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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="https://sambleckley.com/writing/more-of-a-talker.html"/>
	<rdf:li rdf:resource="https://www.raphkoster.com/2018/02/10/favorite-game-designs-from-2017/"/>
	<rdf:li rdf:resource="https://medium.com/@charlesjpratt/in-the-shadow-of-the-holodeck-ae6bbb4ac195"/>
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	<rdf:li rdf:resource="http://www.offworld.com/2009/03/one-more-go-majoras-mask-or-ho.html"/>
	<rdf:li rdf:resource="http://schulzeandwebb.com/blog/2009/03/16/fantastical-design/"/>
	<rdf:li rdf:resource="http://schulzeandwebb.com/blog/2009/03/03/the-utility-of-the-unfinished/"/>
	<rdf:li rdf:resource="http://www.esquire.com/features/best-and-brightest-2008/future-of-video-game-design-1208-2"/>
	<rdf:li rdf:resource="http://www.adaptivepath.com/ideas/essays/archives/000959.php"/>
	<rdf:li rdf:resource="http://timhunkin.com/a118_technology_is_human.htm"/>
	<rdf:li rdf:resource="http://www.watercoolergames.org/archives/000916.shtml"/>
	<rdf:li rdf:resource="http://www.adaptivepath.com/blog/2008/02/04/our-forthcoming-book-subject-to-change-creating-great-products-and-services-for-an-uncertain-world/"/>
	<rdf:li rdf:resource="http://www.randsinrepose.com/archives/2008/02/03/out_loud.html"/>
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	<rdf:li rdf:resource="http://www.cityofsound.com/blog/2007/07/a-birth-in-13-p.html"/>
	<rdf:li rdf:resource="http://www.boxesandarrows.com/view/the_elements_of"/>
	<rdf:li rdf:resource="http://www.mts.net/~coyne/foibles.html"/>
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  </channel><item rdf:about="https://sambleckley.com/writing/more-of-a-talker.html">
    <title>More of a Talker | Sam Bleckley</title>
    <dc:date>2021-03-08T22:35:21+00:00</dc:date>
    <link>https://sambleckley.com/writing/more-of-a-talker.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["As I have grown as a person and as a maker-of-things, that question has come back to me again and again. I have learned how and when to stop  talking and start doing. To other more-talker sorts of people, that can  look like a magic trick. I have better learned to recognize when someone is frustrated by communicating-in-words about a plan instead of performing the plan. These are learnable skills; and I have seen that there  are commensurate skills that have to be hard-won for doers.

Instead of an accusation or a challenge, it’s become a gentle reminder:  you’re more of a talker than a doer. Keep an eye on it."

Writing from Sam Bleckley on talking, making, thinking, and doing. Moving from one state to the other, and back again. This struck a chord.]]></description>
<dc:subject>design making thinking speech imagination writing</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:a4ff39f78a31/</dc:identifier>
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<item rdf:about="https://www.raphkoster.com/2018/02/10/favorite-game-designs-from-2017/">
    <title>Favorite game designs from 2017 – Raph's Website</title>
    <dc:date>2018-03-20T19:36:05+00:00</dc:date>
    <link>https://www.raphkoster.com/2018/02/10/favorite-game-designs-from-2017/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A good list of design notes from Raph and a few things to get around to playing.]]></description>
<dc:subject>games design raphkoster writing list 2017</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:fc3cf4682250/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:list"/>
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<item rdf:about="https://medium.com/@charlesjpratt/in-the-shadow-of-the-holodeck-ae6bbb4ac195">
    <title>In The Shadow of the Holodeck – Charles J Pratt – Medium</title>
    <dc:date>2017-05-16T16:58:00+00:00</dc:date>
    <link>https://medium.com/@charlesjpratt/in-the-shadow-of-the-holodeck-ae6bbb4ac195</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is really good. I had some beginning-threads of thought at the time of the Bogost article that I just couldn't frame, and in the meantime, CJP has run with similar threads, a good dose of history, and come to some sharp conclusions, and basically reminded me what I actually think. So I'm just going to point at this to say "yes, I think this, and this is better expressed than I could ever have put it". Strong stuff.]]></description>
<dc:subject>games narrative charlesjpratt ianbogost writing story plot interaction design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://brkeogh.com/2016/08/21/notes-on-no-mans-sky/">
    <title>Notes on No Man’s Sky | Brendan Keogh</title>
    <dc:date>2016-08-29T17:26:14+00:00</dc:date>
    <link>https://brkeogh.com/2016/08/21/notes-on-no-mans-sky/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This chimed with me, and I enjoyed it - it nails much of why I enjoy the game, why I haven't really enjoyed other survival/crafting games, and I particularly nodded along with its more nuanced take on NMS as a post-colonial artefact. ]]></description>
<dc:subject>design games nomanssky writing brendankeogh</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:cb5677712a0c/</dc:identifier>
