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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://motherboard.vice.com/read/melioration-queers-destroy-science-fiction"/>
	<rdf:li rdf:resource="http://vivianeschwarz.blogspot.co.uk/2013/05/what-it-feels-like-to-write-picture.html"/>
	<rdf:li rdf:resource="http://www.backspac.es/r/lYhVfdfjhq"/>
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	<rdf:li rdf:resource="http://matt.me63.com/2011/07/14/a-fanboy-with-a-strange-device/"/>
	<rdf:li rdf:resource="http://playthisthing.com/one-page-dungeon-contest-2011"/>
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	<rdf:li rdf:resource="http://www.katsommers.com/2010/11/02/web-narrative/"/>
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	<rdf:li rdf:resource="http://www.gamedevblog.com/2010/09/story-games-my-new-obsession.html"/>
	<rdf:li rdf:resource="http://www.timdenee.com/oilfurnace/"/>
	<rdf:li rdf:resource="http://www.lettersofnote.com/2010/08/fraternally-brother-vonnegut.html"/>
	<rdf:li rdf:resource="http://anti-mega.com/antimega/2010/07/04/griotism"/>
	<rdf:li rdf:resource="http://booktwo.org/notebook/grounded-volcano-fictions/"/>
	<rdf:li rdf:resource="http://ashcloudtales.tumblr.com/"/>
	<rdf:li rdf:resource="http://garote.bdmonkeys.net/nethack/index.html"/>
	<rdf:li rdf:resource="http://www.kungfugrippe.com/post/169873399/clackity-noise"/>
	<rdf:li rdf:resource="http://clicknothing.typepad.com/click_nothing/2009/07/live-and-let-die.html"/>
	<rdf:li rdf:resource="http://george08.blogspot.com/2009/06/blog-all-dog-eared-pages-best.html"/>
	<rdf:li rdf:resource="http://bldgblog.blogspot.com/2009/06/bloomsday.html"/>
	<rdf:li rdf:resource="http://www.etc.cmu.edu/etcpress/wellplayed1.0"/>
	<rdf:li rdf:resource="http://versusclucluland.blogspot.com/2009/03/la-comedie-post-humaine.html"/>
	<rdf:li rdf:resource="http://www.intertext.com/magazine/v5n1/solitudes.html"/>
	<rdf:li rdf:resource="http://livingepic.blogspot.com/2008/08/makin-kleos-makin-fanboys.html"/>
	<rdf:li rdf:resource="http://www.joesniff.co.uk/ruby/telling-a-good-story-rspec-stories-from-the-trenches.html"/>
	<rdf:li rdf:resource="http://www.guardian.co.uk/technology/2008/may/02/will.wright"/>
	<rdf:li rdf:resource="http://www.benmabey.com/2008/02/04/rspec-plain-text-stories-webrat-chunky-bacon/"/>
	<rdf:li rdf:resource="http://alistapart.com/articles/whereami"/>
	<rdf:li rdf:resource="http://www.themorningnews.org/archives/birnbaum_v/david_mitchell.php"/>
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  </channel><item rdf:about="http://motherboard.vice.com/read/melioration-queers-destroy-science-fiction">
    <title>Melioration | Motherboard</title>
    <dc:date>2015-06-16T15:22:49+00:00</dc:date>
    <link>http://motherboard.vice.com/read/melioration-queers-destroy-science-fiction</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Wonderful little story from Saxey about language, gender, and singular-they, although as with the best stories, it's all in the telling. Lots of good brain-tickles in here.]]></description>
<dc:subject>esaxey writing stories fiction sf language</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:05ce6da46cec/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sf"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:language"/>
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</item>
<item rdf:about="http://vivianeschwarz.blogspot.co.uk/2013/05/what-it-feels-like-to-write-picture.html">
    <title>Letters From Schwarzville: What it feels like to write a picture book story</title>
    <dc:date>2013-11-27T14:57:38+00:00</dc:date>
    <link>http://vivianeschwarz.blogspot.co.uk/2013/05/what-it-feels-like-to-write-picture.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Think of it as theatre. Picture books are a lot like theatre, 32 pages of performance to help parents entertain, educate, encourage an audience of one - over and over again. Thousands of copies, each one a paper theatre. You provide the script, the sets, the costume, the stage tricks." Yes, that.]]></description>
<dc:subject>stories writing reading readingaloud</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:00c382153327/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
