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    <description>recent bookmarks from infovore</description>
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	<rdf:li rdf:resource="http://www.littlebigworkshop.com/"/>
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	<rdf:li rdf:resource="http://www.itu.dk/stud/darkroom/about.php"/>
	<rdf:li rdf:resource="http://www.gamedevblog.com/2008/06/story-in-games-re-evaluated.html"/>
	<rdf:li rdf:resource="http://www.escapistmagazine.com/articles/print/3052"/>
	<rdf:li rdf:resource="http://www.pbs.org/kcts/videogamerevolution/impact/myths.html"/>
	<rdf:li rdf:resource="http://bcs.bedfordstmartins.com/everyday_writer3e/docsource/1d.html#54"/>
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  </channel><item rdf:about="https://www.blog.radiator.debacle.us/2018/09/videogames-designplaydisrupt-victoria.html">
    <title>Radiator Blog: &quot;Videogames: Design/Play/Disrupt&quot; @ Victoria and Albert Museum</title>
    <dc:date>2018-09-12T12:48:02+00:00</dc:date>
    <link>https://www.blog.radiator.debacle.us/2018/09/videogames-designplaydisrupt-victoria.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Great writeup of the V&A games show from Robert Yang, making me all the more excited to see it, and all the prouder of peers and friends.]]></description>
<dc:subject>games exhibitions designplaydisrupt videogames vanda museums</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:57f38258d282/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:designplaydisrupt"/>
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<item rdf:about="https://daily.bandcamp.com/2018/01/18/cuphead-soundtrack-interview/">
    <title>High Scores: Kristofer Maddigan’s Big Band Soundtrack for “Cuphead” « Bandcamp Daily</title>
    <dc:date>2018-01-18T15:28:31+00:00</dc:date>
    <link>https://daily.bandcamp.com/2018/01/18/cuphead-soundtrack-interview/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["What would video game music sound like if Duke Ellington or Benny Goodman were writing for that medium and not for the concert stage?" And from there, what happens is delightful. Lovely stuff from Kristofer Maddigan.]]></description>
<dc:subject>music ragtime jazz bigband videogames cuphead</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:e86dcb0676e5/</dc:identifier>
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<item rdf:about="http://insultswordfighting.blogspot.co.uk/2013/06/quiz-citizen-kane-of-games.html">
    <title>Insult Swordfighting: Quiz: The Citizen Kane of games</title>
    <dc:date>2013-06-06T13:32:18+00:00</dc:date>
    <link>http://insultswordfighting.blogspot.co.uk/2013/06/quiz-citizen-kane-of-games.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Which game is being called the Citizen Kane of games?" This is why I love Mitch Krpata.]]></description>
<dc:subject>games videogames ohvideogames mitchkrpata citizenkane</dc:subject>
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<item rdf:about="http://killscreendaily.com/articles/reviews/review-l-noire">
    <title>Kill Screen - Review: L.A. Noire</title>
    <dc:date>2011-06-01T17:30:50+00:00</dc:date>
    <link>http://killscreendaily.com/articles/reviews/review-l-noire</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Cole Phelps has no health bar, no ammo count, and no inventory. He doesn't write journal entries, and has no safe house or property. He doesn't eat, doesn't sleep, doesn't smoke or drink or sleep around or go out with his friends. I have seen nothing of his wife and children, his passions, his hates or his desires. He walks into a crime scene and barks his introductions like a dog, rude and abrasive; petulant and bullying. He carries himself like a child playing dress-up, weak-chinned, pale, and aimlessly angry. Cole Phelps is kind of a prick.

But when I look at what's going on around him, I can't really blame him. What to make of this Truman Show-esque existence, this vast, toothless city? If I were trapped in such a purgatorial nightmare, I'd probably behave badly, too." This is good, and expresses in poetic and critical terms one of the many reasons I just don't care about LA Noire.]]></description>
<dc:subject>killscreen lanoire criticism review videogames openworld hollow</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:d02ddd1caaf1/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
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<item rdf:about="http://www.boingboing.net/2010/07/28/maps.html">
    <title>Maps - Boing Boing</title>
    <dc:date>2010-07-28T19:39:52+00:00</dc:date>
    <link>http://www.boingboing.net/2010/07/28/maps.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Videogames are systems, not themes, but dress a system in the right theme and you can catch the attention of someone who would not otherwise be interested. So it is for my father, who, in these awkwardly rendered moments, catches a glimpse of what I'd been seeing my entire childhood." Lovely, lovely piece of writing from Simon.