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<item rdf:about="http://www.rotational.co.uk/2016/07/the-mechanic/">
    <title>rotational » The Mechanic - Alex Wiltshire</title>
    <dc:date>2016-07-22T11:56:01+00:00</dc:date>
    <link>http://www.rotational.co.uk/2016/07/the-mechanic/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Alex's column on game mechanics is one of my favourite new RPS features - they're all cracking, and a good example of understanding games by going to the source, rather than guessing - and also highlighting the fact that games are made by *people*, not just conjured out of thin air. Really good stuff.]]></description>
<dc:subject>writing criticism design games mechanics alexwiltshire</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:70a0b6235e92/</dc:identifier>
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<item rdf:about="http://www.nytimes.com/2014/03/16/opinion/sunday/learning-from-legos.html?_r=0">
    <title>Learning From Legos - NYTimes.com</title>
    <dc:date>2014-03-19T13:44:07+00:00</dc:date>
    <link>http://www.nytimes.com/2014/03/16/opinion/sunday/learning-from-legos.html?_r=0</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["When my brother and I wanted a new toy, we cannibalized whatever we’d made before, which had been made of all the things we’d ever made before that. So of all those years of guns and starships, I have only that Wrightian feeling for form in the fingertips — and the sound, somewhere between rustling and clinking, of a thousand plastic pieces tumbling from an overturned bucket into a disorderly pile, rippling away from a seeking hand." As Paul M pointed out, that sound is very, very visceral for many of us. This is a lovely article about what Lego does to the head.]]></description>
<dc:subject>lego design making writing</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:3459b6e4c7cb/</dc:identifier>
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<item rdf:about="http://www.elasticspace.com/2013/03/no-to-no-ui">
    <title>No to NoUI – Timo Arnall</title>
    <dc:date>2013-03-13T11:28:52+00:00</dc:date>
    <link>http://www.elasticspace.com/2013/03/no-to-no-ui</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I won't do Timo a disservice by quoting one fragment of this essay; it's one of those lovely pieces of writing where not a word is wasted, where it all builds an argument, and you should just read the whole thing. Lots of topics I've been touching on in recent years, in part because of my time at Berg, and the designers who are my friends and peers. This is what needs to be beaten into the world, a little; the way to beat it in is to build it in, through our work and products. I should work on that more.]]></description>
<dc:subject>design timoarnall writing ui materials readability evidence</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:70620fff77ee/</dc:identifier>
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</item>
<item rdf:about="http://contentsmagazine.com/articles/10-timeframes/">
    <title>10 Timeframes | Contents Magazine</title>
    <dc:date>2012-06-12T21:33:57+00:00</dc:date>
    <link>http://contentsmagazine.com/articles/10-timeframes/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Paul Ford is always a joy, but this is a particular joy. To be savoured, and to let filter through you. There are lots of pithy quotations, but what sticks is what lies between the lines.]]></description>
<dc:subject>paulford writing speech design time measurement quantification culture</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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</item>
<item rdf:about="http://videosgames.wordpress.com/2012/04/17/hard-copy-pt-1/">
    <title>Hard Copy, pt. 1 – Quinns</title>
    <dc:date>2012-04-30T20:46:41+00:00</dc:date>
    <link>http://videosgames.wordpress.com/2012/04/17/hard-copy-pt-1/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The point is that this is lossless game design. There is no shark pit. When you buy a board game, what you take home and play is the original concept precisely as it was in the designer’s head. That’s the mecca for video games. For board games, it’s the norm."]]></description>
<dc:subject>boardgames design writing quintinsmith</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:4a8d1fdb465b/</dc:identifier>
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</item>
<item rdf:about="http://matthewsheret.com/2010/10/05/the-future-is-a-blank-canvas-pinned-to-a-brick-wall/">
    <title>The Future Is A Blank Canvas Pinned To A Brick Wall « Matthew Sheret.com</title>
    <dc:date>2010-10-06T11:31:50+00:00</dc:date>
    <link>http://matthewsheret.com/2010/10/05/the-future-is-a-blank-canvas-pinned-to-a-brick-wall/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We access that history with tools that were, almost entirely, the props of science fiction my parents might have encountered – if they read it. My phone is my sonic screwdriver, the internet my TARDIS; these are the tools with which I unlock and manipulate time."
