is going to be used, and how to compensate for the times you have no control over when the line is played." A nice piece on writing for games, and brevity (or a lack of it).
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<dc:subject>games writing dialogue brevity relevance</dc:subject>
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