]]></description>
<dc:subject>simonparkin writing videogames games maps jrpgs</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:25cac0ebd534/</dc:identifier>
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<item rdf:about="http://www.youtube.com/watch?v=WGO1OJazlsc&amp;feature=player_embedded#!">
    <title>YouTube - metroid prime the citizen kane of video games?</title>
    <dc:date>2010-05-18T11:11:10+00:00</dc:date>
    <link>http://www.youtube.com/watch?v=WGO1OJazlsc&amp;feature=player_embedded#!</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["If Kane were to have a symbiotic partner in the world of videogames, it would be the Metroid Prime trilogy".

SO ANGRY. SO SO ANGRY. PUNCHY PUNCHY.
]]></description>
<dc:subject>wtf citizenkaneofx videogames pleasestop reallypleasestop</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:048e77f5f3d1/</dc:identifier>
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<item rdf:about="http://fullbright.blogspot.com/2010/04/quick-hits-2.html">
    <title>Fullbright: Quick Hits 2</title>
    <dc:date>2010-04-24T19:02:32+00:00</dc:date>
    <link>http://fullbright.blogspot.com/2010/04/quick-hits-2.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["For instance, when a film critic with a Twitter account says that video games are not art, the natural followup becomes, "Well then... what is art?" And suddenly we're in some goddamn flourescent-lit student lounge, sitting on a nine-dollar couch across from a dude whose shirt is self-consciously spattered with daubs of encaustic, hip-to-hip with the girl who stamped each page of a copy of The Feminine Mystique with an ink print of her own labia, hearing the guy over our shoulder mention Duchamp for the sixth time this week, and it all just needs to stop right now." Well said, Steve.
]]></description>
<dc:subject>stevegaynor art games videogames writing criticism stopitalreadydudes</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d6aac752fa12/</dc:identifier>
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</item>
<item rdf:about="http://www.oldbits.org/">
    <title>Old Bits</title>
    <dc:date>2009-11-30T20:56:32+00:00</dc:date>
    <link>http://www.oldbits.org/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This is a list of old game releases. These games were priced at nearly $50 a year ago, now probably a lot less. Why buy a new game when there are plenty of fun games out there worth renting or buying for less?" Games released twelve months ago this week, by Andre Torrez. He's right, you know - games don't have to be about nowness all the time.
]]></description>
<dc:subject>games releases videogames time</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:eed95fae20f8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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</item>
<item rdf:about="http://www.offworld.com/2009/04/ragdoll-metaphysics-jg-ballard.html">
    <title>Ragdoll Metaphysics: JG Ballard, Boredom, And The Violent Promise Of Videogames - Offworld</title>
    <dc:date>2009-04-29T20:56:28+00:00</dc:date>
    <link>http://www.offworld.com/2009/04/ragdoll-metaphysics-jg-ballard.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["That is not to say that videogames need to be more sensationalist, more vulgar, or more crass, but that they need not fear being more transgressive, or more expressive, or more visceral. They need not to shy away from their darker depictions of our fantasies, or become embarrassed when people point out how they dwell on violence and excitement. This, the safe excursion to the gladiatorial arena, is what games do best." Rossignol on Ballard, and jolly good too.
]]></description>
<dc:subject>videogames jgballard writing offworld article ballard jimrossignol escapism banality violence</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:16c77250732b/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:escapism"/>
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</item>
<item rdf:about="http://versusclucluland.blogspot.com/2009/04/against-my-better-judgement-i-discuss.html">
    <title>Versus CluClu Land: Against my Better Judgement, I Discuss Citizen Kane and Maybe Art</title>
    <dc:date>2009-04-22T15:40:13+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2009/04/against-my-better-judgement-i-discuss.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The problem with all this is that we're asking the wrong question. The “are games art?” question is boring...
The interesting question, to me, is what /kind/ of art games are. That is, we should be asking ourselves what kind of formal dynamics and pleasures are inherent in the medium, and be able to identify when these formal capacities are used well." Sensible, rationally thought out, and also a reminder as to /why/ Kane is used as a benchmark. "Command of formal capacities" is an important phrase.
]]></description>
<dc:subject>art videogames criticism games iroquoispliskin writing citizenkane</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:cf48ab866a11/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:iroquoispliskin"/>
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</item>
<item rdf:about="http://boxart.tumblr.com/post/71752620/space-invaders">
    <title>Box Art : Space Invaders (Atari 2600 version, by Telegames)</title>
    <dc:date>2009-01-20T12:30:40+00:00</dc:date>
    <link>http://boxart.tumblr.com/post/71752620/space-invaders</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[112 different games1 It's amazing to think that "Moving Shields" and "Zigzagging Laser Bombs" could be counted as different game-types, though, and presumably that number comes from all possible combinations. The videogame industry's obsession with bullet-points on the box is deep-rooted, it seems. (From Simon Parkin's lovely "Box Art" blog).
