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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://www.timhunkin.com/a194_rubegoldberg-essay.htm"/>
	<rdf:li rdf:resource="https://www.theguardian.com/music/2016/jul/15/frank-cottrell-boyce-proms-lecture-what-point-culture-in-brexit-britain"/>
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	<rdf:li rdf:resource="http://mitu.nu/2010/10/22/kandinsky-and-game-design/"/>
	<rdf:li rdf:resource="http://fullbright.blogspot.com/2010/04/quick-hits-2.html"/>
	<rdf:li rdf:resource="http://versusclucluland.blogspot.com/2009/04/against-my-better-judgement-i-discuss.html"/>
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	<rdf:li rdf:resource="http://www.lrb.co.uk/v31/n01/lanc01_.html"/>
	<rdf:li rdf:resource="http://www.esquire.com/features/best-and-brightest-2008/future-of-video-game-design-1208-2"/>
	<rdf:li rdf:resource="http://versusclucluland.blogspot.com/2008/09/on-visibility.html"/>
	<rdf:li rdf:resource="http://www.nla.gov.au/events/history/papers/Greg_Dening.html"/>
	<rdf:li rdf:resource="http://online.wsj.com/article/SB121460385251911957.html?mod=2_1168_1"/>
	<rdf:li rdf:resource="http://booktwo.org/notebook/under-the-brown-fog-of-a-winter-dawn/"/>
	<rdf:li rdf:resource="http://www.altx.com/thebody/"/>
	<rdf:li rdf:resource="http://joeljohnson.com/archives/2006/08/wally_woods_22.html"/>
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  </channel><item rdf:about="http://www.timhunkin.com/a194_rubegoldberg-essay.htm">
    <title>Making, an essay</title>
    <dc:date>2017-10-25T14:50:53+00:00</dc:date>
    <link>http://www.timhunkin.com/a194_rubegoldberg-essay.htm</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Every word of this is gold.]]></description>
<dc:subject>timhunkin engineering making writing rubegoldberg art laughter</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://www.theguardian.com/music/2016/jul/15/frank-cottrell-boyce-proms-lecture-what-point-culture-in-brexit-britain">
    <title>Frank Cottrell Boyce: what's the point of culture in Brexit Britain? | Music | The Guardian</title>
    <dc:date>2016-07-18T09:18:44+00:00</dc:date>
    <link>https://www.theguardian.com/music/2016/jul/15/frank-cottrell-boyce-proms-lecture-what-point-culture-in-brexit-britain</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Innovation doesn’t come from the profit motive.

Innovation comes from those who are happy to embark on a course of action without quite knowing where it will lead, without doing a feasibility study, without fear of failure or too much hope of reward. The engine of innovation is reckless generosity"

I couldn't quite pick a single line to quote, but I think I'll choose this. I've been listening to a lot of FCB this weekend, and it's all rung true for me. But especially: the value of serendipity on culture, of one thing informing another months or years later, of the value of pleasure and the imagination to all walks of life. So much here.]]></description>
<dc:subject>culture art reading writing frankcottrellboyce essay lecture</dc:subject>
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<item rdf:about="https://frieze.com/article/why-i-write-0">
    <title>Why I Write | Frieze</title>
    <dc:date>2016-07-07T21:03:24+00:00</dc:date>
    <link>https://frieze.com/article/why-i-write-0</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I came back to writing as a way of thinking and of thinking through, of occupying the space between things, and opening them up again."

