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    <description>recent bookmarks from infovore</description>
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	<rdf:li rdf:resource="http://www.hollygramazio.net/blog/2019/7/16/playing-the-picturesque"/>
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	<rdf:li rdf:resource="http://bldgblog.blogspot.com/2009/11/california-city.html"/>
	<rdf:li rdf:resource="http://nixweb.com/you-are-here/"/>
	<rdf:li rdf:resource="http://www.auntiepixelante.com/?p=459"/>
	<rdf:li rdf:resource="http://io9.com/5303880/new-york-teenager-finds-weird-introverted-supernova"/>
	<rdf:li rdf:resource="http://www.haynes.co.uk/webapp/wcs/stores/servlet/ProductDisplay?catalogId=10001&amp;storeId=10001&amp;productId=47367&amp;langId=-1"/>
	<rdf:li rdf:resource="http://bldgblog.blogspot.com/2009/05/evil-lair-on-architecture-of-enemy-in.html"/>
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	<rdf:li rdf:resource="http://www.tbray.org/ongoing/When/200x/2009/04/18/Media-Decor"/>
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	<rdf:li rdf:resource="http://magicalnihilism.wordpress.com/2009/02/18/exporting-the-past-into-the-future-or-the-possibility-jelly-lives-on-the-hypersurface-of-the-present/"/>
	<rdf:li rdf:resource="http://www.kloonigames.com/blog/games/4mins33secs"/>
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	<rdf:li rdf:resource="http://antimega.textdriven.com/antimega/2009/01/18/pirates-and-scalpels"/>
	<rdf:li rdf:resource="http://leapfrog.nl/blog/archives/2008/12/23/cities-systems-literacy-games/"/>
	<rdf:li rdf:resource="http://uk.youtube.com/watch?v=3uk_viH4Unw"/>
	<rdf:li rdf:resource="http://dubiousquality.blogspot.com/2008/12/rocket-man.html"/>
	<rdf:li rdf:resource="http://turfbombing.com/admin/login.php"/>
	<rdf:li rdf:resource="http://www.cityofsound.com/blog/2008/11/wi-fi-structure.html"/>
	<rdf:li rdf:resource="http://xkcd.com/482/"/>
	<rdf:li rdf:resource="http://www.boston.com/bigpicture/2008/09/the_baikonur_cosmodrome.html"/>
	<rdf:li rdf:resource="http://www.classic-space.com/plugins/content/content.php?content.22"/>
	<rdf:li rdf:resource="http://weplaythis.com/"/>
	<rdf:li rdf:resource="http://www.collisiondetection.net/mt/archives/2007/05/_see_that_objec.html"/>
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  </channel><item rdf:about="https://forrestheller.com/Apollo-11-Computer-vs-USB-C-chargers.html">
    <title>Apollo 11 vs USB-C Chargers</title>
    <dc:date>2020-02-13T10:14:12+00:00</dc:date>
    <link>https://forrestheller.com/Apollo-11-Computer-vs-USB-C-chargers.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The CYPD4225 is definitely not rated for space. I have no idea if it would work in space." 

This is fun, but also detailed. USB-PD chargers need a microcontroller to do power negotiation. So how powerful is a USB-C PD charger compared to, say, the Apollo 11 guidance computer? Forrest Heller goes into some detail - not just comparing clock speed, but also looking at memory, and clock-cycles per operation.]]></description>
<dc:subject>computing usb usbc hardware microcontrollers computation space</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:b0888cad7b62/</dc:identifier>
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<item rdf:about="http://www.hollygramazio.net/blog/2019/7/16/playing-the-picturesque">
    <title>Playing the Picturesque (You+Pea, RIBA) — Holly Gramazio</title>
    <dc:date>2019-07-23T12:21:12+00:00</dc:date>
    <link>http://www.hollygramazio.net/blog/2019/7/16/playing-the-picturesque</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Here is, instead, the first reading that occurred to me, looking at these reimagined vistas set among the tall columns of RIBA headquarters: the idea that videogame architecture is essentially a folly, something that takes the form of a building that has a physical function, but which cannot meaningfully fulfil that function and which instead uses its simulated practicality to fulfil, say, an emotional or aesthetic or wayfinding purpose. I read Playing the Picturesque as suggesting that we might use the existing centuries of design and discussion around follies, and the long related history of arguments about the “picturesque”, to usefully inform the ways that we look at videogame architecture."

