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      <rdf:Seq>	<rdf:li rdf:resource="http://2dboy.com/2009/03/06/the-world-of-goo-wasnt-built-in-a-day-part-1-of-7/"/>
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	<rdf:li rdf:resource="http://hell.student.utwente.nl/~maks/wog/"/>
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  </channel><item rdf:about="http://2dboy.com/2009/03/06/the-world-of-goo-wasnt-built-in-a-day-part-1-of-7/">
    <title>2D Boy: I love you, 2D Boy! » Blog Archive » the world (of goo) wasn’t built in a day — part 1 of 7</title>
    <dc:date>2009-03-07T09:38:04+00:00</dc:date>
    <link>http://2dboy.com/2009/03/06/the-world-of-goo-wasnt-built-in-a-day-part-1-of-7/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["for a while now we’ve been meaning to post some early childhood snapshots of world of goo, to dig deep into our code repository and remember the good ol’ days.  the early part of  a game’s development is often very enjoyable because things evolve rapidly and there’s a great sense of accomplishment.  it’s also a lot of fun to look back at those early days and laugh at what the game use to look and feel like." First in a seven part series, in which 2D Boy walk us through the - playable - origins of World of Goo. Game devs: more like this, please.
]]></description>
<dc:subject>games development process prototyping worldofgoo evolution 2dboy</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:280e6ba8f6bd/</dc:identifier>
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<item rdf:about="http://versusclucluland.blogspot.com/2009/01/how-it-is-that-games-teach-you-things.html">
    <title>Versus CluClu Land: How it is that Games Teach you Things</title>
    <dc:date>2009-01-27T12:40:45+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2009/01/how-it-is-that-games-teach-you-things.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["And so my holiday was spent with games on the opposite ends of the spectrum: World of Goo's patient instruction versus Shiren's school of hard knocks. And despite their different approaches I felt that each, in their own way, did credit to the core competence of games as a medium: inspiring the pleasure of finding things out."
]]></description>
<dc:subject>games learning difficulty roguelike instruction iroquoispliskin worldofgoo expectations shirenthewanderer</dc:subject>
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<item rdf:about="http://kylegabler.com/WorldOfGooSoundtrack/">
    <title>http://kylegabler.com/WorldOfGooSoundtrack/</title>
    <dc:date>2009-01-20T17:33:59+00:00</dc:date>
    <link>http://kylegabler.com/WorldOfGooSoundtrack/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Thank you to everyone who emailed asking about a World of Goo Soundtrack. This is probably as close to an "official" soundtrack I'll ever make for the game World of Goo. I'm making it available here on my personal portfolio for free." No, thank you, Kyle.
]]></description>
<dc:subject>games music soundtrack free worldofgoo</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3c063deccf31/</dc:identifier>
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<item rdf:about="http://hell.student.utwente.nl/~maks/wog/">
    <title>World of Goo Player Profiles</title>
    <dc:date>2008-11-06T08:42:57+00:00</dc:date>
    <link>http://hell.student.utwente.nl/~maks/wog/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Visualising the heights of people's towers by importing their savegame. Lovely.
]]></description>
<dc:subject>worldofgoo games statistics highscore visualisation</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d226606ccb66/</dc:identifier>
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<item rdf:about="http://2dboy.com/2008/10/30/mac-version-of-world-of-goo-out-this-week/">
    <title>2D Boy: I love you, 2D Boy! » Blog Archive » Mac Version of World of Goo Releasing this Week</title>
    <dc:date>2008-11-02T10:21:32+00:00</dc:date>
    <link>http://2dboy.com/2008/10/30/mac-version-of-world-of-goo-out-this-week/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We’re just topping it off with the last few drops of smooth liquid goo, but the Mac version of World of Goo is running beautifully, and should be out this week!" Very excited.
]]></description>
<dc:subject>worldofgoo games play independent mac</dc:subject>
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