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    <description>recent bookmarks from infovore</description>
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	<rdf:li rdf:resource="http://video.google.com/videoplay?docid=-8657574777148956554"/>
	<rdf:li rdf:resource="http://www.bookrabbit.com/"/>
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  </channel><item rdf:about="http://www.eurogamer.net/articles/2012-06-11-the-rise-and-collapse-of-yoshinori-ono">
    <title>The Rise and Collapse of Yoshinori Ono • Articles • Eurogamer.net</title>
    <dc:date>2012-06-11T18:48:01+00:00</dc:date>
    <link>http://www.eurogamer.net/articles/2012-06-11-the-rise-and-collapse-of-yoshinori-ono</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In my philosophy, Street Fighter is a game, but really it's a tool. It's like playing cards or chess or tennis: it's really about the people. Once you know the rules it's up to the players to put themselves in the game, to choose the nuance of how they play and express themselves. I think fighting games flourish because it was this social game. If it had been a purely single-player thing, it would never have grown so popular."]]></description>
<dc:subject>play social games yoshinoriono streetfighter</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:9647210617d0/</dc:identifier>
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<item rdf:about="http://www.nme.com/blog/index.php?blog=1&amp;title=this_is_my_jam&amp;more=1&amp;c=1&amp;tb=1&amp;pb=1&amp;fb_comment_id=fbc_10150550223974182_21130391_10150550566024182#f223cf4cd4">
    <title>This Is My Jam - The Future Of Music Sharing Online? - NME Blogs - NME.COM - The world's fastest music news service, music videos, interviews, photos and free stuff to win</title>
    <dc:date>2012-01-23T22:03:57+00:00</dc:date>
    <link>http://www.nme.com/blog/index.php?blog=1&amp;title=this_is_my_jam&amp;more=1&amp;c=1&amp;tb=1&amp;pb=1&amp;fb_comment_id=fbc_10150550223974182_21130391_10150550566024182#f223cf4cd4</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I also think there's tremendous value in creating a dedicated music graph (as opposed to a social network that also has music); it's in your best interest to follow (or unfollow!) someone regardless of whether you're strangers or best friends. It's all about the music you're going to get from that person in your playlist of jams." Yep, this - which is the thing I always try to explain about TIMJ. I don't follow the list of people I follow everywhere else; I follow people who make my playlist of music better/worse. It means I discover all manner of new music, but I hope nobody takes it personally. (About the worst thing you can do on TIMJ is just import all your Twitter contacts and not add anyone else ever).]]></description>
<dc:subject>music social graph thisismyjam mattogle flaneur discovery</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:8896bc99e15c/</dc:identifier>
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<item rdf:about="http://bergcloud.com/littleprinter/">
    <title>Little Printer | BERG Cloud</title>
    <dc:date>2011-11-29T13:12:36+00:00</dc:date>
    <link>http://bergcloud.com/littleprinter/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Little Printer lives in your home, bringing you news, puzzles and gossip from friends. Use your smartphone to set up subscriptions and Little Printer will gather them together to create a timely, beautiful mini-newspaper." Little Printer sees the light of day. So, so excited to finally see it in the world; can't wait to see it in other homes. (And: beautiful work on the design - industrial, brand, web, the whole package).]]></description>
<dc:subject>berg littleprinter social printing papernet product</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:8ff45c476505/</dc:identifier>
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    <title>Woods+ (Ftrain.com)</title>
    <dc:date>2011-07-11T16:01:00+00:00</dc:date>
    <link>http://www.ftrain.com/woods-plus.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In this scenario one sunny day you're working on low-level NoSQL projects at the Gootch or wherever, and you get an email from Facebook and you go for the interview and Zuckerberg is talking about scaling PHP and suddenly pauses, gets this look in his eye, pulls his hoodie over his head and says “You have sixty seconds. You should be running.” Because engineers, as we are often reminded, are the ultimate prey."]]></description>
<dc:subject>facebook google plus social interviewtechnique paulford</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:aa17c71e2807/</dc:identifier>
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<item rdf:about="http://www.designer-notes.com/?p=363">
    <title>DESIGNER NOTES » Blog Archive » Dragon Age Legends: Guilds Explained</title>
    <dc:date>2011-04-13T19:14:50+00:00</dc:date>
    <link>http://www.designer-notes.com/?p=363</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...a genuinely meaningful social mechanic can create its own share of problems. Facebook friends are not necessarily one’s actual friends. Players often announce their names and character details in various forums, hoping to find “fake friends” to fill out their list. Doing so creates three advantages. First, the more friends the player has, the more opportunities for his character to be borrowed and thus earn friend gold for the player. Second, high-level friends make combat far easier because of their high stats and upgraded skills. Finally, a surplus of friends allows the player to bypass the rest time restriction." How do you get around all this? Johnson explains all. It's a really lovely piece of genuinely social game design.]]></description>
<dc:subject>sorenjohnson games design social meaningful</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:8accd0916e99/</dc:identifier>
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</item>
<item rdf:about="http://blog.instapaper.com/post/3772087268">
    <title>Instapaper 3.0 is here! - Instapaper Blog</title>
    <dc:date>2011-03-11T10:34:15+00:00</dc:date>
    <link>http://blog.instapaper.com/post/3772087268</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["You can now browse your friends’ Liked items to find great articles to read." Instapaper now has social functionality, but it looks like just the right level of sociality for the product. I mainly use Instapaper on my Kindle, now, but will be sure to hit "like" on the stuff I'd recommend from the website. Now: to get Instapaper likes into Stellar?]]></description>
<dc:subject>instapaper social functionality reading</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://www.gamasutra.com/view/feature/6223/peering_at_the_future_jesse_.php">
    <title>Gamasutra - Features - Peering At The Future: Jesse Schell Speaks</title>
    <dc:date>2010-12-04T15:01:10+00:00</dc:date>
    <link>http://www.gamasutra.com/view/feature/6223/peering_at_the_future_jesse_.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Christian Nutt interviews Jesse Schell Lots of really interesting stuff in here - to be returned to, I think.
