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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://www.hojamaka.com/game/mamono_sweeper/en.html"/>
	<rdf:li rdf:resource="http://playthisthing.com/one-page-dungeon-contest-2011"/>
	<rdf:li rdf:resource="http://www.brainygamer.com/the_brainy_gamer/2010/10/impotent-narrative.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+brainygamer+(The+Brainy+Gamer)"/>
	<rdf:li rdf:resource="http://www.gamedevblog.com/2010/09/story-games-my-new-obsession.html"/>
	<rdf:li rdf:resource="http://playthisthing.com/bitter-aftertaste"/>
	<rdf:li rdf:resource="http://www.eludamos.org/index.php/eludamos/article/view/94/122"/>
	<rdf:li rdf:resource="http://playthisthing.com/msg-game-professionals"/>
	<rdf:li rdf:resource="http://blog.bioware.com/2008/11/19/respect-the-character-p1/"/>
	<rdf:li rdf:resource="http://blog.bioware.com/"/>
	<rdf:li rdf:resource="http://www.kilian-nakamura.com/blog-english/index.php/bandai-rpg-pedometers-animate-your-steps/"/>
	<rdf:li rdf:resource="http://gameshelf.jmac.org/2008/09/another-forum-game.html"/>
	<rdf:li rdf:resource="http://www.rockpapershotgun.com/2008/08/26/morality-tales-bioware-versus-the-issues/"/>
	<rdf:li rdf:resource="http://www.wired.com/gaming/virtualworlds/commentary/games/2008/08/gamesfrontiers_0811"/>
	<rdf:li rdf:resource="http://www.icculus.org/asciiroth/"/>
	<rdf:li rdf:resource="http://cinnamonpirate.com/blog/1579/"/>
	<rdf:li rdf:resource="http://cinnamonpirate.com/blog/513/"/>
	<rdf:li rdf:resource="http://designrampage.blogspot.com/2008/07/design-lesson-101-barkley-shut-up-and.html"/>
	<rdf:li rdf:resource="http://www.atlus.com/pd3.php"/>
	<rdf:li rdf:resource="http://www.lumpley.com/dogs.html"/>
	<rdf:li rdf:resource="http://philippe.tromeur.free.fr/whrpg.htm"/>
	<rdf:li rdf:resource="http://www.spaaace.com/cope/?p=94"/>
	<rdf:li rdf:resource="http://forum.rpg.net/showthread.php?t=300179"/>
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    </items>
  </channel><item rdf:about="http://www.hojamaka.com/game/mamono_sweeper/en.html">
    <title>Mamono Sweeper</title>
    <dc:date>2011-10-14T19:47:56+00:00</dc:date>
    <link>http://www.hojamaka.com/game/mamono_sweeper/en.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This is a cross between Minesweeper and an RPG. You gain levels by killing weak monsters and win when you defeat them all. It's a bit different than Minesweeper in that the number you reveal when you click on a square is the total of the levels of the monsters in adjacent squares." Uh-oh.]]></description>
<dc:subject>games minesweeper rpg</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:8fc674ffb82b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:minesweeper"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
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</item>
<item rdf:about="http://playthisthing.com/one-page-dungeon-contest-2011">
    <title>The One Page Dungeon Contest | Play This Thing!</title>
    <dc:date>2011-06-01T05:24:36+00:00</dc:date>
    <link>http://playthisthing.com/one-page-dungeon-contest-2011</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The One Page Dungeon Contest is level design contest for creating a scripted RPG adventure that fits on one 8.5x11 page. All information, the map, story, encounters and more have to fit in one page. Sort of writing a haiku, short and sweet.

The dungeons are RPG-system neutral and vary greatly in style. Several are classic hack-and-slash dungeon-crawls, while others involve mysteries, horror, solitaire play and lots more." Sounds great.]]></description>
<dc:subject>games rpg system stories succinct short compact</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:c46e92441e4b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:system"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:succinct"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:short"/>
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</item>
<item rdf:about="http://www.brainygamer.com/the_brainy_gamer/2010/10/impotent-narrative.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+brainygamer+(The+Brainy+Gamer)">
    <title>The Brainy Gamer: Impotent narrative</title>
    <dc:date>2010-10-04T21:42:18+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2010/10/impotent-narrative.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+brainygamer+(The+Brainy+Gamer)</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["One succeeds because it leverages the player's motivated, explorative, self-driven experience; the other fails because it relies on a hackneyed, disjointed "epic" plotting (told in 3 separate plot-lines via cutscenes) with incongruous settings and 2-dimensional characters. One succeeds because its formal systems directly feed the player's connection to the world and characters; the other fails because its formal systems bear no discernible relationship to the stories the game wants to tell." This is strong stuff from Michael; I am increasingly fed up of the focus on (poorly-told) stories in games.
