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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="https://kevinlynagh.com/notes/pricing-niche-products/"/>
	<rdf:li rdf:resource="https://blog.bandcamp.com/2016/05/19/bandcamp-downloads-streaming-and-the-inescapably-bright-future/"/>
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	<rdf:li rdf:resource="http://blog.ihobo.com/2008/12/the-casual-players-arent-coming-to-your-party.html"/>
	<rdf:li rdf:resource="http://www.dreamdawn.com/sh/features/sales_vs_score.php"/>
	<rdf:li rdf:resource="http://goodexperience.com/2008/07/following-up-on-these.php"/>
	<rdf:li rdf:resource="http://radiowalker.wordpress.com/2007/10/11/why-radiohead-should-price-your-software/"/>
	<rdf:li rdf:resource="http://microsoft.blognewschannel.com/archives/2007/01/09/apple-unveils-product-too-good-to-be-true/"/>
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  </channel><item rdf:about="https://kevinlynagh.com/notes/pricing-niche-products/">
    <title>Pricing niche products: Why sell a mechanical keyboard kit for $1,668?</title>
    <dc:date>2019-10-03T15:01:31+00:00</dc:date>
    <link>https://kevinlynagh.com/notes/pricing-niche-products/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Using Vickrey auctions to price products (where demand outweighs supply) according to market demands.]]></description>
<dc:subject>auction economics pricing sales tinyfacture</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:f8d4a31a9cf0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:auction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:economics"/>
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<item rdf:about="https://blog.bandcamp.com/2016/05/19/bandcamp-downloads-streaming-and-the-inescapably-bright-future/">
    <title>Bandcamp, Downloads, Streaming, and the Inescapably Bright Future « The Bandcamp Blog</title>
    <dc:date>2016-05-20T17:37:41+00:00</dc:date>
    <link>https://blog.bandcamp.com/2016/05/19/bandcamp-downloads-streaming-and-the-inescapably-bright-future/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Very glad that Bandcamp are doing well. So much I like pops up there now.]]></description>
<dc:subject>bandcamp music streaming sales</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:a232dcd40779/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bandcamp"/>
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<item rdf:about="https://training.kalzumeus.com/newsletters/archive/sales_automation">
    <title>Systematizing Sales With Software And Processes</title>
    <dc:date>2015-02-17T12:07:40+00:00</dc:date>
    <link>https://training.kalzumeus.com/newsletters/archive/sales_automation</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Good, level-headed advice with lots of (important) detail. Not really the shape of products I do/sell, but fascinating to read.]]></description>
<dc:subject>marketing sales startups smallbusiness</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:8e13962a9421/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:marketing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sales"/>
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<item rdf:about="http://www.rockpapershotgun.com/2009/03/16/unreal-tournament-3-and-the-new-lazarus-effect/">
    <title>Unreal Tournament 3 And The New Lazarus Effect | Rock, Paper, Shotgun</title>
    <dc:date>2009-03-17T07:41:25+00:00</dc:date>
    <link>http://www.rockpapershotgun.com/2009/03/16/unreal-tournament-3-and-the-new-lazarus-effect/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It’s an incredible precedent to set: making a game a success almost 18 months after a poor launch. It’s something that could only have happened now, and with a system like Steam." Well, of course. Well done, Epic.
]]></description>
<dc:subject>games marketing epic sales steam gaas digitaldistribution ut3</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:16993faf1605/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:marketing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:epic"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:steam"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gaas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:digitaldistribution"/>
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<item rdf:about="http://antimega.textdriven.com/antimega/2009/02/15/intangible">
    <title>Chris Heathcote: anti-mega: intangible</title>
    <dc:date>2009-02-15T12:16:55+00:00</dc:date>
    <link>http://antimega.textdriven.com/antimega/2009/02/15/intangible</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Are all these industries in such terminal decline that they’re grasping around for any revenue stream or way out? Or is this the converged future, where business and culture are one and the same? Not only can’t I tell whether things are real or marketing vehicles any more, I can’t even determine what’s being marketed." Chris has a point.
