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    <description>recent bookmarks from infovore</description>
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  </channel><item rdf:about="http://www.themorningnews.org/archives/personal_essays/the_game_of_love.php">
    <title>The Game of Love by Marie Mutsuki Mockett - The Morning News</title>
    <dc:date>2009-11-27T17:45:25+00:00</dc:date>
    <link>http://www.themorningnews.org/archives/personal_essays/the_game_of_love.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["On the last day of tutoring, I asked my 15-year-old student if he knew that he had a chance to woo and win Bastila. “Really?” He thought he’d known everything about the game, but the dialogue option never registered as flirtation. His face, usually so focused with youthful liveliness, grew wary. He frowned and blinked. He wasn’t quite sure how he felt about the fact that his beloved game would contain something so foreign. So adult. " Marie Mutsuki Mockett - what a name! - writes about KOTOR, Carth Onassi, and a little bit of magic.
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<dc:subject>games kotor romance bioware writing</dc:subject>
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    <title>BioWare Blog</title>
    <dc:date>2008-11-07T23:29:16+00:00</dc:date>
    <link>http://blog.bioware.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[BioWare now have a blog. It looks like it's going to be full of good stuff about games and, especially, writing for them. Can't wait.
]]></description>
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    <title>Patsquinade - How my not-great plot happened: a mini post-mortem</title>
    <dc:date>2008-08-31T13:41:43+00:00</dc:date>
    <link>http://pats-quinade.livejournal.com/125004.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["An interesting article at Rock, Paper, Shotgun tackles BioWare's tackling of issues tackling modern society, tackling one of my Mass Effect plots in the process. I responded in the comments, and after looking at how much I yammered on, I figured it was worth posting here as a look inside how these things get into the game, and why some things that seem dumb get done." Patrick Weekes follows up the RPS post criticising his own plot elements with some frank self-criticism, and some interesting explanations; a reminder of how hard creating any kind of meaningful choice can be.
]]></description>
<dc:subject>rockpapershotgun writing games masseffect bioware criticism postmortem plot story narrative choice</dc:subject>
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    <title>Morality Tales - BioWare Versus The Issues | Rock, Paper, Shotgun</title>
    <dc:date>2008-08-26T10:49:50+00:00</dc:date>
    <link>http://www.rockpapershotgun.com/2008/08/26/morality-tales-bioware-versus-the-issues/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I think, in these fleshed out circumstances, an RPG could be the most remarkable place for getting to grips with matters like abortion and euthanasia. I think _because_ they’re the sorts of subjects it’s completely pointless to talk about in the pub, because it inevitably descends into people entrenching themselves in their currently held position and then hurling stones at the other side, that the RPG would be a space in which the emphasis of thought and consideration would be squarely on you." John Walker on the problem with BioWare's attitude to morality, and some potential solutions.
]]></description>
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