]]></description>
<dc:subject>future sf design writing mattsheret history</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d897314f73e4/</dc:identifier>
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</item>
<item rdf:about="http://io9.com/5362912/the-city-is-a-battlesuit-for-surviving-the-future">
    <title>The City Is A Battlesuit For Surviving The Future - Future metro - io9</title>
    <dc:date>2009-09-21T08:34:50+00:00</dc:date>
    <link>http://io9.com/5362912/the-city-is-a-battlesuit-for-surviving-the-future</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Ah - The Big Meg, where at any moment on the mile-high Zipstrips you might be flattened by a rogue Boinger, set-upon by a Futsie and thrown down onto the skedways far below, offered an illicit bag of umpty-candy or stookie-glands and find yourself instantly at the mercy of the Judges. If you grew up on 2000AD like me, then your mind is probably now filled with a vivid picture of the biggest, toughest, weirdest future city there's ever been." Jones on future cities, collating and refining thoughts into a lovely piece of structure and rhetoric. Also, the sentence "wrapping himself in Tokyo to form a massive concrete battlesuit".
]]></description>
<dc:subject>cities comics mattjones colleagues design architecture futurism writing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5d2b6d554c36/</dc:identifier>
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</item>
<item rdf:about="http://mikedarga.blogspot.com/">
    <title>Mike Darga's Game Design Blog</title>
    <dc:date>2009-05-04T20:50:10+00:00</dc:date>
    <link>http://mikedarga.blogspot.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Mike Darga's blog is a smart, insightful, data-driven look at game design, especially for MMOs. It's very good, and goes straight into my subscriptions.
]]></description>
<dc:subject>games blog writing design play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:741abb999d45/</dc:identifier>
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</item>
<item rdf:about="http://www.gamasutra.com/view/feature/3965/game_writing_from_the_inside_out.php">
    <title>Gamasutra - Features - Game Writing From The Inside Out</title>
    <dc:date>2009-03-23T12:21:11+00:00</dc:date>
    <link>http://www.gamasutra.com/view/feature/3965/game_writing_from_the_inside_out.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is both good and bad in places; I'm not totally convinced by the "What would players rather shoot -- a wall, or a Nazi?" argument, but I'm very interested (as per my previous writing on Far Cry 2) in notions of non-player characters as protagonist; the player as lens through which story emerges, rather than hero of said story. Stuff to think on, for sure, but I'm still working out how to respond to this; I'm not sure it fulfils its goal of discussing "how writers and designers can collaborate smoothly and successfully"; it just shows me some examples.
]]></description>
<dc:subject>design games writing narrative story structure protagonist</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:cb31c014be77/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:structure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:protagonist"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.offworld.com/2009/03/one-more-go-majoras-mask-or-ho.html">
    <title>One More Go: Majora’s Mask, or How to be your own hero of time - Offworld</title>
    <dc:date>2009-03-20T06:46:35+00:00</dc:date>
    <link>http://www.offworld.com/2009/03/one-more-go-majoras-mask-or-ho.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I hate the deep breath I have to take before asking if anyone remembers Jumping Flash or Rescue On Fractalus. I hate being the geeky bore who’s more interested in talking about games from twenty years ago than about BioShock 2 or GTA 5. But even more I hate the waste of modern game development, of watching talented teams burn time and energy reinventing wheels previously perfected by men now in their 60s."