Lovely writing - dense, detailed, and shrewd -  from Holly about a show I must go and check out.]]></description>
<dc:subject>writing architecture games space riba hollygramazio</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:4c123c4a4e86/</dc:identifier>
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<item rdf:about="http://www.gamasutra.com/blogs/DeannaVanBuren/20151012/254238/Architecture_in_Video_Games_Designing_for_Impact.php">
    <title>Gamasutra: Deanna Van Buren's Blog - Architecture in Video Games: Designing for Impact</title>
    <dc:date>2015-10-15T09:03:18+00:00</dc:date>
    <link>http://www.gamasutra.com/blogs/DeannaVanBuren/20151012/254238/Architecture_in_Video_Games_Designing_for_Impact.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Wonderful article from an architect who worked on "The Witness" about the role of architecture practice in game design, and all the rough edges architects see within game worlds. Good on spatial design principles, too.]]></description>
<dc:subject>architecture design games thewitness space buildings</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:40f44c4bcfef/</dc:identifier>
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<item rdf:about="http://dreamsofspace.blogspot.co.uk/2013/02/bear-in-space-1970.html">
    <title>Dreams of Space - Books and Ephemera: Bear in Space (1970)</title>
    <dc:date>2013-02-28T17:14:45+00:00</dc:date>
    <link>http://dreamsofspace.blogspot.co.uk/2013/02/bear-in-space-1970.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Bear in Space has an unusual premise for a children's book. It is the fictional story of a bear who shares film of his vacation to the Moon with his animal friends, but that is not the unusual part." Bear faked his trip; his photographs are clearly manipulated. The child should pick up on that, but will Bear's friends? A Russian tale of space travel from 1970.]]></description>
<dc:subject>books authenticity space russia children bear</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:115ac9b7933d/</dc:identifier>
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<item rdf:about="http://www.sstl.co.uk/divisions/earth-observation-science/science-missions/strand-nanosatellite">
    <title>STRaND-1 smartphone nanosatellite from SSTL and SSC</title>
    <dc:date>2012-05-30T15:54:15+00:00</dc:date>
    <link>http://www.sstl.co.uk/divisions/earth-observation-science/science-missions/strand-nanosatellite</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[It's basically a satellite that's an external Android peripheral, and they're chucking it into space with a phone attached. Impressive.]]></description>
<dc:subject>space satellites android telephony</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:4254232a68b6/</dc:identifier>
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<item rdf:about="http://www.thisiscolossal.com/2012/01/yayoi-kusama-obiliteration-room/">
    <title>This is What Happens When You Give Thousands of Stickers to Thousands of Kids | Colossal</title>
    <dc:date>2012-01-02T19:27:07+00:00</dc:date>
    <link>http://www.thisiscolossal.com/2012/01/yayoi-kusama-obiliteration-room/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This December, in a surprisingly simple yet ridiculously amazing installation for the Gallery of Modern Art in Brisbane, artist Yayoi Kusama constructed a large domestic environment, painting every wall, chair, table, piano, and household decoration a brilliant white, effectively serving as a giant white canvas. Over the course of two weeks, the museum’s smallest visitors were given thousands upon thousands of colored dot stickers and were invited to collaborate in the transformation of the space, turning the house into a vibrantly mottled explosion of color." Lovely. I really like Kusama.]]></description>
<dc:subject>art interaction colour space yayoikusama</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:51fd085a01ce/</dc:identifier>
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<item rdf:about="http://whatsthehubbub.nl/blog/2011/08/six-games-about-architecture/">
    <title>Six games about architecture – Hubbub</title>
    <dc:date>2011-08-09T19:32:01+00:00</dc:date>
    <link>http://whatsthehubbub.nl/blog/2011/08/six-games-about-architecture/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely little round-up of games about architecture and the urban environment from Kars.]]></description>
