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    <description>recent bookmarks from infovore</description>
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	<rdf:li rdf:resource="http://en.wikipedia.org/wiki/Bop_It#Technical_music_and_vocal_details"/>
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	<rdf:li rdf:resource="http://www.thinkgeek.com/geektoys/japanfan/ad59/"/>
	<rdf:li rdf:resource="http://www.kilian-nakamura.com/blog-english/index.php/mugen-peri-peri-opens-boxes-forever-without-papercuts/"/>
	<rdf:li rdf:resource="http://www.guardian.co.uk/lifeandstyle/2008/oct/04/brideshead.revisted.teddies"/>
	<rdf:li rdf:resource="http://bleeplabs.com/thingamakit/"/>
	<rdf:li rdf:resource="http://schulzeandwebb.com/blog/2008/09/02/whatever-happened-to-availabot/"/>
	<rdf:li rdf:resource="http://gizmodo.com/5018990/lego-secret-vault-contains-all-sets-in-history"/>
	<rdf:li rdf:resource="http://www.krazydad.com/blog/2007/06/24/utility-is-overrated/"/>
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  </channel><item rdf:about="https://sciencevsmagic.net/castles/">
    <title>castles made of castles</title>
    <dc:date>2016-08-10T15:30:47+00:00</dc:date>
    <link>https://sciencevsmagic.net/castles/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely toy for building three-dimensional fractal structures. Really nice.]]></description>
<dc:subject>3d web fractals graphic toys</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:599c427052d4/</dc:identifier>
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<item rdf:about="http://viewportmagazine.com/design/play-is-the-serious-business-of-children-jean-piaget/">
    <title>“Play is the serious business of children” Jean Piaget – Viewport Magazine</title>
    <dc:date>2015-06-15T09:36:38+00:00</dc:date>
    <link>http://viewportmagazine.com/design/play-is-the-serious-business-of-children-jean-piaget/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Modernist toy exhibition in London; Ken Garland et al. I must go sometime soon.]]></description>
<dc:subject>toys play design modernism kengarland</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:691b2f801c37/</dc:identifier>
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<item rdf:about="http://spitalfieldslife.com/2015/02/06/tim-hunkin-cartoonist-engineer/">
    <title>Tim Hunkin, Cartoonist &amp; Engineer | Spitalfields Life</title>
    <dc:date>2015-02-06T14:53:34+00:00</dc:date>
    <link>http://spitalfieldslife.com/2015/02/06/tim-hunkin-cartoonist-engineer/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Wonderful interview with Tim Hunkin. Such a lovely chap, and so shrewd.]]></description>
<dc:subject>play toys engineering games timhunkin</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:70d3375cdb1d/</dc:identifier>
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<item rdf:about="http://www.kwartzlab.ca/author/natalies/">
    <title>Natalie Silvanovich « KwartzLab Makerspace</title>
    <dc:date>2013-09-20T17:00:28+00:00</dc:date>
    <link>http://www.kwartzlab.ca/author/natalies/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Natalie Silvanovich is reverse-engineering modern Tamagotchi - Tama-Gos - and discovering how their tiny 6502-based hearts beat, and what makes them grow up to be who they are. (Mainly the distance of time between button presses, you'll discover). Super-fun.]]></description>
<dc:subject>artificiallife tamagotchi hardware electronics toys reverseengineering</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:d725244778cb/</dc:identifier>
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<item rdf:about="http://www.eurogamer.net/articles/2012-06-09-saturday-soapbox-at-what-point-does-a-game-become-a-toy">
    <title>Saturday Soapbox: At What Point Does a Game Become a Toy? • Opinions • Eurogamer.net</title>
    <dc:date>2012-06-10T10:36:02+00:00</dc:date>
    <link>http://www.eurogamer.net/articles/2012-06-09-saturday-soapbox-at-what-point-does-a-game-become-a-toy</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["At the moment, however, the prevailing wisdom seems to be that audiences have to be tricked into buying digital toys. Toys have to be disguised as something else. They don't yet have the framework of expectations around them that allows people to decide whether the proposition is worth it on its own or not, whatever that phrase really means. They're yet to feel entirely legitimate." Lots of lovely stuff in Christian's article here, but this stood out particularly: having to disguise toys to sell them to current expectations and the current marketplace.]]></description>
<dc:subject>toys games expectations play christiandonlan</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:890f5e180cf5/</dc:identifier>
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<item rdf:about="http://www.guardian.co.uk/books/2012/jun/06/ray-bradbury-neil-gaiman-appreciation">
    <title>A man who won't forget Ray Bradbury | Books | guardian.co.uk</title>
    <dc:date>2012-06-06T21:19:19+00:00</dc:date>
    <link>http://www.guardian.co.uk/books/2012/jun/06/ray-bradbury-neil-gaiman-appreciation</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["[Bradbury] told them about a child he had watched, teased by his friends for wanting to enter a toy shop because they said it was too young for him, and how much Ray had wanted to persuade the child to ignore his friends and play with the toys." That, forever.]]></description>