]]></description>
<dc:subject>interview gamasutra jesseschell games social play online</dc:subject>
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<item rdf:about="http://gameshelf.jmac.org/2010/06/the-new-cocktails.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GameshelfBlog+(The+Gameshelf+(blog))">
    <title>The New Cocktails - The Gameshelf</title>
    <dc:date>2010-06-09T14:17:19+00:00</dc:date>
    <link>http://gameshelf.jmac.org/2010/06/the-new-cocktails.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GameshelfBlog+(The+Gameshelf+(blog))</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Thinking about what defines a particular game medium, one doesn’t always consider elements like the player’s physical posture, and where they sit relative to their fellow players. But the experience of playing a digital game with a friend on the iPad proves quite different than that of sitting side-by-side on a couch with Xbox controllers in hand, or sitting alone with a mic strapped to your head. Your sense of posture and presence is part of the game’s medium, as much as the material of the game’s manufacture. Playing Small World gave me a frisson of novel confusion, marrying the player-interactivity of a board game with the board-interactivity of a computer game. I felt the seam that joined them, but it felt right. This was something new, comfortable, and fun." Jason McIntosh on how tablet gaming is similar to the "cocktail" cabinets of old.
]]></description>
<dc:subject>games metagaming medium ipad tablet social context</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:33b830fdf488/</dc:identifier>
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<item rdf:about="http://www.spotify.com/int/blog/archives/2010/04/27/the-next-generation/">
    <title>Spotify - the next generation - Spotify</title>
    <dc:date>2010-04-27T08:38:00+00:00</dc:date>
    <link>http://www.spotify.com/int/blog/archives/2010/04/27/the-next-generation/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Blimey. Spotify want to own social music - linking out to Facebook and creating a more public Spotify profile - but, more to the point, they also want to own music playing, by making your own library available inside the Spotify app... and even offering wireless sync of your own music.
]]></description>
<dc:subject>music spotify product social facebook integration</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:0f28b6550478/</dc:identifier>
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<item rdf:about="http://russelldavies.typepad.com/planning/2010/04/not-playful-1.html">
    <title>russell davies: not playful</title>
    <dc:date>2010-04-22T06:53:16+00:00</dc:date>
    <link>http://russelldavies.typepad.com/planning/2010/04/not-playful-1.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["There seems to be some sort of consensus that the highest form of play is fully immersive, interactive live theatre. Well not for me. The rhetoric of these things is often about people making their own choices, being free to act, creating their own narrative, etc, etc. And I always end up feeling like a piece, a pawn." Totally; not for me, either, though I'm not totally into "Social Toys" either - but Russell's points are perfectly valid and sensible. (I do like theatre, though). Probably ought to write more than a few hundred characters on this.
]]></description>
<dc:subject>theatre pretending play socialplay social games mores immersion</dc:subject>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mores"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:immersion"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://glitch.com/">
    <title>Glitch</title>
    <dc:date>2010-02-09T09:30:16+00:00</dc:date>
    <link>http://glitch.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Glitch is a massively-multiplayer game, playable in the browser and built in the spirit of the web. It is currently in development and will launch late in 2010. Private alpha is beginning shortly and a public beta period will begin this summer." Exciting!
]]></description>
<dc:subject>games glitch tinyspeck social web</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:18a5eb1b2ee8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:glitch"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tinyspeck"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://news.cnet.com/8301-13772_3-10448459-52.html">
    <title>Watching the birth of Flickr co-founder's gaming start-up | Geek Gestalt - CNET News</title>
    <dc:date>2010-02-09T09:29:29+00:00</dc:date>
    <link>http://news.cnet.com/8301-13772_3-10448459-52.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Daniel Terdiman interviews Stewart Butterfield and Cal on Glitch, which is what Tiny Speck are making. Good interview, and worth noting just how often they threw things out.
]]></description>
<dc:subject>games tinyspeck glitch social web stewartbutterfield calhenderson</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:079c4ccfcd96/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tinyspeck"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:glitch"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stewartbutterfield"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:calhenderson"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.zeitgasm.com/?p=743">
    <title>Teenage Spacekicks</title>
    <dc:date>2010-02-07T22:53:37+00:00</dc:date>
    <link>http://www.zeitgasm.com/?p=743</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I think this is something that’s mostly forgotten about in games writing: for a lot of the people who play games, there’s not much separation. The games get mixed up with the same insecurities and pettiness that exist in real life and the experience is emotionally heightened as a result. Planetarion is forever imprinted in my memory entirely because of these arguments, and despite the immaturity of fighting, it’s heartening to think of gaming as such a direct extension of real world relationships and emotions." Some nice stuff from Graham Smith. I too played Planetarion for a while at secondary school too, although with my Quake chums, looking for something to be played in the working week, away from 2fort5.