<dc:subject>architecture games play cities space</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:742968866fa1/</dc:identifier>
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<item rdf:about="http://bldgblog.blogspot.com/2011/04/spacesuit-interview-with-nicholas-de.html">
    <title>BLDGBLOG: Spacesuit: An Interview with Nicholas de Monchaux</title>
    <dc:date>2011-05-21T19:52:03+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2011/04/spacesuit-interview-with-nicholas-de.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Gosh, what a lot of topics: fashion, fabrics, architecture, space, cybernetics, cities, all spinning out of the development of the spacesuit. Cracking interview, impossible to pick a quotation from.]]></description>
<dc:subject>bldgblog fashion space interview apollo spacesuit architecture cybernetics</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:c05649e3f871/</dc:identifier>
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<item rdf:about="http://www.npr.org/blogs/krulwich/2011/03/23/134597833/cosmonaut-crashed-into-earth-crying-in-rage?ft=1&amp;f=1026">
    <title>Cosmonaut Crashed Into Earth 'Crying In Rage' : Krulwich Wonders… : NPR</title>
    <dc:date>2011-03-25T15:56:51+00:00</dc:date>
    <link>http://www.npr.org/blogs/krulwich/2011/03/23/134597833/cosmonaut-crashed-into-earth-crying-in-rage?ft=1&amp;f=1026</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["So there's a cosmonaut up in space, circling the globe, convinced he will never make it back to Earth; he's on the phone with Alexei Kosygin — then a high official of the Soviet Union — who is crying because he, too, thinks the cosmonaut will die.

The space vehicle is shoddily constructed, running dangerously low on fuel; its parachutes — though no one knows this — won't work and the cosmonaut, Vladimir Komarov, is about to, literally, crash full speed into Earth, his body turning molten on impact. As he heads to his doom, U.S. listening posts in Turkey hear him crying in rage, "cursing the people who had put him inside a botched spaceship.""

The terrible, sad cost of the space race. Warning: contains a graphic image of human remains in an open casket. Also: is, in many ways, very upsetting. But this is history, and it must be documented.]]></description>
<dc:subject>space russia spacerace soyuz tragedy sacrifice</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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</item>
<item rdf:about="http://en.wikipedia.org/wiki/Edward_Makuka_Nkoloso">
    <title>Edward Makuka Nkoloso - Wikipedia, the free encyclopedia</title>
    <dc:date>2010-08-26T15:38:05+00:00</dc:date>
    <link>http://en.wikipedia.org/wiki/Edward_Makuka_Nkoloso</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["To train the astronauts, he set up a makeshift facility seven miles away from Lusaka, where the trainees, dressed in drab overalls with British army helmets, would then take turns to climb into a 44 gallon oil drum which would be rolled down a hill bouncing over rough ground; this, according to Nkoloso, would train the men in the feeling of weightlessness in both space travel and re-entry." Wow.
]]></description>
<dc:subject>zambia space exploration ambition</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c41d5013d23f/</dc:identifier>
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<item rdf:about="http://3tongallery.typepad.com/3_ton_gallery/2010/08/thirty-five-images-of-space-helmet-reflections.html">
    <title>3 Ton Gallery: Thirty Five Images of Space Helmet Reflections</title>
    <dc:date>2010-08-14T16:11:32+00:00</dc:date>
    <link>http://3tongallery.typepad.com/3_ton_gallery/2010/08/thirty-five-images-of-space-helmet-reflections.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Brilliant.
]]></description>
<dc:subject>film helmets photography space</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:182de19c9e2a/</dc:identifier>
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<item rdf:about="http://www.flickr.com/photos/planetbond/sets/72157612379863486/">
    <title>astronauts - a set on Flickr</title>
    <dc:date>2010-03-03T12:25:15+00:00</dc:date>
    <link>http://www.flickr.com/photos/planetbond/sets/72157612379863486/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I started with Valentina Tereshkova in January 2009 thinking if I drew one every week I'd finish the series around the end of the year. See how well that worked out." I like Phil Bond's art already, but this set of portraits of female astronauts is just lovely.