]]></description>
<dc:subject>design play writing history historiography game</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:89b0bbe76876/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:historiography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://schulzeandwebb.com/blog/2009/03/16/fantastical-design/">
    <title>Pulse Laser: Fantastical Design</title>
    <dc:date>2009-03-16T09:58:26+00:00</dc:date>
    <link>http://schulzeandwebb.com/blog/2009/03/16/fantastical-design/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Sometimes, it’s worth joining the dots between a few things you find." If in doubt, make a story out of nice things you saw. In this case: a quick exploration of the fantastical in design. With lots of pictures!
]]></description>
<dc:subject>design writing schulzeandwebb timhunkin fantastical heathrobinson rubegoldberg</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:46ff00555122/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:schulzeandwebb"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:timhunkin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fantastical"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:heathrobinson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rubegoldberg"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://schulzeandwebb.com/blog/2009/03/03/the-utility-of-the-unfinished/">
    <title>Pulse Laser: The Utility of the Unfinished</title>
    <dc:date>2009-03-03T16:57:11+00:00</dc:date>
    <link>http://schulzeandwebb.com/blog/2009/03/03/the-utility-of-the-unfinished/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["How finished an artefact is is an important indicator of its relationship to the world: not just an indication of where it is in its lifecycle, but also one that explains how it should be understood, and that opens a dialogue between the observer and the artefact." Me, on Pulse Laser, talking about unfinished states as conversation tools, amongst other things.
]]></description>
<dc:subject>design writing wear schulzeandwebb dialogue conversation patina unfinished</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:803323a511b2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wear"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:schulzeandwebb"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dialogue"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:conversation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:patina"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:unfinished"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.esquire.com/features/best-and-brightest-2008/future-of-video-game-design-1208-2">
    <title>Future of Video Game Design - Jason Rohrer's Programming Online Games - Esquire</title>
    <dc:date>2008-11-23T19:07:26+00:00</dc:date>
    <link>http://www.esquire.com/features/best-and-brightest-2008/future-of-video-game-design-1208-2</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Rohrer is trying to make art in a medium that most people don't even think is capable of art. He can create this space of pure freedom, as artists have done in the past -- isolation, introspection, ascetic poverty. But ultimately he has to send these works out into the world, and people have to respond to them. And right now the audience doesn't know what to do with them." Fantastic writing from Esquire; mature, sensible, and at no point apologist.
]]></description>
<dc:subject>games jasonrohrer design writing esquire art</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:03dad5a61e4a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jasonrohrer"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:esquire"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.adaptivepath.com/ideas/essays/archives/000959.php">
    <title>adaptive path » death to lorem ipsum &amp; other adventures in content</title>
    <dc:date>2008-06-30T14:12:13+00:00</dc:date>
    <link>http://www.adaptivepath.com/ideas/essays/archives/000959.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...words are a critically important driver in the success of the end user experience, and therefore a writer is a critically important player in the beginning. Period." Spot on stuff here - makes me feel guilty for being lax on copy on some recent work.
]]></description>
<dc:subject>design copywriting copy usability interaction interface writing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:23ed9d0bbd9e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:copywriting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:copy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://timhunkin.com/a118_technology_is_human.htm">
    <title>technology is what makes us human</title>
    <dc:date>2008-06-09T10:35:13+00:00</dc:date>
    <link>http://timhunkin.com/a118_technology_is_human.htm</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["What I want to argue is that humans are uniquely talented at ‘thinking with our hands’, and its wrong to discard ‘intuitive’ engineering as a historical curiosity." Tim Hunkin, on fire, about the importance of making.
]]></description>
<dc:subject>engineering tools technology making design craft craftsmanship writing essay timhunkin</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:dbd36e3cad9c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tools"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:making"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:craft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:craftsmanship"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:essay"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:timhunkin"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.watercoolergames.org/archives/000916.shtml">
    <title>Water Cooler Games - Chris Crawford's Nine Breakthroughs</title>
    <dc:date>2008-04-15T12:54:59+00:00</dc:date>
    <link>http://www.watercoolergames.org/archives/000916.shtml</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Some great points here, especially 1, 2, and 3, which apply equally to many forms of design.
