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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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	<rdf:li rdf:resource="https://emshort.wordpress.com/2016/03/06/love-stories-for-high-xp-characters/"/>
	<rdf:li rdf:resource="http://emshort.wordpress.com/2013/10/22/if-comp-2013-roundup/"/>
	<rdf:li rdf:resource="http://gameshelf.jmac.org/2011/03/the-if-theory-reader/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GameshelfBlog+%28The+Gameshelf+%28blog%29%29"/>
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	<rdf:li rdf:resource="http://www.gamesetwatch.com/2009/02/column_homer_in_silicon_blue.php"/>
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  </channel><item rdf:about="https://github.com/inkle/inky">
    <title>inkle/inky: An editor for ink: inkle's narrative scripting language</title>
    <dc:date>2016-06-20T15:51:30+00:00</dc:date>
    <link>https://github.com/inkle/inky</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Text editor / IDE for ink; really straightforward, and looks lovely.]]></description>
<dc:subject>inkle ink interactivefiction if games writing prose</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://emshort.wordpress.com/2016/03/06/love-stories-for-high-xp-characters/">
    <title>Love Stories for High-XP Characters | Emily Short's Interactive Storytelling</title>
    <dc:date>2016-03-06T17:19:28+00:00</dc:date>
    <link>https://emshort.wordpress.com/2016/03/06/love-stories-for-high-xp-characters/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["There are so many good stories to tell about relationships with some history. The stakes are higher than the stakes of a first crush; there’s all that context to add meaning to the interactions. The characters are invested in each other. And relationships between older people typically have involve juggling other responsibilities and commitments — jobs, children from previous relationships." Excellent stuff from Emily Short on all the *other* shapes of relationships you can show. (It made make think of two very different films I've seen recently that showed deep, adult, *sibling* relationships, for starters).]]></description>
<dc:subject>emilyshort if games writing interaction romance relationships</dc:subject>
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<item rdf:about="http://emshort.wordpress.com/2013/10/22/if-comp-2013-roundup/">
    <title>IF Comp 2013 Roundup | Emily Short's Interactive Storytelling</title>
    <dc:date>2013-10-22T15:41:26+00:00</dc:date>
    <link>http://emshort.wordpress.com/2013/10/22/if-comp-2013-roundup/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...I feel like five or ten years ago we had a common critical vocabulary robust enough to talk about what is going on in low-agency, linear, or hypertext games, but that the community has shifted enough not to be using that vocabulary now that there are lots of such games to talk about." Emily Short's roundup of the 2013 IF Comp. Really good notes on the state of the modern competition; also good notes on the nature of interactivity. Worth your time.]]></description>
<dc:subject>emilyshort interactivefiction writing games if</dc:subject>
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<item rdf:about="http://gameshelf.jmac.org/2011/03/the-if-theory-reader/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GameshelfBlog+%28The+Gameshelf+%28blog%29%29">
    <title>The IF Theory Reader | The Gameshelf</title>
    <dc:date>2011-03-02T11:03:51+00:00</dc:date>
    <link>http://gameshelf.jmac.org/2011/03/the-if-theory-reader/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GameshelfBlog+%28The+Gameshelf+%28blog%29%29</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["So is it worth reading dusty IF history? Well, I haven't read it yet. But I can say that the book really represents a tour through the past ten years of the IF community's thinking. Some of the essays are from 2001; some have been revised for this edition; some are brand-new. Many have been published in other forms, so if you've been devouring our blog posts and essays for the past few years, you will see few surprises. But if your awareness of IF dates from the last century -- or if you've been following us only casually -- I think this book has something to offer."]]></description>
<dc:subject>if interactivefiction games writing criticism reader</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:ebe3cdd825fc/</dc:identifier>
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<item rdf:about="http://curveship.com/">
    <title>Curveship: Interactive Fiction + Interactive Narrating</title>
    <dc:date>2011-02-02T21:09:39+00:00</dc:date>
    <link>http://curveship.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Curveship is an interactive fiction system that provides a world model (of characters, objects, locations, and things that happen) while also modeling the narrative discourse, so that the narration and description of the simulated world can change. Curveship can tell events out of order, using flashback and other techniques, and can tell the story from the standpoint of particular characters and their perceptions and understandings." This looks both bonkers and brilliant.]]></description>
<dc:subject>if interactivefiction narrative stories python games writing</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:d4c495de293a/</dc:identifier>
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<item rdf:about="http://emshort.home.mindspring.com/Alabaster/index.html">
    <title>Alabaster</title>
    <dc:date>2009-06-06T13:52:21+00:00</dc:date>
    <link>http://emshort.home.mindspring.com/Alabaster/index.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The Queen has told you to return with her heart in a box. Snow White has made you promise to make other arrangements. Now that you're alone in the forest, it's hard to know which of the two women to trust. The Queen is certainly a witch — but her stepdaughter may be something even more horrible..." An interesting take on conversational IF, even if some of the most interesting endings - and best writing - his relatively cryptic to access...
]]></description>
<dc:subject>games if interactivefiction textadventure writing narrative</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4ed33f8ff7ee/</dc:identifier>
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<item rdf:about="http://www.gamesetwatch.com/2009/02/column_homer_in_silicon_blue.php">
    <title>GameSetWatch - Column: 'Homer In Silicon': Blue Lacuna</title>
    <dc:date>2009-02-13T10:38:43+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2009/02/column_homer_in_silicon_blue.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["There are no cut scenes, no uninteractive passages, no portions where the characters are essentially "switched off" and indifferent to what the player does. Everything counts. Everything is part of the story." Excellent Emily Short piece on Blue Lacuna
]]></description>
<dc:subject>games writing storytelling narrative interactivefiction if bluelacuna</dc:subject>
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<item rdf:about="http://emshort.wordpress.com/2008/10/18/if-competition-general-reflections-and-favorites/">
    <title>IF Competition: General Reflections and Favorites « Emily Short’s Interactive Fiction</title>
    <dc:date>2008-10-26T15:40:40+00:00</dc:date>
    <link>http://emshort.wordpress.com/2008/10/18/if-competition-general-reflections-and-favorites/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This year, I have no apologies about any of my top five. Here’s my list of the cream of the crop..." Emily Short on this year's IF competition entrants.
]]></description>
<dc:subject>games writing interactivefiction if textadventure</dc:subject>
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<item rdf:about="http://www.mts.net/~coyne/foibles.html">
    <title>Interactive Fiction: First-Timer Foibles</title>
    <dc:date>2006-07-11T21:29:44+00:00</dc:date>
    <link>http://www.mts.net/~coyne/foibles.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A nice look at some common stumbling blocks in IF
]]></description>
<dc:subject>if interactive fiction writing game design</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c28ed2df90ae/</dc:identifier>
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