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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://iam.benabraham.net/2010/12/in-print-killscreen/"/>
	<rdf:li rdf:resource="http://www.gamasutra.com/view/feature/6131/five_minutes_with_deadline.php"/>
	<rdf:li rdf:resource="http://www.etc.cmu.edu/etcpress/wellplayed1.0"/>
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  </channel><item rdf:about="http://iam.benabraham.net/2010/12/in-print-killscreen/">
    <title>In Print: KillScreen | ben abraham dot net</title>
    <dc:date>2010-12-13T10:35:33+00:00</dc:date>
    <link>http://iam.benabraham.net/2010/12/in-print-killscreen/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["To apply the same point to videogames, ‘we’ are exceptionally good at the analytic mode and extremely poor at the rhetorical persuasion. As a cohort, we’re remarkably analytical. There are not many writers, bloggers, critics, etc of videogames who are either committed to the persuasive communication of the veracity of their feelings, moods, and strange hunches about videogames, but there sure is a lot of people willing to point out the textual or dramaturgical features of XYZ latest game." This, many, many times over. It's one reason I tire of so much wordy criticism at the moment: it is exhaustive, but lacks direction. (This, for me, was the gap between my first years at university and my final year: finding the courage to make my own arguments, rather than just synthesizing everything around me).
]]></description>
<dc:subject>writing games criticism analysis</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ef57d1598ae4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
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<item rdf:about="http://www.gamasutra.com/view/feature/6131/five_minutes_with_deadline.php">
    <title>Gamasutra - Features - Five Minutes With... Deadline</title>
    <dc:date>2010-09-14T15:49:12+00:00</dc:date>
    <link>http://www.gamasutra.com/view/feature/6131/five_minutes_with_deadline.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In principle, the pressure ought to be off, since you've got a infinitive lives and a stock of smart-bombs. In practice, the game quickly becomes so pulsingly busy that I not infrequently become blind to the position of my own ship. I'm still playing - still winning - but have no visual awareness of the bright white claw I'm actually steering. The bit of my brain that handles moving knows where it is, but the bit of my brain that does the thinking has no idea, and they very rapidly start screaming at each other." Margaret's new column for Gamasutra goes live (hurrah). Talking about this was one reason I got sucked back into Deadline very deeply a few weeks ago. Deep enough to edge beyond randomness, towards a semblence of mastery, and at least understand the system. At least enough to understand quite how fine it is.
]]></description>
<dc:subject>games writing gamasutra margaretrobertson geometrywars analysis column</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:23dffb6fca01/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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<item rdf:about="http://www.etc.cmu.edu/etcpress/wellplayed1.0">
    <title>Well Played 1.0: Video Game, Value and Meaning | ETC-Press (Beta)</title>
    <dc:date>2009-05-21T17:26:42+00:00</dc:date>
    <link>http://www.etc.cmu.edu/etcpress/wellplayed1.0</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Well Played is now out, and can be read online and purchased from Lulu. It's exactly the sort of thing I've wanted for a while - a reader for videogames, and for the actual experiential side of them - and it's got some great authors contributing pieces on a host of games. Worth your time, for sure.
]]></description>
<dc:subject>games writing reader stories books publishing analysis criticism</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7d4929c33b09/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:reader"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
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<item rdf:about="http://www.etc.cmu.edu/etcpress/?q=node/232">
    <title>Well Played - Forthcoming: 2009 | ETC-Press (Beta)</title>
    <dc:date>2009-04-02T09:26:35+00:00</dc:date>
    <link>http://www.etc.cmu.edu/etcpress/?q=node/232</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The goal of this book is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis. By inviting contributors to look closely at specific video games and the experience of playing them, we hope to clearly show how games are well played." Looks fantastic - great selection of writers, great selection of titles, and what the games canon needs. More Like This, please!
]]></description>
<dc:subject>games writing books publishing criticism analysis experiential</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8496ba0ff3a3/</dc:identifier>
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