]]></description>
<dc:subject>illustration philipbond space astronauts women portraits</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e11d88051fa3/</dc:identifier>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://xkcd.com/695/">
    <title>xkcd - Spirit</title>
    <dc:date>2010-01-29T10:24:30+00:00</dc:date>
    <link>http://xkcd.com/695/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Maybe if I do a good enough job, they'll let me come home." Jesus, this is not far from making me tear up. I really need to do something about my sympathy-for-small-robots thing.
]]></description>
<dc:subject>xkcd comic mars space rover sad</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c5afdf7f80c1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:xkcd"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:comic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mars"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rover"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sad"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.blendogames.com/flotilla/">
    <title>FLOTILLA</title>
    <dc:date>2010-01-28T10:41:27+00:00</dc:date>
    <link>http://www.blendogames.com/flotilla/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Gorgeous retro-styled, genuinely-3D space combat strategy game for PC and (hurrah!) Xbox 360 Indie Games. Love the jaunty, Jetsons-y typefaces, the gentle piano music as combat plays out, the turn structure, and the hints at what's to come in the preview video. (Although: why anyone would make ships with weak bottoms (as opposed to bottoms & tops) in a genuinely 3D game seems strange. Gravity Bone was delightful, so this could be great; will buy it as soon as it's out.
]]></description>
<dc:subject>flotilla games strategy space retro beautiful indie</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e535c124a8ac/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:flotilla"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:strategy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:retro"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:beautiful"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:indie"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.astronomy.ohio-state.edu/~pogge/Ast162/Unit5/gps.html">
    <title>GPS and Relativity</title>
    <dc:date>2010-01-11T10:01:56+00:00</dc:date>
    <link>http://www.astronomy.ohio-state.edu/~pogge/Ast162/Unit5/gps.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Fascinating: GPS satellites are both high enough, and travelling fast enough, that you need to correct for relativistic effects in order for them to be effective.
]]></description>
<dc:subject>science gps space relativity time maths</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:34ba8a6a1ebc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:relativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:time"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:maths"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bldgblog.blogspot.com/2009/11/california-city.html">
    <title>BLDGBLOG: California City</title>
    <dc:date>2009-11-30T15:20:43+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2009/11/california-city.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In the desert 100 miles northeast of Los Angeles is a suburb abandoned in advance of itself—the unfinished extension of a place called California City. Visible from above now are a series of badly paved streets carved into the dust and gravel, like some peculiarly American response to the Nazca Lines (or even the labyrinth at Chartres cathedral). The uninhabited street plan has become an abstract geoglyph—unintentional land art visible from airplanes—not a thriving community at all."
]]></description>
<dc:subject>geography architecture planning aerialviews space suburbs landart bldgblog</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:98ce69cb2423/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:geography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:planning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:aerialviews"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:suburbs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:landart"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bldgblog"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://nixweb.com/you-are-here/">
    <title>You are Here</title>
    <dc:date>2009-10-12T08:57:24+00:00</dc:date>
    <link>http://nixweb.com/you-are-here/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The physical act of moving around a window into the greater world makes your spatial relationship to the globe profoundly more tangible. The experience of being oriented to a larger context creates an unforgettable sense of wonder."
]]></description>
<dc:subject>ar augmentedreality map device space wonder totalperspectivevortex tangibility</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:212d16843794/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:augmentedreality"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:map"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:device"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wonder"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:totalperspectivevortex"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tangibility"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.auntiepixelante.com/?p=459">
    <title>auntie pixelante › level design lesson: in the pyramid</title>
    <dc:date>2009-07-02T10:26:56+00:00</dc:date>
    <link>http://www.auntiepixelante.com/?p=459</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["this is good level design." A lovely dissection of a couple of screens from Super Mario Land; detailed, spot-on, carefuly analysis from Anna Anthropy. Amazing what you can do with four types of block.
]]></description>
<dc:subject>game design supermarioland levels space analysis criticism</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:76421ef92b2e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:supermarioland"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:levels"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:analysis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://io9.com/5303880/new-york-teenager-finds-weird-introverted-supernova">
    <title>io9 - New York Teenager Finds Weird, Introverted Supernova - Space</title>
    <dc:date>2009-06-30T09:24:50+00:00</dc:date>
    <link>http://io9.com/5303880/new-york-teenager-finds-weird-introverted-supernova</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["At 14, Caroline Moore became the youngest person ever to discover a supernova. But months later, we're still figuring out how her find, dubbed SN 2008HA, can actually exist, since it defies everything we thought we knew." Awesome.
