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    <description>recent bookmarks from infovore</description>
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	<rdf:li rdf:resource="http://five-players.com/?p=2106"/>
	<rdf:li rdf:resource="http://www.jinx.com/men/shirts/video_games/puppet_brawlin.html#bigdesign"/>
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  </channel><item rdf:about="https://medium.com/@pattheflip/my-mains-ryu-94c1ee4aa4df#.1casg5wz7">
    <title>My Mains: Ryu ❤ – Medium</title>
    <dc:date>2017-03-24T23:16:56+00:00</dc:date>
    <link>https://medium.com/@pattheflip/my-mains-ryu-94c1ee4aa4df#.1casg5wz7</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["If reinterpreting Ryu is a character design test, remaking Tatsu is like a designer’s Kobayashi Maru — you’re going to fail it no matter what, but the way you fail might teach you something." I enjoyed all of Patrick's post in this series, but this quote really leapt out at me.]]></description>
<dc:subject>ryu fightinggames games design streetfighter</dc:subject>
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<dc:identifier>https://pinboard.in/u:infovore/b:7321f20be9a8/</dc:identifier>
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<item rdf:about="http://www.eurogamer.net/articles/2012-06-11-the-rise-and-collapse-of-yoshinori-ono">
    <title>The Rise and Collapse of Yoshinori Ono • Articles • Eurogamer.net</title>
    <dc:date>2012-06-11T18:48:01+00:00</dc:date>
    <link>http://www.eurogamer.net/articles/2012-06-11-the-rise-and-collapse-of-yoshinori-ono</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In my philosophy, Street Fighter is a game, but really it's a tool. It's like playing cards or chess or tennis: it's really about the people. Once you know the rules it's up to the players to put themselves in the game, to choose the nuance of how they play and express themselves. I think fighting games flourish because it was this social game. If it had been a purely single-player thing, it would never have grown so popular."]]></description>
<dc:subject>play social games yoshinoriono streetfighter</dc:subject>
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<item rdf:about="http://five-players.com/?p=2106">
    <title>Why We Fight: Street Fighting Man | Five Players</title>
    <dc:date>2010-12-14T00:13:54+00:00</dc:date>
    <link>http://five-players.com/?p=2106</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Street Fighter is about everything games are about – all you’ve learned about positioning and strategy, every reaction tightened by every sudden twitch of your trigger fingers, every educated guess made at your opponent’s next move – all played out in a simple two-dimensional box where you test everything you’ve ever known about videogames. Street Fighter IV is the same old game of two-dimensional space control, strategy, and flat-out mind reading but it took whopping great polygons in an old-fashioned game to take a 2D fighter back to the masses." This is all true.
]]></description>
<dc:subject>streetfighter games fighting writing</dc:subject>
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<item rdf:about="http://www.jinx.com/men/shirts/video_games/puppet_brawlin.html#bigdesign">
    <title>J!NX : Puppet Brawlin' T-Shirt - Clothing for Gamers &amp; Geeks</title>
    <dc:date>2009-06-15T14:54:50+00:00</dc:date>
    <link>http://www.jinx.com/men/shirts/video_games/puppet_brawlin.html#bigdesign</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The unforgiving streets of public television are no place for weakness: either you fight, or you die. Join the courageous young brawler Large Avian as he embarks on a rampage of revenge against the animatronic gang that killed his family and defiled his nest. Watch as our hero trashes Oswald the Grump, spells out certain doom for the Cracker Beast, and puts their calculating, blood-sucking leader down for the count. New episode every Sunday!" Want this so badly.
]]></description>
<dc:subject>tshirts seasamestreet parody streetfighter games awesome</dc:subject>
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<item rdf:about="http://www.iplaywinner.com/news/2009/6/11/the-grind-socal-edition-sf4-training-sbo-quals.html">
    <title>THE GRIND: SOCAL EDITION (SF4 TRAINING &amp; SBO QUALS) - iPLAYWINNER FIGHTING GAME NEWS - Street Fighter Virtua Fighter Tekken SNK Capcom BlazBlue Fighting Game News Strategy and Guides at iPlayWinner.com</title>
    <dc:date>2009-06-15T12:29:11+00:00</dc:date>
    <link>http://www.iplaywinner.com/news/2009/6/11/the-grind-socal-edition-sf4-training-sbo-quals.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Huge, and a bit baggy, but nontheless interesting account of a trip to the SBO Qualifiers in the US; if anything, makes me sad that there's no way we'll ever see an arcade scene like this in the UK ever again.
]]></description>
<dc:subject>arcade games streetfighter play competition sbo narrative society</dc:subject>
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<item rdf:about="http://www.flickr.com/photos/martinhsu/3426685171/">
    <title>Static Hollow on Flickr - Photo Sharing!</title>
    <dc:date>2009-04-10T22:12:53+00:00</dc:date>
    <link>http://www.flickr.com/photos/martinhsu/3426685171/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Beautiful, beautiful painting, of Chun-Li playing whilst Blanka sleeps.
]]></description>
<dc:subject>streetfighter games art paintings</dc:subject>
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<item rdf:about="http://www.sirlin.net/blog/2009/2/22/a-few-things-about-street-fighter-4.html">
    <title>Game Design, Psychology, Flow, and Mastery - Blog - A Few Things About Street Fighter 4</title>
    <dc:date>2009-03-02T09:39:10+00:00</dc:date>
    <link>http://www.sirlin.net/blog/2009/2/22/a-few-things-about-street-fighter-4.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Dave Sirlin offers some analysis of SF4. I think, at the overview level, he's got a good point: SF4 is not actually as "accessible" as everyone makes out; it's certainly got a lower on-ramp than SF3, but it ramps up pretty fast. More on this in a blogpost, I think.
]]></description>
<dc:subject>design games difficulty balance streetfighter streetfighter4</dc:subject>
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<item rdf:about="http://www.gamasutra.com/view/feature/3791/saving_street_fighter_yoshi_ono_.php">
    <title>Gamasutra - Saving Street Fighter: Yoshi Ono on Building Street Fighter IV</title>
    <dc:date>2008-09-28T08:59:36+00:00</dc:date>
    <link>http://www.gamasutra.com/view/feature/3791/saving_street_fighter_yoshi_ono_.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Excellent interview with Yoshi Ono on some of the design challenges and nuanaces of Street FIghter IV. The stuff about when to skip frames (and when not to) is particularly interesting.
]]></description>
<dc:subject>games streetfighter capcom interview design development streetfighteriv fighting beatemup</dc:subject>
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