]]></description>
<dc:subject>marketing advertising sales product branding convergence</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5b4d61aba5b7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:marketing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:advertising"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sales"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:product"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:branding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:convergence"/>
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</item>
<item rdf:about="http://insultswordfighting.blogspot.com/2009/01/nintendo-playbook.html">
    <title>Insult Swordfighting: The Nintendo playbook</title>
    <dc:date>2009-01-26T16:09:15+00:00</dc:date>
    <link>http://insultswordfighting.blogspot.com/2009/01/nintendo-playbook.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The Wii has captured the imagination of millions of people who didn't consider themselves gamers at all. Why are we so surprised? All this has happened before." And, no doubt, all of it will happen again. Some good insight and quotation from Mitch Krpata on a history of Nintendo's console marketing and sales strategies.
]]></description>
<dc:subject>games marketing business nintendo sales profit consoles</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:455413accff9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:business"/>
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<item rdf:about="http://blog.ihobo.com/2008/12/the-casual-players-arent-coming-to-your-party.html">
    <title>ihobo: The Casual Players Aren't Coming to Your Party</title>
    <dc:date>2008-12-26T10:38:38+00:00</dc:date>
    <link>http://blog.ihobo.com/2008/12/the-casual-players-arent-coming-to-your-party.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Here's the most important thing to understand about the mass market for videogames: these players – the ones who aren't even remotely interested in the kind of videogames the hobbyists want to play – have very specific tastes, and when something takes off with them it continues to sell, and sell, and sell. But these players don't buy many titles – when they find the game they want, they generally just keep playing that."
]]></description>
<dc:subject>games culture marketing casual sales massmarket</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:827f490c0891/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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<item rdf:about="http://www.dreamdawn.com/sh/features/sales_vs_score.php">
    <title>Chris' Survival Horror Quest</title>
    <dc:date>2008-09-22T14:36:03+00:00</dc:date>
    <link>http://www.dreamdawn.com/sh/features/sales_vs_score.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Some people believe that there's no correlation between quality and sales, and thus think that the way to make money is to make things that are easily marketable (read: licenses). Game developers themselves usually argue that sales above a certain level require a game to be sufficient quality. I decided to see which of these perspectives was correct for the Playstation 2 era." Datanalysismachinego!
]]></description>
<dc:subject>data visualization statistics sales games quality analysis</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:dd5aff20a20e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:data"/>
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</item>
<item rdf:about="http://goodexperience.com/2008/07/following-up-on-these.php">
    <title>Good Experience: Secrets of book publishing I wish I had known</title>
    <dc:date>2008-07-18T17:01:15+00:00</dc:date>
    <link>http://goodexperience.com/2008/07/following-up-on-these.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Following up on these overviews of the book industry, I thought I'd share some lessons I learned from publishing Bit Literacy." Some useful advice.
]]></description>
<dc:subject>books publishing advice marketing sales media</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:fe9d302f049a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:books"/>
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</item>
<item rdf:about="http://radiowalker.wordpress.com/2007/10/11/why-radiohead-should-price-your-software/">
    <title>Why Radiohead Should Price Your Software « Radiowalker: Tech Business Beat</title>
    <dc:date>2007-10-20T13:41:08+00:00</dc:date>
    <link>http://radiowalker.wordpress.com/2007/10/11/why-radiohead-should-price-your-software/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["it’s the high price tags that invariably command a squadron of Suits whipping out their Powerpoint presentations and flying all over the place. That’s expensive, and customers are tired of it."
]]></description>
<dc:subject>software sales business pricing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:677304455969/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
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</item>
<item rdf:about="http://microsoft.blognewschannel.com/archives/2007/01/09/apple-unveils-product-too-good-to-be-true/">
    <title>» Apple Unveils Product Too Good To Be True » InsideMicrosoft</title>
    <dc:date>2007-01-10T07:57:05+00:00</dc:date>
    <link>http://microsoft.blognewschannel.com/archives/2007/01/09/apple-unveils-product-too-good-to-be-true/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["That’s what it comes down to, again, after all this time: Regular phone buyers are Windows users, trying to get value for their buck..." true - but regular phone buyers also tend to be iPod buyers.
]]></description>
<dc:subject>iphone apple business marketing product ipod sales</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:0c7a37292402/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:iphone"/>
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