]]></description>
<dc:subject>science awesome supernova amatuerastronomy citizenscience discover space</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d223499df53b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:awesome"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:supernova"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:amatuerastronomy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:citizenscience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:discover"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.haynes.co.uk/webapp/wcs/stores/servlet/ProductDisplay?catalogId=10001&amp;storeId=10001&amp;productId=47367&amp;langId=-1">
    <title>Product: NASA Apollo 11 Manual</title>
    <dc:date>2009-06-04T16:46:49+00:00</dc:date>
    <link>http://www.haynes.co.uk/webapp/wcs/stores/servlet/ProductDisplay?catalogId=10001&amp;storeId=10001&amp;productId=47367&amp;langId=-1</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Haynes Manual for the Apollo 1 LM and CSM. Awesome.
]]></description>
<dc:subject>nasa space haynes books print</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c9d7e09783de/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nasa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:haynes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:books"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:print"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bldgblog.blogspot.com/2009/05/evil-lair-on-architecture-of-enemy-in.html">
    <title>BLDGBLOG: Evil Lair: On the Architecture of the Enemy in Videogame Worlds</title>
    <dc:date>2009-05-15T23:16:44+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2009/05/evil-lair-on-architecture-of-enemy-in.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[On Shadow of the Colossus: "When the game is up, the player-character suffers a terrible price for destroying these strange, animate monuments. It is one of the few videogames in which the protagonist dies – horribly and permanently – when the game is over. It is a game where destroying the evil lair might well have been the wrong thing to do. And yet it is _all_ you can do. Such is the inexorable, linear fate of the videogame avatar." Rossignol hits up BLDGBLOG, and (as if you couldn't have guessed), it's good.
]]></description>
<dc:subject>architecture games play design space jimrossignol evil</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d7ef02933462/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jimrossignol"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:evil"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bldgblog.blogspot.com/2009/04/this-diseased-utopia-10-points-on-swine.html">
    <title>BLDGBLOG: This Diseased Utopia: 10 Thoughts on Swine Flu and the City</title>
    <dc:date>2009-04-26T18:43:14+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2009/04/this-diseased-utopia-10-points-on-swine.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is epic and brilliant and has so many jumping-off points I need to read it again, and again, and again.
]]></description>
<dc:subject>disease cities design health architecture bldgblog swineflu flu space</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:08a6e6c7da86/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:disease"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:health"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bldgblog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:swineflu"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:flu"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.boston.com/bigpicture/2009/04/cassinis_continued_mission.html#photo5">
    <title>Cassini's continued mission - The Big Picture - Boston.com</title>
    <dc:date>2009-04-26T12:04:00+00:00</dc:date>
    <link>http://www.boston.com/bigpicture/2009/04/cassinis_continued_mission.html#photo5</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I've linked to a single photo, because it makes me think: what it must be, to be taking photographs for Science, millions of miles away via radiowaves, and to have them not only be useful, but to turn out as beautiful as this one. How wonderful to know that the universe is as beautiful as the world, and that even in the name of research, we can take such beautiful pictures.
]]></description>
<dc:subject>space cassini saturn astronomy nasa photography beauty bigpicture</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4fe37f6615c5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cassini"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:saturn"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:astronomy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nasa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:photography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:beauty"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bigpicture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://marctenbosch.com/miegakure/">
    <title>Miegakure</title>
    <dc:date>2009-04-25T08:03:44+00:00</dc:date>
    <link>http://marctenbosch.com/miegakure/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Miegakure is a platform game where you explore the fourth dimension to solve puzzles. There is no trick; the game is entirely designed and programmed in 4D. Because humans can only see and move along three spatial dimensions, pressing a button allows to "swap" one regular dimension with the fourth, invisible dimension. Armed with this, the protagonist can see inside closed objects, walk through walls, move objects from one dimension to another, hide under 3D shadows of 4D objects, and more. " You read right. Four spatial dimensions. Now: how can I play it?