]]></description>
<dc:subject>games marketing videogames packaging boxart spaceinvaders atari2600</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:6b2a6d3f9bc8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:marketing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:packaging"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:boxart"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:spaceinvaders"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:atari2600"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamesetwatch.com/2008/12/column_chewing_pixels_the_nightmare_before_christmas.php">
    <title>GameSetWatch - COLUMN - Chewing Pixels: 'The Nightmare Before Christmas'</title>
    <dc:date>2008-12-21T22:26:12+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2008/12/column_chewing_pixels_the_nightmare_before_christmas.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I am a terrible gaming evangelist. Every time I think I’m onto something my mind’s invaded by Marcus Fenix and his sweaty, homoerotic pecs, by Cloud and his implausible sword and cod-philosophy and, most poignantly, by me, in my pajamas aged nine playing Tetris on the toilet and by me, in my pajamas aged twenty-nine, playing Tetris on the toilet." And Simon powers straight into /my/ favourite games writing of 2008. Bravo.
]]></description>
<dc:subject>games play writing culture videogames excuses evangelism</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:64a2ccb9447f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:excuses"/>
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</item>
<item rdf:about="http://www.physorg.com/news148193174.html">
    <title>Strategic video game improves critical cognitive skills in older adults</title>
    <dc:date>2008-12-12T14:08:08+00:00</dc:date>
    <link>http://www.physorg.com/news148193174.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["There was a correlation between their performance on the game and their improvement on certain cognitive tests, Kramer said. Those who did well in the game also improved the most on switching between tasks. They also tended to do better on tests of working memory." Playing the game (Rise of Nations) didn't affect all tasks, but it had improvements on some - seemingly those involving task and process management.
]]></description>
<dc:subject>videogames research learning education science memory cognitive skills</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:b7af05d9e3bc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:research"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:memory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cognitive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:skills"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.littlebigworkshop.com/">
    <title>LittleBigWorkshop.com</title>
    <dc:date>2008-11-06T15:01:42+00:00</dc:date>
    <link>http://www.littlebigworkshop.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Oh wow; it's like a developer network for LittleBigPlanet. Smashing.
]]></description>
<dc:subject>videogames sony mediamolecule littlebigplanet play development creativity social</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:78bfe80e2515/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sony"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mediamolecule"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:littlebigplanet"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.savethevideogame.org/">
    <title>Save the Videogame</title>
    <dc:date>2008-10-25T22:33:37+00:00</dc:date>
    <link>http://www.savethevideogame.org/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We need a National Videogame Archive. Luckily, we've just started one. We're going to preserve videogames for the nation. For better or worse. Forever. It's going to be brilliant..." Oh, that it is. Jonathan Smith on *every single bloody thing* that's perfect about Micro Machines 2 on the Mega Drive is a highlight so far.
]]></description>
<dc:subject>videogames uk nationalvideogamesarchive archive history historiography preservation</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:008309a477e1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:uk"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nationalvideogamesarchive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:archive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:historiography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:preservation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.neogaf.com/forum/showthread.php?t=332904">
    <title>Redesigned 8-bit and 16-bit games (Some unbelievable!) - NeoGAF</title>
    <dc:date>2008-08-29T07:29:11+00:00</dc:date>
    <link>http://www.neogaf.com/forum/showthread.php?t=332904</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Long thread of patched and hacked 8-bit and 16-bit ROMs, some bringing a vast amount of customisation.
]]></description>
<dc:subject>games videogames hack patch redesign rework modified homebrew</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:236caf59e2b3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hack"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:patch"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:redesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rework"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:modified"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:homebrew"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.rosemariefiore.com/pages.php?content=gallery.php&amp;navGallID=12">
    <title>Rosemarie fiore</title>
    <dc:date>2008-08-27T09:41:19+00:00</dc:date>
    <link>http://www.rosemariefiore.com/pages.php?content=gallery.php&amp;navGallID=12</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Timelapse, merged photographs of videogames. Beautiful, especially Tempest.
]]></description>
<dc:subject>tempest gyrus qix timelapse merge photography games videogames arcade classic</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:53f061e80880/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tempest"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gyrus"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:qix"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:timelapse"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:merge"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:photography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:arcade"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:classic"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.brainygamer.com/the_brainy_gamer/2008/08/is-this-what-we.html">
    <title>The Brainy Gamer: Is this what we want?</title>
    <dc:date>2008-08-25T09:31:31+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2008/08/is-this-what-we.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It's a shame to me that a game with Braid's narrative, artistic, and aesthetic aspirations is inaccessible to so many people hungry for exactly those things." Yes. Much as I adore it, Braid can be awful hard at times. A smart game for smart gamers, alas.