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</item>
<item rdf:about="http://www.backspac.es/r/lYhVfdfjhq">
    <title>Under the Stairs (with vintage Apple hardware porn)</title>
    <dc:date>2012-09-11T11:48:40+00:00</dc:date>
    <link>http://www.backspac.es/r/lYhVfdfjhq</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The moment that stopped me in my tracks was when I checked to see if there was anything in the external disk drive." I really want to find out what's on it. Lovely, simple storytelling from Aanand.]]></description>
<dc:subject>aanandprasad programming history computers data stories</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:6f180951bbc8/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:computers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:data"/>
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<item rdf:about="http://www.designculturelab.org/2011/08/31/science-fiction-fantasy-design-and-cultural-invention/">
    <title>Science fiction, fantasy, design and cultural invention | Design Culture Lab</title>
    <dc:date>2011-08-31T07:02:50+00:00</dc:date>
    <link>http://www.designculturelab.org/2011/08/31/science-fiction-fantasy-design-and-cultural-invention/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["A lot of design is very good at stories; far less design is good at plot–and I’m convinced that we need the latter if we want design to serve, as Jack Schulze puts it, as a form of  “cultural invention” instead of problem-solver." Strong stuff on design fiction, the value of urban fantasy, and considering possible realities.]]></description>
<dc:subject>annegalloway design designfiction stories plot fantasy</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:88d34785130b/</dc:identifier>
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<item rdf:about="http://www.bewareofthesorrell.com/2011/08/everybody-is-game-designer.html">
    <title>Beware of the Sorrell: Everybody Is A Game Designer</title>
    <dc:date>2011-08-02T16:34:38+00:00</dc:date>
    <link>http://www.bewareofthesorrell.com/2011/08/everybody-is-game-designer.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Children will turn anything into a toy, any toy into a game and any game into a story. Adults do just the same thing, they just don’t do the noises. At least not when anyone’s looking." Yes. (Also: Sorrell is blogging. This is good.)]]></description>
<dc:subject>marksorrell toys games stories play</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:9057d752f931/</dc:identifier>
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<item rdf:about="http://matt.me63.com/2011/07/14/a-fanboy-with-a-strange-device/">
    <title>A fanboy with a strange device « matt.me63.com – Matt Edgar</title>
    <dc:date>2011-07-15T14:59:15+00:00</dc:date>
    <link>http://matt.me63.com/2011/07/14/a-fanboy-with-a-strange-device/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I think there’s a lesson here for a lot of transmedia, augmented reality, and other buzzword-based story-telling forms: it’s not what you do with the technology, it’s what you leave to the imagination." This is nice, and right, and Matt's point is right because it was true for every other kind of storytelling anyhow. We just have new ways to leave it to the imagination.]]></description>
<dc:subject>imagination narrative stories transmedia mattedgar</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:c84c0d4a0658/</dc:identifier>
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<item rdf:about="http://playthisthing.com/one-page-dungeon-contest-2011">
    <title>The One Page Dungeon Contest | Play This Thing!</title>
    <dc:date>2011-06-01T05:24:36+00:00</dc:date>
    <link>http://playthisthing.com/one-page-dungeon-contest-2011</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The One Page Dungeon Contest is level design contest for creating a scripted RPG adventure that fits on one 8.5x11 page. All information, the map, story, encounters and more have to fit in one page. Sort of writing a haiku, short and sweet.