]]></description>
<dc:subject>games space hyperdimensional platform</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d6f0d1b79d07/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hyperdimensional"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:platform"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://watergate.info/nixon/moon-disaster-speech-1969.shtml">
    <title>Nixon's Undelivered Moon Disaster Speech [1969]</title>
    <dc:date>2009-04-24T10:13:36+00:00</dc:date>
    <link>http://watergate.info/nixon/moon-disaster-speech-1969.shtml</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["For every human being who looks up at the moon in the nights to come will know that there is some corner of another world that is forever mankind." Bill Safire's speech for Richard Nixon, on the event Armstrong and Aldrin were marooned. A glimpse of alternate history.
]]></description>
<dc:subject>history space speech rhetroic america alternatehistory</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:24cce8813458/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:speech"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rhetroic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:america"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:alternatehistory"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.tbray.org/ongoing/When/200x/2009/04/18/Media-Decor">
    <title>ongoing · Empty Walls</title>
    <dc:date>2009-04-19T16:56:22+00:00</dc:date>
    <link>http://www.tbray.org/ongoing/When/200x/2009/04/18/Media-Decor</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["A decade or two ago I spent some days in a “study” in an old Oxford college: bed, desk, lamp, and a window with a view of the quadrangle; nothing else. It made an impression that hasn’t faded. Among other things, I made insane, immense progress on a difficult piece of writing at the front of my to-do list. Here’s a prediction: Geek fashion in particular and intellectual fashion in general will swing hard over: from cluttered to ascetic, from high to low entropy, from library to monastery." A few thoughts from Tim Bray - not all of which I agree with - on the changing geek aesthetic.
]]></description>
<dc:subject>aesthetic space interiors writing timbray decoration</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:418ca8c75d88/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:aesthetic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interiors"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:timbray"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:decoration"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://vimeo.com/3921306">
    <title>Black Rain on Vimeo</title>
    <dc:date>2009-04-11T19:57:50+00:00</dc:date>
    <link>http://vimeo.com/3921306</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Gorgeous, inspiring, and makes me wonder if it's all an ARG or not. I want to cut it to the music from the Pi trailer.
]]></description>
<dc:subject>video monochrome astronomy art science space</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:64589e3b465c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:monochrome"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:astronomy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://magicalnihilism.wordpress.com/2009/02/18/exporting-the-past-into-the-future-or-the-possibility-jelly-lives-on-the-hypersurface-of-the-present/">
    <title>Exporting the past into the future, or, “The Possibility Jelly lives on the hypersurface of the present” « Magical Nihilism</title>
    <dc:date>2009-02-18T13:10:56+00:00</dc:date>
    <link>http://magicalnihilism.wordpress.com/2009/02/18/exporting-the-past-into-the-future-or-the-possibility-jelly-lives-on-the-hypersurface-of-the-present/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Warning - this is a collection of half-formed thoughts, perhaps even more than usual." They seem pretty well-formed to me, even if the blogpost is a dense infoburst. Lots of solid gold in here, worth reading twice, slowly, and thinking on. And then working out what the conclusions are.
]]></description>
<dc:subject>socialsoftware space place mattjones location time thoughts proximity resolution</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:60343d3af947/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:place"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mattjones"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:location"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:time"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:thoughts"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:proximity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:resolution"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.kloonigames.com/blog/games/4mins33secs">
    <title>Kloonigames » Blog Archive » 4 Minutes and 33 Seconds of Uniqueness</title>
    <dc:date>2009-02-04T17:31:55+00:00</dc:date>
    <link>http://www.kloonigames.com/blog/games/4mins33secs</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["You’ll win the game if you’re the only one playing the game at the moment in the world. The game checks over the internet if there are other people playing it at the moment and it’ll kill the game if someone else is playing it. You have to play the game for 4 minutes and 33 seconds." High concept, I'll give it that.
]]></description>
<dc:subject>games space surreal abstract globalgamejam silence solitary johncage nordicgamejam</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3ecf7932faf7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:surreal"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:abstract"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:globalgamejam"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:silence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:solitary"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:johncage"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nordicgamejam"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.drewweing.com/pup/13pup.html">
    <title>pup 15</title>
    <dc:date>2009-02-03T23:49:36+00:00</dc:date>
    <link>http://www.drewweing.com/pup/13pup.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Pup ponders the heat-death of the universe. Beautiful, and a lovely use of space, too.