]]></description>
<dc:subject>videogames play criticism art braid difficulty accessibility</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ad3711ee8ae4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:braid"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:difficulty"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:accessibility"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mrtoledano.com/frame_videogamers.php">
    <title>Mr Toledano - Phillip Toledano Photography</title>
    <dc:date>2008-08-19T09:08:38+00:00</dc:date>
    <link>http://mrtoledano.com/frame_videogamers.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I wanted to take portraits of people that would reveal a hidden part of their character. So I had them play videogames."
]]></description>
<dc:subject>videogames photographs photography portrait</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f2686dfeae78/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:photographs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:photography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:portrait"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.itu.dk/stud/darkroom/about.php">
    <title>Love is blind</title>
    <dc:date>2008-07-25T09:18:51+00:00</dc:date>
    <link>http://www.itu.dk/stud/darkroom/about.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Dark Room Sex Game is an award-winning multiplayer, erotic rhythm game without any visuals, played only by audio and haptic cues. The game can be played with Nintendo Wiimote controllers or a keyboard." Um, wow.
]]></description>
<dc:subject>videogames wiimote interaction sonic aural sound sex</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3b4e281217d7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wiimote"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sonic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:aural"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sound"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sex"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamedevblog.com/2008/06/story-in-games-re-evaluated.html">
    <title>GameDevBlog: Story in games re-evaluated</title>
    <dc:date>2008-06-10T06:43:49+00:00</dc:date>
    <link>http://www.gamedevblog.com/2008/06/story-in-games-re-evaluated.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The holy grail for me now wouldn't be the game that can create infinite story - but a game that could procedurally generate infinite interesting content." Jamie Fristrom on games and storytelling. Good stuff.
]]></description>
<dc:subject>narrative games play videogames story storytelling procedural</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7e61cbf5f499/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:story"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:procedural"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.escapistmagazine.com/articles/print/3052">
    <title>The Myth of the Media Myth</title>
    <dc:date>2008-03-28T07:43:45+00:00</dc:date>
    <link>http://www.escapistmagazine.com/articles/print/3052</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lots of choice quotations here, but most are too long for a 255-char delicious box. Changing this prevalent perception is going to be hard; changing gaming is as hard. Lots to chew over int he coming years, really
]]></description>
<dc:subject>games media videogames play attitudes culture society negativity bias</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1b4e923fcc59/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:attitudes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:society"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:negativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bias"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.pbs.org/kcts/videogamerevolution/impact/myths.html">
    <title>The Video Game Revolution: &quot;Eight Myths About Video Games Debunked&quot; by Henry Jenkins | PBS</title>
    <dc:date>2006-11-28T23:36:38+00:00</dc:date>
    <link>http://www.pbs.org/kcts/videogamerevolution/impact/myths.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Fairly old now, but some great notes from Henry Jenkins.
]]></description>
<dc:subject>crime culture videogames play society violence research</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:43f93e76100c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:crime"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:society"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:violence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:research"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bcs.bedfordstmartins.com/everyday_writer3e/docsource/1d.html#54">
    <title>The Everyday Writer</title>
    <dc:date>2006-10-24T21:40:29+00:00</dc:date>
    <link>http://bcs.bedfordstmartins.com/everyday_writer3e/docsource/1d.html#54</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[MLA style for citing a videogame
]]></description>
<dc:subject>citation format games videogames</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:32fb49c91ee3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:citation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:format"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.lrb.co.uk/v28/n12/jone01_.html">
    <title>LRB | Thomas Jones : Diary</title>
    <dc:date>2006-10-05T21:21:45+00:00</dc:date>
    <link>http://www.lrb.co.uk/v28/n12/jone01_.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I worked out, after twenty years, how to make the little man jump." - a nice tale of programming and doing bad things, despite the odd duff fact.
]]></description>
<dc:subject>lrb games videogames programming play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9ee7069bf66d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lrb"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.xyzcomputing.com/index.php?option=content&amp;task=view&amp;id=415&amp;Itemid=26&amp;limit=1&amp;limitstart=1">
    <title>XYZ Computing</title>
    <dc:date>2005-09-05T14:44:45+00:00</dc:date>
    <link>http://www.xyzcomputing.com/index.php?option=content&amp;task=view&amp;id=415&amp;Itemid=26&amp;limit=1&amp;limitstart=1</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["SNES - As Good As It's Going To Get"
]]></description>
<dc:subject>snes videogames console gaming tecchnology</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:db66b5b2902b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:snes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:console"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tecchnology"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>