]]></description>
<dc:subject>planetarion games school relationships social bickering</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f89a3f38806b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:planetarion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:school"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:relationships"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bickering"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://connosr.com/">
    <title>Connosr - The Whisky Social Network (Beta) - Discover, Review and Share Single Malt Whisky</title>
    <dc:date>2009-12-16T11:23:12+00:00</dc:date>
    <link>http://connosr.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The whisky social network". Ooh. Has potential, at least.
]]></description>
<dc:subject>whisky community online social network drink</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a61c75c1f6d9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:whisky"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:online"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:network"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:drink"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.guardian.co.uk/technology/2009/jul/29/world-of-warcraft-crime">
    <title>World of Warcraft helps fight crime in LA | Technology | The Guardian</title>
    <dc:date>2009-07-30T12:23:32+00:00</dc:date>
    <link>http://www.guardian.co.uk/technology/2009/jul/29/world-of-warcraft-crime</link>
    <dc:creator>infovore</dc:creator><description><![CDATA['"We studied these online gangs at the same time I was looking at the offline gangs and it turned out the model we were developing to explain the behaviour of the online guilds began to coincide with the offline gangs," says Johnson. "We could explain the data using the same mathematical ideas."' Which all makes sense, you know, but it's still interesting to see this stuff being done and taken seriously.
]]></description>
<dc:subject>data groups community games wow gangs social analysis</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8562862a2bcd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:data"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:groups"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wow"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gangs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:analysis"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.flickr.com/photos/kevandotorg/3666654514/">
    <title>Arduino Squid on Flickr - Photo Sharing!</title>
    <dc:date>2009-06-29T07:07:03+00:00</dc:date>
    <link>http://www.flickr.com/photos/kevandotorg/3666654514/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["LEDs pulse back and forth in the mantle to indicate roughly how many friends are on Xbox Live. It goes into red alert if anyone's playing Left 4 Dead." Nicely done; might poke something similar into life for myself, just for kicks.
]]></description>
<dc:subject>arduino xboxlive games friends play social electronics</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e58e4002e32e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:arduino"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:xboxlive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:friends"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:electronics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamesetwatch.com/2009/06/opinionroundup_the_state_of_so.php">
    <title>GameSetWatch - Opinion/Round-Up: The State Of Social Gaming</title>
    <dc:date>2009-06-28T21:09:36+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2009/06/opinionroundup_the_state_of_so.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I think that there are really obvious reasons this isn't currently happening. Tech-oriented, web-trained, fast-paced, hard-nosed Silicon Valley culture is not really that similar to game developer culture. Outside of GDC Austin... I haven't seen a lot of opportunities for the two industries to mix. Most crucially, everybody's too damn busy trying to get their jobs done to really spend a lot of time or thought on the issue." That gap in culture is something that still fascinates me.
]]></description>
<dc:subject>games social facebook platform culture web socialsoftware gaas</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a2ab423f0ca2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:facebook"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:platform"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gaas"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.tiara.org/blog/?p=453">
    <title>tiara.org » Blog Archive » Foursquare, Locative Media, and Prescriptive Social Software - Part One</title>
    <dc:date>2009-04-23T14:51:40+00:00</dc:date>
    <link>http://www.tiara.org/blog/?p=453</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Locative social media is especially interesting because it directly affects how people move through the city. It can be terrifically fun and useful for people who fit its prescribed social model." This kind of proscription (or encouragement) of behaviour is interesting, and I think there are a variety of ways to do it "sensibly". And: how did you expand the group of "people who fit its prescribed social model"? Small changes of behaviour, amongst larger groups, are much, much more interesting.
]]></description>
<dc:subject>social play games location place casual foursquare locative socialsoftware</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d45bac6113e0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:location"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:place"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:casual"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:foursquare"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:locative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialsoftware"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.tweenbots.com/">
    <title>tweenbots | kacie kinzer</title>
    <dc:date>2009-04-12T18:56:02+00:00</dc:date>
    <link>http://www.tweenbots.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Tweenbots are human-dependent robots that navigate the city with the help of pedestrians they encounter. Rolling at a constant speed, in a straight line, Tweenbots have a destination displayed on a flag, and rely on people they meet to read this flag and to aim them in the right direction to reach their goal." And, it turns out, you really can rely on the kindness of strangers. If you're a cute robot. And boy, are the tweenbots adorable.
]]></description>
<dc:subject>robot robots interaction cities urban social kindness generosity</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:b266dec29025/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:robot"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:robots"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:urban"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:kindness"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:generosity"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://demiforce.blogspot.com/2009/03/onyx-rip.html">
    <title>Steve's Blog @ Demiforce: Onyx RIP</title>
    <dc:date>2009-03-02T23:09:38+00:00</dc:date>
    <link>http://demiforce.blogspot.com/2009/03/onyx-rip.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I'm sorry to say that Demiforce is canceling plans for Onyx." This is a real shame, because I was somewhat excited that Demiforce wasn't just ramping up for "another game", and was instead building something that might benefit the platform. As it is: oh well. Those Apple T&Cs are killer, it seems.