]]></description>
<dc:subject>art space comics astronomy webcomic</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e22bd592c9b7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:comics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:astronomy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:webcomic"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://video.google.com/videoplay?docid=461185990931808314">
    <title>Jump London</title>
    <dc:date>2009-01-27T08:16:23+00:00</dc:date>
    <link>http://video.google.com/videoplay?docid=461185990931808314</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[In its entirety, on Google Video.
]]></description>
<dc:subject>london video space cities parkour documentary urban</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f95d80a98d7a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:london"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:parkour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:documentary"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:urban"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://antimega.textdriven.com/antimega/2009/01/18/pirates-and-scalpels">
    <title>Chris Heathcote: anti-mega: pirates and scalpels</title>
    <dc:date>2009-01-18T19:34:48+00:00</dc:date>
    <link>http://antimega.textdriven.com/antimega/2009/01/18/pirates-and-scalpels</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Yesterday was the inaugural papercamp in London, alongside its big sister bookcamp. I presented a half bookish half paperish presentation about travel guides. What I forgot to mention or make explicit: how there are totally different stages and needs for guide books – especially pre-booking, pre-travel, during travel, during holiday. So here is, from memory, what I talked about, with a few additions:" This was jolly good, an a neat branching point between the Paper and the Books.
]]></description>
<dc:subject>space books guides hacking travel chrisheathcote geo papercamp cutup</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7e66695c290f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:books"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:guides"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hacking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:travel"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:chrisheathcote"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:geo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:papercamp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cutup"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://leapfrog.nl/blog/archives/2008/12/23/cities-systems-literacy-games/">
    <title>Leapfroglog - Cities, systems, literacy, games</title>
    <dc:date>2008-12-23T22:32:40+00:00</dc:date>
    <link>http://leapfrog.nl/blog/archives/2008/12/23/cities-systems-literacy-games/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A nice post to end the year from Kars - it feels like a top-trump of so many things that have risen to the surface in my head in 2008.
]]></description>
<dc:subject>games play design space ubicomp cities karsalfrink systems everyware place systemsliteracy readwrite</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5629d5057cb1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:karsalfrink"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:systems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:everyware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:place"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:systemsliteracy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:readwrite"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://uk.youtube.com/watch?v=3uk_viH4Unw">
    <title>YouTube - STS-124 Launch w/ Sound</title>
    <dc:date>2008-12-19T11:26:13+00:00</dc:date>
    <link>http://uk.youtube.com/watch?v=3uk_viH4Unw</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Video from the side of a solidrocket booster from a shuttle launch - through launch, into the atmosphere, separation, and back down to splashdown. Incredible; hypnotic; magical to think that we made that.
]]></description>
<dc:subject>video space film beautiful awe shuttle atmosphere earthfromspace earth</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f825d0742380/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:film"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:beautiful"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:awe"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:shuttle"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:atmosphere"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:earthfromspace"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:earth"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://dubiousquality.blogspot.com/2008/12/rocket-man.html">
    <title>Dubious Quality: Rocket Man</title>
    <dc:date>2008-12-03T08:17:24+00:00</dc:date>
    <link>http://dubiousquality.blogspot.com/2008/12/rocket-man.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["That's how I got here. How long will it be before someone builds a raft and sets sail in space? Bill Gates has over fifty billion dollars. What if Richard Garriott had fifty billion dollars? If he wanted to, would that be enough money to build a rocket to get him into space, and a self-sustaining environment in which he could live? Would he want to sail away and never come back? ... No matter what happened in our future, [whoever built that raft] would forever be the first. A thousand years from now, people would remember his name." Bill Harris is awesome.