]]></description>
<dc:subject>games narrative emergence story michaelabbott rpg</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e32ee3da02bd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:story"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:michaelabbott"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
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</item>
<item rdf:about="http://www.gamedevblog.com/2010/09/story-games-my-new-obsession.html">
    <title>GameDevBlog: Story Games - My New Obsession</title>
    <dc:date>2010-09-21T09:56:37+00:00</dc:date>
    <link>http://www.gamedevblog.com/2010/09/story-games-my-new-obsession.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Jamie Fristrom on collaborative-storytelling-RPGs. Lots of good links and thoughts here - especially the line about White Wolf's "disenfranchising" of the player by calling the GM (of all people) a "storyteller".
]]></description>
<dc:subject>jamiefristrom games storytelling rpg stories</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:107670ba1f2d/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stories"/>
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</item>
<item rdf:about="http://playthisthing.com/bitter-aftertaste">
    <title>Play This Thing! | Game Reviews | Free Games | Independent Games | Game Culture</title>
    <dc:date>2009-12-12T21:57:53+00:00</dc:date>
    <link>http://playthisthing.com/bitter-aftertaste</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["A Bitter Aftertaste is a jeepform roleplaying game for four players that premiered at Ropecon, the Finnish national roleplaying games convention, in 2007. It is about two lovers who have just had the best sex of their lives, sitting on a balcony overlooking their city, and talking." Two players are the physical characters; the other two are their internal monologues and thoughts. Sounds wonderful - a combination of roleplaying and improv. An RPG designed for an audience.
]]></description>
<dc:subject>games jeepform rpg theatre improv</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:56278f551daf/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jeepform"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
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<item rdf:about="http://www.eludamos.org/index.php/eludamos/article/view/94/122">
    <title>Generations and Game Localization: An Interview with Alexander O. Smith, Steven Anderson and Matthew Alt</title>
    <dc:date>2009-11-12T15:34:59+00:00</dc:date>
    <link>http://www.eludamos.org/index.php/eludamos/article/view/94/122</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Really interesting interview on game localisation and translation, with lots of examples; from Euldamos, an academic journal on games.
]]></description>
<dc:subject>localisation translation games japanese english rpg paper</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a838862001e1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:localisation"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:japanese"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:english"/>
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<item rdf:about="http://playthisthing.com/msg-game-professionals">
    <title>Play This Thing! | MSG</title>
    <dc:date>2008-12-09T23:28:22+00:00</dc:date>
    <link>http://playthisthing.com/msg-game-professionals</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In short, [MSG] defies many of the characteristics we normally ascribe to a tabletop RPG -- in the context of a very cynical, and very cool, cyberpunky future where even the minimal constraints on corporate action that currently apply are removed, and any residual ethical norms for businessmen are considered the domain of chumps. Excellent, in a word." Ordered, based upon Greg's writeup and also the fantastic downloadable version of the ruleset. Now, to find some players.
]]></description>
<dc:subject>corporate rpg games play roleplaying business satire</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:34c0d8d84c75/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:corporate"/>
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<item rdf:about="http://blog.bioware.com/2008/11/19/respect-the-character-p1/">
    <title>Respect the Character, p1 « BioWare Blog</title>
    <dc:date>2008-11-20T08:18:56+00:00</dc:date>
    <link>http://blog.bioware.com/2008/11/19/respect-the-character-p1/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...the players are there for their character, not for your story. Your story is just the path for their characters, the medium through which they can play their persona. Once the GM realizes this, they should then realize that respecting the player and the character is paramount to their story. And it’s a surprisingly easy skill to master, because it really is as simple as recognizing what the players and characters want, what they came to do and then give it to them."
]]></description>
<dc:subject>narrative story rpg bioware storytelling games</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:04ade2b4e075/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bioware"/>
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</item>
<item rdf:about="http://blog.bioware.com/">
    <title>BioWare Blog</title>
    <dc:date>2008-11-07T23:29:16+00:00</dc:date>
    <link>http://blog.bioware.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[BioWare now have a blog. It looks like it's going to be full of good stuff about games and, especially, writing for them. Can't wait.
]]></description>
<dc:subject>bioware games writing rpg narrative story</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9ecc801f1f6d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bioware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:story"/>
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</item>
<item rdf:about="http://www.kilian-nakamura.com/blog-english/index.php/bandai-rpg-pedometers-animate-your-steps/">
    <title>Trends in Japan - CScout Japan Blog » Bandai RPG Pedometers animate your steps</title>
    <dc:date>2008-10-26T09:03:58+00:00</dc:date>
    <link>http://www.kilian-nakamura.com/blog-english/index.php/bandai-rpg-pedometers-animate-your-steps/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Bandai will soon be releasing two new hybrid pedometer games to keep you entertained while racking up the miles as you go about your life. ... [The] idea is to set personal goals of exercise and achieve them in a fun way."