]]></description>
<dc:subject>games platform iphone development network social onyx legal</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:113cbd1f0f66/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:platform"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:network"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:onyx"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:legal"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.guardian.co.uk/technology/blog/2009/feb/04/web20-socialnetworking">
    <title>Bobbie Johnson: Why I'm finished with 'social media' | Technology | guardian.co.uk</title>
    <dc:date>2009-02-04T10:24:48+00:00</dc:date>
    <link>http://www.guardian.co.uk/technology/blog/2009/feb/04/web20-socialnetworking</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Social media is people. People talk about stuff. The end." Yes.
]]></description>
<dc:subject>journalism media social guardian socialmedia bobbiejohnson</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9a44ec8568d4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:journalism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:guardian"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialmedia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bobbiejohnson"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.littlebigworkshop.com/">
    <title>LittleBigWorkshop.com</title>
    <dc:date>2008-11-06T15:01:42+00:00</dc:date>
    <link>http://www.littlebigworkshop.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Oh wow; it's like a developer network for LittleBigPlanet. Smashing.
]]></description>
<dc:subject>videogames sony mediamolecule littlebigplanet play development creativity social</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:78bfe80e2515/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sony"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mediamolecule"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:littlebigplanet"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.wired.com/gaming/gamingreviews/commentary/games/2008/11/gamesfrontiers_1103">
    <title>Gamer's Radical Realization: I Prefer Playing With Myself</title>
    <dc:date>2008-11-03T23:53:05+00:00</dc:date>
    <link>http://www.wired.com/gaming/gamingreviews/commentary/games/2008/11/gamesfrontiers_1103</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Maybe this could eventually become an entire category of entertainment: You're dropped into a huge, lush, gorgeous, sprawling world, and all you do is just sort of ... wander around. We could even give it a name. Radical singleplayer: The game of solitude."
]]></description>
<dc:subject>games play singleplayer multiplayer mmo massive clivethomson social antisocial loneliness solitude</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:38ba5afa3dd5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:singleplayer"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:multiplayer"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mmo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:massive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:clivethomson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:antisocial"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:loneliness"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:solitude"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://huffduffer.com/">
    <title>Huffduffer</title>
    <dc:date>2008-10-26T10:01:24+00:00</dc:date>
    <link>http://huffduffer.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["# Find links to audio files on the Web. # Huffduff the links—add them to your podcast. # Subscribe to podcasts of other found sounds." It's like delicious for audio, but it spits out a podcast. Some really lovely work from Jeremy.
]]></description>
<dc:subject>web application webapp hfdf podcast filtering social aggregation</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a87cd4dd13a3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:application"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:webapp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hfdf"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:podcast"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:filtering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:aggregation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.geeksaresexy.net/2008/10/14/build-your-own-marriage-proposal/">
    <title>Build Your Own Marriage Proposal</title>
    <dc:date>2008-10-17T10:33:51+00:00</dc:date>
    <link>http://www.geeksaresexy.net/2008/10/14/build-your-own-marriage-proposal/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["How I asked my GF to marry me in Little Big Planet. My (now) Fiancee was playing the level. She was so shocked she kept playing and knew i was filming. Afterwords we hugged, she cried, and I gave her an engagement ring." This is amazing in so many ways, not least of which that she wasn't the first person to paly it.
]]></description>
<dc:subject>littlebigplanet mores social marriage engagement games play creation ugc brilliant</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:fea2e5c91aa1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:littlebigplanet"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mores"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:marriage"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:engagement"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:creation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ugc"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:brilliant"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.wonderlandblog.com/wonderland/2008/10/turbines-mmo-20.html">
    <title>Wonderland: Turbine's MMO 2.0 pres</title>
    <dc:date>2008-10-15T20:31:46+00:00</dc:date>
    <link>http://www.wonderlandblog.com/wonderland/2008/10/turbines-mmo-20.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Detailed write-up from Alice of a presentation from Turbine - the stuff on where to draw boundaries between game and web is really, really interesting.
]]></description>
<dc:subject>turbine web games mmo play social socialsoftware</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:b065f165c59f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:turbine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mmo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialsoftware"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://rockband.com/users/brandonnn">
    <title>brandonnn’s Profile // Rock Band®</title>
    <dc:date>2008-10-07T09:47:59+00:00</dc:date>
    <link>http://rockband.com/users/brandonnn</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Oh gosh, the Rock Band 2 community site is lovely. Lovely URLs, lovely public-facing site with no wall, lovely. (Thanks, Brandon).
]]></description>
<dc:subject>brandonnn community social games web internet design crossover</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:63f6837480e8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:brandonnn"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:internet"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:crossover"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/php-bin/news_index.php?story=20346">
    <title>Gamasutra - Moving From MMO To Web: What's The Story?</title>
    <dc:date>2008-09-23T21:57:41+00:00</dc:date>
    <link>http://www.gamasutra.com/php-bin/news_index.php?story=20346</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["People think the interface is the game, and I think that is kind of backwards. I think the game is the game, and we should be thinking what are the many interfaces to it... you touch Twitter in many ways, you touch Facebook in many ways." Raph Koster. But you guessed that, right?
]]></description>
<dc:subject>web mmo social software design socialsoftware socialnetworking casual play games</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a21ce701e0fe/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mmo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialnetworking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:casual"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.nearfuturelaboratory.com/2008/09/23/%E2%80%94computing/">
    <title>Near Future Laboratory » Blog Archive » *-computing</title>
    <dc:date>2008-09-23T15:30:27+00:00</dc:date>
    <link>http://www.nearfuturelaboratory.com/2008/09/23/%E2%80%94computing/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["There's a weird conceit in here, that the activities and practices of normal human beings will involve data processing and algorithms of some sort, which is an awfully big assumption. So big, in fact, that it has distilled down to a way of seeing the world as consisting of bits of data that can be processed into information that then will naturally yield some value to people... Design for people, practices and interaction rituals before the assumptions about computation, data structures and algorithms get bolted onto normal human interaction rituals."
