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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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    <title>The Planetside War: Weekend Warriors | Rock, Paper, Shotgun</title>
    <dc:date>2009-01-26T14:02:00+00:00</dc:date>
    <link>http://www.rockpapershotgun.com/2009/01/26/the-planetside-war-weekend-warriors/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[War reporting from a virtual world; Jim Rossignol documents the first skirmishes in the Offworld/RPS/Escapist conflict. Looking forward to more of this.
]]></description>
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    <title>Dangerous High School Girls In Award Ceremonies | Rock, Paper, Shotgun</title>
    <dc:date>2009-01-14T22:07:53+00:00</dc:date>
    <link>http://www.rockpapershotgun.com/2009/01/13/dangerous-high-school-girls-in-award-ceremonies/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Customers seem to respond better to the Sims than all the adventure games ever made combined together. Then there are Bejeweled and Peggle and other game games. Who needs a stink’n story? I prefer making interactive stories." The writer of "Dangerous High School Girls in Trouble", interviewed on RPS, drops an interesting one.
]]></description>
<dc:subject>games writing rockpapershotgun dhgit</dc:subject>
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<item rdf:about="http://www.rockpapershotgun.com/2008/11/18/the-season-of-the-witch/">
    <title>The Season Of The Witch | Rock, Paper, Shotgun</title>
    <dc:date>2008-11-20T09:55:04+00:00</dc:date>
    <link>http://www.rockpapershotgun.com/2008/11/18/the-season-of-the-witch/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Who designs a character for gamers to never go near? Who spends the time to create the most terrifying creature imaginable, and doesn’t impose it on players? Well, clearly Valve. The temptation to have her be aggravated from great distances, to force her to attack when encountered, must have been there. But then she’d have lost her power. Her power comes from just sitting there. It’s that benign, ragged, vulnerable form. It’s the combination of singing and crying. Oh God, the singing *and* crying." John Walker examines the horror of Left 4 Dead's Witch. A little over-written perhaps, but he totally nails the fear the character instills, and the way you always notice her a split-second too late.
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<item rdf:about="http://www.rockpapershotgun.com/2008/09/24/gamers-are-here-middle-east-gaming/">
    <title>Gamers Are Here: Middle East Gaming | Rock, Paper, Shotgun</title>
    <dc:date>2008-09-24T16:13:48+00:00</dc:date>
    <link>http://www.rockpapershotgun.com/2008/09/24/gamers-are-here-middle-east-gaming/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Journalist Kareem Shaheen was attending at GAMES 2008 convention in Dubai, and asked us if we fancied writing anything about gaming in the Middle East. And we said HELL YES, as we like capitals." A nice, if brief, piece from Shaheen about a sector of gaming I know nothing about.
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<item rdf:about="http://pats-quinade.livejournal.com/125004.html">
    <title>Patsquinade - How my not-great plot happened: a mini post-mortem</title>
    <dc:date>2008-08-31T13:41:43+00:00</dc:date>
    <link>http://pats-quinade.livejournal.com/125004.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["An interesting article at Rock, Paper, Shotgun tackles BioWare's tackling of issues tackling modern society, tackling one of my Mass Effect plots in the process. I responded in the comments, and after looking at how much I yammered on, I figured it was worth posting here as a look inside how these things get into the game, and why some things that seem dumb get done." Patrick Weekes follows up the RPS post criticising his own plot elements with some frank self-criticism, and some interesting explanations; a reminder of how hard creating any kind of meaningful choice can be.
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