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    <title>Ragdoll Metaphysics: JG Ballard, Boredom, And The Violent Promise Of Videogames - Offworld</title>
    <dc:date>2009-04-29T20:56:28+00:00</dc:date>
    <link>http://www.offworld.com/2009/04/ragdoll-metaphysics-jg-ballard.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["That is not to say that videogames need to be more sensationalist, more vulgar, or more crass, but that they need not fear being more transgressive, or more expressive, or more visceral. They need not to shy away from their darker depictions of our fantasies, or become embarrassed when people point out how they dwell on violence and excitement. This, the safe excursion to the gladiatorial arena, is what games do best." Rossignol on Ballard, and jolly good too.
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<dc:subject>videogames jgballard writing offworld article ballard jimrossignol escapism banality violence</dc:subject>
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    <title>Games Without Frontiers: Victory in Vomit</title>
    <dc:date>2008-11-17T08:18:15+00:00</dc:date>
    <link>http://www.wired.com/gaming/gamingreviews/commentary/games/2008/11/gamesfrontiers_1117</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Clive Thompson on how Mirror's Edge "hacks" your proprioception: "it explains, I think, why Mirror's Edge is so curiously likely to produce motion sickness. The game is not merely graphically realistic; it's neurologically realistic."
]]></description>
<dc:subject>wired clivethompson article writing games mirrorsedge motionsickness proprioception</dc:subject>
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    <title>Stephen Fry » Blog Archive » Wii is a kind of magic</title>
    <dc:date>2008-08-30T14:10:10+00:00</dc:date>
    <link>http://stephenfry.com/blog/?p=51</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...Nintendo understands that while play does involve competition, territoriality and rehearsal for war, it also involves silliness, laughter and fun." Oh, god, can I just marry Stephen Fry now? Oh, there's a queue. Never mind.
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<dc:subject>wii play games nintendo fun casual interaction stephenfry article writing</dc:subject>
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<item rdf:about="http://blogs.guardian.co.uk/games/archives/2008/04/23/gta_iv_okay_here_we_go.html">
    <title>GTA IV: okay, here we go | Games | Guardian Unlimited</title>
    <dc:date>2008-04-25T07:04:18+00:00</dc:date>
    <link>http://blogs.guardian.co.uk/games/archives/2008/04/23/gta_iv_okay_here_we_go.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This is an important game - ... important because it is so ambitious, so detailed, so confident in its originality and inventiveness. It would sort of be an act of cultural irresponsibility not to play it."
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<dc:subject>gta gtaiv games play rockstar writing article</dc:subject>
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    <title>Reflections: Secret Skin: Reporting &amp; Essays: The New Yorker</title>
    <dc:date>2008-03-22T16:31:13+00:00</dc:date>
    <link>http://www.newyorker.com/reporting/2008/03/10/080310fa_fact_chabon/?currentPage=all</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["a superhero’s costume is constructed not of fabric, foam rubber, or adamantium but of halftone dots, Pantone color values, inked containment lines, and all the cartoonist’s sleight of hand." Michael Chabon on the escapism of costume.
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    <title>The Elements Of Style: UNIX As Literature</title>
    <dc:date>2008-01-08T07:47:23+00:00</dc:date>
    <link>http://www.rap.ucar.edu/staff/tres/elements.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...a suspiciously high proportion of my UNIX colleagues had already developed, in some prior career, a comfort and fluency with text and printed words. They were adept readers and writers, and UNIX played handily to those strengths."
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