]]></description>
<dc:subject>computing data ubicomp julianbleecker social software socialsoftware design</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:91940f08b1f5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:computing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:data"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:julianbleecker"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.janchipchase.com/little-swtich-big-impact">
    <title>Jan Chipchase - Future Perfect Little Swtich / Big Switch</title>
    <dc:date>2008-09-19T07:19:17+00:00</dc:date>
    <link>http://www.janchipchase.com/little-swtich-big-impact</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["You might argue that an iPhone without connectivity is, well, an iPod, but its not. To state the (obviously overlooked) obvious - it is a phone without connectivity and that over time the ease and evolving practice of disconnecting fundamentally changes our assumptions of what we can expect from a phone, which in turn alters our expectations about the connectivity of other people." Jan Chipchase on pause buttons and understandings of what "social" means. Excellent.
]]></description>
<dc:subject>janchipchcase mobile phone connectivity social communication society essay</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:cd712c0e5d08/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:janchipchcase"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:phone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:connectivity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:communication"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:society"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:essay"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/php-bin/news_index.php?story=20295">
    <title>Gamasutra - AGDC: Building Battlefield Heroes , EA's First Free To Play Game</title>
    <dc:date>2008-09-18T09:43:17+00:00</dc:date>
    <link>http://www.gamasutra.com/php-bin/news_index.php?story=20295</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["His advice for those attempting a project like this, is to get people who understand the web. DICE hired a web development director, and a web producer. "Without those people, we would have never made it as far as we have," he says. He also recommends a web tech director, which DICE did not need to hire "because we had a team in DICE who were pretty strong."" Excellent article about building games for the online age; the section on the socially-driven BH website is very incisive.
]]></description>
<dc:subject>battlefieldheroes dice ea games development casual online web social</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9489a04ff68c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:battlefieldheroes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dice"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ea"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:casual"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:online"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.ludicorp.com/etcon/2004/presentation.html">
    <title>Transcendent Interactions: Collaborative Contexts and Relationship-based Computing</title>
    <dc:date>2008-07-28T06:58:58+00:00</dc:date>
    <link>http://www.ludicorp.com/etcon/2004/presentation.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Oh my. Slides from Ludicorp's presentation in which they launched Flickr at ETech 2004. So much that's still so relevant, still not always understood. Wish I could just throw this at people at Develop instead of my talk.
]]></description>
<dc:subject>design community architecture software relationships social flickr people</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:913ab533641f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:relationships"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:flickr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:people"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.eurogamer.net/article.php?article_id=175762">
    <title>Fable 2 Hands On // Xbox 360 /// Eurogamer</title>
    <dc:date>2008-07-15T07:22:54+00:00</dc:date>
    <link>http://www.eurogamer.net/article.php?article_id=175762</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Lionhead's system acknowledges the social context of co-op that other games ignore, and the bargaining over who gets to be the hero and how much the henchman is paid is a crucial part of the fun." It's all about the context; aninteresting take on co-op.
]]></description>
<dc:subject>coop fable2 lionhead games play design cooperative social multiplayer</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:745d8d5adcb9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:coop"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fable2"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lionhead"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cooperative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:multiplayer"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.plausiblydeniable.com/opinion/gsf.html">
    <title>Five Geek Social Fallacies</title>
    <dc:date>2008-07-12T20:51:05+00:00</dc:date>
    <link>http://www.plausiblydeniable.com/opinion/gsf.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Any resemblances to geeks living or dead are coincidental." Seen many of these, both in real life and in software design. Probably been guilty of one or tow in my time.
]]></description>
<dc:subject>social people geeks friendship fallacies emotions feelings misheldbeliefs</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c88a793859fa/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:people"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:geeks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:friendship"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fallacies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:emotions"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:feelings"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:misheldbeliefs"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://video.google.com/videoplay?docid=-8657574777148956554">
    <title>Robin Hunicke at LIFT 08 - Video</title>
    <dc:date>2008-06-10T20:51:28+00:00</dc:date>
    <link>http://video.google.com/videoplay?docid=-8657574777148956554</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Absolutely excellent. A little depressed but also pleased at the overlap with my NLGD talk. Here's hoping I can munge together something good. And give credit where credit is due.
]]></description>
<dc:subject>games design play socialsoftware social applications web2.0 groups networks friends robinhunicke</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8e102acaeaa8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:applications"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web2.0"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:groups"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:networks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:friends"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:robinhunicke"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.bookrabbit.com/">
    <title>BookRabbit - BookRabbit social platform and online bookstore - be surprised by books, with free UK delivery</title>
    <dc:date>2008-05-16T15:21:02+00:00</dc:date>
    <link>http://www.bookrabbit.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Interesting looking socially-oriented, UK-based, second-hand book sales. Probably need to poke this a bit more.