The dungeons are RPG-system neutral and vary greatly in style. Several are classic hack-and-slash dungeon-crawls, while others involve mysteries, horror, solitaire play and lots more." Sounds great.]]></description>
<dc:subject>games rpg system stories succinct short compact</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:c46e92441e4b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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</item>
<item rdf:about="http://curveship.com/">
    <title>Curveship: Interactive Fiction + Interactive Narrating</title>
    <dc:date>2011-02-02T21:09:39+00:00</dc:date>
    <link>http://curveship.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Curveship is an interactive fiction system that provides a world model (of characters, objects, locations, and things that happen) while also modeling the narrative discourse, so that the narration and description of the simulated world can change. Curveship can tell events out of order, using flashback and other techniques, and can tell the story from the standpoint of particular characters and their perceptions and understandings." This looks both bonkers and brilliant.]]></description>
<dc:subject>if interactivefiction narrative stories python games writing</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:d4c495de293a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactivefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:python"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
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</item>
<item rdf:about="http://www.katsommers.com/2010/11/02/web-narrative/">
    <title>Web narrative « Commonplace</title>
    <dc:date>2010-11-03T14:30:44+00:00</dc:date>
    <link>http://www.katsommers.com/2010/11/02/web-narrative/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Too many times proponents of interactive fiction talk as if it’s a new thing, as if interactivity were never part of the reading experience. How many of us has written in the margin of a book, turned down a corner of a page or smoothed the book back at a particular passage, felt our attention wander as we gaze out the window? We each interpret a story in different ways; it’s how we can re-read a book without getting bored, or watch the same film twice." This is cracking stuff from Kat; I am glad she's written it down.
]]></description>
<dc:subject>stories narrative web katsommers</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:cb3eca835aa4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
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</item>
<item rdf:about="http://content.stamen.com/nike_grid">
    <title>stamen design | Nike Grid: Using London's phone boxes as goal posts</title>
    <dc:date>2010-10-26T11:36:11+00:00</dc:date>
    <link>http://content.stamen.com/nike_grid</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Today's video is 'Boys vs Girls', showing the relative points and badges etc. accumulated by boys vs. girls over the course of the day. It ends with a "get running, girls!" message, and I love that data visualization is being used as a way for a brand to tell a story, in something close to real time, in a specific way tailored to the events on the ground."
]]></description>
<dc:subject>narrative visualisation stories nikegrid stamen</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:0092de04bff2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nikegrid"/>
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</item>
<item rdf:about="http://www.gamedevblog.com/2010/09/story-games-my-new-obsession.html">
    <title>GameDevBlog: Story Games - My New Obsession</title>
    <dc:date>2010-09-21T09:56:37+00:00</dc:date>
    <link>http://www.gamedevblog.com/2010/09/story-games-my-new-obsession.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Jamie Fristrom on collaborative-storytelling-RPGs. Lots of good links and thoughts here - especially the line about White Wolf's "disenfranchising" of the player by calling the GM (of all people) a "storyteller".
]]></description>
<dc:subject>jamiefristrom games storytelling rpg stories</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:107670ba1f2d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jamiefristrom"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
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</item>
<item rdf:about="http://www.timdenee.com/oilfurnace/">
    <title>Oilfurnace - A Dwarf Fortress tale by Tim Denee</title>
    <dc:date>2010-09-17T09:08:46+00:00</dc:date>
    <link>http://www.timdenee.com/oilfurnace/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[You know, it's thing like this that make me really wish I had the time to devote to properly grokking Dwarf Fortress, because sod the pictures, it's just a brilliant _story_.
]]></description>
<dc:subject>games stories dwarffortress art</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5e07221b03da/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dwarffortress"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.lettersofnote.com/2010/08/fraternally-brother-vonnegut.html">
    <title>Letters of Note: Fraternally, Brother Vonnegut</title>
    <dc:date>2010-08-06T12:41:32+00:00</dc:date>
    <link>http://www.lettersofnote.com/2010/08/fraternally-brother-vonnegut.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It now seems morally important to me to do without minor characters in a story. Any character who appears, however briefly, deserves to have his or her life story fully respected and told."