]]></description>
<dc:subject>space travel kontiki exploration lonliness</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1c191c07984e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:travel"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:kontiki"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:exploration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lonliness"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://turfbombing.com/admin/login.php">
    <title>TURF BOMBING</title>
    <dc:date>2008-11-18T17:59:08+00:00</dc:date>
    <link>http://turfbombing.com/admin/login.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Turf Bombing is a location-based turf battle game which rewards and encourages traveling and learning about different neighborhoods." Location-based game that forces you to travel out of your normal areas, and potentially explore transport networks. Also: not designed around specific devices, just laptop+wifi.
]]></description>
<dc:subject>urban locational gaming play space geo locative</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7c20ef6f5a23/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:urban"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:locational"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:geo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:locative"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.cityofsound.com/blog/2008/11/wi-fi-structure.html">
    <title>cityofsound: Wi-fi structures and people shapes</title>
    <dc:date>2008-11-11T23:03:43+00:00</dc:date>
    <link>http://www.cityofsound.com/blog/2008/11/wi-fi-structure.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I mapped the strength of the wi-fi signal across levels 1 and 2 of the Library, the primary areas that the Library’s wi-fi is used. By taking readings across the floor of both levels, using standard wi-fi-enabled consumer equipment in order to mimic the conditions for the average user [...], I was able to construct a snapshot of the wi-fi signal strength across the Library." Some lovely work by Dan Hill.
]]></description>
<dc:subject>visualization technology wifi space architecture behaviour buildings activity mapping danhill</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:bd2dda5265f9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:visualization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wifi"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:buildings"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:activity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mapping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:danhill"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://xkcd.com/482/">
    <title>xkcd - A Webcomic - Height</title>
    <dc:date>2008-09-29T06:59:48+00:00</dc:date>
    <link>http://xkcd.com/482/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I don't normally link to XKCD, simply because it would become repetitive...  but "Height" is really lovely.
]]></description>
<dc:subject>science visualisation comic xkcd scale space altitude</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5591000e458b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:visualisation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:comic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:xkcd"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:scale"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:altitude"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.boston.com/bigpicture/2008/09/the_baikonur_cosmodrome.html">
    <title>The Baikonur Cosmodrome - The Big Picture - Boston.com</title>
    <dc:date>2008-09-24T17:15:34+00:00</dc:date>
    <link>http://www.boston.com/bigpicture/2008/09/the_baikonur_cosmodrome.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["When NASA's last scheduled Space Shuttle mission lands in June of 2010, the United States will not have the capability to get astronauts into space again until the scheduled launch of the new Orion spacecraft in 2015. Over those five years, the U.S. manned space program will be relying heavily on Russia and its Baikonur Cosmodrome facility in Kazakhstan." Wonderful pictures of spaceflight, Russian-style.
]]></description>
<dc:subject>bigpicture photography space spaceflight russia kazakhstan</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9a2e9c421909/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bigpicture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:photography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:spaceflight"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:russia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:kazakhstan"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.classic-space.com/plugins/content/content.php?content.22">
    <title>Classic-Space LEGO: content / greebling: a closer look</title>
    <dc:date>2008-09-02T08:30:43+00:00</dc:date>
    <link>http://www.classic-space.com/plugins/content/content.php?content.22</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A detailed look at various techniques for greebling Lego models.
]]></description>
<dc:subject>lego construction space model design greebling greebles</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:debc7ce87f83/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lego"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:construction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:model"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:greebling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:greebles"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://weplaythis.com/">
    <title>weplaythis</title>
    <dc:date>2007-12-19T21:10:14+00:00</dc:date>
    <link>http://weplaythis.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Nice looking site for perhaps the more grown-up gamer looking to connect and share with others; the focus on sharing the spaces you play in is a really interesting touch. Can't wait to try this.
]]></description>
<dc:subject>games play society space</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c1b862d82f8d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:society"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.collisiondetection.net/mt/archives/2007/05/_see_that_objec.html">
    <title>collision detection: The roundest objects ever built by hand</title>
    <dc:date>2007-05-02T11:00:31+00:00</dc:date>
    <link>http://www.collisiondetection.net/mt/archives/2007/05/_see_that_objec.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The most perfectly round objects ever made by humanity, flying through the void on one of the purest scientific quests ever." Wow.
]]></description>
<dc:subject>science space physics experiment spacetime wow</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a51419553344/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:physics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:experiment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:spacetime"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wow"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>