]]></description>
<dc:subject>books secondhand social software sharing bookshop retail shopping</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1f653b5dfd8a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:books"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:secondhand"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sharing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bookshop"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:retail"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:shopping"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://schulzeandwebb.com/2008/olinda/">
    <title>Olinda (Schulze &amp; Webb)</title>
    <dc:date>2008-05-02T14:30:31+00:00</dc:date>
    <link>http://schulzeandwebb.com/2008/olinda/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Olinda is a prototype digital radio that has your social network built in, showing you the stations your friends are listening to.". It's here, and it's very much real. Congratulations to Matt, Jack, and all involved.
]]></description>
<dc:subject>olinda radio social technology hardware making schulzeandwebb</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:040063f0d907/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:olinda"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:radio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hardware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:making"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:schulzeandwebb"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://cognections.typepad.com/lifeblog/2008/04/blood-from-ston.html">
    <title>Lifeblog: Blood from stone: Don't focus on ad revenue from social networking services</title>
    <dc:date>2008-04-20T22:14:41+00:00</dc:date>
    <link>http://cognections.typepad.com/lifeblog/2008/04/blood-from-ston.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I've never been satisfied with folks trying to build services that generate 'eyeballs' just to 'monetize' that traffic with ads." Charlie rightly lays into the monetizers.
]]></description>
<dc:subject>socialnetworking socialsoftware socialmedia social business advertising monetization marketing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1d9b94f5c2e8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialnetworking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialmedia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:advertising"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:monetization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:marketing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.steinberg.org/?p=7">
    <title>.CSV » group think</title>
    <dc:date>2008-04-06T09:18:00+00:00</dc:date>
    <link>http://blog.steinberg.org/?p=7</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...the same topic kept coming up, over and over... you can think of it as an amalgamation of crowd theory, human terrain mapping, and social simulation. It is the science of groups; it is a new kind of quantitative political science."
]]></description>
<dc:subject>groups society social dyanmics study modelling behaviour networks simulation pernicious</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:08571e4a9214/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:groups"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:society"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dyanmics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:study"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:modelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:networks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pernicious"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://jcmc.indiana.edu/vol13/issue1/donner.html">
    <title>The Rules of Beeping: Exchanging Messages Via Intentional &quot;Missed Calls&quot; on Mobile Phones</title>
    <dc:date>2008-02-13T16:23:08+00:00</dc:date>
    <link>http://jcmc.indiana.edu/vol13/issue1/donner.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This article explores the practice of "beeping" or "missed calling" between mobile phone users, or calling a number and hanging up before the mobile's owner can pick up the call"
]]></description>
<dc:subject>behaviour telephones phoning society social patterns</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9647cbe00ad0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:telephones"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:phoning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:society"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:patterns"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.cultureby.com/trilogy/2007/07/how-social-netw.html">
    <title>This Blog Sits at the: How social networks work: the puzzle of exhaust data</title>
    <dc:date>2007-12-23T20:23:23+00:00</dc:date>
    <link>http://www.cultureby.com/trilogy/2007/07/how-social-netw.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Exhaust data is, I think, a clear case of "phatic communication." This is communication with little hard, informational content, but lots of emotional and social content. [It] doesn't get much said, but it has social effects so powerful, it gets lots done
]]></description>
<dc:subject>phatic communication twitter facebook community social culture</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4c10aaf69ee2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:phatic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:communication"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:twitter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:facebook"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://elsewhere.im/">
    <title>Elsewhere I'm: Relationship Update Stream</title>
    <dc:date>2007-10-30T14:31:18+00:00</dc:date>
    <link>http://elsewhere.im/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The Relationship Update Stream is an endless feed of social relationship data, designed for web services to be able to send and receive information when changes to social relationships on their service occur." Neat URL, too.
]]></description>
<dc:subject>api portable socialnetwork updates social feeds</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:0cf4f1f4d7d5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:api"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:portable"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialnetwork"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:updates"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:feeds"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.sixapart.com/about/news/2007/09/were_opening_th.html">
    <title>Six Apart - News and Events: We Are Opening the Social Graph</title>
    <dc:date>2007-10-09T21:34:24+00:00</dc:date>
    <link>http://www.sixapart.com/about/news/2007/09/were_opening_th.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Your lists of friends and connections on the social websites that you use, sometimes called your social graph, belongs to you. No one company should own who you know and how you know them." This could be interesting!
]]></description>
<dc:subject>openid social networking graph portable network api code</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:6d72d3b3b04e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:openid"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:networking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:graph"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:portable"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:network"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:api"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:code"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gotflume.com/">
    <title>Welcome to the Flume</title>
    <dc:date>2007-09-17T16:18:22+00:00</dc:date>
    <link>http://www.gotflume.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is going to be huge.
]]></description>
<dc:subject>web2.0 application website social software flume</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1ed197238fc2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web2.0"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:application"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:website"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:flume"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://conversationhub.com/2007/07/10/video-clay-shirky-on-love-internet-style/">
    <title>Conversation Hub » Video: Clay Shirky on Love, Internet Style</title>
    <dc:date>2007-07-11T08:07:10+00:00</dc:date>
    <link>http://conversationhub.com/2007/07/10/video-clay-shirky-on-love-internet-style/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Linked everywhere, but what the hell: it's a cracking nine-minutes Shirkyblast. Listen to what he says; it is good.