]]></description>
<dc:subject>vonnegut stories writing narrative letters</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f598f7c9ea95/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:vonnegut"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
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</item>
<item rdf:about="http://anti-mega.com/antimega/2010/07/04/griotism">
    <title>Chris Heathcote: anti-mega: griotism</title>
    <dc:date>2010-07-05T09:09:08+00:00</dc:date>
    <link>http://anti-mega.com/antimega/2010/07/04/griotism</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I thought this was a fascinating take on the need within companies for stories... Companies spend a lot of money looking for these stories. Traditional product companies had to ask people and users to tell their stories, normally through market research. Web companies are at a huge advantage: they have rivers of usage data flowing through their servers, and the problem inverses – how to make sense and tease out meaning and interest from such a torrent." This is very good; I'm looking forward to future installments.
]]></description>
<dc:subject>data visualisation grindr griot stories chrisheathcote</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:00e6fa00e2af/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:data"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:visualisation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:grindr"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:chrisheathcote"/>
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</item>
<item rdf:about="http://booktwo.org/notebook/grounded-volcano-fictions/">
    <title>Grounded: volcano fictions and collective experiences | booktwo.org</title>
    <dc:date>2010-04-29T11:14:39+00:00</dc:date>
    <link>http://booktwo.org/notebook/grounded-volcano-fictions/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I could, charmlessly and redundantly, expand on that to say: when life surprises us, making the everyday strange and wonderful, our first impulse is to make stories. These are of course personal stories: the volcano itself is too remote, too vast, to fit into our little narratives. Like Vonnegut’s glaciers, they just exist: human lives happen around them.
]]></description>
<dc:subject>volcano fiction stories jamesbridle stml</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:473516aaa0cb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:volcano"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jamesbridle"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stml"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://ashcloudtales.tumblr.com/">
    <title>Ash Cloud Tales</title>
    <dc:date>2010-04-20T08:55:45+00:00</dc:date>
    <link>http://ashcloudtales.tumblr.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Post-Eyjafjallajökull microfiction.
]]></description>
<dc:subject>stories microfiction volcano Eyjafjallajökull fiction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:74ccd706ead6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:microfiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:volcano"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:Eyjafjallajökull"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fiction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://garote.bdmonkeys.net/nethack/index.html">
    <title>My Nethack YAAP</title>
    <dc:date>2010-03-16T23:31:47+00:00</dc:date>
    <link>http://garote.bdmonkeys.net/nethack/index.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Nethack does what computers do best - what computers were invented for. It hands you a symbolic representation of something, and lets you interact with it. The symbols are utterly mundane ... but the interaction is extraordinarily complicated. Interacting with the game of Nethack can be glorious, frustrating, hilarious, and satisfying. Like any great game, it's even fun to watch and talk about when played by others. There are probably more web pages of people telling their Nethack war stories than there are pages discussing the game itself.

This is one of those pages. I'm writing this because, after twenty years of playing, I finally completed the game." It's quite a tale, and full of glimpses of secrets I never discovered. Always more of a rogue man.
]]></description>
<dc:subject>yaap nethack ascension roguelike games stories writing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7200e1776106/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:yaap"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nethack"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ascension"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:roguelike"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.kungfugrippe.com/post/169873399/clackity-noise">
    <title>kung fu grippe : Making the Clackity Noise</title>
    <dc:date>2009-12-23T14:25:18+00:00</dc:date>
    <link>http://www.kungfugrippe.com/post/169873399/clackity-noise</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Little stories are the internet’s native and ideal art form." Yes. This is a good one.
]]></description>
<dc:subject>writing creativity stories storytelling culture online merlinmann</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a0d41b967e93/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:online"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:merlinmann"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://clicknothing.typepad.com/click_nothing/2009/07/live-and-let-die.html">
    <title>Click Nothing: Live and Let Die</title>
    <dc:date>2009-07-05T22:07:35+00:00</dc:date>
    <link>http://clicknothing.typepad.com/click_nothing/2009/07/live-and-let-die.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Ultimately, when I reject narrative techniques in favor of ludic ones, what I am really saying is that I reject traditional authorship. I reject the notion that what I think you will find emotionally engaging and compelling - and then build and deliver to you to consume - is innately superior to what you think is emotionally compelling. By extension, I reject the idea that I can make you feel the loss of a friend in a more compelling way by authoring an irreversible system than you could make yourself feel by playing with a system wherein a friend can be both dead and alive simultaneously and wherein his very existence can be in flux based on your playful whim... This discussion is not about how to make a game more meaningful. It is about how games mean." Yep, I still want to marry Clint Hocking.