Writing is thinking is writing.]]></description>
<dc:subject>writing thinking jamesbridle reading art</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:ddc4456ec53d/</dc:identifier>
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<item rdf:about="https://medium.com/@rossgoodwin/adventures-in-narrated-reality-6516ff395ba3#.n9dzee9b0">
    <title>Adventures in Narrated Reality — Medium</title>
    <dc:date>2016-03-21T10:54:09+00:00</dc:date>
    <link>https://medium.com/@rossgoodwin/adventures-in-narrated-reality-6516ff395ba3#.n9dzee9b0</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Ross Goodwin on algorithmic prose, machines to make writing, neural networks, and more. Suddenly feel very inadequate; a reminder of what staring at a topic for a long while looks like.]]></description>
<dc:subject>neuralnetworks prosegeneration poetry writing art rossgoodwin</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:8ec57aa45418/</dc:identifier>
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<item rdf:about="http://booktwo.org/notebook/on-light/">
    <title>The dreadful luminosity of everything | booktwo.org</title>
    <dc:date>2012-05-16T12:41:50+00:00</dc:date>
    <link>http://booktwo.org/notebook/on-light/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I think that the physical and the digital are inseparable in culture in the same way that waves and particles are inseparable in light." This is great, and reminds me how Berger-esque some of James' art-writing is getting.]]></description>
<dc:subject>art light network physical digital jamesbridle writing stml</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://booktwo.org/notebook/for-our-times/">
    <title>Hard Times: For Our Times | booktwo.org</title>
    <dc:date>2011-12-15T16:14:30+00:00</dc:date>
    <link>http://booktwo.org/notebook/for-our-times/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...one of the things I learned in attempting to produce 50 interesting variants on the text is that it is very, very hard. Whatever is done to the text, it is virtually impossible to extinguish Dickens’ intention without extinguishing the whole work (as in the case of the copies which read simply “Fancy fancy fancy fancy…” or “Facts facts facts…” for 300-odd pages). The text stands; it is greater than paper." This is brilliant.]]></description>
<dc:subject>writing publishing intent authorship art jamesbridle stml brilliant</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:390608981239/</dc:identifier>
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<item rdf:about="http://www.ftrain.com/things-have-rules.html">
    <title>Things Have Rules (Ftrain.com)</title>
    <dc:date>2011-05-03T11:24:31+00:00</dc:date>
    <link>http://www.ftrain.com/things-have-rules.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[“I guess you could ask people to make recommendations on LinkedIn,” said Scott. Scott and I both work in information technology. “ 'Working with Cynthia was an amazing experience as she always made deadlines and was incredibly prepared for meetings and she is as good as her word when it comes to not dropping a deuce on your floor.'” Marvellous writing, as ever, from Paul Ford.]]></description>
<dc:subject>writing art programming paulford</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:b2fb53df2096/</dc:identifier>
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<item rdf:about="http://mitu.nu/2010/10/22/kandinsky-and-game-design/">
    <title>Mitu.nu » Kandinsky and Game Design</title>
    <dc:date>2010-10-25T11:30:41+00:00</dc:date>
    <link>http://mitu.nu/2010/10/22/kandinsky-and-game-design/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Mitu makes a series of interesting connections here, though the conclusion she came to isn't quite the same as mine - which is in the comments. But there's a mass of starting points here as to notions of the "abstract", and what it might mean for games. Something I shall be returning to, for sure.
]]></description>
<dc:subject>games abstract kandinsky writing art mitukandhaker</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:680056d4c844/</dc:identifier>
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</item>
<item rdf:about="http://fullbright.blogspot.com/2010/04/quick-hits-2.html">
    <title>Fullbright: Quick Hits 2</title>
    <dc:date>2010-04-24T19:02:32+00:00</dc:date>
    <link>http://fullbright.blogspot.com/2010/04/quick-hits-2.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["For instance, when a film critic with a Twitter account says that video games are not art, the natural followup becomes, "Well then... what is art?" And suddenly we're in some goddamn flourescent-lit student lounge, sitting on a nine-dollar couch across from a dude whose shirt is self-consciously spattered with daubs of encaustic, hip-to-hip with the girl who stamped each page of a copy of The Feminine Mystique with an ink print of her own labia, hearing the guy over our shoulder mention Duchamp for the sixth time this week, and it all just needs to stop right now." Well said, Steve.
]]></description>
<dc:subject>stevegaynor art games videogames writing criticism stopitalreadydudes</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d6aac752fa12/</dc:identifier>
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<item rdf:about="http://versusclucluland.blogspot.com/2009/04/against-my-better-judgement-i-discuss.html">
    <title>Versus CluClu Land: Against my Better Judgement, I Discuss Citizen Kane and Maybe Art</title>
    <dc:date>2009-04-22T15:40:13+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2009/04/against-my-better-judgement-i-discuss.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The problem with all this is that we're asking the wrong question. The “are games art?” question is boring...
The interesting question, to me, is what /kind/ of art games are. That is, we should be asking ourselves what kind of formal dynamics and pleasures are inherent in the medium, and be able to identify when these formal capacities are used well." Sensible, rationally thought out, and also a reminder as to /why/ Kane is used as a benchmark. "Command of formal capacities" is an important phrase.
]]></description>
<dc:subject>art videogames criticism games iroquoispliskin writing citizenkane</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:cf48ab866a11/</dc:identifier>
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</item>
<item rdf:about="http://www.contrariwise.org/">
    <title>Contrariwise: Literary Tattoos</title>
    <dc:date>2009-03-25T19:06:50+00:00</dc:date>
    <link>http://www.contrariwise.org/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Tattoos from books, poetry, music, and other sources." As with all tattoos: some are misspelt, some are a bit blah, some are beautiful.
]]></description>
<dc:subject>writing art tattoo books literature bodyart poetry quotations tattoos</dc:subject>
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</item>
<item rdf:about="http://www.lrb.co.uk/v31/n01/lanc01_.html">
    <title>LRB · John Lanchester: Is it Art?</title>
    <dc:date>2008-12-20T22:28:31+00:00</dc:date>
    <link>http://www.lrb.co.uk/v31/n01/lanc01_.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lanchester writing about games, from the point of view of a smart person who's actually played the games he described. I certainly don't agree with all his points, but I don't disagree with them all, and he's not mouthing off: he's making smart connections and indicating more than a passing familiarity with the medium. Might write a tad more on this.
