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  </channel><item rdf:about="http://www.hollygramazio.net/blog/2019/7/16/playing-the-picturesque">
    <title>Playing the Picturesque (You+Pea, RIBA) — Holly Gramazio</title>
    <dc:date>2019-07-23T12:21:12+00:00</dc:date>
    <link>http://www.hollygramazio.net/blog/2019/7/16/playing-the-picturesque</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Here is, instead, the first reading that occurred to me, looking at these reimagined vistas set among the tall columns of RIBA headquarters: the idea that videogame architecture is essentially a folly, something that takes the form of a building that has a physical function, but which cannot meaningfully fulfil that function and which instead uses its simulated practicality to fulfil, say, an emotional or aesthetic or wayfinding purpose. I read Playing the Picturesque as suggesting that we might use the existing centuries of design and discussion around follies, and the long related history of arguments about the “picturesque”, to usefully inform the ways that we look at videogame architecture."

Lovely writing - dense, detailed, and shrewd -  from Holly about a show I must go and check out.]]></description>
<dc:subject>writing architecture games space riba hollygramazio</dc:subject>
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<item rdf:about="http://io9.com/5362912/the-city-is-a-battlesuit-for-surviving-the-future">
    <title>The City Is A Battlesuit For Surviving The Future - Future metro - io9</title>
    <dc:date>2009-09-21T08:34:50+00:00</dc:date>
    <link>http://io9.com/5362912/the-city-is-a-battlesuit-for-surviving-the-future</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Ah - The Big Meg, where at any moment on the mile-high Zipstrips you might be flattened by a rogue Boinger, set-upon by a Futsie and thrown down onto the skedways far below, offered an illicit bag of umpty-candy or stookie-glands and find yourself instantly at the mercy of the Judges. If you grew up on 2000AD like me, then your mind is probably now filled with a vivid picture of the biggest, toughest, weirdest future city there's ever been." Jones on future cities, collating and refining thoughts into a lovely piece of structure and rhetoric. Also, the sentence "wrapping himself in Tokyo to form a massive concrete battlesuit".
]]></description>
<dc:subject>cities comics mattjones colleagues design architecture futurism writing</dc:subject>
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<item rdf:about="http://www.offworld.com/2009/04/architecting-the-unreal---the.html">
    <title>Architecting the unreal: the hubs and spokes of BioShock's Rapture - Offworld</title>
    <dc:date>2009-04-20T20:55:17+00:00</dc:date>
    <link>http://www.offworld.com/2009/04/architecting-the-unreal---the.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[So I'm going to be writing the odd thing for Offworld from time to time, and this is my first post, on a nice post from Steve Gaynor about architecutre, and leading players through stories with architecture alone. More to come, pop-pickers.
]]></description>
<dc:subject>offworld games writing me bioshock architecture tomarmitage</dc:subject>
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<item rdf:about="http://bldgblog.blogspot.com/2008/06/for-whom-bell-tolls.html">
    <title>BLDGBLOG: For whom the bell tolls</title>
    <dc:date>2008-06-27T07:11:17+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2008/06/for-whom-bell-tolls.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The city goes dark. The tolling gets louder. In all the region's cemeteries, the soil starts to quake." Oh god yes. Lovely article about earthquake dampers and giant clocks.
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<item rdf:about="http://www.cityofsound.com/blog/2007/07/a-birth-in-13-p.html">
    <title>cityofsound: A birth, in 13 places</title>
    <dc:date>2007-07-30T09:47:22+00:00</dc:date>
    <link>http://www.cityofsound.com/blog/2007/07/a-birth-in-13-p.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I thought I would write a little about how the places and spaces that were familiar to us had begun to warp and twist in entirely new ways, and how I experienced new, unfamiliar places as a result of the birth."
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