]]></description>
<dc:subject>games narrative choice farcry2 clinthocking media stories</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:55b0ebb95e0d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:choice"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:farcry2"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:clinthocking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://george08.blogspot.com/2009/06/blog-all-dog-eared-pages-best.html">
    <title>kewlchops: Blog all dog-eared pages: The Best Australian Stories 2007 / Repossession</title>
    <dc:date>2009-06-24T16:38:52+00:00</dc:date>
    <link>http://george08.blogspot.com/2009/06/blog-all-dog-eared-pages-best.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I'm continually drawn in by the belief that everyone finds their own way through life, age, cities, networks, whatever. And as Meehan's tale recounts, it's the whispers we leave on the wind that entice others to follow our hints." Just go and read the story; it's wonderful, and the fragments George picks out so carefully constructed. That made my evening.
]]></description>
<dc:subject>stories narrative shortstory storytelling conversation</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:72a70b37505b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:shortstory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:conversation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bldgblog.blogspot.com/2009/06/bloomsday.html">
    <title>BLDGBLOG: Bloomsday</title>
    <dc:date>2009-06-17T12:27:12+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2009/06/bloomsday.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["What if Ulysses had been written before the construction of Dublin? That is, what if Dublin did not, in fact, precede and inspire Joyce's novel, but the city had, itself, actually been derived from Joyce's book?" Geoff Manaugh expands on a comment he made at Thrilling Wonder Stories; the stuff about 'quipu' is also awesome.
]]></description>
<dc:subject>quipu dublin cities bldgblog joyce bloomsday realism description stories design</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:75996f569681/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:quipu"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dublin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bldgblog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:joyce"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bloomsday"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:realism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:description"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.etc.cmu.edu/etcpress/wellplayed1.0">
    <title>Well Played 1.0: Video Game, Value and Meaning | ETC-Press (Beta)</title>
    <dc:date>2009-05-21T17:26:42+00:00</dc:date>
    <link>http://www.etc.cmu.edu/etcpress/wellplayed1.0</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Well Played is now out, and can be read online and purchased from Lulu. It's exactly the sort of thing I've wanted for a while - a reader for videogames, and for the actual experiential side of them - and it's got some great authors contributing pieces on a host of games. Worth your time, for sure.
]]></description>
<dc:subject>games writing reader stories books publishing analysis criticism</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7d4929c33b09/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:reader"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:books"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:publishing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:analysis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://versusclucluland.blogspot.com/2009/03/la-comedie-post-humaine.html">
    <title>Versus CluClu Land: La Comedie Post-Humaine</title>
    <dc:date>2009-03-10T13:12:29+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2009/03/la-comedie-post-humaine.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["If you keep the city and concentrate on putting more world into it, imaginativeness becomes the primary obstacle-- you can add things into this city without having to add much physical space and new assets. There's legions of empty storefronts and empty buildings, waiting to be filled. And media-- web sites, radio stations, tv shows-- don't take up space either. Think of this cheap empty space as a place to tell new stories, because as a developer, you are good at this." Iroquois, hitting many nails on the head all at once, again.
]]></description>
<dc:subject>games narrative stories iroquoispliskin dlc gtaiv gaas balzac universe</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9b3fc0ebba93/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:iroquoispliskin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dlc"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gtaiv"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gaas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:balzac"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:universe"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.intertext.com/magazine/v5n1/solitudes.html">
    <title>InterText v5n1: Two Solitudes by Carl Steadman</title>
    <dc:date>2009-03-05T16:50:22+00:00</dc:date>
    <link>http://www.intertext.com/magazine/v5n1/solitudes.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A story, between two people, told through email. Not looking like email; actually, originally, told over email. Now, it can only be read in order - but once, it would have been delivered. Can't imagine how striking it might have been.