]]></description>
<dc:subject>games ubicomp pedometer talkingshoe rpg design interaction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:660bd9d74ca3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pedometer"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:talkingshoe"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
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</item>
<item rdf:about="http://gameshelf.jmac.org/2008/09/another-forum-game.html">
    <title>Another forum game - The Gameshelf</title>
    <dc:date>2008-09-04T07:16:38+00:00</dc:date>
    <link>http://gameshelf.jmac.org/2008/09/another-forum-game.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["So why am I mentioning this now? Because Alternity has just started. This is a new Harry Potter game, and it starts from the beginning -- September 1, Harry's first day at school. Only not as in The Philosopher's Stone. In this scenario, Voldemort, er, won." Fanfic-cum-alt-universe-RPGs in the Potterverse being run solely on Livejournal. Amazing.
]]></description>
<dc:subject>games arg harrypotter livejournal fanfic rpg roleplaying storytelling story narrative</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ac020a953a9a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:arg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:harrypotter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:livejournal"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fanfic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:roleplaying"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:story"/>
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</item>
<item rdf:about="http://www.rockpapershotgun.com/2008/08/26/morality-tales-bioware-versus-the-issues/">
    <title>Morality Tales - BioWare Versus The Issues | Rock, Paper, Shotgun</title>
    <dc:date>2008-08-26T10:49:50+00:00</dc:date>
    <link>http://www.rockpapershotgun.com/2008/08/26/morality-tales-bioware-versus-the-issues/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I think, in these fleshed out circumstances, an RPG could be the most remarkable place for getting to grips with matters like abortion and euthanasia. I think _because_ they’re the sorts of subjects it’s completely pointless to talk about in the pub, because it inevitably descends into people entrenching themselves in their currently held position and then hurling stones at the other side, that the RPG would be a space in which the emphasis of thought and consideration would be squarely on you." John Walker on the problem with BioWare's attitude to morality, and some potential solutions.
]]></description>
<dc:subject>bioware rpg writing morality narrative games choice play debate issues</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:183cdec19a09/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bioware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:morality"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:choice"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:debate"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:issues"/>
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</item>
<item rdf:about="http://www.wired.com/gaming/virtualworlds/commentary/games/2008/08/gamesfrontiers_0811">
    <title>Games Without Frontiers: Fun Way to Lose Weight: Turn Dieting Into an RPG</title>
    <dc:date>2008-08-19T08:55:23+00:00</dc:date>
    <link>http://www.wired.com/gaming/virtualworlds/commentary/games/2008/08/gamesfrontiers_0811</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Why did Weight Watchers work so well? For a really fascinating reason: because it isn't a normal diet. It's something more. Something fun. It's an RPG." Of course. Fantastic deconstruction from Clive Thompson.
]]></description>
<dc:subject>rpg arg nutrition metrics weightwatchers score points</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5c3197d7cc3d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:arg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nutrition"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:weightwatchers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:score"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:points"/>
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</item>
<item rdf:about="http://www.icculus.org/asciiroth/">
    <title>The Tombs of Asciiroth</title>
    <dc:date>2008-08-13T09:55:48+00:00</dc:date>
    <link>http://www.icculus.org/asciiroth/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The Tombs of Asciiroth is a free, open source game you can play right now in your browser. It has arcade, puzzle and exploration-style game play in an extensive world of font-based abstraction. If it looks a little old school, it's only because I've been trying to make this game since 1980. But other things kept getting in the way. Hope you have some fun with it."
]]></description>
<dc:subject>web rpg roguelike opensource games</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7ba5880e88aa/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:roguelike"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:opensource"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://cinnamonpirate.com/blog/1579/">
    <title>CinnamonPirate.com » Blog Archive » Am I a cart dreaming I am worth playing?</title>
    <dc:date>2008-08-11T16:08:51+00:00</dc:date>
    <link>http://cinnamonpirate.com/blog/1579/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["[Titanic] was one of the worst experiences of my former life. Since I stepped into the shadows of the Hell House, things had been pretty easy. Then I found Chrono Trigger." Not the SNES RPG; no, a Chinese-knock-off NES version. Full of horrific brokenness, Derrick plays through it for us. It feels like pulling teeth.