]]></description>
<dc:subject>chriscrawford games design play interaction language writing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:52aa8d38e1f6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:chriscrawford"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:language"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.adaptivepath.com/blog/2008/02/04/our-forthcoming-book-subject-to-change-creating-great-products-and-services-for-an-uncertain-world/">
    <title>adaptive path » blog » Peter Merholz » Our Forthcoming Book: Subject to Change: creating great products and services for an uncertain world</title>
    <dc:date>2008-02-05T11:47:00+00:00</dc:date>
    <link>http://www.adaptivepath.com/blog/2008/02/04/our-forthcoming-book-subject-to-change-creating-great-products-and-services-for-an-uncertain-world/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The book addresses our philosophy in creating products and services, the importance of the right kinds of research, of making design an organizational competency, [and] of thinking of your offerings as part of a larger system..." Looks good!
]]></description>
<dc:subject>adapativepath servicedesign design services products experience book writing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:33a450e67e47/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:adapativepath"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:servicedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:services"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:products"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:experience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:book"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.randsinrepose.com/archives/2008/02/03/out_loud.html">
    <title>Rands In Repose: Out Loud</title>
    <dc:date>2008-02-03T23:08:03+00:00</dc:date>
    <link>http://www.randsinrepose.com/archives/2008/02/03/out_loud.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Developing a compelling presentations involves a series of decisions and exercises to align your head with the fact that you’re delivering your content directly to people. No internet. No weblog. Just you." Rands on presentations and speeches.
]]></description>
<dc:subject>presentation talk speaking speech speeches preparation outlining design writing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:6aa883fb5cfc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:presentation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:talk"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:speaking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:speech"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:speeches"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:preparation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:outlining"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.fimoculous.com/archive/post-3299.cfm">
    <title>Fimoculous.com - misc - Gaming The System</title>
    <dc:date>2007-10-25T10:19:37+00:00</dc:date>
    <link>http://www.fimoculous.com/archive/post-3299.cfm</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Rex Sorgatz on his essay in Wired, where he suggests that "gaming has become the prevailing narrative of our time."
]]></description>
<dc:subject>games play writing design culture society</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:406f1b54ae22/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:society"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.cityofsound.com/blog/2007/07/a-birth-in-13-p.html">
    <title>cityofsound: A birth, in 13 places</title>
    <dc:date>2007-07-30T09:47:22+00:00</dc:date>
    <link>http://www.cityofsound.com/blog/2007/07/a-birth-in-13-p.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I thought I would write a little about how the places and spaces that were familiar to us had begun to warp and twist in entirely new ways, and how I experienced new, unfamiliar places as a result of the birth."
]]></description>
<dc:subject>architecture design birth personal writing london city experience</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:61c4ce83893f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:birth"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:personal"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:london"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:city"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:experience"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.boxesandarrows.com/view/the_elements_of">
    <title>The Elements of Style for Designers - Boxes and Arrows: The design behind the design</title>
    <dc:date>2006-08-23T15:13:02+00:00</dc:date>
    <link>http://www.boxesandarrows.com/view/the_elements_of</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Write with nouns and verbs, not with adjectives and adverbs. The adjective hasn’t been built that can pull a weak or inaccurate noun out of a tight place." - Thank you, EB White.
]]></description>
<dc:subject>writing design IA informationarchitecture interaction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7595d6a1c1b5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:IA"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:informationarchitecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.mts.net/~coyne/foibles.html">
    <title>Interactive Fiction: First-Timer Foibles</title>
    <dc:date>2006-07-11T21:29:44+00:00</dc:date>
    <link>http://www.mts.net/~coyne/foibles.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A nice look at some common stumbling blocks in IF
]]></description>
<dc:subject>if interactive fiction writing game design</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c28ed2df90ae/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://lib.ru/STERLINGB/story.txt">
    <title>Bruce Sterling. The Wonderful Power of Storytelling</title>
    <dc:date>2006-03-07T05:12:44+00:00</dc:date>
    <link>http://lib.ru/STERLINGB/story.txt</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Must read this - games and storytelling. Bruce is currently blowing me away at Etech06
]]></description>
<dc:subject>games storytelling writing narrative narratology text design</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4c3cbbfe1b9b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narratology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:text"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>