<dc:subject>play toys children raybradbury neilgaiman</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:ef36c12f4bd4/</dc:identifier>
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<item rdf:about="http://www.edge-online.com/opinion/prototyping-without-physics">
    <title>Prototyping without physics - Edge Magazine</title>
    <dc:date>2012-05-14T20:44:54+00:00</dc:date>
    <link>http://www.edge-online.com/opinion/prototyping-without-physics</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It should be pointed out, however, that physics is not the only systemic toy upon which fun games can be built. Probability fields, such as those forged by the colours, numbers and suits in a deck of cards, and the stochastic patterns that emerge from mixing those cards up, are another well-known toy upon which many great games are built. In fact, there is a literal infinity of foundational systemic toys upon which meaningful games can be built, yet for the most part, the game industry focuses on building baseline game engines that simulate one single toy that is proven to only be marginally fun: physical reality."]]></description>
<dc:subject>design games simulation physics toys systems clinthocking</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:da0df0cb3f00/</dc:identifier>
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<item rdf:about="http://blog.eyemagazine.com/?p=11974">
    <title>Eye blog » Playing with the logo. How Ken Garland + Associates had graphic fun with the Galt Toys identity</title>
    <dc:date>2012-04-11T10:11:57+00:00</dc:date>
    <link>http://blog.eyemagazine.com/?p=11974</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Gorgeous work from Ken Garland, and an exhibition of the Galt Toys work in Shoreditch. And, best of all, the exhibition lets you play with the toys. Will be going to this.]]></description>
<dc:subject>kengarland galttoys toys play design graphicdesign</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://www.eurogamer.net/articles/2012-02-13-happy-action-theater-review">
    <title>Happy Action Theater Review • Reviews • Eurogamer.net</title>
    <dc:date>2012-02-13T11:04:22+00:00</dc:date>
    <link>http://www.eurogamer.net/articles/2012-02-13-happy-action-theater-review</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["But still that voice nags away: "Is it a game?" The question, in the end, proves laughably redundant. Ask my daughter if she's playing a game and she'll look at you like you're an idiot (I get this look a lot) because of course she's playing a game. What else would you call it? The difference is, it's a game on her terms and, crucially, it's a game that takes place in her head, for the most part." As suspected, Happy Action Theatre sounds brilliant. More toys, please.]]></description>
<dc:subject>toys games happyactiontheatre doublefine kinect</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://www.tedmartens.com/fireplace/">
    <title>Fireplace</title>
    <dc:date>2011-12-23T20:28:59+00:00</dc:date>
    <link>http://www.tedmartens.com/fireplace/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Type words to interact with Fireplace or just sit back and enjoy.  The logs burn down to ashes in about 30 minutes each." Charming, delightful.]]></description>
<dc:subject>games toys fireplace tedmartens lovely</dc:subject>
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<item rdf:about="http://www.childsown.com/index.html">
    <title>Custom making stuffed toys with children by Child's Own Studio</title>
    <dc:date>2011-10-24T10:49:04+00:00</dc:date>
    <link>http://www.childsown.com/index.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Send in your child's drawing - one that they drew and coloured and Child's Own Studio will handcraft a unique stuffed toy, to be cherished for a lifetime."]]></description>
<dc:subject>manufacture toys children</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:c95f94b06540/</dc:identifier>
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<item rdf:about="http://www.bewareofthesorrell.com/2011/08/everybody-is-game-designer.html">
    <title>Beware of the Sorrell: Everybody Is A Game Designer</title>
    <dc:date>2011-08-02T16:34:38+00:00</dc:date>
    <link>http://www.bewareofthesorrell.com/2011/08/everybody-is-game-designer.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Children will turn anything into a toy, any toy into a game and any game into a story. Adults do just the same thing, they just don’t do the noises. At least not when anyone’s looking." Yes. (Also: Sorrell is blogging. This is good.)]]></description>
<dc:subject>marksorrell toys games stories play</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:9057d752f931/</dc:identifier>
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<item rdf:about="http://berglondon.com/blog/2011/04/05/suwappu-toys-in-media/">
    <title>Suwappu: Toys in media – Blog – BERG</title>
    <dc:date>2011-04-05T07:34:40+00:00</dc:date>
    <link>http://berglondon.com/blog/2011/04/05/suwappu-toys-in-media/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We all remember making up stories with our toys when we were young, or our favourite childhood TV cartoon series where our toys seemed to have impossible, brilliant lives of their own. Now that we have the technology to have toys soak in media, what tales will they tell?" Poor Badger.]]></description>