]]></description>
<dc:subject>video technology community collaboration clayshirky shirky social sharing love</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1b34670d9b7a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:collaboration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:clayshirky"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:shirky"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sharing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:love"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://developers.facebook.com/">
    <title>Facebook Developers</title>
    <dc:date>2007-05-25T09:29:39+00:00</dc:date>
    <link>http://developers.facebook.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Facebook's new development platform looks fantastic - very rich, very unusual for its sector.
]]></description>
<dc:subject>facebook api programming development social software</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:6266efc36f85/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:facebook"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:api"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://phasetwo.org/pennypacker/">
    <title>Pennypacker - The Penny Arcade Firefox extension</title>
    <dc:date>2007-05-23T10:00:32+00:00</dc:date>
    <link>http://phasetwo.org/pennypacker/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Pennypacker is a Firefox extension that enhances Penny Arcade with favourites and tagging.
]]></description>
<dc:subject>pennyarcade comics extension collaboration social</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:bf55fd3754c9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pennyarcade"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:comics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:extension"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:collaboration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://nform.ca/publications/social-software-building-block">
    <title>Social Software Building Blocks / nForm / Customer Insight, Strategy, Design and Development</title>
    <dc:date>2007-04-20T21:17:56+00:00</dc:date>
    <link>http://nform.ca/publications/social-software-building-block</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Not every social software system has all of these, but most of them have three or more. And the most popular social websites implement many of these building blocks, but focus on just one or two.
]]></description>
<dc:subject>software social socialsoftware design architecture model honeycomb</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:494773e53643/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:model"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:honeycomb"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.revish.com/">
    <title>Book Reviews - read, review, share at Revish!</title>
    <dc:date>2007-04-09T17:29:54+00:00</dc:date>
    <link>http://www.revish.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Revish: a site for "reading and sharing your reading experiences". Social, shared, API\d up. Looks interesting.
]]></description>
<dc:subject>books web2.0 reviews social software reading</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d787956a8b33/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:books"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web2.0"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:reviews"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:reading"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.kottke.org/07/03/twitter">
    <title>Twitter (kottke.org)</title>
    <dc:date>2007-03-21T23:29:10+00:00</dc:date>
    <link>http://www.kottke.org/07/03/twitter</link>
    <dc:creator>infovore</dc:creator><description><![CDATA['"Friends" still isn't the right word.' - Kottke on Twitter, with much strong truth, notably this.
]]></description>
<dc:subject>twitter kottke social software behaviour network</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8a37a4a82324/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:twitter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:kottke"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:network"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.disambiguity.com/ambient-intimacy/">
    <title>disambiguity - » Ambient Intimacy</title>
    <dc:date>2007-03-05T23:08:31+00:00</dc:date>
    <link>http://www.disambiguity.com/ambient-intimacy/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["the phatic function is communication simply to indicate that communication can occur." Leisa Reichelt on "ambient intimacy", Twitter, and some Bakhtinian ideas.
]]></description>
<dc:subject>twitter social relationships psychology behaviour passive ambient lowlevel networking</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:051f2bfa811d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:twitter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:relationships"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:passive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ambient"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lowlevel"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:networking"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://meish.org/2007/01/12/creating-a-charter-for-effective-social-media-activity-within-a-large-organisation/">
    <title>meish dot org » Creating a charter for effective Social Media activity within a large organisation</title>
    <dc:date>2007-01-22T12:07:47+00:00</dc:date>
    <link>http://meish.org/2007/01/12/creating-a-charter-for-effective-social-media-activity-within-a-large-organisation/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A useful, meaty charter from Meg, with some basis in her real-life efforts. I particularly like focusing effort on "making things real". Things which do not exist in their final medium do not exist yet.
]]></description>
<dc:subject>social media development agile projectmanagement corporate</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:fc6fcec50a34/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:agile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:projectmanagement"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:corporate"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.firstmonday.org/issues/issue11_12/boyd/index.html">
    <title>Friends, friendsters, and top 8: Writing community into being on social network sites</title>
    <dc:date>2007-01-02T22:37:08+00:00</dc:date>
    <link>http://www.firstmonday.org/issues/issue11_12/boyd/index.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Friendship helps people write community into being in social network sites. Through these imagined egocentric communities, participants are able to express who they are and locate themselves culturally.
]]></description>
<dc:subject>friends socialsoftware social networking paper analysis facebook friendster myspace sharing technology sociology research</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3ee443b5b3e4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:friends"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:networking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:paper"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:analysis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:facebook"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:friendster"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:myspace"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sharing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sociology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:research"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.zephoria.org/thoughts/archives/2006/12/15/on_being_virtua.html">
    <title>apophenia: on being virtual</title>
    <dc:date>2006-12-16T23:39:55+00:00</dc:date>
    <link>http://www.zephoria.org/thoughts/archives/2006/12/15/on_being_virtua.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Most people are deeply invested in the physicality of life; this is not going away".
]]></description>
<dc:subject>social software secondlife virtualworlds networking socialsoftware</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:6100c53685c4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:secondlife"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:virtualworlds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:networking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialsoftware"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://forum.rpg.net/showthread.php?t=300179">
    <title>[d20: The 60's] The KKK, free thinkers, and the unwashed masses - RPGnet Forums</title>
    <dc:date>2006-12-07T07:22:48+00:00</dc:date>
    <link>http://forum.rpg.net/showthread.php?t=300179</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Awesome - players decided to take d20 (D&D) entirely metaphorically, and use it to play out 60s social archetypes. To quote further down the thread: "you've made D&D... narrativist". Great stuff.