]]></description>
<dc:subject>games writing culture criticism art lrb johnlanchester</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:37debb946e19/</dc:identifier>
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</item>
<item rdf:about="http://www.esquire.com/features/best-and-brightest-2008/future-of-video-game-design-1208-2">
    <title>Future of Video Game Design - Jason Rohrer's Programming Online Games - Esquire</title>
    <dc:date>2008-11-23T19:07:26+00:00</dc:date>
    <link>http://www.esquire.com/features/best-and-brightest-2008/future-of-video-game-design-1208-2</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Rohrer is trying to make art in a medium that most people don't even think is capable of art. He can create this space of pure freedom, as artists have done in the past -- isolation, introspection, ascetic poverty. But ultimately he has to send these works out into the world, and people have to respond to them. And right now the audience doesn't know what to do with them." Fantastic writing from Esquire; mature, sensible, and at no point apologist.
]]></description>
<dc:subject>games jasonrohrer design writing esquire art</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:03dad5a61e4a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jasonrohrer"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
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</item>
<item rdf:about="http://versusclucluland.blogspot.com/2008/09/on-visibility.html">
    <title>Versus CluClu Land: On Visibility</title>
    <dc:date>2008-10-04T08:52:30+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2008/09/on-visibility.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I think this vision of artistic expression as a form of collaboration is a truer description of the nature of game design than of any other medium, because video games are inherently interactive." Pliskin on Steve Gaynor, and the gap between the screen and the gamepad.
]]></description>
<dc:subject>games writing art expressionism author mechanics rules</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7af2a70d9c02/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:expressionism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:author"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mechanics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rules"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.nla.gov.au/events/history/papers/Greg_Dening.html">
    <title>Professor Greg Dening : Challenges to Perform: History, Passion and the Imagination</title>
    <dc:date>2008-08-07T09:39:50+00:00</dc:date>
    <link>http://www.nla.gov.au/events/history/papers/Greg_Dening.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This is an afterword to essays by young writers on first peoples’ histories. I am picking up the notion that there is no Before and After in culture. Culture is always Now, in-between, in process." God this is good.
]]></description>
<dc:subject>writing culture performance creativity art</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:fa3219f5ee68/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:performance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://online.wsj.com/article/SB121460385251911957.html?mod=2_1168_1">
    <title>'Grand,' but No 'Godfather' - WSJ.com</title>
    <dc:date>2008-07-10T22:11:51+00:00</dc:date>
    <link>http://online.wsj.com/article/SB121460385251911957.html?mod=2_1168_1</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Junot Diaz on GTAIV in the Wall Street Journal. Excellent writing, on the nature of good vs. great and great vs. seminal; on what art does to us; on how it needs to go farther. Smart, engaged, written by someone who gets culture and who *plays*.
]]></description>
<dc:subject>junotdiaz criticism writing games play gaming gta gtaiv narrative art</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:2c003f6281a9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:junotdiaz"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gta"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gtaiv"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://booktwo.org/notebook/under-the-brown-fog-of-a-winter-dawn/">
    <title>booktwo.org Notebook » Under the brown fog of a winter dawn</title>
    <dc:date>2007-09-11T19:51:35+00:00</dc:date>
    <link>http://booktwo.org/notebook/under-the-brown-fog-of-a-winter-dawn/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Literature is inescapably intertwined with our everyday environment. By making this visible, we can encourage and spread it, and send it in new and exciting directions."
]]></description>
<dc:subject>writing literature gps location locative art culture</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ac45452904af/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:literature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:location"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:locative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.altx.com/thebody/">
    <title>'my body' - a Wunderkammer &amp; (Shelly Jackson)</title>
    <dc:date>2007-08-02T07:24:25+00:00</dc:date>
    <link>http://www.altx.com/thebody/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[As mentioned on, I think, Metafilter. Lovely, old-fashioned, hypertext writing.
]]></description>
<dc:subject>writing art hypertext body</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:063199b4c46a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hypertext"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:body"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://joeljohnson.com/archives/2006/08/wally_woods_22.html">
    <title>Joel Johnson: Wally Wood's 22 Panels That Always Work: Unlimited Edition</title>
    <dc:date>2006-08-22T07:39:41+00:00</dc:date>
    <link>http://joeljohnson.com/archives/2006/08/wally_woods_22.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[They really do.
]]></description>
<dc:subject>comics art writing reference inspiration</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:119d7d85c415/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:comics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:reference"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:inspiration"/>
</rdf:Bag></taxo:topics>
</item>
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