<dc:subject>ar toys media berg dentsulondon film dreams</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://madebymany.com/blog/a-plateau-of-toy-technology">
    <title>A Plateau Of Toy Technology | Made by Many</title>
    <dc:date>2011-02-07T15:41:22+00:00</dc:date>
    <link>http://madebymany.com/blog/a-plateau-of-toy-technology</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Each Bakugan is effectively a marble with the imagination taken out, the rules written down, and formalised, because each one can be used in a card game which apes Top Trumps, but in a more collectible, mercenary way." Duncan Gough on the sad facts of toys that just don't work (see also Fortress of Solitude). Also: I liked this quotation.]]></description>
<dc:subject>games toys bakugan disappointment functionality</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:a06057130f11/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bakugan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:disappointment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:functionality"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.evilmadscientist.com/article.php/blip">
    <title>What makes Blip tick? - Evil Mad Scientist Laboratories</title>
    <dc:date>2010-02-17T16:59:30+00:00</dc:date>
    <link>http://www.evilmadscientist.com/article.php/blip</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[EMSL dissect a classic Tomy wind-up semi-electronic game - in this case, a version of Pong. Amazing what you could do with mechanics (even if that included "making the singleplayer game entirely unfair").
]]></description>
<dc:subject>tomy toys games electronics</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:772c11816010/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tomy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:electronics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.wonderlandblog.com/wonderland/2010/02/makedo-the-best-thing-ive-seen-at-toy-fair.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Wonderland+(Wonderland)">
    <title>Wonderland: makedo: the best thing I've seen at Toy Fair</title>
    <dc:date>2010-02-16T23:27:21+00:00</dc:date>
    <link>http://www.wonderlandblog.com/wonderland/2010/02/makedo-the-best-thing-ive-seen-at-toy-fair.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Wonderland+(Wonderland)</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["How good is that?" It is super-good, that's how good.
]]></description>
<dc:subject>toys making craft hacking recycling</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:2500c6c58bd5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:making"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:craft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hacking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:recycling"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://jfinkle.com/extincttoys.php">
    <title>Josh Finkle - Extinct Toys</title>
    <dc:date>2010-01-04T15:30:47+00:00</dc:date>
    <link>http://jfinkle.com/extincttoys.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Handcrafted wooden toys of recently extinct animals. I selected these four creatures for their beautiful shapes and patterns. Choosing an anthropomorphic approach, I designed them with simplified, humanistic shapes and statures. Once unfolded, the packaging becomes an information graphic about the animal inside. These toys are meant to incite wonder and interest in creatures that existed only a short while ago." Beautiful.
]]></description>
<dc:subject>design toys wood making</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e4ab1a373296/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wood"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:making"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://achewood.com/index.php?date=08032005">
    <title>Achewood § August 3, 2005</title>
    <dc:date>2009-07-11T12:44:51+00:00</dc:date>
    <link>http://achewood.com/index.php?date=08032005</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["If you can't have fun playin' with a toy truck, then it's time to re-evaluate your life. You've become jaded." As ever, Ray Smuckles speaks strong truth.
]]></description>
<dc:subject>achewood toys play imaginativeplay creativity imagination</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:93b9d935bcfb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:achewood"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:imaginativeplay"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:imagination"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.prairiemod.com/prairiemod/2009/05/frank-lloyd-wright-lego-sets.html">
    <title>PrairieMod: Frank Lloyd Wright LEGO Sets</title>
    <dc:date>2009-05-20T11:13:21+00:00</dc:date>
    <link>http://www.prairiemod.com/prairiemod/2009/05/frank-lloyd-wright-lego-sets.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The Frank Lloyd Wright Foundation announced today that The LEGO Group is now the exclusive licensed manufacturer of Frank Lloyd Wright Collection® LEGO Architecture sets." Hmn. Not sure what the market for these is, beyond curios; they're not particularly high-resolution, for starters.