]]></description>
<dc:subject>rpg roleplaying social play games activism metaphor storytelling narrative</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7b7fd76d8e67/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:roleplaying"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:activism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:metaphor"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.lifewithalacrity.com/2004/03/the_dunbar_numb.html">
    <title>Life With Alacrity: The Dunbar Number as a Limit to Group Sizes</title>
    <dc:date>2006-12-02T10:52:42+00:00</dc:date>
    <link>http://www.lifewithalacrity.com/2004/03/the_dunbar_numb.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A perceptive and detailed analysis of the Dunbar Number - and why some of the hype around it is misguided.
]]></description>
<dc:subject>society social software anthropology dunbar structure groups research sociology network</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:64df4b46be29/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:society"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:anthropology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dunbar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:structure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:groups"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:research"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sociology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:network"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.netmag.co.uk/zine/discover-interview/caterina-fake">
    <title>Caterina Fake - .net magazine</title>
    <dc:date>2006-12-01T11:11:25+00:00</dc:date>
    <link>http://www.netmag.co.uk/zine/discover-interview/caterina-fake</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Surprisingly good (for .net) interview with Caterina Fake. “The most difficult part is not the technology but actually getting the people to behave well.”
]]></description>
<dc:subject>socialsoftware interview social design flickr</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4b76cf7da396/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:flickr"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://antimega.textdriven.com/antimega/2006/11/26/sociology-as-free-jazz">
    <title>anti-mega: sociology as free jazz</title>
    <dc:date>2006-11-29T20:39:59+00:00</dc:date>
    <link>http://antimega.textdriven.com/antimega/2006/11/26/sociology-as-free-jazz</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["the strength of social contact between people cannot be measured by frequency or intensity; a better measure is the number of communication channels used by people" - I like Chris' ideas, but need to think a bit harder on them.
]]></description>
<dc:subject>communication social society design sociology dunbar</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e57a4cda0d24/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:communication"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:society"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sociology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dunbar"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.kottke.org/06/11/will-wrights-bibliography">
    <title>Will Wright's bibliography (kottke.org)</title>
    <dc:date>2006-11-05T19:50:04+00:00</dc:date>
    <link>http://www.kottke.org/06/11/will-wrights-bibliography</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Jason Kottke brings all manner of Will-Wright-related goodness together in one post. Hence: linky linky.
]]></description>
<dc:subject>willwright games technology play social interaction bibliography design</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ffcf4405b510/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:willwright"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bibliography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.danah.org/papers/FacebookAndPrivacy.html">
    <title>Facebook's &quot;Privacy Trainwreck&quot;: Exposure, Invasion, and Drama</title>
    <dc:date>2006-09-09T14:54:52+00:00</dc:date>
    <link>http://www.danah.org/papers/FacebookAndPrivacy.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Privacy is not simply about the state of an inanimate object or set of bytes; it is about the sense of vulnerability that an individual experiences. When people feel exposed or invaded, there's a privacy issue." Loads in here that's of use beyond this qu
]]></description>
<dc:subject>exposure privacy facebook social socialsoftware socialnetworking</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5b00f59c506f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:exposure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:privacy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:facebook"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialnetworking"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.cs.cornell.edu/home/kleinber/">
    <title>Jon Kleinberg's Homepage</title>
    <dc:date>2006-09-04T13:26:54+00:00</dc:date>
    <link>http://www.cs.cornell.edu/home/kleinber/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[My research is concerned with algorithms that exploit the combinatorial structure of networks and information.
]]></description>
<dc:subject>research networks social data web networking</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e6e3fa13c348/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:research"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:networks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:data"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:networking"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://research.techkwondo.com/blog/julian/203">
    <title>How can software be social?</title>
    <dc:date>2006-04-04T20:14:43+00:00</dc:date>
    <link>http://research.techkwondo.com/blog/julian/203</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[It is, after all, already social, writes Julian Bleecker. He's right. Ties into my ideas around 'sociable" software.
]]></description>
<dc:subject>social software socialsoftware</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3e8f64d85441/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialsoftware"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.plasticbag.org/archives/2006/03/what_do_we_do_with_social_media.shtml">
    <title>What do we do with 'social media'? (plasticbag.org)</title>
    <dc:date>2006-04-02T14:23:54+00:00</dc:date>
    <link>http://www.plasticbag.org/archives/2006/03/what_do_we_do_with_social_media.shtml</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Tom Coates' own notes for the Guardian Changing Media Summit
]]></description>
<dc:subject>socialsoftware media social web20</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e566e32b349f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialsoftware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web20"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.tomhume.org/2005/12/selling_new_mob.html">
    <title>Tom Hume: Selling New Mobile Phone Features</title>
    <dc:date>2005-12-05T08:10:22+00:00</dc:date>
    <link>http://www.tomhume.org/2005/12/selling_new_mob.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Social play, bluetooth, a one-click interface" - yup, it pushes the same buttons for me
]]></description>
<dc:subject>play mobile bluetooth social</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:449196f40dfa/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bluetooth"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://eh.net/hmit/">
    <title>How much is that?</title>
    <dc:date>2005-03-27T16:23:48+00:00</dc:date>
    <link>http://eh.net/hmit/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Provides relative worth of money from time x to time y. Impressive.
]]></description>
<dc:subject>economic history social worth</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:0fe2b2ba70b4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:economic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:worth"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>