]]></description>
<dc:subject>games nes chinese rpg chronotrigger awful humour review</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9ab20e5d5c48/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:chinese"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:chronotrigger"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:awful"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:humour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:review"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://cinnamonpirate.com/blog/513/">
    <title>CinnamonPirate.com » Blog Archive » Prepare yourself, for tonight we board IN HELL!</title>
    <dc:date>2008-08-11T16:06:23+00:00</dc:date>
    <link>http://cinnamonpirate.com/blog/513/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Titanic 1912, the RPG, made me cry blood, pluck my arm hairs, contemplate suicide and mumble incoherently in my cubicle as I held the fast-forward key." Chinese NES RPG based on Titanic. Great writeup; awful game.
]]></description>
<dc:subject>games videogmaes rpg chinese titanic review humour awful</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e9ac73a6768f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogmaes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:chinese"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:titanic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:review"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:humour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:awful"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://designrampage.blogspot.com/2008/07/design-lesson-101-barkley-shut-up-and.html">
    <title>Design Rampage: Design Lesson 101 - Barkley, Shut Up and Jam: Gaiden</title>
    <dc:date>2008-08-01T09:25:32+00:00</dc:date>
    <link>http://designrampage.blogspot.com/2008/07/design-lesson-101-barkley-shut-up-and.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["More commercial games should try ideas and concepts this crazy. Games like this probably serve a niche market, which is why they don't get made, but they feel like what gaming is truly all about. Barkley Shut Up and Jam: Gaiden is the game that The Joker would make if he were a game developer."
]]></description>
<dc:subject>games gamemaker rpg surreal crazy basketball analysis design playful</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a041a4de8084/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gamemaker"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:surreal"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:crazy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:basketball"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:analysis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:playful"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.atlus.com/pd3.php">
    <title>The Naming of Stuff - Atlus.com</title>
    <dc:date>2008-06-24T07:29:36+00:00</dc:date>
    <link>http://www.atlus.com/pd3.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely article on the localisation work for Etrian Odyssey on the DS. Tight memory restrictions leads to translators having to be smart; Atlus' team appear to be that.
]]></description>
<dc:subject>etrianodyssey nintendo ds atlus rpg translation localisation</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8e2ac2e0083d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:etrianodyssey"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:atlus"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:translation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:localisation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.lumpley.com/dogs.html">
    <title>lumpley games: Dogs in the Vineyard</title>
    <dc:date>2008-05-05T21:05:52+00:00</dc:date>
    <link>http://www.lumpley.com/dogs.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[19th century Mormon Lawmen policing Utah. An RPG that picked up a lot of interest at Gamecamp - seen it several times before, but it's obviously worth a link.
]]></description>
<dc:subject>games roleplaying rpg mormon utah wildwest</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c27dc179e71d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:roleplaying"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mormon"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:utah"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wildwest"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://philippe.tromeur.free.fr/whrpg.htm">
    <title>Wuthering Heights roleplaying rules</title>
    <dc:date>2008-05-05T08:21:55+00:00</dc:date>
    <link>http://philippe.tromeur.free.fr/whrpg.htm</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The Actor shall throw two ten-sided dice & add thirty-nine to obtain the Persona's amount of Rage. He shall throw two ten-sided dice & add thirty-nine to obtain the Persona's amount of Despair." And so it goes on. Frankly, hilarious.
]]></description>
<dc:subject>literature rpg roleplaying rules humorous funny melodrama melodramatic</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d7a8d6ca1a2d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:literature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:roleplaying"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rules"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:humorous"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:funny"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:melodrama"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:melodramatic"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.spaaace.com/cope/?p=94">
    <title>COPE: James Wallis levels with you » My guy, Gax</title>
    <dc:date>2008-03-08T13:16:46+00:00</dc:date>
    <link>http://www.spaaace.com/cope/?p=94</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It wasn’t the concept of roleplay in D&D that birthed the genre, it was the way the rules encapsulated the core ideas behind it" Wonderful post from James (following the death of Gary Gygax) on the significance of D&D for gaming as we know it.
]]></description>
<dc:subject>rpg d&amp;d roleplaying games play garygygax</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:64df5f44b289/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:d&amp;d"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:roleplaying"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:garygygax"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://forum.rpg.net/showthread.php?t=300179">
    <title>[d20: The 60's] The KKK, free thinkers, and the unwashed masses - RPGnet Forums</title>
    <dc:date>2006-12-07T07:22:48+00:00</dc:date>
    <link>http://forum.rpg.net/showthread.php?t=300179</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Awesome - players decided to take d20 (D&D) entirely metaphorically, and use it to play out 60s social archetypes. To quote further down the thread: "you've made D&D... narrativist". Great stuff.
]]></description>
<dc:subject>rpg roleplaying social play games activism metaphor storytelling narrative</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7b7fd76d8e67/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rpg"/>
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</item>
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