]]></description>
<dc:subject>lego architecture franklloydwright toys construction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:741134a9075e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lego"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:franklloydwright"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:construction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.amazon.com/UNICORN-VS-NARWHAL-PLAY-SET/dp/B000R85W1M/ref=tag_stp_st_edpp_url">
    <title>Amazon.com: UNICORN VS. NARWHAL PLAY SET: Toys &amp; Games</title>
    <dc:date>2009-05-13T15:43:56+00:00</dc:date>
    <link>http://www.amazon.com/UNICORN-VS-NARWHAL-PLAY-SET/dp/B000R85W1M/ref=tag_stp_st_edpp_url</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["There is only room enough on this earth for one majestic horned beast, thus the Unicorn and Narwhal must clash to decide the fate of their species. Two previous battles ended in a tie, with both sides claiming to be the victim of dirty tactics. Now you can settle the score with your very own Unicorn vs. Narwhal Play Set."
]]></description>
<dc:subject>toys unicorns narwhals amazing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c9149933bc26/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:unicorns"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narwhals"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:amazing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.mediamolecule.com/2009/04/30/free-sackboy-for-every-man-woman-and-child-of-the-uk/">
    <title>Media Molecule - we make games. » Blog Archive » Free Sackboy for every man, woman and child of the UK</title>
    <dc:date>2009-04-30T21:38:17+00:00</dc:date>
    <link>http://www.mediamolecule.com/2009/04/30/free-sackboy-for-every-man-woman-and-child-of-the-uk/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Well, ok there probably aren’t that many to give away, and this isn’t a Government mandate or anything, but Sony Europe are giving away free woolen Sackboy toys to Happy Gadders in the UK and Ireland - yay!" Want. Emailed!
]]></description>
<dc:subject>sackboy mediamolecule games toys littlebigplanet</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:14bb45513a39/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sackboy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mediamolecule"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:littlebigplanet"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://realtomato.blogspot.com/2009/04/night-horses_06.html">
    <title>real tomato: NIGHT HORSES</title>
    <dc:date>2009-04-06T13:58:17+00:00</dc:date>
    <link>http://realtomato.blogspot.com/2009/04/night-horses_06.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["POWERFUL MASTERS FROM THE FUTURE WITH THE STRENGTH OF A HORSE AND THE MIND OF A MAN" Ther are no more words, really.
]]></description>
<dc:subject>toys nighthorses</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:247947db68af/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nighthorses"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://russelldavies.typepad.com/planning/2009/02/fair-play.html">
    <title>russell davies: fair play</title>
    <dc:date>2009-02-24T12:49:31+00:00</dc:date>
    <link>http://russelldavies.typepad.com/planning/2009/02/fair-play.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...kids are utterly, utterly obsessed with fairness. It's the most important element in any game. And human rule-enforcement is automatically deemed unfair. There is no referee, umpire or god-like grandparent that can escape being seen as unfair at some point, for some decision. But the commanding voice of Cosmic Catch escapes all that. The relentless, ineluctable judgement of the RFID machine brooks no argument, is prey to no human frailties and biases and is immediately seen as fair."
]]></description>
<dc:subject>games play children toys psychology rules fairness</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:28d5a2a245f5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:children"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rules"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fairness"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.ted.com/talks/david_merrill_demos_siftables_the_smart_blocks.html">
    <title>David Merrill demos Siftables, the smart blocks | Video on TED.com</title>
    <dc:date>2009-02-19T12:01:40+00:00</dc:date>
    <link>http://www.ted.com/talks/david_merrill_demos_siftables_the_smart_blocks.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely demo - some interesting interfaces that feel quicker than current alternatives, as well as experimental ones that, whilst slower and clumsier, represent information a bit better. I mainly like the form-factor, though - but what's the unit cost? These things get a lot better the more you have.
]]></description>
<dc:subject>design interaction talk video technology innovation toys siftables ted</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7bd4de31eaeb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:talk"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:innovation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:siftables"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ted"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://en.wikipedia.org/wiki/Bop_It#Technical_music_and_vocal_details">
    <title>Bop It - Technical music and vocal details - Wikipedia, the free encyclopedia</title>
    <dc:date>2009-01-14T10:43:52+00:00</dc:date>
    <link>http://en.wikipedia.org/wiki/Bop_It#Technical_music_and_vocal_details</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The Bop It commands are called out in different tones. These tones differ from version to version as well. In Bop It Blast, distinct tones are employed by both male and female speakers." I did not know that.
]]></description>
<dc:subject>play audio toys sound hasbro bopit</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1a2e02098575/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:audio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sound"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hasbro"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bopit"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.andymangold.com/monopoly-repackaging/">
    <title>Monopoly Repackaging | Andy Mangold</title>
    <dc:date>2008-12-22T20:01:37+00:00</dc:date>
    <link>http://www.andymangold.com/monopoly-repackaging/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Monopoly, in spite being the classiest of all board games, unfortunately is packaged just as boringly and uncreatively as every other garbage board game on the shelves. So, I decided to repackage it... turning the class up to 11." Very pretty, but I miss the original typeface: the 30s-style sans-serif was very important to the tone.