]]></description>
<dc:subject>writing narrative fiction stories email carlsteadman</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:b4d628107f0a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:email"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:carlsteadman"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://livingepic.blogspot.com/2008/08/makin-kleos-makin-fanboys.html">
    <title>Living Epic: Video Games in the Ancient World: Makin' &lt;em&gt;kleos&lt;/em&gt;, makin' fanboys</title>
    <dc:date>2009-01-04T22:29:52+00:00</dc:date>
    <link>http://livingepic.blogspot.com/2008/08/makin-kleos-makin-fanboys.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["That is, the activity of making kleos, as a bard or as a player, is about forming an affinity group—people who think the game is a cool game, who want to talk about it, who would go to the mat for it. It’s about making fanboys. Odysseus is going to turn the Phaeacians into Odysseus fanboys, just as the bard of Odyssey 9 is going to turn his audience into fanboys of the Odyssey, just as he the bard is already such a fanboy."
]]></description>
<dc:subject>games storytelling stories epic homer fans kleos fandom classics</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:426f8ecf1231/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:epic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:homer"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fans"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:kleos"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fandom"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:classics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.joesniff.co.uk/ruby/telling-a-good-story-rspec-stories-from-the-trenches.html">
    <title>JoeSniff » Telling a good story - Rspec stories from the trenches</title>
    <dc:date>2008-09-10T20:04:26+00:00</dc:date>
    <link>http://www.joesniff.co.uk/ruby/telling-a-good-story-rspec-stories-from-the-trenches.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A strong article from Joe on some guidelines, based on experience, for writing RSpec user stories.
]]></description>
<dc:subject>rspec userstories stories storyrunner tutorial tips</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:29363d635537/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rspec"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:userstories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storyrunner"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tutorial"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tips"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.guardian.co.uk/technology/2008/may/02/will.wright">
    <title>Unlocking the power of parallel play | Technology | guardian.co.uk</title>
    <dc:date>2008-05-05T08:20:19+00:00</dc:date>
    <link>http://www.guardian.co.uk/technology/2008/may/02/will.wright</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[""When people tell me about playing a game and tell me what happened to them, then I hear how different their stories are," he says. "To me, that's an indicator of how good the game is."" Will Wright hits the nail on the head.
]]></description>
<dc:subject>games play stories storytelling willwright</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5dd665b040b3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:willwright"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.benmabey.com/2008/02/04/rspec-plain-text-stories-webrat-chunky-bacon/">
    <title>ben.send :blog » Blog Archive » rspec plain text stories + webrat = chunky bacon!</title>
    <dc:date>2008-04-29T07:04:58+00:00</dc:date>
    <link>http://www.benmabey.com/2008/02/04/rspec-plain-text-stories-webrat-chunky-bacon/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We can now deal with forms in the language of our stories, something that the customer understands and relates to." Webrat lets you navigate your Rails app through the DOM, rather than HTTP.
]]></description>
<dc:subject>testing rspec stories agile rails ruby rubyonrails webrat storyrunner</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:29f50e19746c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:testing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rspec"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:agile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rails"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ruby"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rubyonrails"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:webrat"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storyrunner"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://alistapart.com/articles/whereami">
    <title>A List Apart: Articles: Where Am I?</title>
    <dc:date>2006-08-08T10:37:03+00:00</dc:date>
    <link>http://alistapart.com/articles/whereami</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Good navigation tells a story, and good stories have a beginning, middle, and end.
]]></description>
<dc:subject>navigation design ia informationarchitecture stories</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:db92ee9422b6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:navigation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:informationarchitecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.themorningnews.org/archives/birnbaum_v/david_mitchell.php">
    <title>The Morning News - David Mitchell, by Robert Birnbaum</title>
    <dc:date>2006-05-21T22:04:54+00:00</dc:date>
    <link>http://www.themorningnews.org/archives/birnbaum_v/david_mitchell.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely, in-depth interview full of cracking quotations. Definitely worth a read.
]]></description>
<dc:subject>fiction stories davidmitchell interview</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:6286f2e0ede2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:davidmitchell"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
</rdf:Bag></taxo:topics>
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