]]></description>
<dc:subject>games toys design product monopoly</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1d05af87d6a1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:product"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:monopoly"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.thinkgeek.com/geektoys/japanfan/ad59/">
    <title>ThinkGeek :: Tuttuki Bako Virtual Finger Game</title>
    <dc:date>2008-12-05T16:04:24+00:00</dc:date>
    <link>http://www.thinkgeek.com/geektoys/japanfan/ad59/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Simply stick your finger in the hole and a virtual representation appears on the screen. Then you can use your virtual finger to play all kinds of cool mini games... from swinging a panda to having a karate fight with a tiny little man." Um, wow. Although I'm always afraid of putting appendages in boxes I can't see inside, though.
]]></description>
<dc:subject>toys games electronics physical finger</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ab70d391baa1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:electronics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:physical"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:finger"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.kilian-nakamura.com/blog-english/index.php/mugen-peri-peri-opens-boxes-forever-without-papercuts/">
    <title>Trends in Japan » Mugen Peri Peri opens boxes forever without papercuts</title>
    <dc:date>2008-10-08T07:30:20+00:00</dc:date>
    <link>http://www.kilian-nakamura.com/blog-english/index.php/mugen-peri-peri-opens-boxes-forever-without-papercuts/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The Mugen (infinite) series of toys from Bandai Asovision has now brought us the Mugen PeriPeri, a keychain toy that aims to replicate the pleasure of opening a package for the first time. Snacks, boxes, and other tear-open packages tend to reveal good things, so perhaps experiencing this sensation boosts endorphins and sends us into pleasure mode." Tear-off wrapping you can tear forver.
]]></description>
<dc:subject>via:brandonnn toys japan product packaging</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7efbd0b94020/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:via:brandonnn"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:japan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:product"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:packaging"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.guardian.co.uk/lifeandstyle/2008/oct/04/brideshead.revisted.teddies">
    <title>Brideshead Revisted inspres six men to introduce their teddy bears | Life and style | The Guardian</title>
    <dc:date>2008-10-05T11:36:19+00:00</dc:date>
    <link>http://www.guardian.co.uk/lifeandstyle/2008/oct/04/brideshead.revisted.teddies</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["[Donald Winnicott] maintained that [the transitional object] was able to occupy the space between me and not-me where play occurs, where we are neither trying to impose ourselves on our environment, nor being dictated by it. Play is not goal-directed or purposeful, not about trying to fulfil an instinct, as in sexual intercourse (versus flirting). Rather, like much of art or sport or fun, it is done for its own sake." A wonderful article about men and their bears, with an interesting psychoanalytic note in the middle of it.
]]></description>
<dc:subject>toys psychoanalysis safety childhood bears comfort culture play transitionalobjects</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1c9ec4ecbf7d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:psychoanalysis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:safety"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:childhood"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bears"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:comfort"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:transitionalobjects"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bleeplabs.com/thingamakit/">
    <title>Bleep Labs » Thing-a-ma-kits!</title>
    <dc:date>2008-09-24T07:48:34+00:00</dc:date>
    <link>http://bleeplabs.com/thingamakit/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Now noisy makers can assemble and modify their own light controlled analog noise friend!" I want an analog noise friend.
]]></description>
<dc:subject>toys synthesizer music project hardware electronics sound noise</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:15dbd8d777b4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:synthesizer"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:project"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hardware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:electronics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sound"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:noise"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://schulzeandwebb.com/blog/2008/09/02/whatever-happened-to-availabot/">
    <title>Pulse Laser: OFF=ON, or, Whatever happened to Availabot?</title>
    <dc:date>2008-09-02T16:34:42+00:00</dc:date>
    <link>http://schulzeandwebb.com/blog/2008/09/02/whatever-happened-to-availabot/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["So we decided to treat Availabot as a world probe: it was decided that we would take Availabot through to the position of being factory ready, and in the process learn as much as possible about the processes of manufacture, and how to develop these kind of complex products with so many moving parts." And, best news of all: Availabot will be coming to market. Excellent.
]]></description>
<dc:subject>schulzeandwebb presence interaction making marketing massproduction availabot toys online process</dc:subject>
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    <dc:creator>infovore</dc:creator><description><![CDATA["...visiting [Lego's] secret vault guarding almost every Lego set ever manufactured—touched me in a way I didn't expect. This wasn't amazement or simple awe... these were tickets to ride a time portal to emotions and simpler days long forgotten."
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    <dc:creator>infovore</dc:creator><description><![CDATA[Awesome! From Make magazine 04
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